Hello everyone. I would like to know how any computer (mac, windows, linux) shows up media folder when an iPhone is connected. What protocols are used by that?
I am calling CGAffineTransformMakeRotation method on iPhone SDK 3.1.3.
Also, I have added CoreGraphics.framework.
But I got "_CGAffineTransformMakeRotation symbols not found" error
What did I do wrong?
Thanks in advance for your help.
How can I upload an image to flickr from the iphone sdk to flickr while the image is still geotagged? I tried to use objectiveflickr but it takes away the exif information so the photo is no longer geotagged. There has to be a relatively easy way to do this because there are apps around which do this very well.
I was able to build and install my app on my iphone. If I want to fix some issues and reinstall it, is there anything I should do before reinstalling? I do see the latest changes but some things are messed up.
I am developing an iphone application through xcode. I need to show a analog clock in my application. I can show the time in a digital clock but just not been able to show an analog clock. Looking forward to any kind of help.
Thanks in advance
Joy
In the iPhone OS4 SDK, does anyone have a suggestion for how I would implement a repeating local notification that ends on a particular date?
Looking at the API documentation, there doesn't appear to be a built-in property of UILocalNotification to allow you to set an end date on a repeat.
Any suggestions would be much appreciated.
Thank you!
According to a recent article iPhone has gained a better appeal than Android among programmers. I'm quite a newbie to Java and a complete profane to ObjectiveC, in your opinion, in which one of the two could I have a try?
Looking for some catalog/gallery(not UICatalog, just images), where I can see preview of each UI element in iPhone SDK, along with corresponding class name(eg datetime picker, calendar, the black switch bar on bottom). This will give me rough idea on which UI elements I can use in my app and go read about corresponding class.
Hi,
I would like to package multiple app in a single app. So donwloading one app and install that in an iPhone will install 3/4 apps. Something like java midlet suits having multiple Midlets in a single jar file.
Is it possible by using multiple target or bundle, aggregate target etc.?
When is it appropriate to use openGl-es on the iPhone versus other toolkits? I have been learning to use it and suddenly feel it might be overkill for what I have in mind. Is it a good choice for something like a blackjack game?
What's the keychain service (kSecAttrService) in iPhone? I haven't found a concrete definition of "service" in the docs.
Is it just a category for keychain items inside my app? Does the value matter other than categorizing items inside my app?
Thanks.
Hi
I have been looking for the answer to this question for some time. I am doing network programming for the iPhoneand it is necessary for me to use the IP address of the device. This isn't a problem on the physical device as it has its own IP address on the network. However I was wondering what was the case with it on the simulator. Does it get assigned an IP address to be used?
Thanks in advanced for any help,
CG
I would like to change the blue color of the UISwitch in iPhone SDK to another color but there is not a tintColor property for this control. Is this possible?
Hi,
I am looking for a way to deploy my application to another users simulator. To be blunt the person needs to show the application on the simulator and is not capable of compiling the source code and I don't have the time to produce the instructions.
What I want to do is provide them with the .app (or another) file and have them install it in the simulator just like they can do with any real iPhone Device.
Does anyone know how I can do this?
I'm trying to do the iphone sdk workaround for my Tiger Mac OSX and it seems that step one is just to install whatevr can be installed...well I can't even select my harddrive for destination because it's not Mac OS X 10.5 Any thoughts on why I can't even do this first step?
I have an iPhone app that uses the json-framework. I moved some of the code, including the json-framework source, from the main project to a static library. When I did this, the json-framework stopped getting compiled into the binary (double checked with class dump). This causes a nasty error:
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFString JSONValue]: unrecognized selector sent to instance 0x43897f0'
Everything else in the static library continues to function properly.
I wanted to use monotouch, but unfortunately I don't have $400 to spend.
So I found xmlvm http://www.xmlvm.org/ and I it seems It can crosscompile .net bytecode to objective c.
But, I'm not sure, are there any wrappers? What else would I need to start developing for the iphone using xmlvm??
I downloaded the iFrameExtractor sample code and try to compile it with the iPhone simulator version 3.1.3
The project shows the following errors ( http://img514.imageshack.us/img514/3245/66948298.png ) even thought I added *.a libraries to my project. All libraries was under the library searching path.
I guess it is a linking problem. Anyone can recommend to me a configuration for compiling ffmpeg on x86?
Thanks in advance.
Hi,
I have 4 tabs in my iphone application. When user will click a button in tab-1, I want to move/switch user to another tab suppose tab-2.
How to do that?
Thanks in advance.
-Ruchir.
Ever since I upgraded to iPhone SDK 3.2 beta 4, when I try to compile for device I get a warning for most of my libraries (libxml2.dylib, libobjc.A.dylib etc.) saying that it is missing the required architecture arm in file. Checking the libraries with lipo, I see that they all have arm5-7.
Surely someone else had to of run into this.
Hi,
Has someone been able to make
http://www.surina.net/soundtouch/
work for iPhone?
Simple Xcode Demo would be helpful.
I'd just like to play a soundeffect with some pitch manipulation.
thx
chris
if i'm on the iphone enterprise developer program for companies with 500 employees, do i still need to publish my app on the app store for clients to install the app?