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  • Creating a chain of certificates

    - by StackedCrooked
    This question is a follow up to my previous question, which was, in retrospect, not completely answered: http://superuser.com/questions/126121/how-to-create-my-own-certificate-chain. I'll represent my certificate chain like this: ROOT - A - B - C - ... I am now able to create the ROOT and A certificates, but I didn't succeed in continueing the chain. My command for creating the root certificate is: openssl req -new -newkey rsa:1024 -nodes -out ca.csr -keyout ca.key openssl x509 -trustout -signkey ca.key -days 365 -req -in ca.csr -out ca.pem Certificate A: openssl genrsa -out client.key 1024 openssl req -new -key client.key -out client.csr openssl ca -in client.csr -out client.cer This command depends on the root certificate implicitly using the data found in the openssl config file. Certificate B will only rely on A, so the previous command won't work here. How can I complete the chain?

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  • Transfer ownership of abandoned Google Analytics account

    - by Bobe
    The web team of a new client was fully responsible for the client's Google Analytics account, meaning the client didn't keep records of the account. Now that that web team has gone under we are trying to retrieve the account. Is it possible to request an account to be transferred to another owner, or alternatively have a full-privileged user added to the account? What steps should I take to resolve this issue with Google?

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  • Web Development Goes Pre-Visual InterDev

    - by Ken Cox [MVP]
    As a longtime and hardcore ASP.NET webforms developer, I’m finding the new client-side development world a bit of a grind.  I love learning new technologies, but I can’t help feeling we’ve regressed and lost our old RAD advantage as we move heavy lifting to the client. For my latest project, I’m using Telerik’s KendoUI in Visual Studio 2012. To say I feel clumsy writing this much JavaScript is an understatement. It seems like the only safe way to ‘write’ this code is by copying a working snippet from someone else and pasting it into my HTML page.  For me, JavaScript has largely been for small UI tasks like client-side validation and a bit of AJAX – and often emitted by a server-side control. I find myself today lost in nests of curly braces that Ctrl+K, Ctrl+D doesn’t seem to understand that well either. IntelliSense, my old syntax saviour, doesn’t seem to have kept up with this cobweb of code either. Code completion? Not seeing it. As I fumbled about this evening, I thought about how web development rocketed forward when Microsoft introduced Visual InterDev. Its Design-Time Controls (DTCs) changed the way we created sites. All the iterations of Visual Studio have enhanced that server-side experience where you let a tool write the bulk of the code and manually finesse it from there. What happened? Why am I typing  properties and values (especially default values!) into VS 2012 to get a client-side grid on a page? Where are the drag and drop objects that traditionally provided 70 percent of the mark-up and configuration?  Did we forget how to write Property Pages where you enter a value and the correct syntax appears magically in the source code? To me, the tooling was looking the other way as the scene shifted from server-side code to nimble client-side script. It’ll have to catch up. Although JavaScript is the lingua franca of web browsers, the language is unwieldy, tough to maintain, and messy to debug. If a .NET JIT compiler can turn our VB, F#, and C# source code into an Intermediate Language that executes on a computer, I don’t see why there can’t be a client-side compiler that turns a .NET language into JavaScript that browsers can consume.

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  • apt-get issue after upgrading to 12.04

    - by user83906
    I have recently upgraded my cluster from 11.10 to 12.04. After the upgrade, I am having trouble running apt-get on the cluster nodes. I can ssh between the nodes (client-to-client; client-to-head; client-to-external etc.). However, sudo apt-get update produces the following errors: Ign http://us.archive.ubuntu.com precise InRelease Ign http://security.ubuntu.com precise-security InRelease Ign http://www.openfoam.org maverick InRelease Ign http://us.archive.ubuntu.com precise-updates InRelease Err http://security.ubuntu.com precise-security Release.gpg Something wicked happened resolving 'security.ubuntu.com:http' (-5 - No address associated with hostname) Err http://www.openfoam.org maverick Release.gpg Something wicked happened resolving 'www.openfoam.org:http' (-5 - No address associated with hostname) Ign http://us.archive.ubuntu.com precise-backports InRelease Ign http://www.openfoam.org maverick Release Ign http://security.ubuntu.com precise-security Release Err http://us.archive.ubuntu.com precise Release.gpg Something wicked happened resolving 'us.archive.ubuntu.com:http' (-5 - No address associated with hostname) Ign http://security.ubuntu.com precise-security/main Sources/DiffIndex Err http://us.archive.ubuntu.com precise-updates Release.gpg Something wicked happened resolving 'us.archive.ubuntu.com:http' (-5 - No address associated with hostname) Ign http://security.ubuntu.com precise-security/restricted Sources/DiffIndex 15% [Connecting to us.archive.ubuntu.com] [Connecting to security.ubuntu.com] [Connecting to www.openfoam.org] On the headnode, I have in /etc/network/iterfaces: auto eth0 iface eth0 inet static address 192.168.0.1/24 On the client nodes, I have /etc/network/iterfaces: auto eth0 iface eth0 inet static address 192.168.0.101 netmask 255.255.255.0 gateway 192.168.0.1 Please advise.

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  • Ping works , but unable to do ssh

    - by gpuguy
    I disabled the firewall with sudo ufw disable, I can ping the server, the server can ping me but I can't ssh to it: root@ubuntu:/home/acme# ssh 192.168.1.6 ssh: connect to host 192.168.1.6 port 22: Connection refused I removed ssh and reinstalled : sudo apt-get remove openssh-client openssh-server sudo apt-get install openssh-client openssh-server But still ssh is not working and I get the error connection refused How do I tackle this issue? Here are some other stuff I have tried so far: root@ubuntu:/home/acme# sudo service ssh start start: Job is already running: ssh root@ubuntu:/home/acme# ps aux | grep ssh acme 6548 0.0 0.0 12576 320 ? Ss 04:09 0:00 /usr/bin/ssh-agent /usr/bin/dbus-launch --exit-with-session gnome-session --session=ubuntu root 22219 0.0 0.1 50040 2852 ? Ss 05:10 0:00 /usr/sbin/sshd -D root 22277 0.0 0.0 8116 896 pts/0 S+ 05:17 0:00 grep --color=auto ssh Update for future visitors removing and reinstalling ssh on the server worked for me : sudo apt-get remove openssh-client openssh-server sudo apt-get install openssh-client openssh-server

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  • Oracle NoSQL Database Exceeds 1 Million Mixed YCSB Ops/Sec

    - by Charles Lamb
    We ran a set of YCSB performance tests on Oracle NoSQL Database using SSD cards and Intel Xeon E5-2690 CPUs with the goal of achieving 1M mixed ops/sec on a 95% read / 5% update workload. We used the standard YCSB parameters: 13 byte keys and 1KB data size (1,102 bytes after serialization). The maximum database size was 2 billion records, or approximately 2 TB of data. We sized the shards to ensure that this was not an "in-memory" test (i.e. the data portion of the B-Trees did not fit into memory). All updates were durable and used the "simple majority" replica ack policy, effectively 'committing to the network'. All read operations used the Consistency.NONE_REQUIRED parameter allowing reads to be performed on any replica. In the past we have achieved 100K ops/sec using SSD cards on a single shard cluster (replication factor 3) so for this test we used 10 shards on 15 Storage Nodes with each SN carrying 2 Rep Nodes and each RN assigned to its own SSD card. After correcting a scaling problem in YCSB, we blew past the 1M ops/sec mark with 8 shards and proceeded to hit 1.2M ops/sec with 10 shards.  Hardware Configuration We used 15 servers, each configured with two 335 GB SSD cards. We did not have homogeneous CPUs across all 15 servers available to us so 12 of the 15 were Xeon E5-2690, 2.9 GHz, 2 sockets, 32 threads, 193 GB RAM, and the other 3 were Xeon E5-2680, 2.7 GHz, 2 sockets, 32 threads, 193 GB RAM.  There might have been some upside in having all 15 machines configured with the faster CPU, but since CPU was not the limiting factor we don't believe the improvement would be significant. The client machines were Xeon X5670, 2.93 GHz, 2 sockets, 24 threads, 96 GB RAM. Although the clients had 96 GB of RAM, neither the NoSQL Database or YCSB clients require anywhere near that amount of memory and the test could have just easily been run with much less. Networking was all 10GigE. YCSB Scaling Problem We made three modifications to the YCSB benchmark. The first was to allow the test to accommodate more than 2 billion records (effectively int's vs long's). To keep the key size constant, we changed the code to use base 32 for the user ids. The second change involved to the way we run the YCSB client in order to make the test itself horizontally scalable.The basic problem has to do with the way the YCSB test creates its Zipfian distribution of keys which is intended to model "real" loads by generating clusters of key collisions. Unfortunately, the percentage of collisions on the most contentious keys remains the same even as the number of keys in the database increases. As we scale up the load, the number of collisions on those keys increases as well, eventually exceeding the capacity of the single server used for a given key.This is not a workload that is realistic or amenable to horizontal scaling. YCSB does provide alternate key distribution algorithms so this is not a shortcoming of YCSB in general. We decided that a better model would be for the key collisions to be limited to a given YCSB client process. That way, as additional YCSB client processes (i.e. additional load) are added, they each maintain the same number of collisions they encounter themselves, but do not increase the number of collisions on a single key in the entire store. We added client processes proportionally to the number of records in the database (and therefore the number of shards). This change to the use of YCSB better models a use case where new groups of users are likely to access either just their own entries, or entries within their own subgroups, rather than all users showing the same interest in a single global collection of keys. If an application finds every user having the same likelihood of wanting to modify a single global key, that application has no real hope of getting horizontal scaling. Finally, we used read/modify/write (also known as "Compare And Set") style updates during the mixed phase. This uses versioned operations to make sure that no updates are lost. This mode of operation provides better application behavior than the way we have typically run YCSB in the past, and is only practical at scale because we eliminated the shared key collision hotspots.It is also a more realistic testing scenario. To reiterate, all updates used a simple majority replica ack policy making them durable. Scalability Results In the table below, the "KVS Size" column is the number of records with the number of shards and the replication factor. Hence, the first row indicates 400m total records in the NoSQL Database (KV Store), 2 shards, and a replication factor of 3. The "Clients" column indicates the number of YCSB client processes. "Threads" is the number of threads per process with the total number of threads. Hence, 90 threads per YCSB process for a total of 360 threads. The client processes were distributed across 10 client machines. Shards KVS Size Clients Mixed (records) Threads OverallThroughput(ops/sec) Read Latencyav/95%/99%(ms) Write Latencyav/95%/99%(ms) 2 400m(2x3) 4 90(360) 302,152 0.76/1/3 3.08/8/35 4 800m(4x3) 8 90(720) 558,569 0.79/1/4 3.82/16/45 8 1600m(8x3) 16 90(1440) 1,028,868 0.85/2/5 4.29/21/51 10 2000m(10x3) 20 90(1800) 1,244,550 0.88/2/6 4.47/23/53

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  • Software Licencing [closed]

    - by Craig
    A colleague of mine wanted a means to do something, so it was suggested that I write some software to do this. The software has turned into more than the original specification and is now something rather complex, however it is not fully functional still. My colleague has not paid me anything so far and I am unwilling to continue writing the software until some faith has been reciprocated in my direction, as I have put a lot of effort into writing the software. I am also unwilling to finish the software as I do not want to give away a huge chunk of my time and effort away as free, neither do I want to be under compensated for my efforts. Some concerns I have. If I finish the software, what if the client doesn't pay me anything or pays too little, or what if I write the software to a usable level, but not complete and the client pays me a too little. I have lost my motivation to finish the software, as more and more specifications have been added to the software and I have developed a substantially complex piece of software and been effectively paid nothing. To finish the software, I need motivation, money would do this, however the client doesn't want to pay for something that isn't complete, yet keeps adding more requirements. I seem to be in a catch 22 with this, as I have developed some software on faith and have had no faith reciprocated in my direction. I'm really not sure how to get some payment from the client or on how to develop a licencing model so that I get some money from the client and development resumes.

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  • Open Source PHP based secure file download script?

    - by SiddharthP
    Basically I need a self hosted solution where I as the admin can create client areas (which can be simple folders) where I upload files and secure them with username / pass. A client page will then be automatically generated which the client can access the username / pass and download the files. It's relatively simple script but i'm having a hard time finding open source solutions which accomplish what i need. Any help would be appreciated.

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  • Why do we need REST service security if we have HTTPS

    - by Vangel
    I refer to this excellent article http://www.thebuzzmedia.com/designing-a-secure-rest-api-without-oauth-authentication/ which speaks of amazon like security for web service. However I was asked a question in the team of why do we need it if we already use HTTPS. I was unable to answer as it really seems to me they may be right although gut tells me otherwise. Also is there places when providing REST services where HTTPS may not work? Like 3rd party websites? If anyone has experience in securing Web Services over the public interwebs please shed some light with your experience. Thanks in advance. EDIT: To clarify I am not speaking of user authentication but more of client authentication. The user authentication can be assumed to be plain text over HTTPS+ REST. My worry is that this still allows anyone to use the web service without my client to access it since everything is plai text although over HTTPS the client end point can still use my web service without the client application.

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  • Can't run minecraft on ubuntu 12.04 lts [duplicate]

    - by user170011
    This question already has an answer here: How to correctly install and troubleshoot Minecraft (Client) 3 answers I was trying to run minecraft on my laptop with ubuntu 12.04 lts 64 bit. I have a lenovo ideapad p580 with 7.7 Gb and an Intel® Core™ i7-3520M CPU @ 2.90GHz × 4 processor. Under the graphics section of the system overview in ubuntu it says I have none installed. My computer comes with and nvidia geforce graphics card but it isnt recognized. When I start minecraft I get this crash report. ---- Minecraft Crash Report ---- // Shall we play a game? Time: 24/06/13 7:23 PM Description: Failed to start game org.lwjgl.LWJGLException: Could not init GLX at org.lwjgl.opengl.LinuxDisplayPeerInfo.initDefaultPeerInfo(Native Method) at org.lwjgl.opengl.LinuxDisplayPeerInfo.<init>(LinuxDisplayPeerInfo.java:52) at org.lwjgl.opengl.LinuxDisplay.createPeerInfo(LinuxDisplay.java:684) at org.lwjgl.opengl.Display.create(Display.java:854) at org.lwjgl.opengl.Display.create(Display.java:784) at org.lwjgl.opengl.Display.create(Display.java:765) at net.minecraft.client.Minecraft.a(SourceFile:235) at avv.a(SourceFile:56) at net.minecraft.client.Minecraft.run(SourceFile:507) at java.lang.Thread.run(Thread.java:679) A detailed walkthrough of the error, its code path and all known details is as follows: -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Linux (amd64) version 3.5.0-34-generic Java Version: 1.6.0_27, Sun Microsystems Inc. Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc. Memory: 406175448 bytes (387 MB) / 514523136 bytes (490 MB) up to 1908932608 bytes (1820 MB) JVM Flags: 2 total; -Xmx2048M -Xms512M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: No suspicious classes found. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 LWJGL: 2.4.2 OpenGL: ~~ERROR~~ NullPointerException: null Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null I can run it on different versions of linux such as fedora.

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  • "Bad response to Storage command" when scheduling job with Bacula

    - by Joril
    I have a Bacula setup with 9 clients, and it's working happily. Today I had to add another client, so I went and copied+adapted the existing configuration files from another client, but when I schedule a job for the new client, I get these errors: 20-Mar 17:50 tools-dir JobId 39: Start Backup JobId 39, Job=BackupPresenze2.2012-03-20_17.50.49_04 20-Mar 17:50 tools-dir JobId 39: Using Device "FileStorage" 20-Mar 17:50 presenze2-fd JobId 39: Fatal error: Failed to connect to Storage daemon: bacula.mylan.local:9103 20-Mar 17:50 tools-dir JobId 39: Fatal error: Bad response to Storage command: wanted 2000 OK storage , got 2902 Bad storage From the client I can telnet to bacula.mylan.local:9103 just fine, and jobs for other clients work successfully... What could I check? (Server and client run Ubuntu 10.04, if it's relevant)

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  • Lag compensation of projectile shooting game

    - by Denis Ermolin
    I'm thinking about an algorithm for firing projectiles with lag compensation. Now I did find only one descent solution: Player hits fire button. Client sends input "fire". Client waits for server response. Server generates bullet then sends response to client. Client recieves response and finally fires projectile. Is this solution only "trueway"? I find it the only one that can be fair to all of the clients. Valve in this case, doesn't compensate lag from rocket shots. I am feeling that I will not compensate it, too. I think that with today's bandwidth I can close my eyes on this problem, because I don't see any solutions with fair logic. What do you think?

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  • Online Poker Game Programming

    - by Eyal
    I am trying to write a massive online multiplayer client for a poker site, where one user can be on a Flash client and the other on say an iOS client (iPhone / iPad), and would like to know how can interaction between two users be visible on both clients. What would be better to use? Should I use MSMQ? AJAX? Something other? I need the messaging layer (client interaction messages) to scale up to 100K+ online users to begin with. In other words; What scalable technology can I use to make game interactions between online users visible to all game participants?

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  • How do you configure ISC Bind to support GSS-TSIG Updates?

    - by netlinxman
    First, has anyone EVER configured ISC bind 9.5.0 OR greater with support for GSS-TSIG Dynamic DNS Updates AND gotten it to work? If so, what is the configuration that was used to make that happen? I feel close to having this working. I see that GSS cred passes w/o apparent error during the TKEY negotiation with an Active Directory DC and the BIND DNS server: client 192.168.0.30#52314: query gss cred: "DNS/[email protected]", GSS_C_ACCEPT, 4294967256 gss-api source name (accept) is [email protected] process_gsstkey(): dns_tsigerror_noerror client 192.168.0.30#52314: send But, when the Update is sent, it is refused: client 192.168.0.30#58330: update client 192.168.0.30#58330: updating zone 'example.com/IN': update failed: rejected by secure update (REFUSED) client 192.168.0.30#58330: send Does anyone have this working in the real world?

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  • Able to ping but does not get the data

    - by Dany
    I am facing a problem in my client server program; when using wireless I can ping but not receive any data. There is a source which receives a streaming request from client via server. This works fine when all the machines are connected through LAN cable but when I put all the computers in wi-fi network, all the machine are able to ping each other but when the client send the stream request to the server the ping request between server and client says destination unreachable. It works all well until the client does not send the streaming request. What might be the issue?

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  • What should you do when presented with a horrible design?

    - by plua
    Our firm makes websites. We also design websites. But sometimes our client brings his/her own design. This is often made by an in-house designer, or it is the same design they used for something else. However, sometimes these designs look awful. And I am talking really unprofessional, unbalanced, uncool. But the client really wants this design. I really do not like working with a design that is so awful. It takes away all pleasure in coding. You code. You check the demo. Works great. Looks awful. It's just not fun. And ultimately the client might be happy, but 1) I do not feel proud of the final product and 2) the community sees you 'develop' ugly websites, which is bad for your image. Anybody experiencing this kind of stuff? What do you recommend? I've been thinking: Blocking these clients. If somebody has an 'own' design, ask to see it first. Then somehow politely decline. Drawback: you lose a client. Create a new design. Have our in-house designers work one something really cool. Drawbacks: client would need to pay for this (without asking for it), or it will be declined and the company loses time = money. And it might come as an insult if you propose a new design out of the blue. THEIR designer won't like it for sure. Put a clear disclaimer at the bottom of the site: Website design by XXXXX, Website development by US. Helps for the community-impact (if people pay attention), but not for the uneasy feeling.

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  • Juju instances in aganet-state: down after turning them off (and back on) on EC2

    - by Tyler McAdams
    I turned my Juju instances off on EC2 for a while and after bringing them back online they seem to be in an odd state: [code] claude-vm@claude-vm-fusion:~/Documents/Shell Scripts$ juju status 2012-11-17 17:06:44,094 INFO Connecting to environment... 2012-11-17 17:06:45,590 INFO Connected to environment. machines: 0: agent-state: not-started dns-name: ec2-54-242-142-196.compute-1.amazonaws.com instance-id: i-b0996fcf instance-state: running 1: agent-state: down dns-name: ec2-50-19-186-245.compute-1.amazonaws.com instance-id: i-8c8375f3 instance-state: running 2: agent-state: down dns-name: ec2-54-242-255-238.compute-1.amazonaws.com instance-id: i-56807629 instance-state: running services: wordpress: charm: cs:precise/wordpress-9 exposed: true relations: db: - wordpress-db loadbalancer: - wordpress units: wordpress/0: agent-state: down machine: 2 open-ports: - 80/tcp public-address: ec2-54-242-227-57.compute-1.amazonaws.com wordpress-db: charm: cs:precise/mysql-10 relations: db: - wordpress units: wordpress-db/0: agent-state: down machine: 1 public-address: ec2-54-242-212-177.compute-1.amazonaws.com 2012-11-17 17:06:47,274 INFO 'status' command finished successfully [/code] Can I not take my instances down for a while? Or is this something else?

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  • Handle HTTPS Request in Proxy Server by C#

    - by Masoud Zohrabi
    I'm trying to write a Home Proxy Server in C# and I almost succeeded but I have problem to handle HTTPS requests (CONNECT). I don't know really how to handle this type of requests. In my studies I realized that for this requests we must to connect client to target host directly. Steps for these requests (that I realized): Receive first request from client (CONNECT https://www.example.ltd:443 HTTP/1.1) and send that to target host Send HTTP/1.1 200 Connection Established\r\n\r\n to client Listen to both sockets (client and target host) and send receives from each other to each other Listen until one of sockets disconnected Is this correct? If it is, how?

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  • Doubt related to PHP Cookies

    - by Richa
    Hey guys! I have a doubt, I will appreciate if you can clear it . COOKIES What are cookies? When described as entities, which is how cookies are often referenced in conversation, you can be easily misled. Cookies are actually just an extension of the HTTP protocol. Specifically, there are two additional HTTP headers: Set-Cookie and Cookie.The operation of these cookies is best described by the following series of events: Client sends an HTTP request to server. Server sends an HTTP response with Set-Cookie: foo=bar to client. Client sends an HTTP request with Cookie: foo=bar to server. Server sends an HTTP response to client. Thus, the typical scenario involves two complete HTTP transactions. In step 2, the server is asking the client to return a particular cookie in future requests. In step 3, if the user’s preferences are set to allow cookies, and if the cookie is valid for this particular request, the browser requests the resource again but includes the cookie. Now my question is....... why you cannot determine whether a user’s preferences are set to allow cookies during the first request????

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  • XNA GameTime TotalGameTime slower than real time

    - by robasaurus
    I have set-up an empty test project consisting of a System.Diagnostics.Stopwatch and this in the draw method: spriteBatch.DrawString(font, gameTime.TotalGameTime.TotalSeconds.ToString(), new Vector2(100, 100), Color.White); spriteBatch.DrawString(font, stopwatch.Elapsed.TotalSeconds.ToString(), new Vector2(100, 200), Color.White); The GameTime.TotalGameTime displayed is slower than the stop watch (by about 5 seconds per minute) even though GameTime.IsRunningSlowly is always false, why is this? The reason this is an issue is because I have a server which uses stopwatch and it is faster than my client game. For instance my client notifies the server it has dropped a mine which explodes in one minute. Because the stopwatch is faster the server state explodes the mine before the client and they are out of sync. I don't want to have to notify the client when the server explodes it as this would use unnecessary bandwidth.

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