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  • RESTful API design - should a PUT return related data?

    - by alexmcroberts
    I have an API which allows a user to update their system status; and a separate call to retrieve system status updates from other users. Would it make sense to unify them under a PUT request where a user would request a PUT update with their own status update, and they would receive the status updates of other users? My solution would allow the PUT request to call the GET request method internally. The reason behind this is that when a user updates their system status they should be informed of other users status immediately, and I don't feel that having 2 seperate requests is necessary - and should be optional. I intend to keep the GET request for other users status as a status update for a user is not necessarily required in order to retrieve other users status', but once they update their own status is it vital that they get information about other users.

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  • Inline template efficiency

    - by Darryl Gove
    I like inline templates, and use them quite extensively. Whenever I write code with them I'm always careful to check the disassembly to see that the resulting output is efficient. Here's a potential cause of inefficiency. Suppose we want to use the mis-named Leading Zero Detect (LZD) instruction on T4 (this instruction does a count of the number of leading zero bits in an integer register - so it should really be called leading zero count). So we put together an inline template called lzd.il looking like: .inline lzd lzd %o0,%o0 .end And we throw together some code that uses it: int lzd(int); int a; int c=0; int main() { for(a=0; a<1000; a++) { c=lzd(c); } return 0; } We compile the code with some amount of optimisation, and look at the resulting code: $ cc -O -xtarget=T4 -S lzd.c lzd.il $ more lzd.s .L77000018: /* 0x001c 11 */ lzd %o0,%o0 /* 0x0020 9 */ ld [%i1],%i3 /* 0x0024 11 */ st %o0,[%i2] /* 0x0028 9 */ add %i3,1,%i0 /* 0x002c */ cmp %i0,999 /* 0x0030 */ ble,pt %icc,.L77000018 /* 0x0034 */ st %i0,[%i1] What is surprising is that we're seeing a number of loads and stores in the code. Everything could be held in registers, so why is this happening? The problem is that the code is only inlined at the code generation stage - when the actual instructions are generated. Earlier compiler phases see a function call. The called functions can do all kinds of nastiness to global variables (like 'a' in this code) so we need to load them from memory after the function call, and store them to memory before the function call. Fortunately we can use a #pragma directive to tell the compiler that the routine lzd() has no side effects - meaning that it does not read or write to memory. The directive to do that is #pragma no_side_effect(<routine name), and it needs to be placed after the declaration of the function. The new code looks like: int lzd(int); #pragma no_side_effect(lzd) int a; int c=0; int main() { for(a=0; a<1000; a++) { c=lzd(c); } return 0; } Now the loop looks much neater: /* 0x0014 10 */ add %i1,1,%i1 ! 11 ! { ! 12 ! c=lzd(c); /* 0x0018 12 */ lzd %o0,%o0 /* 0x001c 10 */ cmp %i1,999 /* 0x0020 */ ble,pt %icc,.L77000018 /* 0x0024 */ nop

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  • Sound works for only one user at a time

    - by Patrick
    I've noticed that sound becomes unavailable to me when someone else is logged into my machine and playing music (or has facebook open) in the other account. I've had to ask them to unlock their account and turn it off so I can get sound in my own stuff. Even in sound preferences, the hardware itself disappears and output is "dummy sound". Is there a way to prevent this from happening? What would be really good is if I could turn down the volume (or mute entirely) all the sounds on all other accounts on a per-user basis from my sound preferences without affecting whatever setting they have - essentially saying whenever user A is logged in, all sounds from user B's account are muted and anything from user C's account is at 50% while I can still have my own at full volume.

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  • What's the equivalent name of "procedure" in OOP?

    - by AeroCross
    In several of my programming courses in the University, my teachers always told me the following: A function and a procedure are basically the same thing: the only difference is that a function returns a value, and the procedure doesn't. That means that this: function sum($a, $b) { return $a + $b; } ... is a function, and this: function sum($a, $b) { echo $a + $b; } ... is a procedure. In the same train of thought, I've seen that a method is the equivalent of a function in the OOP world. That means that this: class Example { function sum($a, $b) { return $a + $b; } } Is a method — but how do you call this? class Example { function sum($a, $b) { echo $a + $b; } } What's the equivalent name, or how do you call a method that doesn't returns anything?

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  • Is code like this a "train wreck" (in violation of Law of Demeter)?

    - by Michael Kjörling
    Browsing through some code I've written, I came across the following construct which got me thinking. At a first glance, it seems clean enough. Yes, in the actual code the getLocation() method has a slightly more specific name which better describes exactly which location it gets. service.setLocation(this.configuration.getLocation().toString()); In this case, service is an instance variable of a known type, declared within the method. this.configuration comes from being passed in to the class constructor, and is an instance of a class implementing a specific interface (which mandates a public getLocation() method). Hence, the return type of the expression this.configuration.getLocation() is known; specifically in this case, it is a java.net.URL, whereas service.setLocation() wants a String. Since the two types String and URL are not directly compatible, some sort of conversion is required to fit the square peg in the round hole. However, according to the Law of Demeter as cited in Clean Code, a method f in class C should only call methods on C, objects created by or passed as arguments to f, and objects held in instance variables of C. Anything beyond that (the final toString() in my particular case above, unless you consider a temporary object created as a result of the method invocation itself, in which case the whole Law seems to be moot) is disallowed. Is there a valid reasoning why a call like the above, given the constraints listed, should be discouraged or even disallowed? Or am I just being overly nitpicky? If I were to implement a method URLToString() which simply calls toString() on a URL object (such as that returned by getLocation()) passed to it as a parameter, and returns the result, I could wrap the getLocation() call in it to achieve exactly the same result; effectively, I would just move the conversion one step outward. Would that somehow make it acceptable? (It seems to me, intuitively, that it should not make any difference either way, since all that does is move things around a little. However, going by the letter of the Law of Demeter as cited, it would be acceptable, since I would then be operating directly on a parameter to a function.) Would it make any difference if this was about something slightly more exotic than calling toString() on a standard type? When answering, do keep in mind that altering the behavior or API of the type that the service variable is of is not practical. Also, for the sake of argument, let's say that altering the return type of getLocation() is also impractical.

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  • Improving exception handling ?

    - by n00b
    Hello, I am a newbie programmer and I recently started learning about exception handling in Java. I know what try, catch and finally blocks do, but I really need to understand how to use them well and where to handle something in the call stack... I have a project right now that involves I/O and all I'm doing is handling the exception in the lowest possible method in the call stack. I'm sure my exception handling can be improved, so I'm asking you guys how you think of exception handling? How did you guys get good at this and how can I better wrap my head around this idea?

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  • Congratulations to latest 2nd quarter Silverlight MVPs

    Congratulations to all the new/returning MVPs from all competencies, but I wanted to call out the newly awarded Silverlight MVPs for this latest round. Please join me in congratulating them: Xuan Qin (China) Mark Monster (The Netherlands) (@Mark_Monster) Rene Schulte (Germany) (@rschu) Seungmin Ha (Korea) Jaana Metsamaa (Estonia) And a specific call out also to Colin Blair(@SLColinBlair). Colins work in the WCF RIA Services space gained him recognition from the connected...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to refactor my design, if it seems to require multiple inheritance?

    - by Omega
    Recently I made a question about Java classes implementing methods from two sources (kinda like multiple inheritance). However, it was pointed out that this sort of need may be a sign of a design flaw. Hence, it is probably better to address my current design rather than trying to simulate multiple inheritance. Before tackling the actual problem, some background info about a particular mechanic in this framework: It is a simple game development framework. Several components allocate some memory (like pixel data), and it is necessary to get rid of it as soon as you don't need it. Sprites are an example of this. Anyway, I decided to implement something ala Manual-Reference-Counting from Objective-C. Certain classes, like Sprites, contain an internal counter, which is increased when you call retain(), and decreased on release(). Thus the Resource abstract class was created. Any subclass of this will obtain the retain() and release() implementations for free. When its count hits 0 (nobody is using this class), it will call the destroy() method. The subclass needs only to implement destroy(). This is because I don't want to rely on the Garbage Collector to get rid of unused pixel data. Game objects are all subclasses of the Node class - which is the main construction block, as it provides info such as position, size, rotation, etc. See, two classes are used often in my game. Sprites and Labels. Ah... but wait. Sprites contain pixel data, remember? And as such, they need to extend Resource. But this, of course, can't be done. Sprites ARE nodes, hence they must subclass Node. But heck, they are resources too. Why not making Resource an interface? Because I'd have to re-implement retain() and release(). I am avoiding this in virtue of not writing the same code over and over (remember that there are multiple classes that need this memory-management system). Why not composition? Because I'd still have to implement methods in Sprite (and similar classes) that essentially call the methods of Resource. I'd still be writing the same code over and over! What is your advice in this situation, then?

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  • I Purchased a Domain that Previously had a Google Apps Account. How Do I Re-Create The Google Apps Account or Take Ownership of it?

    - by jmort253
    I recently purchased a domain name. We'll call it example.com. The previous owner of the domain had a Google Apps account. Now that I own the domain, I want to create a Google Apps account so I can point the domain www.example.com to one of my Google App Engine domains. We'll call it application.appspot.com. Google App Engine won't allow me to add the domain without verifying ownership by creating a Google Apps account or logging into Google Apps, but I don't have access to the old Google Apps account. We've tried going to this address to take ownership: https://www.google.com/a/cpanel/example.com/ResetAdminPassword?c=LONG_KEY&hl=en_US We retrieved a new password, but it wouldn't tell us what the login name is. How do you find out the login name?

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  • NHibernate Session Load vs Get when using Table per Hierarchy. Always use ISession.Get&lt;T&gt; for TPH to work.

    - by Rohit Gupta
    Originally posted on: http://geekswithblogs.net/rgupta/archive/2014/06/01/nhibernate-session-load-vs-get-when-using-table-per-hierarchy.aspxNHibernate ISession has two methods on it : Load and Get. Load allows the entity to be loaded lazily, meaning the actual call to the database is made only when properties on the entity being loaded is first accessed. Additionally, if the entity has already been loaded into NHibernate Cache, then the entity is loaded directly from the cache instead of querying the underlying database. ISession.Get<T> instead makes the call to the database, every time it is invoked. With this background, it is obvious that we would prefer ISession.Load<T> over ISession.Get<T> most of the times for performance reasons to avoid making the expensive call to the database. let us consider the impact of using ISession.Load<T> when we are using the Table per Hierarchy implementation of NHibernate. Thus we have base class/ table Animal, there is a derived class named Snake with the Discriminator column being Type which in this case is “Snake”. If we load This Snake entity using the Repository for Animal, we would have a entity loaded, as shown below: public T GetByKey(object key, bool lazy = false) { if (lazy) return CurrentSession.Load<T>(key); return CurrentSession.Get<T>(key); } var tRepo = new NHibernateReadWriteRepository<TPHAnimal>(); var animal = tRepo.GetByKey(new Guid("602DAB56-D1BD-4ECC-B4BB-1C14BF87F47B"), true); var snake = animal as Snake; snake is null As you can see that the animal entity retrieved from the database cannot be cast to Snake even though the entity is actually a snake. The reason being ISession.Load prevents the entity to be cast to Snake and will throw the following exception: System.InvalidCastException :  Message=Unable to cast object of type 'TPHAnimalProxy' to type 'NHibernateChecker.Model.Snake'. Thus we can see that if we lazy load the entity using ISession.Load<TPHAnimal> then we get a TPHAnimalProxy and not a snake. =============================================================== However if do not lazy load the same cast works perfectly fine, this is since we are loading the entity from database and the entity being loaded is not a proxy. Thus the following code does not throw any exceptions, infact the snake variable is not null: var tRepo = new NHibernateReadWriteRepository<TPHAnimal>(); var animal = tRepo.GetByKey(new Guid("602DAB56-D1BD-4ECC-B4BB-1C14BF87F47B"), false); var snake = animal as Snake; if (snake == null) { var snake22 = (Snake) animal; }

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  • Create a kind of Interface c++ [migrated]

    - by Liuka
    I'm writing a little 2d rendering framework with managers for input and resources like textures and meshes (for 2d geometry models, like quads) and they are all contained in a class "engine" that interacts with them and with a directX class. So each class have some public methods like init or update. They are called by the engine class to render the resources, create them, but a lot of them should not be called by the user: //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" loadtexture(); gettexture(); //called by the user } class Engine { private: Tmanager texManager; public: Init() { //initialize all the managers } Render(){...} Update(){...} Tmanager* GetTManager(){return &texManager;} //to get a pointer to the manager //if i want to create or get textures } In this way the user, calling Engine::GetTmanager will have access to all the public methods of Tmanager, including init update and rendertexture, that must be called only by Engine inside its init, render and update functions. So, is it a good idea to implement a user interface in the following way? //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" friend class Tmanager_UserInterface; operator Tmanager_UserInterface*(){return reinterpret_cast<Tmanager_UserInterface*>(this)} } class Tmanager_UserInterface : private Tmanager { //delete constructor //in this class there will be only methods like: loadtexture(); gettexture(); } class Engine { private: Tmanager texManager; public: Init() Render() Update() Tmanager_UserInterface* GetTManager(){return texManager;} } //in main function //i need to load a texture //i always have access to Engine class engine-GetTmanger()-LoadTexture(...) //i can just access load and get texture; In this way i can implement several interface for each object, keeping visible only the functions i (and the user) will need. There are better ways to do the same?? Or is it just useless(i dont hide the "framework private functions" and the user will learn to dont call them)? Before i have used this method: class manager { public: //engine functions userfunction(); } class engine { private: manager m; public: init(){//call manager init function} manageruserfunciton() { //call manager::userfunction() } } in this way i have no access to the manager class but it's a bad way because if i add a new feature to the manager i need to add a new method in the engine class and it takes a lot of time. sorry for the bad english.

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  • Teaching: How can you motivate students to comment?

    - by keflavich
    I remember when I was taught, "comments are the most important part of code." Or rather, when I was told that comments are the most important part of the code. I don't think I was convinced, and I still see common cases where programmers are not convinced of the necessity of good & thorough comments. I am certainly convinced myself at this point - trying to read, in particular, complex formulae that call functions that call other functions that I don't understand - but I don't know how to convey this to students.

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  • Is it a good approach to rely on 3rd party software ( not library )?

    - by gunbuster363
    We have program using a call to a winzip program or 7zip commandline tool to zip some files. Once I accidentally uninstall winzip on my computer and making one of our program( created by the programmer already left ) crashed. So we cannot uninstall the winzip program. Now I've come to a point which I need to decide a external tool for gzip in windows or I make a java program which I can call to gzip the file. Obviously a external tool such as 7z is convenient and we can avoid some extra coding with java. On the contrary, if 7z is uninstalled accidentally, our program will crash. What do you think?

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  • C Minishell Command Expansion Printing Gibberish

    - by Optimus_Pwn
    I'm writing a unix minishell in C, and am at the point where I'm adding command expansion. What I mean by this is that I can nest commands in other commands, for example: $> echo hello $(echo world! ... $(echo and stuff)) hello world! ... and stuff I think I have it working mostly, however it isn't marking the end of the expanded string correctly, for example if I do: $> echo a $(echo b $(echo c)) a b c $> echo d $(echo e) d e c See it prints the c, even though I didn't ask it to. Here is my code: msh.c - http://pastebin.com/sd6DZYwB expand.c - http://pastebin.com/uLqvFGPw I have a more code, but there's a lot of it, and these are the parts that I'm having trouble with at the moment. I'll try to tell you the basic way I'm doing this. Main is in msh.c, here it gets a line of input from either the commandline or a shellfile, and then calls processline (char *line, int outFD, int waitFlag), where line is the line we just got, outFD is the file descriptor of the output file, and waitFlag tells us whether or not we should wait if we fork. When we call this from main we do it like this: processline (buffer, 1, 1); In processline, we allocate a new line: char expanded_line[EXPANDEDLEN]; We then call expand, in expand.c: expand(line, expanded_line, EXPANDEDLEN); In expand, we copy the characters literally from line to expanded_line until we find a $(, which then calls: static int expCmdOutput(char *orig, char *new, int *oldl_ind, int *newl_ind) orig is line, and new is expanded line. oldl_ind and newl_ind are the current positions in the line and expanded line, respectively. Then we pipe, and recursively call processline, passing it the nested command(for example, if we had "echo a $(echo b)", we would pass processline "echo b"). This is where I get confused, each time expand is called, is it allocating a new chunk of memory EXPANDEDLEN long? If so, this is bad because I'll run out of stack room really quickly(in the case of a hugely nested commandline input). In expand I insert a null character at the end of the expanded string, so why is it printing past it? If you guys need any more code, or explanations, just ask. Secondly, I put the code in pastebin because there's a ton of it, and in my experience people don't like it when I fill up several pages with code. Thanks.

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  • Is it a good practice to use smaller data types for variables to save memory?

    - by ThePlan
    When I learned the C++ language for the first time I learned that besides int, float etc, smaller or bigger versions of these data types existed within the language. For example I could call a variable x int x; or short int x; The main difference being that short int takes 2 bytes of memory while int takes 4 bytes, and short int has a lesser value, but we could also call this to make it even smaller: int x; short int x; unsigned short int x; which is even more restrictive. My question here is if it's a good practice to use separate data types according to what values your variable take within the program. Is it a good idea to always declare variables according to these data types?

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  • Best practices for upgrading user data when updating versions of software

    - by Javy
    In my code I check the current version of the software on launch and compare it to the version stored in the user's data file(s). If the version is newer, then I call different methods to update the old data to the newer data version, if necessary. I usually have to make a new method to convert the data with each update that changes user data in some way, and cannot remove the old ones in case there was someone who missed an update. So the app must be able to go through each method call and update their data until they get their data current. With larger data sets, this could be a problem. In addition, I recently had a brief discussion with another StackOverflow user this and he indicated he always appended a date stamp to the filename to manage data versions, although his reasoning as to why this was better than storing the version data in the file itself was unclear. Since I've rarely seen management of user data versions in books I've read, I'm curious what are the best practices for naming user data files and procedures for updating older data to newer versions.

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  • Using "prevent execution of method" flags

    - by tpaksu
    First of all I want to point out my concern with some pseudocode (I think you'll understand better) Assume you have a global debug flag, or class variable named "debug", class a : var debug = FALSE and you use it to enable debug methods. There are two types of usage it as I know: first in a method : method a : if debug then call method b; method b : second in the method itself: method a : call method b; method b : if not debug exit And I want to know, is there any File IO or stack pointer wise difference between these two approaches. Which usage is better, safer and why?

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  • Checking whether the user input is a str in Python [migrated]

    - by Sahil Babbar
    I checked various questions on Stack Overflow but one thing every logic lacks. Let me demonstrate using Python: while True: user_input = raw_input() if type(user_input) == str: print 'ERROR' else: print 'BINGO' Also, we cannot use input() in place of raw_input() as it gives the error:Traceback (most recent call last): File ".\test.py", line 3, in <module> user_input = int(input()) File "<string>", line 1, in <module> NameError: name 'asdf' is not defined The problem here is that raw_input converts the user input into string so it always prints 'ERROR' and if I change the second line to user_input = int(raw_input) then, it gives an error: Traceback (most recent call last): File ".\test.py", line 3, in <module> user_input = int(raw_input()) ValueError: invalid literal for int() with base 10: 'asdf' I tried this with try and except but it shall work fine to check integer but not a string. I feel that this question may be marked as a duplicate but I think that this query is important, if logically taken.

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  • How do I set the correct monitor resolution with Nvidia drivers for a monitor that does not send EDID?

    - by Torben Gundtofte-Bruun
    I keep having trouble getting the correct monitor resolution - every time I reinstall, I happen to use a newer Ubuntu release and the old tricks I used to know no longer work. Instead of leaving a long trail of questions for every new release, I am looking for a more universal and timeless solution. What's the correct way to set the correct monitor resolution with an Nvidia GPU for a screen that does not send EDID values? Note: This is a "dummy" question -- with the help from the chat, I already found the answer, and I am now going to add my own answer to document a solution that is hopefully universal.

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  • Should concrete classes avoid calling other concrete classes, except for data objects?

    - by Kazark
    In Appendix A to The Art of Unit Testing, Roy Osherove, speaking about ways to write testable code from the start, says, An abstract class shouldn't call concrete classes, and concerete classes shouldn't call concrete classes either, unless they're data objects (objects holding data, with no behavior). (259) The first half of the sentence is simply Dependency Inversion from SOLID. The second half seems rather extreme to me. That means that every time I'm going to write a class that isn't a simple data structure, which is most classes, I should write an interface or abstract class first, right? Is it really worthwhile to go that far in defining abstract classes an interfaces? Can anyone explain why in more detail, or refute it in spite of its benefit for testability?

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  • In what order do people build websites?

    - by Corey
    For a website, you need to have an idea, you need to have a design and you need to have data, events and output, right? Whether it be a blog, web app, Q&A site, search engine... Anyway, that is only slightly related to my question. My question is, when designing a website, providing I know the purpose, what should I start with? Should I start with the CSS, design and look&feel using dummy data first, or should I program in the logic, events and output, and style it later? What is the design process of most websites that are built from the ground up?

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  • aticonfig detects all graphics cards, but amdcccle shows the cards as disabled

    - by DevZer0
    I been having the strangest problem since few days ago. I have 3 ATI graphics cards and the aticonfig --list-adapter shows the following output * 0. 01:00.0 AMD Radeon HD 7900 Series 1. 02:00.0 AMD Radeon HD 7900 Series 2. 05:00.0 AMD Radeon HD 7900 Series when i do aticonfig --adapter=all --initial -f it generates the correct X config also. but after rebooting the output only show on primary monitor and when i look in amdcccle it shows the other 2 adapters as disabled. I tried with monitors attached and dummy plugs both but the situation doesn't change. Any idea whats causing this? also right clicking and making the adapter enabled in amdcccle and saving changes causes the X config to only have the adapter section and no screen section. after reboot the situation stays the same.

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  • CMake can not find PythonLibs

    - by tintin
    I am trying to build inria Graphite on my ubuntu which is running in a VirtualBox simulator, I follow the instructions, and install the python-dev packages, but when I run cmake , still got an error: CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:108 (message): Could NOT find PythonLibs (missing: PYTHON_LIBRARIES PYTHON_INCLUDE_DIRS) (Required is at least version "3.2") Call Stack (most recent call first): /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:315 (_FPHSA_FAILURE_MESSAGE) /usr/share/cmake-2.8/Modules/FindPythonLibs.cmake:208 (FIND_PACKAGE_HANDLE_STANDARD_ARGS) src/packages/OGF/gel_python3/CMakeLists.txt:11 (FIND_PACKAGE) I checked the /usr/lib/ and find tintin@tintin-VirtualBox:/usr/lib$ find . -name "libpython*" ./x86_64-linux-gnu/libpython3.4m.so.1.0 ./x86_64-linux-gnu/libpython2.7.so.1.0 ./x86_64-linux-gnu/libpython3.4m.a ./x86_64-linux-gnu/libpython2.7.a ./x86_64-linux-gnu/libpython3.4m.so ./x86_64-linux-gnu/libpython2.7.so ./x86_64-linux-gnu/libpython2.7.so.1 ./x86_64-linux-gnu/libpython3.4m.so.1 so why cmake can not find the PythonLibs, or how should I deal with this?

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  • Microphone problem in Ubuntu 11.10

    - by Teja
    I am using both Windows 7 and Ubuntu 11.10 on a single system with the same hardware. While I'm making call through Gmail or Skype my voice is audible to others while I'm on Windows 7, but while I'm on Ubuntu 11.10 it's not audible to others, but I am able to hear their voice. But while I'm playing music on Ubuntu along with a call, the others are able to hear the music, but my voice is not audible for them. Please give me a solution for this and tell me where I can change the microphone settings on Ubuntu 11.10.

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