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  • Does programming knowledge have a half-life?

    - by Gary Rowe
    In answering this question, I asserted that programming knowledge has a half-life of about 18 months. In physics, we have radioactive decay which is the process by which a radioactive element transforms into something less energetic. The half-life is the measure of how long it takes for this process to result in only half of the material to remain. A parallel concept might be that over time our programming knowledge ceases to be the current idiom and eventually becomes irrelevant. Noting that a half-life is asymptotic (so some knowledge will always be relevant), what are your thoughts on this? Is 18 months a good estimate? Is it even the case? Does it apply to design patterns, but over a longer period? What are the inherent advantages/disadvantages of this half-life? Update Just found this question which covers the material fairly well: "Half of everything you know will be obsolete in 18-24 months" = ( True, or False? )

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  • Download the other half of the half downloaded video and download managers for Linux

    - by becomingGuru
    I tried downloading several videos last night on Chrome but most of them are downloaded incompletely. Is there a software that reads the flv or ogg files and downloads the rest of the file from the specified url? Downloading several GBs all over again gains me nothing, just adds to Global warming. Also, what is a good download manager for Ubuntu. How can I have it take over some bulk downloads from Chrome?

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  • Set Up Anti-Brick Protection to Safeguard and Supercharge Your Wii

    - by Jason Fitzpatrick
    We’ve shown you how to hack your Wii for homebrew software, emulators, and DVD playback, now it’s time to safeguard your Wii against bricking and fix some annoyances—like that stupid “Press A” health screen. The thing about console modding and jailbreaking—save for the rare company like Amazon that doesn’t seem to care—is companies will play a game of cat and mouse to try and knock modded console out of commission, undo your awesome mods, or even brick your device. Although extreme moves like bricktacular-updates are rare once you modify your device you have to be vigilante in protecting it against updates that could hurt your sweet setup. Today we’re going to walk you through hardening your Wii and giving it the best brick protection available Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Snowy Christmas House Personas Theme for Firefox The Mystic Underground Tunnel Wallpaper Ubunchu! – The Ubuntu Manga Available in Multiple Languages Breathe New Life into Your PlayStation 2 Peripherals by Hooking Them Up to Your Computer Move the Window Control Buttons to the Left Side in Windows Fun and Colorful Firefox Theme for Windows 7

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  • Power Brick Decision

    - by itguy12v
    If I need 1.5 amps for an itx home theater system, will the 120ac/12dc power brick run cooler or last longer if I use the more expensive 10 amp power brick or the least expensive 5 amp power brick. Thanks

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  • Detecting collision between ball (circle) and brick(rectangle)?

    - by James Harrison
    Ok so this is for a small uni project. My lecturer provided me with a framework for a simple brickbreaker game. I am currently trying to overcome to problem of detecting a collision between the two game objects. One object is always the ball and the other objects can either be the bricks or the bat. public Collision hitBy( GameObject obj ) { //obj is the bat or the bricks //the current object is the ball // if ball hits top of object if(topX + width >= obj.topX && topX <= obj.topX + obj.width && topY + height >= obj.topY - 2 && topY + height <= obj.topY){ return Collision.HITY; } //if ball hits left hand side else if(topY + height >= obj.topY && topY <= obj.topY + obj.height && topX + width >= obj.topX -2 && topX + width <= obj.topX){ return Collision.HITX; } else return Collision.NO_HIT; } So far I have a method that is used to detect this collision. The the current obj is a ball and the obj passed into the method is the the bricks. At the moment I have only added statement to check for left and top collisions but do not want to continue as I have a few problems. The ball reacts perfectly if it hits the top of the bricks or bat but when it hits the ball often does not change directing. It seems that it is happening toward the top of the left hand edge but I cannot figure out why. I would like to know if there is another way of approaching this or if people know where I'm going wrong. Lastly the collision.HITX calls another method later on the changes the x direction likewise with y.

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  • How do I fix this half screen problem?

    - by link1275
    I just installed 12.04, and my entire screen is being displayed entirely on the top half of my screen. The bottom half is always black or some technical garbage from the boot up. To interact with the bottom half of the screen I have to move the mouse over the screen to pull part of the bottom half of the screen on top and vice-versa. Does anyone know how to fix this? Also my computer told me, at startup, to go to here: http://wireless.kernel.org/en/users/Drivers/b43#devicefirmware.

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  • Passengers Push A Plane Half A Mile In China After Landing

    - by Gopinath
    In India, I have seen passengers pushing busses and cars when the vehicles break down in the mid of road. But never heard anything like this – a passenger flight in china had to be pushed half a mile by the  passengers and airport authorities after landing.   Chinese Shandong Airlines Flight arrived safely at Zhengzhou airport safely and broke down just before reaching the passenger terminal.  The 20 ton flight was pushed by staff and few passengers half a mile to clear the run way! via dailymail This article titled,Passengers Push A Plane Half A Mile In China After Landing, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Half-maximized windows misplaced after switching display

    - by Arild
    I have a laptop which I often plug into a larger screen with another display resolution. Thus I'm frequently changing the screen for the system to use. Also I've recently discovered the advantages of half-maximizing windows when working alternatingly in two or more applications. When changing screens, however the windows basically retain their absolute sizes and positions. So in my case the windows typically have their bottoms outside display, don't fill up half the display, etc. I have to half-maximize the windows again every time I switch screens. I'm thinking this should be subject of a bug report but I find it difficult to know where to file them. Any ideas on what package is responsible?

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  • Print Problem: Page Squeezed in Half

    - by iam
    I've just managed to successfully set up my printer (Canon MX320) using the Printing app on Ubuntu 12.04. However the only 1 remaining problem is that each time I tried to print it will only print the file on the top half of the page only: meaning that for some reason, the printer "squeezes" the whole content of each page in the file to fit into the top half of the page only (so the proportion in the print-out is not correct vertically). This happens with every type of file I tried to print (Documents, Images, Web pages). I checked the Printing's setting & properties and couldn't find anything related to this issue yet and I've already made sure to set all the information correct (paper size, source etc.). The Print Preview always display correctly on the screen, but it's only the actual print-out that shows this problem. I also tried with several different types of papers (A4, photos etc.) but the result is always the same: the printer keeps putting the content in the top half of the paper only.

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  • Brick-level backup and restore with exchange 2007

    - by V. Romanov
    In the company I'm working for, we use exchange 2007 and backup it using netbackup. The backup is a daily complete backup of the information store and the direct corollary of this is that restores are hell. We need to restore the entire information store (over 80 gb), somehow merge it back with the original store, which causes problems. Alternatively, we tried using QUEST software to emulate exchange and restore mails from the emulation. However, this proved unreliable. The main problem with this entire situation is that we have to restore the whole information store and walk it through the restore process manually, and its quite absurd to be forced spend more than a day restoring even one erased email. (we have erased mail retention, but sometimes we need to restore older mail). in comparison, back in the day of XCH2003 and backupexec 12, we had complete brick level backup and restore at the push of a button. I've spoken to one of our chief sysadmins who claimed that the official response from microsoft to this issue was - "sorry guys, no brick level backup in XCH2007" which sounds ridiculous to me. Can someone shed some light on the situation? How do you backup your exchange2007 stores? Can you restore a single email quickly? A mailbox, perhaps?

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  • nm-applet gone?

    - by welp
    nm-applet seems to have disappeared from my system. I am running 12.10. Here's what I get when I check my package manager logs: ? ~ grep network-manager /var/log/dpkg.log 2012-10-06 10:37:08 upgrade network-manager-gnome:amd64 0.9.6.2-0ubuntu5 0.9.6.2-0ubuntu6 2012-10-06 10:37:08 status half-configured network-manager-gnome:amd64 0.9.6.2-0ubuntu5 2012-10-06 10:37:08 status unpacked network-manager-gnome:amd64 0.9.6.2-0ubuntu5 2012-10-06 10:37:08 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu5 2012-10-06 10:37:08 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu5 2012-10-06 10:37:08 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu5 2012-10-06 10:37:08 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu5 2012-10-06 10:37:08 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu5 2012-10-06 10:37:08 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu5 2012-10-06 10:37:08 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu5 2012-10-06 10:37:09 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu5 2012-10-06 10:37:09 status unpacked network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-06 10:37:09 status unpacked network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-06 10:39:50 configure network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-06 10:39:50 status unpacked network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-06 10:39:50 status unpacked network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-06 10:39:50 status half-configured network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-06 10:39:50 status installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-28 22:27:23 status installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-28 22:27:23 remove network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-28 22:27:23 status half-configured network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-28 22:27:23 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-28 22:27:23 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-28 22:27:23 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-28 22:27:23 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-28 22:27:23 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-28 22:27:23 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-28 22:27:23 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-28 22:27:23 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-28 22:27:23 status config-files network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-28 22:27:23 status config-files network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-31 19:58:03 install network-manager-gnome:amd64 0.9.6.2-0ubuntu6 0.9.6.2-0ubuntu6 2012-10-31 19:58:03 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-31 19:58:03 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-31 19:58:03 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-31 19:58:03 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-31 19:58:03 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-31 19:58:03 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-31 19:58:03 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-31 19:58:03 status half-installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-31 19:58:03 status unpacked network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-31 19:58:03 status unpacked network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-31 19:58:06 configure network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-31 19:58:06 status unpacked network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-31 19:58:07 status unpacked network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-31 19:58:07 status half-configured network-manager-gnome:amd64 0.9.6.2-0ubuntu6 2012-10-31 19:58:07 status installed network-manager-gnome:amd64 0.9.6.2-0ubuntu6 ? ~ Unfortunately, I cannot find network-manager-applet package at all: ? ~ apt-cache search network-manager-applet ? ~ Here are the contents of /etc/apt/sources.list: ? ~ cat /etc/apt/sources.list # deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ dists/precise/main/binary-i386/ # deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ dists/precise/restricted/binary-i386/ # deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ precise main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://gb.archive.ubuntu.com/ubuntu/ quantal main restricted deb-src http://gb.archive.ubuntu.com/ubuntu/ quantal main restricted ## Major bug fix updates produced after the final release of the ## distribution. deb http://gb.archive.ubuntu.com/ubuntu/ quantal-updates main restricted deb-src http://gb.archive.ubuntu.com/ubuntu/ quantal-updates main restricted ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://gb.archive.ubuntu.com/ubuntu/ quantal universe deb-src http://gb.archive.ubuntu.com/ubuntu/ quantal universe deb http://gb.archive.ubuntu.com/ubuntu/ quantal-updates universe deb-src http://gb.archive.ubuntu.com/ubuntu/ quantal-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://gb.archive.ubuntu.com/ubuntu/ quantal multiverse deb-src http://gb.archive.ubuntu.com/ubuntu/ quantal multiverse deb http://gb.archive.ubuntu.com/ubuntu/ quantal-updates multiverse deb-src http://gb.archive.ubuntu.com/ubuntu/ quantal-updates multiverse ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb http://gb.archive.ubuntu.com/ubuntu/ quantal-backports main restricted universe multiverse deb-src http://gb.archive.ubuntu.com/ubuntu/ quantal-backports main restricted universe multiverse deb http://security.ubuntu.com/ubuntu quantal-security main restricted deb-src http://security.ubuntu.com/ubuntu quantal-security main restricted deb http://security.ubuntu.com/ubuntu quantal-security universe deb-src http://security.ubuntu.com/ubuntu quantal-security universe deb http://security.ubuntu.com/ubuntu quantal-security multiverse deb-src http://security.ubuntu.com/ubuntu quantal-security multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. # deb http://archive.canonical.com/ubuntu precise partner # deb-src http://archive.canonical.com/ubuntu precise partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. deb http://extras.ubuntu.com/ubuntu quantal main deb-src http://extras.ubuntu.com/ubuntu quantal main ? ~ Right now, I can't think of anything else. Happy to provide more info upon request.

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  • Ouya build experiencing odd graphical artifacts, screen half black

    - by Neeko
    I'm witnessing very odd graphical artifacts when I run my Unity game on Ouya. After the Unity splash screen, the game loads with the screen half black. This seemingly has started occurring out of the blue. It also doesn't occur in the editor or the standalone build, only on Ouya. I can't think of a single reason why this would be happening. If I open the Ouya menu screen and close it, the game returns to normal; somewhat, as there may be some artifacts lingering but the screen isn't half black like in the screen shot above. I know there's not much to go off of, but any insight into why this may be happening is greatly appreciated.

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  • infer half vector length in BRDF

    - by cician
    it's my first question on stack. Is it possible to infer length of the half angle vector for specular lighting from N·L and N·V without the whole view and light vectors? I may be completely off-track, but I have this gut feeling it's possible... Why? I'm working on a skin shader and I'm already doing one texture lookup with N·L+N·E and one texture lookup for specular with N·H+N·V. The latter one can be transformed into N·L+N·E lookup if only I had the half vector length. Doing so could simplify the shader a bit and move some operations into the pre-computed lookup texture. It would make a huge difference since I'm trying to squeeze as much functionality as possible to a single pass mobile version so instruction count matters. Thanks.

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  • Collision with half semi-circle

    - by heitortsergent
    I am trying to port a game I made using Flash/AS3, to the Windows Phone using C#/XNA 4.0. You can see it here: http://goo.gl/gzFiE In the flash version I used a pixel-perfect collision between meteors (it's a rectangle, and usually rotated) that spawn outside the screen, and move towards the center, and a shield in the center of the screen(which is half of a semi-circle, also rotated by the player), which made the meteor bounce back in the opposite direction it came from, when they collided. My goal now is to make the meteors bounce in different angles, depending on the position it collides with the shield (much like Pong, hitting the borders causes a change in the ball's angle). So, these are the 3 options I thought of: -Pixel-perfect collision (microsoft has a sample(http://create.msdn.com/en-US/education/catalog/tutorial/collision_2d_perpixel_transformed)) , but then I wouldn't know how to change the meteor angle after the collision -3 BoundingCircle's to represent the half semi-circle shield, but then I would have to somehow move them as I rotate the shield. -Farseer Physics. I could make a shape composed of 3 lines, and use that as the collision object for the shield. Is there any other way besides those? Which would be the best way to do it(it's aimed towards mobile devices, so pixel-perfect is probably not a good choice)? Most of the time there's always a easier/better way than what we think of...

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  • Delaying a Foreach loop half a second

    - by Sigh-AniDe
    I have created a game that has a ghost that mimics the movement of the player after 10 seconds. The movements are stored in a list and i use a foreach loop to go through the commands. The ghost mimics the movements but it does the movements way too fast, in split second from spawn time it catches up to my current movement. How do i slow down the foreach so that it only does a command every half a second? I don't know how else to do it. Please help this is what i tried : The foreach runs inside the update method DateTime dt = DateTime.Now; foreach ( string commandDirection in ghostMovements ) { int mapX = ( int )( ghostPostition.X / scalingFactor ); int mapY = ( int )( ghostPostition.Y / scalingFactor ); // If the dt is the same as current time if ( dt == DateTime.Now ) { if ( commandDirection == "left" ) { switch ( ghostDirection ) { case ghostFacingUp: angle = 1.6f; ghostDirection = ghostFacingRight; Program.form.direction = ""; dt.AddMilliseconds( 500 );// add half a second to dt break; case ghostFacingRight: angle = 3.15f; ghostDirection = ghostFacingDown; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; case ghostFacingDown: angle = -1.6f; ghostDirection = ghostFacingLeft; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; case ghostFacingLeft: angle = 0.0f; ghostDirection = ghostFacingUp; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; } } } }

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  • Collision with half of a semi-circle

    - by heitortsergent
    I am trying to port a game I made using Flash/AS3, to the Windows Phone using C#/XNA 4.0. You can see it here: http://goo.gl/gzFiE In the flash version I used a pixel-perfect collision between meteors (it's a rectangle, and usually rotated) that spawn outside the screen, and move towards the center, and a shield in the center of the screen(which is half of a semi-circle, also rotated by the player), which made the meteor bounce back in the opposite direction it came from, when they collided. My goal now is to make the meteors bounce in different angles, depending on the position it collides with the shield (much like Pong, hitting the borders causes a change in the ball's angle). So, these are the 3 options I thought of: Pixel-perfect collision (Microsoft has a sample) , but then I wouldn't know how to change the meteor angle after the collision 3 BoundingCircle's to represent the half semi-circle shield, but then I would have to somehow move them as I rotate the shield. Farseer Physics. I could make a shape composed of 3 lines, and use that as the collision object for the shield. Is there any other way besides those? Which would be the best way to do it(it's aimed towards mobile devices, so pixel-perfect is probably not a good choice)? Most of the time there's always a easier/better way than what we think of...

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  • Finding the Twins when Implementing Catmull-Clark subdivision using Half-Edge mesh [migrated]

    - by Ailurus
    Note: The description became a little longer than expected. Do you know a readable implementation of this algorithm using this mesh? Please let me know! I'm trying to implement Catmull-Clark subdivision using Matlab (because later on the results have to be compared with some other stuff already implemented in Matlab). First try was with a Vertex-Face mesh, the algorithm works but it is of course not very efficient (since you need neighbouring information for edges and faces). Therefore, I'm now using a Half-Edge mesh (info), see also the paper of Lutz Kettner. Wikipedia link to the idea behind Catmull-Clark SDV: Wiki. My problem lies in finding the Twin HalfEdges, I'm just not sure how to do this. Below I'm describing my thoughts on the implementation, trying to keep it concise. Half-Edge mesh (using indices to Vertices/HalfEdges/Faces): Vertex (x,y,z,Outgoing_HalfEdge) HalfEdge (HeadVertex (or TailVertex, which one should I use), Next, Face, Twin). Face (HalfEdge) To keep it simple for now, assume that every face is a quadrilateral. The actual mesh is a list of Vertices, HalfEdges and Faces. The new mesh will consist of NewVertices, NewHalfEdges and NewFaces, like this (note: Number_... is the number of ...): NumberNewVertices: Number_Faces + Number_HalfEdges/2 + Number_Vertices NumberNewHalfEdges: 4 * 4 * NumberFaces NumberNewfaces: 4 * NumberFaces Catmull-Clark: Find the FacePoint (centroid) of each Face: --> Just average the x,y,z values of the vertices, save as a NewVertex. Find the EdgePoint of each HalfEdge: --> To prevent duplicates (each HalfEdge has a Twin which would result in the same HalfEdge) --> Only calculate EdgePoints of the HalfEdge which has the lowest index of the Pair. Update old Vertices Ok, now all the new Vertices are calculated (however, their Outgoing_HalfEdge is still unknown). Next step to save the new HalfEdges and Faces. This is the part causing me problems! Loop through each old Face, there are 4 new Faces to be created (because of the quadrilateral assumption) First create the 4 new HalfEdges per New Face, starting at the FacePoint to the Edgepoint Next a new HalfEdge from the EdgePoint to an Updated Vertex Another new one from the Updated Vertex to the next EdgePoint Finally the fourth new HalfEdge from the EdgePoint back to the FacePoint. The HeadVertex of each new HalfEdge is known, the Next HalfEdge too. The Face is also known (since it is the new face you're creating!). Only the Twin HalfEdge is unknown, how should I know this? By the way, while looping through the Vertices of the new Face, assign the Outgoing_HalfEdge to the Vertices. This is probably the place to find out which HalfEdge is the Twin. Finally, after the 4 new HalfEdges are created, save the Face with the HalfVertex index the last newly created HalfVertex. I hope this is clear, if needed I can post my (obviously not-yet-finished) Matlab code.

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  • All printouts condensed into left half on a Samsung Color Laser printer CLP-365W

    - by ajo
    After installing the Samsung Color Laser Printer CLP-365W in 12.04, the printout is condensed into the left half of the A4 page (regardless whether 'fit to page' on or off). This happens both with the automatically recognised Ubuntu driver and the 'Unified Linux driver' from the Samsung website. (The 300.ppd (as per 'Unified driver' install) or 360.ppd are the closest matches to '365'.) Any help?? Test page printout Test page printout closeup

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  • Twice as long and half as long

    - by PointsToShare
    We are in a project and we hit some snags. What’s a snag? An activity that takes longer than expected. Actually it takes longer than the time assigned to it by an over pressed PM who accepts an impossible time table and tries his best to make it possible, but I digress (again!).  So we have snags and we also have the opposite. Let’s call these “cinches”. The question is: how does a combination of snags and cinches affect the project timeline? Well, there is no simple answer. It depends on the projects dependencies as we see in the PERT chart. If all the snags are in the critical path and all the cinches are elsewhere then the cinches don’t help at all. In fact any snag in the critical path will delay the project.  Conversely, a cinch in the critical path will expedite it. A snag outside the critical path might be serious enough to even change the critical path. Thus without the PERT chart, we cannot really tell. Still there is a principle involved – Time and speed are non-linear! Twice as long adds a full unit, half as long only takes ½ unit away. Let’s just investigate a simple project. It consists of two activities – S and C - each estimated to take a week. Alas, S is a snag and really needs twice the time allotted and – a sigh of relief – C is a cinch and will take half the time allotted, so everything is Hun-key-dory, or is it?  Even here the PERT chart is important. We have 2 cases: 1: S depends on C (or vice versa) as in when the two activities are assigned to one employee. Here the estimated time was 1 + 1 and the actual time was 2 + ½ and we are ½ week late or 25% late. 2: S and C are done in parallel. Here the estimated time was 1, but the actual time is 2 – we are a whole week or 100% late. Let’s change the equation a little. S need 1.5 and C needs .5 so in case 1, we have the loss fully compensated by the gain, but in case 2 we are still behind. There are cases where this really makes no difference. This is when the critical path is not affected and we have enough slack in the other paths to counteract the difference between its snags and cinches – Let’s call this difference DSC. So if the slack is greater than DSC the project will not suffer. Conclusion: There is no general rule about snags and cinches. We need to examine each case within its project, still as we saw in the 4 examples above; the snag is generally more powerful than the cinch. Long live Murphy! That’s All Folks

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  • Google I/O 2012 - Designing for the Other Half: Sexy Isn't Always Pink

    Google I/O 2012 - Designing for the Other Half: Sexy Isn't Always Pink Leah Busque, Sepideh Nasiri, Jess Lee, Tracy Chou, Margaret Wallace Women control 80 percent of consumer spending and drive the majority of user activity on many of the largest social networks. Female gamers over 55 spend the most time online gaming among any demographic. Are you thinking about how your product or business is attracting and engaging women? Hear from our panel on the technologies winning over female users that aren't so pink. From: GoogleDevelopers Views: 15 1 ratings Time: 59:33 More in Science & Technology

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  • Coherence on Exalogic: 6x Speeds on Half the Hardware is Possible

    - by jeckels
    Recently, Oracle Coherence released its 12c version, focused on scalability and real-time data delivery. As part of the launch, we showcased Coherence's tight coupling with Exalogic Elastic Cloud. By leveraging the Inifiniband Fabric in Exalogic, Coherence can now operate at up to 6x the speed on as little as half the hardware on an Exalogic box. This breakthrough is helping customers save money on their hardware costs while improving performance of their data grid. Here's a free resource available for you to explore this technology relationship further.For even more information on Coherence, attend our upcoming free virtual developer day on November 5th to see how developers can leverage Coherence in their everyday tasks.

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  • Nucleus Research – Research Note: Technology Value Matrix – First Half 2012 Enterprise Applications

    - by LanaProut
    1024x768 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} The Technology Value Matrix evaluates products that have a global presence and provide core functionality for finance and accounting, human resources, manufacturing, supply chain management, project management, and customer relationship management.  Oracle E-Business Suite and Oracle JD Edwards EnterpriseOne are leaders in the Value Matrix for the first half of 2012.  Click here to view the report.

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