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  • Replacing text with apostrophe text via sed in applescript

    - by bob stinton
    I have an applescript to find and replace a number of strings. I ran in the problem of having a replacement string which contained & some time ago, but could get around it by putting \& in the replacement property list. However an apostrophe seems to be far more annoying. Using a single apostrophe just gets ignored (replacement doesn't contain it), using \' gives a syntax error (Expected “"” but found unknown token.) and using \' gets ignored again. (You can keep doing that btw, even number gets ignored uneven gets syntax error) I tried replacing the apostrophe in the actual sed command with double quotes (sed "s…" instead of sed 's…'), which works in the command line, but gives a syntax error in the script (Expected end of line, etc. but found identifier.) The single quotes mess with the shell, the double quotes with applescript. I also tried '\'' as was suggested here and '"'"' from here. Basic script to get the type of errors: set findList to "Thats.nice" set replaceList to "That's nice" set fileName to "Thats.nice.whatever" set resultFile to do shell script "echo " & fileName & " | sed 's/" & findList & "/" & replaceList & " /'"

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  • Stuck in a loop

    - by Luke
    while (true) { //read in the file StreamReader convert = new StreamReader("../../convert.txt"); //define variables string line = convert.ReadLine(); double conversion; int numberIn; double conversionFactor; //ask for the conversion information Console.WriteLine("Enter the conversion in the form (Amount, Convert from, Convert to)"); String inputMeasurement = Console.ReadLine(); string[] inputMeasurementArray = inputMeasurement.Split(','); //loop through the lines looking for a match while (line != null) { string[] fileMeasurementArray = line.Split(','); if (fileMeasurementArray[0] == inputMeasurementArray[1]) { if (fileMeasurementArray[1] == inputMeasurementArray[2]) { Console.WriteLine("The conversion factor for {0} to {1} is {2}", inputMeasurementArray[1], inputMeasurementArray[2], fileMeasurementArray[2]); //convert to int numberIn = Convert.ToInt32(inputMeasurementArray[0]); conversionFactor = Convert.ToDouble(fileMeasurementArray[2]); conversion = (numberIn * conversionFactor); Console.WriteLine("{0} {1} is {2} {3} \n", inputMeasurementArray[0], inputMeasurementArray[1], conversion, inputMeasurementArray[2]); break; } } else { Console.WriteLine("Please enter two valid conversion types \n"); break; } line = convert.ReadLine(); } } The file consists of the following: ounce,gram,28.0 pound,ounce,16.0 pound,kilogram,0.454 pint,litre,0.568 inch,centimetre,2.5 mile,inch,63360.0 The user will input something like 6,ounce,gram The idea is that it finds the correct line by checking if the first and second words in the file are the same as the second and third the user enters. The problem is that if it checks the first line and it fails the if statement, if goes through to the else statement and stops. I am trying to find a way where it will stop after the it finds the correct line but not until. If someone types in a value that isn't in the file, then it should show an error.

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  • How to store and locate multiple interface types within a Delphi TInterfaceList

    - by Brian Frost
    Hi, I'm storing small interfaces from a range of objects into a single TInterfaceList 'store' with the intention of offering list of specific interface types to the end user, so each interface will expose a 'GetName' function but all other methods are unique to that interface type. For example here are two interfaces: IBase = interface //---------------------------------------- function GetName : string; //---------------------------------------- end; IMeasureTemperature = interface(IBase) //------------------------------------ function MeasureTemperature : double; //---------------------------------------- end; IMeasureHumidity = interface(IBase) //---------------------------------------- function MeasureHumidity: double; //---------------------------------------- end; I put several of these interfaces into a single TInterfaceList and then I'd like to scan the list for a specific interface type (e.g. 'IMeasureTemperature') building another list of pointers to the objects exporting those interfaces. I wish to make no assumptions about the locations of those objects, some may export more than one type of interface. I know I could do this with a class hierarchy using something like: If FList[I] is TMeasureTemperature then .. but I'd like to do something simliar with an interface type, Is this possible?

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  • Javascript: click and dblclick deliver different parentNodes on same html. Why?

    - by user1658206
    currently I work on an very small wysiwyg editor based on jquery. I dont care about IE oder Chrome, just Firefox. My problem is to find if the selection is in a link for to get the value of the href attribute if is set. With click the node of the link is found, with double click always the body. It is in designMode. My event-handler for click and dblclick. The vars current_selection, current_node, iframe and container are global. selection_handler:function() { current_selection = iframe.getSelection(); current_node = current_selection.anchorNode; if(current_node.nodeName == "#text") { current_node = current_node.parentNode; } $('#log').text(current_node.nodeName); }, The log shows mit for example 'body', when I click in unformated text. When I add a link with execCommand('createLink',...) the log shows 'A'. That works. When I mark the linked word with 2 click from start to end, the log shows 'A'. But with double click I always get 'body'. So I can't get the href attribute. The handler is defined in the init: init:function(options) { ... iframe = $('#wysiwyg-'+container.attr('id'))[0].contentWindow; iframe.addEventListener('dblclick',methods.selection_handler,false); iframe.addEventListener('click',methods.selection_handler,false); ... } Has somebody an idea what is wrong?

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  • ccfollow actions in cocos2d

    - by Srinivas
    ccfollow actions is following my projectile correctly. when, double tap recognised. see the below code. were am mistaken. here is my code:- - (void)update:(ccTime)dt { if (numTaps==1 ) { [self runAction:[CCFollow actionWithTarget:nextProjectile worldBoundary:CGRectMake(0,0,1050,350)]]; } } - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { numTaps = [[touches anyObject] tapCount]; printf("Tapcount : %d",numTaps); if (numTaps ==1) { nextProjectile = [[CCSprite spriteWithFile:@"Weapon.png"] retain]; nextProjectile.position = ccp(nextprojectile .contentSize.width/2+65, nextprojectile.contentSize.height/2+70); [nextProjectile runAction:[CCSequence actions: [here's my nextprojectile actions],nil]]; } } after seen the above code. a question raised by you. why am mentioning the ccfollow action in if condition. answer is here, ordinarily, am mention in update function it will not works, when i set this if condition it works after double tap recognised. how to rectify this issue? any help would be highly appreciated.

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  • Using an embedded DB (SQLite / SQL Compact) for Message Passing within an app?

    - by wk1989
    Hello, Just out of curiosity, for applications that have a fairly complicated module tree, would something like sqlite/sql compact edition work well for message passing? So if I have modules containing data such as: \SubsystemA\SubSubSysB\ModuleB\ModuleDataC, \SubSystemB\SubSubSystemC\ModuleA\ModuleDataX Using traditional message passing/routing, you have to go through intermediate modules in order to pass a message to ModuleB to request say ModuleDataC. Instead of doing that, if we we simply store "\SubsystemA\SubSubSysB\ModuleB\ModuleDataC" in a sqlite database, getting that data is as simple as a sql query and needs no routing and passing stuff around. Has anyone done this before? Even if you haven't, do you foresee any issues & performance impact? The only concern I have right now would be the passing of custom types, e.g. if ModuleDataC is a custom data structure or a pointer, I'll need some way of storing the data structure into the DB or storing the pointer into the DB. Thanks, JW EDIT One usage case I haven't thought about is when you want to send a message from ModuleA to ModuleB to get ModuleB to do something rather than just getting/setting data. Is it possible to do this using an embedded DB? I believe callback from the DB would be needed, how feasible is this?

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  • Passing C++ object to C++ code through Python?

    - by cornail
    Hi all, I have written some physics simulation code in C++ and parsing the input text files is a bottleneck of it. As one of the input parameters, the user has to specify a math function which will be evaluated many times at run-time. The C++ code has some pre-defined function classes for this (they are actually quite complex on the math side) and some limited parsing capability but I am not satisfied with this construction at all. What I need is that both the algorithm and the function evaluation remain speedy, so it is advantageous to keep them both as compiled code (and preferrably, the math functions as C++ function objects). However I thought of glueing the whole simulation together with Python: the user could specify the input parameters in a Python script, while also implementing storage, visualization of the results (matplotlib) and GUI, too, in Python. I know that most of the time, exposing C++ classes can be done, e.g. with SWIG but I still have a question concerning the parsing of the user defined math function in Python: Is it possible to somehow to construct a C++ function object in Python and pass it to the C++ algorithm? E.g. when I call f = WrappedCPPGaussianFunctionClass(sigma=0.5) WrappedCPPAlgorithm(f) in Python, it would return a pointer to a C++ object which would then be passed to a C++ routine requiring such a pointer, or something similar... (don't ask me about memory management in this case, though :S) The point is that no callback should be made to Python code in the algorithm. Later I would like to extend this example to also do some simple expression parsing on the Python side, such as sum or product of functions, and return some compound, parse-tree like C++ object but let's stay at the basics for now. Sorry for the long post and thx for the suggestions in advance.

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  • c++ programming- Tryin to get a number within an array that is twice the average

    - by max
    i have been assigned to set up an array with points. I am told to get the maximum value, average, nd within this same array, if any point in the array is twice the average, i should cout an "outlier." So far i have gotten the average and maximum numbers in the array. but i am unable to set the programme to cout the outlier. Instead it gives me a multiple of the average. pls help! here is the programme; int main() { const int max = 10; int ary[max]={4, 32, 9, 7, 14, 12, 13, 17, 19, 18}; int i,maxv; double out,sum=0; double av; maxv= ary[0]; for(i=0; i } cout<<"maximum value: "< for(i=0; i sum = sum + ary[i]; av = sum / max; } cout<<"average: "< out = av * 2; if(ary[i]out) { cout<<"outlier: "< return 0; }

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  • Int - number too large. How to get program to fail?

    - by Dave
    Hi Problem: How do you get a program to fail if a number goes beyond the bounds of its type? This code below gives the wrong answer for sum of primes under 2 million as I'd used an int instead of a long. [TestMethod] public void CalculateTheSumOfPrimesBelow2million() { int result = PrimeTester.calculateTheSumOfPrimesBelow(2000000); // 2million Assert.AreEqual(1, result); // 1,179,908,154 .. this was what I got with an int... // correct answer was 142,913,828,922 with a long } public static class PrimeTester { public static int calculateTheSumOfPrimesBelow(int maxPrimeBelow) { // we know 2 is a prime number int sumOfPrimes = 2; int currentNumberBeingTested = 3; while (currentNumberBeingTested < maxPrimeBelow) { double squareRootOfNumberBeingTested = (double)Math.Sqrt(currentNumberBeingTested); bool isPrime = true; for (int i = 2; i <= squareRootOfNumberBeingTested; i++) { if (currentNumberBeingTested % i == 0) { isPrime = false; break; } } if (isPrime) sumOfPrimes += currentNumberBeingTested; currentNumberBeingTested += 2; // as we don't want to test even numbers } return sumOfPrimes; } }

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  • C++ private inheritance and static members/types

    - by WearyMonkey
    I am trying to stop a class from being able to convert its 'this' pointer into a pointer of one of its interfaces. I do this by using private inheritance via a middle proxy class. The problem is that I find private inheritance makes all public static members and types of the base class inaccessible to all classes under the inheriting class in the hierarchy. class Base { public: enum Enum { value }; }; class Middle : private Base { }; class Child : public Middle { public: void Method() { Base::Enum e = Base::value; // doesn't compile BAD! Base* base = this; // doesn't compile GOOD! } }; I've tried this in both VS2008 (the required version) and VS2010, neither work. Can anyone think of a workaround? Or a different approach to stopping the conversion? Also I am curios of the behavior, is it just a side effect of the compiler implementation, or is it by design? If by design, then why? I always thought of private inheritance to mean that nobody knows Middle inherits from Base. However, the exhibited behavior implies private inheritance means a lot more than that, in-fact Child has less access to Base than any namespace not in the class hierarchy!

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  • C++, using one byte to store two variables

    - by 2di
    Hi All I am working on representation of the chess board, and I am planning to store it in 32 bytes array, where each byte will be used to store two pieces. (That way only 4 bits are needed per piece) Doing it in that way, results in a overhead for accessing particular index of the board. Do you think that, this code can be optimised or completely different method of accessing indexes can be used? c++ char getPosition(unsigned char* c, int index){ //moving pointer c+=(index>>1); //odd number if (index & 1){ //taking right part return *c & 0xF; }else { //taking left part return *c>>4; } } void setValue(unsigned char* board, char value, int index){ //moving pointer board+=(index>>1); //odd number if (index & 1){ //replace right part //save left value only 4 bits *board = (*board & 0xF0) + value; }else { //replacing left part *board = (*board & 0xF) + (value<<4); } } int main() { char* c = (char*)malloc(32); for (int i = 0; i < 64 ; i++){ setValue((unsigned char*)c, i % 8,i); } for (int i = 0; i < 64 ; i++){ cout<<(int)getPosition((unsigned char*)c, i)<<" "; if (((i+1) % 8 == 0) && (i > 0)){ cout<<endl; } } return 0; } I am equally interested in your opinions regarding chess representations, and optimisation of the method above, as a stand alone problem. Thanks a lot

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  • OpenGL Pixel Format Attributes (NSOpenGLPixelFormatAttibutes) explanation?

    - by nacho4d
    Hi, I am not new to OpenGL, but not an expert. Many tutorials teach how to draw, 3D, 2D, projections, orthogonal, etc, but How about setting a the view? (NSOpenGLView in Cocoa, Macs). For example I have this: - (id) initWithFrame: (NSRect) frame { GLuint attribs[] = { //PF: PixelAttibutes NSOpenGLPFANoRecovery, NSOpenGLPFAWindow, NSOpenGLPFAAccelerated, NSOpenGLPFADoubleBuffer, NSOpenGLPFAColorSize, 24, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFADepthSize, 24, NSOpenGLPFAStencilSize, 8, NSOpenGLPFAAccumSize, 0, 0 }; NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs]; return self = [super initWithFrame:frame pixelFormat: [fmt autorelease]]; } And I don't understand very well their usage, specially when combining them. For example: If I want my view to be capable of full screen should I write NSOpenGLPFAFullScreen only ? or both? (by capable I mean not always in full screen) Regarding Double Buffer, what is this exactly? (Below: Apple's definition) If present, this attribute indicates that only double-buffered pixel formats are considered. Otherwise, only single-buffered pixel formats are considered Regarding Color: if NSOpenGLPFAColorSize is 24 and NSOpenGLPFAColorSize is 8 then it means that alpha and RGB components are treated differently? what happen if I set the former to 32 and the later to 0? Etc, etc,In general how do I learn to set my view from scratch? Thanks in advance. Ignacio.

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  • Templates, Function Pointers and C++0x

    - by user328543
    One of my personal experiments to understand some of the C++0x features: I'm trying to pass a function pointer to a template function to execute. Eventually the execution is supposed to happen in a different thread. But with all the different types of functions, I can't get the templates to work. #include `<functional`> int foo(void) {return 2;} class bar { public: int operator() (void) {return 4;}; int something(int a) {return a;}; }; template <class C> int func(C&& c) { //typedef typename std::result_of< C() >::type result_type; typedef typename std::conditional< std::is_pointer< C >::value, std::result_of< C() >::type, std::conditional< std::is_object< C >::value, std::result_of< typename C::operator() >::type, void> >::type result_type; result_type result = c(); return result; } int main(int argc, char* argv[]) { // call with a function pointer func(foo); // call with a member function bar b; func(b); // call with a bind expression func(std::bind(&bar::something, b, 42)); // call with a lambda expression func( [](void)->int {return 12;} ); return 0; } The result_of template alone doesn't seem to be able to find the operator() in class bar and the clunky conditional I created doesn't compile. Any ideas? Will I have additional problems with const functions?

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  • SQL Duplicates Issue

    - by jeff
    I have two tables : Product and ProductRateDetail. The parent table is Product. I have duplicate records in the product table which need to be unique. There are entries in the ProductRateDetail table which correspond to duplicate records in the product table. Somehow I need to update the ProductRateDetail table to match the original (older) ID from the Product table and then remove the duplicates from the product table. I would do this manually but there are 100's of records. I.e. something like UPDATE tbl_productRateDetail SET productID = (originalID from tbl_product) then something like DELETE from tbl_product WHERE duplicate ID and only delete the recently added ID data example: (sorry can't work out this formatting thing) select * from dbo.Product where ProductCode = '10003' tbl_product ProductID ProductTypeID ProductDescription ProductCode ProductSize 365 1 BEND DOUBLE FLANGED 10003 80mmX90deg 1354 1 BEND DOUBLE FLANGED 10003 80mmX90deg SELECT * FROM [MSTS2].[dbo].[ProductRateDetail] WHERE ProductID in (365,1354) tbl_productratedetail ProductRateDetailID ProductRateID ProductID UnitRate 365 1 365 16.87 1032 5 365 16.87 2187 10 365 16.87 2689 11 365 16.87 3191 12 365 16.87 7354 21 1354 21.30 7917 22 1354 21.30 8480 23 1354 21.30 9328 25 1354 21.30 9890 26 1354 21.30 10452 27 1354 21.30 Please help!

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  • Cannot make a static reference to the non-static type MyRunnable

    - by kaiwii ho
    Here is the whole code : import java.util.ArrayList; public class Test{ ThreadLocal<ArrayList<E>>arraylist=new ThreadLocal<ArrayList<E>>(){ @Override protected ArrayList<E> initialValue() { // TODO Auto-generated method stub //return super.initialValue(); ArrayList<E>arraylist=new ArrayList<E>(); for(int i=0;i<=20;i++) arraylist.add((E) new Integer(i)); return arraylist; } }; class MyRunnable implements Runnable{ private Test mytest; public MyRunnable(Test test){ mytest=test; // TODO Auto-generated constructor stub } @Override public void run() { System.out.println("before"+mytest.arraylist.toString()); ArrayList<E>myarraylist=(ArrayList<E>) mytest.arraylist.get(); myarraylist.add((E) new Double(Math.random())); mytest.arraylist.set(myarraylist); System.out.println("after"+mytest.arraylist.toString()); } // TODO Auto-generated method stub } public static void main(String[] args){ Test test=new Test<Double>(); System.out.println(test.arraylist.toString()); new Thread(new MyRunnable(test)).start(); new Thread(new MyRunnable(test)).start(); System.out.println(arraylist.toString()); } } my questions are: 1\ why the new Thread(new MyRunnable(test)).start(); cause the error: Cannot make a static reference to the non-static type MyRunnable ? 2\ what is the static reference refer to right here? thx in advanced

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  • android populating gridivew from a url string

    - by user1685991
    I am building an android application in which i am trying to read data from a url and want to display the data in a gridview. But i have some problem or dont understand to how to display the array list on grdiview. Here is my code for reading data from php url ArrayList<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>(); //http post try{ HttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost("http://sml.com.pk/a/smldb.php"); httppost.setEntity(new UrlEncodedFormEntity(nameValuePairs)); HttpResponse response = httpclient.execute(httppost); HttpEntity entity = response.getEntity(); is = entity.getContent(); }catch(Exception e){ Log.e("log_tag", "Error in http connection"+e.toString()); } //convert response to string try{ BufferedReader reader = new BufferedReader(new InputStreamReader(is,"iso-8859-1"),8); sb = new StringBuilder(); sb.append(reader.readLine() + "\n"); String line="0"; while ((line = reader.readLine()) != null) { sb.append(line + "\n"); } is.close(); result=sb.toString(); }catch(Exception e){ Log.e("log_tag", "Error converting result "+e.toString()); } //paring data double des; double value; try{ jArray = new JSONArray(result); JSONObject json_data=null; for(int i=0;i<jArray.length();i++){ json_data = jArray.getJSONObject(i); LAT=json_data.getDouble("TITLE"); LANG=json_data.getDouble("A"); } } catch(JSONException e1){ Toast.makeText(getBaseContext(), "No Vehicles Found" ,Toast.LENGTH_LONG).show(); } catch (ParseException e1) { e1.printStackTrace(); } Here TITLE and A are my two columns of DB Table and i want to display them on gridview please any one help me to do this according to my current code. Here is my live url for data string http://sml.com.pk/a/smldb.php

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  • Syntax for finding structs in multisets - C++

    - by Sarah
    I can't seem to figure out the syntax for finding structs in containers. I have a multiset of Event structs. I'm trying to find one of these structs by searching on its key. I get the compiler error commented below. struct Event { public: bool operator < ( const Event & rhs ) const { return ( time < rhs.time ); } bool operator > ( const Event & rhs ) const { return ( time > rhs.time ); } bool operator == ( const Event & rhs ) const { return ( time == rhs.time ); } double time; int eventID; int hostID; int s; }; typedef std::multiset< Event, std::less< Event > > EventPQ; EventPQ currentEvents; double oldRecTime = 20.0; EventPQ::iterator ceItr = currentEvents.find( EventPQ::key_type( oldRecTime ) ); // no matching function call I've tried a few permutations to no avail. I thought defining the conditional equality operator was going to be enough.

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  • Can I control object creation using MEF?

    - by Akash
    I need to add some extension points to our existing code, and I've been looking at MEF as a possible solution. We have an IRandomNumberGenerator interface, with a default implementation (ConcreteRNG) that we would like to be swappable. This sounds like an ideal scenario for MEF, but I've been having problems with the way we instantiate the random number generators. Our current code looks like: public class Consumer { private List<IRandomNumberGenerator> generators; private List<double> seeds; public Consumer() { generators = new List<IRandomNumberGenerator>(); seeds = new List<double>(new[] {1.0, 2.0, 3.0}); foreach(var seed in seeds) { generators.Add(new ConcreteRNG(seed); } } } In other words, the consumer is responsible for instantiating the RNGs it needs, including providing the seed that each instance requires. What I'd like to do is to have the concrete RNG implementation discovered and instantiated by MEF (using the DirectoryCatalog). I'm not sure how to achieve this. I could expose a Generators property and mark it as an [Import], but how do I provide the required seeds? Is there some other approach I am missing?

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  • crash when using stl vector at instead of operator[]

    - by Jamie Cook
    I have a method as follows (from a class than implements TBB task interface - not currently multithreading though) My problem is that two ways of accessing a vector are causing quite different behaviour - one works and the other causes the entire program to bomb out quite spectacularly (this is a plugin and normally a crash will be caught by the host - but this one takes out the host program as well! As I said quite spectacular) void PtBranchAndBoundIterationOriginRunner::runOrigin(int origin, int time) const // NOTE: const method { BOOST_FOREACH(int accessMode, m_props->GetAccessModes()) { // get a const reference to appropriate vector from member variable // map<int, vector<double>> m_rowTotalsByAccessMode; const vector<double>& rowTotalsForAccessMode = m_rowTotalsByAccessMode.find(accessMode)->second; if (origin != 129) continue; // Additional debug constrain: I know that the vector only has one non-zero element at index 129 m_job->Write("size: " + ToString(rowTotalsForAccessMode.size())); try { // check for early return... i.e. nothing to do for this origin if (!rowTotalsForAccessMode[origin]) continue; // <- this works if (!rowTotalsForAccessMode.at(origin)) continue; // <- this crashes } catch (...) { m_job->Write("Caught an exception"); // but its not an exception } // do some other stuff } } I hate not putting in well defined questions but at the moment my best phrasing is : "WTF?" I'm compiling this with Intel C++ 11.0.074 [IA-32] using Microsoft (R) Visual Studio Version 9.0.21022.8 and my implementation of vector has const_reference operator[](size_type _Pos) const { // subscript nonmutable sequence #if _HAS_ITERATOR_DEBUGGING if (size() <= _Pos) { _DEBUG_ERROR("vector subscript out of range"); _SCL_SECURE_OUT_OF_RANGE; } #endif /* _HAS_ITERATOR_DEBUGGING */ _SCL_SECURE_VALIDATE_RANGE(_Pos < size()); return (*(_Myfirst + _Pos)); } (Iterator debugging is off - I'm pretty sure) and const_reference at(size_type _Pos) const { // subscript nonmutable sequence with checking if (size() <= _Pos) _Xran(); return (*(begin() + _Pos)); } So the only difference I can see is that at calls begin instead of simply using _Myfirst - but how could that possibly be causing such a huge difference in behaviour?

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  • Iphone -- maintaining a list of strings and a corresponding typedef enum

    - by William Jockusch
    Suppose I have the following: typedef enum functionType {ln, sin, sqrt} functionType; NSArray *functions = [NSArray arrayWithObjects: @"ln", @"sin", @"sqrt", nil]; Suppose further that *functions will not change at runtime. Question -- is there any way to set up a single structure which updates both of these? So that I only have to keep track of one list, instead of two. To explain what is going on -- the idea is that string input from the user will be stored in a variable of type functionType. Later on, I will have code like this: double valueOfFunction: (functionType) function withInput: (double) input switch (function) { case ln: return ln(input); case sin: return sin(input); case sqrt: return sqrt(input); //etc . . . could grow to include a lot of functions. } And valueOfFunction needs to be fast. So I don't want to be doing string comparisons there.

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  • Detect modification of variable at runtime in C/C++

    - by YuppieNetworking
    Hello, I am developing a library in C++ where users/programmer will extend a class BaseClass that has a method initArray. This method should be implemented by the user/programmer and it should normally initialize all elements of the array m_arr. Here is a snipplet, modified to this example: class BaseClass { public: BaseClass(int n) { m_arr = new double[n]; size = n; }; virtual ~BaseClass(); int size; double* m_arr; virtual int initArray(); }; Sometimes, the user/programmer implements a initArray that does not initialize some elements of m_arr. What I would like is to create a function in my library that checks if initArray did initialize all elements of m_arr. This function should be called by a sanity-check rutine at runtime. My question: is it possible to detect changes on this array? I can only think of initializing the array with some invalid values (like NaN or Inf), call initArray and check that all values have changed. Thanks for your ideas, David

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  • How to detect iPhone movement in space using accelerometer ?

    - by super_tomtom
    Hi ! I am trying to make an application that would detect what kind of shape you made with your iPhone using accelerometer. As an example, if you draw a circle with your hand holding the iPhone, the app would be able to redraw it on the screen. This could also work with squares, or even more complicated shapes. The only example of application I've seen doing such a thing is AirPaint (http://vimeo.com/2276713), but it doesn't seems to be able to do it in real time. My first try is to apply a low-pass filter on the X and Y parameters from the accelerometer, and to make a pointer move toward these values, proportionally to the size of the screen. But this is clearly not enought, I have a very low accuracy, and if I shake the device it also makes the pointer move... Any ideas about that ? Do you think accelerometer data is enought to do it ? Or should I consider using other data, such as the compass ? Thanks in advance !

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  • C# specifying generic delegate type param at runtime

    - by smerlin
    following setup, i have several generic functions, and i need to choose the type and the function identified by two strings at runtime. my first try looked like this: public static class FOOBAR { public delegate void MyDelegateType(int param); public static void foo<T>(int param){...} public static void bar<T>(int param){...} public static void someMethod(string methodstr, string typestr) { MyDelegateType mydel; Type mytype; switch(typestr) { case "int": mytype = typeof(int); break; case "double": mytype = typeof(double); break; default: throw new InvalidTypeException(typestr); } switch(methodstr) { case "foo": mydel = foo<mytype>; //error break; case "bar": mydel = bar<mytype>; //error break; default: throw new InvalidTypeException(methodstr); } for(int i=0; i<1000; ++i) mydel(i); } } since this didnt work, i nested those switchs (a methodstr switch inside the typestr switch or viceversa), but that solution is really ugly and unmaintainable. The number of types is pretty much fixed, but the number of functions like foo or bar will increase by high numbers, so i dont want nested switchs. So how can i make this working without using nested switchs ?

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  • Why do I get "request for member in something not a struct or union" from this code?

    - by pyroxene
    I'm trying to teach myself C by coding up a linked list. I'm new to pointers and memory management and I'm getting a bit confused. I have this code: /* Remove a node from the list and rejiggle the pointers */ void rm_node(struct node **listP, int index) { struct node *prev; struct node *n = *listP; if (index == 0) { *listP = *listP->next; free(n); return; } for (index; index > 0; index--) { n = n->next; if (index == 2) { prev = n; } } prev->next = n->next; free(n); } to remove an element from the list. If I want to remove the first node, I still need some way of referring to the list, which is why the listP arg is a double pointer, so it can point to the first element of the list and allow me to free the node that used to be the head. However, when I try to dereference listP to access the pointer to the next node, the compiler tells me error: request for member ‘next’ in something not a structure or union . What am I doing wrong here? I think I might be hopelessly mixed up..?

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  • sIFR multiple calls don't work :(

    - by roxane
    Hello ! I'm trying to use sIFR on my menu and on my headers... but only one call works... the others that I put after never appear :(... Can somebody help me ? Note : I'm using the r436 and below is my code ... var segoe = { src: 'pathto/segoe.swf', ratios: [7, 1.58, 8, 1.49, 10, 1.5, 11, 1.45, 16, 1.46, 21, 1.44, 22, 1.41, 27, 1.42, 30, 1.41, 32, 1.4, 35, 1.41, 36, 1.4, 38, 1.39, 41, 1.4, 58, 1.39, 65, 1.38, 66, 1.39, 102, 1.38, 104, 1.37, 106, 1.38, 107, 1.37, 108, 1.38, 109, 1.37, 110, 1.38, 112, 1.37, 114, 1.38, 120, 1.37, 121, 1.38, 1.37] }; sIFR.activate(segoe); sIFR.replace(segoe, { selector: '#header ul li a span.title', css: ['.sIFR-root { text-align: center; font-size:13px; letter-spacing:2; font-weight: bold; text-transform:uppercase; cursor: pointer; color:#FFFFFF; background-color:#0C2C39; margin:0 3px; }'], wmode: 'transparent' }); sIFR.replace(segoe, { selector: 'h1', css: ['.sIFR-root { text-align: center; font-size:13px; letter-spacing:2; font-weight: bold; text-transform:uppercase; cursor: pointer; color:#000; background-color:#fff; margin:0 3px; }'] });

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