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  • Architecture driven by users, or by actions/content?

    - by hugerth
    I have a question about designing MVC app architecture. Let's say our application has three main categories of views (items of type 1, items of type 2...). And we have three (or more in future) types of users - Admins, let's say Moderators and typical Users. And in the future there might be more of them. Admins have full access to app, Moderators can visit only 2/3 type of items, and Users can visit only basic type of items. Should I divide my controllers/views/whatever like this: Items "A", Items "B", Items "C", then make them 100% finished and at the end add access privileges? Pros: DRY option Cons Conditional expressions in views Or another options: Items "A" / Admin, Items "A" / Moderator / Items "B" Admin ...? Pros: Divided parts of application for specific user (is that pros?) Cons: A lot of repeated code I don't have great experience in planning such things so it would nice if you can give me some tips or links to learn something about it.

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  • how to stop enemies from moving to one point when lots of them are chasing one object [duplicate]

    - by BBgun
    This question already has an answer here: Is there a simple way to stop enemies standing in the same spot? 8 answers i am making a top down game which lots of enemies are chasing one guy. then,enemies would move to one point without any collision,they just overlay each other. so ,is there any simple way to make them feel more real? make them not overlay with each other? ================================= i have tried the solution using boundbox to check collision, but i still very puzzled about what to do with the collision. i have a bad solution.it doesn't work well. my solution in simple: foreach(around_enemy_arr in other) { vector a = normalize(self.positionvector - other.positionvector); self.move_vector = self.move_vector + a; } this can work,but when plenty of enemies come very close to each other,they would shake. i am sooooo confused. please help.

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  • Characteristics, what's the inverse of (x*(x+1))/2? [closed]

    - by Valmond
    In my game you can spend points to upgrade characteristics. Each characteristic has a formula like: A) out = in : for one point spent, one pont gained (you spend 1 point on Force so your force goes from 5 to 6) B) out = last level (starting at 1) : so the first point spent earns you 1 point, the next point spent earns you an additional 2 and so on (+3,+4,+5...) C) The inverse of B) : You need to spend 1 point to earn one, then you need to spend 2 to earn another one and so on. I have already found the formula for calculating the actual level of B when points spent = x : charac = (x*(x+1))/2 But I'd like to know what the "reverse" version of B) (usable for C) is, ie. if I have spent x points, how many have I earned if 1 spent gives 1, 1+2=3 gives 2, 1+2+3=6 gives 3 and so on. I know I can just calculate the numbers but I'd like to have the formula because its neater and so that I can stick it in an excel sheet for example... Thanks! ps. I think I have nailed it down to something like charac = sqrt( x*m +k) but then I'm stuck doing number guessing for k and m and I feel I might be wrong anyway as I get close but never hits the spot.

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  • VMware vSphere cluster design for site redundancy

    - by Stefan Radovanovici
    I have a question about the best design for site redudancy when using vSphere clusters. A bit of background info about our situation first though. We are a medium-sized company with two main offices, located in different countries. Our networks are linked by a Layer2 150Mbps leased line which is currently underused. We have a variety of services running for internal use within the company, some on physycal servers and some on existing vSphere clusters. In our department we also run several services (almost all running under various forms of Linux) like NTP, Syslog, jump servers, monitoring servers and so on. We have now the requirement that those servers need to be redundant within each location (which they are not at the moment) and also site redudant (which they are to some extent, the servers are duplicated in the 2nd location with configurations kept in sync via various methods at the application layer). There is no SAN available for us, at least not something that we can use at the moment. Cost is also an issue. While we do have some budget available for this, we can't afford to buy SANs for both locations for example. I looked at the VSA feature and it seems that this could be something for us but I am unsure how to solve the site-redudancy requirement. At the moment for testing purposes I am setting up in a lab a vSphere 5 with VSA on two ESXi hosts. I am currently using the Essentials Plus kit with VSA license, which allows me to build a VSA cluster on up to 3 hosts, together with a vCenter license to manage them. The hosts each have two dual-port network cards and two 600GB drives, running in Raid1. Hardware-wise this will be enough for us to run the all the services we need as VMs and will provide redundandcy within the site. At the moment I see only two option to have site redundancy: build an identical VSA cluter in the second location and keep the various services sync'ed at application layer (database sync, rsync and so on). simply move one of the hosts from the existing cluster to the second location, basically having the VSA cluster span the 150Mbps link between the sites. I would very much prefer the second option but I am unsure how well it'll work, if it can work at all. Technically it should, we can span the needed VLANs across the leased line and have them available in the second location. The advantage would be that we don't need to worry at all about sync'ing databases and the like. But I have the feeling that the bandwidth will not be enough, I have no way of knowing how much traffic will the VSA cluster generate between the hosts. I realize that this will most likely depend on the individual usage of the VMs but still, I have no idea how VSA replicates data between the ESXi hosts. Are these my only options or can my goals be achieved in some other way ? Is there perhaps a way to have some sort of "cold stand by" cluster in the second location where the VMs would be sync'ed once per night from the main location ? The idea is that in case the first site becomes unavailable, we would be able to bring all those VMs online there. We would be ok with the data being 1 day old. Any answers are appreciated. Best regards, Stefan

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  • Taking the data mapper approach in Zend Framework

    - by Seeker
    Let's assume the following tables setup for a Zend Framework app. user (id) groups (id) groups_users (id, user_id, group_id, join_date) I took the Data Mapper approach to models which basically gives me: Model_User, Model_UsersMapper, Model_DbTable_Users Model_Group, Model_GroupsMapper, Model_DbTable_Groups Model_GroupUser, Model_GroupsUsersMapper, Model_DbTable_GroupsUsers (for holding the relationships which can be seen as aentities; notice the "join_date" property) I'm defining the _referenceMap in Model_DbTable_GroupsUsers: protected $_referenceMap = array ( 'User' => array ( 'columns' => array('user_id'), 'refTableClass' => 'Model_DbTable_Users', 'refColumns' => array('id') ), 'App' => array ( 'columns' => array('group_id'), 'refTableClass' => 'Model_DbTable_Groups', 'refColumns' => array('id') ) ); I'm having these design problems in mind: 1) The Model_Group only mirrors the fields in the groups table. How can I return a collection of groups a user is a member of and also the date the user joined that group for every group? If I just added the property to the domain object, then I'd have to let the group mapper know about it, wouldn't I? 2) Let's say I need to fetch the groups a user belongs to. Where should I put this logic? Model_UsersMapper or Model_GroupsUsersMapper? I also want to make use of the referencing map (dependent tables) mechanism and probably use findManyToManyRowset or findDependentRowset, something like: $result = $this->getDbTable()->find($userId); $row = $result->current(); $groups = $row->findManyToManyRowset( 'Model_DbTable_Groups', 'Model_DbTable_GroupsUsers' ); This would produce two queries when I could have just written it in a single query. I will place this in the Model_GroupsUsersMapper class. An enhancement would be to add a getGroups method to the Model_User domain object which lazily loads the groups when needed by calling the appropriate method in the data mapper, which begs for the second question. Should I allow the domain object know about the data mapper?

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  • Naming convention for non-virtual and abstract methods

    - by eagle
    I frequently find myself creating classes which use this form (A): abstract class Animal { public void Walk() { // TODO: do something before walking // custom logic implemented by each subclass WalkInternal(); // TODO: do something after walking } protected abstract void WalkInternal(); } class Dog : Animal { protected override void WalkInternal() { // TODO: walk with 4 legs } } class Bird : Animal { protected override void WalkInternal() { // TODO: walk with 2 legs } } Rather than this form (B): abstract class Animal { public abstract void Walk(); } class Dog : Animal { public override void Walk() { // TODO: do something before walking // custom logic implemented by each subclass // TODO: walk with 4 legs // TODO: do something after walking } } class Bird : Animal { public override void Walk() { // TODO: do something before walking // custom logic implemented by each subclass // TODO: walk with 2 legs // TODO: do something after walking } } As you can see, the nice thing about form A is that every time you implement a subclass, you don't need to remember to include the initialization and finalization logic. This is much less error prone than form B. What's a standard convention for naming these methods? I like naming the public method Walk since then I can call Dog.Walk() which looks better than something like Dog.WalkExternal(). However, I don't like my solution of adding the suffix "Internal" for the protected method. I'm looking for a more standardized name. Btw, is there a name for this design pattern?

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  • HTML Submit button vs AJAX based Post (ASP.NET MVC)

    - by Graham
    I'm after some design advice. I'm working on an application with a fellow developer. I'm from the Webforms world and he's done a lot with jQuery and AJAX stuff. We're collaborating on a new ASP.MVC 1.0 app. He's done some pretty amazing stuff that I'm just getting my head around, and used some 3rd party tools etc. for datagrids etc. but... He rarely uses Submit buttons whereas I use them most of the time. He uses a button but then attaches Javascript to it that calls an MVC action which returns a JSON object. He then parses the object to update the datagrid. I'm not sure how he deals with server-side validation - I think he adds a message property to the JSON object. A sample scenario would be to "Save" a new record that then gets added to the gridview. The user doesn't see a postback as such, so he uses jQuery to disable the UI whilst the controller action is running. TBH, it looks pretty cool. However, the way I'd do it would be to use a Submit button to postback, let the ModelBinder populate a typed model class, parse that in my controller Action method, update the model (and apply any validation against the model), update it with the new record, then send it back to be rendered by the View. Unlike him, I don't return a JSON object, I let the View (and datagrid) bind to the new model data. Both solutions "work" but we're obviously taking the application down different paths so one of us has to re-work our code... and we don't mind whose has to be done. What I'd prefer though is that we adopt the "industry-standard" way of doing this. I'm unsure as to whether my WebForms background is influencing the fact that his way just "doesn't feel right", in that a "submit" is meant to submit data to the server. Any advice at all please - many thanks.

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  • Conditional column values in NSTableView?

    - by velocityb0y
    I have an NSTableView that binds via an NSArrayController to an NSMutableArray. What's in the array are derived classes; the first few columns of the table are bound to properties that exist on the base class. That all works fine. Where I'm running into problem is a column that should only be populated if the row maps to one specific subclass. The property that column is meant to display only exists in that subclass, since it makes no sense in terms of the base class. The user will know, from the first two columns, why the third column's cell is populated/editable or not. The binding on the third column's value is on arrangedObjects, with a model path of something like "foo.name" where foo is the property on the subclass. However, this doesn't work, as the other subclasses in the hierarchy are not key-value compliant for foo. It seems like my only choice is to have foo be a property on the base class so everybody responds to it, but this clutters up the interfaces of the model objects. Has anyone come up with a clean design for this situation? It can't be uncommon (I'm a relative newcomer to Cocoa and I'm just learning the ins and outs of bindings.)

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  • dynamical binding or switch/case?

    - by kingkai
    A scene like this: I've different of objects do the similar operation as respective func() implements. There're 2 kinds of solution for func_manager() to call func() according to different objects Solution 1: Use virtual function character specified in c++. func_manager works differently accroding to different object point pass in. class Object{ virtual void func() = 0; } class Object_A : public Object{ void func() {}; } class Object_B : public Object{ void func() {}; } void func_manager(Object* a) { a->func(); } Solution 2: Use plain switch/case. func_manager works differently accroding to different type pass in typedef _type_t { TYPE_A, TYPE_B }type_t; void func_by_a() { // do as func() in Object_A } void func_by_b() { // do as func() in Object_A } void func_manager(type_t type) { switch(type){ case TYPE_A: func_by_a(); break; case TYPE_B: func_by_b(); default: break; } } My Question are 2: 1. at the view point of DESIGN PATTERN, which one is better? 2. at the view point of RUNTIME EFFCIENCE, which one is better? Especailly as the kinds of Object increases, may be up to 10-15 total, which one's overhead oversteps the other? I don't know how switch/case implements innerly, just a bunch of if/else? Thanks very much!

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  • Applying the Decorator Pattern to Forms

    - by devoured elysium
    I am trying to apply the Decorator Design Pattern to the following situation: I have 3 different kind of forms: Green, Yellow, Red. Now, each of those forms can have different set of attributes. They can have a minimize box disabled, a maximized box disabled and they can be always on top. I tried to model this the following way: Form <---------------------------------------FormDecorator /\ /\ |---------|-----------| |----------------------|-----------------| GreenForm YellowForm RedForm MinimizeButtonDisabled MaximizedButtonDisabled AlwaysOnTop Here is my GreenForm code: public class GreenForm : Form { public GreenForm() { this.BackColor = Color.GreenYellow; } public override sealed Color BackColor { get { return base.BackColor; } set { base.BackColor = value; } } } FormDecorator: public abstract class FormDecorator : Form { private Form _decoratorForm; protected FormDecorator(Form decoratorForm) { this._decoratorForm = decoratorForm; } } and finally NoMaximizeDecorator: public class NoMaximizeDecorator : FormDecorator { public NoMaximizeDecorator(Form decoratorForm) : base(decoratorForm) { this.MaximizeBox = false; } } So here is the running code: static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(CreateForm()); } static Form CreateForm() { Form form = new GreenForm(); form = new NoMaximizeDecorator(form); form = new NoMinimizeDecorator(form); return form; } The problem is that I get a form that isn't green and that still allows me to maximize it. It is only taking in consideration the NoMinimizeDecorator form. I do comprehend why this happens but I'm having trouble understanding how to make this work with this Pattern. I know probably there are better ways of achieving what I want. I made this example as an attempt to apply the Decorator Pattern to something. Maybe this wasn't the best pattern I could have used(if one, at all) to this kind of scenario. Is there any other pattern more suitable than the Decorator to accomplish this? Am I doing something wrong when trying to implement the Decorator Pattern? Thanks

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  • How to properly implement the Strategy pattern in a web MVC framework?

    - by jboxer
    In my Django app, I have a model (lets call it Foo) with a field called "type". I'd like to use Foo.type to indicate what type the specific instance of Foo is (possible choices are "Number", "Date", "Single Line of Text", "Multiple Lines of Text", and a few others). There are two things I'd like the "type" field to end up affecting; the way a value is converted from its normal type to text (for example, in "Date", it may be str(the_date.isoformat())), and the way a value is converted from text to the specified type (in "Date", it may be datetime.date.fromtimestamp(the_text)). To me, this seems like the Strategy pattern (I may be completely wrong, and feel free to correct me if I am). My question is, what's the proper way to code this in a web MVC framework? In a client-side app, I'd create a Type class with abstract methods "serialize()" and "unserialize()", override those methods in subclasses of Type (such as NumberType and DateType), and dynamically set the "type" field of a newly-instantiated Foo to the appropriate Type subclass at runtime. In a web framework, it's not quite as straightforward for me. Right now, the way that makes the most sense is to define Foo.type as a Small Integer field and define a limited set of choices (0 = "Number", 1 = "Date", 2 = "Single Line of Text", etc.) in the code. Then, when a Foo object is instantiated, use a Factory method to look at the value of the instance's "type" field and plug in the correct Type subclass (as described in the paragraph above). Foo would also have serialize() and unserialize() methods, which would delegate directly to the plugged-in Type subclass. How does this design sound? I've never run into this issue before, so I'd really like to know if other people have, and how they've solved it.

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  • Structuring the UI code of a single-page EXTjs Web app using Rails?

    - by Daniel Beardsley
    I’m in the process of creating a large single-page web-app using ext-js for the UI components with Rails on the backend. I’ve come to good solutions for transferring data using Whorm gem and Rails support of RESTful Resources. What I haven’t come to a conclusion on is how to structure the UI and business logic aspects of the application. I’ve had a look at a few options, including Netzke but haven’t seen anything that I really think fits my needs. How should a web-application that uses ext-js components, layouts, and controls in the browser and Rails on the server best implement UI component re-use, good organization, and maintainability while maintaining a flexible layout design. Specifically I’m looking for best-practice suggestions for structuring the code that creates and configures UI components (many UI config options will be based on user data) Should EXT classes be extended in static JS for often re-used customizations and then instantiated with various configuration options by generated JS within html partials? Should partials create javascript blocks that instantiate EXT components? Should partials call helpers that return ruby hashes for EXT component config which is then dumped to Json? Something else entirely? There are many options and I'd love to hear from people who've been down this road and found some methodology that worked for them.

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  • Communication with different social networks, strategy pattern?

    - by bclaessens
    Hi For the last few days I've been thinking how I can solve the following programming problem and find the ideal, flexible programming structure. (note: I'm using Flash as my platform technology but that shouldn't matter since I'm just looking for the ideal design pattern). Our Flash website has multiple situations in which it has to communicate with different social networks (Facebook, Netlog and Skyrock). Now, the communication strategy doesn't have to change multiple times over one "run". The strategy should be picked once (at launch time) for that session. The real problem is the way the communication works between each social network and our website. Some networks force us to ask for a token, others force us to use a webservice, yet another forces us to set up its communication through javascript. The problem becomes more complicated when our website has to run in each network's canvas. Which results in even more (different) ways of communicating. To sum up, our website has to work in the following cases: standalone on the campaign website url (user chooses their favourite network) communicate with netlog OR communicate with facebook OR communicate with skyrock run in a netlog canvas and log in automatically (website checks for netlog parameters) run in a facebook canvas and log in automatically (website checks for facebook params) run in a skyrock canvas and log in automatically (website checks for skyrock params) As you can see, our website needs 6 different ways to communicate with a social network. To be honest, the actual significant difference between all communication strategies is the way they have to connect to their individual network (as stated above in my example). Posting an image, make a comment, ... is the same whether it runs standalone or in the canvas url. WARNING: posting an image, posting a comment DOES differ from network to network. Should I use the strategy pattern and make 6 different communication strategies or is there a better way? An example would be great but isn't required ;) Thanks in advance

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  • Zend Framework Application: module dependencies

    - by takeshin
    How do you handle dependencies between modules in Zend Framework to create reusable, drop-in modules? E.g. I have Newsletter module, which allows users to subscribe, providing e-mail address. Next, I plan to add Blog module, which allows to subscribe to posts by e-mail (it obviously duplicates some functionality of the newsletter, but the e-mails addresses are stored in User model). Next one is the Forum module, with the same subscribe to post functionality. But I want to have ability to use these modules independent to each one, i.e. application with newsletter alone, newsletter with blog, comibnation two or three modules at once. This is pretty common, e.g. the same story with search feature. I want to have search module, with options to search in all data, blog data or forum data if available. Is there any design pattern for this? Do I have to add some moduleExists($moduleMame), or provide some interface or abstract classes, some base controller pattern, similar for each module?

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  • Effective communication in a component-based system

    - by Tesserex
    Yes, this is another question about my game engine, which is coming along very nicely, with much thanks to you guys. So, if you watched the video (or didn't), the objects in the game are composed of various components for things like position, sprites, movement, collision, sounds, health, etc. I have several message types defined for "tell" type communication between entities and components, but this only goes so far. There are plenty of times when I just need to ask for something, for example an entity's position. There are dozens of lines in my code that look like this: SomeComponent comp = (SomeComponent)entity.GetComponent(typeof(SomeComponent)); if (comp != null) comp.GetSomething(); I know this is very ugly, and I know that casting smells of improper OO design. But as complex as things are, there doesn't seem to be a better way. I could of course "hard-code" my component types and just have SomeComponent comp = entity.GetSomeComponent(); but that seems like a cop-out, and a bad one. I literally JUST REALIZED, while writing this, after having my code this way for months with no solution, that a generic will help me. SomeComponent comp = entity.GetComponent<SomeComponent>(); Amazing how that works. Anyway, this is still only a semantic improvement. My questions remain. Is this actually that bad? What's a better alternative?

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  • Multiple leaf methods problem in composite pattern

    - by Ondrej Slinták
    At work, we are developing an PHP application that would be later re-programmed into Java. With some basic knowledge of Java, we are trying to design everything to be easily re-written, without any headaches. Interesting problem came out when we tried to implement composite pattern with huge number of methods in leafs. What are we trying to achieve (not using interfaces, it's just an example): class Composite { ... } class LeafOne { public function Foo( ); public function Moo( ); } class LeafTwo { public function Bar( ); public function Baz( ); } $c = new Composite( Array( new LeafOne( ), new LeafTwo( ) ) ); // will call method Foo in all classes in composite that contain this method $c->Foo( ); It seems like pretty much classic Composite pattern, but problem is that we will have quite many leaf classes and each of them might have ~5 methods (of which few might be different than others). One of our solutions, which seems to be the best one so far and might actually work, is using __call magic method to call methods in leafs. Unfortunately, we don't know if there is an equivalent of it in Java. So the actual question is: Is there a better solution for this, using code that would be eventually easily re-coded into Java? Or do you recommend any other solution? Perhaps there's some different, better pattern I could use here. In case there's something unclear, just ask and I'll edit this post.

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  • Writing a synchronized thread-safety wrapper for NavigableMap

    - by polygenelubricants
    java.util.Collections currently provide the following utility methods for creating synchronized wrapper for various collection interfaces: synchronizedCollection(Collection<T> c) synchronizedList(List<T> list) synchronizedMap(Map<K,V> m) synchronizedSet(Set<T> s) synchronizedSortedMap(SortedMap<K,V> m) synchronizedSortedSet(SortedSet<T> s) Analogously, it also has 6 unmodifiedXXX overloads. The glaring omission here are the utility methods for NavigableMap<K,V>. It's true that it extends SortedMap, but so does SortedSet extends Set, and Set extends Collection, and Collections have dedicated utility methods for SortedSet and Set. Presumably NavigableMap is a useful abstraction, or else it wouldn't have been there in the first place, and yet there are no utility methods for it. So the questions are: Is there a specific reason why Collections doesn't provide utility methods for NavigableMap? How would you write your own synchronized wrapper for NavigableMap? Glancing at the source code for OpenJDK version of Collections.java seems to suggest that this is just a "mechanical" process Is it true that in general you can add synchronized thread-safetiness feature like this? If it's such a mechanical process, can it be automated? (Eclipse plug-in, etc) Is this code repetition necessary, or could it have been avoided by a different OOP design pattern?

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  • How to face observable object containing an observable field

    - by iseek
    Hello, I need a hint concerning MVC and Observer-Pattern. For example a model contains the classes "Address" and "Person". The Address class contains the fields street:String, zipcode:String, location:String. Whereas the Person class contains the fields name:String, firstName:String, address:Address. My approach so far looks something like this: Both, Address and Person are observable. If one of their setters is being called, I validate whether the current value and new value differ. Only in this case an update event is fired. The event contains the source, the name of the changed field, the old and the new value. The class for the view contains text fields to display and edit the information of a person: name, firstname, street, zipcode, location. It knows the Person model and is an subscribed observer for the person. So it gets the update events from the person object. My questions concerns the address field from type Address in the person class, since an address is observable on its own. If the view gets an update event from person when a new address has been set, I can update all of the address related fields in the view. But what if a field of the address changes? Should the view also register for update events from the address? Any hints about common design approaches would be appreciated. Greetings.

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  • where are the frameworks for creating libraries?

    - by fayer
    whenever i create a php library (not a framework) i tend to reinvent everything everytime. "where to put configuration options" "which design pattern to use here" "how should all the classes extend each other" and so on... then i think, isn't there a good library framework to use anywhere? it's like a framework for a web application (symfony, cakephp...) but instead of creating a web application, this framework will help coder to create a library, providing all the standard structure and classes (observer pattern, dependency injection etc). i think that will be the next major thing if not available right now. in this way there will be a standard to follow when creating libraries, or else, it's like a djungle when everyone creates their own structure, and a lot of coders just code without thinking of reusability etc. there isn't any framework for creating libraries at the moment? if not, don't u agree with me that this is the way to do it, with a library framework? cause i am really throwing a lot of time (weeks!) just thinking about how to organize things, both in code and file level, when i should just start to code the logic. share your thoughts!

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  • How can I get my business objects layer to use the management layer in their methods?

    - by Tom Pickles
    I have a solution in VS2010 with several projects, each making up a layer within my application. I have business entities which are currently objects with no methods, and I have a management layer which references the business entities layer in it's project. I now think I have designed my application poorly and would like to move methods from helper classes (which are in another layer) into methods I'll create within the business entities themselves. For example I have a VirtualMachine object, which uses a helper class to call a Reboot() method on it which passes the request to the management layer. The static manager class talks to an API that reboots the VM. I want to move the Reboot() method into the VirtualMachine object, but I will need to reference the management layer: public void Reboot() { VMManager.Reboot(this.Name); } So if I add a reference to my management project in my entities project, I get the circular dependency error, which is how it should be. How can I sort this situation out? Do I need to an yet another layer between the entity layer and the management layer? Or, should I just forget it and leave it as it is. The application works ok now, but I am concerned my design isn't particularly OOP centric and I would like to correct this.

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  • Console Application Structure

    - by Paul Fox
    I've written several .Net Console Applications over the past 6 months and we have many more throughout different projects in our organization. I generally stick to the same standard format/structure for my Console Applications. Unfortunately, many of our console applications do not. I have been looking into ways of standardizing the structure of these Console Applications. I would also like to provide a framework for the basic structure of a Console Application and provide easy access to standard ways of handling things such as argument passing, logging, etc. Can anyone suggest Best Practices for addressing these concerns? I have been reading this MSDN article on Console Applications in .Net which suggests a Design Pattern for Console Apps. The example uses a Template Method pattern to handle some of the concerns I listed earlier. Two negatives of using this approach are listed in the article. Ending up with twice as many classes Having many simple, similar classes Can anyone suggest better, or more standard, ways of handling this? What about listing additional negatives with this approach?

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  • Structuring iPhone/iPad application views

    - by Mark
    I have an idea about an application that I want to build and Im new to iPhone/iPad development (but not new to development in other languages/frameworks such as .NET and Java). I want to layout some views on the screen so that they animate (slide in) from different directions into their places. The question is about the strucuture of the application, if I have say 4 rectanglular areas on the screen that contain business data, such as contacts (name, photo, etc...) and they all take up different widths of the screen (say the first contact takes up one row of the screen, but the next 2 take up half the width of the next row each, and so on). Should I create a custom view for the different sized contact views, (i.e. LargeCustomView and SmallCustomView, and any other special type that I make) or should it all be one type, say, CustomerDetailsView which could be stretched to fit at design time? Also, if there were, say, 3 different instances of the same custom view on the one screen, are there 3 instances of the view controller also? Im a little confused about powering the data behind a view, can someone shed some light on this for me? Do I just set the properties (say an instance variable ContactForView) on the view controller for each instance? Thanks for any help you can give Cheers, Mark

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  • Enterprise Service Bus (ESB): Important architectural piece to a SOA or is it just vendor hype?

    Is an Enterprise Service Bus (ESB) an important architectural piece to a Service-Oriented Architecture (SOA), or is it just vendor hype in order to sell a particular product such as SOA-in-a-box? According to IBM.com, an ESB is a flexible connectivity infrastructure for integrating applications and services; it offers a flexible and manageable approach to service-oriented architecture implementation. With this being said, it is my personal belief that ESBs are an important architectural piece to any SOA. Additionally, generic design patterns have been created around the integration of web services in to ESB regardless of any vendor. ESB design patterns, according to Philip Hartman, can be classified in to the following categories: Interaction Patterns: Enable service interaction points to send and/or receive messages from the bus Mediation Patterns: Enable the altering of message exchanges Deployment Patterns: Support solution deployment into a federated infrastructure Examples of Interaction Patterns: One-Way Message Synchronous Interaction Asynchronous Interaction Asynchronous Interaction with Timeout Asynchronous Interaction with a Notification Timer One Request, Multiple Responses One Request, One of Two Possible Responses One Request, a Mandatory Response, and an Optional Response Partial Processing Multiple Application Interactions Benefits of the Mediation Pattern: Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently Design an intermediary to decouple many peers Promote the many-to-many relationships between interacting peers to “full object status” Examples of Interaction Patterns: Global ESB: Services share a single namespace and all service providers are visible to every service requester across an entire network Directly Connected ESB: Global service registry that enables independent ESB installations to be visible Brokered ESB: Bridges services that are reluctant to expose requesters or providers to ESBs in other domains Federated ESB: Service consumers and providers connect to the master or to a dependent ESB to access services throughout the network References: Mediator Design Pattern. (2011). Retrieved 2011, from SourceMaking.com: http://sourcemaking.com/design_patterns/mediator Hartman, P. (2006, 24 1). ESB Patterns that "Click". Retrieved 2011, from The Art and Science of Being an IT Architect: http://artsciita.blogspot.com/2006/01/esb-patterns-that-click.html IBM. (2011). WebSphere DataPower XC10 Appliance Version 2.0. Retrieved 2011, from IBM.com: http://publib.boulder.ibm.com/infocenter/wdpxc/v2r0/index.jsp?topic=%2Fcom.ibm.websphere.help.glossary.doc%2Ftopics%2Fglossary.html Oracle. (2005). 12 Interaction Patterns. Retrieved 2011, from Oracle® BPEL Process Manager Developer's Guide: http://docs.oracle.com/cd/B31017_01/integrate.1013/b28981/interact.htm#BABHHEHD

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  • Database design - alternatives for Entity Attribute Value (EAV)

    - by Bob
    Hi, see http://stackoverflow.com/questions/695752/product-table-many-kinds-of-product-each-product-has-many-parameters for similar topic. My question: i want to design a database, that will be used for a production facility of different types of products where each product has its own (number of) parameters. because i want the serial numbers to be in one tabel for overview purposes i have a problem with these different paraeters . One solution could be EAV, but it has its downsides, certainly because we have +- 5 products with every product +- 20.000 serial numbers (records). it looks a bit overkill to me... I just don't know how one could design a database so that you have an attribute in a mastertable that says: 'hey, you could find details of this record in THAT detail-table". 'in a way that you qould easely query the results) currenty i am using Visual Basic & Acces 2007. but i'm going to Visual Basic & MySQL. thanks for your help. Bob

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