Search Results

Search found 15753 results on 631 pages for 'event bubbling'.

Page 156/631 | < Previous Page | 152 153 154 155 156 157 158 159 160 161 162 163  | Next Page >

  • How do you replicate changes from one excel sheet to another in two separate excel apps?

    - by incognick
    This is all in C# .NET Excel Interop Automation for Office 2007. Say you create two excel apps and open the same workbook for each application: app = new Excel.ApplicationClass(); app2 = new Excel.ApplicationClass(); string fileLocation = "myBook.xslx"; workbook = app.Workbooks.Open(fileLocation, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing); workbook2 = app2.Workbooks.Open(fileLocation, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing); Now, I want to replicate any changes that occur in workbook2, into workbook. I figured out I can hook up the SheetChanged event to capture cell changes: app.SheetChange += new Microsoft.Office.Interop.Excel.AppEvents_SheetChangeEventHandler(app_SheetChange); void app_SheetChange(object Sh, Microsoft.Office.Interop.Excel.Range Target) { Excel.Worksheet sheetReadOnly = (Excel.Worksheet)Sh; string changedRange = Target.get_Address(missing, missing, Excel.XlReferenceStyle.xlA1, missing, missing); Console.WriteLine("The value of " + sheetReadOnly.Name + ":" + changedRange + " was changed to = " + Target.Value2); Excel.Worksheet sheet = workbook.Worksheets[sheetReadOnly.Index] as Excel.Worksheet; Excel.Range range = sheet.get_Range(changedRange, missing); range.Value2 = Target.Value2; } How do you capture calculate changes? I can hook onto the calculate event but the only thing that is passed is the sheet, not the cells that were updated. I tried forcing an app.Calculate() or app.CalculateFullRebuild() but nothing updates in the other application. The change event does not get fired when formulas change (i.e. a slider control causes a SheetCalculate event and not a SheetChange event) Is there a way to see what formulas were updated? Or is there an easier way to sync two workbooks programmatically in real time?

    Read the article

  • Using Rails Helper Methods within ActionRecord Queries?

    - by Pygmalion
    I have a table of events (in a sqlite3 database for what it's worth) with a column called "when" that contains a timestamp detailing precisely when the event that particular row denotes is set to occur. Right now, I have @events = Event.find(:all) in my controller and I am using template helper methods to calculate where to place each event on my display page based on the day of the week it occurs on. For example: <% if(event.when.wday == 6) %> # DO SOMETHING <% end %> I want to abstract this logic to the controller however. My idea was to do the following: @thursday_events = Event.find(:all, :conditions => ["when.wday=4"]) Obviously (I guess?) this didn't work. Throwing the error "SQLite3::SQLException: near "when": syntax error: SELECT * FROM "events" WHERE (when.wday=4)". I'm assuming this is because I tried to use a helper method within a find condition but I don't know a better way to do this. Any advice? Thanks!

    Read the article

  • Creating UI problem

    - by Xaver
    I create program which have the installer-like interface. How better realize that with ShowDialog method of Form-class or doing MDI interface? when i using ShowDialog method i doing this ways and i have next problems: 1) First form have ShowInTaskbar property=true other form false, formm appeared by .ShowDialog() method in event of press button "Next", event of pressing "" (also this function do .visible=false to undisplay form), event of pressing "

    Read the article

  • How can I update an expression in a Runt::Schedule object?

    - by Reid Beels
    Runt provides a Schedule class for managing collections of events, each represented by a temporal expression. The Schedule class provides an update method, cited in the release notes as "allowing clients to update existing expressions". The implementation of this method, however, simply calls a supplied block, providing the temporal expression for the specified event (as shown). # From lib/runt/schedule.rb:61 # # Call the supplied block/Proc with the currently configured # TemporalExpression associated with the supplied Event. # def update(event,&block) block.call(@elems[event]) end How is one expected to use this method to update an expression?

    Read the article

  • Item Renderer having trouble updating

    - by duder
    I have a list ItemRenderer that has 2 states. When it initializes, I set it to 1 state and listen for an event that switches it to state 2. protected function onCreationComplete(event:FlexEvent):void{ currentState = "state1"; addEventListener(CustomEvent.Event1, switch); } protected function switch(event:FlexEvent):void{ currentState = "state2"; } The difference between the 2 states is that I hide/show some labels. The problem is that it doesn't work. I still see the visual of the old state, even though if I Alert.show(currentState), it shows the correct state name. I've tried adding the line invalidateDisplayList(); inside the switch function but still no luck. protected function switch(event:FlexEvent):void{ currentState = "state2"; invalidateDisplayList(); } What am I doing wrong. Any ideas how I can get this ItemRenderer to really update?

    Read the article

  • Java MouseEvents not working

    - by billynomates
    This may be a stupid question, but I have to ask! I have the following code snippets that are supposed to run their corresponding methods when the user interacts with objects. For some reason, "foo" is never printed, but "bar" is. myJSpinner1.addMouseListener(new java.awt.event.MouseAdapter() { public void mouseEntered(java.awt.event.MouseEvent evt() { System.out.println("foo"); //"foo" is not printed } }); myJSpinner2.addChangeListener(new java.awt.event.ChangeListener() { public void stateChanged(java.awt.event.ChangeEvent evt() { System.out.println("bar"); //"bar" is printed } }); I get no exceptions or stack trace. What am I missing in the MouseListener one? Thanks in advance.

    Read the article

  • CF - How to get mouse position when ContextMenu pops up ??

    - by no9
    I have a problem i cannot solve. In my view (that shows a map) i created a contextMenu. When context menu is invoked i need to get the position where the user has clicked on the map. Here is my problem: In the view i already have onMouseDown event that gets me the coordinates where the user clicked. private void MapView_MouseDown(object sender, MouseEventArgs e) { this.lastMouseDownX = e.X; this.lastMouseDownY = e.Y; } When the contextMenu is invoked i need the same data, but the problem is that contextMenu only has EventArgs that dont keep the data i need. Furthermore ... contextMenu is invoked when user presses and holds mouse for a second and when its invoked the code does not enter onMouseDown event ! It just goes into popup event on my context menu.... I tried putting this in my popup event, but the coordinates are not ok. Y coordinate is way off the chart. private void servicesContextMenu_Popup(object sender, EventArgs e) { this.lastMouseUpX = Control.MousePosition.X; this.lastMouseUpX = Control.MousePosition.Y; } I also tried this, but with no success ... the problem remains ... when contextMenu is invoked the code does not fire onMouseDown event. http://www.mofeel.net/58-microsoft-public-dotnet-framework-compactframework/19285.aspx Help?

    Read the article

  • Are vb.net eventArgs maintained at a "system" level?

    - by GregH
    I have a custom developed control I am using that somebody else wrote. For some reason, when the control was written, they did not write an event handler for the "mouseDown" event so when I mouseDown on the control, no event is fired. What I am basically trying to do is capture which mouse button (left or right) is pressed when the control is clicked on. Is there any sort of system level objects that maintain system state (including which mouse buttons are currently being pressed regardless of the control being clicked upon?)

    Read the article

  • Resize image while rotating image in android

    - by dhams
    Hi every one ,,m working with android project in which i want to rotate image along with touch to some fix pivot point ,,,i have completed all the things but i have facing one problem ,,,while m trying to rotate image the image bitmap is resize....i dont have any idea why it occur ....if somebody have den please give me idea to come over this problem.... my code is below ..... package com.demo.rotation; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Matrix; import android.os.Bundle; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.ImageView; import android.widget.ImageView.ScaleType; public class temp extends Activity{ ImageView img1; float startX; float startX2 ; Bitmap source; Bitmap bitmap1 = null; double r; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); img1 = (ImageView) findViewById(R.id.img1); img1.setOnTouchListener(img1TouchListener); bitmap1 = BitmapFactory.decodeResource(getResources(), R.drawable.orsl_circle_transparent); } private OnTouchListener img1TouchListener = new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_MOVE: Log.d("MOVE", "1"); if(source!=null) r = Math.atan2(event.getX() - source.getWidth(), (source.getHeight() / 2) - event.getY()); Log.i("startX" + event.getX(), "startY" + event.getY()); rotate(r,bitmap1, img1); img1.setScaleType(ScaleType.CENTER); break; case MotionEvent.ACTION_DOWN: break; case MotionEvent.ACTION_UP: break; default : break; } return true; } }; private void rotate(double r , Bitmap currentBitmap ,ImageView imageView ) { int rotation = (int) Math.toDegrees(r); Matrix matrix = new Matrix(); matrix.setRotate(rotation, currentBitmap.getWidth()/2, currentBitmap.getHeight()/2); source = Bitmap.createBitmap(currentBitmap, 0, 0, currentBitmap.getWidth(), currentBitmap.getHeight(), matrix, false); imageView.setImageBitmap(source); Log.i("HIGHT OF CURRENT BITMAP", ""+source.getHeight()); } }

    Read the article

  • Drag Rotate UIImageView by touch

    - by rockstardev
    I have an UIImageView that is a subview of an UIView. I'm trying to create a drag rotate effect with the UIImageView similar to spinning a bottle but I'm having trouble calculating the radians to rotate the image by. My code below seems like it should work because I've seen a similar calculation in Flash examples. Can anyone shed some light on what I'm doing wrong? Thanks. This is the code contained in my image view subclass: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; lastLocation = [touch locationInView:[self superview]]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:[self superview]]; CGFloat xDisplacement = location.x - lastLocation.x; CGFloat yDisplacement = location.y - lastLocation.y; CGFloat rad = atan2f(yDisplacement,xDisplacement); self.transform = CGAffineTransformMakeRotation(rad); }

    Read the article

  • Unique JQuery Events for a Class

    - by Daniel Macias
    I am trying to create a class that can send a unique jQuery event. Example: function Bomb(id) { this.evnt = $.Event("BOOM!_" + id); this.detonate = function() { $(document).trigger(evnt); }; } var firecracker = new Bomb(); var nuclearbomb = new Bomb(); $(document).bind(firecracker.evnt.type, function(){ // It's the fourth of july!!! }); $(document).bind(nuclearbomb.evnt.type, function(){ // We're dead }); firecracker.detonate(); nuclearbomb.detonate(); How can I create a unique event within the Bomb class without having to pass in an ID to create a unique event string for the class?

    Read the article

  • do I need to close an audio Clip?

    - by Michael
    have an application that processes real-time data and is supposed to beep when a certain event occurs. The triggering event can occur multiple times per second, and if the beep is already playing when another event triggers the code is just supposed to ignore it (as opposed to interrupting the current beep and starting a new one). Here is the basic code: Clip clickClip public void prepareProcess() { super.prepareProcess(); clickClip = null; try { clipFile = new File("C:/WINDOWS/Media/CHIMES.wav"); ais = AudioSystem.getAudioInputStream(clipFile); clickClip = AudioSystem.getClip(); clickClip.open(ais); fileIsLoaded = true; } catch (Exception ex) { clickClip = null; fileIsLoaded = false; } } public void playSound() { if (fileIsLoaded) { if ((clickClip==null) || (!clickClip.isRunning())) { try { clickClip.setFramePosition(0); clickClip.start(); } catch (Exception ex) { System.out.println("Cannot play click noise"); ex.printStackTrace(); } } } The prepareProcess method gets run once in the beginning, and the playSound method is called every time a triggering event occurs. My question is: do I need to close the clickClip object? I know I could add an actionListener to monitor for a Stop event, but since the event occurs so frequently I'm worried the extra processing is going to slow down the real-time data collection. The code seems to run fine, but my worry is memory leaks. The code above is based on an example I found while searching the net, but the example used an actionListener to close the Clip specifically "to eliminate memory leaks that would occur when the stop method wasn't implemented". My program is intended to run for hours so any memory leaks I have will cause problems. I'll be honest: I have no idea how to verify whether or not I've got a problem. I'm using Netbeans, and running the memory profiler just gave me a huge list of things that I don't know how to read. This is supposed to be the simple part of the program, and I'm spending hours on it. Any help would be greatly appreciated! Michael

    Read the article

  • Entity with Guid ID is not inserted by NHibernate

    - by DanK
    I am experimenting with NHibernate (version 2.1.0.4000) with Fluent NHibernate Automapping. My test set of entities persists fine with default integer IDs I am now trying to use Guid IDs with the entities. Unfortunately changing the Id property to a Guid seems to stop NHibernate inserting objects. Here is the entity class: public class User { public virtual int Id { get; private set; } public virtual string FirstName { get; set; } public virtual string LastName { get; set; } public virtual string Email { get; set; } public virtual string Password { get; set; } public virtual List<UserGroup> Groups { get; set; } } And here is the Fluent NHibernate configuration I am using: SessionFactory = Fluently.Configure() //.Database(SQLiteConfiguration.Standard.InMemory) .Database(MsSqlConfiguration.MsSql2008.ConnectionString(@"Data Source=.\SQLEXPRESS;Initial Catalog=NHibernateTest;Uid=NHibernateTest;Password=password").ShowSql()) .Mappings(m => m.AutoMappings.Add( AutoMap.AssemblyOf<TestEntities.User>() .UseOverridesFromAssemblyOf<UserGroupMappingOverride>())) .ExposeConfiguration(x => { x.SetProperty("current_session_context_class","web"); }) .ExposeConfiguration(Cfg => _configuration = Cfg) .BuildSessionFactory(); Here is the log output when using an integer ID: 16:23:14.287 [4] DEBUG NHibernate.Event.Default.DefaultSaveOrUpdateEventListener - saving transient instance 16:23:14.291 [4] DEBUG NHibernate.Event.Default.AbstractSaveEventListener - saving [TestEntities.User#<null>] 16:23:14.299 [4] DEBUG NHibernate.Event.Default.AbstractSaveEventListener - executing insertions 16:23:14.309 [4] DEBUG NHibernate.Event.Default.AbstractSaveEventListener - executing identity-insert immediately 16:23:14.313 [4] DEBUG NHibernate.Persister.Entity.AbstractEntityPersister - Inserting entity: TestEntities.User (native id) 16:23:14.321 [4] DEBUG NHibernate.AdoNet.AbstractBatcher - Opened new IDbCommand, open IDbCommands: 1 16:23:14.321 [4] DEBUG NHibernate.AdoNet.AbstractBatcher - Building an IDbCommand object for the SqlString: INSERT INTO [User] (FirstName, LastName, Email, Password) VALUES (?, ?, ?, ?); select SCOPE_IDENTITY() 16:23:14.322 [4] DEBUG NHibernate.Persister.Entity.AbstractEntityPersister - Dehydrating entity: [TestEntities.User#<null>] 16:23:14.323 [4] DEBUG NHibernate.Type.StringType - binding null to parameter: 0 16:23:14.323 [4] DEBUG NHibernate.Type.StringType - binding null to parameter: 1 16:23:14.323 [4] DEBUG NHibernate.Type.StringType - binding 'ertr' to parameter: 2 16:23:14.324 [4] DEBUG NHibernate.Type.StringType - binding 'tretret' to parameter: 3 16:23:14.329 [4] DEBUG NHibernate.SQL - INSERT INTO [User] (FirstName, LastName, Email, Password) VALUES (@p0, @p1, @p2, @p3); select SCOPE_IDENTITY();@p0 = NULL, @p1 = NULL, @p2 = 'ertr', @p3 = 'tretret' and here is the output when using a Guid: 16:50:14.008 [4] DEBUG NHibernate.Event.Default.DefaultSaveOrUpdateEventListener - saving transient instance 16:50:14.012 [4] DEBUG NHibernate.Event.Default.AbstractSaveEventListener - generated identifier: d74e1bd3-1c01-46c8-996c-9d370115780d, using strategy: NHibernate.Id.GuidCombGenerator 16:50:14.013 [4] DEBUG NHibernate.Event.Default.AbstractSaveEventListener - saving [TestEntities.User#d74e1bd3-1c01-46c8-996c-9d370115780d] This is where it silently fails, with no exception thrown or further log entries. It looks like it is generating the Guid ID correctly for the new object, but is just not getting any further than that. Is there something I need to do differently in order to use Guid IDs? Thanks, Dan.

    Read the article

  • Implementing Drag and Drop using MouseListener for custom Components

    - by Chris Lieb
    I am working on a school assignment that requires me to be able to pick up a tile, drag it to a location, then drop it there. I was able to get this working using TransferHandler and a bunch of stuff from the dnd package, but this is not an acceptable way to perform this action for this assignment according to the professor. So, I am trying to achieve the same effect using the MouseListener interface. The basic setup is this: I have a JPanel-derived class called LocationView that contains JLabel-dervived instances of TileView. I need to get events that give me the LocationView that has the mouse pressed on and the LocationView that has the mouse released on. I am proxying mouse events through the TileView to its containing LocationView so that I can properly handle the mousePressed event. I added System.out.println()'s to the mouse listeners for mousePressed and mouseReleased to both LocationView and TileView so that I could observe the events that were being generated. To my surprise, pressing the mouse on Tile A in Location A, then dragging to Location B and releasing would generate a mouse released event for both Tile A and Location A, but not for Location B. I need the mouse released event triggered for only Location B. To try to work around this, I tried implementing a glass pane based off of the FinalGlassPane found at http://weblogs.java.net/blog/2006/09/20/well-behaved-glasspane. After adding the glass pane and adding an event listener for it, I can see that the mouse events are indeed filtering through the glass pane, but the mouse released event is still only being called on the item the mouse was clicked on. Is there a way to have mousePressed and mouseReleased events associated with the same drag action be called on separate components?

    Read the article

  • jquery js how to avoid massive onmouseover onmouseout firing

    - by stephan
    i have a table with some columns. in each of them is a picture where i have a onmouseover onmouseout event on it, which show a message in a div and hide the msg. my problem is - after a user goes quick from left to right (and moving) over a lot o images. all mouseover/out events of the images where executed, which looks stupid... is it possible to rearrange the internal event stack to avoid this? so that he executes only the current (mostly the first event) - and than the last one, if it is not same type eg. if mouseover over first image is executed and mouse moving position stops over an image 3times next the first one. i can avoid all other events firing, because the mouse stopped over an image and the mouseover is like the one where i stopped with the mouse. how can i avoid this multiple event firing?!

    Read the article

  • How doe we name test methods where we are checking for more than one condition?

    - by Sandbox
    I follow the technique specified in Roy Osherove's The Art Of Unit Testing book while naming test methods - MethodName_Scenario_Expectation. It suits perfectly well for my 'unit' tests. But,for tests that I write in 'controller' or 'coordinator' class, there isn't necessarily a method which I want to test. For these tests, I generate multiple conditions which make up one scenario and then I verify the expectation. For example, I may set some properties on different instances, generate an event and then verify that my expectations from controller/coordinator is being met. Now, my controller handles events using a private event handler. Here my scenario is that, I set some properties, say 3 condition1,condition2 and condition3 Also, my scenario includes an event is raised I don't have a method name as my event handler is private. How do I name such a test method?

    Read the article

  • date comparisons in Rails

    - by aressidi
    Hi there, I'm having trouble with a date comparison in a named scope. I'm trying to determine if an event is current based on its start and end date. Here's the named scope I'm using which kind of works, though not for events that have the same start and end date. named_scope :date_current, :conditions => ["Date(start_date) <= ? AND Date(end_date) >= ?", Time.now, Time.now] This returns the following record, though it should return two records, not one... >> Event.date_current => [#<Event id: 2161, start_date: "2010-02-15 00:00:00", end_date: "2010-02-21 00:00:00", ...] What it's not returning is this as well >> Event.find(:last) => #<Event id: 2671, start_date: "2010-02-16 00:00:00", end_date: "2010-02-16 00:00:00", ...> The server time seems to be in UTC and I presume that the entries are being stored in the DB in UTC. Any ideas as to what I'm doing wrong or what to try? Thanks!

    Read the article

  • How come this image won't resize to fit the sprite?

    - by George Edison
    I have this snippet of ActionScript code that is supposed to resize an image to fit the sprite: package { import flash.display.Sprite; import flash.display.Bitmap; import flash.events.Event; public class Main extends Sprite { [Embed(source = 'img.png')] private var TheImage:Class; public static const TheImageWidth:Number = 1300; public static const TheImageHeight:Number = 1300; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point var image:Bitmap = new TheImage(); addChild(image); image.scaleX = width / TheImageWidth; image.scaleY = height / TheImageHeight; } } } Why isn't it working?

    Read the article

  • OSMF - add an actionscript cuepoint to a video?

    - by redconservatory
    I'm trying to add a cuepoint to a video using OSMF. I built an OSMF video player, and I'd like to use this instead of the FLVPlayback component, which seems like the only way to add an actionscript cuepoint? Anyhow, I created a cuepoint by writing this: var cuePoint:CuePoint = new CuePoint(CuePointType.ACTIONSCRIPT, 1, "good point", null); videoElement.addEventListener(MediaElementEvent.METADATA_ADD, onMetadataAdd); trace(cuePoint.time); The cuepoint time traced out to "1" (successful). I then took this code from the documentation, thinking it would help trace the cuepoint when I published my movie (to test the video) private function onMetadataAdd(event:MediaElementEvent):void { if (event.namespaceURL == CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE) { var timelineMetadata:TimelineMetadata = videoElement.getMetadata(CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE) as TimelineMetadata; timelineMetadata.addEventListener(TimelineMetadataEvent.MARKER_TIME_REACHED, onCuePoint); } } private function onCuePoint(event:TimelineMetadataEvent):void { var cuePoint:CuePoint = event.marker as CuePoint; trace("Cue Point at " + cuePoint.time); } However, I don't get a trace message when the video hits 1 second. Can anyone help me?

    Read the article

  • Why am I getting 'Argument count mismatch' error here?

    - by Leon
    I have a Document class, Intro class and Nav class. The Intro class runs first, then sends a custom dispatch event to run the Nav class, but I'm getting this error: removed Intro ArgumentError: Error #1063: Argument count mismatch on com.secrettowriting.StanPlayer.ui::Navigation/addNav(). Expected 0, got 1. at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at com.secrettowriting.StanPlayer.display::Intro/removeIntro() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() The addNav function in the Navigation class should expect 0 arguments/variables and I'm not sending any arguments/variables to it, which is why I'm confused as to why it's saying I'm getting 1. My Document Class: public function HomePlayer():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; // Use when Live //videoURL = this.loaderInfo.parameters.theVIDEO; // Get the Video URL from HTML // Remove when video testing ready videoURL = "videos/WhatDifferentiatesUs.flv"; drawNav(); drawIntro(); } private function drawIntro():void { intro = new Intro(); intro.drawIntro(); intro.addEventListener("onComplete", nav.addNav); stage.addChild(intro); } private function drawNav():void { nav = new Navigation(); nav.drawNav(); stage.addChild(nav); } Intro Class: Public function Intro():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); } public function drawIntro():void { introMov = new IntroMov(); introMov.alpha = 0; addChild(introMov); TweenLite.to(introMov, 3, {alpha:1}); // Timer introFader = new Timer(INTRO_DELAY); introFader.addEventListener(TimerEvent.TIMER, fadeIntro); introFader.start(); introRemover = new Timer(INTRO_DELAY); introRemover.addEventListener(TimerEvent.TIMER, removeIntro); } private function fadeIntro(e:TimerEvent):void { if (i < 30){ i++ } else if (i == 30){ TweenLite.to(introMov, 1.5, {alpha:0}); introFader.removeEventListener(TimerEvent.TIMER, fadeIntro); introRemover.start(); } } private function removeIntro(e:TimerEvent):void { if (n < 10){ n++ } else if (n == 10){ introRemover.removeEventListener(TimerEvent.TIMER, removeIntro); removeChild(introMov); trace("removed Intro"); dispatchEvent (new CustomEvent(CustomEvent.COMPLETE, {})); // ? Intro to Navigation } } Navigation Class functions: public function drawNav():void { weAreA = new WeAreA(); weAreA.alpha = 0; weAreA.x = 20; weAreA.y = 35; introText = new IntroText(); introText.alpha = 0; introText.x = 20; introText.y = 124; chooseAVideo = new ChooseAVideo(); chooseAVideo.alpha = 0; chooseAVideo.x = 20; chooseAVideo.y = 336; } public function addNav():void { addChild(weAreA); addChild(introText); addChild(chooseAVideo); TweenLite.to(weAreA, 2, {alpha:1}); TweenLite.to(introText, 3, {alpha:1}); TweenLite.to(introText, 3, {alpha:1}); }

    Read the article

  • Display message when user leaves site

    - by Brian Rasmusson
    Hi, I'm looking for a way to display a message to the user if he leaves my site after only viewing one page. I found this (http://www.pgrs.net/2008/1/30/popup-when-leaving-website) clever solution, but it has a few flaws: staying_in_site = false; Event.observe(document.body, 'click', function(event) { if (Event.element(event).tagName == 'A') { staying_in_site = true; } }); window.onunload = popup; function popup() { if(staying_in_site) { return; } alert('I see you are leaving the site'); } It displays the message also when refreshing the page or using the back button. Do you know a better solution or how to fix it in the above code? I'm no javascript master :) My intention is to add the code on very specific landing pages only, and display the message when people leave the page without downloading my trial software or reading other pages on my site.

    Read the article

  • CruiseControl modificationSet fails to execute when svn points to a url

    - by Woot4Moo
    In my current CruiseControl setup I am running the following target: <modificationset quietperiod="30"> <svn RepositoryLocation="http://my/url/repo/trunk" /> </modificationset> I do a simple checkin of a blank text file and subsequently the messages I receive in the CruiseControl log are as follows: [cc]May-13 15:53:56 Project - Project mine: bootstrapping [cc]May-13 15:53:56 jectController- mine Controller: build progress event: bootstrapping [cc]May-13 15:53:56 Project - Project mine: checking for modifications [cc]May-13 15:53:56 jectController- mine Controller: build progress event: checking for modifications [cc]May-13 15:53:59 Project - Project mine: No modifications found, build not necessary. [cc]May-13 15:53:59 Project - Project mine: idle [cc]May-13 15:53:59 jectController- connectfour Controller: build progress event: idle [cc]May-13 15:53:59 Project - Project mine: next build in 1 minutes [cc]May-13 15:53:59 Project - Project mine: waiting for next time to build [cc]May-13 15:53:59 jectController- mine Controller: build progress event: waiting for next time to build Tortoise: TortoiseSVN 1.6.8, Build 19260 - 32 Bit , 2010/04/16 20:20:11 CruiseControl: 2.8.3

    Read the article

  • Edit the opposite side of a many to many relationship with django generic form

    - by Ed
    I have two models: class Actor(models.Model): name = models.CharField(max_length=30, unique = True) event = models.ManyToManyField(Event, blank=True, null=True) class Event(models.Model): name = models.CharField(max_length=30, unique = True) long_description = models.TextField(blank=True, null=True) In a previous question: http://stackoverflow.com/questions/2503243/django-form-linking-2-models-by-many-to-many-field, I created an EventForm with a save function: class EventForm(forms.ModelForm): class Meta: model = Event def save(self, commit=True): instance = forms.ModelForm.save(self) instance.actors_set.clear() for actor in self.cleaned_data['actors']: instance.actors_set.add(actors) return instance This allowed me to add m2m links from the other side of the defined m2m connection. Now I want to edit the entry. I've been using a generic function: def generic_edit(request, modelname, object_id): modelname = modelname.lower() form_class = form_dict[modelname] return update_object(request, form_class = form_class, object_id = object_id, template_name = 'createdit.html' ) but this pulls in all the info except the many-to-many selections saved to this object. I think I need to do something similar to this: http://stackoverflow.com/questions/1700202/editing-both-sides-of-m2m-in-admin-page, but I haven't figured it out. How do I use the generic update_object to edit the other side of many-to-many link?

    Read the article

  • BackgroundWorker RunWorkerCompleted in a Component

    - by Sphynx
    I'm familiar with the following: "If the operation raises an exception that your code does not handle, the BackgroundWorker catches the exception and passes it into the RunWorkerCompleted event handler, where it is exposed as the Error property of System.ComponentModel.RunWorkerCompletedEventArgs. If you are running under the Visual Studio debugger, the debugger will break at the point in the DoWork event handler where the unhandled exception was raised." However, I've encountered a weird glitch. In my component, there's an instance of BackgroundWorker. Even though it's not running in the debugger, the exception remains unhandled by the worker. Even simplified code produces an unhandled exception (and RunWorkerCompleted doesn't fire): Throw New ArgumentException("Test") The main thing is the code of RunWorkerComplete: RaiseEvent UpdateComplete(Me, New AsyncCompletedEventArgs(e.Error, e.Cancelled, e.Result)) I need the component to expose the worker exception through a public event. If I remove the RaiseEvent call, the exception becomes handled by the worker, and accessible through e.Error. Apparently, raising an event causes the worker to miss the exception. How can that be?

    Read the article

  • Why my events aren't registered after postback?

    - by lucian.jp
    I have a problem where I have a page with a checkbox : <asp:CheckBox runat="server" ID="chkSelectAll" OnCheckedChanged="chkSelectAll_CheckedChanged" EnableViewState="true" Text='<%# CommonFunctions.GetText(Page, "CreateTask", "chkSelectAll.text") %>' AutoPostBack="true" /> First I had the problem that when the event was raised the checkbox wasn't keeping the checked property value. This is still strange because nowhere in the application we set the EnableViewState to false and by default it should be true. Well this behavior was fixed by puting EnableViewState="true". So now, I have a checkbox that when I first load the page, wworks correctly. I check the box, the event is raised Checked property valu is good and the method is executed. Postback completes and renders the page. I check the box back to false, the event is not triggered and the page is reloaded with the previous data but the Checked Property stays at true. So after the first postback I seem to loose behavior of event and ViewState. We suspect the fact that we move dynamically the controls in the page (See answer here) But this suspicion doesn't explain why everything works perfectly after the first load and stops working after first PostBack. EDIT CODE SAMPLE I created a test project where you can experience my problem. At load if you check any checkbox both raise their respective event. After postback only the second raise both events. I seem to have a problem when I register the events after moving control.

    Read the article

< Previous Page | 152 153 154 155 156 157 158 159 160 161 162 163  | Next Page >