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  • Adding custom UITableViewCell crashes the simulator.

    - by nevva
    Im trying to build my application using a custom UITableViewCell. This is the code in my UIViewController that adds the viewCell to the table: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"------- Tableview --------"); static NSString *MyIdentifier = @"MyIdentifier"; MyIdentifier = @"aCellIdentifier"; MyTableCell *cell = (MyTableCell *)[tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if(cell == nil) { NSArray *[[NSBundle mainBundle] loadNibNamed:@"tblCellView" owner:self options:nil]; cell = tblCell; } [cell setLabelText:[NSString stringWithFormat:@"indexpath.row: %d", indexPath.row]]; //cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:MyIdentifier] autorelease]; return cell; } if i uncomment the line above "return cell" it returns a regular UITableViewCell without any errors, but as soon as i try to implement my custom cell it crashes with this error: ------- Tableview -------- 2010-04-23 11:17:33.163 SogetGolf[26935:40b] * Assertion failure in -[UITableView _createPreparedCellForGlobalRow:withIndexPath:], /SourceCache/UIKit_Sim/UIKit-984.38/UITableView.m:4709 2010-04-23 11:17:33.164 SogetGolf[26935:40b] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'UITableView dataSource must return a cell from tableView:cellForRowAtIndexPath:' 2010-04-23 11:17:33.165 SogetGolf[26935:40b] Stack: ( ... I have configured the .xib file as one should with the proper outlets. And the identifier of the UITableViewCell corresponds with name im trying to load from NSBundle

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  • How do you populate a NSArrayController with CoreData rows programmatically?

    - by Andrew McCloud
    After several hours/days of searching and diving into example projects i've concluded that I need to just ask. If I bind the assetsView (IKImageBrowserView) directly to an IB instance of NSArrayController everything works just fine. - (void) awakeFromNib { library = [[NSArrayController alloc] init]; [library setManagedObjectContext:[[NSApp delegate] managedObjectContext]]; [library setEntityName:@"Asset"]; NSLog(@"%@", [library arrangedObjects]); NSLog(@"%@", [library content]); [assetsView setDataSource:library]; [assetsView reloadData]; } Both NSLogs are empty. I know i'm missing something... I just don't know what. The goal is to eventually allow multiple instances of this view's "library" filtered programmatically with a predicate. For now i'm just trying to have it display all of the rows for the "Asset" entity. Addition: If I create the NSArrayController in IB and then try to log [library arrangedObjects] or manually set the data source for assetsView I get the same empty results. Like I said earlier, if I bind library.arrangedObjects to assetsView.content (IKImageBrowserView) in IB - with same managed object context and same entity name set by IB - everything works as expected. - (void) awakeFromNib { // library = [[NSArrayController alloc] init]; // [library setManagedObjectContext:[[NSApp delegate] managedObjectContext]]; // [library setEntityName:@"Asset"]; NSLog(@"%@", [library arrangedObjects]); NSLog(@"%@", [library content]); [assetsView setDataSource:library]; [assetsView reloadData]; }

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  • simple CATextLayer scaling problem

    - by dersubtile
    I'm having a simple scaling problem with CATextLayer, but i just couldn't figure it out: I want the CATextLayer to proportionally grow in size with it's superlayer: if the superlayer's width is 300 the text size of CATextLayer should be 12 and if the supeview's width is 600 the text size should be 24. I couldn't find a working solution! Can you please give me a clue? Thanks, Julian.

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  • How do I do a fresh install of Google App Engine?

    - by ryan
    I've been using GAE for months now, but very recently I've had difficulty getting the latest release (1.3.4) to work for me. I'd like to remove GAE and start from scratch and reinstall it. However, it appears that deleting the googleappenginelauncher.app is not enough to completely remove it, because when I install the launcher again I see that it remembers the applications it was running previously (so at a minimum, there are some config files out there that I'm not removing properly). I'm new to Macs, so if there are other things I need to do besides deleting the .app, please let me know. Thanks for your help!

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  • Changing Window Title in Interface Builder

    - by Zakman411
    Hi all, I'm new to Objective C and Cocoa - and I'm having a really hard time changing the title on one of my windows. Usually I would press the outside of the window, and then in Window Attributes Inspector there's the title area - however for this particular project it has a name in that box and when I run the application, the title bar still says untitled. Am I missing something? I haven't binded the title to a data source or anything.

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  • Remove only first instance of a character from a list of characters

    - by Luke
    Hi All, Here's what I want to do. I have 2 strings and I want to determine if one string is a permutation of another. I was thinking to simply remove the characters from string A from string B to determine if any characters are left. If no, then it passes. However, I need to make sure that only 1 instance of each letter is removed (not all occurrences) unless there are multiple letters in the word. An example: String A: cant String B: connect Result: -o-nec- Experimenting with NSString and NSScanner has yielded no results so far.

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  • Non-deprecated replacement for NSCalibratedBlackColorSpace?

    - by uliwitness
    I'm implementing my own NSBitmapImageRep (to draw PBM image files). To draw them, I'm using NSDrawBitmap() and passing it the NSCalibratedBlackColorSpace (as the bits are 1 for black, 0 for white). Trouble is, I get the following warning: warning: 'NSCalibratedBlackColorSpace' is deprecated However, I couldn't find a good replacement for it. NSCalibratedWhiteColorSpace gives me an inverted image, and there seems to be no way to get NSDrawBitmap() to use a CGColorSpaceRef or NSColorSpace that I could create as a custom equivalent to NSCalibratedBlackColorSpace. I've found a (hacky) way to shut up the warning (so I can still build warning-free until a replacement becomes available) by just passing @"NSCalibratedBlackColorSpace" instead of the symbolic constant, but I'd rather apply a correct fix. Anybody have an idea?

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  • WebKit gets blank when clicking on the menu toolbar

    - by Miguel Ángel Ortuño
    Hi y'all. I've embebed a WebKit view into a modal dialog using Carbon and appereantly everything works fine. However there's a little problem. When I click on the menu toolbar the view gets completely blank getting visible only when I interact with it. Seems like the control stops reciving the 'paint window' event when I call MenuSelect function. All the events are managed by the parent window because of the nature of the application (videogame). Does anybody know what this behaviour is due to and how can I avoid it? Thanks for all.

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  • Drop down view in cocoa

    - by coffeebean
    I'm looking to create a 'drop down' view that falls in front of the main window. An example of this would be the window that drops down when you click 'Advanced' in System Preferences-Networking. If someone could point me in the right direction documentation-wise that would be great. Thanks in advance.

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  • Obj-C/Cocoa: Use of Shortcut Recorder Framework, how?

    - by Eike Cochu
    to capture keystrokes for registering global hotkeys i want to use the shortcut recorder. but i can't get it to work. here is what i have done so far: checked out the current version from the svn installed xcode 3 because my xcode 4 wouldn't build, then built it with xcode 3 in xcode 4, i added the shortcutrecorder.framework in the build-directory to my application, dragged/copied the SRRecorderControl.h to my application directory and inserted #import "SRRecorderControl.h" to my AppDelegate.h when i build and run, it fails and says images not found. i know that there are images in the shortcut recorder main directory, but i dont know where to put these. and: how do i add the special shortcut recorder textfield to my main window?

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  • What are the constraints on Cocoa Framework version numbers?

    - by Joe
    We're distributing a Cocoa framework with regular updates. We'll be updating the version numbers with each release. The Apple documentation appears to suggest that version numbers should be consecutive incrementing integers. We are distributing output in several formats, and the framework is only one of them. We would rather not have to maintain a separate numbering system just for our frameworks. We don't really care about the precise format of the version numbers of the framework, so long as they change whenever the product changes, and behave in a correct and expected manner. I'm looking for a sensible and correct way of avoiding having to run a separate version number counter. One suggestion is that for product version 12.34.56 we could simply remove the dots and say the framework version is 123456. Is there a constraint on the type of number that can be represented (uint? long?) Does it have to be a number? Could it be a string? Do the numbers have to be consecutive? Is there a standard way of doing things in this situation?

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  • Does a Category applied to NSString also apply to NSCFString via the "toll-free bridge"?

    - by half_brick
    We're integrating a library into an iPhone app which appears to use the google toolbox for iPhone internally. The google toolbox adds a method gtm_stringBySanitizingAndEscapingForXML to NSString. The problem is, whenever we attempt to make a call to this library we get [NSCFString gtm_stringBySanitizingAndEscapingForXML]: unrecognized selector sent to instance 0x272478 So it appears the library is calling that method on a NSCFString, to which the category does not apply. So... is it the case that the category will not apply across the toll-free bridge to CoreFoundation classes? If that's the case then we at least know why it's blowing up. Figuring out how to fix it is a different matter.

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  • FrontRow tutorial for Xcode

    - by itavero
    I was wondering if there was a basic tutorial to get me started on coding a FrontRow plug-in / add-on using Xcode. I searched Google a couple of times, but I haven't found a tutorial on this subject so far.

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  • Sharing config settings between 2 cocoa apps

    - by bitboxer
    I am new to cocoa development and want to create a little app. For that app I need a background worker that is running all the time and a prefpane-app that gives the user the opportunity to change the settings for that background worker. The gui for the prefpane is ready, the background worker is ready, too. One of the few missing things is how to share the preferences between both apps. How do I notify the worker about changes of the preferences? And how do I store it in a way that both can read/write to it?

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  • ubuntu 64 or 32 bit for macbook/vps?

    - by ajsie
    i've got macbook pro and wonder if i should use 64 or 32 bits ubuntu server? and then i've got a vps not hosted by med. how do i know what version to choose? how do you check how many bits your cpu i working with? can i use 64 on 32 and vice versa?

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  • Manage build target variables in iphone project

    - by DougW
    We're transitioning to an automated build process for our iphone projects. These projects can be checked out by individual devs, in which case all the API URLs need to point to a certain path. There are also a variety of build environments, each with their own API root paths. I could probably add multiple, different build targets, and have each of them include a different URLs definition file, but this seems like a lot of upkeep and a bit overkill. Any best practices out there for swapping a few environmental variables for different build environments without much fuss?

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  • OpenGL Pixel Format Attributes (NSOpenGLPixelFormatAttibutes) explanation?

    - by nacho4d
    Hi, I am not new to OpenGL, but not an expert. Many tutorials teach how to draw, 3D, 2D, projections, orthogonal, etc, but How about setting a the view? (NSOpenGLView in Cocoa, Macs). For example I have this: - (id) initWithFrame: (NSRect) frame { GLuint attribs[] = { //PF: PixelAttibutes NSOpenGLPFANoRecovery, NSOpenGLPFAWindow, NSOpenGLPFAAccelerated, NSOpenGLPFADoubleBuffer, NSOpenGLPFAColorSize, 24, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFADepthSize, 24, NSOpenGLPFAStencilSize, 8, NSOpenGLPFAAccumSize, 0, 0 }; NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs]; return self = [super initWithFrame:frame pixelFormat: [fmt autorelease]]; } And I don't understand very well their usage, specially when combining them. For example: If I want my view to be capable of full screen should I write NSOpenGLPFAFullScreen only ? or both? (by capable I mean not always in full screen) Regarding Double Buffer, what is this exactly? (Below: Apple's definition) If present, this attribute indicates that only double-buffered pixel formats are considered. Otherwise, only single-buffered pixel formats are considered Regarding Color: if NSOpenGLPFAColorSize is 24 and NSOpenGLPFAColorSize is 8 then it means that alpha and RGB components are treated differently? what happen if I set the former to 32 and the later to 0? Etc, etc,In general how do I learn to set my view from scratch? Thanks in advance. Ignacio.

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