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  • Event notification for ::SCardListReaders() [migrated]

    - by dpb
    In the PC/SC (Personal Computer Smart Card) Appln, I have (MSCAPI USB CCID based) 1) Calling ::SCardListReaders() returns SCARD_E_NO_READERS_AVAILABLE (0x8010002E). This call is made after OS starts fresh after reboot, from a thread which is part of my custom windows service. 2) Adding delay before ::SCardListReaders() call solves the problem. 3) How can I solve this problem elegantly ? Not using delay & waiting for some event to notify me. since a) Different machines may require different delay values b) Cannot loop since the error code is genuine c) Could not find this event as part of System Event Notification Service or similar COM interface d) platform is Windows 7 Any Help Appreciated.

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  • What is a "wrapper" program?

    - by user6950
    Where I work, employees use a third-party desktop program for their clients. This program saves data to a flat file. My colleague wants to write a Java program that uploads that flat file to a remote server, opens the desktop program when the flat file is downloaded from a Web site, and checks if the desktop program is running or not by looking at the Windows processes. He keeps calling this helper/utility program a "wrapper." But it doesn't wrap anything! I tried to clear it up with him, but he said, "Well, I call it a wrapper." He now has everyone in the company calling it a "wrapper." What would you call it? I say that it's a helper program or utility program.

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  • C#: System.Lazy&lt;T&gt; and the Singleton Design Pattern

    - by James Michael Hare
    So we've all coded a Singleton at one time or another.  It's a really simple pattern and can be a slightly more elegant alternative to global variables.  Make no mistake, Singletons can be abused and are often over-used -- but occasionally you find a Singleton is the most elegant solution. For those of you not familiar with a Singleton, the basic Design Pattern is that a Singleton class is one where there is only ever one instance of the class created.  This means that constructors must be private to avoid users creating their own instances, and a static property (or method in languages without properties) is defined that returns a single static instance. 1: public class Singleton 2: { 3: // the single instance is defined in a static field 4: private static readonly Singleton _instance = new Singleton(); 5:  6: // constructor private so users can't instantiate on their own 7: private Singleton() 8: { 9: } 10:  11: // read-only property that returns the static field 12: public static Singleton Instance 13: { 14: get 15: { 16: return _instance; 17: } 18: } 19: } This is the most basic singleton, notice the key features: Static readonly field that contains the one and only instance. Constructor is private so it can only be called by the class itself. Static property that returns the single instance. Looks like it satisfies, right?  There's just one (potential) problem.  C# gives you no guarantee of when the static field _instance will be created.  This is because the C# standard simply states that classes (which are marked in the IL as BeforeFieldInit) can have their static fields initialized any time before the field is accessed.  This means that they may be initialized on first use, they may be initialized at some other time before, you can't be sure when. So what if you want to guarantee your instance is truly lazy.  That is, that it is only created on first call to Instance?  Well, there's a few ways to do this.  First we'll show the old ways, and then talk about how .Net 4.0's new System.Lazy<T> type can help make the lazy-Singleton cleaner. Obviously, we could take on the lazy construction ourselves, but being that our Singleton may be accessed by many different threads, we'd need to lock it down. 1: public class LazySingleton1 2: { 3: // lock for thread-safety laziness 4: private static readonly object _mutex = new object(); 5:  6: // static field to hold single instance 7: private static LazySingleton1 _instance = null; 8:  9: // property that does some locking and then creates on first call 10: public static LazySingleton1 Instance 11: { 12: get 13: { 14: if (_instance == null) 15: { 16: lock (_mutex) 17: { 18: if (_instance == null) 19: { 20: _instance = new LazySingleton1(); 21: } 22: } 23: } 24:  25: return _instance; 26: } 27: } 28:  29: private LazySingleton1() 30: { 31: } 32: } This is a standard double-check algorithm so that you don't lock if the instance has already been created.  However, because it's possible two threads can go through the first if at the same time the first time back in, you need to check again after the lock is acquired to avoid creating two instances. Pretty straightforward, but ugly as all heck.  Well, you could also take advantage of the C# standard's BeforeFieldInit and define your class with a static constructor.  It need not have a body, just the presence of the static constructor will remove the BeforeFieldInit attribute on the class and guarantee that no fields are initialized until the first static field, property, or method is called.   1: public class LazySingleton2 2: { 3: // because of the static constructor, this won't get created until first use 4: private static readonly LazySingleton2 _instance = new LazySingleton2(); 5:  6: // Returns the singleton instance using lazy-instantiation 7: public static LazySingleton2 Instance 8: { 9: get { return _instance; } 10: } 11:  12: // private to prevent direct instantiation 13: private LazySingleton2() 14: { 15: } 16:  17: // removes BeforeFieldInit on class so static fields not 18: // initialized before they are used 19: static LazySingleton2() 20: { 21: } 22: } Now, while this works perfectly, I hate it.  Why?  Because it's relying on a non-obvious trick of the IL to guarantee laziness.  Just looking at this code, you'd have no idea that it's doing what it's doing.  Worse yet, you may decide that the empty static constructor serves no purpose and delete it (which removes your lazy guarantee).  Worse-worse yet, they may alter the rules around BeforeFieldInit in the future which could change this. So, what do I propose instead?  .Net 4.0 adds the System.Lazy type which guarantees thread-safe lazy-construction.  Using System.Lazy<T>, we get: 1: public class LazySingleton3 2: { 3: // static holder for instance, need to use lambda to construct since constructor private 4: private static readonly Lazy<LazySingleton3> _instance 5: = new Lazy<LazySingleton3>(() => new LazySingleton3()); 6:  7: // private to prevent direct instantiation. 8: private LazySingleton3() 9: { 10: } 11:  12: // accessor for instance 13: public static LazySingleton3 Instance 14: { 15: get 16: { 17: return _instance.Value; 18: } 19: } 20: } Note, you need your lambda to call the private constructor as Lazy's default constructor can only call public constructors of the type passed in (which we can't have by definition of a Singleton).  But, because the lambda is defined inside our type, it has access to the private members so it's perfect. Note how the Lazy<T> makes it obvious what you're doing (lazy construction), instead of relying on an IL generation side-effect.  This way, it's more maintainable.  Lazy<T> has many other uses as well, obviously, but I really love how elegant and readable it makes the lazy Singleton.

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  • Creating a dynamic proxy generator with c# – Part 4 – Calling the base method

    - by SeanMcAlinden
    Creating a dynamic proxy generator with c# – Part 1 – Creating the Assembly builder, Module builder and caching mechanism Creating a dynamic proxy generator with c# – Part 2 – Interceptor Design Creating a dynamic proxy generator with c# – Part 3 – Creating the constructors   The plan for calling the base methods from the proxy is to create a private method for each overridden proxy method, this will allow the proxy to use a delegate to simply invoke the private method when required. Quite a few helper classes have been created to make this possible so as usual I would suggest download or viewing the code at http://rapidioc.codeplex.com/. In this post I’m just going to cover the main points for when creating methods. Getting the methods to override The first two notable methods are for getting the methods. private static MethodInfo[] GetMethodsToOverride<TBase>() where TBase : class {     return typeof(TBase).GetMethods().Where(x =>         !methodsToIgnore.Contains(x.Name) &&                              (x.Attributes & MethodAttributes.Final) == 0)         .ToArray(); } private static StringCollection GetMethodsToIgnore() {     return new StringCollection()     {         "ToString",         "GetHashCode",         "Equals",         "GetType"     }; } The GetMethodsToIgnore method string collection contains an array of methods that I don’t want to override. In the GetMethodsToOverride method, you’ll notice a binary AND which is basically saying not to include any methods marked final i.e. not virtual. Creating the MethodInfo for calling the base method This method should hopefully be fairly easy to follow, it’s only function is to create a MethodInfo which points to the correct base method, and with the correct parameters. private static MethodInfo CreateCallBaseMethodInfo<TBase>(MethodInfo method) where TBase : class {     Type[] baseMethodParameterTypes = ParameterHelper.GetParameterTypes(method, method.GetParameters());       return typeof(TBase).GetMethod(        method.Name,        BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic,        null,        baseMethodParameterTypes,        null     ); }   /// <summary> /// Get the parameter types. /// </summary> /// <param name="method">The method.</param> /// <param name="parameters">The parameters.</param> public static Type[] GetParameterTypes(MethodInfo method, ParameterInfo[] parameters) {     Type[] parameterTypesList = Type.EmptyTypes;       if (parameters.Length > 0)     {         parameterTypesList = CreateParametersList(parameters);     }     return parameterTypesList; }   Creating the new private methods for calling the base method The following method outline how I’ve created the private methods for calling the base class method. private static MethodBuilder CreateCallBaseMethodBuilder(TypeBuilder typeBuilder, MethodInfo method) {     string callBaseSuffix = "GetBaseMethod";       if (method.IsGenericMethod || method.IsGenericMethodDefinition)     {                         return MethodHelper.SetUpGenericMethod             (                 typeBuilder,                 method,                 method.Name + callBaseSuffix,                 MethodAttributes.Private | MethodAttributes.HideBySig             );     }     else     {         return MethodHelper.SetupNonGenericMethod             (                 typeBuilder,                 method,                 method.Name + callBaseSuffix,                 MethodAttributes.Private | MethodAttributes.HideBySig             );     } } The CreateCallBaseMethodBuilder is the entry point method for creating the call base method. I’ve added a suffix to the base classes method name to keep it unique. Non Generic Methods Creating a non generic method is fairly simple public static MethodBuilder SetupNonGenericMethod(     TypeBuilder typeBuilder,     MethodInfo method,     string methodName,     MethodAttributes methodAttributes) {     ParameterInfo[] parameters = method.GetParameters();       Type[] parameterTypes = ParameterHelper.GetParameterTypes(method, parameters);       Type returnType = method.ReturnType;       MethodBuilder methodBuilder = CreateMethodBuilder         (             typeBuilder,             method,             methodName,             methodAttributes,             parameterTypes,             returnType         );       ParameterHelper.SetUpParameters(parameterTypes, parameters, methodBuilder);       return methodBuilder; }   private static MethodBuilder CreateMethodBuilder (     TypeBuilder typeBuilder,     MethodInfo method,     string methodName,     MethodAttributes methodAttributes,     Type[] parameterTypes,     Type returnType ) { MethodBuilder methodBuilder = typeBuilder.DefineMethod(methodName, methodAttributes, returnType, parameterTypes); return methodBuilder; } As you can see, you simply have to declare a method builder, get the parameter types, and set the method attributes you want.   Generic Methods Creating generic methods takes a little bit more work. /// <summary> /// Sets up generic method. /// </summary> /// <param name="typeBuilder">The type builder.</param> /// <param name="method">The method.</param> /// <param name="methodName">Name of the method.</param> /// <param name="methodAttributes">The method attributes.</param> public static MethodBuilder SetUpGenericMethod     (         TypeBuilder typeBuilder,         MethodInfo method,         string methodName,         MethodAttributes methodAttributes     ) {     ParameterInfo[] parameters = method.GetParameters();       Type[] parameterTypes = ParameterHelper.GetParameterTypes(method, parameters);       MethodBuilder methodBuilder = typeBuilder.DefineMethod(methodName,         methodAttributes);       Type[] genericArguments = method.GetGenericArguments();       GenericTypeParameterBuilder[] genericTypeParameters =         GetGenericTypeParameters(methodBuilder, genericArguments);       ParameterHelper.SetUpParameterConstraints(parameterTypes, genericTypeParameters);       SetUpReturnType(method, methodBuilder, genericTypeParameters);       if (method.IsGenericMethod)     {         methodBuilder.MakeGenericMethod(genericArguments);     }       ParameterHelper.SetUpParameters(parameterTypes, parameters, methodBuilder);       return methodBuilder; }   private static GenericTypeParameterBuilder[] GetGenericTypeParameters     (         MethodBuilder methodBuilder,         Type[] genericArguments     ) {     return methodBuilder.DefineGenericParameters(GenericsHelper.GetArgumentNames(genericArguments)); }   private static void SetUpReturnType(MethodInfo method, MethodBuilder methodBuilder, GenericTypeParameterBuilder[] genericTypeParameters) {     if (method.IsGenericMethodDefinition)     {         SetUpGenericDefinitionReturnType(method, methodBuilder, genericTypeParameters);     }     else     {         methodBuilder.SetReturnType(method.ReturnType);     } }   private static void SetUpGenericDefinitionReturnType(MethodInfo method, MethodBuilder methodBuilder, GenericTypeParameterBuilder[] genericTypeParameters) {     if (method.ReturnType == null)     {         methodBuilder.SetReturnType(typeof(void));     }     else if (method.ReturnType.IsGenericType)     {         methodBuilder.SetReturnType(genericTypeParameters.Where             (x => x.Name == method.ReturnType.Name).First());     }     else     {         methodBuilder.SetReturnType(method.ReturnType);     }             } Ok, there are a few helper methods missing, basically there is way to much code to put in this post, take a look at the code at http://rapidioc.codeplex.com/ to follow it through completely. Basically though, when dealing with generics there is extra work to do in terms of getting the generic argument types setting up any generic parameter constraints setting up the return type setting up the method as a generic All of the information is easy to get via reflection from the MethodInfo.   Emitting the new private method Emitting the new private method is relatively simple as it’s only function is calling the base method and returning a result if the return type is not void. ILGenerator il = privateMethodBuilder.GetILGenerator();   EmitCallBaseMethod(method, callBaseMethod, il);   private static void EmitCallBaseMethod(MethodInfo method, MethodInfo callBaseMethod, ILGenerator il) {     int privateParameterCount = method.GetParameters().Length;       il.Emit(OpCodes.Ldarg_0);       if (privateParameterCount > 0)     {         for (int arg = 0; arg < privateParameterCount; arg++)         {             il.Emit(OpCodes.Ldarg_S, arg + 1);         }     }       il.Emit(OpCodes.Call, callBaseMethod);       il.Emit(OpCodes.Ret); } So in the main method building method, an ILGenerator is created from the method builder. The ILGenerator performs the following actions: Load the class (this) onto the stack using the hidden argument Ldarg_0. Create an argument on the stack for each of the method parameters (starting at 1 because 0 is the hidden argument) Call the base method using the Opcodes.Call code and the MethodInfo we created earlier. Call return on the method   Conclusion Now we have the private methods prepared for calling the base method, we have reached the last of the relatively easy part of the proxy building. Hopefully, it hasn’t been too hard to follow so far, there is a lot of code so I haven’t been able to post it all so please check it out at http://rapidioc.codeplex.com/. The next section should be up fairly soon, it’s going to cover creating the delegates for calling the private methods created in this post.   Kind Regards, Sean.

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  • C# 4.0: Dynamic Programming

    - by Paulo Morgado
    The major feature of C# 4.0 is dynamic programming. Not just dynamic typing, but dynamic in broader sense, which means talking to anything that is not statically typed to be a .NET object. Dynamic Language Runtime The Dynamic Language Runtime (DLR) is piece of technology that unifies dynamic programming on the .NET platform, the same way the Common Language Runtime (CLR) has been a common platform for statically typed languages. The CLR always had dynamic capabilities. You could always use reflection, but its main goal was never to be a dynamic programming environment and there were some features missing. The DLR is built on top of the CLR and adds those missing features to the .NET platform. The Dynamic Language Runtime is the core infrastructure that consists of: Expression Trees The same expression trees used in LINQ, now improved to support statements. Dynamic Dispatch Dispatches invocations to the appropriate binder. Call Site Caching For improved efficiency. Dynamic languages and languages with dynamic capabilities are built on top of the DLR. IronPython and IronRuby were already built on top of the DLR, and now, the support for using the DLR is being added to C# and Visual Basic. Other languages built on top of the CLR are expected to also use the DLR in the future. Underneath the DLR there are binders that talk to a variety of different technologies: .NET Binder Allows to talk to .NET objects. JavaScript Binder Allows to talk to JavaScript in SilverLight. IronPython Binder Allows to talk to IronPython. IronRuby Binder Allows to talk to IronRuby. COM Binder Allows to talk to COM. Whit all these binders it is possible to have a single programming experience to talk to all these environments that are not statically typed .NET objects. The dynamic Static Type Let’s take this traditional statically typed code: Calculator calculator = GetCalculator(); int sum = calculator.Sum(10, 20); Because the variable that receives the return value of the GetCalulator method is statically typed to be of type Calculator and, because the Calculator type has an Add method that receives two integers and returns an integer, it is possible to call that Sum method and assign its return value to a variable statically typed as integer. Now lets suppose the calculator was not a statically typed .NET class, but, instead, a COM object or some .NET code we don’t know he type of. All of the sudden it gets very painful to call the Add method: object calculator = GetCalculator(); Type calculatorType = calculator.GetType(); object res = calculatorType.InvokeMember("Add", BindingFlags.InvokeMethod, null, calculator, new object[] { 10, 20 }); int sum = Convert.ToInt32(res); And what if the calculator was a JavaScript object? ScriptObject calculator = GetCalculator(); object res = calculator.Invoke("Add", 10, 20); int sum = Convert.ToInt32(res); For each dynamic domain we have a different programming experience and that makes it very hard to unify the code. With C# 4.0 it becomes possible to write code this way: dynamic calculator = GetCalculator(); int sum = calculator.Add(10, 20); You simply declare a variable who’s static type is dynamic. dynamic is a pseudo-keyword (like var) that indicates to the compiler that operations on the calculator object will be done dynamically. The way you should look at dynamic is that it’s just like object (System.Object) with dynamic semantics associated. Anything can be assigned to a dynamic. dynamic x = 1; dynamic y = "Hello"; dynamic z = new List<int> { 1, 2, 3 }; At run-time, all object will have a type. In the above example x is of type System.Int32. When one or more operands in an operation are typed dynamic, member selection is deferred to run-time instead of compile-time. Then the run-time type is substituted in all variables and normal overload resolution is done, just like it would happen at compile-time. The result of any dynamic operation is always dynamic and, when a dynamic object is assigned to something else, a dynamic conversion will occur. Code Resolution Method double x = 1.75; double y = Math.Abs(x); compile-time double Abs(double x) dynamic x = 1.75; dynamic y = Math.Abs(x); run-time double Abs(double x) dynamic x = 2; dynamic y = Math.Abs(x); run-time int Abs(int x) The above code will always be strongly typed. The difference is that, in the first case the method resolution is done at compile-time, and the others it’s done ate run-time. IDynamicMetaObjectObject The DLR is pre-wired to know .NET objects, COM objects and so forth but any dynamic language can implement their own objects or you can implement your own objects in C# through the implementation of the IDynamicMetaObjectProvider interface. When an object implements IDynamicMetaObjectProvider, it can participate in the resolution of how method calls and property access is done. The .NET Framework already provides two implementations of IDynamicMetaObjectProvider: DynamicObject : IDynamicMetaObjectProvider The DynamicObject class enables you to define which operations can be performed on dynamic objects and how to perform those operations. For example, you can define what happens when you try to get or set an object property, call a method, or perform standard mathematical operations such as addition and multiplication. ExpandoObject : IDynamicMetaObjectProvider The ExpandoObject class enables you to add and delete members of its instances at run time and also to set and get values of these members. This class supports dynamic binding, which enables you to use standard syntax like sampleObject.sampleMember, instead of more complex syntax like sampleObject.GetAttribute("sampleMember").

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  • Quartz.Net Writing your first Hello World Job

    - by Tarun Arora
    In this blog post I’ll be covering, 01: A few things to consider before you should schedule a Job using Quartz.Net 02: Setting up your solution to use Quartz.Net API 03: Quartz.Net configuration 04: Writing & scheduling a hello world job with Quartz.Net If you are new to Quartz.Net I would recommend going through, A brief introduction to Quartz.net Walkthrough of Installing & Testing Quartz.Net as a Windows Service A few things to consider before you should schedule a Job using Quartz.Net - An instance of the scheduler service - A trigger - And last but not the least a job For example, if I wanted to schedule a script to run on the server, I should be jotting down answers to the below questions, a. Considering there are multiple machines set up with Quartz.Net windows service, how can I choose the instance of Quartz.Net where I want my script to be run b. What will trigger the execution of the job c. How often do I want the job to run d. Do I want the job to run right away or start after a delay or may be have the job start at a specific time e. What will happen to my job if Quartz.Net windows service is reset f. Do I want multiple instances of this job to run concurrently g. Can I pass parameters to the job being executed by Quartz.Net windows service Setting up your solution to use Quartz.Net API 1. Create a new C# Console Application project and call it “HelloWorldQuartzDotNet” and add a reference to Quartz.Net.dll. I use the NuGet Package Manager to add the reference. This can be done by right clicking references and choosing Manage NuGet packages, from the Nuget Package Manager choose Online from the left panel and in the search box on the right search for Quartz.Net. Click Install on the package “Quartz” (Screen shot below). 2. Right click the project and choose Add New Item. Add a new Interface and call it ‘IScheduledJob.cs’. Mark the Interface public and add the signature for Run. Your interface should look like below. namespace HelloWorldQuartzDotNet { public interface IScheduledJob { void Run(); } }   3. Right click the project and choose Add new Item. Add a class and call it ‘Scheduled Job’. Use this class to implement the interface ‘IscheduledJob.cs’. Look at the pseudo code in the implementation of the Run method. using System; namespace HelloWorldQuartzDotNet { class ScheduledJob : IScheduledJob { public void Run() { // Get an instance of the Quartz.Net scheduler // Define the Job to be scheduled // Associate a trigger with the Job // Assign the Job to the scheduler throw new NotImplementedException(); } } }   I’ll get into the implementation in more detail, but let’s look at the minimal configuration a sample configuration file for Quartz.Net service to work. Quartz.Net configuration In the App.Config file copy the below configuration <?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name="quartz" type="System.Configuration.NameValueSectionHandler, System, Version=1.0.5000.0,Culture=neutral, PublicKeyToken=b77a5c561934e089" /> </configSections> <quartz> <add key="quartz.scheduler.instanceName" value="ServerScheduler" /> <add key="quartz.threadPool.type" value="Quartz.Simpl.SimpleThreadPool, Quartz" /> <add key="quartz.threadPool.threadCount" value="10" /> <add key="quartz.threadPool.threadPriority" value="2" /> <add key="quartz.jobStore.misfireThreshold" value="60000" /> <add key="quartz.jobStore.type" value="Quartz.Simpl.RAMJobStore, Quartz" /> </quartz> </configuration>   As you can see in the configuration above, I have included the instance name of the quartz scheduler, the thread pool type, count and priority, the job store type has been defined as RAM. You have the option of configuring that to ADO.NET JOB store. More details here. Writing & scheduling a hello world job with Quartz.Net Once fully implemented the ScheduleJob.cs class should look like below. I’ll walk you through the details of the implementation… - GetScheduler() uses the name of the quartz.net and listens on localhost port 555 to try and connect to the quartz.net windows service. - Run() an attempt is made to start the scheduler in case it is in standby mode - I have defined a job “WriteHelloToConsole” (that’s the name of the job), this job belongs to the group “IT”. Think of group as a logical grouping feature. It helps you bucket jobs into groups. Quartz.Net gives you the ability to pause or delete all jobs in a group (We’ll look at that in some of the future posts). I have requested for recovery of this job in case the quartz.net service fails over to the other node in the cluster. The jobType is “HelloWorldJob”. This is the class that would be called to execute the job. More details on this below… - I have defined a trigger for my job. I have called the trigger “WriteHelloToConsole”. The Trigger works on the cron schedule “0 0/1 * 1/1 * ? *” which means fire the job once every minute. I would recommend that you look at www.cronmaker.com a free and great website to build and parse cron expressions. The trigger has a priority 1. So, if two jobs are run at the same time, this trigger will have high priority and will be run first. - Use the Job and Trigger to schedule the job. This method returns a datetime offeset. It is possible to see the next fire time for the job from this variable. using System.Collections.Specialized; using System.Configuration; using Quartz; using System; using Quartz.Impl; namespace HelloWorldQuartzDotNet { class ScheduledJob : IScheduledJob { public void Run() { // Get an instance of the Quartz.Net scheduler var schd = GetScheduler(); // Start the scheduler if its in standby if (!schd.IsStarted) schd.Start(); // Define the Job to be scheduled var job = JobBuilder.Create<HelloWorldJob>() .WithIdentity("WriteHelloToConsole", "IT") .RequestRecovery() .Build(); // Associate a trigger with the Job var trigger = (ICronTrigger)TriggerBuilder.Create() .WithIdentity("WriteHelloToConsole", "IT") .WithCronSchedule("0 0/1 * 1/1 * ? *") // visit http://www.cronmaker.com/ Queues the job every minute .WithPriority(1) .Build(); // Assign the Job to the scheduler var schedule = schd.ScheduleJob(job, trigger); Console.WriteLine("Job '{0}' scheduled for '{1}'", "", schedule.ToString("r")); } // Get an instance of the Quartz.Net scheduler private static IScheduler GetScheduler() { try { var properties = new NameValueCollection(); properties["quartz.scheduler.instanceName"] = "ServerScheduler"; // set remoting expoter properties["quartz.scheduler.proxy"] = "true"; properties["quartz.scheduler.proxy.address"] = string.Format("tcp://{0}:{1}/{2}", "localhost", "555", "QuartzScheduler"); // Get a reference to the scheduler var sf = new StdSchedulerFactory(properties); return sf.GetScheduler(); } catch (Exception ex) { Console.WriteLine("Scheduler not available: '{0}'", ex.Message); throw; } } } }   The above highlighted values have been taken from the Quartz.config file, this file is available in the Quartz.net server installation directory. Implementation of my HelloWorldJob Class below. The HelloWorldJob class gets called to execute the job “WriteHelloToConsole” using the once every minute trigger set up for this job. The HelloWorldJob is a class that implements the interface IJob. I’ll walk you through the details of the implementation… - context is passed to the method execute by the quartz.net scheduler service. This has everything you need to pull out the job, trigger specific information. - for example. I have pulled out the value of the jobKey name, the fire time and next fire time. using Quartz; using System; namespace HelloWorldQuartzDotNet { class HelloWorldJob : IJob { public void Execute(IJobExecutionContext context) { try { Console.WriteLine("Job {0} fired @ {1} next scheduled for {2}", context.JobDetail.Key, context.FireTimeUtc.Value.ToString("r"), context.NextFireTimeUtc.Value.ToString("r")); Console.WriteLine("Hello World!"); } catch (Exception ex) { Console.WriteLine("Failed: {0}", ex.Message); } } } }   I’ll add a call to call the scheduler in the Main method in Program.cs using System; using System.Threading; namespace HelloWorldQuartzDotNet { class Program { static void Main(string[] args) { try { var sj = new ScheduledJob(); sj.Run(); Thread.Sleep(10000 * 10000); } catch (Exception ex) { Console.WriteLine("Failed: {0}", ex.Message); } } } }   This was third in the series of posts on enterprise scheduling using Quartz.net, in the next post I’ll be covering how to pass parameters to the scheduled task scheduled on Quartz.net windows service. Thank you for taking the time out and reading this blog post. If you enjoyed the post, remember to subscribe to http://feeds.feedburner.com/TarunArora. Stay tuned!

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  • Revisiting ANTS Performance Profiler 7.4

    - by James Michael Hare
    Last year, I did a small review on the ANTS Performance Profiler 6.3, now that it’s a year later and a major version number higher, I thought I’d revisit the review and revise my last post. This post will take the same examples as the original post and update them to show what’s new in version 7.4 of the profiler. Background A performance profiler’s main job is to keep track of how much time is typically spent in each unit of code. This helps when we have a program that is not running at the performance we expect, and we want to know where the program is experiencing issues. There are many profilers out there of varying capabilities. Red Gate’s typically seem to be the very easy to “jump in” and get started with very little training required. So let’s dig into the Performance Profiler. I’ve constructed a very crude program with some obvious inefficiencies. It’s a simple program that generates random order numbers (or really could be any unique identifier), adds it to a list, sorts the list, then finds the max and min number in the list. Ignore the fact it’s very contrived and obviously inefficient, we just want to use it as an example to show off the tool: 1: // our test program 2: public static class Program 3: { 4: // the number of iterations to perform 5: private static int _iterations = 1000000; 6: 7: // The main method that controls it all 8: public static void Main() 9: { 10: var list = new List<string>(); 11: 12: for (int i = 0; i < _iterations; i++) 13: { 14: var x = GetNextId(); 15: 16: AddToList(list, x); 17: 18: var highLow = GetHighLow(list); 19: 20: if ((i % 1000) == 0) 21: { 22: Console.WriteLine("{0} - High: {1}, Low: {2}", i, highLow.Item1, highLow.Item2); 23: Console.Out.Flush(); 24: } 25: } 26: } 27: 28: // gets the next order id to process (random for us) 29: public static string GetNextId() 30: { 31: var random = new Random(); 32: var num = random.Next(1000000, 9999999); 33: return num.ToString(); 34: } 35: 36: // add it to our list - very inefficiently! 37: public static void AddToList(List<string> list, string item) 38: { 39: list.Add(item); 40: list.Sort(); 41: } 42: 43: // get high and low of order id range - very inefficiently! 44: public static Tuple<int,int> GetHighLow(List<string> list) 45: { 46: return Tuple.Create(list.Max(s => Convert.ToInt32(s)), list.Min(s => Convert.ToInt32(s))); 47: } 48: } So let’s run it through the profiler and see what happens! Visual Studio Integration First, let’s look at how the ANTS profilers integrate with Visual Studio’s menu system. Once you install the ANTS profilers, you will get an ANTS menu item with several options: Notice that you can either Profile Performance or Launch ANTS Performance Profiler. These sound similar but achieve two slightly different actions: Profile Performance: this immediately launches the profiler with all defaults selected to profile the active project in Visual Studio. Launch ANTS Performance Profiler: this launches the profiler much the same way as starting it from the Start Menu. The profiler will pre-populate the application and path information, but allow you to change the settings before beginning the profile run. So really, the main difference is that Profile Performance immediately begins profiling with the default selections, where Launch ANTS Performance Profiler allows you to change the defaults and attach to an already-running application. Let’s Fire it Up! So when you fire up ANTS either via Start Menu or Launch ANTS Performance Profiler menu in Visual Studio, you are presented with a very simple dialog to get you started: Notice you can choose from many different options for application type. You can profile executables, services, web applications, or just attach to a running process. In fact, in version 7.4 we see two new options added: ASP.NET Web Application (IIS Express) SharePoint web application (IIS) So this gives us an additional way to profile ASP.NET applications and the ability to profile SharePoint applications as well. You can also choose your level of detail in the Profiling Mode drop down. If you choose Line-Level and method-level timings detail, you will get a lot more detail on the method durations, but this will also slow down profiling somewhat. If you really need the profiler to be as unintrusive as possible, you can change it to Sample method-level timings. This is performing very light profiling, where basically the profiler collects timings of a method by examining the call-stack at given intervals. Which method you choose depends a lot on how much detail you need to find the issue and how sensitive your program issues are to timing. So for our example, let’s just go with the line and method timing detail. So, we check that all the options are correct (if you launch from VS2010, the executable and path are filled in already), and fire it up by clicking the [Start Profiling] button. Profiling the Application Once you start profiling the application, you will see a real-time graph of CPU usage that will indicate how much your application is using the CPU(s) on your system. During this time, you can select segments of the graph and bookmark them, giving them mnemonic names. This can be useful if you want to compare performance in one part of the run to another part of the run. Notice that once you select a block, it will give you the call tree breakdown for that selection only, and the relative performance of those calls. Once you feel you have collected enough information, you can click [Stop Profiling] to stop the application run and information collection and begin a more thorough analysis. Analyzing Method Timings So now that we’ve halted the run, we can look around the GUI and see what we can see. By default, the times are shown in terms of percentage of time of the total run of the application, though you can change it in the View menu item to milliseconds, ticks, or seconds as well. This won’t affect the percentages of methods, it only affects what units the times are shown. Notice also that the major hotspot seems to be in a method without source, ANTS Profiler will filter these out by default, but you can right-click on the line and remove the filter to see more detail. This proves especially handy when a bottleneck is due to a method in the BCL. So now that we’ve removed the filter, we see a bit more detail: In addition, ANTS Performance Profiler gives you the ability to decompile the methods without source so that you can dive even deeper, though typically this isn’t necessary for our purposes. When looking at timings, there are generally two types of timings for each method call: Time: This is the time spent ONLY in this method, not including calls this method makes to other methods. Time With Children: This is the total of time spent in both this method AND including calls this method makes to other methods. In other words, the Time tells you how much work is being done exclusively in this method, and the Time With Children tells you how much work is being done inclusively in this method and everything it calls. You can also choose to display the methods in a tree or in a grid. The tree view is the default and it shows the method calls arranged in terms of the tree representing all method calls and the parent method that called them, etc. This is useful for when you find a hot-spot method, you can see who is calling it to determine if the problem is the method itself, or if it is being called too many times. The grid method represents each method only once with its totals and is useful for quickly seeing what method is the trouble spot. In addition, you can choose to display Methods with source which are generally the methods you wrote (as opposed to native or BCL code), or Any Method which shows not only your methods, but also native calls, JIT overhead, synchronization waits, etc. So these are just two ways of viewing the same data, and you’re free to choose the organization that best suits what information you are after. Analyzing Method Source If we look at the timings above, we see that our AddToList() method (and in particular, it’s call to the List<T>.Sort() method in the BCL) is the hot-spot in this analysis. If ANTS sees a method that is consuming the most time, it will flag it as a hot-spot to help call out potential areas of concern. This doesn’t mean the other statistics aren’t meaningful, but that the hot-spot is most likely going to be your biggest bang-for-the-buck to concentrate on. So let’s select the AddToList() method, and see what it shows in the source window below: Notice the source breakout in the bottom pane when you select a method (from either tree or grid view). This shows you the timings in this method per line of code. This gives you a major indicator of where the trouble-spot in this method is. So in this case, we see that performing a Sort() on the List<T> after every Add() is killing our performance! Of course, this was a very contrived, duh moment, but you’d be surprised how many performance issues become duh moments. Note that this one line is taking up 86% of the execution time of this application! If we eliminate this bottleneck, we should see drastic improvement in the performance. So to fix this, if we still wanted to maintain the List<T> we’d have many options, including: delay Sort() until after all Add() methods, using a SortedSet, SortedList, or SortedDictionary depending on which is most appropriate, or forgoing the sorting all together and using a Dictionary. Rinse, Repeat! So let’s just change all instances of List<string> to SortedSet<string> and run this again through the profiler: Now we see the AddToList() method is no longer our hot-spot, but now the Max() and Min() calls are! This is good because we’ve eliminated one hot-spot and now we can try to correct this one as well. As before, we can then optimize this part of the code (possibly by taking advantage of the fact the list is now sorted and returning the first and last elements). We can then rinse and repeat this process until we have eliminated as many bottlenecks as possible. Calls by Web Request Another feature that was added recently is the ability to view .NET methods grouped by the HTTP requests that caused them to run. This can be helpful in determining which pages, web services, etc. are causing hot spots in your web applications. Summary If you like the other ANTS tools, you’ll like the ANTS Performance Profiler as well. It is extremely easy to use with very little product knowledge required to get up and running. There are profilers built into the higher product lines of Visual Studio, of course, which are also powerful and easy to use. But for quickly jumping in and finding hot spots rapidly, Red Gate’s Performance Profiler 7.4 is an excellent choice. Technorati Tags: Influencers,ANTS,Performance Profiler,Profiler

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  • How to copy items using Nintex Workflow

    - by ybbest
    Nintex does not offer copying items from one SharePoint library to another out of box. However, it is not hard to implement one yourself. You can use the copy.asmx web services to achieve this. Here are the steps below and you can download the source here 1. Create a UDA with the following parameters: 2. Call the copy.asmx service to copy the item from SouceItemUrl to DestinationItemUrl 3. If your destination document library has versioning and check-in/out turned on , you can use list.asmx to check in your file as below: 4. You need to create constant of Credential type named SP_WORKFLOW_WS as below 5. Here is how it looks like in the Workflow designer. 6. To call this UDA, you can perform the following in your workflow

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  • Entity Framework v1 &hellip; Brief Synopsis and Tips &ndash; Part 2

    - by Rohit Gupta
    Using Entity Framework with ASMX Web sErvices and WCF Web Service: If you use ASMX WebService to expose Entity objects from Entity Framework... then the ASMX Webservice does not  include object graphs, one work around is to use Facade pattern or to use WCF Service. The other important aspect of using ASMX Web Services along with Entity Framework is that the ASMX Client is not aware of the existence of EF v1 since the client solely deals with C# objects (not EntityObjects or ObjectContext). Since the client is not aware of the ObjectContext hence the client cannot participate in change tracking since the client only receives the Current Values and not the Orginal values when the service sends the the Entity objects to the client. Thus there are 2 drawbacks to using EntityFramework with ASMX Web Service: 1. Object state is not maintained... so to overcome this limitation we need insert/update single entity at a time and retrieve the original values for the entity being updated on the server/service end before calling Save Changes. 2. ASMX does not maintain object graphs... i.e. Customer.Reservations or Customer.Reservations.Trip relationships are not maintained. Thus you need to send these relationships separately from service to client. WCF Web Service overcomes the object graph limitation of ASMX Web Service, but we need to insure that we are populating all the non-null scalar properties of all the objects in the object graph before calling Update. WCF Web service still cannot overcome the second limitation of tracking changes to entities at the client end. Also note that the "Customer" class in the Client is very different from the "Customer" class in the Entity Framework Model Entities. They are incompatible with each other hence we cannot cast one to the other. However the .NET Framework translates the client "Customer" Entity to the EFv1 Model "customer" Entity once the entity is serialzed back on the ASMX server end. If you need change tracking enabled on the client then we need to use WCF Data Services which is available with VS 2010. ====================================================================================================== In WCF when adding an object that has relationships, the framework assumes that every object in the object graph needs to be added to store. for e.g. in a Customer.Reservations.Trip object graph, when a Customer Entity is added to the store, the EFv1 assumes that it needs to a add a Reservations collection and also Trips for each Reservation. Thus if we need to use existing Trips for reservations then we need to insure that we null out the Trip object reference from Reservations and set the TripReference to the EntityKey of the desired Trip instead. ====================================================================================================== Understanding Relationships and Associations in EFv1 The Golden Rule of EF is that it does not load entities/relationships unless you ask it to explicitly do so. However there is 1 exception to this rule. This exception happens when you attach/detach entities from the ObjectContext. If you detach an Entity in a ObjectGraph from the ObjectContext, then the ObjectContext removes the ObjectStateEntry for this Entity and all the relationship Objects associated with this Entity. For e.g. in a Customer.Order.OrderDetails if the Customer Entity is detached from the ObjectContext then you cannot traverse to the Order and OrderDetails Entities (that still exist in the ObjectContext) from the Customer Entity(which does not exist in the Object Context) Conversely, if you JOIN a entity that is not in the ObjectContext with a Entity that is in the ObjContext then the First Entity will automatically be added to the ObjContext since relationships for the 2 Entities need to exist in the ObjContext. ========================================================= You cannot attach an EntityCollection to an entity through its navigation property for e.g. you cannot code myContact.Addresses = myAddressEntityCollection ========================================================== Cascade Deletes in EDM: The Designer does not support specifying cascase deletes for a Entity. To enable cascasde deletes on a Entity in EDM use the Association definition in CSDL for the Entity. for e.g. SalesOrderDetail (SOD) has a Foreign Key relationship with SalesOrderHeader (SalesOrderHeader 1 : SalesOrderDetail *) if you specify a cascade Delete on SalesOrderHeader Entity then calling deleteObject on SalesOrderHeader (SOH) Entity will send delete commands for SOH record and all the SOD records that reference the SOH record. ========================================================== As a good design practise, if you use Cascade Deletes insure that Cascade delete facet is used both in the EDM as well as in the database. Even though it is not absolutely mandatory to have Cascade deletes on both Database and EDM (since you can see that just the Cascade delete spec on the SOH Entity in EDM will insure that SOH record and all related SOD records will be deleted from the database ... even though you dont have cascade delete configured in the database in the SOD table) ============================================================== Maintaining relationships in Code When Setting a Navigation property of a Entity (for e.g. setting the Contact Navigation property of Address Entity) the following rules apply : If both objects are detached, no relationship object will be created. You are simply setting a property the CLR way. If both objects are attached, a relationship object will be created. If only one of the objects is attached, the other will become attached and a relationship object will be created. If that detached object is new, when it is attached to the context its EntityState will be Added. One important rule to remember regarding synchronizing the EntityReference.Value and EntityReference.EntityKey properties is that when attaching an Entity which has a EntityReference (e.g. Address Entity with ContactReference) the Value property will take precedence and if the Value and EntityKey are out of sync, the EntityKey will be updated to match the Value. ====================================================== If you call .Load() method on a detached Entity then the .Load() operation will throw an exception. There is one exception to this rule. If you load entities using MergeOption.NoTracking, you will be able to call .Load() on such entities since these Entities are accessible by the ObjectContext. So the bottomline is that we need Objectontext to be able to call .Load() method to do deffered loading on EntityReference or EntityCollection. Another rule to remember is that you cannot call .Load() on entities that have a EntityState.Added State since the ObjectContext uses the EntityKey of the Primary (Parent) Entity when loading the related (Child) Entity (and not the EntityKey of the child (even if the EntityKey of the child is present before calling .Load()) ====================================================== You can use ObjContext.Add() to add a entity to the ObjContext and set the EntityState of the new Entity to EntityState.Added. here no relationships are added/updated. You can also use EntityCollection.Add() method to add an entity to another entity's related EntityCollection for e.g. contact has a Addresses EntityCollection so to add a new address use contact.Addresses.Add(newAddress) to add a new address to the Addresses EntityCollection. Note that if the entity does not already exist in the ObjectContext then calling contact.Addresses.Add(myAddress) will cause a new Address Entity to be added to the ObjContext with EntityState.Added and it will also add a RelationshipEntry (a relationship object) with EntityState.Added which connects the Contact (contact) with the new address newAddress. Note that if the entity already exists in the Objectcontext (being part theOtherContact.Addresses Collection), then calling contact.Addresses.Add(existingAddress) will add 2 RelationshipEntry objects to the ObjectStateEntry Collection, one with EntityState.Deleted and the other with EntityState.Added. This implies that the existingAddress Entity is removed from the theOtherContact.Addresses Collection and Added to the contact.Addresses Collection..effectively reassigning the address entity from the theOtherContact to "contact". This is called moving an existing entity to a new object graph. ====================================================== You usually use ObjectContext.Attach() and EntityCollection.Attach() methods usually when you need to reconstruct the ObjectGraph after deserializing the objects as received from a ASMX Web Service Client. Attach is usually used to connect existing Entities in the ObjectContext. When EntityCollection.Attach() is called the EntityState of the RelationshipEntry (the relationship object) remains as EntityState.unchanged whereas when EntityCollection.Add() method is called the EntityState of the relationship object changes to EntityState.Added or EntityState.Deleted as the situation demands. ========================================================= LINQ To Entities Tips: Select Many does Inner Join by default.   for e.g. from c in Contact from a in c.Address select c ... this will do a Inner Join between the Contacts and Addresses Table and return only those Contacts that have a Address. ======================================================== Group Joins Do LEFT Join by default. e.g. from a in Address join c in Contact ON a.Contact.ContactID == c.ContactID Into g WHERE a.CountryRegion == "US" select g; This query will do a left join on the Contact table and return contacts that have a address in "US" region The following query : from c in Contact join a in Address.Where(a1 => a1.CountryRegion == "US") on c.ContactID  equals a.Contact.ContactID into addresses select new {c, addresses} will do a left join on the Address table and return All Contacts. In these Contacts only those will have its Address EntityCollection Populated which have a Address in the "US" region, the other contacts will have 0 Addresses in the Address collection (even if addresses for those contacts exist in the database but are in a different region) ======================================================== Linq to Entities does not support DefaultIfEmpty().... instead use .Include("Address") Query Builder method to do a Left JOIN or use Group Joins if you need more control like Filtering on the Address EntityCollection of Contact Entity =================================================================== Use CreateSourceQuery() on the EntityReference or EntityCollection if you need to add filters during deferred loading of Entities (Deferred loading in EFv1 happens when you call Load() method on the EntityReference or EntityCollection. for e.g. var cust=context.Contacts.OfType<Customer>().First(); var sq = cust.Reservations.CreateSourceQuery().Where(r => r.ReservationDate > new DateTime(2008,1,1)); cust.Reservations.Attach(sq); This populates only those reservations that are older than Jan 1 2008. This is the only way (in EFv1) to Attach a Range of Entities to a EntityCollection using the Attach() method ================================================================== If you need to get the Foreign Key value for a entity e.g. to get the ContactID value from a Address Entity use this :                                address.ContactReference.EntityKey.EntityKeyValues.Where(k=> k.Key == "ContactID")

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  • Abstraction: The War between solving the problem and a general solution.

    - by Bryan Harrington
    As a programmer, I find myself in the dilemma where I want make my program as abstract and as general as possible. Doing so usually would allow me to reuse my code and have a more general solution for a problem that might (or might not) come up again. Then this voice in my head says, just solve the problem dummy its that easy! Why spend more time than you have to? We all have indeed faced this question where Abstraction is on your right shoulder and Solve-it-stupid sits on the left. Which to listen to and how often? What is your strategy for this? Should you abstract everything?

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  • Invariant code contracts – using class-wide contracts

    - by DigiMortal
    It is possible to define invariant code contracts for classes. Invariant contracts should always hold true whatever member of class is called. In this posting I will show you how to use invariant code contracts so you understand how they work and how they should be tested. This is my randomizer class I am using to demonstrate code contracts. I added one method for invariant code contracts. Currently there is one contract that makes sure that random number generator is not null. public class Randomizer {     private IRandomGenerator _generator;       private Randomizer() { }       public Randomizer(IRandomGenerator generator)     {         _generator = generator;     }       public int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires<ArgumentOutOfRangeException>(             min < max,             "Min must be less than max"         );           Contract.Ensures(             Contract.Result<int>() >= min &&             Contract.Result<int>() <= max,             "Return value is out of range"         );           return _generator.Next(min, max);     }       [ContractInvariantMethod]     private void ObjectInvariant()     {         Contract.Invariant(_generator != null);     } } Invariant code contracts are define in methods that have ContractInvariantMethod attribute. Some notes: It is good idea to define invariant methods as private. Don’t call invariant methods from your code because code contracts system does not allow it. Invariant methods are defined only as place where you can keep invariant contracts. Invariant methods are called only when call to some class member is made! The last note means that having invariant method and creating Randomizer object with null as argument does not automatically generate exception. We have to call at least one method from Randomizer class. Here is the test for generator. You can find more about contracted code testing from my posting Code Contracts: Unit testing contracted code. There is also explained why the exception handling in test is like it is. [TestMethod] [ExpectedException(typeof(Exception))] public void Should_fail_if_generator_is_null() {     try     {         var randomizer = new Randomizer(null);         randomizer.GetRandomFromRangeContracted(1, 4);     }     catch (Exception ex)     {         throw new Exception(ex.Message, ex);     } } Try out this code – with unit tests or with test application to see that invariant contracts are checked as soon as you call some member of Randomizer class.

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  • Ubuntu Software Center does not allow changes to software sources

    - by Michael Goldshteyn
    The checkboxes that appear to be changeable under the Edit / Software Sources dialog box cannot be changed. I click on them and they just turn gray and stay at their current setting. Update: When I run software-center from a terminal window and try to change one of the checkbox settings, I get: Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/softwareproperties/gtk/SoftwarePropertiesGtk.py", line 649, in on_isv_source_toggled self.backend.ToggleSourceUse(str(source_entry)) File "/usr/lib/python2.7/dist-packages/dbus/proxies.py", line 143, in __call__ **keywords) File "/usr/lib/python2.7/dist-packages/dbus/connection.py", line 630, in call_blocking message, timeout) dbus.exceptions.DBusException: com.ubuntu.SoftwareProperties.PermissionDeniedByPolicy: com.ubuntu.softwareproperties.applychanges These things happen instead of it properly prompting me for a password (for root privs).

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  • Oracle anuncia resultados de Q3 FY10

    - by Paulo Folgado
    Oracle Reports GAAP EPS of $0.23, Non-GAAP EPS of $0.38New Software Licenses Up 13%, Applications New Licenses Up 21%Oracle Corporation today announced fiscal 2010 Q3 GAAP total revenues were up 17% to $6.4 billion, while non-GAAP total revenues were up 18% to $6.5 billion. Excluding the impact of Sun Microsystems, Inc., which Oracle acquired on January 26, 2010, GAAP total revenue grew 7%. GAAP new software license revenues were up 13% to $1.7 billion, and up 10% to $1.7 billion excluding Sun. GAAP software license updates and product support revenues were up 13% to $3.3 billion, while non-GAAP software license updates and product support revenues were up 12% to $3.3 billion. GAAP operating income was down 5% to $1.8 billion, and GAAP operating margin was 29%. Non-GAAP operating income was up 13% to $2.9 billion, and non-GAAP operating margin was 45%. GAAP net income was down 10% to $1.2 billion, while non-GAAP net income was up 9% to $1.9 billion. GAAP earnings per share were $0.23, down 11% compared to last year while non-GAAP earnings per share were up 9% to $0.38. GAAP operating cash flow on a trailing twelve-month basis was $8.2 billion. "Our solid top line growth, coupled with disciplined expense management, was key in generating $8.0 billion of free cash flow over the last twelve months," said Oracle CFO Jeff Epstein."The Sun integration is going even better than we expected," said Oracle President, Safra Catz. "We believe that Sun will make a significant contribution to our fourth quarter earnings per share as well as meet the profitability goals we set for next year.""Exadata is the fastest growing product in Oracle's history," said Oracle President, Charles Phillips. "Introduced a little over a year ago, the Exadata pipeline is now approaching $400 million with Q4 bookings forecast at nearly $100 million. This strengthens both sales growth and profitability in our Sun server and storage businesses.""Every quarter we grab huge chunks of market share from SAP," said Oracle CEO, Larry Ellison. "SAP's most recent quarter was the best quarter of their year, only down 15%, while Oracle's application sales were up 21%. But SAP is well ahead of us in the number of CEOs for this year, announcing their third and fourth, while we only had one."In addition, Oracle's Board of Directors declared a cash dividend of $0.05 per share of outstanding common stock to be paid to stockholders of record as of the close of business on April 14, 2010, with a payment date of May 5, 2010. Future declarations of quarterly dividends and the establishment of future record and payment dates are subject to the final determination of Oracle's Board of Directors.Q3 Earnings Conference Call and WebcastOracle will hold a conference call and web broadcast today to discuss these results at 2:00 p.m. Pacific. You may listen to the call by dialing (800) 214-0694 or (719) 955-1425, Passcode: 567035. To access the live Web broadcast of this event, please visit the Oracle Investor Relations Web site at http://www.oracle.com/investor.

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  • Inserting and Deleting Sub Rows in GridView

    - by Vincent Maverick Durano
    A user in the forums (http://forums.asp.net) is asking how to insert  sub rows in GridView and also add delete functionality for the inserted sub rows. In this post I'm going to demonstrate how to this in ASP.NET WebForms.  The basic idea to achieve this is we just need to insert row data in the DataSource that is being used in GridView since the GridView rows will be generated based on the DataSource data. To make it more clear then let's build up a sample application. To start fire up Visual Studio and create a WebSite or Web Application project and then add a new WebForm. In the WebForm ASPX page add this GridView markup below:   1: <asp:gridview ID="GridView1" runat="server" AutoGenerateColumns="false" onrowdatabound="GridView1_RowDataBound"> 2: <Columns> 3: <asp:BoundField DataField="RowNumber" HeaderText="Row Number" /> 4: <asp:TemplateField HeaderText="Header 1"> 5: <ItemTemplate> 6: <asp:TextBox ID="TextBox1" runat="server"></asp:TextBox> 7: </ItemTemplate> 8: </asp:TemplateField> 9: <asp:TemplateField HeaderText="Header 2"> 10: <ItemTemplate> 11: <asp:TextBox ID="TextBox2" runat="server"></asp:TextBox> 12: </ItemTemplate> 13: </asp:TemplateField> 14: <asp:TemplateField HeaderText="Header 3"> 15: <ItemTemplate> 16: <asp:TextBox ID="TextBox3" runat="server"></asp:TextBox> 17: </ItemTemplate> 18: </asp:TemplateField> 19: <asp:TemplateField HeaderText="Action"> 20: <ItemTemplate> 21: <asp:LinkButton ID="LinkButton1" runat="server" onclick="LinkButton1_Click" Text="Insert"></asp:LinkButton> 22: </ItemTemplate> 23: </asp:TemplateField> 24: </Columns> 25: </asp:gridview>   Then at the code behind source of ASPX page you can add this codes below:   1: private DataTable FillData() { 2:   3: DataTable dt = new DataTable(); 4: DataRow dr = null; 5:   6: //Create DataTable columns 7: dt.Columns.Add(new DataColumn("RowNumber", typeof(string))); 8:   9: //Create Row for each columns 10: dr = dt.NewRow(); 11: dr["RowNumber"] = 1; 12: dt.Rows.Add(dr); 13:   14: dr = dt.NewRow(); 15: dr["RowNumber"] = 2; 16: dt.Rows.Add(dr); 17:   18: dr = dt.NewRow(); 19: dr["RowNumber"] = 3; 20: dt.Rows.Add(dr); 21:   22: dr = dt.NewRow(); 23: dr["RowNumber"] = 4; 24: dt.Rows.Add(dr); 25:   26: dr = dt.NewRow(); 27: dr["RowNumber"] = 5; 28: dt.Rows.Add(dr); 29:   30: //Store the DataTable in ViewState for future reference 31: ViewState["CurrentTable"] = dt; 32:   33: return dt; 34:   35: } 36:   37: private void BindGridView(DataTable dtSource) { 38: GridView1.DataSource = dtSource; 39: GridView1.DataBind(); 40: } 41:   42: private DataRow InsertRow(DataTable dtSource, string value) { 43: DataRow dr = dtSource.NewRow(); 44: dr["RowNumber"] = value; 45: return dr; 46: } 47: //private DataRow DeleteRow(DataTable dtSource, 48:   49: protected void Page_Load(object sender, EventArgs e) { 50: if (!IsPostBack) { 51: BindGridView(FillData()); 52: } 53: } 54:   55: protected void LinkButton1_Click(object sender, EventArgs e) { 56: LinkButton lb = (LinkButton)sender; 57: GridViewRow row = (GridViewRow)lb.NamingContainer; 58: DataTable dtCurrentData = (DataTable)ViewState["CurrentTable"]; 59: if (lb.Text == "Insert") { 60: //Insert new row below the selected row 61: dtCurrentData.Rows.InsertAt(InsertRow(dtCurrentData, row.Cells[0].Text + "-sub"), row.RowIndex + 1); 62:   63: } 64: else { 65: //Delete selected sub row 66: dtCurrentData.Rows.RemoveAt(row.RowIndex); 67: } 68:   69: BindGridView(dtCurrentData); 70: ViewState["CurrentTable"] = dtCurrentData; 71: } 72:   73: protected void GridView1_RowDataBound(object sender, GridViewRowEventArgs e) { 74: if (e.Row.RowType == DataControlRowType.DataRow) { 75: if (e.Row.Cells[0].Text.Contains("-sub")) { 76: ((LinkButton)e.Row.FindControl("LinkButton1")).Text = "Delete"; 77: } 78: } 79: }   As you can see the code above is pretty straight forward and self explainatory but just to give you a short explaination the code above is composed of three (3) private methods which are the FillData(), BindGridView and InsertRow(). The FillData() method is a method that returns a DataTable and basically creates a dummy data in the DataTable to be used as the GridView DataSource. You can replace the code in that method if you want to use actual data from database but for the purpose of this example I just fill the DataTable with a dummy data on it. The BindGridVew is a method that handles the actual binding of GridVew. The InsertRow() is a method that returns a DataRow. This method handles the insertion of the sub row. Now in the LinkButton OnClick event, we casted the sender to a LinkButton to determine the specific object that fires up the event and get the row values. We then reference the Data from ViewState to get the current data that is being used in the GridView. If the LinkButton text is "Insert" then we will insert new row to the DataSource ( in this case the DataTable) based on the rowIndex if not then Delete the sub row that was added. Here are some screen shots of the output below: On initial load:   After inserting a sub row:   That's it! I hope someone find this post useful!   Technorati Tags: ASP.NET,C#,GridView

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  • MVC Automatic Menu

    - by Nuri Halperin
    An ex-colleague of mine used to call his SQL script generator "Super-Scriptmatic 2000". It impressed our then boss little, but was fun to say and use. We called every batch job and script "something 2000" from that day on. I'm tempted to call this one Menu-Matic 2000, except it's waaaay past 2000. Oh well. The problem: I'm developing a bunch of stuff in MVC. There's no PM to generate mounds of requirements and there's no Ux Architect to create wireframe. During development, things change. Specifically, actions get renamed, moved from controller x to y etc. Well, as the site grows, it becomes a major pain to keep a static menu up to date, because the links change. The HtmlHelper doesn't live up to it's name and provides little help. How do I keep this growing list of pesky little forgotten actions reigned in? The general plan is: Decorate every action you want as a menu item with a custom attribute Reflect out all menu items into a structure at load time Render the menu using as CSS  friendly <ul><li> HTML. The MvcMenuItemAttribute decorates an action, designating it to be included as a menu item: [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)] public class MvcMenuItemAttribute : Attribute {   public string MenuText { get; set; }   public int Order { get; set; }   public string ParentLink { get; set; }   internal string Controller { get; set; }   internal string Action { get; set; }     #region ctor   public MvcMenuItemAttribute(string menuText) : this(menuText, 0) { } public MvcMenuItemAttribute(string menuText, int order) { MenuText = menuText; Order = order; }       internal string Link { get { return string.Format("/{0}/{1}", Controller, this.Action); } }   internal MvcMenuItemAttribute ParentItem { get; set; } #endregion } The MenuText allows overriding the text displayed on the menu. The Order allows the items to be ordered. The ParentLink allows you to make this item a child of another menu item. An example action could then be decorated thusly: [MvcMenuItem("Tracks", Order = 20, ParentLink = "/Session/Index")] . All pretty straightforward methinks. The challenge with menu hierarchy becomes fairly apparent when you try to render a menu and highlight the "current" item or render a breadcrumb control. Both encounter an  ambiguity if you allow a data source to have more than one menu item with the same URL link. The issue is that there is no great way to tell which link a person click. Using referring URL will fail if a user bookmarked the page. Using some extra query string to disambiguate duplicate URLs essentially changes the links, and also ads a chance of collision with other query parameters. Besides, that smells. The stock ASP.Net sitemap provider simply disallows duplicate URLS. I decided not to, and simply pick the first one encountered as the "current". Although it doesn't solve the issue completely – one might say they wanted the second of the 2 links to be "current"- it allows one to include a link twice (home->deals and products->deals etc), and the logic of deciding "current" is easy enough to explain to the customer. Now that we got that out of the way, let's build the menu data structure: public static List<MvcMenuItemAttribute> ListMenuItems(Assembly assembly) { var result = new List<MvcMenuItemAttribute>(); foreach (var type in assembly.GetTypes()) { if (!type.IsSubclassOf(typeof(Controller))) { continue; } foreach (var method in type.GetMethods()) { var items = method.GetCustomAttributes(typeof(MvcMenuItemAttribute), false) as MvcMenuItemAttribute[]; if (items == null) { continue; } foreach (var item in items) { if (String.IsNullOrEmpty(item.Controller)) { item.Controller = type.Name.Substring(0, type.Name.Length - "Controller".Length); } if (String.IsNullOrEmpty(item.Action)) { item.Action = method.Name; } result.Add(item); } } } return result.OrderBy(i => i.Order).ToList(); } Using reflection, the ListMenuItems method takes an assembly (you will hand it your MVC web assembly) and generates a list of menu items. It digs up all the types, and for each one that is an MVC Controller, digs up the methods. Methods decorated with the MvcMenuItemAttribute get plucked and added to the output list. Again, pretty simple. To make the structure hierarchical, a LINQ expression matches up all the items to their parent: public static void RegisterMenuItems(List<MvcMenuItemAttribute> items) { _MenuItems = items; _MenuItems.ForEach(i => i.ParentItem = items.FirstOrDefault(p => String.Equals(p.Link, i.ParentLink, StringComparison.InvariantCultureIgnoreCase))); } The _MenuItems is simply an internal list to keep things around for later rendering. Finally, to package the menu building for easy consumption: public static void RegisterMenuItems(Type mvcApplicationType) { RegisterMenuItems(ListMenuItems(Assembly.GetAssembly(mvcApplicationType))); } To bring this puppy home, a call in Global.asax.cs Application_Start() registers the menu. Notice the ugliness of reflection is tucked away from the innocent developer. All they have to do is call the RegisterMenuItems() and pass in the type of the application. When you use the new project template, global.asax declares a class public class MvcApplication : HttpApplication and that is why the Register call passes in that type. protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes);   MvcMenu.RegisterMenuItems(typeof(MvcApplication)); }   What else is left to do? Oh, right, render! public static void ShowMenu(this TextWriter output) { var writer = new HtmlTextWriter(output);   renderHierarchy(writer, _MenuItems, null); }   public static void ShowBreadCrumb(this TextWriter output, Uri currentUri) { var writer = new HtmlTextWriter(output); string currentLink = "/" + currentUri.GetComponents(UriComponents.Path, UriFormat.Unescaped);   var menuItem = _MenuItems.FirstOrDefault(m => m.Link.Equals(currentLink, StringComparison.CurrentCultureIgnoreCase)); if (menuItem != null) { renderBreadCrumb(writer, _MenuItems, menuItem); } }   private static void renderBreadCrumb(HtmlTextWriter writer, List<MvcMenuItemAttribute> menuItems, MvcMenuItemAttribute current) { if (current == null) { return; } var parent = current.ParentItem; renderBreadCrumb(writer, menuItems, parent); writer.Write(current.MenuText); writer.Write(" / ");   }     static void renderHierarchy(HtmlTextWriter writer, List<MvcMenuItemAttribute> hierarchy, MvcMenuItemAttribute root) { if (!hierarchy.Any(i => i.ParentItem == root)) return;   writer.RenderBeginTag(HtmlTextWriterTag.Ul); foreach (var current in hierarchy.Where(element => element.ParentItem == root).OrderBy(i => i.Order)) { if (ItemFilter == null || ItemFilter(current)) {   writer.RenderBeginTag(HtmlTextWriterTag.Li); writer.AddAttribute(HtmlTextWriterAttribute.Href, current.Link); writer.AddAttribute(HtmlTextWriterAttribute.Alt, current.MenuText); writer.RenderBeginTag(HtmlTextWriterTag.A); writer.WriteEncodedText(current.MenuText); writer.RenderEndTag(); // link renderHierarchy(writer, hierarchy, current); writer.RenderEndTag(); // li } } writer.RenderEndTag(); // ul } The ShowMenu method renders the menu out to the provided TextWriter. In previous posts I've discussed my partiality to using well debugged, time test HtmlTextWriter to render HTML rather than writing out angled brackets by hand. In addition, writing out using the actual writer on the actual stream rather than generating string and byte intermediaries (yes, StringBuilder being no exception) disturbs me. To carry out the rendering of an hierarchical menu, the recursive renderHierarchy() is used. You may notice that an ItemFilter is called before rendering each item. I figured that at some point one might want to exclude certain items from the menu based on security role or context or something. That delegate is the hook for such future feature. To carry out rendering of a breadcrumb recursion is used again, this time simply to unwind the parent hierarchy from the leaf node, then rendering on the return from the recursion rather than as we go along deeper. I guess I was stuck in LISP that day.. recursion is fun though.   Now all that is left is some usage! Open your Site.Master or wherever you'd like to place a menu or breadcrumb, and plant one of these calls: <% MvcMenu.ShowBreadCrumb(this.Writer, Request.Url); %> to show a breadcrumb trail (notice lack of "=" after <% and the semicolon). <% MvcMenu.ShowMenu(Writer); %> to show the menu.   As mentioned before, the HTML output is nested <UL> <LI> tags, which should make it easy to style using abundant CSS to produce anything from static horizontal or vertical to dynamic drop-downs.   This has been quite a fun little implementation and I was pleased that the code size remained low. The main crux was figuring out how to pass parent information from the attribute to the hierarchy builder because attributes have restricted parameter types. Once I settled on that implementation, the rest falls into place quite easily.

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  • Insufficient permissions when calling flickr.auth.oauth.checkToken

    - by Designer 17
    This is a follow up on another question I had asked on stackoverflow a day or so ago. I'm working on trying to call flickr.people.getPhotos... but no matter what I do I keep getting this... jsonFlickrApi({"stat":"fail", "code":99, "message":"Insufficient permissions. Method requires read privileges; none granted."}); but if you were to look at my "Apps You're Using" page (on flickr) you'd see this. So, even though I've authorized the max permissions... flickr says I don't have any granted!? I even used flickr.auth.oauth.checkToken to double check that my access token was right, this was the value returned; jsonFlickrApi({"oauth":{"token":{"_content":"my-access-token"}, "perms":{"_content":"delete"}, "user":{"nsid":"my-user-nsid", "username":"designerseventeen", "fullname":"Designer Seventeen"}}, "stat":"ok"}) Here's how I'm attempting to call flickr.people.getPhotos... <?php // Attempt to call flickr.people.getPhotos $method = "flickr.people.getPhotos"; $format = 'json'; $nsid = 'my-user-nsid'; $sig_string = "{$api_secret}api_key{$api_key}format{$format}method{$method}user_id{$nsid}"; $api_sig = md5( $sig_string ); $flickr_call = "http://api.flickr.com/services/rest/?"; $url = "method=" . $method; $url .= "&api_key=" . $api_key; $url .= "&user_id=" . $nsid; $url .= "&format=" . $format; $url .= "&api_sig=" . $api_sig; $url = $flickr_call . $url; $results = file_get_contents( $url ); $rsp_arr = explode( '&',$results ); print "<pre>"; print_r($rsp_arr); print "</pre>"; I am officially stumped... and in need of help. Thanks!

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Imperative vs. LINQ Performance on WP7

    - by Bil Simser
    Jesse Liberty had a nice post presenting the concepts around imperative, LINQ and fluent programming to populate a listbox. Check out the post as it’s a great example of some foundational things every .NET programmer should know. I was more interested in what the IL code that would be generated from imperative vs. LINQ was like and what the performance numbers are and how they differ. The code at the instruction level is interesting but not surprising. The imperative example with it’s creating lists and loops weighs in at about 60 instructions. .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: .method private hidebysig instance void ImperativeMethod() cil managed 2: { 3: .maxstack 3 4: .locals init ( 5: [0] class [mscorlib]System.Collections.Generic.IEnumerable`1<int32> someData, 6: [1] class [mscorlib]System.Collections.Generic.List`1<int32> inLoop, 7: [2] int32 n, 8: [3] class [mscorlib]System.Collections.Generic.IEnumerator`1<int32> CS$5$0000, 9: [4] bool CS$4$0001) 10: L_0000: nop 11: L_0001: ldc.i4.1 12: L_0002: ldc.i4.s 50 13: L_0004: call class [mscorlib]System.Collections.Generic.IEnumerable`1<int32> [System.Core]System.Linq.Enumerable::Range(int32, int32) 14: L_0009: stloc.0 15: L_000a: newobj instance void [mscorlib]System.Collections.Generic.List`1<int32>::.ctor() 16: L_000f: stloc.1 17: L_0010: nop 18: L_0011: ldloc.0 19: L_0012: callvirt instance class [mscorlib]System.Collections.Generic.IEnumerator`1<!0> [mscorlib]System.Collections.Generic.IEnumerable`1<int32>::GetEnumerator() 20: L_0017: stloc.3 21: L_0018: br.s L_003a 22: L_001a: ldloc.3 23: L_001b: callvirt instance !0 [mscorlib]System.Collections.Generic.IEnumerator`1<int32>::get_Current() 24: L_0020: stloc.2 25: L_0021: nop 26: L_0022: ldloc.2 27: L_0023: ldc.i4.5 28: L_0024: cgt 29: L_0026: ldc.i4.0 30: L_0027: ceq 31: L_0029: stloc.s CS$4$0001 32: L_002b: ldloc.s CS$4$0001 33: L_002d: brtrue.s L_0039 34: L_002f: ldloc.1 35: L_0030: ldloc.2 36: L_0031: ldloc.2 37: L_0032: mul 38: L_0033: callvirt instance void [mscorlib]System.Collections.Generic.List`1<int32>::Add(!0) 39: L_0038: nop 40: L_0039: nop 41: L_003a: ldloc.3 42: L_003b: callvirt instance bool [mscorlib]System.Collections.IEnumerator::MoveNext() 43: L_0040: stloc.s CS$4$0001 44: L_0042: ldloc.s CS$4$0001 45: L_0044: brtrue.s L_001a 46: L_0046: leave.s L_005a 47: L_0048: ldloc.3 48: L_0049: ldnull 49: L_004a: ceq 50: L_004c: stloc.s CS$4$0001 51: L_004e: ldloc.s CS$4$0001 52: L_0050: brtrue.s L_0059 53: L_0052: ldloc.3 54: L_0053: callvirt instance void [mscorlib]System.IDisposable::Dispose() 55: L_0058: nop 56: L_0059: endfinally 57: L_005a: nop 58: L_005b: ldarg.0 59: L_005c: ldfld class [System.Windows]System.Windows.Controls.ListBox PerfTest.MainPage::LB1 60: L_0061: ldloc.1 61: L_0062: callvirt instance void [System.Windows]System.Windows.Controls.ItemsControl::set_ItemsSource(class [mscorlib]System.Collections.IEnumerable) 62: L_0067: nop 63: L_0068: ret 64: .try L_0018 to L_0048 finally handler L_0048 to L_005a 65: } 66:   67: Compare that to the IL generated for the LINQ version which has about half of the instructions and just gets the job done, no fluff. .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: .method private hidebysig instance void LINQMethod() cil managed 2: { 3: .maxstack 4 4: .locals init ( 5: [0] class [mscorlib]System.Collections.Generic.IEnumerable`1<int32> someData, 6: [1] class [mscorlib]System.Collections.Generic.IEnumerable`1<int32> queryResult) 7: L_0000: nop 8: L_0001: ldc.i4.1 9: L_0002: ldc.i4.s 50 10: L_0004: call class [mscorlib]System.Collections.Generic.IEnumerable`1<int32> [System.Core]System.Linq.Enumerable::Range(int32, int32) 11: L_0009: stloc.0 12: L_000a: ldloc.0 13: L_000b: ldsfld class [System.Core]System.Func`2<int32, bool> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate6 14: L_0010: brtrue.s L_0025 15: L_0012: ldnull 16: L_0013: ldftn bool PerfTest.MainPage::<LINQProgramming>b__4(int32) 17: L_0019: newobj instance void [System.Core]System.Func`2<int32, bool>::.ctor(object, native int) 18: L_001e: stsfld class [System.Core]System.Func`2<int32, bool> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate6 19: L_0023: br.s L_0025 20: L_0025: ldsfld class [System.Core]System.Func`2<int32, bool> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate6 21: L_002a: call class [mscorlib]System.Collections.Generic.IEnumerable`1<!!0> [System.Core]System.Linq.Enumerable::Where<int32>(class [mscorlib]System.Collections.Generic.IEnumerable`1<!!0>, class [System.Core]System.Func`2<!!0, bool>) 22: L_002f: ldsfld class [System.Core]System.Func`2<int32, int32> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate7 23: L_0034: brtrue.s L_0049 24: L_0036: ldnull 25: L_0037: ldftn int32 PerfTest.MainPage::<LINQProgramming>b__5(int32) 26: L_003d: newobj instance void [System.Core]System.Func`2<int32, int32>::.ctor(object, native int) 27: L_0042: stsfld class [System.Core]System.Func`2<int32, int32> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate7 28: L_0047: br.s L_0049 29: L_0049: ldsfld class [System.Core]System.Func`2<int32, int32> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate7 30: L_004e: call class [mscorlib]System.Collections.Generic.IEnumerable`1<!!1> [System.Core]System.Linq.Enumerable::Select<int32, int32>(class [mscorlib]System.Collections.Generic.IEnumerable`1<!!0>, class [System.Core]System.Func`2<!!0, !!1>) 31: L_0053: stloc.1 32: L_0054: ldarg.0 33: L_0055: ldfld class [System.Windows]System.Windows.Controls.ListBox PerfTest.MainPage::LB2 34: L_005a: ldloc.1 35: L_005b: callvirt instance void [System.Windows]System.Windows.Controls.ItemsControl::set_ItemsSource(class [mscorlib]System.Collections.IEnumerable) 36: L_0060: nop 37: L_0061: ret 38: } Again, not surprising here but a good indicator that you should consider using LINQ where possible. In fact if you have ReSharper installed you’ll see a squiggly (technical term) in the imperative code that says “Hey Dude, I can convert this to LINQ if you want to be c00L!” (or something like that, it’s the 2010 geek version of Clippy). What about the fluent version? As Jon correctly pointed out in the comments, when you compare the IL for the LINQ code and the IL for the fluent code it’s the same. LINQ and the fluent interface are just syntactical sugar so you decide what you’re most comfortable with. At the end of the day they’re both the same. Now onto the numbers. Again I expected the imperative version to be better performing than the LINQ version (before I saw the IL that was generated). Call it womanly instinct. A gut feel. Whatever. Some of the numbers are interesting though. For Jesse’s example of 50 items, the numbers were interesting. The imperative sample clocked in at 7ms while the LINQ version completed in 4. As the number of items went up, the elapsed time didn’t necessarily climb exponentially. At 500 items they were pretty much the same and the results were similar up to about 50,000 items. After that I tried 500,000 items where the gap widened but not by much (2.2 seconds for imperative, 2.3 for LINQ). It wasn’t until I tried 5,000,000 items where things were noticeable. Imperative filled the list in 20 seconds while LINQ took 8 seconds longer (although personally I wouldn’t suggest you put 5 million items in a list unless you want your users showing up at your door with torches and pitchforks). Here’s the table with the full results. Method/Items 50 500 5,000 50,000 500,000 5,000,000 Imperative 7ms 7ms 38ms 223ms 2230ms 20974ms LINQ/Fluent 4ms 6ms 41ms 240ms 2310ms 28731ms Like I said, at the end of the day it’s not a huge difference and you really don’t want your users waiting around for 30 seconds on a mobile device filling lists. In fact if Windows Phone 7 detects you’re taking more than 10 seconds to do any one thing, it considers the app hung and shuts it down. The results here are for Windows Phone 7 but frankly they're the same for desktop and web apps so feel free to apply it generally. From a programming perspective, choose what you like. Some LINQ statements can get pretty hairy so I usually fall back with my simple mind and write it imperatively. If you really want to impress your friends, write it old school then let ReSharper do the hard work for! Happy programming!

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  • How do I resolve not fully installed package (python3-setuptools)?

    - by user3737693
    I was trying to install python3-setuptools, and when i run $ sudo apt-get install python3-setuptools I get this error: Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 6 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Setting up python3-setuptools (0.6.34-0ubuntu1) ... Traceback (most recent call last): File "/usr/bin/py3compile", line 36, in <module> from debpython import files as dpf File "/usr/share/python3/debpython/files.py", line 25, in <module> from debpython.pydist import PUBLIC_DIR_RE File "/usr/share/python3/debpython/pydist.py", line 28, in <module> from debpython.tools import memoize File "/usr/share/python3/debpython/tools.py", line 25, in <module> from datetime import datetime ImportError: /usr/bin/datetime.so: undefined symbol: _Py_ZeroStruct dpkg: error processing python3-setuptools (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: python3-setuptools E: Sub-process /usr/bin/dpkg returned an error code (1) I tried apt-get clean, apt-get autoclean, apt-get remove python3-setuptools, dpkg --remove python3-setuptools, apt-get install -f, dpkg -P --force-remove-reinstreq, dpkg -P --force-all --force-remove-reinstreq and dpkg --purge, but none of them worked. Output of sudo dpkg -P --force-all --force-remove-reinstreq python3-setuptools (Reading database ... 225309 files and directories currently installed.) Removing python3-setuptools ... Traceback (most recent call last): File "/usr/bin/py3clean", line 32, in <module> from debpython import files as dpf File "/usr/share/python3/debpython/files.py", line 25, in <module> from debpython.pydist import PUBLIC_DIR_RE File "/usr/share/python3/debpython/pydist.py", line 28, in <module> from debpython.tools import memoize File "/usr/share/python3/debpython/tools.py", line 25, in <module> from datetime import datetime ImportError: /usr/bin/datetime.so: undefined symbol: _Py_ZeroStruct dpkg: error processing python3-setuptools (--purge): subprocess installed pre-removal script returned error exit status 1 Traceback (most recent call last): File "/usr/bin/py3compile", line 36, in <module> from debpython import files as dpf File "/usr/share/python3/debpython/files.py", line 25, in <module> from debpython.pydist import PUBLIC_DIR_RE File "/usr/share/python3/debpython/pydist.py", line 28, in <module> from debpython.tools import memoize File "/usr/share/python3/debpython/tools.py", line 25, in <module> from datetime import datetime ImportError: /usr/bin/datetime.so: undefined symbol: _Py_ZeroStruct dpkg: error while cleaning up: subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: python3-setuptools

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  • Big Data Accelerator

    - by Jean-Pierre Dijcks
    For everyone who does not regularly listen to earnings calls, Oracle's Q4 call was interesting (as it mostly is). One of the announcements in the call was the Big Data Accelerator from Oracle (Seeking Alpha link here - slightly tweaked for correctness shown below):  "The big data accelerator includes some of the standard open source software, HDFS, the file system and a number of other pieces, but also some Oracle components that we think can dramatically speed up the entire map-reduce process. And will be particularly attractive to Java programmers [...]. There are some interesting applications they do, ETL is one. Log processing is another. We're going to have a lot of those features, functions and pre-built applications in our big data accelerator."  Not much else we can say right now, more on this (and Big Data in general) at Openworld!

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  • top Tweets SOA Partner Community – May 2012

    - by JuergenKress
    Send your tweets @soacommunity #soacommunity and follow us at http://twitter.com/soacommunity SOA Community BPMN2.0 Oracle notations poster from eaiesb http://wp.me/p10C8u-pu Torsten WinterbergLook out for new Oracle #BPM edition coming up soon: The Oracle BPM Standard edtion! Great news for easy entry, small licence fees. Yes! Danilo Schmiedel Had a great chat with customer yesterday about #OracleBPM. Next step will be a 5day event combining modeling and implementation @soacommunity Frank Nimphius Still reading "Oracle Business Process Management Suite 11g Handbook". Excellent resource for a non-SOA but ADF guy like me ;-) Oracle New webcast: Maximize #Oracle #WebLogic Server ROI with Oracle #Enterprise #Manager 12c on May 2 at 10 am PT. Register http://bit.ly/JFUrR9 OTNArchBeat@OTNArchBeat BPM in Financial Services Industry | Sanjeev Sharma http://bit.ly/HCCxui JDeveloper & ADF BPEL 11.1.1.6 Certified for Prebuilt E-Business Suite 12.1.3 SOA Integrations http://dlvr.it/1V9SxR Oracle UPK & Tutor Collaborate Attendees: Visit the UPK demo pod, SIGS, and sessions: If you are attending Collaborate 2012 - Sun. http://bit.ly/J39z65 Heidi Buelow see #fmw track RT @demed: Are you going to #KSCOPE12 in San Antonio, June 24-28? http://kscope12.com/component/ seminar/seminarslist?topicsid=6 Use promo code Fusion for discount! Sabine Leitner #SIG #Middleware 15.05. Frankfurt #Oracle #DOAG Planung & Aufbau WebLogic Server #WLS http://bit.ly/HKsCWV @OracleWebLogic @soacommunity SOA Community MDS explorer by Red Samurai http://wp.me/p10C8u-pp Biemond &reg; Retrieve or set a HTTP header from Oracle BPEL: With Oracle SOA Suite 11g patch 12928372 you can finally retrie http://bit.ly/JejTHC Lucas Jellema Call for papers for UKOUG 2012 has opened: http://techandebs.ukoug.org /default.asp?p=9306 (deadline 1st of June) OTNArchBeat BPM API usage: List all BPM Processes for a user | Kavitha Srinivasan http://bit.ly/IJKVfj demed SOA, Cloud + Service Tech symposium (London, Sep 24-25) call for paper is open http://www.servicetechsymposium. com /call2012.php @techsymp #oraclesoa OracleBlogs Lessons learned configuring OER 11g Workflows http://ow.ly/1iMsKh OTNArchBeat Scripting WebLogic Admin Server Startup | Antony Reynolds http://bit.ly/IH5ciU orclateamsoa A-Team Blog #ateam: BPM API usage: List all BPM Processes for a user http://ow.ly/1iJADp Lucas Jellema Just blogged about our Live FMW Application Development show during OBUG 2012, next Tuesday 24th April in Maastricht: OracleBlogs OEG integration with OSB/OWSM - 11g http://ow.ly/1iKx7G SOA Community SOA Community Newsletter April 2012 http://wp.me/p10C8u-pl Frank DorstRT @whitehorsesnl: Whiteblog: BPM Process Spaces in Oracle Webcenter (Patch Set 5(http://bit.ly/Hxzh29) #soacommunity #bpm #oracle) David Shaffer The Advanced SOA suite training class next week in Redwood City is full! Learned a lot about accepting credit card payments. OTNArchBeat Running Built-In Test Simulator with SOA Suite Healthcare 11g in PS4 and PS5 | Shub Lahiri http://bit.ly/IgI8GN SOA Community Oracle Fusion Middleware Innovation Awards 2012, Call for Nominations #ofmaward #soa #bpm #soacommunity OTNArchBeat Updated SOA Documents now available in ITSO Reference Library http://bit.ly/I3Y6Sg Oracle Middleware Data Integrator & SOA - why 2 products better than one for integration? Webcast: Apr 24 10 AM PT http://bit.ly/IzmtKR Andrejus Baranovskis Red Samurai MDS Cleaner V2.0 http://fb.me/FxLVz82w SOA Community “@rluttikhuizen: Chapter 4 of SOA Made Simple book "Classification of Services" ready for collegial review” can #soacommunity get a preview? Xavier Verhaeghe #Gartner figures are out: #Oracle top in App Server market share (43.1%) and Relational #Database, too (48.8%) in 2011 Sabine Leitner WLS12c, Exa*, IDM, EM12c, DB @ Private, Public, Hybrid #Cloud Event 26.04. FFM #Oracle http://bit.ly/zcRuxi @OracleCloudZone @soacommunity Michel Schildmeijer@wlscommunity @MiddlewareMagic @OTNArchBeat @Oracle_Fusion Oracle WebLogic / SOA Suite 11g HACMP Cluster take-over http://lnkd.in/G78qMd Oracle Middleware Hear how ODI and SOA's unified approach are key to untangling your business. April 24 10AM PT http://bit.ly/IdcsUz #Oracle OTNArchBeat Using SAP Adapter with OSB 11g (PS3) | Shub Lahiri http://bit.ly/IswR9K SOA Community Integrating with Oracle Fusion Applications: Discovering Integration Artifacts https://blogs.oracle.com/governance /entry/integrating_with_oracle_fusion_ applications #soacommunity #oer #governance OracleBlogs Tuning B2B Server Engine Threads in SOA Suite 11g http://ow.ly/1iH5bx OracleBlogs Top Tweets SOA Partner Community April 2012 http://ow.ly/1iVHfA SOA Community Oracle SOA Suite 11g Database Growth Management http://wp.me/p10C8u-pi Sabine Leitner WLS12c,Exa*,IDM,EM12c, DB @ Private, Public, Hybrid #Cloud Event 24.04. München #Oracle http://bit.ly/zcRuxi @OracleCloudZone @soacommunity SOA Community Testing Business Rules by Mark Nelson http://redstack.wordpress.com/2012/ 04/18/testing-business-rules/ #soacommunity #soa #rules #oracle SOA CommunityTop Tweets SOA Partner Community - April 2012 http://wp.me/p10C8u-pn OTNArchBeat Webcast: Untangle Your Business with Oracle Unified SOA and Data Integration - April 24 http://bit.ly/IQexqT OTNArchBeat"Do more with SOA Integration: Best of Packt" contributors include @gschmutz, @llaszews, many others http://amzn.to/HVWwYt ServiceTechSymposium Symposium agenda page coming together - page launched today with keynotes, sessions to be added shortly. http://www.servicetechsymposium.com /agenda2012.php SOA Community Shipping Specialization plaques - congratulation #Fujitsu - request yours https://soacommunity.wordpress. com/2011/02/23/who-are-the-soa-experts-specialization-recognized-by-customers/ #soacommunity #OPN http://pic.twitter.com/YMRm2ion ServiceTechSymposium call for Presentations Submission Deadline Moved Up to May 21, 2012. Send your presentations submissions ASAP! ServiceTechSymposium Symposium Keynote by Vicente Navarro, European Space Agency, added to agenda: "SOA & Service-Orientation at the European Space Agency" SOA Community Running a large #soa project? Make sure you read - Oracle SOA Suite 11g Database Growth Management #soacommunity #opn SOA Community List all BPM Processes for a user by Yogesh l #bpm #oracle #soacommunity  For regular information on Oracle SOA Suite become a member in the SOA Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) Blog Twitter LinkedIn Mix Forum Technorati Tags: soacommunity, twitter,Oracle,SOA Community,Jürgen Kress,OPN,SOA,BPM

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  • Refactor This (Ugly Code)!

    - by Alois Kraus
    Ayende has put on his blog some ugly code to refactor. First and foremost it is nearly impossible to reason about other peoples code without knowing the driving forces behind the current code. It is certainly possible to make it much cleaner when potential sources of errors cannot happen in the first place due to good design. I can see what the intention of the code is but I do not know about every brittle detail if I am allowed to reorder things here and there to simplify things. So I decided to make it much simpler by identifying the different responsibilities of the methods and encapsulate it in different classes. The code we need to refactor seems to deal with a handler after a message has been sent to a message queue. The handler does complete the current transaction if there is any and does handle any errors happening there. If during the the completion of the transaction errors occur the transaction is at least disposed. We can enter the handler already in a faulty state where we try to deliver the complete event in any case and signal a failure event and try to resend the message again to the queue if it was not inside a transaction. All is decorated with many try/catch blocks, duplicated code and some state variables to route the program flow. It is hard to understand and difficult to reason about. In other words: This code is a mess and could be written by me if I was under pressure. Here comes to code we want to refactor:         private void HandleMessageCompletion(                                      Message message,                                      TransactionScope tx,                                      OpenedQueue messageQueue,                                      Exception exception,                                      Action<CurrentMessageInformation, Exception> messageCompleted,                                      Action<CurrentMessageInformation> beforeTransactionCommit)         {             var txDisposed = false;             if (exception == null)             {                 try                 {                     if (tx != null)                     {                         if (beforeTransactionCommit != null)                             beforeTransactionCommit(currentMessageInformation);                         tx.Complete();                         tx.Dispose();                         txDisposed = true;                     }                     try                     {                         if (messageCompleted != null)                             messageCompleted(currentMessageInformation, exception);                     }                     catch (Exception e)                     {                         Trace.TraceError("An error occured when raising the MessageCompleted event, the error will NOT affect the message processing"+ e);                     }                     return;                 }                 catch (Exception e)                 {                     Trace.TraceWarning("Failed to complete transaction, moving to error mode"+ e);                     exception = e;                 }             }             try             {                 if (txDisposed == false && tx != null)                 {                     Trace.TraceWarning("Disposing transaction in error mode");                     tx.Dispose();                 }             }             catch (Exception e)             {                 Trace.TraceWarning("Failed to dispose of transaction in error mode."+ e);             }             if (message == null)                 return;                 try             {                 if (messageCompleted != null)                     messageCompleted(currentMessageInformation, exception);             }             catch (Exception e)             {                 Trace.TraceError("An error occured when raising the MessageCompleted event, the error will NOT affect the message processing"+ e);             }               try             {                 var copy = MessageProcessingFailure;                 if (copy != null)                     copy(currentMessageInformation, exception);             }             catch (Exception moduleException)             {                 Trace.TraceError("Module failed to process message failure: " + exception.Message+                                              moduleException);             }               if (messageQueue.IsTransactional == false)// put the item back in the queue             {                 messageQueue.Send(message);             }         }     You can see quite some processing and handling going on there. Yes this looks like real world code one did put together to make things work and he does not trust his callbacks. I guess these are event handlers which are optional and the delegates were extracted from an event to call them back later when necessary.  Lets see what the author of this code did intend:          private void HandleMessageCompletion(             TransactionHandler transactionHandler,             MessageCompletionHandler handler,             CurrentMessageInformation messageInfo,             ErrorCollector errors             )         {               // commit current pending transaction             transactionHandler.CallHandlerAndCommit(messageInfo, errors);               // We have an error for a null message do not send completion event             if (messageInfo.CurrentMessage == null)                 return;               // Send completion event in any case regardless of errors             handler.OnMessageCompleted(messageInfo, errors);               // put message back if queue is not transactional             transactionHandler.ResendMessageOnError(messageInfo.CurrentMessage, errors);         }   I did not bother to write the intention here again since the code should be pretty self explaining by now. I have used comments to explain the still nontrivial procedure step by step revealing the real intention about all this complex program flow. The original complexity of the problem domain does not go away but by applying the techniques of SRP (Single Responsibility Principle) and some functional style but we can abstract the necessary complexity away in useful abstractions which make it much easier to reason about it. Since most of the method seems to deal with errors I thought it was a good idea to encapsulate the error state of our current message in an ErrorCollector object which stores all exceptions in a list along with a description what the error all was about in the exception itself. We can log it later or not depending on the log level or whatever. It is really just a simple list that encapsulates the current error state.          class ErrorCollector          {              List<Exception> _Errors = new List<Exception>();                public void Add(Exception ex, string description)              {                  ex.Data["Description"] = description;                  _Errors.Add(ex);              }                public Exception Last              {                  get                  {                      return _Errors.LastOrDefault();                  }              }                public bool HasError              {                  get                  {                      return _Errors.Count > 0;                  }              }          }   Since the error state is global we have two choices to store a reference in the other helper objects (TransactionHandler and MessageCompletionHandler)or pass it to the method calls when necessary. I did chose the latter one because a second argument does not hurt and makes it easier to reason about the overall state while the helper objects remain stateless and immutable which makes the helper objects much easier to understand and as a bonus thread safe as well. This does not mean that the stored member variables are stateless or thread safe as well but at least our helper classes are it. Most of the complexity is located the transaction handling I consider as a separate responsibility that I delegate to the TransactionHandler which does nothing if there is no transaction or Call the Before Commit Handler Commit Transaction Dispose Transaction if commit did throw In fact it has a second responsibility to resend the message if the transaction did fail. I did see a good fit there since it deals with transaction failures.          class TransactionHandler          {              TransactionScope _Tx;              Action<CurrentMessageInformation> _BeforeCommit;              OpenedQueue _MessageQueue;                public TransactionHandler(TransactionScope tx, Action<CurrentMessageInformation> beforeCommit, OpenedQueue messageQueue)              {                  _Tx = tx;                  _BeforeCommit = beforeCommit;                  _MessageQueue = messageQueue;              }                public void CallHandlerAndCommit(CurrentMessageInformation currentMessageInfo, ErrorCollector errors)              {                  if (_Tx != null && !errors.HasError)                  {                      try                      {                          if (_BeforeCommit != null)                          {                              _BeforeCommit(currentMessageInfo);                          }                            _Tx.Complete();                          _Tx.Dispose();                      }                      catch (Exception ex)                      {                          errors.Add(ex, "Failed to complete transaction, moving to error mode");                          Trace.TraceWarning("Disposing transaction in error mode");                          try                          {                              _Tx.Dispose();                          }                          catch (Exception ex2)                          {                              errors.Add(ex2, "Failed to dispose of transaction in error mode.");                          }                      }                  }              }                public void ResendMessageOnError(Message message, ErrorCollector errors)              {                  if (errors.HasError && !_MessageQueue.IsTransactional)                  {                      _MessageQueue.Send(message);                  }              }          } If we need to change the handling in the future we have a much easier time to reason about our application flow than before. After we did complete our transaction and called our callback we can call the completion handler which is the main purpose of the HandleMessageCompletion method after all. The responsiblity o the MessageCompletionHandler is to call the completion callback and the failure callback when some error has occurred.            class MessageCompletionHandler          {              Action<CurrentMessageInformation, Exception> _MessageCompletedHandler;              Action<CurrentMessageInformation, Exception> _MessageProcessingFailure;                public MessageCompletionHandler(Action<CurrentMessageInformation, Exception> messageCompletedHandler,                                              Action<CurrentMessageInformation, Exception> messageProcessingFailure)              {                  _MessageCompletedHandler = messageCompletedHandler;                  _MessageProcessingFailure = messageProcessingFailure;              }                  public void OnMessageCompleted(CurrentMessageInformation currentMessageInfo, ErrorCollector errors)              {                  try                  {                      if (_MessageCompletedHandler != null)                      {                          _MessageCompletedHandler(currentMessageInfo, errors.Last);                      }                  }                  catch (Exception ex)                  {                      errors.Add(ex, "An error occured when raising the MessageCompleted event, the error will NOT affect the message processing");                  }                    if (errors.HasError)                  {                      SignalFailedMessage(currentMessageInfo, errors);                  }              }                void SignalFailedMessage(CurrentMessageInformation currentMessageInfo, ErrorCollector errors)              {                  try                  {                      if (_MessageProcessingFailure != null)                          _MessageProcessingFailure(currentMessageInfo, errors.Last);                  }                  catch (Exception moduleException)                  {                      errors.Add(moduleException, "Module failed to process message failure");                  }              }            }   If for some reason I did screw up the logic and we need to call the completion handler from our Transaction handler we can simple add to the CallHandlerAndCommit method a third argument to the MessageCompletionHandler and we are fine again. If the logic becomes even more complex and we need to ensure that the completed event is triggered only once we have now one place the completion handler to capture the state. During this refactoring I simple put things together that belong together and came up with useful abstractions. If you look at the original argument list of the HandleMessageCompletion method I have put many things together:   Original Arguments New Arguments Encapsulate Message message CurrentMessageInformation messageInfo         Message message TransactionScope tx Action<CurrentMessageInformation> beforeTransactionCommit OpenedQueue messageQueue TransactionHandler transactionHandler        TransactionScope tx        OpenedQueue messageQueue        Action<CurrentMessageInformation> beforeTransactionCommit Exception exception,             ErrorCollector errors Action<CurrentMessageInformation, Exception> messageCompleted MessageCompletionHandler handler          Action<CurrentMessageInformation, Exception> messageCompleted          Action<CurrentMessageInformation, Exception> messageProcessingFailure The reason is simple: Put the things that have relationships together and you will find nearly automatically useful abstractions. I hope this makes sense to you. If you see a way to make it even more simple you can show Ayende your improved version as well.

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  • Subterranean IL: Filter exception handlers

    - by Simon Cooper
    Filter handlers are the second type of exception handler that aren't accessible from C#. Unlike the other handler types, which have defined conditions for when the handlers execute, filter lets you use custom logic to determine whether the handler should be run. However, similar to a catch block, the filter block does not get run if control flow exits the block without throwing an exception. Introducing filter blocks An example of a filter block in IL is the following: .try { // try block } filter { // filter block endfilter }{ // filter handler } or, in v1 syntax, TryStart: // try block TryEnd: FilterStart: // filter block HandlerStart: // filter handler HandlerEnd: .try TryStart to TryEnd filter FilterStart handler HandlerStart to HandlerEnd In the v1 syntax there is no end label specified for the filter block. This is because the filter block must come immediately before the filter handler; the end of the filter block is the start of the filter handler. The filter block indicates to the CLR whether the filter handler should be executed using a boolean value on the stack when the endfilter instruction is run; true/non-zero if it is to be executed, false/zero if it isn't. At the start of the filter block, and the corresponding filter handler, a reference to the exception thrown is pushed onto the stack as a raw object (you have to manually cast to System.Exception). The allowed IL inside a filter block is tightly controlled; you aren't allowed branches outside the block, rethrow instructions, and other exception handling clauses. You can, however, use call and callvirt instructions to call other methods. Filter block logic To demonstrate filter block logic, in this example I'm filtering on whether there's a particular key in the Data dictionary of the thrown exception: .try { // try block } filter { // Filter starts with exception object on stack // C# code: ((Exception)e).Data.Contains("MyExceptionDataKey") // only execute handler if Contains returns true castclass [mscorlib]System.Exception callvirt instance class [mscorlib]System.Collections.IDictionary [mscorlib]System.Exception::get_Data() ldstr "MyExceptionDataKey" callvirt instance bool [mscorlib]System.Collections.IDictionary::Contains(object) endfilter }{ // filter handler // Also starts off with exception object on stack callvirt instance string [mscorlib]System.Object::ToString() call void [mscorlib]System.Console::WriteLine(string) } Conclusion Filter exception handlers are another exception handler type that isn't accessible from C#, however, just like fault handlers, the behaviour can be replicated using a normal catch block: try { // try block } catch (Exception e) { if (!FilterLogic(e)) throw; // handler logic } So, it's not that great a loss, but it's still annoying that this functionality isn't directly accessible. Well, every feature starts off with minus 100 points, so it's understandable why something like this didn't make it into the C# compiler ahead of a different feature.

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  • Multicast delegates in c#

    - by Jalpesh P. Vadgama
    In yesterday’s post We learn about Delegates and how we can use delegates in C#. In today’s blog post we are going to learn about Multicast delegates. What is Multicast Delegates? As we all know we can assign methods as object to delegate and later on we can call that method with the help delegates. We can also assign more then methods to delegates that is called Multicast delegates. It’s provide functionality to execute more then method at a time. It’s maintain delegates as invocation list (linked list). Let’s understands that via a example. We are going to use yesterday’s example and then we will extend that code multicast delegates. Following code I have written to demonstrate the multicast delegates. using System; namespace Delegates { class Program { public delegate void CalculateNumber(int a, int b); static void Main(string[] args) { int a = 5; int b = 5; CalculateNumber addNumber = new CalculateNumber(AddNumber); CalculateNumber multiplyNumber = new CalculateNumber(MultiplyNumber); CalculateNumber multiCast = (CalculateNumber)Delegate.Combine (addNumber, multiplyNumber); multiCast.Invoke(a,b); Console.ReadLine(); } public static void AddNumber(int a, int b) { Console.WriteLine("Adding Number"); Console.WriteLine(5 + 6); } public static void MultiplyNumber(int a, int b) { Console.WriteLine("Multiply Number"); Console.WriteLine(5 + 6); } } } As you can see in the above code I have created two method one for adding two numbers and another for multiply two number. After that I have created two same CalculateNumber delegates addNumber and multiplyNumber then I have create a multicast delegates multiCast with combining two delegates. Now I want to call this both method so I have used Invoke method to call this delegates. As now our code is let’s run the application. Following is a output as expected. As you can we can execute multiple methods with multicast delegates the only thing you need to take care is that we need to type for both delegates. That’s it. Hope you like it. Stay tuned for more.. Till then happy programming.

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