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  • How to invoke a 64-bit app in a 32-bit process space?

    - by CTVerint
    Hi, in a 64-bit WinOS ennvironment, how can a 32-bit process/app such as CMD invoke a 64-bit app? For example, we have a 32-bit launcher (aka installation program). It needs to invoke a 64-bit 3rd party installer. Presently, doing so will render the OS to say it's not a Win32 App. If you know of any workaround or suggestion, I am all ears... thanks, CT

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  • Storing and displaying unicode string (??????) using PHP and MySQL

    - by Anirudh Goel
    I have to store hindi text in a MySQL database, fetch it using a PHP script and display it on a webpage. I did the following: I created a database and set its encoding to UTF-8 and also the collation to utf8_bin. I added a varchar field in the table and set it to accept UTF-8 text in the charset property. Then I set about adding data to it. Here I had to copy data from an existing site. The hindi text looks like this: ????????:05:30 I directly copied this text into my database and used the PHP code echo(utf8_encode($string)) to display the data. Upon doing so the browser showed me "??????". When I inserted the UTF equivalent of the text by going to "view source" in the browser, however, ???????? translates into &#2360;&#2370;&#2352;&#2381;&#2351;&#2379;&#2342;&#2351;. If I enter and store &#2360;&#2370;&#2352;&#2381;&#2351;&#2379;&#2342;&#2351; in the database, it converts perfectly. So what I want to know is how I can directly store ???????? into my database and fetch it and display it in my webpage using PHP. Also, can anyone help me understand if there's a script which when I type in ????????, gives me &#2360;&#2370;&#2352;&#2381;&#2351;&#2379;&#2342;&#2351;? Solution Found I wrote the following sample script which worked for me. Hope it helps someone else too <html> <head> <title>Hindi</title></head> <body> <?php include("connection.php"); //simple connection setting $result = mysql_query("SET NAMES utf8"); //the main trick $cmd = "select * from hindi"; $result = mysql_query($cmd); while ($myrow = mysql_fetch_row($result)) { echo ($myrow[0]); } ?> </body> </html> The dump for my database storing hindi utf strings is CREATE TABLE `hindi` ( `data` varchar(1000) character set utf8 collate utf8_bin default NULL ) ENGINE=InnoDB DEFAULT CHARSET=latin1; INSERT INTO `hindi` VALUES ('????????'); Now my question is, how did it work without specifying "META" or header info? Thanks!

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • Capistrano asks for SSH password when deploying from local machine to server

    - by GhostRider
    When I try to ssh to a server, I'm able to do it as my id_rsa.pub key is added to the authorized keys in the server. Now when I try to deploy my code via Capistrano to the server from my local project folder, the server asks for a password. I'm unable to understand what could be the issue if I'm able to ssh and unable to deploy to the same server. $ cap deploy:setup "no seed data" triggering start callbacks for `deploy:setup' * 13:42:18 == Currently executing `multistage:ensure' *** Defaulting to `development' * 13:42:18 == Currently executing `development' * 13:42:18 == Currently executing `deploy:setup' triggering before callbacks for `deploy:setup' * 13:42:18 == Currently executing `db:configure_mongoid' * executing "mkdir -p /home/deploy/apps/development/flyingbird/shared/config" servers: ["dev1.noob.com", "176.9.24.217"] Password: Cap script: # gem install capistrano capistrano-ext capistrano_colors begin; require 'capistrano_colors'; rescue LoadError; end require "bundler/capistrano" # RVM bootstrap # $:.unshift(File.expand_path('./lib', ENV['rvm_path'])) require 'rvm/capistrano' set :rvm_ruby_string, 'ruby-1.9.2-p290' set :rvm_type, :user # or :user # Application setup default_run_options[:pty] = true # allow pseudo-terminals ssh_options[:forward_agent] = true # forward SSH keys (this will use your SSH key to get the code from git repository) ssh_options[:port] = 22 set :ip, "dev1.noob.com" set :application, "flyingbird" set :repository, "repo-path" set :scm, :git set :branch, fetch(:branch, "master") set :deploy_via, :remote_cache set :rails_env, "production" set :use_sudo, false set :scm_username, "user" set :user, "user1" set(:database_username) { application } set(:production_database) { application + "_production" } set(:staging_database) { application + "_staging" } set(:development_database) { application + "_development" } role :web, ip # Your HTTP server, Apache/etc role :app, ip # This may be the same as your `Web` server role :db, ip, :primary => true # This is where Rails migrations will run # Use multi-staging require "capistrano/ext/multistage" set :stages, ["development", "staging", "production"] set :default_stage, rails_env before "deploy:setup", "db:configure_mongoid" # Uncomment if you use any of these databases after "deploy:update_code", "db:symlink_mongoid" after "deploy:update_code", "uploads:configure_shared" after "uploads:configure_shared", "uploads:symlink" after 'deploy:update_code', 'bundler:symlink_bundled_gems' after 'deploy:update_code', 'bundler:install' after "deploy:update_code", "rvm:trust_rvmrc" # Use this to update crontab if you use 'whenever' gem # after "deploy:symlink", "deploy:update_crontab" if ARGV.include?("seed_data") after "deploy", "db:seed" else p "no seed data" end #Custom tasks to handle resque and redis restart before "deploy", "deploy:stop_workers" after "deploy", "deploy:restart_redis" after "deploy", "deploy:start_workers" after "deploy", "deploy:cleanup" 'Create symlink for public uploads' namespace :uploads do task :symlink do run <<-CMD rm -rf #{release_path}/public/uploads && mkdir -p #{release_path}/public && ln -nfs #{shared_path}/public/uploads #{release_path}/public/uploads CMD end task :configure_shared do run "mkdir -p #{shared_path}/public" run "mkdir -p #{shared_path}/public/uploads" end end namespace :rvm do desc 'Trust rvmrc file' task :trust_rvmrc do run "rvm rvmrc trust #{current_release}" end end namespace :db do desc "Create mongoid.yml in shared path" task :configure_mongoid do db_config = <<-EOF defaults: &defaults host: localhost production: <<: *defaults database: #{production_database} staging: <<: *defaults database: #{staging_database} EOF run "mkdir -p #{shared_path}/config" put db_config, "#{shared_path}/config/mongoid.yml" end desc "Make symlink for mongoid.yml" task :symlink_mongoid do run "ln -nfs #{shared_path}/config/mongoid.yml #{release_path}/config/mongoid.yml" end desc "Fill the database with seed data" task :seed do run "cd #{current_path}; RAILS_ENV=#{default_stage} bundle exec rake db:seed" end end namespace :bundler do desc "Symlink bundled gems on each release" task :symlink_bundled_gems, :roles => :app do run "mkdir -p #{shared_path}/bundled_gems" run "ln -nfs #{shared_path}/bundled_gems #{release_path}/vendor/bundle" end desc "Install bundled gems " task :install, :roles => :app do run "cd #{release_path} && bundle install --deployment" end end namespace :deploy do task :start, :roles => :app do run "touch #{current_path}/tmp/restart.txt" end desc "Restart the app" task :restart, :roles => :app do run "touch #{current_path}/tmp/restart.txt" end desc "Start the workers" task :stop_workers do run "cd #{current_path}; RAILS_ENV=#{default_stage} bundle exec rake resque:stop_workers" end desc "Restart Redis server" task :restart_redis do "/etc/init.d/redis-server restart" end desc "Start the workers" task :start_workers do run "cd #{current_path}; RAILS_ENV=#{default_stage} bundle exec rake resque:start_workers" end end

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  • Ubuntu server random hangups.

    - by Ebbe
    Hello all. this is my first post to this forum which I found through the superb podcast "It Conversations" from StackOverFlow. I am quite in my role as server administrator for an exhibition center in London. Basically we have a central file and sql server to which roughly 40 stations connects to to upload/download data used/captured by a set of applications. Over the last weeks we have experienced a few random hangups to our applications, and as it always happen to multiple applications simultaneously I do not believe that the applications are the source of the problem. We also monitor the network using Dartware Intermapper which indicates that all switches and stations on the network has been reachable during the downtime. Thus, its all pointing to the server. I have been looking through all log files I can think of and the only thing so far that I have found suspicious is the following lines in the syslog which are from the time of one of the hangups: Feb 6 17:14:27 es named[5582]: client 127.0.0.1#33721: RFC 1918 response from Internet for 150.0.168.192.in-addr.arpa Feb 6 17:14:40 es named[5582]: client 127.0.0.1#32899: RFC 1918 response from Internet for 152.0.168.192.in-addr.arpa Feb 6 17:15:01 es /USR/SBIN/CRON[1956]: (es) CMD (/home/es/apps/es/bin/es_checksum.sh) Feb 6 17:16:06 es /USR/SBIN/CRON[2031]: (es) CMD (/home/es/apps/es/bin/es_checksum.sh) Feb 6 17:21:00 es named[5582]: *** POKED TIMER *** Feb 6 17:21:00 es last message repeated 2 times Feb 6 17:21:07 es named[5582]: client 127.0.0.1#44194: RFC 1918 response from Internet for 143.0.168.192.in-addr.arpa Feb 6 17:21:12 es named[5582]: client 127.0.0.1#59004: RFC 1918 response from Internet for 164.0.168.192.in-addr.arpa I find a few lines of interesting lines here: 1) "RFC 1918 response from Internet for 150.1.168.192.in-addr.arpa". I see this a lot in the syslog. And basically everytime I do a nslookup for any of the computers in the cluster I get a new similar line in the syslog. I understand from google that this has to do with reverse lookup problems. But I do not know how that could effect the systems. Lets say that one of these lines appear every time one of the userstations connects to the server, which may happen several times a second. Could this possible cause a hangup of the entire server? 2) POKED TIMER, I have googled this quite a lot, but not found an explaination that I can relate to. What does this mean? 3) The timestamps, it seems like the entire server has stopped responding for several minutes. Normally there are many printouts to the syslog per minute on this server. Furthermore the CRON job is set to run once every minute. Which according to the log, hasent happened here. OS: Ubuntu 8.04 Kernel: Linux 2.6.24-24-server x86_64 GNU/Linux. Hardware: Dell R710, RAID1, CPU: 2x XEON E5530. 16GB Memory. Average load is very low, and memory should not be a problem. Please let me know if you need any additional information. Best wishes, Ebbe

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  • Configure PERL DBI and DBD in Linux

    - by Balualways
    I am new to Perl and I work in a Linux OEL 5x server. I am trying to configure the Perl DB modules for Oracle connectivity (DBD and DBI modules). Can anyone help me out in the installation procedure? I had tried CPAN didn't really worked out. Any help would be appreciated. I am not quite sure I need to initialize any variables other than $LD_LIBRARY_PATH and $ORACLE_HOME These are my observations: ISSUE:: I am getting the following issue while using the DBI module to connect to Oracle: install_driver(Oracle) failed: Can't locate loadable object for module DBD::Oracle in @INC (@INC contains: /usr/lib64/perl5/site_perl/5.8.8/x86_64-linux-thread-multi /usr/lib/perl5/site_perl/5.8.8 /usr/lib/perl5/site_perl /usr/lib64/perl5/vendor_perl/5.8.8/x86_64-linux-thread-multi /usr/lib/perl5/vendor_perl/5.8.8 /usr/lib/perl5/vendor_perl /usr/lib64/perl5/5.8.8/x86_64-linux-thread-multi /usr/lib/perl5/5.8.8 .) at (eval 3) line 3 Compilation failed in require at (eval 3) line 3. Perhaps a module that DBD::Oracle requires hasn't been fully installed at connectdb.pl line 57 I had installed the DBD for oracle from /usr/lib64/perl5/5.8.8/x86_64-linux-thread-multi/DBD/DBD-Oracle-1.50 Could you please take a look into the steps and correct me if I am wrong: Observations: $ echo $LD_LIBRARY_PATH /opt/CA/UnicenterAutoSysJM/autosys/lib:/opt/CA/SharedComponents/Csam/SockAdapter/lib:/opt/CA/SharedComponents/ETPKI/lib:/opt/CA/CAlib $ echo $ORACLE_HOME /usr/local/oracle/ORA This is how I tried to install the DBD module: Download the file DBD 1.50 for Oracle Copy to /usr/lib64/perl5/5.8.8/x86_64-linux-thread-multi/DBD Untar and Makefile.PL . Message: Using DBI 1.52 (for perl 5.008008 on x86_64-linux-thread-multi) installed in /usr/lib64/perl5/vendor_perl/5.8.8/x86_64-linux-thread-multi/auto/DBI/ Configuring DBD::Oracle for perl 5.008008 on linux (x86_64-linux-thread-multi) Remember to actually *READ* the README file! Especially if you have any problems. Installing on a linux, Ver#2.6 Using Oracle in /opt/oracle/product/10.2 DEFINE _SQLPLUS_RELEASE = "1002000400" (CHAR) Oracle version 10.2.0.4 (10.2) Found /opt/oracle/product/10.2/rdbms/demo/demo_rdbms.mk Found /opt/oracle/product/10.2/rdbms/demo/demo_rdbms64.mk Found /opt/oracle/product/10.2/rdbms/lib/ins_rdbms.mk Using /opt/oracle/product/10.2/rdbms/demo/demo_rdbms.mk Your LD_LIBRARY_PATH env var is set to '/usr/local/oracle/ORA/lib:/usr/dt/lib:/usr/openwin/lib:/usr/local/oracle/ORA/ows/cartx/wodbc/1.0/util/lib:/usr/local/oracle/ORA/lib:/usr/local/sybase/OCS-12_0/lib:/usr/local/sybase/lib:/home/oracle/jdbc/jdbcoci73/lib:./' WARNING: Your LD_LIBRARY_PATH env var doesn't include '/opt/oracle/product/10.2/lib' but probably needs to. Reading /opt/oracle/product/10.2/rdbms/demo/demo_rdbms.mk Reading /usr/local/oracle/ORA/rdbms/lib/env_rdbms.mk Attempting to discover Oracle OCI build rules sh: make: command not found by executing: [make -f /opt/oracle/product/10.2/rdbms/demo/demo_rdbms.mk build ECHODO=echo ECHO=echo GENCLNTSH='echo genclntsh' CC=true OPTIMIZE= CCFLAGS= EXE=DBD_ORA_EXE OBJS=DBD_ORA_OBJ.o] WARNING: Oracle build rule discovery failed (32512) Add path to make command into your PATH environment variable. Oracle oci build prolog: [sh: make: command not found] Oracle oci build command: [] WARNING: Unable to interpret Oracle build commands from /opt/oracle/product/10.2/rdbms/demo/demo_rdbms.mk. (Will continue by using fallback approach.) Please report this to [email protected]. See README for what to include. Found header files in /opt/oracle/product/10.2/rdbms/public. client_version=10.2 DEFINE= -Wall -Wno-comment -DUTF8_SUPPORT -DORA_OCI_VERSION=\"10.2.0.4\" -DORA_OCI_102 Checking for functioning wait.ph System: perl5.008008 linux ca-build9.us.oracle.com 2.6.20-1.3002.fc6xen #1 smp thu apr 30 18:08:39 pdt 2009 x86_64 x86_64 x86_64 gnulinux Compiler: gcc -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m64 -mtune=generic -D_REENTRANT -D_GNU_SOURCE -fno-strict-aliasing -pipe -Wdeclaration-after-statement -I/usr/local/include -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -I/usr/include/gdbm Linker: not found Sysliblist: -ldl -lm -lpthread -lnsl -lirc Oracle makefiles would have used these definitions but we override them: CC: cc CFLAGS: $(GFLAG) $(OPTIMIZE) $(CDEBUG) $(CCFLAGS) $(PFLAGS)\ $(SHARED_CFLAG) $(USRFLAGS) [$(GFLAG) -O3 $(CDEBUG) -m32 $(TRIGRAPHS_CCFLAGS) -fPIC -I/usr/local/oracle/ORA/rdbms/demo -I/usr/local/oracle/ORA/rdbms/public -I/usr/local/oracle/ORA/plsql/public -I/usr/local/oracle/ORA/network/public -DLINUX -D_GNU_SOURCE -D_LARGEFILE64_SOURCE=1 -D_LARGEFILE_SOURCE=1 -DSLTS_ENABLE -DSLMXMX_ENABLE -D_REENTRANT -DNS_THREADS -fno-strict-aliasing $(LPFLAGS) $(USRFLAGS)] build: $(CC) $(ORALIBPATH) -o $(EXE) $(OBJS) $(OCISHAREDLIBS) [ cc -L$(LIBHOME) -L/usr/local/oracle/ORA/rdbms/lib/ -o $(EXE) $(OBJS) -lclntsh $(EXPDLIBS) $(EXOSLIBS) -ldl -lm -lpthread -lnsl -lirc -ldl -lm $(USRLIBS) -lpthread] LDFLAGS: $(LDFLAGS32) [-m32 -o $@ -L/usr/local/oracle/ORA/rdbms//lib32/ -L/usr/local/oracle/ORA/lib32/ -L/usr/local/oracle/ORA/lib32/stubs/] Linking with /usr/local/oracle/ORA/rdbms/lib/defopt.o -lclntsh -ldl -lm -lpthread -lnsl -lirc -ldl -lm -lpthread [from $(DEF_OPT) $(OCISHAREDLIBS)] Checking if your kit is complete... Looks good LD_RUN_PATH=/usr/local/oracle/ORA/lib Using DBD::Oracle 1.50. Using DBD::Oracle 1.50. Using DBI 1.52 (for perl 5.008008 on x86_64-linux-thread-multi) installed in /usr/lib64/perl5/vendor_perl/5.8.8/x86_64-linux-thread-multi/auto/DBI/ Writing Makefile for DBD::Oracle Writing MYMETA.yml and MYMETA.json *** If you have problems... read all the log printed above, and the README and README.help.txt files. (Of course, you have read README by now anyway, haven't you?)

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  • Why can I resolve this hostname but not a cname to this hostname?

    - by Joe Hopfgartner
    if a run dig against a hostname, i get the according cname, however i get an NXDOMAIN error (non existent domain). if i run dig against the cname i got, I can resolve it to an IP address successfully. It is reproduceable. On the system I am currently on it is always the case, on other systems it sometimes works and sometimes not, and on other systems it seems to work all the time. If i run using a nameserver i specify (for example googles public nameserver) i can successfully resolve the hostname. i would just blame the local system, but it seems i am not having the only one problems the 2nd domain (unrestrict.me) is hosted on amazon route 53 nameservers. the 1st one on another dns server which has proofen to be fully functional and reliable over the years. i once switchted with the other domain to amazon dns as well, everything seemed to work, also various dns health check tests reported fine, however i recieved a lot of support tickets that dns resolution would not work. is amazon just "bad" or am i doing something wrong? i did not tamper with the domain in any way on the local system (in case of caching or making a custom dns view or whatever...) joe@joe:~$ dig scorpion.premiumize.me ; <<>> DiG 9.8.1-P1 <<>> scorpion.premiumize.me ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NXDOMAIN, id: 10222 ;; flags: qr rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;scorpion.premiumize.me. IN A ;; ANSWER SECTION: scorpion.premiumize.me. 180 IN CNAME alpha.nue.scorpion.unrestrict.me. ;; Query time: 28 msec ;; SERVER: 127.0.0.1#53(127.0.0.1) ;; WHEN: Mon Jun 18 10:28:39 2012 ;; MSG SIZE rcvd: 84 joe@joe:~$ dig alpha.nue.scorpion.unrestrict.me ; <<>> DiG 9.8.1-P1 <<>> alpha.nue.scorpion.unrestrict.me ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 25381 ;; flags: qr rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;alpha.nue.scorpion.unrestrict.me. IN A ;; ANSWER SECTION: alpha.nue.scorpion.unrestrict.me. 300 IN A 78.46.25.130 ;; Query time: 48 msec ;; SERVER: 127.0.0.1#53(127.0.0.1) ;; WHEN: Mon Jun 18 10:28:47 2012 ;; MSG SIZE rcvd: 66 joe@joe:~$

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  • Moved DNS and Email Hosting, Now Can't Send/Receive To/From Domains Hosted on Previous Host

    - by maxfinis
    Our company had 4 domains whose emails and DNS were hosted by one company, and then we moved the email and DNS hosting for 3 of the 4 domains to a new company. Now, the 3 domains that were moved can't send or receive emails to and from the one domain still left on the old server. All other email functions work fine for all 4 domains. There are no bouncebacks, error messages, or emails stuck in queue, and no evidence of these missing emails hitting the new servers. The new hosting company confirms that everything is fine on their end, and assures me that it's most likely an old zone file still remaining on the old nameserver, and so the emails sent from the old host is routed to what it believes is still the authoritative nameserver. Because the old zone file's MX records still contain the old resource, the requests never leave the old nameserver to go online to do a fresh search for the real (new) authoritative nameserver. The compounding problem is that the old company is rather inept and doesn't seem to have the technical expertise to identify the problem, much less fix it. (I know, I know.) Is the problem truly that this old zone file just needs to be deleted from the old company's nameserver? If so, what's the best way for me to describe this to them? If not, what do you think could be the issue? Any help is much appreciated. I'm not in IT, so all this is new to me. I know it seems weird for me (the client) to have to do this legwork, but I just want to get this resolved. Here's what I've done: Ran dig to verify that the old server's MX records still point to the old authoritative server, instead of going online to do a fresh search: ~$ dig @old.nameserver.com domainthatwasmoved.com mx ; << DiG 9.6.0-APPLE-P2 << @old.nameserver.com domainThatWasMoved.com mx ; (1 server found) ;; global options: +cmd ;; Got answer: ;; -HEADER<<- opcode: QUERY, status: NOERROR, id: 61227 ;; flags: qr aa rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 0, ADDITIONAL: 1 ;; QUESTION SECTION: ;domainthatwasmoved.com. IN MX ;; ANSWER SECTION: domainthatwasmoved.com. 3600 IN MX 10 mail.oldmailserver.com. ;; ADDITIONAL SECTION: mail.oldmailserver.com. 3600 IN A 65.198.191.5 ;; Query time: 29 msec ;; SERVER: 65.198.191.5#53(65.198.191.5) ;; WHEN: Sun Dec 26 16:59:22 2010 ;; MSG SIZE rcvd: 88 Ran dig to try to see where the new hosting company's servers look when emails are sent from the 3 domains that were moved, and got refused: ~$ dig @new.nameserver.net domainStillAtOldHost.com mx ; << DiG 9.6.0-APPLE-P2 << @new.nameserver.net domainStillAtOldHost.com mx ; (1 server found) ;; global options: +cmd ;; Got answer: ;; -HEADER<<- opcode: QUERY, status: REFUSED, id: 31599 ;; flags: qr rd; QUERY: 1, ANSWER: 0, AUTHORITY: 0, ADDITIONAL: 0 ;; WARNING: recursion requested but not available ;; QUESTION SECTION: ;domainStillAtOldHost.com. IN MX ;; Query time: 31 msec ;; SERVER: 216.201.128.10#53(216.201.128.10) ;; WHEN: Sun Dec 26 17:00:14 2010 ;; MSG SIZE rcvd: 34

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  • Why is the DNS on my Windows Server 2012 not authoritative according to dig?

    - by tetranz
    This is me trying to understand something rather than a real problem. I have a new Windows Server 2012 Essentials. That server provides, DNS, DHCP etc. Lets say my Windows domain is my-windows-domain and the server's host name is my-server. The domain's DNS zone is my-windows-domain.local. The server's IP address is 192.168.1.5. This is what I get if I go to a Linux machine on our LAN and do dig my-server.my-windows-domain @192.168.1.5 ; <<>> DiG 9.9.5-3-Ubuntu <<>> my-server.my-windows-domain.local @192.168.1.5 ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 6003 ;; flags: qr aa rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 0, ADDITIONAL: 1 ;; OPT PSEUDOSECTION: ; EDNS: version: 0, flags:; udp: 4000 ;; QUESTION SECTION: ;my-server.my-windows-domain.local. IN A ;; ANSWER SECTION: my-server.my-windows-domain.local. 3600 IN A 192.168.1.5 ;; Query time: 0 msec ;; SERVER: 192.168.1.5#53(192.168.1.5) ;; WHEN: Wed Jun 11 10:44:28 EDT 2014 ;; MSG SIZE rcvd: 73 I think that all looks okay except why is it AUTHORITY: 0 ? Shouldn't this be the authority for the my-windows-server.local domain? dig soa my-windows-domain.local comes back with: ; <<>> DiG 9.9.5-3-Ubuntu <<>> soa my-windows-domain.local ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 29822 ;; flags: qr aa rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 0, ADDITIONAL: 2 ;; OPT PSEUDOSECTION: ; EDNS: version: 0, flags:; udp: 4000 ;; QUESTION SECTION: ;my-windows-domain.local. IN SOA ;; ANSWER SECTION: my-windows-domain.local. 3600 IN SOA my-server.my-windows-domain.local. hostmaster.my-windows-domain.local. 101 900 600 86400 3600 ;; ADDITIONAL SECTION: my-server.my-windows-domain.local. 3600 IN A 192.168.1.5 ;; Query time: 1 msec ;; SERVER: 192.168.1.5#53(192.168.1.5) ;; WHEN: Wed Jun 11 10:51:17 EDT 2014 ;; MSG SIZE rcvd: 120 I know about the recommendation to not use .local but there was no other option when I installed the server, just following the wizards.

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  • Remote Desktop Services Gateway Issue

    - by AVandelay05
    Alright fellow techies here's the rundown. I have installed Server 2008 r2 Remote Dekstop Services on a VM in my network. I installed the following RD role services: RD Session Host, Licensing, Connection Broker, Gateway, Web Access. When I set things up originally, the gateway server and RDWeb worked as it should locally. After getting things running locally (remoteserver.domainname.local) I wanted to test things externally. From the outside, I couldn't get things running (meaning I could connect to rdweb access externally, but when I tried to run an app I would get the message "can't connect/find computer"). Here's my setup for external access The VM has every RD Services role services installed on it, meaning it acts as gateway, rd web access, session host, licensing, the whole bit. I made a self-signed certificate on the gateway server (gateway.domainname.net is the cert name). Internally, I have a secondary forward-lookup zone called domainname.net with an A record gateway pointing to the local IP of the gateway server. On our public DNS (domainname.net) I have an A record gateway. This is to access the RDWeb externally. In IIS I have the following authentication settings RDWeb: All disabled except for anonymous authentication Rpc: All disabled except for basic and windows RpcWithCert: All disbled except for windows authentication I have the necessary web access config in our sonicwall tz210 (https and rdp, external ip pointing to local ip of rds server) RAP and CAP have the correct user and computer groups, authentication, and allowed devices After all of this, here's what happens accessing externally. I can login correctly to RDWeb Access (I've tried a bogus login, I can't login to it so that's working properly). I see the Apps for use. I click on an app, click connect, the credential window opens, I put in the correct user creds, it tries to connect to the gateway server, but then the cred window comes back in view. I tried to reach a limit of failed logins, but never reached one, haha. So from the same external client machine I try to connect to the gateway through a Remote Desktop connection. I put in the correct gateway settings in the RD window, try to connect and get the same results as I did in RDWeb access. I checked the event logs on the RD Services machine and saw the following event IDs around the time I tried to login externally: ID 6037 with the message "The program svchost.exe, with the assigned process ID 2168, could not authenticate locally by using the target name host/gateway.domainname.net. The target name used is not valid. A target name should refer to one of the local computer names, for example, the DNS host name. Try a different target name." ID 10 RADWebAccess "RD Web Access was unable to access gateway.domainname.net, which is the server that is specified as running the RemoteApp and Desktop Connection Management service. Ensure that the computer account of the RD Web Access server is a member of the TS Web Access Computers security group on gateway.domainname.net" ID 4625 "An account failed to log on. Subject: Security ID: NULL SID Account Name: - Account Domain: - Logon ID: 0x0 Logon Type: 3 Account For Which Logon Failed: Security ID: NULL SID Account Name: Administrator Account Domain: gateway.domainname.net Failure Information: Failure Reason: Unknown user name or bad password. Status: 0xc000006d Sub Status: 0xc000006a Process Information: Caller Process ID: 0x0 Caller Process Name: - Network Information: Workstation Name: USER-LAPTOP Source Network Address: External IP Source Port: 63125 Detailed Authentication Information: Logon Process: NtLmSsp Authentication Package: NTLM Transited Services: - Package Name (NTLM only): - Key Length: 0 This event is generated when a logon request fails. It is generated on the computer where access was attempted. The Subject fields indicate the account on the local system which requested the logon. This is most commonly a service such as the Server service, or a local process such as Winlogon.exe or Services.exe. The Logon Type field indicates the kind of logon that was requested. The most common types are 2 (interactive) and 3 (network). The Process Information fields indicate which account and process on the system requested the logon. The Network Information fields indicate where a remote logon request originated. Workstation name is not always available and may be left blank in some cases. The authentication information fields provide detailed information about this specific logon request. - Transited services indicate which intermediate services have participated in this logon request. - Package name indicates which sub-protocol was used among the NTLM protocols." I don't think the VM has a null SID. The SID of the VM and it's physical host have different SIDS. I can access the blank page for rpc externally using the external gateway name. It seems like authentication is a problem. Also, is it a problem that the external name of the gateway server doesn't match the local name? The external name (which the cert is based on) is gateway.domainname.net and the internal name is remoteserver.domainname.local. That's the only thing I can think of that would be the problem, but the external name has to be different from the local right? Internally, I ping gateway.domainname.net and it gives me the correct local IP of the server. Now, there isn't an actual computer name in AD, but I don't know how I would achieve that? I hope I've been clear....any help would be appreciated. I think I'm close to achieving this. :)

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  • Software: Launching League of Legends spectator mode from Command Line (Mac)

    - by Alex Popov
    Background: tl;dr at the end League of Legends has a spectator mode, in which you can watch someone else's game (essentially a replay) with a 3 minute delay. Popular LoL website OP.GG has figured out a clever way of hosting these spectator games on their own servers, thereby making them replayable, as opposed to only being available while the game is on (as Riot does it). If you request a replay from OP.GG, it sends a batch file which looks for where the League is situated and then the magic happens: @start "" "League of Legends.exe" "8394" "LoLLauncher.exe" "" "spectator fspectate.op.gg:4081 tjJbtRLQ/HMV7HuAxWV0XsXoRB4OmFBr 1391881421 NA1" This works fine on Windows. I'm trying to get it to work on Mac (which has an official client). First I tried running the same command by hand, (split for convenience) /Applications/ ... /LeagueOfLegends.app/ ... /LeagueofLegends 8393 LoLLauncher \ /Applications/ ... /LolClient spectator fspectate.op.gg:4081 tjJbtRLQ/HMV7HuAxWV0XsXoRB4OmFBr 1391881421 NA1 Running this, however, just starts the LoLLauncher, which closes all the active League processes. The exactly same thing happens if I just call /Applications/ ... /LeagueOfLegends.app/ ... /LeagueofLegends Next I tried seeing what actually happens when Spectator mode is initiated so I ran $ ps -axf | grep -i lol which showed UID PID PPID C STIME TTY TIME CMD 503 3085 1 0 Wed02pm ?? 0:00.00 (LolClient) 503 24607 1 0 9:19am ?? 0:00.98 /Applications/League of Legends.app/Contents/LOL/RADS/system/UserKernel.app/Contents/MacOS/UserKernel updateandrun lol_launcher LoLLauncher.app 503 24610 24607 0 9:19am ?? 1:08.76 /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_launcher/releases/0.0.0.122/deploy/LoLLauncher.app/Contents/MacOS/LoLLauncher 503 24611 24610 0 9:19am ?? 1:23.02 /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_air_client/releases/0.0.0.127/deploy/bin/LolClient -runtime .\ -nodebug META-INF\AIR\application.xml .\ -- 8393 503 24927 24610 0 9:44am ?? 0:03.37 /Applications/League of Legends.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.117/deploy/LeagueOfLegends.app/Contents/MacOS/LeagueofLegends 8394 LoLLauncher /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_air_client/releases/0.0.0.127/deploy/bin/LolClient spectator 216.133.234.17:8088 Yn1oMX/n3LpXNebibzUa1i3Z+s2HV0ul 1400781241 NA1 Of Interest: there is (LolClient) which I cannot kill by it's PID. UserKernel updateandrun lol_launcher LoLLauncher.app is launched first. LoLLauncher is launched by the UserKernel (as we can see from the PPID) The very long command (PID: 24927) is how Spectator mode is launched, and is also launched by UserKernel. Spectator mode is launched in exactly the same way that the OP.GG .bat wanted to, with the only difference that Spectator mode connects to Riot instead of OP.GG's spectate server. I tried attaching GDB to the LolClient, but I couldn't get anything meaningful from it since it's an Adobe AIR application (and I've never used GDB with code other than mine own). Next I ran dtruss -a -b 100m -f -p $PID on everything I could think of: the LolClient, the LolLauncher and the UserKernel and skimmed the half a million lines produced. I found stuff like the GET request used to get the information of the game to spectate, but I could not see any launch of the equivalent of League of Legends.exe with spectator options. Finally, I ran lsof | grep -i lol to see if anything else was opened in the process, but didn't find anything that seemed appropriate. Open were UserKernel, LolLauncher, LolClient, Adobe AIR, LeagueofLegends and then Bugsplat, all of which are expected. None of this seemed especially relevant to figuring out how LeagueofLegends was opened into spectator mode. It obviously can be done, since Spectator mode is accessible from within the client. It seems likely that it can be done from the CLI, since Windows can do it and the clients are supposed to equals. Unless I'm missing something in the difference between how UNIX and Windows handle CLI application launches. My question is if there are any other things I can try to figure out how to launch Spectator mode myself. tl;dr: Trying to get into spectator mode from the CLI. It's possible on Windows (see first code block) but it just restarts League on Mac. What else can I try to find what call is made, and how to reproduce it? PS: Please let me know how I can improve this question or its formatting, I'd love to use StackOverflow/SuperUser, but as the guys said on the podcast this week (Ep. 59) it's very intimidating. Sorry for posting this on StackOverflow the first time :(

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  • MX records not correctly updated by the Google DNS servers

    - by Mac_Cain13
    We are currently losing some e-mail and we discovered that this is caused by a wrong DNS setting. We used a CNAME for our MX record an thats not allowed. So about 2 weeks ago we changed it to an A-record to fix the problem. It seems all major DNS services (like OpenDNS and ISPs) have synced their records and are returning correct results on our DNS queries. But Googles DNS service (at 8.8.8.8) is still returning the CNAME values and we still some e-mails are not delivered correctly. Query on OpenDNS: ; <<>> DiG 9.7.3-P3 <<>> mx wrep.nl @208.67.222.222 ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 51231 ;; flags: qr rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;wrep.nl. IN MX ;; ANSWER SECTION: wrep.nl. 3595 IN MX 10 druif.wrep.nl. ;; Query time: 21 msec ;; SERVER: 208.67.222.222#53(208.67.222.222) ;; WHEN: Fri Nov 25 21:36:58 2011 ;; MSG SIZE rcvd: 47 Query on Google DNS: ; <<>> DiG 9.7.3-P3 <<>> mx wrep.nl @8.8.8.8 ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 12124 ;; flags: qr rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 1, ADDITIONAL: 0 ;; QUESTION SECTION: ;wrep.nl. IN MX ;; ANSWER SECTION: wrep.nl. 2372 IN CNAME druif.wrep.nl. ;; AUTHORITY SECTION: wrep.nl. 572 IN SOA ns0.freshdns.nl. hostmaster.twilightinc.nl. 2011112401 14400 3600 604800 3600 ;; Query time: 94 msec ;; SERVER: 8.8.8.8#53(8.8.8.8) ;; WHEN: Fri Nov 25 21:38:10 2011 ;; MSG SIZE rcvd: 117 So is there anyone who can explain why Google is responding with a different (incorrect) result two weeks after the last change? And how can we get Google to update their DNS records correctly? Any help is very appreciated. (Please note that other domains that are managed by the same DNS servers/tools are working fine.)

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  • DNS with name.com and Amazon S3

    - by aledalgrande
    I have a website on a bucket in Amazon S3, and recently started to get emails from Google "Googlebot can't access your site". When I go to Webmaster Tools and I try to fetch in fact it doesn't work. Also people in locations different from mine sometimes reported they could not access the website. Now for curiosity I tried from my terminal: $ host xxx xxx is an alias for xxx.s3-website-us-west-1.amazonaws.com. xxx.s3-website-us-west-1.amazonaws.com is an alias for s3-website-us-west-1.amazonaws.com. s3-website-us-west-1.amazonaws.com has address yyy.yyy.yyy.yyy And when I try with dig: $ dig xxx ; <<>> DiG 9.8.3-P1 <<>> xxx ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 17860 ;; flags: qr rd ra; QUERY: 1, ANSWER: 3, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;xxx. IN A ;; ANSWER SECTION: xxx. 300 IN CNAME xxx.s3-website-us-west-1.amazonaws.com. xxx.s3-website-us-west-1.amazonaws.com. 60 IN CNAME s3-website-us-west-1.amazonaws.com. s3-website-us-west-1.amazonaws.com. 60 IN A yyy ;; Query time: 1514 msec ;; SERVER: 75.75.75.75#53(75.75.75.75) ;; WHEN: Fri Aug 22 12:32:13 2014 ;; MSG SIZE rcvd: 127 It seems OK to me. Why would Google tell me there is a DNS error? UPDATE: Google also cannot fetch robots.txt, but I can fetch it from my browser. UPDATE 2: I have a forwarding on the root to the www.* hostname: $ dig thenifty.me ; <<>> DiG 9.8.3-P1 <<>> thenifty.me ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 49286 ;; flags: qr rd ra; QUERY: 1, ANSWER: 0, AUTHORITY: 1, ADDITIONAL: 0 ;; QUESTION SECTION: ;thenifty.me. IN A ;; AUTHORITY SECTION: thenifty.me. 300 IN SOA ns1hwy.name.com. support.name.com. 1 10800 3600 604800 300 ;; Query time: 148 msec ;; SERVER: 75.75.75.75#53(75.75.75.75) ;; WHEN: Fri Aug 22 13:32:56 2014 ;; MSG SIZE rcvd: 88

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  • Is there a bug with Apache 2.2 and content filters (and maybe mod_proxy)?

    - by asciiphil
    I'm running Apache 2.2.15-29 on RHEL 6 (actually Scientific Linux 6.4) and I'm trying to set up a reverse proxy with content rewriting so all of the links on the proxied web pages are rewritten to reference the proxy host. I'm running into a problem with some of the content rewriting and I'd like to know if this is a bug or if I'm doing something wrong (and how to do it right, if applicable). I'm proxying a subdirectory on an internal host (internal.example.com/foo) onto the root of an external host (external.example.com). I need to rewrite HTML, CSS, and Javascript content to fix all of the URLs. I'm also hosting some content locally on the external host, which I don't think is a problem but I'm mentioning here for completeness. My httpd.conf looks roughly like this: <VirtualHost *:80> ServerName external.example.com ServerAlias example.com # Serve all local content directly, reverse-proxy all unknown URIs. RewriteEngine On RewriteRule ^(/(index.html?)?)?$ http://internal.example.com/foo/ [P] RewriteCond %{DOCUMENT_ROOT}%{REQUEST_FILENAME} -f [OR] RewriteCond %{DOCUMENT_ROOT}%{REQUEST_FILENAME} -d RewriteRule ^.*$ - [L] RewriteRule ^/~ - [L] RewriteRule ^(.*)$ http://internal.example.com$1 [P] # Standard header rewriting. ProxyPassReverse / http://internal.example.com/foo/ ProxyPassReverseCookieDomain internal.example.com external.example.com ProxyPassReverseCookiePath /foo/ / # Strip any Accept-Encoding: headers from the client so we can process the pages # as plain text. RequestHeader unset Accept-Encoding # Use mod_proxy_html to fix URLs in text/html content. ProxyHTMLEnable On ProxyHTMLURLMap http://internal.example.com/foo/ / ProxyHTMLURLMap http://internal.example.com/foo / ProxyHTMLURLMap /foo/ / ## Use mod_substitute to fix URLs in CSS and Javascript #<Location /> # AddOutputFilterByType SUBSTITUTE text/css # AddOutputFilterByType SUBSTITUTE text/javascript # Substitute "s|http://internal.example.com/foo/|/|nq" #</Location> # Use mod_ext_filter to fix URLs in CSS and Javascript ExtFilterDefine fixurlcss mode=output intype=text/css cmd="/bin/sed -rf /etc/httpd/fixurls" ExtFilterDefine fixurljs mode=output intype=text/javascript cmd="/bin/sed -rf /etc/httpd/fixurls" <Location /> SetOutputFilter fixurlcss;fixurljs </Location> </VirtualHost> The text/html rewriting works just fine. When I use either mod_substitute or mod_ext_filter, the external server sends the pages as Transfer-Encoding: chunked, sends all of the data, and then closes the connection without sending the final, zero-length chunk. Some HTTP clients are unhappy with this. (Chrome won't process any content sent in this way, for example, so the pages don't get CSS applied to them.) Here's a sample wget session: $ wget -O /dev/null -S http://external.example.com/include/jquery.js --2013-11-01 11:36:36-- http://external.example.com/include/jquery.js Resolving external.example.com (external.example.com)... 192.168.0.1 Connecting to external.example.com (external.example.com)|192.168.0.1|:80... connected. HTTP request sent, awaiting response... HTTP/1.1 200 OK Date: Fri, 01 Nov 2013 15:36:36 GMT Server: Apache Last-Modified: Tue, 29 Oct 2013 13:09:10 GMT ETag: "1d60026-187b8-4e9e0ec273e35" Accept-Ranges: bytes Vary: Accept-Encoding X-UA-Compatible: IE=edge,chrome=1 Content-Type: text/javascript;charset=utf-8 Connection: close Transfer-Encoding: chunked Length: unspecified [text/javascript] Saving to: `/dev/null' [ <=> ] 100,280 --.-K/s in 0.005s 2013-11-01 11:36:37 (19.8 MB/s) - Read error at byte 100280 (Success).Retrying. --2013-11-01 11:36:38-- (try: 2) http://external.example.com/include/jquery.js Connecting to external.example.com (external.example.com)|192.168.0.1|:80... connected. HTTP request sent, awaiting response... HTTP/1.1 416 Requested Range Not Satisfiable Date: Fri, 01 Nov 2013 15:36:38 GMT Server: Apache Vary: Accept-Encoding Content-Type: text/html;charset=utf-8 Content-Length: 260 Connection: close The file is already fully retrieved; nothing to do. Am I doing something wrong? Am I hitting some sort of Apache bug? What do I need to do to get it working? (Note that I'd prefer solutions that work within RHEL-6-packaged RPMs and upgrading to Apache 2.4 would be a last resort, as we have a lot of infrastructure built around 2.2 on this system at the moment.)

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  • MSVC Compiler options with mojo-native in Maven

    - by graham.reeds
    I'm trying to set up a test environment with Maven to build VC++ and I am way behind on this. I have 3 source files that I builds a dll (once I get this fixed it should be a simple matter to add the unit-tests): hook.cpp hook.h hook.def This is compiled, on the command line, with the following: C:\Develop\hook\src\main\msvc>cl -o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def" Which produces the expected obj, dll, lib and exp files. So now to get this working in Maven2 with the Mojo-native plugin. With no options Maven w/Mojo gives me this (truncated) output: [INFO] [native:initialize {execution: default-initialize}] [INFO] [native:unzipinc {execution: default-unzipinc}] [INFO] [native:javah {execution: default-javah}] [INFO] [native:compile {execution: default-compile}] [INFO] cmd.exe /X /C "cl -IC:\Develop\hook\src\main\msvc /FoC:\Develop\hook\targ et\objs\Hook.obj -c C:\Develop\hook\src\main\msvc\Hook.cpp" Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 15.00.30729.01 for 80x86 Copyright (C) Microsoft Corporation. All rights reserved. Hook.cpp [INFO] [native:link {execution: default-link}] [INFO] cmd.exe /X /C "link.exe /out:C:\Develop\hook\target\hook.dll target\objs\ Hook.obj" Microsoft (R) Incremental Linker Version 9.00.30729.01 Copyright (C) Microsoft Corporation. All rights reserved. LINK : fatal error LNK1561: entry point must be defined [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Error executing command line. Exit code:1561 mojo-native gives options for manipulating the compiler/linker options but gives no example of usage. No matter what I tweak in these settings I get the error of: [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Failed to configure plugin parameters for: org.codehaus.mojo:native-maven -plugin:1.0-alpha-4 (found static expression: '-o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def"' which may act as a default value). Cause: Cannot assign configuration entry 'compilerStartOptions' to 'interface ja va.util.List' from '-o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook .def"', which is of type class java.lang.String The relevant part of my pom.xml looks like this: <configuration> <sources> <source> <directory>src/main/msvc</directory> <includes> <include>**/*.cpp</include> </includes> </source> </sources> <compilerProvider>msvc</compilerProvider> <compilerExecutable>cl</compilerExecutable> <!-- cl -o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def" --> <compilerStartOptions>-o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def"</compilerStartOptions> <!-- <compilerMiddleOptions></compilerMiddleOptions> <compilerEndOptions></compilerEndOptions> <linkerStartOptions></linkerStartOptions> <linkerMiddleOptions></linkerMiddleOptions> <linkerEndOptions></linkerEndOptions> --> </configuration> How do I manipulate the compiler to produce a DLL like the command line version does? Or should I give up and just use exec?

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  • Installshield Development Error durring the Installation process

    - by Alopekos
    Hey guys, I've been stuck by a problem for the past couple days that makes no sense to me. My installer builds fine in the Installshiled IDE but when it is about to finish the installation, int gets two errors then rollbacks: installation failure. Right when the install bar is at about 100%, an error box pops up that states this: "Error 1001.Exception occurred while initializing the installation: System.IO.FileLoadException: Attempt to load an unverifiable executable with fixups (IAT with more than 2 sections or a TLS section.) (Exception from HRESULT: 0x80131019)." The box pops up once, then the installer flashes its status to "rollback" then pops up another error box, then once 'ok'ed it procedes to rollback as usual. I don't understand that error message so i looked in the msi loggings and found this: "InstallShield 13:20:08: Initializing Property Bag... InstallShield 13:20:08: Getting file count from property bag InstallShield 13:20:08: File Count : 7 InstallShield 13:20:08: Sorting Based On Order... InstallShield 13:20:08: This setup is running on a 32-bit Windows...No need to load ISBEW64.exe InstallShield 13:20:08: Registering file C:\Program Files\Cadwell\Easy III\QMWSChartDataServer.dll (32-bit) InstallShield 13:20:09: Registering file C:\Program Files\Cadwell\Easy III\DataDelivery.dll (32-bit) InstallShield 13:20:09: Registering file C:\Program Files\Cadwell\Easy III\QMGlobalData.dll (32-bit) InstallShield 13:20:09: Registering file C:\Program Files\Cadwell\Easy III\QMAdoDB.dll (32-bit) InstallShield 13:20:09: Registering file C:\Program Files\Cadwell\Easy III\QMPatientData.dll (32-bit) InstallShield 13:20:09: Registering file C:\Program Files\Cadwell\Easy III\MedShareGlobalData.dll (32-bit) InstallShield 13:20:09: Registering file C:\Program Files\Cadwell\Easy III\MedDirectory.dll (32-bit) InstallShield 13:20:09: Begin Comitting Property Bag InstallShield 13:20:09: Write KeyList count InstallShield 13:20:09: Finished Comitting Property Bag Action 13:20:09: _EBDE7916DF6AF3B644016C54F66930DC.commit. Action 13:20:09: _EBDE7916DF6AF3B644016C54F66930DC.rollback. Action 13:20:09: _EBDE7916DF6AF3B644016C54F66930DC.install. Error 1001.Exception occurred while initializing the installation: System.IO.FileLoadException: Attempt to load an unverifiable executable with fixups (IAT with more than 2 sections or a TLS section.) (Exception from HRESULT: 0x80131019). MSI (s) (34!84) [13:20:26:455]: Info 2769.Custom Action _EBDE7916DF6AF3B644016C54F66930DC.install did not close 1 MSIHANDLEs. Action ended 13:20:26: InstallFinalize. Return value 3. Action 13:20:26: Rollback. Rolling back action: Rollback: _EBDE7916DF6AF3B644016C54F66930DC.install Rollback: _EBDE7916DF6AF3B644016C54F66930DC.rollback Error 1001.Exception occurred while initializing the installation: System.IO.FileLoadException: Attempt to load an unverifiable executable with fixups (IAT with more than 2 sections or a TLS section.) (Exception from HRESULT: 0x80131019). MSI (s) (34!E8) [13:20:27:036]: Info 2769.Custom Action _EBDE7916DF6AF3B644016C54F66930DC.rollback did not close 1 MSIHANDLEs. Rollback: _EBDE7916DF6AF3B644016C54F66930DC.commit Rollback: ISSelfRegisterFiles Rollback: Registering modules Rollback: Registering type libraries Rollback: Writing system registry values Rollback: Registering program identifiers" All rollbacking commands after this point. For some reason it looks like to me that installshield is trying to launch my program before it finishes the installation, even when I told it to prompt the user to decide to launch. Is this a registering command system that makes it attemp or what? I've been scouring the web all day and I've found some ideas, but I havent seen any solutions as of yet. The installers that I've tried(and failed) have always needed to be Setup.exes, when i try to build a .msi only setup I get this error message. It may help someone who knows more about this system than I do. Your project contains InstallShield prerequisites. A Setup.exe setup launcher is required if you are build a release that includes InstallShield prerequisites. Change your release settings to build Setup.exe, or remove the prerequisites from your project. -7076 There's nothing on the site that has anything from the error code, so I'm at a loss. Thanks for any help possible, I'm an intern and I'm fresh out of ideas... Josh System: XP SP3 Installshield 2010 Pro Install being tested on a VirtualPC

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  • Python: how do I install SciPy on 64 bit Windows?

    - by Peter Mortensen
    How do I install SciPy on my system? Update 1: for the NumPy part (that SciPy depends on) there is actually an installer for 64 bit Windows: numpy-1.3.0.win-amd64-py2.6.msi (is direct download URL, 2310144 bytes). Running the SciPy superpack installer results in this message in a dialog box: "Cannot install. Python version 2.6 required, which was not found in the registry." I already have Python 2.6.2 installed (and a working Django installation in it), but I don't know about any Registry story. The registry entries seems to already exist: REGEDIT4 [HKEY_LOCAL_MACHINE\SOFTWARE\Python] [HKEY_LOCAL_MACHINE\SOFTWARE\Python\PythonCore] [HKEY_LOCAL_MACHINE\SOFTWARE\Python\PythonCore\2.6] [HKEY_LOCAL_MACHINE\SOFTWARE\Python\PythonCore\2.6\Help] [HKEY_LOCAL_MACHINE\SOFTWARE\Python\PythonCore\2.6\Help\Main Python Documentation] @="D:\\Python262\\Doc\\python262.chm" [HKEY_LOCAL_MACHINE\SOFTWARE\Python\PythonCore\2.6\InstallPath] @="D:\\Python262\\" [HKEY_LOCAL_MACHINE\SOFTWARE\Python\PythonCore\2.6\InstallPath\InstallGroup] @="Python 2.6" [HKEY_LOCAL_MACHINE\SOFTWARE\Python\PythonCore\2.6\Modules] [HKEY_LOCAL_MACHINE\SOFTWARE\Python\PythonCore\2.6\PythonPath] @="D:\\Python262\\Lib;D:\\Python262\\DLLs;D:\\Python262\\Lib\\lib-tk" What I have done so far: Step 1 Downloaded the NumPy superpack installer numpy-1.3.0rc2-win32-superpack-python2.6.exe (direct download URL, 4782592 bytes). Running this installer resulted in the same message, "Cannot install. Python version 2.6 required, which was not found in the registry.". Update: there is actually an installer for NumPy that works - see beginning of the question. Step 2 Tried to install NumPy in another way. Downloaded the zip package numpy-1.3.0rc2.zip (direct download URL, 2404011 bytes), extracted the zip file in a normal way to a temporary directory, D:\temp7\numpy-1.3.0rc2 (where setup.py and README.txt is). I then opened a command line window and: d: cd D:\temp7\numpy-1.3.0rc2 setup.py install This ran for a long time and also included use of cl.exe (part of Visual Studio). Here is a nearly 5000 lines long transcript (230 KB). This seemed to work. I can now do this in Python: import numpy as np np.random.random(10) with this result: array([ 0.35667511, 0.56099423, 0.38423629, 0.09733172, 0.81560421, 0.18813222, 0.10566666, 0.84968066, 0.79472597, 0.30997724]) Step 3 Downloaded the SciPy superpack installer, scipy-0.7.1rc3- win32-superpack-python2.6.exe (direct download URL, 45597175 bytes). Running this installer resulted in the message listed in the beginning Step 4 Tried to install SciPy in another way. Downloaded the zip package scipy-0.7.1rc3.zip (direct download URL, 5506562 bytes), extracted the zip file in a normal way to a temporary directory, D:\temp7\scipy-0.7.1 (where setup.py and README.txt is). I then opened a command line window and: d: cd D:\temp7\scipy-0.7.1 setup.py install This did not achieve much - here is a transcript (about 95 lines). And it fails: >>> import scipy as sp2 Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named scipy Platform: Python 2.6.2 installed in directory D:\Python262, Windows XP 64 bit SP2, 8 GB RAM, Visual Studio 2008 Professional Edition installed. The startup screen of the installed Python is: Python 2.6.2 (r262:71605, Apr 14 2009, 22:46:50) [MSC v.1500 64 bit (AMD64)] on win32 Type "help", "copyright", "credits" or "license" for more information. >>> Value of PATH, result from SET in a command line window: Path=D:\Perl64\site\bin;D:\Perl64\bin;C:\Program Files (x86)\PC Connectivity Solution\;D:\Perl\site\bin;D:\Perl\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;d:\Program Files (x86)\WinSCP\;D:\MassLynx\;D:\Program Files (x86)\Analyst\bin;d:\Python262;d:\Python262\Scripts;D:\Program Files (x86)\TortoiseSVN\bin;D:\Program Files\TortoiseSVN\bin;C:\WINDOWS\system32\WindowsPowerShell\v1.0;D:\Program Files (x86)\IDM Computer Solutions\UltraEdit\

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  • using 'ar' tool in Alchemy

    - by paleozogt
    I've found that if you specify a path to Alchemy's 'ar' tool, it won't create the 'l.bc' file necessary to link the library. For example, here is the case when I don't specify a path (it works): asimmons-mac:test asimmons$ echo 'int main() { return 42; }' > testmain.cpp asimmons-mac:test asimmons$ echo 'int test1() { return -1; }' > test1.cpp asimmons-mac:test asimmons$ echo 'int test2() { return 1; }' > test2.cpp asimmons-mac:test asimmons$ g++ -c testmain.cpp asimmons-mac:test asimmons$ g++ -c test1.cpp asimmons-mac:test asimmons$ g++ -c test2.cpp asimmons-mac:test asimmons$ ar cr libtest.a test1.o test2.o asimmons-mac:test asimmons$ g++ testmain.cpp libtest.a llvm-ld, "-o=".(98237.achacks.o = "98237.achacks.exe"), -disable-opt -internalize-public-api-list=_start,malloc,free,__adddi3,__anddi3,__ashldi3,__ashrdi3,__cmpdi2,__divdi3,__fixdfdi,__fixsfdi,__fixunsdfdi,__fixunssfdi,__floatdidf,__floatdisf,__floatunsdidf,__iordi3,__lshldi3,__lshrdi3,__moddi3,__muldi3,__negdi2,__one_cmpldi2,__qdivrem,__adddi3,__anddi3,__ashldi3,__ashrdi3,__cmpdi2,__divdi3,__qdivrem,__fixdfdi,__fixsfdi,__fixunsdfdi,__fixunssfdi,__floatdidf,__floatdisf,__floatunsdidf,__iordi3,__lshldi3,__lshrdi3,__moddi3,__muldi3,__negdi2,__one_cmpldi2,__subdi3,__ucmpdi2,__udivdi3,__umoddi3,__xordi3,__subdi3,__ucmpdi2,__udivdi3,__umoddi3,__xordi3,__error /Users/asimmons/Development/alchemy-darwin-v0.5a/avm2-libc/lib/avm2-libc.l.bc /Users/asimmons/Development/alchemy-darwin-v0.5a/avm2-libc/lib/avm2-libstdc++.l.bc, test.l.bc 98237.achacks.o 98237.achacks.swf, 5593510 bytes written asimmons-mac:test asimmons$ ls -l total 10992 -rwxr-xr-x 1 asimmons staff 5593575 Apr 9 17:44 a.exe -rw------- 1 asimmons staff 1284 Apr 9 17:43 libtest.a -rw-r--r-- 1 asimmons staff 672 Apr 9 17:43 test.l.bc -rw-r--r-- 1 asimmons staff 27 Apr 9 17:43 test1.cpp -rwxr-xr-x 1 asimmons staff 536 Apr 9 17:43 test1.o -rw-r--r-- 1 asimmons staff 26 Apr 9 17:43 test2.cpp -rwxr-xr-x 1 asimmons staff 536 Apr 9 17:43 test2.o -rw-r--r-- 1 asimmons staff 26 Apr 9 17:43 testmain.cpp -rwxr-xr-x 1 asimmons staff 552 Apr 9 17:43 testmain.o asimmons-mac:test asimmons$ And here is an example where I do specify a path (it doesn't work). I try to tell 'ar' to put the library under 'lib' and then link to lib/libtest.a: asimmons-mac:test asimmons$ mkdir lib asimmons-mac:test asimmons$ echo 'int main() { return 42; }' > testmain.cpp asimmons-mac:test asimmons$ echo 'int test1() { return -1; }' > test1.cpp asimmons-mac:test asimmons$ echo 'int test2() { return 1; }' > test2.cpp asimmons-mac:test asimmons$ g++ -c testmain.cpp asimmons-mac:test asimmons$ g++ -c test1.cpp asimmons-mac:test asimmons$ g++ -c test2.cpp asimmons-mac:test asimmons$ ar cr lib/libtest.a test1.o test2.o asimmons-mac:test asimmons$ g++ testmain.cpp lib/libtest.a llvm-ld, "-o=".(98638.achacks.o = "98638.achacks.exe"), -disable-opt -internalize-public-api-list=_start,malloc,free,__adddi3,__anddi3,__ashldi3,__ashrdi3,__cmpdi2,__divdi3,__fixdfdi,__fixsfdi,__fixunsdfdi,__fixunssfdi,__floatdidf,__floatdisf,__floatunsdidf,__iordi3,__lshldi3,__lshrdi3,__moddi3,__muldi3,__negdi2,__one_cmpldi2,__qdivrem,__adddi3,__anddi3,__ashldi3,__ashrdi3,__cmpdi2,__divdi3,__qdivrem,__fixdfdi,__fixsfdi,__fixunsdfdi,__fixunssfdi,__floatdidf,__floatdisf,__floatunsdidf,__iordi3,__lshldi3,__lshrdi3,__moddi3,__muldi3,__negdi2,__one_cmpldi2,__subdi3,__ucmpdi2,__udivdi3,__umoddi3,__xordi3,__subdi3,__ucmpdi2,__udivdi3,__umoddi3,__xordi3,__error /Users/asimmons/Development/alchemy-darwin-v0.5a/avm2-libc/lib/avm2-libc.l.bc /Users/asimmons/Development/alchemy-darwin-v0.5a/avm2-libc/lib/avm2-libstdc++.l.bc, lib/test.l.bc 98638.achacks.o llvm-ld: error: Cannot find linker input 'lib/test.l.bc' asimmons-mac:test asimmons$ ls -l total 56 -rw-r--r-- 1 asimmons staff 552 Apr 9 17:46 98638.achacks.o drwxr-xr-x 3 asimmons staff 102 Apr 9 17:46 lib -rw-r--r-- 1 asimmons staff 27 Apr 9 17:45 test1.cpp -rwxr-xr-x 1 asimmons staff 536 Apr 9 17:46 test1.o -rw-r--r-- 1 asimmons staff 26 Apr 9 17:45 test2.cpp -rwxr-xr-x 1 asimmons staff 536 Apr 9 17:46 test2.o -rw-r--r-- 1 asimmons staff 26 Apr 9 17:45 testmain.cpp -rwxr-xr-x 1 asimmons staff 552 Apr 9 17:45 testmain.o asimmons-mac:test asimmons$ ls -l lib/ total 8 -rw------- 1 asimmons staff 1284 Apr 9 17:46 libtest.a asimmons-mac:test asimmons$ but the linker errors out because it can't find lib/test.l.bc. Notice how in the first example, 'test.l.bc' was generated alongside libtest.a. But in the second example test.l.bc was not generated. Where did it go? This is a contrived example, but in the project I'm trying to build with alchemy the make scripts generate libraries in full paths and then refer to them that way. It seems that alchemy's 'ar' tool is broken if you try to generate a library anywhere other than '.'. Has anyone else seen this? Is there a workaround? fyi, I've also posted this question on the Alchemy formus.

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  • Why is my code returning a Null Object Refrence error when using WatIn?

    - by Fuzz Evans
    I keep getting a Null Object Refrence Error, but can't tell why. I have a CSV file that contains 100 urls. The file is read into an array called "lines". public partial class Form1 : System.Windows.Forms.Form { string[] lines; public Form1() ... private void ReadLinksIntoMemory() { //this reads the chosen csv file into our "lines" array //and splits on comma's and new lines to create new objects within the array using (StreamReader sr = new StreamReader(@"C:\temp.csv")) { //reads everything in our csv into 1 long line string fileContents = sr.ReadToEnd(); //splits the 1 long line read in into multiple objects of the lines array lines = fileContents.Split(new string[] { ",", Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries); sr.Dispose(); } } The next part is where I get the null object error. When I try to use WatIn to go to the first item in the lines array it says I'm referencing a null object. private void GoToEditLinks() { for (int i = 0; i < lines.Length; i++) { //go to each link sequentially myIE.GoTo(lines[i].ToString()); //sleep so we can make sure the page loads System.Threading.Thread.Sleep(5000); } } When I debug the code it says that the GoTo request calls lines which is null. It seems like I need to declare the array, but don't I need to tell it an exact size to do that? Example: lines = new string[10] I thought I could use the lines.Length to tell it how big to make the array but that didn't work. What is weird to me is I can use the following code without problem: //returns the accurate number of urls that were in the CSV we read in earlier txtbx1.text = lines.Length; //or //this returns the last entry in the csv, as well as the last entry in the array TextBox2.Text = lines[lines.Length - 1]; I am confused why the array clearly has items in it, they can be called to fill a text box, but when I try to call them in my for loop it says its a null reference? UPDATE: By placing my cursor on both calls to lines and pressing f12 I find they both go to the same instance. The thought next is that I am not calling ReadLinksIntoMemory in time, below is my code: private void button1_Click(object sender, EventArgs e) { button1.Enabled = false; ReadLinksIntoMemory(); GoToEditLinks(); button1.Enabled = true; } Unless I'm mistaken the code says that the ReadLinksIntoMemory method must complete before GoToEditLinks can be called? If ReadLinksIntoMemory didn't finish in time I shouldn't be able to fill my text boxes with the lines array length and/or last entry. UPDATE: Stepping into the method GoToEditLinks() I see that lines is null before it calls: myIE.GoTo(lines[i]); but when it hits the goto command the value changes from null to the url it is suppose to go to, but at that same time it gives me the null object error? UPDATE: I added a IsNullOrEmpty check method and lines array passes it without any issue. I'm beginning to think it is an issue with WatIn and the myIE.GoTo command. I think this is the stack trace/call stack? Program.exe!Program.Form1.GoToEditLinks() Line 284 C# Program.exe!Program.Form1.button1_Click(object sender, System.EventArgs e) Line 191 + 0x8 bytes C# [External Code] Program.exe!Program.Program.Main() Line 18 + 0x1d bytes C# [External Code]

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  • C++/msvc6 application crashes due to heap corruption, any hints?

    - by David Alfonso
    Hello all, let me say first that I'm writing this question after months of trying to find out the root of a crash happening in our application. I'll try to detail as much as possible what I've already found out about it. About the application It runs on Windows XP Professional SP2. It's built with Microsoft Visual C++ 6.0 with Service Pack 6. It's MFC based. It uses several external dlls (e.g. Xerces, ZLib or ACE). It has high performance requirements. It does a lot of network and hard disk I/O, but it's also cpu intensive. It has an exception handling mechanism which generates a minidump when an unhandled exception occurs. Facts about the crash It only happens on multiprocessor/multicore machines and under heavy loads of work. It happens at random (neither we nor our client have found a pattern yet). We cannot reproduce the crash on our testing lab. It only happens on some production systems (but always in multicore machines) It always ends up crashing at the same point, although the complete stack is not always the same. Let me add the stack of the crashing thread (obtained using WinDbg, sorry we don't have symbols) ChildEBP RetAddr Args to Child WARNING: Stack unwind information not available. Following frames may be wrong. 030af6c8 7c9206eb 77bfc3c9 01a80000 00224bc3 MyApplication+0x2a85b9 030af960 7c91e9c0 7c92901b 00000ab4 00000000 ntdll!RtlAllocateHeap+0xeac (FPO: [Non-Fpo]) 030af98c 7c9205c8 00000001 00000000 00000000 ntdll!ZwWaitForSingleObject+0xc (FPO: [3,0,0]) 030af9c0 7c920551 01a80898 7c92056d 313adfb0 ntdll!RtlpFreeToHeapLookaside+0x22 (FPO: [2,0,4]) 030afa8c 4ba3ae96 000307da 00130005 00040012 ntdll!RtlFreeHeap+0x1e9 (FPO: [Non-Fpo]) 030afacc 77bfc2e3 0214e384 3087c8d8 02151030 0x4ba3ae96 030afb00 7c91e306 7c80bfc1 00000948 00000001 msvcrt!free+0xc8 (FPO: [Non-Fpo]) 030afb20 0042965b 030afcc0 0214d780 02151218 ntdll!ZwReleaseSemaphore+0xc (FPO: [3,0,0]) 030afb7c 7c9206eb 02e6c471 02ea0000 00000008 MyApplication+0x2965b 030afe60 7c9205c8 02151248 030aff38 7c920551 ntdll!RtlAllocateHeap+0xeac (FPO: [Non-Fpo]) 030afe74 7c92056d 0210bfb8 02151250 02151250 ntdll!RtlpFreeToHeapLookaside+0x22 (FPO: [2,0,4]) 030aff38 77bfc2de 01a80000 00000000 77bfc2e3 ntdll!RtlFreeHeap+0x647 (FPO: [Non-Fpo]) 7c92056d c5ffffff ce7c94be ff7c94be 00ffffff msvcrt!free+0xc3 (FPO: [Non-Fpo]) 7c920575 ff7c94be 00ffffff 12000000 907c94be 0xc5ffffff 7c920579 00ffffff 12000000 907c94be 90909090 0xff7c94be *** WARNING: Unable to verify checksum for xerces-c_2_7.dll *** ERROR: Symbol file could not be found. Defaulted to export symbols for xerces-c_2_7.dll - 7c92057d 12000000 907c94be 90909090 8b55ff8b MyApplication+0xbfffff 7c920581 907c94be 90909090 8b55ff8b 08458bec xerces_c_2_7 7c920585 90909090 8b55ff8b 08458bec 04408b66 0x907c94be 7c920589 8b55ff8b 08458bec 04408b66 0004c25d 0x90909090 7c92058d 08458bec 04408b66 0004c25d 90909090 0x8b55ff8b The address MyApplication+0x2a85b9 corresponds to a call to erase() of a std::list. What I have tried so far Reviewing all the code related to the point where the crash ends happening. Trying to enable pageheap on our testing lab though nothing useful has been found by now. We have substituted the std::list for a C array and then it crashes in other part of the code (although it is related code, it's not in the code where the old list resided). Coincidentally, now it crashes in another erase, though this time of a std::multiset. Let me copy the stack contained in the dump: ntdll.dll!_RtlpCoalesceFreeBlocks@16() + 0x124e bytes ntdll.dll!_RtlFreeHeap@12() + 0x91f bytes msvcrt.dll!_free() + 0xc3 bytes MyApplication.exe!006a4fda() [Frames below may be incorrect and/or missing, no symbols loaded for MyApplication.exe] MyApplication.exe!0069f305() ntdll.dll!_NtFreeVirtualMemory@16() + 0xc bytes ntdll.dll!_RtlpSecMemFreeVirtualMemory@16() + 0x1b bytes ntdll.dll!_ZwWaitForSingleObject@12() + 0xc bytes ntdll.dll!_RtlpFreeToHeapLookaside@8() + 0x26 bytes ntdll.dll!_RtlFreeHeap@12() + 0x114 bytes msvcrt.dll!_free() + 0xc3 bytes c5ffffff() Possible solutions (that I'm aware of) which cannot be applied "Migrate the application to a newer compiler": We are working on this but It's not a solution at the moment. "Enable pageheap (normal or full)": We can't enable pageheap on production machines as this affects performance heavily. I think that's all I remember now, if I have forgotten something I'll add it asap. If you can give me some hint or propose some possible solution, don't hesitate to answer! Thank you in advance for your time and advice.

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  • WiX 3 Tutorial: Understanding main WXS and WXI file

    - by Mladen Prajdic
    In the previous post we’ve taken a look at the WiX solution/project structure and project properties. We’re still playing with our super SuperForm application and today we’ll take a look at the general parts of the main wxs file, SuperForm.wxs, and the wxi include file. For wxs file we’ll just go over the general description of what each part does in the code comments. The more detailed descriptions will be in future posts about features themselves. WXI include file Include files are exactly what their name implies. To include a wxi file into the wxs file you have to put the wxi at the beginning of each .wxs file you wish to include it in. If you’ve ever worked with C++ you can think of the include files as .h files. For example if you include SuperFormVariables.wxi into the SuperForm.wxs, the variables in the wxi won’t be seen in FilesFragment.wxs or RegistryFragment.wxs. You’d have to include it manually into those two wxs files too. For preprocessor variable $(var.VariableName) to be seen by every file in the project you have to include them in the WiX project properties->Build->“Define preprocessor variables” textbox. This is why I’ve chosen not to go this route because in multi developer teams not everyone has the same directory structure and having a single variable would mean each developer would have to checkout the wixproj file to edit the variable. This is pretty much unacceptable by my standards. This is why we’ve added a System Environment variable named SuperFormFilesDir as is shown in the previous Wix Tutorial post. Because the FilesFragment.wxs is autogenerated on every project build we don’t want to change it manually each time by adding the include wxi at the beginning of the file. This way we couldn’t recreate it in each pre-build event. <?xml version="1.0" encoding="utf-8"?><Include> <!-- Versioning. These have to be changed for upgrades. It's not enough to just include newer files. --> <?define MajorVersion="1" ?> <?define MinorVersion="0" ?> <?define BuildVersion="0" ?> <!-- Revision is NOT used by WiX in the upgrade procedure --> <?define Revision="0" ?> <!-- Full version number to display --> <?define VersionNumber="$(var.MajorVersion).$(var.MinorVersion).$(var.BuildVersion).$(var.Revision)" ?> <!-- Upgrade code HAS to be the same for all updates. Once you've chosen it don't change it. --> <?define UpgradeCode="YOUR-GUID-HERE" ?> <!-- Path to the resources directory. resources don't really need to be included in the project structure but I like to include them for for clarity --> <?define ResourcesDir="$(var.ProjectDir)\Resources" ?> <!-- The name of your application exe file. This will be used to kill the process when updating and creating the desktop shortcut --> <?define ExeProcessName="SuperForm.MainApp.exe" ?></Include> For now there’s no way to tell WiX in Visual Studio to have a wxi include file available to the whole project, so you have to include it in each file separately. Only variables set in “Define preprocessor variables” or System Environment variables are accessible to the whole project for now. The main WXS file: SuperForm.wxs We’ll only take a look at the general structure of the main SuperForm.wxs and not its the details. We’ll cover the details in future posts. The code comments should provide plenty info about what each part does in general. Basically there are 5 major parts. The update part, the conditions and actions part, the UI install sequence, the directory structure and the features we want to include. <?xml version="1.0" encoding="UTF-8"?><!-- Add xmlns:util namespace definition to be able to use stuff from WixUtilExtension dll--><Wix xmlns="http://schemas.microsoft.com/wix/2006/wi" xmlns:util="http://schemas.microsoft.com/wix/UtilExtension"> <!-- This is how we include wxi files --> <?include $(sys.CURRENTDIR)Includes\SuperFormVariables.wxi ?> <!-- Id="*" is to enable upgrading. * means that the product ID will be autogenerated on each build. Name is made of localized product name and version number. --> <Product Id="*" Name="!(loc.ProductName) $(var.VersionNumber)" Language="!(loc.LANG)" Version="$(var.VersionNumber)" Manufacturer="!(loc.ManufacturerName)" UpgradeCode="$(var.UpgradeCode)"> <!-- Define the minimum supported installer version (3.0) and that the install should be done for the whole machine not just the current user --> <Package InstallerVersion="300" Compressed="yes" InstallScope="perMachine"/> <Media Id="1" Cabinet="media1.cab" EmbedCab="yes" /> <!-- Upgrade settings. This will be explained in more detail in a future post --> <Upgrade Id="$(var.UpgradeCode)"> <UpgradeVersion OnlyDetect="yes" Minimum="$(var.VersionNumber)" IncludeMinimum="no" Property="NEWER_VERSION_FOUND" /> <UpgradeVersion Minimum="0.0.0.0" IncludeMinimum="yes" Maximum="$(var.VersionNumber)" IncludeMaximum="no" Property="OLDER_VERSION_FOUND" /> </Upgrade> <!-- Reference the global NETFRAMEWORK35 property to check if it exists --> <PropertyRef Id="NETFRAMEWORK35"/> <!-- Startup conditions that checks if .Net Framework 3.5 is installed or if we're running the OS higher than Windows XP SP2. If not the installation is aborted. By doing the (Installed OR ...) property means that this condition will only be evaluated if the app is being installed and not on uninstall or changing --> <Condition Message="!(loc.DotNetFrameworkNeeded)"> <![CDATA[Installed OR NETFRAMEWORK35]]> </Condition> <Condition Message="!(loc.AppNotSupported)"> <![CDATA[Installed OR ((VersionNT >= 501 AND ServicePackLevel >= 2) OR (VersionNT >= 502))]]> </Condition> <!-- This custom action in the InstallExecuteSequence is needed to stop silent install (passing /qb to msiexec) from going around it. --> <CustomAction Id="NewerVersionFound" Error="!(loc.SuperFormNewerVersionInstalled)" /> <InstallExecuteSequence> <!-- Check for newer versions with FindRelatedProducts and execute the custom action after it --> <Custom Action="NewerVersionFound" After="FindRelatedProducts"> <![CDATA[NEWER_VERSION_FOUND]]> </Custom> <!-- Remove the previous versions of the product --> <RemoveExistingProducts After="InstallInitialize"/> <!-- WixCloseApplications is a built in custom action that uses util:CloseApplication below --> <Custom Action="WixCloseApplications" Before="InstallInitialize" /> </InstallExecuteSequence> <!-- This will ask the user to close the SuperForm app if it's running while upgrading --> <util:CloseApplication Id="CloseSuperForm" CloseMessage="no" Description="!(loc.MustCloseSuperForm)" ElevatedCloseMessage="no" RebootPrompt="no" Target="$(var.ExeProcessName)" /> <!-- Use the built in WixUI_InstallDir GUI --> <UIRef Id="WixUI_InstallDir" /> <UI> <!-- These dialog references are needed for CloseApplication above to work correctly --> <DialogRef Id="FilesInUse" /> <DialogRef Id="MsiRMFilesInUse" /> <!-- Here we'll add the GUI logic for installation and updating in a future post--> </UI> <!-- Set the icon to show next to the program name in Add/Remove programs --> <Icon Id="SuperFormIcon.ico" SourceFile="$(var.ResourcesDir)\Exclam.ico" /> <Property Id="ARPPRODUCTICON" Value="SuperFormIcon.ico" /> <!-- Installer UI custom pictures. File names are made up. Add path to your pics. –> <!-- <WixVariable Id="WixUIDialogBmp" Value="MyAppLogo.jpg" /> <WixVariable Id="WixUIBannerBmp" Value="installBanner.jpg" /> --> <!-- the default directory structure --> <Directory Id="TARGETDIR" Name="SourceDir"> <Directory Id="ProgramFilesFolder"> <Directory Id="INSTALLLOCATION" Name="!(loc.ProductName)" /> </Directory> </Directory> <!-- Set the default install location to the value of INSTALLLOCATION (usually c:\Program Files\YourProductName) --> <Property Id="WIXUI_INSTALLDIR" Value="INSTALLLOCATION" /> <!-- Set the components defined in our fragment files that will be used for our feature --> <Feature Id="SuperFormFeature" Title="!(loc.ProductName)" Level="1"> <ComponentGroupRef Id="SuperFormFiles" /> <ComponentRef Id="cmpVersionInRegistry" /> <ComponentRef Id="cmpIsThisUpdateInRegistry" /> </Feature> </Product></Wix> For more info on what certain attributes mean you should look into the WiX Documentation.   WiX 3 tutorial by Mladen Prajdic navigation WiX 3 Tutorial: Solution/Project structure and Dev resources WiX 3 Tutorial: Understanding main wxs and wxi file WiX 3 Tutorial: Generating file/directory fragments with Heat.exe

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