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  • Computer Networks UNISA - Chap 14 &ndash; Insuring Integrity &amp; Availability

    - by MarkPearl
    After reading this section you should be able to Identify the characteristics of a network that keep data safe from loss or damage Protect an enterprise-wide network from viruses Explain network and system level fault tolerance techniques Discuss issues related to network backup and recovery strategies Describe the components of a useful disaster recovery plan and the options for disaster contingencies What are integrity and availability? Integrity – the soundness of a networks programs, data, services, devices, and connections Availability – How consistently and reliably a file or system can be accessed by authorized personnel A number of phenomena can compromise both integrity and availability including… security breaches natural disasters malicious intruders power flaws human error users etc Although you cannot predict every type of vulnerability, you can take measures to guard against the most damaging events. The following are some guidelines… Allow only network administrators to create or modify NOS and application system users. Monitor the network for unauthorized access or changes Record authorized system changes in a change management system’ Install redundant components Perform regular health checks on the network Check system performance, error logs, and the system log book regularly Keep backups Implement and enforce security and disaster recovery policies These are just some of the basics… Malware Malware refers to any program or piece of code designed to intrude upon or harm a system or its resources. Types of Malware… Boot sector viruses Macro viruses File infector viruses Worms Trojan Horse Network Viruses Bots Malware characteristics Some common characteristics of Malware include… Encryption Stealth Polymorphism Time dependence Malware Protection There are various tools available to protect you from malware called anti-malware software. These monitor your system for indications that a program is performing potential malware operations. A number of techniques are used to detect malware including… Signature Scanning Integrity Checking Monitoring unexpected file changes or virus like behaviours It is important to decide where anti-malware tools will be installed and find a balance between performance and protection. There are several general purpose malware policies that can be implemented to protect your network including… Every compute in an organization should be equipped with malware detection and cleaning software that regularly runs Users should not be allowed to alter or disable the anti-malware software Users should know what to do in case the anti-malware program detects a malware virus Users should be prohibited from installing any unauthorized software on their systems System wide alerts should be issued to network users notifying them if a serious malware virus has been detected. Fault Tolerance Besides guarding against malware, another key factor in maintaining the availability and integrity of data is fault tolerance. Fault tolerance is the ability for a system to continue performing despite an unexpected hardware or software malfunction. Fault tolerance can be realized in varying degrees, the optimal level of fault tolerance for a system depends on how critical its services and files are to productivity. Generally the more fault tolerant the system, the more expensive it is. The following describe some of the areas that need to be considered for fault tolerance. Environment (Temperature and humidity) Power Topology and Connectivity Servers Storage Power Typical power flaws include Surges – a brief increase in voltage due to lightening strikes, solar flares or some idiot at City Power Noise – Fluctuation in voltage levels caused by other devices on the network or electromagnetic interference Brownout – A sag in voltage for just a moment Blackout – A complete power loss The are various alternate power sources to consider including UPS’s and Generators. UPS’s are found in two categories… Standby UPS – provides continuous power when mains goes down (brief period of switching over) Online UPS – is online all the time and the device receives power from the UPS all the time (the UPS is charged continuously) Servers There are various techniques for fault tolerance with servers. Server mirroring is an option where one device or component duplicates the activities of another. It is generally an expensive process. Clustering is a fault tolerance technique that links multiple servers together to appear as a single server. They share processing and storage responsibilities and if one unit in the cluster goes down, another unit can be brought in to replace it. Storage There are various techniques available including the following… RAID Arrays NAS (Storage (Network Attached Storage) SANs (Storage Area Networks) Data Backup A backup is a copy of data or program files created for archiving or safekeeping. Many different options for backups exist with various media including… These vary in cost and speed. Optical Media Tape Backup External Disk Drives Network Backups Backup Strategy After selecting the appropriate tool for performing your servers backup, devise a backup strategy to guide you through performing reliable backups that provide maximum data protection. Questions that should be answered include… What data must be backed up At what time of day or night will the backups occur How will you verify the accuracy of the backups Where and for how long will backup media be stored Who will take responsibility for ensuring that backups occurred How long will you save backups Where will backup and recovery documentation be stored Different backup methods provide varying levels of certainty and corresponding labour cost. There are also different ways to determine which files should be backed up including… Full backup – all data on all servers is copied to storage media Incremental backup – Only data that has changed since the last full or incremental backup is copied to a storage medium Differential backup – Only data that has changed since the last backup is coped to a storage medium Disaster Recovery Disaster recovery is the process of restoring your critical functionality and data after an enterprise wide outage has occurred. A disaster recovery plan is for extreme scenarios (i.e. fire, line fault, etc). A cold site is a place were the computers, devices, and connectivity necessary to rebuild a network exist but they are not appropriately configured. A warm site is a place where the computers, devices, and connectivity necessary to rebuild a network exists with some appropriately configured devices. A hot site is a place where the computers, devices, and connectivity necessary to rebuild a network exists and all are appropriately configured.

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  • How to create a 3D world with 2D sprites similar to Ragnorak online?

    - by Romoku
    As far as I know Ragnorak Online is a 3D game world with 2D sprites overlayed. I would like to use this style in a game I am making in Unity, so I would like the player to be able to select little square tiles on the terrain. There are a couple routes I could take such as using a bunch of cubic polygons and linking them together or using one big map. The former approach doesn't seem to make any sense if the world is not flat as polygons wouldn't be reused often. The goal is to break down a 3D polygon into tiles which is heard to wrap my head around. I believe using something like an interval tree or array would be appropriate to store the rectangle grid, but how would I display a rectangle around the selection the player has his mouse over on the polygon terrain itself? Here is a screenshot. Here is a gameplay video. Here is the camera usage.

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  • How can I play a DVD-A (DVD-Audio) disc?

    - by Marek Grzenkowicz
    I was able to play such a disc using VLC, but I am wondering if any music player supports the DVD-A format. UPDATE: I checked Rhythmbox and Banshee - I found no option like Play Disc or Open Disc, so I have no idea how I could even try to start playing a DVD-A disc. This has also nothing to do with missing plug-ins or codecs - the packages gstreamer0.10-plugins-ugly, gstreamer0.10-plugins-bad and ubuntu-restricted-extras were installed on my machine before. I guess I am stuck with VLC (Totem shows a DVD menu, but then hangs). However, I am missing the regular music player experience - ability to change order of tracks, adding tracks to a playlist, listening only to selected tracks, etc. I found Idea #22415: Please add full support for DVD-Audio and LPCM at Ubuntu Brainstorm.

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  • x axis detection issues platformer starter kit

    - by dbomb101
    I've come across a problem with the collision detection code in the platformer starter kit for xna.It will send up the impassible flag on the x axis despite being nowhere near a wall in either direction on the x axis, could someone could tell me why this happens ? Here is the collision method. /// <summary> /// Detects and resolves all collisions between the player and his neighboring /// tiles. When a collision is detected, the player is pushed away along one /// axis to prevent overlapping. There is some special logic for the Y axis to /// handle platforms which behave differently depending on direction of movement. /// </summary> private void HandleCollisions() { // Get the player's bounding rectangle and find neighboring tiles. Rectangle bounds = BoundingRectangle; int leftTile = (int)Math.Floor((float)bounds.Left / Tile.Width); int rightTile = (int)Math.Ceiling(((float)bounds.Right / Tile.Width)) - 1; int topTile = (int)Math.Floor((float)bounds.Top / Tile.Height); int bottomTile = (int)Math.Ceiling(((float)bounds.Bottom / Tile.Height)) - 1; // Reset flag to search for ground collision. isOnGround = false; // For each potentially colliding tile, for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { // If this tile is collidable, TileCollision collision = Level.GetCollision(x, y); if (collision != TileCollision.Passable) { // Determine collision depth (with direction) and magnitude. Rectangle tileBounds = Level.GetBounds(x, y); Vector2 depth = RectangleExtensions.GetIntersectionDepth(bounds, tileBounds); if (depth != Vector2.Zero) { float absDepthX = Math.Abs(depth.X); float absDepthY = Math.Abs(depth.Y); // Resolve the collision along the shallow axis. if (absDepthY < absDepthX || collision == TileCollision.Platform) { // If we crossed the top of a tile, we are on the ground. if (previousBottom <= tileBounds.Top) isOnGround = true; // Ignore platforms, unless we are on the ground. if (collision == TileCollision.Impassable || IsOnGround) { // Resolve the collision along the Y axis. Position = new Vector2(Position.X, Position.Y + depth.Y); // Perform further collisions with the new bounds. bounds = BoundingRectangle; } } //This is the section which deals with collision on the x-axis else if (collision == TileCollision.Impassable) // Ignore platforms. { // Resolve the collision along the X axis. Position = new Vector2(Position.X + depth.X, Position.Y); // Perform further collisions with the new bounds. bounds = BoundingRectangle; } } } } } // Save the new bounds bottom. previousBottom = bounds.Bottom; }

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  • Ubuntu took away permissions from my Data partition

    - by RobinJ
    The pangolin has struck again. The bug of the day for today is Ubuntu taking away my permissions on my Data partition (NTFS). One moment everything worked fine, the next moment I couldn't chmod anything anymore. chown throws no errors or warnings at all, but nothing has changed either. chmod keeps saying Operation not permitted. I've been messing around with /etc/fstab as suggested by other answers on AskUbuntu, but none of them seem to have the desired effect. This is my current line: UUID=25D7D681409A96B7 /media/Data ntfs defaults,umask=000,gid=46,permissions,users,auto,exec 0 0 For reference, this is the original one: UUID=25D7D681409A96B7 /media/Data ntfs defaults,umask=007,gid=46 0 0 (right after the problem started occuring) What do I need to do so I am the owner of my own hard drive again? I want to be able to just use chmod and chown (without sudo) without being told that some mysterious alien has taken over control of my Data partition. I can still read and write, but execution permissions seem to be the problem.

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  • Can't access Windos 7 OS in Ubuntu

    - by Myers
    When I try and Access my Windows 7 OS I get the following memo and I have no idea what to make of the code. Error mounting /dev/sda2 at /media/name/Windows7_OS: Command-line `mount -t "ntfs" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,dmask=0077,fmask=0177" "/dev/sda2" "/media/name/Windows7_OS"' exited with non-zero exit status 13: ntfs_attr_pread_i: ntfs_pread failed: Input/output error Failed to read NTFS $Bitmap: Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into Windows twice. The usage of the /f parameter is very important! If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper/ directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation for more details. What should I do ?

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  • Unable to recognize hard drive after replacing a drive

    - by Peter Schriver
    I have a Poweredge 830 that I had been using with 1 OS Sata drive and 3 data drives. One of the drives had some failing sectors so I replaced it with a different drive. For some bizarre reason the computer would not reboot so I disconnected all of the media drives and did a clean reinstall on the OS drive. Only the boot drive and one of the media drives are now recognized by my Bios. Drive 0 and 2. Drive 1 and 3 are listed in the Bios as "Unkown Device" Any help would be appreciated I think there may be something wrong with the install. For some reason when I attempt to change the display it says I have a laptop.If you think a reinstall is in order I will try that.

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  • Pixel Collision - Detecting corners

    - by Milkboat
    How would I go about detecting the corners of a texture when I use pixel collision detection? I read about corner collision with rectangles, but I am unsure how to adapt it to my situation. Right now my map is tile based and I do rectangular collision until the player is intersecting with a blocked tile, then I switch to pixel collision. The effect I would like to achieve is when the player hits the corner of an object to push him around the side so he doesn't just hit the edge and stop. Any ideas?

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  • How to make players be creative in a game, if the game cannot evaluate it?

    - by Mensonge
    I am working on a prototype game with several funny/visual effects that the player can trigger. The player can be quite creative in the way to use or combine these effects but it seems impossible to make detect/evaluate this creativity by the computer. So, from a game design perspective, I wonder what could be the features to drive the players to be creative (experiment various combinations). For the moment i think about "Draw something" where the result is evaluated by other players. I think about levels designed by "Little Big Planet" players but this aspect is out of the core game. I think also about "Minecraft" but I do not understand really how this game encourages the people to be creative (except of the open world). Please tell me if you have any ideas, articles or references that could help me coping with this problem.

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  • CodePlex Daily Summary for Friday, November 23, 2012

    CodePlex Daily Summary for Friday, November 23, 2012Popular ReleasesLiberty: v3.4.3.0 Release 23rd November 2012: Change Log -Added -H4 A dialog which gives further instructions when attempting to open a "Halo 4 Data" file -H4 Added a short note to the weapon editor stating that dropping your weapons will cap their ammo -Reach Edit the world's gravity -Reach Fine invincibility controls in the object editor -Reach Edit object velocity -Reach Change the teams of AI bipeds and vehicles -Reach Enable/disable fall damage on the biped editor screen -Reach Make AIs deaf and/or blind in the objec...Umbraco CMS: Umbraco 4.11.0: NugetNuGet BlogRead the release blog post for 4.11.0. Whats new50 bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesNone since 4.10.0 NoteIf you need Courier use the release candidate (as of build 26). The code editor has been greatly improved, but is sometimes problematic in Internet Explorer 9 and lower. Previously it was just disabled for IE and we recommend you disable it in umbracoSettings.config (scriptDisableEditor) if y...VidCoder: 1.4.8 Beta: Fixed encode failures when including chapter markers (Regression in 1.4.7).Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.3: Fixed supported files list on open dialog (added .pls and .m3u) Impulse Media Player splash message (can be disabled anyway)LiveChat Starter Kit: LCSK 2.0 alpha: This is an early preview of the LiveChat Starter Kit version 2 using SignalR as the core communication mechanism. To add LCSK to an existing ASP.NET app do the following: Copy the LCSK folder to your ASP.NET project Install SignalR form your package manager window Install-Package SignalR Include the following javascript tags where you want the visitor to see the chat box: <script src="/Scripts/jquery.signalR-0.5.3.min.js" type="text/javascript"></script> <script src="/signalr/hubs" typ...Impulse Media Player: Impulse Media Player 1.0.0.0: Impulse Media Player is born !!!patterns & practices - HiloJS: a Windows Store app using JavaScript: Source with Unit Tests: This source is also available under the _Source Code tab. See the folder Hilo.Specifications.Rackspace Cloud Files Manager: Rackspace Cloud Files Manager v1: Rackspace Cloud Files Manager v1MJPEG Decoder: MJPEG Decoder v1.2: Added support for WinRT (ARM and x86/x64) Added support for Windows Phone 8 Added Error event to catch connection exceptions (thanks to Mirek Czerwinski for the idea) Note that the XNA and WP7 assemblies remain at v1.1 and do not contain this addition Samples for WinRT in C#/XAML and HTML/JavaScript (in source code repository) Sample for Windows Phone 8 in C#/XAML (in source code repository)ServiceMon - Extensible Real-time, Service Monitoring Utility for Windows: ServiceMon Release 1.2.0.58: Auto-uploaded from build serverImapX 2: ImapX 2.0.0.6: An updated release of the ImapX 2 library, containing many bugfixes for both, the library and the sample application.WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availablePicturethrill: Version 2.11.20.0: Fixed up Bing image provider on Windows 8Excel AddIn to reset the last worksheet cell: XSFormatCleaner.xla: Modified the commandbar code to use CommandBar IDs instead of English names.Json.NET: Json.NET 4.5 Release 11: New feature - Added ITraceWriter, MemoryTraceWriter, DiagnosticsTraceWriter New feature - Added StringEscapeHandling with options to escape HTML and non-ASCII characters New feature - Added non-generic JToken.ToObject methods New feature - Deserialize ISet<T> properties as HashSet<T> New feature - Added implicit conversions for Uri, TimeSpan, Guid New feature - Missing byte, char, Guid, TimeSpan and Uri explicit conversion operators added to JToken New feature - Special case...EntitiesToDTOs - Entity Framework DTO Generator: EntitiesToDTOs.v3.0: DTOs and Assemblers can be generated inside project folders! Choose the types you want to generate! Support for Visual Studio 2012 !!! Support for new Entity Framework EDMX (format used by VS2012) ! Support for Enum Types! Optional automatic check for updates! Added the following methods to Assemblers! IEnumerable<DTO>.ToEntities() : ICollection<Entity> IEnumerable<Entity>.ToDTOs() : ICollection<DTO> Indicate class identifier for DTOs and Assemblers! Cleaner Assemblers code....mojoPortal: 2.3.9.4: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2394-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...DotNetNuke® Store: 03.01.07: What's New in this release? IMPORTANT: this version requires DotNetNuke 04.06.02 or higher! DO NOT REPORT BUGS HERE IN THE ISSUE TRACKER, INSTEAD USE THE DotNetNuke Store Forum! Bugs corrected: - Replaced some hard coded references to the default address provider classes by the corresponding interfaces to allow the creation of another address provider with a different name. New Features: - Added the 'pickup' delivery option at checkout. - Added the 'no delivery' option in the Store Admin ...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.0: +2012-11-18 v3.2.0 -?????????????????SelectedValueArray????????(◇?◆:)。 -???????????????????RecoverPropertiesFromJObject????(〓?〓、????、??、Vian_Pan)。 -????????????,?????????????,???SelectedValueArray???????(sam.chang)。 -??Alert.Show???????????(swtseaman)。 -???????????????,??Icon??IconUrl????(swtseaman)。 -?????????TimePicker(??)。 -?????????,??/res.axd?css=blue.css&v=1。 -????????,?????????????,???????。 -????MenuCheckBox(???????)。 -?RadioButton??AutoPostBack??。 -???????FCKEditor?????????...BugNET Issue Tracker: BugNET 1.2: Please read our release notes for BugNET 1.2: http://blog.bugnetproject.com/bugnet-1-2-has-been-released Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.New Projects1123case1325: Face everything you enccounting bravely and optimistically1123case1327: blessbestgifts4us1: Gift registry v2CPE-in: A LinkedIn like for CPE Lyon engineering schoolcsanid_cs_db: mvc db operatedurrrguffy: Example project in C# This project has a wide scope and will cover the basics of the dot net framework as it applies to office environment (including sharepoint). At the end of this project, you will be able to call yourself a sharepoint developer. Epic Life: Achievements: An attempt to adapt the achievement system from games to the real life. Something between a to-do manager and a "done-in-this-year"-list. NOT A TO-DO MANAGERGeoVIP: ??????? ??? ?????????????? ?????????? ??????? ???????? ????? ?????????GTcfla KM: ??????????????????????????.??????Oracle????Java????Harlinn Windows: A C++ library targeting Windows 7 and aboveIdentityModel.Tools: Tools to support WIF with .NET 4.5jean1123-1326: rLOLSimulator: AMacroprocesos: Gestión de los procesos existentes en una empresa, así como del control de su ocumentaciónMakeQuestionaryProject: Projeto de geração de questionários dinâmicosMrCMS - ASP.NET MVC Open source CMS: MrCMS is an open source ASP.NET MVC content management system. MyWebApplication: WebApplication Next Code Generator: Next.CodeGen project is a simple application generator that offers a command line interface in order to help developers create WPF applications.Orchard backend additions: Proof of concept for combining translated contenitems and version in the backend content item listProgrammer's Color Picker for C# and WPF: Wybór koloru dla programisty C# i WPFProjet Flux RSS EPSI W: It's a project for windows 8 applicationSpander: Spander ist ein Open-Source VOS (Virtual Operating System).SQLServer Database Browser: It's a simple SQLServer Database Browser for simple query .TemplateCodeGenerator: ????????。???????。Vector Rumble WP7: navmesh navigation demo running on wp7VSDBM - Viral Sequence Data Base Manager: VSDBM - Viral Sequence Database ManagerWebApp2013: Please develop HTML5 mobile web apps rater than native mobile apps! This project is used in my training as MCT for microsoft certified WebApp Developer 70-480.Windows Phone Streaming Media: HTTP Live Streaming (HLS) for Windows Phone.WixDeploymentExtension: Extension support Biztalk Application deployment, Business Activity Monitor (BAM) Deployment and VSDBCMD based SQL deployment and SQLCMD script execution.

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  • Sending keystrokes using Python

    - by Rudi Strydom
    I am trying to build a remote control application to control media on my Ubuntu. Does anyone know a way in order to accomplish this. The media keys in particular. Thank you. EIDT: I have tried using XTE, but is seems python in truncating the input or there is a limit or something which means that you can't do Ctrl + Key key presses, which wont suit my needs. I also tried uinput, but alas you need to run it as root, which also will not quite my needs. Now I am looking at EVDEV which seems promicing, that is if I can get it working.

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  • How can I apply different actions to different parts of a 2D character?

    - by Praveen Sharath
    I am developing a 2D platform game in Java. The player has a gun in his hand every time. He needs to walk and shoot with the gun(arrow keys for walk and X key to shoot). The walk cycle takes 6 frames and i am able to import the sprite sheet and animate the sequence when I press arrow key. But i need to add the gun motion. The player holds the gun upwards and when X key is pressed he brings it straight and shoots. How to implement the walk + shoot action?

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  • Custom Silent HTPC Uses Entire Case as a Heatsink

    - by Jason Fitzpatrick
    This silent media center PC dissipates heat in a rather clever way; the entire back of the case is one giant heatsink. Courtesy of computer enthusiast and tinker DeFex, the build isn’t just silent but quite eye catching too. He used a combination of one massive heatsink, custom brackets, acrylic, and bicycle spokes to create a sleek case that looks as much like a computer-inspired work of art as it does a media center computer. Hit up the link below to check out the build gallery and see how he mated the CPU to the heatsink-body with a custom milled aluminum bridge. Heatsink HTPC [via Hack A Day] Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • How display path ball will bounce?

    - by boolean
    I'm trying to figure out a way to show the path a ball will travel, so that the player can line up a shot before they fire the ball. I can't think of a way to calculate this path in advance and show it to the player, especially if it involves collision detection. At first I thought I would run the game at a super high speed for one update, plot the path with some dotted lines where the ball bounced, and then in the next frame hide the 'tracer' ball. This seems to have two issues - Calculating collision detection without actually updating the frames and collision detection getting less reliable at high speeds. If they were straight lines I think I could figure this out in a while loop, but trying to take into account the speed of the ball, the curve of the path, the reflecting from other objects..it all seems a bit much. I'm not looking for any code and this isn't a platform specific question, more just help trying to figure out conceptually how this would work. Can this be done? Are there techniques to achieve this?

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  • adding swap volume

    - by Gaurav
    I have recently installed ubuntu 12.04 alongside my windows 7. But i did not created swap volume for ubuntu. There are already 4 partitions on my hard drive ( one windows 7 , one system tools ( windows 7), one for ubuntu and one for common media storage(ntfs)). Therefore Gparted didn't allow me to create any further partition for swap volume.All it said to create an extended partition, but i do not know to do this. I want to create a swap volume out of common media storage. How can i accomplish this? And I'm completely new at Ubuntu , so can you suggest some good getting started tutorial for it?

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  • Windows 8 SDK and Orca

    - by John Paul Cook
    The Windows 8 SDK has a new version of Orca for those of us who edit msi files. The download is for a small executable, sdksetup.exe which causes the following dialog box to appear. If you only want Orca and you don’t want to install the SDK, override the default and download all of the files to the location of your choice. In this example, the files are downloaded to D:\Media\Windows8\SDK Figure 1. Downloading the Windows 8 SDK to D:\Media\Windows8\SDK instead of installing it. Click the D ownload...(read more)

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  • How can I dynamically load the correct sprite from a sprite sheet?

    - by Leonard Challis
    I am making a simple card game in unity. The game is based on a standard 52-card pack, with identical backs for unique faces. In my particular game different cards are worth different values and have various special abilities. The game will have 52 cards on the table (on the draw position or in the face-down deck or in someone's hand) at all times, so this number won't change. I thought that making a Card prefab and instantiating 52 of these manually would be a bad idea. Even doing it in code, I thought, would be a bit OTT, and that I should just instantiate visual cards when they are face-up to the player. I have a sprite sheet of the 52 cards and the back, which is imported as a Sprite in multiple mode, sliced in to a grid containing all the cards needed to play the game. The problem I now face is that, through my GameController script I want to generate a shuffled pack of cards, deal some to each player and then show those cards to a player. However, I am not sure of the best way, or even if it's possible, to do this dynamically with the sprite sheets as they are. For instance if I have the following: private CardRank rank; private CardSuite suite; private void Start() { this.rank = CardRank.Ace; this.suite = CardSuite.Spades; } This class would be instantiated by the game manager. I would have 52 of these in code. Whenever I have to visually show a card in the scene, I would use a card prefab, which is essentially a game object with a SpriteRenderer on it. I would need to dynamically load the correct sprite for this object from the spritesheet. The sliced sprites from the sprite sheet actually have names in the format AS (Ace of Spades), 7H (Seven of Hearts), etc - though this was a manual thing I did myself of course. I have also tried various alternative solutions, including creating animations, having separate sprites not in a spritesheet and having an array of available sprites in an array with a specific index for each card, but none seem as elegant as trying to load the correct sprite at runtime, as I'm trying to. So, how do I load a specific sprite from a spritesheet at runtime? I'm open to suggestions, even those that make me think differently about how to approach the problem.

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  • How can I play AMR files in Firefox on Ubuntu?

    - by Dave M G
    I use Evernote to keep voice and text notes. Unfortunately, I've just discovered that I can't take full advantage of the cloud storage capabilities of Evernote, because support for Android's native sound file format, AMR, is deficient in Ubuntu. When I view my voice notes in Firefox in Ubuntu, I get a "missing plugin" error. The problem is discussed on the Evernote forums, but the solutions offered there are really lacking. They all involve saving and converting files, which seems like an unreasonable amount of fiddling. Surely an AMR file is just a sound file, and surely Ubuntu could (and should) have a way of playing it? There is some suggestion that Media Player can play AMR format, and I thought there was a Media Player plugin for Firefox. But I can not find any specifics. How can I get Ubuntu to play AMR file directly in Firefox in Ubuntu?

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  • How to convert .avi video to .mp4(for Motorola Milestone, Android 2.3.4) with Avidemux

    - by kv1dr
    I open .avi video with Avidemux and I set Video format to MPEG-4 AVC(under Configure, Bitrate tab I choose "Single Pass - Bitrate (Average)" and Target bitrate to 256 kb/s, under Filters I choose MPlayer resize to 480x360 and I also add a subtitles) audio format to AAC (Faac)(Under Configure, I choose Bitrate 96) and format to MP4(like a image below). When Avidemux convert video to .mp4 format I can play the file on my copmuter, but on my phone I can't. When I want to play it on my phone with native video player, it just show the error something like "Can't play this video". So the question is how to convert .avi video to .mp4 with Avidemux(because I want to have subtitles inside movie) to be playable with android phone(Android version 2.3.4) with native player. Any help will be highly appreciated. :)

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  • Getting 500 Error when trying to access Rails application through Apache2

    - by cojones
    Hey, I'm using Apache2 as proxy and mongrel_cluster as server for my Rails applications. When I try to access it by typing in the url I get a 500 "Internal Server Error" but when try to locally access the website with "lynx http://localhost:8200" it works. This is my config: <Proxy balancer://sportfreundewitold_cluster> BalancerMember http://127.0.0.1:8200 BalancerMember http://127.0.0.1:8201 </Proxy> # httpd [example.org] dmn entry BEGIN. <VirtualHost x.x.x.x:80> <IfModule suexec_module> SuexecUserGroup vu2025 vu2025 </IfModule> ServerAdmin [email protected] DocumentRoot /var/www/virtual/example.org/htdocs/current/public ServerName example.org ServerAlias www.example.org example.org *.example.org vu2025.admin.roughneck-media.de Alias /errors /var/www/virtual/example.org/errors/ RedirectMatch permanent ^/ftp[\/]?$ http://admin.roughneck-media.de/ftp/ RedirectMatch permanent ^/pma[\/]?$ http://admin.roughneck-media.de/pma/ RedirectMatch permanent ^/webmail[\/]?$ http://admin.roughneck-media.de/webmail/ RedirectMatch permanent ^/ispcp[\/]?$ http://admin.roughneck-media.de/ ErrorDocument 401 /errors/401.html ErrorDocument 403 /errors/403.html ErrorDocument 404 /errors/404.html ErrorDocument 500 /errors/500.html ErrorDocument 503 /errors/503.html <IfModule mod_cband.c> CBandUser example.org </IfModule> # httpd awstats support BEGIN. # httpd awstats support END. # httpd dmn entry cgi support BEGIN. ScriptAlias /cgi-bin/ /var/www/virtual/example.org/cgi-bin/ <Directory /var/www/virtual/example.org/cgi-bin> AllowOverride AuthConfig #Options ExecCGI Order allow,deny Allow from all </Directory> # httpd dmn entry cgi support END. <Directory /var/www/virtual/example.org/htdocs/current/public> # httpd dmn entry PHP support BEGIN. # httpd dmn entry PHP support END. Options -Indexes Includes FollowSymLinks MultiViews AllowOverride All Order allow,deny Allow from all </Directory> # httpd dmn entry PHP2 support BEGIN. <IfModule mod_php5.c> php_admin_value open_basedir "/var/www/virtual/example.org/:/var/www/virtual/example.org/phptmp/:/usr/share/php/" php_admin_value upload_tmp_dir "/var/www/virtual/example.org/phptmp/" php_admin_value session.save_path "/var/www/virtual/example.org/phptmp/" php_admin_value sendmail_path '/usr/sbin/sendmail -f vu2025 -t -i' </IfModule> <IfModule mod_fastcgi.c> ScriptAlias /php5/ /var/www/fcgi/example.org/ <Directory "/var/www/fcgi/example.org"> AllowOverride None Options +ExecCGI -MultiViews -Indexes Order allow,deny Allow from all </Directory> </IfModule> <IfModule mod_fcgid.c> Include /etc/apache2/mods-available/fcgid_ispcp.conf <Directory /var/www/virtual/example.org/htdocs> FCGIWrapper /var/www/fcgi/example.org/php5-fcgi-starter .php Options +ExecCGI </Directory> <Directory "/var/www/fcgi/example.org"> AllowOverride None Options +ExecCGI MultiViews -Indexes Order allow,deny Allow from all </Directory> </IfModule> # httpd dmn entry PHP2 support END. Include /etc/apache2/ispcp/example.org.conf RewriteEngine On # Make sure people go to www.myapp.com, not myapp.com RewriteCond %{HTTP_HOST} ^myapp\.com$ [NC] RewriteRule ^(.*)$ http://www.myapp.com$1 [R=301,L] # Yes, I've read no-www.com, but my site already has much Google-Fu on # www.blah.com. Feel free to comment this out. # Uncomment for rewrite debugging #RewriteLog logs/myapp_rewrite_log #RewriteLogLevel 9 # Check for maintenance file and redirect all requests RewriteCond %{DOCUMENT_ROOT}/system/maintenance.html -f RewriteCond %{SCRIPT_FILENAME} !maintenance.html RewriteRule ^.*$ /system/maintenance.html [L] # Rewrite index to check for static RewriteRule ^/$ /index.html [QSA] # Rewrite to check for Rails cached page RewriteRule ^([^.]+)$ $1.html [QSA] # Redirect all non-static requests to cluster RewriteCond %{DOCUMENT_ROOT}/%{REQUEST_FILENAME} !-f RewriteRule ^/(.*)$ balancer://mongrel_cluster%{REQUEST_URI} [P,QSA,L] # Deflate AddOutputFilterByType DEFLATE text/html text/plain text/xml application/xml application/xhtml+xml text/javascript text/css BrowserMatch ^Mozilla/4 gzip-only-text/html BrowserMatch ^Mozilla/4\.0[678] no-gzip BrowserMatch \\bMSIE !no-gzip !gzip-only-text/html # Uncomment for deflate debugging #DeflateFilterNote Input input_info #DeflateFilterNote Output output_info #DeflateFilterNote Ratio ratio_info #LogFormat '"%r" %{output_info}n/%{input_info}n (%{ratio_info}n%%)' deflate #CustomLog logs/myapp_deflate_log deflate </VirtualHost> # httpd [example.org] dmn entry END. Does anyone know what could be wrong with it?

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  • Why is my partition claiming to be out of space?

    - by Dr C
    My file system claims to only have 4.5 GB left. While my OS (a folder with in file system) still has 75.2 GB left. I put something near 130 GB on my Ubuntu partition, it should have enough space. I confirmed that I can put things in OS that exceed the space in available file systems, but that makes no sense, OS is listed as a folder inside of file system, why would it have more space than it's parent folder? What is going on? Here is the output of df: Filesystem 1K-blocks Used Available Use% Mounted on /dev/sda5 113773200 103741440 4252408 97% / udev 2004600 4 2004596 1% /dev tmpfs 804756 848 803908 1% /run none 5120 0 5120 0% /run/lock none 2011884 436 2011448 1% /run/shm /dev/sda2 127526908 54045584 73481324 43% /media/OS /dev/sda3 39144708 89016 39055692 1% /media/DATA`

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  • How would I balance a multiplayer competitive game

    - by Simon
    I'm looking at my first foray into developing a game, and would love to know whether you guys have any thoughts on game balancing on limited multiplayer games. The game I have in mind involves a neutral player that has to achieve a goal, with two supporting "deity" players who are one of 'good' and 'evil' - One of the deity players would try to help the player achieve their goal, while the other would try to thwart them. Any thoughts or pointers on how I can ensure the deities are balanced? If you want me to expand, I will, just didn't want to give away too much of the game play before I finish it.

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  • Typical collision detection

    - by marcg11
    I would like to know how is the typical collision detection of most games. For example, you control a character which can move in 2 dimensional directions (except up and down). Now lets asume he walks into a wall, most of the games depending on character angle and the BB normal face will only stop the player in one axis, but will continue moving in the other along the wall axis. How is that done? I've only managed to stop the character from going through the wall by seting the position to the last one in the past frame if the new position colllisions the bounding box. But this just makes the player stop sharply and unrealisticly.

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  • Do we need to adopt a black-box asset our project is inheriting from its predecessor?

    - by Tom Anderson
    Our client has an eCommerce site which was developed by an in-house team, and is now showing its age. I work for a firm brought in as external contractors to build a replacement. Part of the current site is a Flash viewer applet which displays media about the product - zoom-able images, 360-degree views, movies, and so on. We need to show the same media the current site does, so we are simply reusing the viewer. The viewer is embedded on a page in the usual way, and told what media to show by means of an XML file it loads from our server, which is pretty simple for us to generate. We've got this working; it was pretty straightforward. But what else do we need to do? The thing is, as far as we're concerned, the viewer is a binary blob which is served from the client's content-distribution network. We embed it, feed it some XML, and it does its job, but we have no power over its internals. It's completely opaque to us - a black box. We can use it to do what it does, but we can't change it, so if we ever need to do something different, we're stuffed. We're building this site for the client, and when we're done, we'll hand it over for them to maintain. We won't be doing the maintenance ourselves. There's a small team within the client who are working as part of our team, and who will be the ones doing the maintenance. That team only includes one person from the team that built the old site, and it's not someone who knows the image viewer. The people who do know the image viewer are not slated to join our team when our system replaces theirs - they'll be moved to other projects. The documentation on the viewer is extremely thin, and as far as i know doesn't cover the internals at all. My worry is that if someone doesn't take some positive action, all knowledge of the internal workings of the viewer - even down to where the source code for it is - will be lost. It's possible it already has been. Is this something to worry about? If so, whose job is it to worry about it? What should they do about it once they've got worried?

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