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  • MAXDOP in SQL Azure

    - by Herve Roggero
    In my search of better understanding the scalability options of SQL Azure I stumbled on an interesting aspect: Query Hints in SQL Azure. More specifically, the MAXDOP hint. A few years ago I did a lot of analysis on this query hint (see article on SQL Server Central:  http://www.sqlservercentral.com/articles/Configuring/managingmaxdegreeofparallelism/1029/).  Here is a quick synopsis of MAXDOP: It is a query hint you use when issuing a SQL statement that provides you control with how many processors SQL Server will use to execute the query. For complex queries with lots of I/O requirements, more CPUs can mean faster parallel searches. However the impact can be drastic on other running threads/processes. If your query takes all available processors at 100% for 5 minutes... guess what... nothing else works. The bottom line is that more is not always better. The use of MAXDOP is more art than science... and a whole lot of testing; it depends on two things: the underlying hardware architecture and the application design. So there isn't a magic number that will work for everyone... except 1... :) Let me explain. The rules of engagements are different. SQL Azure is about sharing. Yep... you are forced to nice with your neighbors.  To achieve this goal SQL Azure sets the MAXDOP to 1 by default, and ignores the use of the MAXDOP hint altogether. That means that all you queries will use one and only one processor.  It really isn't such a bad thing however. Keep in mind that in some of the largest SQL Server implementations MAXDOP is usually also set to 1. It is a well known configuration setting for large scale implementations. The reason is precisely to prevent rogue statements (like a SELECT * FROM HISTORY) from bringing down your systems (like a report that should have been running on a different in the first place) and to avoid the overhead generated by executing too many parallel queries that could cause internal memory management nightmares to the host Operating System. Is summary, forcing the MAXDOP to 1 in SQL Azure makes sense; it ensures that your database will continue to function normally even if one of the other tenants on the same server is running massive queries that would otherwise bring you down. Last but not least, keep in mind as well that when you test your database code for performance on-premise, make sure to set the DOP to 1 on your SQL Server databases to simulate SQL Azure conditions.

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  • Java Space on Parleys

    - by Yolande Poirier
    Now available! A great selection of JavaOne 2010 and JVM Language Summit 2010 sessions as well as Oracle Technology Network TechCasts on the new Java Space on Parleys website. Oracle partnered with Stephan Janssen, founder of Parleys to make this happen. Parleys website offers a user friendly experience to view online content. You can download some of the talks to your desktop or watch them on the go on mobile devices. The current selection is a well of expertise from top Java luminaries and Oracle experts. JavaOne 2010 sessions: ·        Best practices for signing code by Sean Mullan   ·        Building software using rich client platforms by Rickard Thulin ·        Developing beyond the component libraries by Ryan Cuprak ·        Java API for keyhole markup language by Florian Bachmann ·        Avoiding common user experience anti-patterns by Burk Hufnagel ·        Accelerating Java workloads via GPUs by Gary Frost JVM Languages Summit 2010 sessions: ·      Mixed language project compilation in Eclipse by Andy Clement  ·      Gathering the threads by John Rose  ·      LINQ: language features for concurrency by Neal Gafter  ·      Improvements in OpenJDK useful for JVM languages by Eric Caspole  ·      Symmetric Multilanguage - VM Architecture by Oleg Pliss  Special interviews with Oracle experts on product innovations: ·      Ludovic Champenois, Java EE architect on Glassfish 3.1 and Java EE. ·      John Jullion-Ceccarelli and Martin Ryzl on NetBeans IDE 6.9 You can chose to listen to a section of talks using the agenda view and search for related content while watching a presentation.  Enjoy the Java content and vote on it! 

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  • Plan Operator Tuesday round-up

    - by Rob Farley
    Eighteen posts for T-SQL Tuesday #43 this month, discussing Plan Operators. I put them together and made the following clickable plan. It’s 1000px wide, so I hope you have a monitor wide enough. Let me explain this plan for you (people’s names are the links to the articles on their blogs – the same links as in the plan above). It was clearly a SELECT statement. Wayne Sheffield (@dbawayne) wrote about that, so we start with a SELECT physical operator, leveraging the logical operator Wayne Sheffield. The SELECT operator calls the Paul White operator, discussed by Jason Brimhall (@sqlrnnr) in his post. The Paul White operator is quite remarkable, and can consume three streams of data. Let’s look at those streams. The first pulls data from a Table Scan – Boris Hristov (@borishristov)’s post – using parallel threads (Bradley Ball – @sqlballs) that pull the data eagerly through a Table Spool (Oliver Asmus – @oliverasmus). A scalar operation is also performed on it, thanks to Jeffrey Verheul (@devjef)’s Compute Scalar operator. The second stream of data applies Evil (I figured that must mean a procedural TVF, but could’ve been anything), courtesy of Jason Strate (@stratesql). It performs this Evil on the merging of parallel streams (Steve Jones – @way0utwest), which suck data out of a Switch (Paul White – @sql_kiwi). This Switch operator is consuming data from up to four lookups, thanks to Kalen Delaney (@sqlqueen), Rick Krueger (@dataogre), Mickey Stuewe (@sqlmickey) and Kathi Kellenberger (@auntkathi). Unfortunately Kathi’s name is a bit long and has been truncated, just like in real plans. The last stream performs a join of two others via a Nested Loop (Matan Yungman – @matanyungman). One pulls data from a Spool (my post – @rob_farley) populated from a Table Scan (Jon Morisi). The other applies a catchall operator (the catchall is because Tamera Clark (@tameraclark) didn’t specify any particular operator, and a catchall is what gets shown when SSMS doesn’t know what to show. Surprisingly, it’s showing the yellow one, which is about cursors. Hopefully that’s not what Tamera planned, but anyway...) to the output from an Index Seek operator (Sebastian Meine – @sqlity). Lastly, I think everyone put in 110% effort, so that’s what all the operators cost. That didn’t leave anything for me, unfortunately, but that’s okay. Also, because he decided to use the Paul White operator, Jason Brimhall gets 0%, and his 110% was given to Paul’s Switch operator post. I hope you’ve enjoyed this T-SQL Tuesday, and have learned something extra about Plan Operators. Keep your eye out for next month’s one by watching the Twitter Hashtag #tsql2sday, and why not contribute a post to the party? Big thanks to Adam Machanic as usual for starting all this. @rob_farley

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  • File does not exist: /var/www/mailman

    - by Thufir
    I'm following the guide for installing mailman: root@dur:~# root@dur:~# ln -s /etc/mailman/apache.conf /etc/apache2/sites-enabled/mailman -v `/etc/apache2/sites-enabled/mailman' -> `/etc/mailman/apache.conf' root@dur:~# root@dur:~# service apache2 restart * Restarting web server apache2 ... waiting . [ OK ] root@dur:~# root@dur:~# curl http://localhost/mailman/admin/ <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN"> <html><head> <title>404 Not Found</title> </head><body> <h1>Not Found</h1> <p>The requested URL /mailman/admin/ was not found on this server.</p> <hr> <address>Apache/2.2.22 (Ubuntu) Server at localhost Port 80</address> </body></html> root@dur:~# root@dur:~# tail /var/log/apache2/error.log [Mon Aug 27 13:08:02 2012] [error] [client 127.0.0.1] File does not exist: /var/www/mailman [Mon Aug 27 13:10:16 2012] [error] [client 127.0.0.1] File does not exist: /var/www/mailman [Mon Aug 27 13:29:27 2012] [notice] caught SIGTERM, shutting down [Mon Aug 27 13:29:27 2012] [error] python_init: Python version mismatch, expected '2.7.2+', found '2.7.3'. [Mon Aug 27 13:29:27 2012] [error] python_init: Python executable found '/usr/bin/python'. [Mon Aug 27 13:29:27 2012] [error] python_init: Python path being used '/usr/lib/python2.7/:/usr/lib/python2.7/plat-linux2:/usr/lib/python2.7/lib-tk:/usr/lib/python2.7/lib-old:/usr/lib/python2.7/lib-dynload'. [Mon Aug 27 13:29:27 2012] [notice] mod_python: Creating 8 session mutexes based on 6 max processes and 25 max threads. [Mon Aug 27 13:29:27 2012] [notice] mod_python: using mutex_directory /tmp [Mon Aug 27 13:29:28 2012] [notice] Apache/2.2.22 (Ubuntu) mod_python/3.3.1 Python/2.7.3 mod_ruby/1.2.6 Ruby/1.8.7(2011-06-30) configured -- resuming normal operations [Mon Aug 27 13:29:58 2012] [error] [client 127.0.0.1] File does not exist: /var/www/mailman root@dur:~# root@dur:~# root@dur:~# root@dur:~# cat /etc/aliases usenet: root ## mailman mailing list mailman: "|/var/lib/mailman/mail/mailman post mailman" mailman-admin: "|/var/lib/mailman/mail/mailman admin mailman" mailman-bounces: "|/var/lib/mailman/mail/mailman bounces mailman" mailman-confirm: "|/var/lib/mailman/mail/mailman confirm mailman" mailman-join: "|/var/lib/mailman/mail/mailman join mailman" mailman-leave: "|/var/lib/mailman/mail/mailman leave mailman" mailman-owner: "|/var/lib/mailman/mail/mailman owner mailman" mailman-request: "|/var/lib/mailman/mail/mailman request mailman" mailman-subscribe: "|/var/lib/mailman/mail/mailman subscribe mailman" mailman-unsubscribe: "|/var/lib/mailman/mail/mailman unsubscribe mailman" root@dur:~# What's wrong with the link? or is apache not running right?

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  • gcc segmentation fault on Ubuntu 12.04

    - by Yuval F
    I am trying to compile a C program on Ubuntu precise 12.04. Here's the program: #include <stdio.h> int main(int argc, char** argv) { printf("Hello World!"); return 0; } My gcc version is 4.6.3 (Ubuntu/Linaro 4.6.3-1ubuntu5). Initially it did not find cc1 so I added a soft link. Now I get this message when I try to compile: gcc: internal compiler error: Segmentation fault (program cc1) Compiling the same program with g++ works fine. I tried reinstalling build-essential, but to no avail. What am I missing? EDIT: I tried reinstalling according to @gertyvdijk's suggestion. As it did not help, here is the output of apt-cache policy gcc-4.6: gcc-4.6: Installed: 4.6.3-1ubuntu5 Candidate: 4.6.3-1ubuntu5 Version table: *** 4.6.3-1ubuntu5 0 500 http://il.archive.ubuntu.com/ubuntu/ precise/main amd64 Packages 100 /var/lib/dpkg/status and the output of ls -l /usr/bin/gcc: lrwxrwxrwx 1 root root 7 Mar 13 2012 /usr/bin/gcc -> gcc-4.6 EDIT #2: here's a verbose compiler output: gcc -v aaa.c Using built-in specs. COLLECT_GCC=gcc COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-linux-gnu/4.6/lto-wrapper Target: x86_64-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu/Linaro 4.6.3-1ubuntu5' --with-bugurl=file:///usr/share/doc/gcc-4.6/README.Bugs --enable-languages=c,c++,fortran,objc,obj-c++ --prefix=/usr --program-suffix=-4.6 --enable-shared --enable-linker-build-id --with-system-zlib --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.6 --libdir=/usr/lib --enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-gnu-unique-object --enable-plugin --enable-objc-gc --disable-werror --with-arch-32=i686 --with-tune=generic --enable-checking=release --build=x86_64-linux-gnu --host=x86_64-linux-gnu --target=x86_64-linux-gnu Thread model: posix gcc version 4.6.3 (Ubuntu/Linaro 4.6.3-1ubuntu5) COLLECT_GCC_OPTIONS='-v' '-mtune=generic' '-march=x86-64' /usr/lib/gcc/x86_64-linux-gnu/4.6/cc1 -quiet -v -imultilib . -imultiarch x86_64-linux-gnu aaa.c -quiet -dumpbase aaa.c -mtune=generic -march=x86-64 -auxbase aaa -version -fstack-protector -o /tmp/ccHfcXMs.s gcc: internal compiler error: Segmentation fault (program cc1) Please submit a full bug report, with preprocessed source if appropriate. See <file:///usr/share/doc/gcc-4.6/README.Bugs> for instructions.

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  • Oracle’s Sun Server X4-8 with Built-in Elastic Computing

    - by kgee
    We are excited to announce the release of Oracle's new 8-socket server, Sun Server X4-8. It’s the most flexible 8-socket x86 server Oracle has ever designed, and also the most powerful. Not only does it use the fastest Intel® Xeon® E7 v2 processors, but also its memory, I/O and storage subsystems are all designed for maximum performance and throughput. Like its predecessor, the Sun Server X4-8 uses a “glueless” design that allows for maximum performance for Oracle Database, while also reducing power consumption and improving reliability. The specs are pretty impressive. Sun Server X4-8 supports 120 cores (or 240 threads), 6 TB memory, 9.6 TB HDD capacity or 3.2 TB SSD capacity, contains 16 PCIe Gen 3 I/O expansion slots, and allows for up to 6.4 TB Sun Flash Accelerator F80 PCIe Cards. The Sun Server X4-8 is also the most dense x86 server with its 5U chassis, allowing 60% higher rack-level core and DIMM slot density than the competition.  There has been a lot of innovation in Oracle’s x86 product line, but the latest and most significant is a capability called elastic computing. This new capability is built into each Sun Server X4-8.   Elastic computing starts with the Intel processor. While Intel provides a wide range of processors each with a fixed combination of core count, operational frequency, and power consumption, customers have been forced to make tradeoffs when they select a particular processor. They have had to make educated guesses on which particular processor (core count/frequency/cache size) will be best suited for the workload they intend to execute on the server.Oracle and Intel worked jointly to define a new processor, the Intel Xeon E7-8895 v2 for the Sun Server X4-8, that has unique characteristics and effectively combines the capabilities of three different Xeon processors into a single processor. Oracle system design engineers worked closely with Oracle’s operating system development teams to achieve the ability to vary the core count and operating frequency of the Xeon E7-8895 v2 processor with time without the need for a system level reboot.  Along with the new processor, enhancements have been made to the system BIOS, Oracle Solaris, and Oracle Linux, which allow the processors in the system to dynamically clock up to faster speeds as cores are disabled and to reach higher maximum turbo frequencies for the remaining active cores. One customer, a stock market trading company, will take advantage of the elastic computing capability of Sun Server X4-8 by repurposing servers between daytime stock trading activity and nighttime stock portfolio processing, daily, to achieve maximum performance of each workload.To learn more about Sun Server X4-8, you can find more details including the data sheet and white papers here.Josh Rosen is a Principal Product Manager for Oracle’s x86 servers, focusing on Oracle’s operating systems and software. He previously spent more than a decade as a developer and architect of system management software. Josh has worked on system management for many of Oracle's hardware products ranging from the earliest blade systems to the latest Oracle x86 servers.

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  • JRockit Virtual Edition Debug Key

    - by changjae.lee
    There are a few keys that can help the debugging of the JRVE env in console. you can type in each keys in JRVE console to see what's happening under the hood. key '0' : System information key '5' : Enable shutdown key '7' : Start JRockit Management Server (port 7091) key '8' : Statistics Counters key '9' : Full Thread Dump key '0' : Status of Debug-key Below is the sample out from each keys. Debug-key '1' pressed ============ JRockitVE System Information ============ JRockitVE version : 11.1.1.3.0-67-131044 Kernel version : 6.1.0.0-97-131024 JVM version : R27.6.6-28_o-125824-1.6.0_17-20091214-2104-linux-ia32 Hypervisor version : Xen 3.4.0 Boot state : 0x007effff Uptime : 0 days 02:04:31 CPU : uniprocessor @2327 Mhz CPU usage : 0% ctx/s: 285 preempt/s: 0 migrations/s: 0 Physical pages : 82379/261121 (321/1020 MB) Network info : 10.179.97.64 (10.179.97.64/255.255.254.0) GateWay : 10.179.96.1 MAC address : 00:16:3e:7e:dc:78 Boot options : vfsCwd : /application/user_projects/domains/wlsve_domain mainArgs : java -javaagent:/jrockitve/services/sshd/sshd.jar -cp /jrockitve/jrockit/lib/tools.jar:/jrockitve/lib/common.jar:/application/patch_wls1032/profiles/default/sys_manifest_classpath/weblogic_patch.jar:/application/wlserver_10.3/server/lib/weblogic.jar -Dweblogic.Name=WlsveAdmin -Dweblogic.Domain=wlsve_domain -Dweblogic.management.username=weblogic -Dweblogic.management.password=welcome1 -Dweblogic.management.GenerateDefaultConfig=true weblogic.Server consLog : /jrockitve/log/jrockitve.log mounts : ext2 / dev0; posixLocale : en_US posixTimezone : Asia/Seoul posixEncoding : ISO-8859-1 Local disk : Size: 1024M, Used: 728M, Free: 295M ======================================================== Debug-key '5' pressed Shutdown enabled. Debug-key '7' pressed [JRockit] Management server already started. Ignoring request. Debug-key '8' pressed Starting stat recording Debug-key '8' pressed ========= Statistics Counters for the last second ========= dev.eth0_rx.cnt : 22 packets dev.eth0_rx_bytes.cnt : 2704 bytes dev.net_interrupts.cnt : 22 interrupts evt.timer_ticks.cnt : 123 ticks hyper.priv_entries.cnt : 144 entries schedule.context_switches.cnt : 271 switches schedule.idle_cpu_time.cnt : 997318849 nanoseconds schedule.idle_cpu_time_0.cnt : 997318849 nanoseconds schedule.total_cpu_time.cnt : 1000031757 nanoseconds time.system_time.cnt : 1000 ns time.timer_updates.cnt : 123 updates time.wallclock_time.cnt : 1000 ns ======================================= Debug-key '9' pressed ===== FULL THREAD DUMP =============== Fri Jun 4 08:22:12 2010 BEA JRockit(R) R27.6.6-28_o-125824-1.6.0_17-20091214-2104-linux-ia32 "Main Thread" id=1 idx=0x4 tid=1 prio=5 alive, in native, waiting -- Waiting for notification on: weblogic/t3/srvr/T3Srvr@0x646ede8[fat lock] at jrockit/vm/Threads.waitForNotifySignal(JLjava/lang/Object;)Z(Native Method) at java/lang/Object.wait(J)V(Native Method) at java/lang/Object.wait(Object.java:485) at weblogic/t3/srvr/T3Srvr.waitForDeath(T3Srvr.java:919) ^-- Lock released while waiting: weblogic/t3/srvr/T3Srvr@0x646ede8[fat lock] at weblogic/t3/srvr/T3Srvr.run(T3Srvr.java:479) at weblogic/Server.main(Server.java:67) at jrockit/vm/RNI.c2java(IIIII)V(Native Method) -- end of trace "(Signal Handler)" id=2 idx=0x8 tid=2 prio=5 alive, in native, daemon Open lock chains ================ Chain 1: "ExecuteThread: '0' for queue: 'weblogic.socket.Muxer'" id=23 idx=0x50 tid=20 waiting for java/lang/String@0x630c588 held by: "ExecuteThread: '1' for queue: 'weblogic.socket.Muxer'" id=24 idx=0x54 tid=21 (active) ===== END OF THREAD DUMP =============== Debug-key '0' pressed Debug-keys enabled Happy Cloud Walking :)

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  • Why Does Ejabberd Start Fail?

    - by Andrew
    I am trying to install ejabberd 2.1.10-2 on my Ubuntu 12.04.1 server. This is a fresh install, and ejabberd is never successfully installed. The Install Every time, apt-get hangs on this: Setting up ejabberd (2.1.10-2ubuntu1) ... Generating SSL certificate /etc/ejabberd/ejabberd.pem... Creating config file /etc/ejabberd/ejabberd.cfg with new version Starting jabber server: ejabberd............................................................ failed. The dots just go forever until it times out or I 'killall' beam, beam.smp, epmd, and ejabberd processes. I've turned off all firewall restrictions. Here's the output of epmd -names while the install is hung: epmd: up and running on port 4369 with data: name ejabberdctl at port 42108 name ejabberd at port 39621 And after it fails: epmd: up and running on port 4369 with data: name ejabberd at port 39621 At the same time (during and after), the output of both netstat -atnp | grep 5222 and netstat -atnp | grep 5280 is empty. The Crash File A crash dump file is create at /var/log/ejabber/erl_crash.dump. The slogan (i.e. reason for the crash) is: Slogan: Kernel pid terminated (application_controller) ({application_start_failure,kernel,{shutdown,{kernel,start,[normal,[]]}}}) It's alive? Whenever I try to relaunch ejabberd with service ejabberd start, the same thing happens - even if I've killed all processes before doing so. However, when I killall the processes listed above again, and run su - ejabberd -c /usr/sbin/ejabberd, this is the output I get: Erlang R14B04 (erts-5.8.5) [source] [64-bit] [rq:1] [async-threads:0] [kernel-poll:false] Eshell V5.8.5 (abort with ^G) (ejabberd@ns1)1> =INFO REPORT==== 15-Oct-2012::12:26:13 === I(<0.478.0>:ejabberd_listener:166) : Reusing listening port for 5222 =INFO REPORT==== 15-Oct-2012::12:26:13 === I(<0.479.0>:ejabberd_listener:166) : Reusing listening port for 5269 =INFO REPORT==== 15-Oct-2012::12:26:13 === I(<0.480.0>:ejabberd_listener:166) : Reusing listening port for 5280 =INFO REPORT==== 15-Oct-2012::12:26:13 === I(<0.40.0>:ejabberd_app:72) : ejabberd 2.1.10 is started in the node ejabberd@ns1 Then, the server appears to be running. I get a login prompt when I access http://mydomain.com:5280/admin/. Of course I can't login unless I create an account. At this time, the output of netstat -atnp | grep 5222 and netstat -atnp | grep 5280 is as follows: tcp 0 0 0.0.0.0:5222 0.0.0.0:* LISTEN 19347/beam tcp 0 0 0.0.0.0:5280 0.0.0.0:* LISTEN 19347/beam ejabberdctl Even when it appears ejabberd is running, trying to do anything with ejabberdctl fails. For example: trying to register a user: root@ns1:~# ejabberdctl register myusername mydomain.com mypassword Failed RPC connection to the node ejabberd@ns1: nodedown I have no idea what I'm doing wrong. This happens on two different servers I have with identical software installed (really not much of anything). Please help. Thanks.

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  • Mysql 5.5 server not working

    - by rajesh
    I had Ubuntu 14.04 installed on my system. I recently updated ubuntu and now my mysql does not start and workbench says that mysql server has been stopped. And when i try to start it gives me the following error 2014-08-12 23:02:04 - Checking server status... 2014-08-12 23:02:04 - Trying to connect to MySQL... 2014-08-12 23:02:04 - Can't connect to MySQL server on '127.0.0.1' (111) (2003) 2014-08-12 23:02:04 - Assuming server is not running 2014-08-12 23:02:04 - Server start done. 2014-08-12 23:02:04 - Checking server status... 2014-08-12 23:02:04 - Trying to connect to MySQL... 2014-08-12 23:02:04 - Can't connect to MySQL server on '127.0.0.1' (111) (2003) 2014-08-12 23:02:04 - Assuming server is not running And also when i try to login using terminal (mysql -u root -p <password>) i get the following error: ERROR 2002 (HY000): Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) I have also tried to reinstall Ubuntu but i am unable to do so. Gives me the following error: Reading package lists... Done Building dependency tree Reading state information... Done mysql-server-5.5 is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 4 not upgraded. I have data which i have not taken backup of as i am unable to log into the server. I am a newbie please help me resolve this issue without losing my data. Awaiting for your earliest response. Below is the error message from cat /var/log/mysql/error.log 140813 21:22:50 [Warning] Using unique option prefix myisam-recover instead of myisam-recover-options is deprecated and will be removed in a future release. Please use the full name instead. 140813 21:22:50 [Note] Plugin 'FEDERATED' is disabled. 140813 21:22:50 InnoDB: The InnoDB memory heap is disabled 140813 21:22:50 InnoDB: Mutexes and rw_locks use GCC atomic builtins 140813 21:22:50 InnoDB: Compressed tables use zlib 1.2.8 140813 21:22:50 InnoDB: Using Linux native AIO 140813 21:22:50 InnoDB: Initializing buffer pool, size = 128.0M 140813 21:22:50 InnoDB: Completed initialization of buffer pool 140813 21:22:50 InnoDB: highest supported file format is Barracuda. 140813 21:22:50 InnoDB: Waiting for the background threads to start 140813 21:22:51 InnoDB: 5.5.38 started; log sequence number 80726593570 140813 21:22:51 [Note] Server hostname (bind-address): '127.0.0.1'; port: 3306 140813 21:22:51 [Note] - '127.0.0.1' resolves to '127.0.0.1'; 140813 21:22:51 [Note] Server socket created on IP: '127.0.0.1'. 140813 21:22:51 [ERROR] Fatal error: Can't open and lock privilege tables: Incorrect file format 'user'

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  • Live Debugging

    - by Daniel Moth
    Based on my classification of diagnostics, you should know what live debugging is NOT about - at least according to me :-) and in this post I'll share how I think of live debugging. These are the (outer) steps to live debugging Get the debugger in the picture. Control program execution. Inspect state. Iterate between 2 and 3 as necessary. Stop debugging (and potentially start new iteration going back to step 1). Step 1 has two options: start with the debugger attached, or execute your binary separately and attach the debugger later. You might say there is a 3rd option, where the app notifies you that there is an issue, referred to as JIT debugging. However, that is just a variation of the attach because that is when you start the debugging session: when you attach. I'll be covering in future posts how this step works in Visual Studio. Step 2 is about pausing (or breaking) your app so that it makes no progress and remains "frozen". A sub-variation is to pause only parts of its execution, or in other words to freeze individual threads. I'll be covering in future posts the various ways you can perform this step in Visual Studio. Step 3, is about seeing what the state of your program is when you have paused it. Typically it involves comparing the state you are finding, with a mental picture of what you thought the state would be. Or simply checking invariants about the intended state of the app, with the actual state of the app. I'll be covering in future posts the various ways you can perform this step in Visual Studio. Step 4 is necessary if you need to inspect more state - rinse and repeat. Self-explanatory, and will be covered as part of steps 2 & 3. Step 5 is the most straightforward, with 3 options: Detach the debugger; terminate your binary though the normal way that it terminates (e.g. close the main window); and, terminate the debugging session through your debugger with a result that it terminates the execution of your program too. In a future post I'll cover the ways you can detach or terminate the debugger in Visual Studio. I found an old picture I used to use to map the steps above on Visual Studio 2010. It is basically the Debug menu with colored rectangles around each menu mapping the menu to one of the first 3 steps (step 5 was merged with step 1 for that slide). Here it is in case it helps: Stay tuned for more... Comments about this post by Daniel Moth welcome at the original blog.

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  • Good approach for hundreds of comsumers and big files

    - by ????? ???????
    I have several files (nearly 1GB each) with data. Data is a string line. I need to process each of these files with several hundreds of consumers. Each of these consumers does some processing that differs from others. Consumers do not write anywhere concurrently. They only need input string. After processing they update their local buffers. Consumers can easily be executed in parallel. Important: With one specific file each consumer has to process all lines (without skipping) in correct order (as they appear in file). The order of processing different files doesn't matter. Processing of a single line by one consumer is comparably fast. I expect less than 50 microseconds on Corei5. So now I'm looking for the good approach to this problem. This is going to be be a part of a .NET project, so please let's stick with .NET only (C# is preferable). I know about TPL and DataFlow. I guess that the most relevant would be BroadcastBlock. But i think that the problem here is that with each line I'll have to wait for all consumers to finish in order to post the new one. I guess that it would be not very efficient. I think that ideally situation would be something like this: One thread reads from file and writes to the buffer. Each consumer, when it is ready, reads the line from the buffer concurrently and processes it. The entry from the buffer shouldn't be deleted as one consumer reads it. It can be deleted only when all consumers have processed it. TPL schedules consumer threads itself. If one consumer outperforms the others, it shouldn't wait and can read more recent entries from the buffer. Am i right with this kind of approach? Whether yes or not, how can i implement the good solution? A bit was already discussed on StackOverflow: link

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  • C# async and actors

    - by Alex.Davies
    If you read my last post about async, you might be wondering what drove me to write such odd code in the first place. The short answer is that .NET Demon is written using NAct Actors. Actors are an old idea, which I believe deserve a renaissance under C# 5. The idea is to isolate each stateful object so that only one thread has access to its state at any point in time. That much should be familiar, it's equivalent to traditional lock-based synchronization. The different part is that actors pass "messages" to each other rather than calling a method and waiting for it to return. By doing that, each thread can only ever be holding one lock. This completely eliminates deadlocks, my least favourite concurrency problem. Most people who use actors take this quite literally, and there are plenty of frameworks which help you to create message classes and loops which can receive the messages, inspect what type of message they are, and process them accordingly. But I write C# for a reason. Do I really have to choose between using actors and everything I love about object orientation in C#? Type safety Interfaces Inheritance Generics As it turns out, no. You don't need to choose between messages and method calls. A method call makes a perfectly good message, as long as you don't wait for it to return. This is where asynchonous methods come in. I have used NAct for a while to wrap my objects in a proxy layer. As long as I followed the rule that methods must always return void, NAct queued up the call for later, and immediately released my thread. When I needed to get information out of other actors, I could use EventHandlers and callbacks (continuation passing style, for any CS geeks reading), and NAct would call me back in my isolated thread without blocking the actor that raised the event. Using callbacks looks horrible though. To remind you: m_BuildControl.FilterEnabledForBuilding(    projects,    enabledProjects = m_OutOfDateProjectFinder.FilterNeedsBuilding(        enabledProjects,             newDirtyProjects =             {                 ....... Which is why I'm really happy that NAct now supports async methods. Now, methods are allowed to return Task rather than just void. I can await those methods, and C# 5 will turn the rest of my method into a continuation for me. NAct will run the other method in the other actor's context, but will make sure that when my method resumes, we're back in my context. Neither actor was ever blocked waiting for the other one. Apart from when they were actually busy doing something, they were responsive to concurrent messages from other sources. To be fair, you could use async methods with lock statements to achieve exactly the same thing, but it's ugly. Here's a realistic example of an object that has a queue of data that gets passed to another object to be processed: class QueueProcessor {    private readonly ItemProcessor m_ItemProcessor = ...     private readonly object m_Sync = new object();    private Queue<object> m_DataQueue = ...    private List<object> m_Results = ...     public async Task ProcessOne() {         object data = null;         lock (m_Sync)         {             data = m_DataQueue.Dequeue();         }         var processedData = await m_ItemProcessor.ProcessData(data); lock (m_Sync)         {             m_Results.Add(processedData);         }     } } We needed to write two lock blocks, one to get the data to process, one to store the result. The worrying part is how easily we could have forgotten one of the locks. Compare that to the version using NAct: class QueueProcessorActor : IActor { private readonly ItemProcessor m_ItemProcessor = ... private Queue<object> m_DataQueue = ... private List<object> m_Results = ... public async Task ProcessOne()     {         // We are an actor, it's always thread-safe to access our private fields         var data = m_DataQueue.Dequeue();         var processedData = await m_ItemProcessor.ProcessData(data);         m_Results.Add(processedData);     } } You don't have to explicitly lock anywhere, NAct ensures that your code will only ever run on one thread, because it's an actor. Either way, async is definitely better than traditional synchronous code. Here's a diagram of what a typical synchronous implementation might do: The left side shows what is running on the thread that has the lock required to access the QueueProcessor's data. The red section is where that lock is held, but doesn't need to be. Contrast that with the async version we wrote above: Here, the lock is released in the middle. The QueueProcessor is free to do something else. Most importantly, even if the ItemProcessor sometimes calls the QueueProcessor, they can never deadlock waiting for each other. So I thoroughly recommend you use async for all code that has to wait a while for things. And if you find yourself writing lots of lock statements, think about using actors as well. Using actors and async together really takes the misery out of concurrent programming.

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  • Ati Radeon HD 3200 Graphics driver - Installation Problem

    - by samufi
    I have a fresh installation of Ubuntu 12.04 x86 and I am trying to install the proprietary driver for my "Radeon HD 3200 Graphics" video card. I know that there are already many threads about this topic, but I did not find a solution for my problem: For the installation I followed exactly these instructions: What is the correct way to install ATI Catalyst Video Drivers in 12.04 LTS? During the process I faced these problems: I executed ~$ debconf libstdc++6 dkms libqtgui4 wget execstack libelfg0 dh-modaliases and got: debconf: DbDriver "passwords" warning: could not open /var/cache/debconf/passwords.dat: Keine Berechtigung Can't exec "libstdc++6": Datei oder Verzeichnis nicht gefunden at /usr/share/perl/5.14/IPC/Open3.pm line 186. open2: exec of libstdc++6 dkms libqtgui4 wget execstack libelfg0 dh-modaliases failed at /usr/share/perl5/Debconf/ConfModule.pm line 59 (translation of the German parts: "Keine Berechtigung" means: "no permission"; "Datei oder Verzeichnis nicht gefunden" means: "File or folder not found") Because I had no idea if it was a big issue, I just continued: ~$ sudo apt-get install ia32-libs There I got: Paketlisten werden gelesen... Fertig Abhängigkeitsbaum wird aufgebaut Statusinformationen werden eingelesen... Fertig Paket ia32-libs ist nicht verfügbar, wird aber von einem anderen Paket referenziert. Das kann heißen, dass das Paket fehlt, dass es abgelöst wurde oder nur aus einer anderen Quelle verfügbar ist. E: Paket »ia32-libs« hat keinen Installationskandidaten (Translation: [...] the package ia32-libs is not available but is referenced by an other package [...] E: package »ia32-libs« has no installation candidate) Once more I went on. The next steps worked quite fine. But when I came to the point: ~$ sudo dpkg -i *.deb There I got A popup message, something like there was a problem with a system application but in the terminal no errors were reported, also the packages seemed to be installed. so now the Ati Catalyst Center works amdcccle but fglrxinfo gave me X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 139 (ATIFGLEXTENSION) Minor opcode of failed request: 66 () Serial number of failed request: 13 Current serial number in output stream: 13 So there is something wrong. (Also there is not the possibility to enable these nice graphical features - the reason why I installed the proprietary driver) Because I worked with a completely fresh Installation I don't know how to fix the problem. If anybody could help I would be very tahnkful! =)

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  • Building a Flash Platformer

    - by Jonathan O
    I am basically making a game where the whole game is run in the onEnterFrame method. This is causing a delay in my code that makes debugging and testing difficult. Should programming an entire platformer in this method be efficient enough for me to run hundreds of lines of code? Also, do variables in flash get updated immediately? Are there just lots of threads listening at the same time? Here is the code... stage.addEventListener(Event.ENTER_FRAME, onEnter); function onEnter(e:Event):void { //Jumping if (Yoshi.y > groundBaseLevel) { dy = 0; canJump = true; onGround = true; //This line is not updated in time } if (Key.isDown(Key.UP) && canJump) { dy = -10; canJump = false; onGround = false; //This line is not updated in time } if(!onGround) { dy += gravity; Yoshi.y += dy; } //limit screen boundaries //character movement if (! Yoshi.hitTestObject(Platform)) //no collision detected { if (Key.isDown(Key.RIGHT)) { speed += 4; speed *= friction; Yoshi.x = Yoshi.x + movementIncrement + speed; Yoshi.scaleX = 1; Yoshi.gotoAndStop('Walking'); } else if (Key.isDown(Key.LEFT)) { speed -= 4; speed *= friction; Yoshi.x = Yoshi.x - movementIncrement + speed; Yoshi.scaleX = -1; Yoshi.gotoAndStop('Walking'); } else { speed *= friction; Yoshi.x = Yoshi.x + speed; Yoshi.gotoAndStop('Still'); } } else //bounce back collision detected { if(Yoshi.hitTestPoint(Platform.x - Platform.width/2, Platform.y - Platform.height/2, false)) { trace('collision left'); Yoshi.x -=20; } if(Yoshi.hitTestPoint(Platform.x, Platform.y - Platform.height/2, false)) { trace('collision top'); onGround=true; //This update is not happening in time speed = 0; } } }

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  • New Information Center - Reviewing Security For FMW 11g

    - by Daniel Mortimer
    Announcing ... Information Center: Reviewing Security For Oracle Fusion Middleware 11g [ID 1458051.2] has been published.  Screenshot of ID 1458051.2 What is an Information Center? Information Centers use widgets to aggregate knowledge content, such as support documents, product documentation, support community threads, which is pertinent to a given task or intent. Widgets either contain static lists or better still some widgets are dynamic. A dynamic widget uses a query criteria to present a list of support documents relevant to the title / subject matter of the widget. The content of a dynamic widget is refreshed automatically every 24 hours. Once you are in an Information Center, you can use the left hand menu to navigate to other Tasks / Intent Information Centers (e.g "Install and Configure", "Patch", "Troubleshoot", "Upgrade" which are available for the chosen product. Are Information Centers easy to find? You can go straight to the new "Reviewing Security" Information Center by using the hyperlink given above. There are, however, two other methods which make Information Centers easier to find. Browse Knowledge Refine Your Search Browse Knowledge The "Browse Knowledge" is currently found in the "Knowledge" Tab Page in My Oracle Support. As illustrated by the screenshots below, you can find Information Centers by choosing a product (e.g "Oracle Fusion Middleware"), a version and an action / intent. If an Information Center exists for your selection the "Advisor Found" button is enabled. Clicking on this button will take you straight to the desired Information Center.Screenshot - Browse Knowledge 1 Screenshot - Browse Knowledge 2 Screenshot - Browse Knowledge 3 Refine Your Search Refine your search is a dialogue which is triggered by certain keywords that you may enter into the Global Search field in the top right hand corner of My Oracle Support. The "Refine Your Search" works in a similar manner to "Browse Knowledge". Choose your product and version. The appropriate Task / Intent should already be selected for you. Thereafter, click the Go button. Screenshot - Refine Your Search 1 Screenshot - Refine Your Search 2 Screenshot - Refine Your Search 3

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  • Installing Age of Empires II using PlayOnLinux doesn't work?

    - by user70342
    I have tried installing age of empires 2 using PlayOnLinux, the installation appeared to go fine but when I try and open the game it says there is a serious fault. The error report is below, unfortunately this doesn't mean alot to me, I was wondering if you could help, a) By highlighting the problem and b) by suggesting a solution. Many Thanks Unhandled exception: page fault on read access to 0xffffffff in 32-bit code (0x0040aaad). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:0040aaad ESP:0033fd00 EBP:0033fde4 EFLAGS:00010293( R- -- I S -A- -C) EAX:00000001 EBX:bde88d9d ECX:00000067 EDX:00400000 ESI:7b867c00 EDI:00400000 Stack dump: 0x0033fd00:00410fed 00000000 00400000 00000067 0x0033fd10:0041ab90 00130d8a 7b895848 7bc483b1 0x0033fd20:0044c800 00000002 0044bdd0 7bca4e6c 0x0033fd30:7bc3590f 00000800 00000094 00000005 0x0033fd40:00000000 00000893 00000002 76726553 0x0033fd50:20656369 6b636150 00003420 00000800 Backtrace: =0 0x0040aaad in empires2 (+0xaaad) (0x0033fde4) 1 0x0041ace2 in empires2 (+0x1ace1) (0x0033fe70) 2 0x7b85ac0c call_process_entry+0xb() in kernel32 (0x0033fe88) 3 0x7b85e13b in kernel32 (+0x4e13a) (0x0033fec8) 4 0x7bc714f0 call_thread_func_wrapper+0xb() in ntdll (0x0033fed8) 5 0x7bc7172d call_thread_func+0x7c() in ntdll (0x0033ffa8) 6 0x7bc714ce RtlRaiseException+0x21() in ntdll (0x0033ffc8) 7 0x7bc4c30e in ntdll (+0x3c30d) (0x0033ffe8) 0x0040aaad: pop %ss Modules: Module Address Debug info Name (51 modules) PE 400000- 44b000 Export empires2 PE 10000000-1000c000 Deferred drvmgt ELF 35cae000-35d24000 Deferred rpcrt4 -PE 35cc0000-35d24000 \ rpcrt4 ELF 68000000-68022000 Deferred ld-linux.so.2 ELF 68022000-681c7000 Deferred libc.so.6 ELF 681c7000-681cc000 Deferred libdl.so.2 ELF 681cc000-681f8000 Deferred libm.so.6 ELF 681f8000-68201000 Deferred libnss_compat.so.2 ELF 68201000-6821b000 Deferred libnsl.so.1 ELF 6821b000-68228000 Deferred libnss_files.so.2 ELF 68228000-68366000 Deferred user32 -PE 68240000-68366000 \ user32 ELF 68366000-68421000 Deferred gdi32 -PE 68370000-68421000 \ gdi32 ELF 68421000-68481000 Deferred advapi32 -PE 68430000-68481000 \ advapi32 ELF 68481000-68499000 Deferred version -PE 68490000-68499000 \ version ELF 68499000-68533000 Deferred libfreetype.so.6 ELF 68533000-68549000 Deferred libz.so.1 ELF 68549000-685db000 Deferred winex11 -PE 68550000-685db000 \ winex11 ELF 685db000-685e4000 Deferred libsm.so.6 ELF 685e4000-685fe000 Deferred libice.so.6 ELF 685fe000-68610000 Deferred libxext.so.6 ELF 68610000-68744000 Deferred libx11.so.6 ELF 68744000-6874a000 Deferred libuuid.so.1 ELF 6874a000-68751000 Deferred libxdmcp.so.6 ELF 68751000-68755000 Deferred libxinerama.so.1 ELF 68755000-6875b000 Deferred libxxf86vm.so.1 ELF 6875b000-68765000 Deferred libxrender.so.1 ELF 68765000-6876e000 Deferred libxrandr.so.2 ELF 6876e000-68772000 Deferred libxcomposite.so.1 ELF 68772000-68782000 Deferred libxi.so.6 ELF 68782000-687b6000 Deferred libfontconfig.so.1 ELF 687b6000-687e0000 Deferred libexpat.so.1 ELF 687e0000-687eb000 Deferred libxcursor.so.1 ELF 687eb000-687f1000 Deferred libxfixes.so.3 ELF 6f102000-6f10e000 Deferred libnss_nis.so.2 ELF 7194d000-7196e000 Deferred imm32 -PE 71950000-7196e000 \ imm32 ELF 72c76000-72db7000 Dwarf libwine.so.1 ELF 75d65000-75d86000 Deferred libxcb.so.1 ELF 79223000-79227000 Deferred libxau.so.6 ELF 7b800000-7b8f5000 Dwarf kernel32 -PE 7b810000-7b8f5000 \ kernel32 ELF 7bc00000-7bcc1000 Dwarf ntdll -PE 7bc10000-7bcc1000 \ ntdll ELF 7bf00000-7bf03000 Deferred ELF 7c708000-7c723000 Deferred libpthread.so.0 Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\Program Files\Microsoft Games\Age of Empires II\empires2.exe 00000009 0 <== 0000000e services.exe 00000039 0 00000038 0 0000001f 0 00000019 0 00000018 0 00000017 0 00000015 0 00000010 0 0000000f 0 00000012 winedevice.exe 0000001e 0 0000001a 0 00000014 0 00000013 0 0000001b plugplay.exe 00000021 0 0000001d 0 0000001c 0 00000024 explorer.exe 00000025 0 00000035 winedevice.exe 0000003a 0 00000037 0 00000036 0 System information: Wine build: wine-1.4-rc1 Platform: i386 Host system: Linux Host version: 3.2.0-24-generic

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  • How to Tell If Your Computer is Overheating and What to Do About It

    - by Chris Hoffman
    Heat is a computer’s enemy. Computers are designed with heat dispersion and ventilation in mind so they don’t overheat. If too much heat builds up, your computer may become unstable or suddenly shut down. The CPU and graphics card produce much more heat when running demanding applications. If there’s a problem with your computer’s cooling system, an excess of heat could even physically damage its components. Is Your Computer Overheating? When using a typical computer in a typical way, you shouldn’t have to worry about overheating at all. However, if you’re encountering system instability issues like abrupt shut downs, blue screens, and freezes — especially while doing something demanding like playing PC games or encoding video — your computer may be overheating. This can happen for several reasons. Your computer’s case may be full of dust, a fan may have failed, something may be blocking your computer’s vents, or you may have a compact laptop that was never designed to run at maximum performance for hours on end. Monitoring Your Computer’s Temperature First, bear in mind that different CPUs and GPUs (graphics cards) have different optimal temperature ranges. Before getting too worried about a temperature, be sure to check your computer’s documentation — or its CPU or graphics card specifications — and ensure you know the temperature ranges your hardware can handle. You can monitor your computer’s temperatures in a variety of different ways. First, you may have a way to monitor temperature that is already built into your system. You can often view temperature values in your computer’s BIOS or UEFI settings screen. This allows you to quickly see your computer’s temperature if Windows freezes or blue screens on you — just boot the computer, enter the BIOS or UEFI screen, and check the temperatures displayed there. Note that not all BIOSes or UEFI screens will display this information, but it is very common. There are also programs that will display your computer’s temperature. Such programs just read the sensors inside your computer and show you the temperature value they report, so there are a wide variety of tools you can use for this, from the simple Speccy system information utility to an advanced tool like SpeedFan. HWMonitor also offer this feature, displaying a wide variety of sensor information. Be sure to look at your CPU and graphics card temperatures. You can also find other temperatures, such as the temperature of your hard drive, but these components will generally only overheat if it becomes extremely hot in the computer’s case. They shouldn’t generate too much heat on their own. If you think your computer may be overheating, don’t just glance as these sensors once and ignore them. Do something demanding with your computer, such as running a CPU burn-in test with Prime 95, playing a PC game, or running a graphical benchmark. Monitor the computer’s temperature while you do this, even checking a few hours later — does any component overheat after you push it hard for a while? Preventing Your Computer From Overheating If your computer is overheating, here are some things you can do about it: Dust Out Your Computer’s Case: Dust accumulates in desktop PC cases and even laptops over time, clogging fans and blocking air flow. This dust can cause ventilation problems, trapping heat and preventing your PC from cooling itself properly. Be sure to clean your computer’s case occasionally to prevent dust build-up. Unfortunately, it’s often more difficult to dust out overheating laptops. Ensure Proper Ventilation: Put the computer in a location where it can properly ventilate itself. If it’s a desktop, don’t push the case up against a wall so that the computer’s vents become blocked or leave it near a radiator or heating vent. If it’s a laptop, be careful to not block its air vents, particularly when doing something demanding. For example, putting a laptop down on a mattress, allowing it to sink in, and leaving it there can lead to overheating — especially if the laptop is doing something demanding and generating heat it can’t get rid of. Check if Fans Are Running: If you’re not sure why your computer started overheating, open its case and check that all the fans are running. It’s possible that a CPU, graphics card, or case fan failed or became unplugged, reducing air flow. Tune Up Heat Sinks: If your CPU is overheating, its heat sink may not be seated correctly or its thermal paste may be old. You may need to remove the heat sink and re-apply new thermal paste before reseating the heat sink properly. This tip applies more to tweakers, overclockers, and people who build their own PCs, especially if they may have made a mistake when originally applying the thermal paste. This is often much more difficult when it comes to laptops, which generally aren’t designed to be user-serviceable. That can lead to trouble if the laptop becomes filled with dust and needs to be cleaned out, especially if the laptop was never designed to be opened by users at all. Consult our guide to diagnosing and fixing an overheating laptop for help with cooling down a hot laptop. Overheating is a definite danger when overclocking your CPU or graphics card. Overclocking will cause your components to run hotter, and the additional heat will cause problems unless you can properly cool your components. If you’ve overclocked your hardware and it has started to overheat — well, throttle back the overclock! Image Credit: Vinni Malek on Flickr     

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  • How do I reinstate my admin user privileges to global read/write

    - by Matt
    I am running Ubuntu 12.04 LTS. I only have the one user which I created when I installed Ubuntu. Everything has been fine - love it - until I updated a software package recently from the command line using sudo (not gksudo). I was having a little bother which did not make sense to me and in a fluff changed my user read/write privileges through the GUI (not even clear how I got there!). After restart I was stuck in a login loop - using the right login password but kept getting looped back to the login and could only login as Guest. I could still login with my user/password via ctrl + alt + f1 Eventually I was able to login again at start up. Not sure exactly what it was I changed that worked but it was one of/or a combination of installing latest security updates, changing login manager from LightDM to DGM and back again, removing the ICE/Xauthority and chown user. Current dilemma is my primary admin user privileges were read only. In the command line ls -ls /home/user returned this value: drwx------ 48 username username 20480 I have since changed this using sudo chmod 0755 /home/username (from my limited understanding 755 should return my user privileges to their original read/write glory). ls -ld /home/user currently shows my user privileges as: drwxr-xr-x 48 username username 20480 I still seem to have only read access permissions. I've been through lots of threads (and the help file) that talk about creating new users/groups permissions etc. but specific info on returning my existing global/admin/primary users privileges to what they were when I first created that user - baffling me. I feel this is something really simple I'm just not getting it. Please help! sudo mount /dev/sda1 on / type ext4 (rw,errors=remount-ro) proc on /proc type proc (rw,noexec,nosuid,nodev) sysfs on /proc type sysfs (rw,noexec,nosuid,nodev) none on /sys/fs/fuse/connections type fusect1 (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) udev on /dev type devtmpfs (rw,mode=07pe tmpfs55) devpts on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) tmpfs on /run type tmpfs (rw,noexec,nosuid,size=10%,mode=0755) none on /run/lock type tmpfs (rw, ,nosuid,nodev,size=5242880 none on /run/shm type tmpfs (rw,nosuid,nodev) gvfs-fuse-daemon on /home/meng/.gvfs type fuse.gvfs-fuse-daemon (rw,nosuid,nodev,user=meng) none on /tmp/guest-1R2Fi5 type tmpsf (rw,mode=700)

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  • 25 Secrets for Faster ASP.NET: the Eagle has landed!

    - by Michaela Murray
    On Friday we launched our new free eBook, 25 Secrets for Faster ASP.NET Applications! Heading for 1000 of you have picked it up already, but if you haven’t got your copy yet, you can grab it from http://www.red-gate.com/25secrets. It’s the follow up to the wildly successful 50 Ways to Avoid, Find and Fix ASP.NET Performance Issues, which we released back in January this year (you can download from www.red-gate.com/50ways). Once again, we collected tips from some of the smartest brains in the ASP.NET community, but this time around, we’ve covered the latest stuff in the .NET framework – async/await, Web API, and more. Houston, we have a winner… In my original blogpost, I offered a Microsoft Surface as a prize for the best tip. Now, after some serious deliberation, our judges have settled on a winner. By a unanimous verdict, the prize goes to… (wait for it!) … Jeffrey Richter, for this cheeky number, Tip #1 in the new book: Want to build scalable websites and services? Work asynchronously One of the secrets to producing scalable websites and services is to perform all your I/O operations asynchronously to avoid blocking threads. When your thread issues a synchronous I/O request, the Windows kernel blocks the thread. This causes the thread pool to create a new thread, which allocates a lot of memory and wastes precious CPU time. Calling xxxAsync method and using C#’s async/await keywords allows your thread to return to the thread pool so it can be used for other things. This reduces the resource consumption of your app, allowing it to use more memory and improving response time to your clients. Congratulations Jeffrey! Of course, I also owe a massive thank you to everyone who’s been involved in the book, especially all the authors. It’s a real treat to work with a developer community that’s so keen to collaborate and to share their hard-won nuggets of performance knowhow. If you haven’t read it yet, I can’t recommend it highly enough. You can get it for free at www.red-gate.com/25secrets The full backstory for both eBooks: https://www.simple-talk.com/blogs/2012/11/15/application-performance-the-best-of-the-web/ https://www.simple-talk.com/blogs/2012/11/27/application-performance-episode-2-announcing-the-judges/ https://www.simple-talk.com/blogs/2013/01/25/free-ebook-50-ways-to-avoid-find-and-fix-asp-net-performance-issues/ https://www.simple-talk.com/blogs/2013/03/22/50-ways-to-avoid-find-and-fix-asp-net-performance-issues-the-next-generation/

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  • Is there an appropriate coding style for implementing an algorithm during an interview?

    - by GlenPeterson
    I failed an interview question in C years ago about converting hex to decimal by not exploiting the ASCII table if (inputDigitByte > 9) hex = inputDigitByte - 'a'. The rise of Unicode has made this question pretty silly, but the point was that the interviewer valued raw execution speed above readability and error handling. They tell you to review algorithms textbooks to prepare for these interviews, yet these same textbooks tend to favor the implementation with the fewest lines of code, even if it has to rely on magic numbers (like "infinity") and a slower, more memory-intensive implementation (like a linked list instead of an array) to do that. I don't know what is right. Coding an algorithm within the space of an interview has at least 3 constraints: time to code, elegance/readability, and efficiency of execution. What trade-offs are appropriate for interview code? How much do you follow the textbook definition of an algorithm? Is it better to eliminate recursion, unroll loops, and use arrays for efficiency? Or is it better to use recursion and special values like "infinity" or Integer.MAX_VALUE to reduce the number of lines of code needed to write the algorithm? Interface: Make a very self-contained, bullet-proof interface, or sloppy and fast? On the one extreme, the array to be sorted might be a public static variable. On the other extreme, it might need to be passed to each method, allowing methods to be called individually from different threads for different purposes. Is it appropriate to use a linked-list data structure for items that are traversed in one direction vs. using arrays and doubling the size when the array is full? Implementing a singly-linked list during the interview is often much faster to code and easier remember for recursive algorithms like MergeSort. Thread safety - just document that it's unsafe, or say so verbally? How much should the interviewee be looking for opportunities for parallel processing? Is bit shifting appropriate? x / 2 or x >> 1 Polymorphism, type safety, and generics? Comments? Variable and method names: qs(a, p, q, r) vs: quickSort(theArray, minIdx, partIdx, maxIdx) How much should you use existing APIs? Obviously you can't use a java.util.HashMap to implement a hash-table, but what about using a java.util.List to accumulate your sorted results? Are there any guiding principals that would answer these and other questions, or is the guiding principal to ask the interviewer? Or maybe this should be the basis of a discussion while writing the code? If an interviewer can't or won't answer one of these questions, are there any tips for coaxing the information out of them?

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  • Arcball 3D camera - how to convert from camera to object coordinates

    - by user38873
    I have checked multiple threads before posting, but i havent been able to figure this one out. Ok so i have been following this tutorial, but im not using glm, ive been implementing everything up until now, like lookat etc. http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Arcball So i can rotate with the click and drag of the mouse, but when i rotate 90º degrees around Y and then move the mouse upwards or donwwards, it rotates on the wrong axis, this problem is demonstrated on this part of the tutorial An extra trick is converting the rotation axis from camera coordinates to object coordinates. It's useful when the camera and object are placed differently. For instace, if you rotate the object by 90° on the Y axis ("turn its head" to the right), then perform a vertical move with your mouse, you make a rotation on the camera X axis, but it should become a rotation on the Z axis (plane barrel roll) for the object. By converting the axis in object coordinates, the rotation will respect that the user work in camera coordinates (WYSIWYG). To transform from camera to object coordinates, we take the inverse of the MV matrix (from the MVP matrix triplet). What i have to do acording to the tutorial is convert my axis_in_camera_coordinates to object coordinates, and the rotation is done well, but im confused on what matrix i use to do just that. The tutorial talks about converting the axis from camera to object coordinates by using the inverse of the MV. Then it shows these 3 lines of code witch i havent been able to understand. glm::mat3 camera2object = glm::inverse(glm::mat3(transforms[MODE_CAMERA]) * glm::mat3(mesh.object2world)); glm::vec3 axis_in_object_coord = camera2object * axis_in_camera_coord; So what do i aply to my calculated axis?, the inverse of what, i supose the inverse of the model view? So my question is how do you transform camera axis to object axis. Do i apply the inverse of the lookat matrix? My code: if (cur_mx != last_mx || cur_my != last_my) { va = get_arcball_vector(last_mx, last_my); vb = get_arcball_vector( cur_mx, cur_my); angle = acos(min(1.0f, dotProduct(va, vb)))*20; axis_in_camera_coord = crossProduct(va, vb); axis.x = axis_in_camera_coord[0]; axis.y = axis_in_camera_coord[1]; axis.z = axis_in_camera_coord[2]; axis.w = 1.0f; last_mx = cur_mx; last_my = cur_my; } Quaternion q = qFromAngleAxis(angle, axis); Matrix m; qGLMatrix(q,m); vi = mMultiply(m, vi); up = mMultiply(m, up); ViewMatrix = ogLookAt(vi.x, vi.y, vi.z,0,0,0,up.x,up.y,up.z);

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  • Subterranean IL: Volatile

    - by Simon Cooper
    This time, we'll be having a look at the volatile. prefix instruction, and one of the differences between volatile in IL and C#. The volatile. prefix volatile is a tricky one, as there's varying levels of documentation on it. From what I can see, it has two effects: It prevents caching of the load or store value; rather than reading or writing to a cached version of the memory location (say, the processor register or cache), it forces the value to be loaded or stored at the 'actual' memory location, so it is then immediately visible to other threads. It forces a memory barrier at the prefixed instruction. This ensures instructions don't get re-ordered around the volatile instruction. This is slightly more complicated than it first seems, and only seems to matter on certain architectures. For more details, Joe Duffy has a blog post going into the details. For this post, I'll be concentrating on the first aspect of volatile. Caching field accesses To demonstrate this, I created a simple multithreaded IL program. It boils down to the following code: .class public Holder { .field public static class Holder holder .field public bool stop .method public static specialname void .cctor() { newobj instance void Holder::.ctor() stsfld class Holder Holder::holder ret }}.method private static void Main() { .entrypoint // Thread t = new Thread(new ThreadStart(DoWork)) // t.Start() // Thread.Sleep(2000) // Console.WriteLine("Stopping thread...") ldsfld class Holder Holder::holder ldc.i4.1 stfld bool Holder::stop call instance void [mscorlib]System.Threading.Thread::Join() ret}.method private static void DoWork() { ldsfld class Holder Holder::holder // while (!Holder.holder.stop) {} DoWork: dup ldfld bool Holder::stop brfalse DoWork pop ret} If you compile and run this code, you'll find that the call to Thread.Join() never returns - the DoWork spinlock is reading a cached version of Holder.stop, which is never being updated with the new value set by the Main method. Adding volatile to the ldfld fixes this: dupvolatile.ldfld bool Holder::stopbrfalse DoWork The volatile ldfld forces the field access to read direct from heap memory, which is then updated by the main thread, rather than using a cached copy. volatile in C# This highlights one of the differences between IL and C#. In IL, volatile only applies to the prefixed instruction, whereas in C#, volatile is specified on a field to indicate that all accesses to that field should be volatile (interestingly, there's no mention of the 'no caching' aspect of volatile in the C# spec; it only focuses on the memory barrier aspect). Furthermore, this information needs to be stored within the assembly somehow, as such a field might be accessed directly from outside the assembly, but there's no concept of a 'volatile field' in IL! How this information is stored with the field will be the subject of my next post.

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  • How do I import my first sprites?

    - by steven_desu
    Continuing from this question (new question - now unrelated) So I have a thorough background in programming already (algorithms, math, logic, graphing problems, etc.) however I've never attempted to code a game before. In fact, I've never had anything more than minimal input from a user during the execution of a program. Generally input was given from a file or passed through console, all necessary functions were performed, then the program terminated with an output. I decided to try and get in on the world of game development. From several posts I've seen around gamedev.stackexchange.com XNA seems to be a favorite, and it was recommended to me when I asked where to start. I've downloaded and installed Visual Studio 2010 along with the XNA Framework and now I can't seem to get moving in the right direction. I started out looking on Google for "xna game studio tutorial", "xna game development beginners", "my first xna game", etc. I found lots of crap. The official "Introduction to Game Studio 4.0" gave me this (plus my own train of thought happily pasted on top thanks to MSPaint): http://tinypic.com/r/2w1sgvq/7 The "Get Additional Help" link (my best guess, since there was no "Continue" or "Next" link) lead me to this page: http://tinypic.com/r/2qa0dgx/7 I tried every page. The forum was the only thing that seemed helpful, however searching for "beginner", "newbie", "getting started", "first project", and similar on the forums turned up many threads with specific questions that are a bit above my level ("beginner to collision detection", for instance) Disappointed I returned to the XNA Game Studio home page. Surely their own website would have some introduction, tutorial, or at least a useful link to a community. EVERYTHING on their website was about coding Windows Phone 7.... Everything. http://tinypic.com/r/10eit8i/7 http://tinypic.com/r/120m9gl/7 Giving up on any official documentation after a while, I went back to Google. I managed to locate www.xnadevelopment.com. The website is built around XNA Game Studio 3.0, but how different can 3.0 be from 4.0?.... Apparently different enough. http://tinypic.com/r/5d8mk9/7 http://tinypic.com/r/25hflli/7 Figuring that this was the correct folder, I right-clicked.... http://tinypic.com/r/24o94yu/7 Hmm... maybe by "Add Content Reference" they mean "Add a reference to an existing file (content)"? Let's try it (after all- it's my only option) http://tinypic.com/r/2417eqt/7 At this point I gave up. I'm back. My original goal in my last question was to create a keyboard-navigable 3D world (no physics necessary, no logic or real game necessary). After my recent failures my goal has been revised. I want to display an image on the screen. Hopefully in time I'll be able to move it with the keyboard.

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  • Ubuntu Sluggish and Graphics Problem after Nvidia Driver Update

    - by iam
    I just recently started using Ubuntu (12.04) since a few weeks ago and noticed that the interface is very slow and sluggish: On Dash, I have to type the entire app name and wait a few seconds before it shows up in the search box, and a bit later before it displays search result Opening new files or applications takes also quite long and awkward Dragging icons or moving app windows around is not very spontaneous too: I have to take extra attention in moving the mouse otherwise Ubuntu would not do a correct movement or might ends up doing something incorrect instead e.g. opening the windows to full screen options or move the file to different folders, which is frustrating My PC is a few years old already (1.7 GB RAM) so this could be a reason too but when I checked in System Monitor it's hardly ever consuming much memory. Plus web-surfing on Firefox is actually lightning fast (much more than Windows), so I suspect there might be something wrong with the graphics driver (mine is GeForce 7050). I checked around System Settings and found an option to update the Nvidia driver. So I tried it and restarted, as instructed. Now, I got into a big problem upon restart... as the login-screen windows (where I have to type in the password) would take several attempts to display and finally did not manage to (it'd freeze for several seconds before there's any movement again). The background screen also kept reloading several times too and at some point the screen turned black with pixelated color strips running on the bottom 1/3 of the screen, and after a long while the background screen would come up again. Eventually I'd manage to be able to access the desktop but the launcher, top menu bar and app windows border would not disappear. I searched around and found many other people have this similar problem after updating Nvidia driver too, and on some threads the suggestion is to use "killall -u $USER" in command line (it's the only thing among various online suggestions I could do, as at that point I could not access Terminal without the launcher - Ctrl-Alt-T doesn't work for me). So I did that and was able to access the desktop correctly again with launchee/menu by creating a new account. But I would still have the same problem if logging into my original account. So I just finally tried upgrading to 12.10 and now can access my original account with fully-functional desktop - the launcher, menu and windows border are all back now. However, the problem with sluggishness still remains. And now I get scared of ever having to update the Nvidia driver again! I wonder if anyone knows what's the reason that updating the Nvidia driver is causing this problem and is there a way I can update it safely in the future? I'm still not sure how to solve the problem with the sluggishness too and not sure where else to look to find a solution.

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  • Oracle Service Cloud May 2014 Release – Focus on your driving by JP Saunders

    - by Tuula Fai
    The next time you’re twiddling dials on your car’s dashboard to get the air to blow in the right direction, and the right song to play on the stereo, while pulling on the wires to charge your phone and punching in passwords to re-sync your hands-free headset to take a call, consider this… Does having a better dashboard UI in your car improve your driving performance? The Tesla car has one of the most modern and intuitive dashboards in any commercial car today. It is actually based on the design of a smart phone, which can download apps and updates directly from the cloud.  The 17” touchscreen, Lynx-based dashboard totally integrates all channels and devices, allowing the driver to focus on the smooth driving and power of this luxury (toy) car.  What the folks at Tesla didn't do was avoid the complexity of our needs. Instead, they streamlined them. And, while we might not all be able to afford a Tesla, their approach demonstrates that a modern UI approach can ultimately make a positive difference in our lives and businesses.  This is why the productivity and effectiveness of a Modern Contact Center is many times greater than that of a traditional contact center. Agents in a Modern Contact Center get to focus on the task at hand, the customer engagement, rather than stumbling their way through Lego blocks of complexity.  The Oracle Service Cloud is a modern approach to customer service that empowers your agents to achieve greater focus on improving your operational and strategic success through streamlined business processes.  Here are some of the recent May 2014 release highlights to the Oracle Service Cloud: Performance Enhanced Desktop UI A modern agent desktop interface that optimizes clumsy tasks, logins, screens and workflows and is optimized for agent and system performance. Improvements include performance for drag-and-drop configurable views, saved searches, and improved caching for high-speed performance even during disconnected or slow internet access.  Customer Experience Routing A streamlined automatic way to connect the right customer need to the best agent skills, based on multidimensional variables such as product skills, language skills, workload, call volume to optimize the connection and resolution experience. On-The-Go Mobile Improvements to the Agent mobile app that extend connectivity to websites, and customer surveys that are mobile-ready and rendered for any device, and ensure the customer’s voice is captured while the insight is still top of mind.  Infused Social Engagement Enhancements to infused social capabilities allow agents to respond in social threads directly from within the agent desktop, with the information becoming part of the incident record for automatic actions (such as replay or escalate) triggered off the response. Front-End Siebel Contact Center The market leading online Web Customer Self-Service interface from the Oracle Service Cloud, is now out-of-the-box ready for Oracle Siebel customers. Deploy a new online web self-service interface in a matter of weeks to have customers self-serve and self-solve answers, with escalated incidents routed directly into the Oracle Siebel Contact Center. For more information on the latest enhancements for the Oracle Service Cloud, please see the Oracle Service Cloud May 2014 Capabilities and Benefits. Related blogs: Oracle Service Cloud Feb 2014

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