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  • Running out of memory.. How?

    - by maxdj
    I'm attempting to write a solver for a particular puzzle. It tries to find a solution by trying every possible move one at a time until it finds a solution. The first version tried to solve it depth-first by continually trying moves until it failed, then backtracking, but this turned out to be too slow. I have rewritten it to be breadth-first using a queue structure, but I'm having problems with memory management. Here are the relevant parts: int main(int argc, char *argv[]) { ... int solved = 0; do { solved = solver(queue); } while (!solved && !pblListIsEmpty(queue)); ... } int solver(PblList *queue) { state_t *state = (state_t *) pblListPoll(queue); if (is_solution(state->pucks)) { print_solution(state); return 1; } state_t *state_cp; puck new_location; for (int p = 0; p < puck_count; p++) { for (dir i = NORTH; i <= WEST; i++) { if (!rules(state->pucks, p, i)) continue; new_location = in_dir(state->pucks, p, i); if (new_location.x != -1) { state_cp = (state_t *) malloc(sizeof(state_t)); state_cp->move.from = state->pucks[p]; state_cp->move.direction = i; state_cp->prev = state; state_cp->pucks = (puck *) malloc (puck_count * sizeof(puck)); memcpy(state_cp->pucks, state->pucks, puck_count * sizeof(puck)); /*CRASH*/ state_cp->pucks[p] = new_location; pblListPush(queue, state_cp); } } } return 0; } When I run it I get the error: ice(90175) malloc: *** mmap(size=2097152) failed (error code=12) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug Bus error The error happens around iteration 93,000. From what I can tell, the error message is from malloc failing, and the bus error is from the memcpy after it. I have a hard time believing that I'm running out of memory, since each game state is only ~400 bytes. Yet that does seem to be what's happening, seeing as the activity monitor reports that it is using 3.99GB before it crashes. I'm using http://www.mission-base.com/peter/source/ for the queue structure (it's a linked list). Clearly I'm doing something dumb. Any suggestions?

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  • Is there a common practice how to make freeing memory for Garbage Collector easier in .NET?

    - by MartyIX
    I've been thinking if there's a way how to speed up freeing memory in .NET. I'm creating a game in .NET (only managed code) where no significant graphics is needed but still I would like to write it properly in order to not to lose performance for nothing. For example is it useful to assign null value to objects that are not longer needed? I see this in a few samples over Internet. Thanks for answers!

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  • Why does my simple hello world console app use so much memory?

    - by CodingThunder
    Looking in Process Explorer it uses; Virtual Size: 550,000k , Working Set: 28000k Why does my simple hello world console app use so much memory? I take it the difference between the Working Set and Virtual Size means that difference will be paged to disk? /I am running 64 bit XP. Thanks class Program { static void Main(string[] args) { Console.WriteLine("Hello world"); Console.ReadLine(); } }

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  • how can i directly write or manage the graphics memory in c#?

    - by moon
    previously i was using picture box and its built in utilities to draw some heavy graphics initially it works very fine but when my GUI grows its response and update time becomes enough large that it shows delays, now i want to directly write in graphics memory to resolve this problem: first of all tell me is it a good idea if yes then i need some guide lines to do so, or any other good option will be accepted regards,

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  • Is Cassandra database row size limited by available memory?

    - by Adam Hollidge
    I'm working with very long time series -- hundreds of millions of data points in one series -- and am considering Cassandra as a data store. In this question, one of the Cassandra committers (the über helpful jbellis) says that Cassandra rows can be very large, and that column slicing operations are faster than row slices, hence my question: Is the row size still limited by available memory?

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  • Is it possible to profile CPU / memory inside an Adobe AIR application?

    - by dain
    Couldn`t find any ActionScript native APIs even in the beta documentation, am I right supposing that this means the only way to measure CPU / memory consumption is by cooking up a custom native solution, hooking it up with AIR and making it work on each targeted platform? Basically the aim is to be able to have this information available inside AIR and not having to use an external application for profiling, not even Flex / Flash builder.

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  • How to create a non-persistent (in memory) http cookie in C#?

    - by MatthewMartin
    I want my cookie to disappear when the user closes their brower-- I've already set some promising looking properties, but my cookies pop back to live even after closing the entire browser. HttpCookie cookie = new HttpCookie("mycookie", "abc"); cookie.HttpOnly = true; //Seems to only affect script access cookie.Secure = true; //Seems to affect only https transport What property or method call am I missing to achieve an in memory cookie?

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