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  • Integrate Google Maps API into an iPhone app

    - by Corey Floyd
    Update: iPhone SDk 3.0 now addresses the question here, however the NDA prevents any in depth discussion. Log in to the iPhone Dev Center if you need more info. Ok, I have to admit I'm a little lost here. I am fairly comfortable with Cocoa, but am having trouble picking up the bit of javascript needed to solve this problem. I am trying to send a request to Google for a reverse geo code. I have looked over the Google documentation I have viewed here: http://code.google.com/apis/maps/documentation/index.html http://code.google.com/apis/maps/documentation/geocoding/ Even after a rough reading, I am missing a basic concept: How do I talk to google? In some examples, they show a url being sent to google (which seems easy enough), but in others they show javascript. It seems for reverse geocoding, the request might be be harder than sending the url with some parameters (but I hope I am wrong). Can someone point me to the correct way to make a request? (In objective-C, so I can wrap my head around it)

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  • Nexus One & Windows XP USB Driver

    - by Stefan
    I've been unable to get my Nexus One working as a development phone on Windows XP. I've got the driver (revision 3 for N1 support), I've got it installed according to the official installation guide, and the phone appears in the Device Manager just as the guide says it should. However, adb still can't find the phone. 'adb devices', for example, returns no active devices. Am I forgetting some basic step? One thing I've noticed is that the driver is labeled in Windows as version 2 released November, 2009 (I need version 3 from January 2010 for N1 support). However, I've never had version 2 installed. I've used the SDK to download version 3 several times - even deleted it and redownloaded it. I've uninstalled/reinstalled the version 3 driver multiple times. It still says version 2. Is this the problem, or this something completely unrelated? Note: The phone is working as a dev phone on Ubuntu, so I know the phone/cable/etc. are good. It's either my fault or the driver's.

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  • How to pass a reference to a JS function as an argument to an ExternalInterface call?

    - by Ryan Wilson
    Summary I want to be able to call a JavaScript function from a Flex app using ExternalInterface and pass a reference to a different JavaScript function as an argument. Base Example Given the following JavaScript: function foo(callback) { // ... do some stuff callback(); } function bar() { // do some stuff that should happen after a call to foo } I want to call foo from my flex app using ExternalInterface and pass a reference to bar as the callback. Why Really,foo is not my function (but, rather, FB.Connect.showBookmarkDialog), which due to restrictions on Facebook iframe apps can only be called on a button click. My button, for design reasons, is in the Flex app. Fortunately, it's possible to call ExternalInterface.call("FB.Connect.showBookmarkDialog", callback) to display the bookmark dialog. But, FB.Connect.showBookmarkDialog requires a JS callback so, should I want to receive a callback (which I do), I need to pass a reference to a JS function as the single argument. Real Example MXML: <mx:Button click="showBookmarkDialog();" /> ActionScript: function showBookmarkDialog() : void { ExternalInterface.registerCallback( "onBookmarkDialogClosed", onBookmarkDialogClosed ); ExternalInterface.call( "FB.Connect.showBookmarkDialog", /* ref to JS function onBookmarkDialogClosed ? */ ); } function onBookmarkDialogClosed(success:Boolean) : void { // sweet, we made it back } JavaScript: function onBookmarkDialogClosed() { var success; // determine value of success getSWF().onBookmarkDialogClosed(success); } Failed Experiments I have tried... ExternalInterface.call( "FB.Connect.showBookmarkDialog", "onBookmarkDialogClosed" ); ExternalInterface.call( "FB.Connect.showBookmarkDialog", onBookmarkDialogClosed ); ExternalInterface.call( "FB.Connect.showBookmarkDialog", function() : void { ExternalInterface.call("onBookmarkDialogClosed"); } ); ExternalInterface.call( "FB.Connect.showBookmarkDialog", function() { this["onBookmarkDialogClosed"](); } ); Of note: Passing a string as the argument to an ExternalInterface call results in FB's JS basically trying to do `"onBookmarkDialogClosed"()` which, needless to say, will not work. Passing a function as the argument results in a function object on the other side (confirmable with `typeof`), but it seems to be an empty function; namely, `function Function() {}`

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  • DDMS won't load (or doesn't parse?) KML file

    - by nderraugh
    I can't get DDMS to load any KML files. I have a KML file for example with the following in it: <?xml version="1.0" encoding="UTF-8"?> <kml xmlns="http://www.opengis.net/kml/2.2"> <Placemark> <name>Simple placemark</name> <description>Attached to the ground. Intelligently places itself at the height of the underlying terrain.</description> <Point> <coordinates>-122.0822035425683,37.42228990140251,0</coordinates> </Point> </Placemark> </kml> The docs at http://developer.android.com/guide/developing/tools/ddms.html seem to indicate that I only need to launch my app and fire up DDMS and load the KML. That doesn't work. I even tried the Google Earth solution suggested at the same link. I'm using SDK 1.5_r2. I am doing something wrong or missing something?

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  • Hiding keyboard in iPad with UITextView , can do this in iphone not iPad.

    - by user271753
    Hey the code below when written in HelloWorldAppDelegate.m in an iPhone app having UITextView hides the keyboard when the app starts : The UITextView is editable thats what I want in iPad Also But how can do the same in iPad its not working at all ! ! ! ! ! ! ! And also I have checked that I can use Subviews if I want to keep this to my app itself - (void)applicationDidFinishLaunching:(UIApplication *)application { //For hiding the Keyboard [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil]; [window addSubview:viewController.view]; [window makeKeyAndVisible]; } /// /// Hiding the Keyboard /// - (void)keyboardWillShow:(NSNotification *)note { //The UIWindow that contains the keyboard view UIWindow* tempWindow; //Because we cant get access to the UIKeyboard throught the SDK we will just use UIView. //UIKeyboard is a subclass of UIView anyways UIView* keyboard; //Check each window in our application for(int c = 0; c < [[[UIApplication sharedApplication] windows] count]; c ++) { //Get a reference of the current window tempWindow = [[[UIApplication sharedApplication] windows] objectAtIndex:c]; //Get a reference of the current view for(int i = 0; i < [tempWindow.subviews count]; i++) { keyboard = [tempWindow.subviews objectAtIndex:i]; if (!strcmp(object_getClassName(keyboard), "UIKeyboard")) { NSLog(@"hide keyboard"); [keyboard setHidden:YES]; return; } } } } Regards

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  • xcodebuild + iPhone fail under ssh with Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport'

    - by mamcx
    I'm triying to compile my iPhone app from ssh. This is for my build tool that run in another machine. The base sdk is iPhone Device 3.0. The error is : "Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport'" However, executing from the regular terminal run ok. Also directly from xcode. This is the log: [trtrrtrtr@mac-pro-de-trtrr-trtr ~/mamcx/projects/JhonSell/iPhone]$ xcodebuild -target BestSeller -configuration Debug=== BUILDING NATIVE TARGET Three20 OF PROJECT Three20 WITH CONFIGURATION Debug === Checking Dependencies... No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=armv6, VALID_ARCHS=i386). 2010-04-27 16:16:50.369 xcodebuild[1168:4b1b] Error loading /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: dlopen(/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice, 265): no suitable image found. Did find: /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: GC capability mismatch 2010-04-27 16:16:50.371 xcodebuild[1168:4b1b] Exception caught: Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport' 2010-04-27 16:16:50.373 xcodebuild[1168:4b1b] Error loading /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: dlopen(/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice, 265): no suitable image found. Did find: /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: GC capability mismatch 2010-04-27 16:16:50.373 xcodebuild[1168:4b1b] Exception caught: Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport' ** BUILD FAILED **

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  • UIWebViewDelegate returns different error message on iPod Touch 2G and 3G

    - by lostInTransit
    Hi I have an app developed using SDK 3.0. My view has a UIWebView whose delegate is the viewcontroller. I want to show an error message when the webview does not load (in case the touch goes out of wifi range or wifi is turned off) I override this method to show an alert - (void)webView:(UIWebView *)wbView didFailLoadWithError:(NSError *)error But this caused an issue when some links were clicked on the webview. The page loaded but if some images from the previous page were not loaded, the method call was triggered. Testing on an iPod Touch 3G, the NSError's userInfo has the localized description as no Internet connection if load fails due to no internet connection. But this only seems to be true for an iPod Touch 3G. 2G shows a different message (I got to know from some beta testers. They aren't very technical so can't tell them to get me the logs or anything.) Can anyone with an iPod Touch 2G tell me the values for the NSError userInfo? Or better still, did anyone else face this issue? How did you resolve it? Thanks.

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  • Help with fql.multiQuery

    - by Daniel Schaffer
    I'm playing around with the Facebook API's fql.multiQuery method. I'm just using the API Test Console, and trying to get a successful response but can't seem to figure out exactly what it wants. Here's the text I'm entering into the "queries" field: {"tags" : "select subject from photo_tag where subject != 601599551 and pid in ( select pid from photo_tag where subject = 601599551 ) and subject in ( select uid2 from friend where uid1 = 601599551 )", "foo" : "select uid from user where uid = 601599551"} All it'll give me is a queries parameter: array expected. error. I've also tried just about every permutation I could think of involving wrapping the name/query pairs in their own curly braces, adding brackets, adding whitespace, removing whitespace in case it didn't want an associative array (for those watching the edits, I just found out about these wonderful things now... oy), all to no avail. Is there something painfully obvious I'm missing here, or do I need to make like Chuck Norris Jon Skeet and simply will it to do my bidding? Update: A note to anyone finding this question now: The fql.multiquery test console appears to be broken. You can test your query by clicking on the generated url in the test console and manually adding the "queries" parameter into the querystring.

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  • Change UIButton Background Image more than once per second

    - by beta.services
    I am currently working with the iPhone SDK. I have a NSTimer that changes the background image of a UIButton. Once this is complete, it will trigger the same action again (reset the NSTimer) for a predetermined number of times. My problem is that if my NSTimer is set to execute more than once per second. (0.75, say) The background image wont change. I am using NSLog to check that the event fires. But the button image will just remain in its original state. Is there any way to change the background image more often than once per second? This is my timer : [NSTimer scheduledTimerWithTimeInterval: tmpLvlSpeed target: self selector: @selector(simPressRed:) userInfo: nil repeats: NO]; And the code to change the image: [btnRed setImage:[UIImage imageNamed:@"btn_red.png"] forState:UIControlStateNormal]; if tmpLvlSpeed is less than 1.0, the button image will never change. Even though the simPressRed function will still fire. Any clues? Is there an update cycle I can modify?

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  • Compiling external C++ library (Octave) for iPhone (Fortran compiler missing?)

    - by Shaggy Frog
    A friend of mine asked me if it would be possible to port the Octave project to the iPhone. I haven't compiled an external package for an iPhone project before, so I downloaded the source code, and then used some scripts found on a couple of different Web sites (one, two) to try and build the libraries. However, when I try either of these scripts (which are nearly identical), they eventually die during the configure phase with the following error output: [...snip checks...] checking whether we are using the GNU Fortran 77 compiler... no checking whether accepts -g... no checking how to get verbose linking output from ... configure: WARNING: compilation failed checking for Fortran 77 libraries of ... rm: conftest.dSYM: is a directory checking for dummy main to link with Fortran 77 libraries... rm: conftest.dSYM: is a directory none checking for Fortran 77 name-mangling scheme... configure: error: cannot compile a simple Fortran program See `config.log' for more details. Is the problem that the iPhone SDK/Xcode doesn't include a Fortran cross-compiler, or am I doing something wrong?

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  • Play multiple audio files using AVAudioPlayer

    - by inScript09
    Hi all, I am planning on releasing 10 of my song recordings for free but bundled in an iphone app. They are not available on web or itunes or anywhere as of now. I am new to iphone sdk (latest) as you can imagine, so I have been going through the developer documentation, various forums and stackoverflow to learn. Apple's avTouch sample application was a great start. But I want my app to play all the 10 tracks one by one. All the songs are added to resources folder and are named as track1, track2...track10. In the avTouch app code I can see the following 2 parts which is where I think I need to make changes to achieve what I am looking for. But I am lost. // Load the array with the sample file NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:@"sample" ofType:@"m4a"]]; - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag { if (flag == NO) NSLog(@"Playback finished unsuccessfully"); [player setCurrentTime:0.]; [self updateViewForPlayerState]; } can anyone please help me on 1. how to load the array with all the 10 tracks which are added to resources folder 2. and when I hit play, player should start the first track. when the 1st track ends 2nd track should start and so on for the remaining tracks. Thank You

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  • -[NSCFData writeStreamHandleEvent:]: unrecognized selector sent to instance in a stream callback

    - by user295491
    Hi everyone, I am working with streams and sockets in iPhone SDK 3.1.3 the issue is when the program accept a callback and I want to handle this writestream callback the following error is triggered " Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: ' -[NSCFData writeStreamHandleEvent:]: unrecognized selector sent to instance 0x17bc70'" But I don't know how to solve it because everything seems fine. Even when I run the debugger there is no error the program works. Any hint here will help! The code of the callback is: void myWriteStreamCallBack (CFWriteStreamRef stream, CFStreamEventType eventType, void *info){ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; Connection *handlerEv = [(Connection *)info retain] autorelease]; [handlerEv writeStreamHandleEvent:eventType]; [pool release]; } The code of the writeStreamHandleEvent: - (void)writeStreamHandleEvent:(CFStreamEventType) eventType{ switch(eventType) { case kCFStreamEventOpenCompleted: writeStreamOpen = YES; break; case kCFStreamEventCanAcceptBytes: NSLog(@"Writing in the stream"); [self writeOutgoingBufferToStream]; break; case kCFStreamEventErrorOccurred: error = CFWriteStreamGetError(writeStream); fprintf(stderr, "CFReadStreamGetError returned (%ld, %ld)\n", error.domain, error.error); CFWriteStreamUnscheduleFromRunLoop(writeStream, CFRunLoopGetCurrent(),kCFRunLoopCommonModes); CFWriteStreamClose(writeStream); CFRelease(writeStream); break; case kCFStreamEventEndEncountered: CFWriteStreamUnscheduleFromRunLoop(writeStream, CFRunLoopGetCurrent(),kCFRunLoopCommonModes); CFWriteStreamClose(writeStream); CFRelease(writeStream); break; } } The code of the stream configuration: CFSocketContext ctx = {0, self, nil, nil, nil}; CFWriteStreamSetClient (writeStream,registeredEvents, (CFWriteStreamClientCallBack)&myWriteStreamCallBack,(CFStreamClientContext *)(&ctx) ); CFWriteStreamScheduleWithRunLoop (writeStream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); You can see that there is nothing strange!, well at least I don't see it. Thank you in advance.

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  • iterate through fb:random

    - by fusion
    does anyone know how i would fill data from mysql database in fb:random and iterate through it, to pick a random quote? fb:random $facebook->api_client->fbml_setRefHandle('quotes', '<fb:random> <fb:random-option>Quote 1</fb:random-option> <fb:random-option>Quote 2</fb:random-option> </fb:random>'); mysql data: $rowcount = mysql_result($result, 0, 0); $rand = rand(0,$rowcount-1); $result = mysql_query("SELECT cQuotes, vAuthor, cArabic, vReference FROM thquotes LIMIT $rand, 1", $conn) or die ('Error: '.mysql_error()); $row = mysql_fetch_array($result, MYSQL_ASSOC); if ( !$row ) { echo "Empty"; } else{ $fb_box = "<p>" . h($row['cArabic']) . "</p>"; $fb_box .= "<p>" . h($row['cQuotes']) . "</p>"; $fb_box .= "<p>" . h($row['vAuthor']) . "</p>"; $fb_box .= "<p>" . h($row['vReference']) . "</p>"; }

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  • How to convert a printer driver to a stand-alone console application which can generate a printer fi

    - by Thorbjørn Ravn Andersen
    I have a situation where the only way to generate a certain datafile is to print it manually to FILE: under Windows and save it in a file for further processing. I would really like to have a small stand-alone program which embeds this binary printer driver so I can run it from a batch file and have it generate that binary file for me, as we can then fully automate the "save file in Visio, 'print' it and upload it to the final destination and trigger a remote test". Is this possible with a suitable Windows SDK? I am a Java programmer, so I do not know Visual Studio and the possibilities with MSDN - yet! - but I'd appreciate pointers. EDIT: I have the installation files for that printer driver, both 32 and 64 bit. Older versions may include a 16 bit driver. EDIT: The "print to FILE:" functionality is just what was recommended by the documentation. I have played a little bit with using the LPR-protocol to see what it can do. I'd still prefer the "invoke small binary" approach.

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  • Preset value of HTML Forms

    - by laura
    Hi. I'm trying to preset the value of a dropdown menu and the value of a text box in an HTML form. As soon as the user taps the button in my iPhone app, it enters the webview and I was hoping to preset one of the dropdown menus and text field. How do I go about this? I want to set the dropdown to value "4" and the text field to "Giro Apps" Here's the relevant HTML form code: <select id="advSrcId" class="list" onchange="showOther($('advSrcId').options[$('advSrcId').selectedIndex].value)" name="advSrcId"> <option selected="" value="">Select</option> <option value="1">Google</option> <option value="2">Facebook</option> <option value="3">Friend Referral</option> <option value="4">Other</option> </select> <div id="otherAdvsrc" style=""> <p> Please give details here: <br/> <input class="text" type="text" value="" name="advsrc"/> <br/> </p> </div> TIA!

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  • Programmatically disable WiredHeadset

    - by tyrone-tudehope
    Hi, I have an HTC Hero with a major issue. It thinks that the headset/headphones are plugged in. I sent it to HTC and they said there is water damage so no fix. I have tried toggleheadset, toggleheadset2. I've rooted my device and installed the Android 2.1 ROM. Now I found out that AudioManager.setRouting and .setWiredHeadsetOn(bool) have been deprecated and subsequently removed. I read a post somewhere about how you can create a wrapper for the AudioSystem class as the setRouting is still available there. I as of yet have not been able to figure out how to go about doing this as the AudioSystem class is hidden in the SDK and the code makes use of native functions. Does anybody know of a way to go about creating and implementing a wrapper for AudioSystem or of another way to disable the headset? P.S. I've cleaned out the headset port so there is no dust or anything sending false signals to the mainboard. Any help will be greatly appreciated. Thanks, Tyrone

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  • How do you fix issues with the debugger for the Android plug-in for Eclipse not attaching?

    - by user279112
    I have been trying to program something for the Android mobile phone, using Eclipse and the Android plug-in for that IDE, and my debugger used to attach just fine. But then it has suddenly started having consistent issues attaching. I just get that message about how the process is waiting for the debugger attach, and then it just won't. What determines whether the attachment glitches so seems to have something to do with what the code is that I'm trying to debug, as it seems to be drastically more of an issue with some versions of my code than with others (on the same app). How do I fix this? Now before you answer, please understand that I have researched this issue already. I have found a couple of solutions that have worked with other people, but which do not work for me. One of which is setting the debuggable property in the main manifest file as true, and the other is going into Dev Tools and into some settings menu, and from there selecting the process and essentially saying to the fake phone, "Debug this process". Neither has really worked. Any other ideas? And just in case...I've run into one blasted technical issue like this after another trying to program for that stupid phone. And I'm not the only one who's having these issues; when I go online to research these issues, it is always very easy for me to find many people who have the same issues, and who are having to use the shottiest, sloppiest, most "ghetto" solutions to work around these issues. I know that many people have created good applications for that phone, but I don't see how I'm supposed to do that when the SDK and the plug-in just don't work half the time. Does anybody know how I may put all this trash behind me, once and for all? Thanks for your answers to either question!

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  • UITouch Events and Table Views

    - by Andy
    I'm working on a navigation-based iPhone-only app that serves two main purposes: One, to present data in a hierarchical view, allowing users to drill down and eventually edit said data, and, two, to all users to perform a default action when the table view cell is tapped. I now need to offer a small set of options tied to the same data; however, both the didSelectRowAtIndexPath: and accessoryButtonTappedForRowAtIndexPath: methods are obviously taken. So, my options seem to be to implement a double-tap method, wherein the small list of additional options would be presented after (you guessed it) a double-tap on said table row; or, preferably, a tap-and-hold method. From what I can tell, tap-and-hold seems like the way to go in SDK 4.0 - which does me no good right this red-hot minute. I decided to go with the double-tap option, but I'm having a little trouble. First and foremost, the touchesBegan:withEvent: method does not seem to be getting called at all; a breakpoint placed within the method is never called while the application runs, and the table view responds exactly as it did before I inserted the method (which is to say, it performs the default action): - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *aTouch = [touches anyObject]; if (aTouch.tapCount == 2) { [NSObject cancelPreviousPerformRequestsWithTarget:self]; } } Second, I don't really need to handle a single-tap - the didSelectRowAtIndexPath: method can handle the single-tap just fine. The double-tap is the funky one I want to handle. I suspect the answer is going to contain the phrase, "You can't have the table view handle the single-tap and the touchesBegan: method handle the double-tap. The touch handling methods have to handle all of them." I would really appreciate some guidance from some of you who've dealt with this issue. Thanks in advance.

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  • MKAnnotations are being made successfully, however they sometimes fail to render on MKMapView

    - by jtkendall
    I'm working on an iPhone app using the 3.1.3 SDK, my app finds the users current location, displays it on a MKMapView and then finds nearby locations and renders them as MKAnnotations. My code is working, however sometimes the nearby annotations do not appear on the map. They are still being made as I see the correct data in the console (from NSLog which runs just after the annotations are made). When it fails is completely random, it could be the 5th time I've hit "Build and Run" for the day, or the 500th it doesn't appear to have any pattern and doesn't throw any type of error, it just doesn't add the annotations to the MapView. This is the method called for each nearby location to add the MKAnnotation. - (void)addPinsWithLocation:(NSDictionary *)spot { CLLocationCoordinate2D location; location.longitude = [[spot objectForKey:@"spot_longitude"] doubleValue]; location.latitude = [[spot objectForKey:@"spot_latitude"] doubleValue]; PlaceMarks *placemark = [[PlaceMarks alloc] initWithCoordinate:location title:[spot objectForKey:@"spot_name"] subtitle:@""]; NSLog(@"Adding Pin for Location: '%@' at %f, %f", [spot objectForKey:@"spot_name"], location.latitude, location.longitude); [mapView addAnnotation:placemark]; } Any ideas on how to get MKAnnotations to always show?

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  • My iPhone app ran fine in simulator but crashed on device (iPod touch 3.1.2) test, I got the followi

    - by Mickey Shine
    I was running myapp on an iPod touch and I noticed it missed some libraries. Is that the reason? [Session started at 2010-03-19 15:57:04 +0800.] GNU gdb 6.3.50-20050815 (Apple version gdb-1128) (Fri Dec 18 10:08:53 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys007 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-237-78 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 11779] [Switching to thread 11779] sharedlibrary apply-load-rules all (gdb) continue warning: Unable to read symbols for "/Library/MobileSubstrate/MobileSubstrate.dylib" (file not found). 2010-03-19 15:57:18.892 myapp[2338:207] MS:Notice: Installing: com.yourcompany.myapp [myapp] (478.52) 2010-03-19 15:57:19.145 myapp[2338:207] MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib warning: Unable to read symbols for "/Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libsubstrate.dylib" (file not found). MS:Warning: message not found [myappAppDelegate applicationWillResignActive:] MS:Warning: message not found [myappAppDelegate applicationDidBecomeActive:] 2010-03-19 15:57:19.550 myapp[2338:207] in FirstViewController 2010-03-19 15:57:20.344 myapp[2338:207] in load table view 2010-03-19 15:57:20.478 myapp[2338:207] in loading splash view 2010-03-19 15:57:22.793 myapp[2338:207] in set interface Program received signal: “0”. warning: check_safe_call: could not restore current frame

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  • PHP + CURL How to get file name

    - by Gunjan
    I'm trying to download users profile picture from facebook in PHP using this function public static function downloadFile($url, $options = array()) { if (!is_array($options)) $options = array(); $options = array_merge(array( 'connectionTimeout' => 5, // seconds 'timeout' => 10, // seconds 'sslVerifyPeer' => false, 'followLocation' => true, // if true, limit recursive redirection by 'maxRedirs' => 2, // setting value for "maxRedirs" ), $options); // create a temporary file (we are assuming that we can write to the system's temporary directory) $tempFileName = tempnam(sys_get_temp_dir(), ''); $fh = fopen($tempFileName, 'w'); $curl = curl_init($url); curl_setopt($curl, CURLOPT_FILE, $fh); curl_setopt($curl, CURLOPT_CONNECTTIMEOUT, $options['connectionTimeout']); curl_setopt($curl, CURLOPT_TIMEOUT, $options['timeout']); curl_setopt($curl, CURLOPT_HEADER, false); curl_setopt($curl, CURLOPT_SSL_VERIFYPEER, $options['sslVerifyPeer']); curl_setopt($curl, CURLOPT_FOLLOWLOCATION, $options['followLocation']); curl_setopt($curl, CURLOPT_MAXREDIRS, $options['maxRedirs']); curl_exec($curl); curl_close($curl); fclose($fh); return $tempFileName; } The problem is it saves the file in the /tmp directory with a random name and without the extension. How can I get the original name of the file (I'm more interested in the original extension) The important things here are: The url actually redirects to image so i cant get it from original url the final url does not have the file name in headers

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  • iPhone UISlider not visible

    - by John Qualis
    I want to add a UISlider to my app programmatically without using the IB. I am adding a UISlider to my UIViewController using the code below. However I don't see the slider when the view comes up. What am I missing? I am using iPhone SDK 3.1.2. Appreciate any help. @synthesize slider; .... - (void)viewDidLoad { ... ... slider = [[UISlider alloc] initWithFrame: CGRectMake(0, 480 - 80, 300, 20)]; slider.minimumValue = 0.0; slider.maximumValue = 100.0; slider.tag = 0; slider.value = 50; slider.continuous = YES; slider.enabled = YES; [slider addTarget:selfaction:@selector(handleSlider:)forControlEvents:UIControlEventValueChanged]; self.view addSubview:slider]; In the .h file ... UISlider *slider; ... @property (nonatomic, retain) UISlider *slider; - (void) handleSlider:(id)sender;

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  • UDP server doesnt accept calls from outside.

    - by rayman
    Hi, ive implement simple udp server on my Android device.(sdk 1.5) it works fine when i am runnning a local client on the phone sends through it trigger to my server. but when i try to get udp call from an outside server to my phone, it doesnt work. already make sure the outside server isnt blocked by firewall and it's sending the udp trigger to the right port, which my phone is listening to. i used natstat on the phone and checked that the phone is realy listening to the it's local ip and the port ive setted it to. here is my code of the server:(on the device) // server will listen to one client try { Thread udpServerThread = new Thread() { @Override public void run() { try { // Retrieve the ServerName InetAddress serverAddr = InetAddress .getByName("localhost"); Log.d("UDP", "S: Connecting..."); // Create new UDP-Socket socket = new DatagramSocket(SERVERPORT,serverAddr); byte[] buf = new byte[17]; // * Prepare a UDP-Packet that can contain the data we // * want to receive DatagramPacket packet = new DatagramPacket(buf, buf.length); Log.d("UDP", "S: Receiving..."); // wait to Receive the UDP-Packet socket.receive(packet); Log.d("UDP", "S: Received: '" + new String(packet.getData()) + "'"); acceptedMsg=new String(packet.getData()); notifyService(acceptedMsg); Log.d("UDP", "S: Done."); } catch (Exception e) { Log.e("UDP", "S: Error", e); } } }; udpServerThread.start(); } catch (Exception E) { Log.e("r",E.getMessage()) ; } so as i said, when i try it with local client(seperate thread) which sends udp trigger it works fine, but when i take this client implementation and put it on an outside real server, after UDP being sent, the phone doesnt respond to it. any idea? thanks, ray.

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  • How do I pass an NSString through 3 ViewControllers?

    - by dBloc
    hey, I'm currently using the iPhone SDK and I'm having trouble passing an NSString through 3 views I am able to pass an NSString between 2 view controllers but I am unable to pass it through another one. My code is as follows... `- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)index`Path { NSString *string1 = nil; NSDictionary *dictionary = [listOfItems objectAtIndex:indexPath.section]; NSArray *array = [dictionary objectForKey:@"items"]; string1 = [array objectAtIndex:indexPath.row]; //Initialize the detail view controller and display it. ViewController2 *vc2 = [[ViewController2 alloc] initWithNibName:@"ViewController2" bundle:[NSBundle mainBundle]]; vc2.string1 = string1; [self.navigationController pushViewController:vc2 animated:YES]; [vc2 release]; vc2 = nil; } in the "ViewController 2" implementations I am able use "string1" in the title bar by doing the following.... - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.title = string1; UIBarButtonItem *addButton = [[[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"icon_time.png"] style:UIBarButtonItemStylePlain //style:UIBarButtonItemStyleBordered target:self action:@selector(goToThirdView)] autorelease]; self.navigationItem.rightBarButtonItem = addButton; } but I also have a NavBar Button on the right side that I would like to push a new view - (void)goToThirdView { ViewController3 *vc3 = [[ViewController3 alloc] initWithNibName:@"ViewController3" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:NESW animated:YES]; vc3.string1 = string1 ; [vc3 release]; vc3 = nil; } How do I pass on that same string to the third view? (or fourth)

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  • Save object in CoreData

    - by John
    I am using CoreData with iPhone SDK. I am making a notes app. I have a table with note objects displayed from my model. When a button is pressed I want to save the text in the textview to the object being edited. How do I do this? I've been trying several things but none seem to work. Thanks EDIT: NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[fetchedResultsController fetchRequest] entity]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; [newManagedObject setValue:detailViewController.textView.text forKey:@"noteText"]; NSError *error; if (![context save:&error]) { /* Replace this implementation with code to handle the error appropriately. abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development. If it is not possible to recover from the error, display an alert panel that instructs the user to quit the application by pressing the Home button. */ NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } The above code saves it correctly but it saves it as a new object. I want it to be saved as the one I have selected in my tableView.

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