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  • Is the javaScript not part of the DOM?

    - by DKinzer
    Why is it that scripts can still function even after the code used to create them is removed from the DOM? I ran into a situation where I wanted to prevent a broken script from running (@see my post). In my attempt to come up with a solution I wrote an extension with the following line (just to see what would happen). //doc is passed here because this script is running as a firefox extension outside //of the document context. $('script', doc).remove(); I assumed that this would remove all the scripts from the DOM, which it did, and that therefore no scripts would run on the page, which is not the case. I would love to know more about what's behind this behavior.

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  • Javascript to use mouse click-hold to navigate?

    - by huy
    I have a scrollable div tag (overflow). Now I'd like to use mouse to click and hold and move to navigate up and down (like how the hand cursor feature in Adobe Reader works). Is there any js script to achieve this? Specifically, I'm using jquery, any jquery plugins to achieve this?

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  • Javascript onclick stops working, multiple dynamically created divs.

    - by Patrick
    I have run into a strange problem, i am creating a lot of dynamically divs. And i recently found out that some of my divs doesn't fire the onclick event? All the divs are created using the same template, so why are some not working? Most of the time, its the 4-5 from the bottom. If you click on one of the others and then try again, you might get one of those to trigger. But only sporadically. Code to create the divs: GameField.prototype.InitField = function(fieldNumber) { var newField = document.createElement("div"); if (fieldNumber == 0 || fieldNumber == 6 || fieldNumber == 8 || fieldNumber == 17) newField.className = 'gameCellSmall borderFull gameText gameTextAlign'; else newField.className = 'gameCellSmall borderWithoutTop gameText gameTextAlign'; var instance = this; if (fieldNumber == 6 || fieldNumber == 7 || fieldNumber == 17) { } else newField.onclick = function() { instance.DivClick(fieldNumber); return false; } this.fields[fieldNumber] = newField; this.score[fieldNumber] = 0; return newField; } I added the return false to the click function, but it still behaves strangely. Why are some not triggering? I create around 18 divs / player. But it happens even if i just create one player. Do i perhaps need to cancel the event once i am done with it? (Like the return false; is trying to do)

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  • Javascript AJAX function returns undefined instead of true / false

    - by Josh K
    I have a function that issues an AJAX call (via jQuery). In the complete section I have a function that says: complete: function(XMLHttpRequest, textStatus) { if(textStatus == "success") { return(true); } else { return(false); } } However, if I call this like so: if(callajax()) { // Do something } else { // Something else } The first is never called. If I put an alert(textStatus) in the complete function I get true, but not before that function returns undefined.

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  • Javascript new object (function ) vs inline invocation

    - by Sheldon Ross
    Is there any considerations to determine which is better practice for creating an object with private members? var object = new function () { var private = "private variable"; return { method : function () { ..dosomething with private; } } } VS var object = function () { ... }(); Basically what is the difference between using NEW here, and just invoking the function immediately after we define it?

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  • Dynamically create numbered divs in Javascript + Jquery show/hide

    - by Vafello
    I would like to create numbered divs (such as eventbox1, eventbox2, etc.) in a loop and then have an option to show and hide them. for (i=0; i<8; i++) { var html = '<div id="eventbox"></div>'; content.innerHTML += html; } I have also the following code in Jquery UI: function ShowHide(){ $("#eventbox").animate({"height": "toggle"}, { duration: 1000 }); } <a onclick="ShowHide(); return false;" href="" id="dialog_link">Show/Hide</a> I was wondering how to enable show/hide option of each div in turn.

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  • JavaScript try/catch: errors or exceptions?

    - by Josh
    OK. I may be splitting hairs here, but my code isn't consistent and I'd like to make it so. But before I do, I want to make sure I'm going the right way. In practice this doesn't matter, but this has been bothering me for a while so I figured I'd ask my peers... Every time I use a try... catch statement, in the catch block I always log a message to my internal console. However my log messages are not consistent. They either look like: catch(err) { DFTools.console.log("someMethod caught an error: ",err.message); ... or: catch(ex) { DFTools.console.log("someMethod caught an exception: ",ex.message); ... Obviously the code functions properly either way but it's starting to bother me that I sometimes refer to "errors" and sometimes to "exceptions". Like I said, maybe I'm splitting hairs but which is the proper terminology? "Exception", or "Error"?

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  • JavaScript Exception/Error Handling Not Working

    - by Seán Hayes
    This might be a little hard to follow. I've got a function inside an object: f_openFRHandler: function(input) { console.debug('f_openFRHandler'); try{ //throw 'foo'; DragDrop.FileChanged(input); //foxyface.window.close(); } catch(e){ console.error(e); jQuery('#foxyface_open_errors').append('<div>Max local storage limit reached, unable to store new images in your browser. Please remove some images and try again.</div>'); } }, inside the try block it calls: this.FileChanged = function(input) { // FileUploadManager.addFileInput(input); console.debug(input); var files = input.files; for (var i = 0; i < files.length; i++) { var file = files[i]; if (!file.type.match(/image.*/)) continue; var reader = new FileReader(); reader.onload = (function(f, isLast) { return function(e) { if (files.length == 1) { LocalStorageManager.addImage(f.name, e.target.result, false, true); LocalStorageManager.loadCurrentImage(); //foxyface.window.close(); } else { FileUploadManager.addFileData(f, e.target.result); // add multiple files to list if (isLast) setTimeout(function() { LocalStorageManager.loadCurrentImage() },100); } }; })(file, i == files.length - 1); reader.readAsDataURL(file); } return true; LocalStorageManager.addImage calls: this.setItem = function(data){ localStorage.setItem('ImageStore', $.json_encode(data)); } localStorage.setItem throws an error if too much local storage has been used. I want to catch that error in f_openFRHandler (first code sample), but it's being sent to the error console instead of the catch block. I tried the following code in my Firebug console to make sure I'm not crazy and it works as expected despite many levels of function nesting: try{ (function(){ (function(){ throw 'foo' })() })() } catch(e){ console.debug(e) } Any ideas?

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  • Find consecutive "//" in regex in JavaScript

    - by iOnline247
    I gave it a college try, but I'm stumped. I'm trying to find consecutive slashes within a string. The rest of the regex works great, but the last part I can't quite get. Here's what I have: val.match( /^[\/]|[~"#%&*:<>?\\{|}]|[\/|.]$/ ) and finding this thread, I decided to update my code to no avail: RegEx to find two or more consecutive chars val.match( /^[\/]|[\/]{2,}|[~"#%&*:<>?\\{|}]|[\/|.]$/ ) What do I need to get this thing going?

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  • Streamlining my javascript with a function

    - by liz
    i have a series of select lists, that i am using to populate text boxes with ids. so you click a select option and another text box is filled with its id. with just one select/id pair this works fine, but i have multiples, and the only thing that changes is the id of the select and input.. in fact just the ending changes, the inputs all start with featredproductid and the select ids all start with recipesproduct and then both end with the category. i know that listing this over and over for each category is not the way to do it. i think i need to make an array of the categories var cats = ['olive oil', "grains", "pasta"] and then use a forEach function? maybe? here is the clunky code window.addEvent('domready', function() { $('recipesproductoliveoil').addEvent('change', function(e){ pidselected = this.options[this.selectedIndex].getProperty('value') ; $("featuredproductidoliveoil").setProperties({ value: pidselected}); ; }); $('recipesproductgrains').addEvent('change', function(e){ pidselected = this.options[this.selectedIndex].getProperty('value') ; $("featuredproductidgrains").setProperties({ value: pidselected}); ; }); $('recipesproductpasta').addEvent('change', function(e){ pidselected = this.options[this.selectedIndex].getProperty('value') ; $("featuredproductidpasta").setProperties({ value: pidselected}); ; }); $('recipesproductpantry').addEvent('change', function(e){ pidselected = this.options[this.selectedIndex].getProperty('value') ; $("featuredproductidpantry").setProperties({ value: pidselected}); ; }); }); keep in mind this is mootools 1.1 (no i cant update it sorry). i am sure this is kind of basic, something i seem to have wrapping my brain around. but i am quite sure doing it as above is not really good...

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  • Using JSON, passing variable from php to javascript

    - by Ryan Fung
    I wonder why it is not working? check_login.php <?php session_start(); $data = array("username" => "true"); echo json_encode($data); ?> my js file var linkName; $.ajax({ type: "POST", url: "check_login.php", dataType: "json", success: function(json){ if(json.username != "true") { //do something } } }); I am trying to get the username after checking whether or not the user has signed in yet in the php file, something like passing a session variable. But currently passing a string seems to already have a problem. Any know what I did wrong here? Still not working the code above. Anyone want to help me out here?

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  • Javascript: prototypeal inheritance and the prototype property

    - by JanD
    Hi, I have a simple code fragment in JS working with prototype inheritance. function object(o) { function F() {} F.prototype = o; return new F(); } //the following code block has a alternate version var mammal = { color: "brown", getColor: function() { return this.color; } } var myCat = object(mammal); myCat.meow = function(){return "meow";} that worked fine but adding this: mammal.prototype.kindOf = "predator"; does not. ("mammal.prototype is undefined") Since I guessed that object maybe have no prototype I rewrote it, replacing the var mammal={... block with: function mammal() { this.color = "brown"; this.getColor = function() { return this.color; } } which gave me a bunch of other errors: "Function.prototype.toString called on incompatible object" and if I try to call _myCat.getColor() "myCat.getColor is not a function" Now I am totally confused. After reading Crockford, and Flanagan I did not get the solution for the errors. So it would be great if somebody knows... - why is the prototype undefined in the first example (which is foremost concern; I thought the prototype of explicitly set in the object() function) - why get I these strange errors trying to use the mammal function as prototype object in the object() function?

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  • Transform any JavaScript function into a page event

    - by Laith
    I need to be able to achieve the following (one way or another): function ShowContent() {} document.onShowContent = function () { // anything I want to happen.... } What I'm trying to do is to add a kind of listener to me Advertisement code on the page that will auto refresh the ad slot when a specific function is called. Instead of having that function "ShowContent()" directly refresh the ad code, I want the ad code to refresh if it detects that "ShowContent()" has been called. Thanks.

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  • Javascript replace

    - by Webby
    Hello struggling here guys.. Is it possible to string replace anything between the the first forward slashes with "" but keep the rest? e.g. var would be string "/anything-here-this-needs-to-be-replaced123/but-keep-this"; would end up like this string "/but-keep-this"; Hope that made sence

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  • getting an error on jslint while creating a new object using javascript

    - by user3712689
    For some reason this code is giving a lint. I can't really figure out why. It says: 'was expecting a assignment or function call, and instead saw an expression.' What does that mean? window.onload = function (){ function SuspectOne (naam, leeftijd, wie){ this.naam = Spencer Hawes; this.leeftijd = 22; this.wie = zoon van de man; } function SuspectTwo (naam, leeftijd, wie){ this.naam = Tyrone Biggums; this.leeftijd = 28; this.wie = lokale herionejunk; } function SuspectThree (naam, leeftijd, wie){ this.naam = Ellie Campbell Hawes; this.leeftijd = 40; this.wie = vrouw van de man; } var verdachten = new Array[]; verdachten[0] = new Verdachte("Spencer Hawes", 22, "zoon van de man"); verdachten[1] = new Verdachte("Tyrone Biggums", 28, "lokale herionejunk"); verdachten[2] = new Verdachte("Ellie Spencer Hawes", 40, "vrouw van de man"); for(x=0; x<verdachten.length; x++){ console.log("De verdachte is de " + verdachten[x].leeftijd + "jaar oud " + verdachten[x].naam + ", de " + verdachten[x].wie); } }; Can someone help me with this? I would really like a lint free code.

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  • How to resolve "Could not convert JavaScript argument arg 0 [nsIDOMHTMLDivElement.appendChild]" erro

    - by Holicreature
    i have a json object returned from ajax and when i alert it, it is displayed correctly and i try to add those into a unordered list and add that to a place holder div, but throws the above error.. function handleResponse() { if(httpa.readyState == 4){ var response = httpa.responseText; //alert(response); if(response!='empty') { //alert(response); eval("prod="+response); var len = prod.length; var st = "<ul>"; for(var cnt=0;cnt<len;cnt++) { st = st + "<li onclick='set("+prod[cnt].id+")'>"+prod[cnt].name+"</li>"; } st = st + "</ul>"; } var tt = document.getElementById('holder1'); tt.appendChild(st); // i even tried **tt.appendChild(eval(st));** tt.style.display = 'block'; } }

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  • javascript open window references

    - by duckofrubber
    Hi, I'm having some issues understanding how to reference new browser windows after opening them. As an example, if I created 3 new windows from a main one (index.html): var one = window.open( 'one.html', 'one',"top=10,left=10,width=100,height=100,location=no,menubar=no,scrollbars=no,status=no,toolbar=no,resizable=no"); var two = window.open( 'two.html', 'two',"top=100,left=10,width=100,height=100,location=no,menubar=no,scrollbars=no,status=no,toolbar=no,resizable=no"); var three = window.open( 'three.html', 'three',"top=200,left=10,width=100,height=100,location=no,menubar=no,scrollbars=no,status=no,toolbar=no,resizable=no"); two.focus(); How could I programmatically focus on (or just refer to) browser "three" if browser "two" is currently in focus?

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  • javascript turn single line break to double line break

    - by Eric Sim
    Hm... I'm trying to convert single line break into double line break, as in This is a sentence. This is another sentence. into This is a sentence. This is another sentence. Apparently this doesn't work ThisContent = ThisContent.replace(/(\n)/gm, "\n\n"); since it replace everything, including double line breaks. What's the regex to do this?

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  • Calling JavaScript from function from CSS

    - by Qutbuddin Kamaal
    Hi, Is there any way that I can call my Java script function from css for ex here is style: .first-nav li a:hover, .first-nav li.hover a { margin:-3px 0 -1px; height:30px; position:relative; background:url(../images/nav-hover.jpg) no-repeat; } and what I want to call a JS function on anchor hover

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  • Getting javascript mouse position relative to website prefferably without jQuery

    - by Constructor
    I've found this snippet on Ajaxian, but I can't seem to use the cursor.y (or cursor.x) as a variable and when the function is called as such it does not seem to work. Is there a syntax problem or something else? function getPosition(e) { e = e || window.event; var cursor = {x:0, y:0}; if (e.pageX || e.pageY) { cursor.x = e.pageX; cursor.y = e.pageY; } else { cursor.x = e.clientX + (document.documentElement.scrollLeft || document.body.scrollLeft) - document.documentElement.clientLeft; cursor.y = e.clientY + (document.documentElement.scrollTop || document.body.scrollTop) - document.documentElement.clientTop; } return cursor; } I'd preffer not to use jQuery UI if possible, since I've always thaught of jQuery and librarys as a bit of an overkill for most JS programing.

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