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  • Adding object to child collection causes entire collection to load in Fluent NHibernate.

    - by Mike C.
    Hello, I have my Parent object, which contains an ICollection of Children objects. The Children are lazy loaded and I do not need them in the context of my scenario. However, when I try to add a new child object to my Children collection, it kicks off the lazy load and loads all 7000 child records. I assume I am making a newbie mistake. Anybody out there know how I can fix this? Thanks!

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  • How to load font permanently in blackberry app(font manager loads single time only).when use this code in app it loads gowthami font only once

    - by Raj Kamal
    if (FontManager.getInstance().load("gautami.ttf", "gautami", FontManager.APPLICATION_FONT) == FontManager.SUCCESS) { try{ _fontFamily1 = FontFamily.forName("gautami");//_fontFamily1 = FontFamily.forName("aerial"); } catch(ClassNotFoundException e) { _fontFamily1 = Font.getDefault().getFontFamily(); } _headFont = _fontFamily1.getFont(Font.PLAIN,_size); super.setFont(_headFont); }

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  • Skype crash immediatly after launch

    - by K_naille
    when I'm launch skype, it crashes immediatly. Error: mathieu@mathieu-desktop:~$ skype `menu_proxy_module_load': skype: undefined symbol: menu_proxy_module_load (skype:10442): Gtk-WARNING **: Failed to load type module: (null) `menu_proxy_module_load': skype: undefined symbol: menu_proxy_module_load (skype:10442): Gtk-WARNING **: Failed to load type module: (null) `menu_proxy_module_load': skype: undefined symbol: menu_proxy_module_load (skype:10442): Gtk-WARNING **: Failed to load type module: (null) `menu_proxy_module_load': skype: undefined symbol: menu_proxy_module_load (skype:10442): Gtk-WARNING **: Failed to load type module: (null) Abandon (core dumped) mathieu@mathieu-desktop:~$ Can you help me? Thank.

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  • SpriteFont Exception, no such character?

    - by Michal Bozydar Pawlowski
    I have such spriteFont: <?xml version="1.0" encoding="utf-8"?> <!-- This file contains an xml description of a font, and will be read by the XNA Framework Content Pipeline. Follow the comments to customize the appearance of the font in your game, and to change the characters which are available to draw with. --> <XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> <Asset Type="Graphics:FontDescription"> <!-- Modify this string to change the font that will be imported. --> <FontName>Segoe UI</FontName> <!-- Size is a float value, measured in points. Modify this value to change the size of the font. --> <Size>20</Size> <!-- Spacing is a float value, measured in pixels. Modify this value to change the amount of spacing in between characters. --> <Spacing>0</Spacing> <!-- UseKerning controls the layout of the font. If this value is true, kerning information will be used when placing characters. --> <UseKerning>true</UseKerning> <!-- Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", and "Bold, Italic", and are case sensitive. --> <Style>Regular</Style> <!-- If you uncomment this line, the default character will be substituted if you draw or measure text that contains characters which were not included in the font. --> <!-- <DefaultCharacter>*</DefaultCharacter> --> <!-- CharacterRegions control what letters are available in the font. Every character from Start to End will be built and made available for drawing. The default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin character set. The characters are ordered according to the Unicode standard. See the documentation for more information. --> <CharacterRegions> <CharacterRegion> <Start>&#09;</Start> <End>&#09;</End> </CharacterRegion> <CharacterRegion> <Start>&#32;</Start> <End>&#1200;</End> </CharacterRegion> </CharacterRegions> </Asset> </XnaContent> It has the character regions (32-1200) And I get this exception: A first chance exception of type 'System.ArgumentException' occurred in Microsoft.Xna.Framework.Graphics.ni.dll The character '?' (0x0441) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character. Parameter name: character Why? I'm drawing the string like this: spriteBatch.DrawString(font24, zasadyText, zasadyTextPos, kolorCzcionki1, -0.05f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f) I even changed the spriteFont to cyrillic: <CharacterRegions> <CharacterRegion> <Start>&#09;</Start> <End>&#09;</End> </CharacterRegion> <CharacterRegion> <Start>&#0032;</Start> <End>&#0383;</End> </CharacterRegion> <CharacterRegion> <Start>&#1040;</Start> <End>&#1111;</End> </CharacterRegion> </CharacterRegions> </Asset> </XnaContent> and it still doesn't work. I got the (0x441 = char) exception -- EDIT -- Ok, I got the solution. It was a letter mistake in language. I had this: if (jezyk == "ru_RU") { font14 = Content.Load<SpriteFont>("ru_font14"); font24 = Content.Load<SpriteFont>("ru_font24"); font12 = Content.Load<SpriteFont>("ru_czcionkaFloty"); font10 = Content.Load<SpriteFont>("ru_font10"); font28 = Content.Load<SpriteFont>("ru_font28"); font20 = Content.Load<SpriteFont>("ru_font20"); } else { font14 = Content.Load<SpriteFont>("font14"); font24 = Content.Load<SpriteFont>("font24"); font12 = Content.Load<SpriteFont>("czcionkaFloty"); font10 = Content.Load<SpriteFont>("font10"); font28 = Content.Load<SpriteFont>("font28"); font20 = Content.Load<SpriteFont>("font20"); } and there should be not "ru_RU" but "ru-RU" I have no idea. I changed the spriteFont to cyrillic: <CharacterRegions> <CharacterRegion> <Start>&#09;</Start> <End>&#09;</End> </CharacterRegion> <CharacterRegion> <Start>&#0032;</Start> <End>&#0383;</End> </CharacterRegion> <CharacterRegion> <Start>&#1040;</Start> <End>&#1111;</End> </CharacterRegion> </CharacterRegions> </Asset> </XnaContent> and it still doesn't work. I got the (0x441 = char) exception

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  • When to unload graphics object from main memory?

    - by piotrek
    I writing my resource mangaer, and I consider about how it can work for graphics objects (like textures, meshes). I think about this : I want to load texture (in pseudocode): Texture t = resMgr.GetTex("image.png"); and GetTex make something like this: load texture from disk to main memory create texture object (load it to gpu memory) unload texture from main memory I consider about 3 step, does game engines that you know unload meshes/textures after load them into gpu memory ?

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  • SQL Compact error: Unable to load DLL 'sqlceme35.dll'. The specified module could not be found

    - by Ciaran Bruen
    Hi - I'm developing a Winforms application using Visual Studio 2008 C# that uses a SQL compact 3.5 database on the client. The client will most likely be 32 bit XP or Vista machines. I'm using a standard Windows Installer project that creates an msi file and setup.exe to install the app on a client machine. I'm new to SQL compact so I haven't had to distribute a client database like this before now. When I run the setup.exe (on new Windows XP 32 bit with SP2 and IE 7) it installs fine but when I run the app I get the error below: Unable to load DLL 'sqlceme35.dll'. The specified module could not be found I spent a few hours searching this error already but all I can find are issues relating to installing on 64 bit Windows, none relating to normal 32 bit that I'm using. The install app copies the all the dependant files that it found into the specified install directory, including the System.Data.SqlServerCe.dll file (assembly version 3.5.1.0). The database file is in a directory called 'data' off the application directory, and the connection string for it is <add name="Tickets.ieOutlet.Properties.Settings.TicketsLocalConnectionString" connectionString="Data Source=|DataDirectory|\data\TicketsLocal.sdf" providerName="Microsoft.SqlServerCe.Client.3.5" /> Some questions I have: should the app be able to find the dll if it's in the same directory i.e. local to the app, or do I need to install it in the GAC? (If so cam I use the Windows Installer to install a dll in the GAC?) is there anything else I need to distribute with the app in order to use a Sql Compact database? there are other dlls also such as MS interop for exporting data to Excel on the client. Do these need to be installed in the GAC or will locating them in the application directory suffice? TIA, Ciaran.

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  • How to load and pass a Xforms form in Orbeon (How to Send instance to XForms) ?

    - by Clem
    Hi, I am using the Orbeon Forms solution to generate messages from filled-in web forms. I read different code snippetse in Orbeon's wiki on XForms submission from a pipeline, and I tried different solutions but it doesn't work, and there is no example with a POST from a pipeline, caught by a PFC and sent to an XForms view that receives the posted data (all examples are done in the same page). I have the following pipeline which is received on his instance input: pipelineWrite.xpl <p:config ...> <p:param name="instance" type="input"/> <!-- instance containing the data of the form filled by user --> <p:param name="data" type="output"/> <p:processor name="oxf:java"> <!-- transforms the data into a file --> <p:input name="config"> <config sourcepath="." class="ProcessorWriteCUSDECCD001B"/> </p:input> <p:input name="input" href="#instance"/> <p:output name="output" id="file"/> <!-- XML containing the url of the file --> </p:processor> <p:processor name="oxf:xforms-submission"> <!-- post the XML to the success view --> <p:input name="submission"> <xforms:submission method="post" action="/CUSDECCD001B/success" /> </p:input> <p:input name="request" href="#file"/> <p:output name="response" ref="data"/> </p:processor> </p:config> Then there is the PFC which catch the actions : page-flow.xml <config xmlns="http://www.orbeon.com/oxf/controller"> <page path-info="/CUSDECCD001B/" view="View/ViewForm.xhtml"/> <!-- load the form to be filled in by user --> <page path-info="/CUSDECCD001B/write" model="Controller/PipelineWrite.xpl"/> <!-- send the instance of the form filled to the pipeline above --> <page path-info="/CUSDECCD001B/success" view="View/ViewSuccess.xhtml"/> <!-- send the instance containing the url of the file to the success view --> <epilogue url="oxf:/config/epilogue.xpl"/> </config> Then there is the success view, which is very simple : ViewSuccess.xhtml <html ... > <head> <title>Generation OK</title> <xforms:model> <xforms:instance id="FILE" src="input:instance"> <files xmlns=""> <file mediaType="" filename="" size="" /> </files> </xforms:instance> </xforms:model> </head> <body> Click here to download : <xforms:output ref="//file" appearance="xxforms:download"> <xforms:filename ref="@filename"/> <xforms:mediatype ref="@mediatype"/> <xforms:label>Download</xforms:label> </xforms:output> </body> </html> The problem is that the post is done well, the PFC catches the action well, load the correct view, but the view is loaded with no data (the view doesn't find the data on his instance input). I tried with a GET in the view to retrieve the POST data, and that's the same thing. No data is retrieved. So the download button doesn't work. I hope I'm clear enough to find a solution. Thanks in advance.

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  • XNA: Best way to load and read a XML file?

    - by Rosarch
    I'm having difficulty doing this seemingly simple task. I want to load XML files with the same ease of loading art assets: content = new ContentManager(Services); content.RootDirectory = "Content"; Texture2d background = content.Load<Texture2D>("images\\ice"); I'm not sure how to do this. This tutorial seems helpful, but how do I get a StorageDevice instance? I do have something working now, but it feels pretty hacky: public IDictionary<string, string> Get(string typeName) { IDictionary<String, String> result = new Dictionary<String, String>(); xmlReader.Read(); // get past the XML declaration string element = null; string text = null; while (xmlReader.Read()) { switch (xmlReader.NodeType) { case XmlNodeType.Element: element = xmlReader.Name; break; case XmlNodeType.Text: text = xmlReader.Value; break; } if (text != null && element != null) { result[element] = text; text = null; element = null; } } return result; } I apply this to the following XML file: <?xml version="1.0" encoding="utf-8" ?> <zombies> <zombie> <health>100</health> <positionX>23</positionX> <positionY>12</positionY> <speed>2</speed> </zombie> </zombies> And it is able to pass this unit test: internal virtual IPersistentState CreateIPersistentState(string fullpath) { IPersistentState target = new ReadWriteXML(File.Open(fullpath, FileMode.Open)); return target; } /// <summary> ///A test for Get with one zombie. ///</summary> //[TestMethod()] public void SimpleGetTest() { string fullPath = "C:\\pathTo\\Data\\SavedZombies.xml"; IPersistentState target = CreateIPersistentState(fullPath); string typeName = "zombie"; IDictionary<string, string> expected = new Dictionary<string, string>(); expected["health"] = "100"; expected["positionX"] = "23"; expected["positionY"] = "12"; expected["speed"] = "2"; IDictionary<string, string> actual = target.Get(typeName); foreach (KeyValuePair<string, string> entry in expected) { Assert.AreEqual(entry.Value, expected[entry.Key]); } } Downsides to the current approach: file loading is done poorly, and matching keys to values seems like it's way more effort than necessary. Also, I suspect this approach would fall apart with more than one entry in the XML. I can't imagine that this is the optimal implementation.

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  • Intermittent PolicyException: Execution permission cannot be acquired.

    - by Aaron Maenpaa
    We are intermittently seeing the following exception shortly after an App Pool recycle in an ASP.NET application: System.Configuration.ConfigurationErrorsException: Could not load file or assembly 'Microsoft.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Failed to grant permission to execute. (Exception from HRESULT: 0x80131418) ---> System.IO.FileLoadException: Could not load file or assembly 'Microsoft.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Failed to grant permission to execute. (Exception from HRESULT: 0x80131418) File name: 'Microsoft.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.Security.Policy.PolicyException: Execution permission cannot be acquired. at System.Security.SecurityManager.ResolvePolicy(Evidence evidence, PermissionSet reqdPset, PermissionSet optPset, PermissionSet denyPset, PermissionSet& denied, Boolean checkExecutionPermission) at System.Security.SecurityManager.ResolvePolicy(Evidence evidence, PermissionSet reqdPset, PermissionSet optPset, PermissionSet denyPset, PermissionSet& denied, Int32& securitySpecialFlags, Boolean checkExecutionPermission) at System.Reflection.Assembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection) at System.Reflection.Assembly.InternalLoad(AssemblyName assemblyRef, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) at System.Reflection.Assembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) at System.Reflection.Assembly.Load(String assemblyString) at System.Web.Configuration.CompilationSection.LoadAssemblyHelper(String assemblyName, Boolean starDirective) The specific DLL that fails to load varies from incident to incident, but is always one referenced by the main assembly. We're running on ASP.NET 3.5 on Windows Server 2008. This seems to happen in batches affecting some but not all of sites on the same App Pool. We have a large number of sites all running the same code. Once a site has failed to load a DLL it throws up a Yellow Screen of Death until the next App Pool recycle. We haven't been able to reproduce this behavior and the sites seem to work fine for days or weeks at a time (and many App Pool recycles) before failing. Has anybody else seen similar behavior? Update: We've tried reproducing the failure by setting up a few hundred sites and writing a script to hit them repeatedly while recycling the App Pool once every couple of minutes and were unable to accomplish much other than loading down the server's CPU for a few days straight. We then tried messing (locking one of the DLLs, changing the file permissions) with the copies of the DLLs that ASP.NET makes and managed to reproduce similar behavior but not the same exception. Does anybody have any ideas on how to adjust the security policy to get it to throw a System.Security.Policy.PolicyException: Execution permission cannot be acquired. when loading a specific DLL?

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  • .NET Code Generataion | Unable to create a T4 template in Visual Studio 2008

    - by cedar715
    I've the Visual Studio 2008 installed on my machine(licensed one). When I try to add a new .tt(say bar.tt) file to the project, the following code is generated: I've seen in a screencast, where in an empty .tt file should be opened and the developer enters the T4 code. Even if I remove the code and enter T4 code, am getting build errors. using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Linq; using System.Reflection; using System.Windows.Forms; namespace Foobar { partial class bar : Form { public bar() { InitializeComponent(); this.Text = String.Format("About {0} {0}", AssemblyTitle); this.labelProductName.Text = AssemblyProduct; this.labelVersion.Text = String.Format("Version {0} {0}", AssemblyVersion); this.labelCopyright.Text = AssemblyCopyright; this.labelCompanyName.Text = AssemblyCompany; this.textBoxDescription.Text = AssemblyDescription; } #region Assembly Attribute Accessors public string AssemblyTitle { get { object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyTitleAttribute), false); if(attributes.Length > 0) { AssemblyTitleAttribute titleAttribute = (AssemblyTitleAttribute)attributes[0]; if(titleAttribute.Title != "") { return titleAttribute.Title; } } return System.IO.Path.GetFileNameWithoutExtension(Assembly.GetExecutingAssembly().CodeBase); } } public string AssemblyVersion { get { return Assembly.GetExecutingAssembly().GetName().Version.ToString(); } } public string AssemblyDescription { get { object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyDescriptionAttribute), false); if (attributes.Length == 0) { return ""; } return ((AssemblyDescriptionAttribute)attributes[0]).Description; } } public string AssemblyProduct { get { object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyProductAttribute), false); if (attributes.Length == 0) { return ""; } return ((AssemblyProductAttribute)attributes[0]).Product; } } public string AssemblyCopyright { get { object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCopyrightAttribute), false); if (attributes.Length == 0) { return ""; } return ((AssemblyCopyrightAttribute)attributes[0]).Copyright; } } public string AssemblyCompany { get { object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCompanyAttribute), false); if (attributes.Length == 0) { return ""; } return ((AssemblyCompanyAttribute)attributes[0]).Company; } } #endregion } } EDIT: I didn't download any T4 software separately as I got to know that it already ships with Visual Studio 2008.

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  • Execption Error in c#

    - by Kumu
    using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace FoolballLeague { public partial class MainMenu : Form { FootballLeagueDatabase footballLeagueDatabase; Game game; Login login; public MainMenu() { InitializeComponent(); changePanel(1); } public MainMenu(FootballLeagueDatabase footballLeagueDatabaseIn) { InitializeComponent(); footballLeagueDatabase = footballLeagueDatabaseIn; } private void Form_Loaded(object sender, EventArgs e) { } private void gameButton_Click(object sender, EventArgs e) { int option = 0; changePanel(option); } private void scoreboardButton_Click(object sender, EventArgs e) { int option = 1; changePanel(option); } private void changePanel(int optionIn) { gamePanel.Hide(); scoreboardPanel.Hide(); string title = "Football League System"; switch (optionIn) { case 0: gamePanel.Show(); this.Text = title + " - Game Menu"; break; case 1: scoreboardPanel.Show(); this.Text = title + " - Display Menu"; break; } } private void logoutButton_Click(object sender, EventArgs e) { login = new Login(); login.Show(); this.Hide(); } private void addGameButton_Click(object sender, EventArgs e) { if ((homeTeamTxt.Text.Length) == 0) MessageBox.Show("You must enter a Home Team"); else if (homeScoreUpDown.Value > 9 || homeScoreUpDown.Minimum < 0) MessageBox.Show("You must enter one digit between 0 and 9"); else if ((awayTeamTxt.Text.Length) == 0) MessageBox.Show("You must enter a Away Team"); else if (homeScoreUpDown.Value > 9 || homeScoreUpDown.Value < 0) MessageBox.Show("You must enter one digit between 0 to 9"); else { //checkGameInputFields(); game = new Game(homeTeamTxt.Text, int.Parse(homeScoreUpDown.Value.ToString()), awayTeamTxt.Text, int.Parse(awayScoreUpDown.Value.ToString())); MessageBox.Show("Home Team -" + '\t' + homeTeamTxt.Text + '\t' + "and" + '\r' + "Away Team -" + '\t' + awayTeamTxt.Text + '\t' + "created"); footballLeagueDatabase.AddGame(game); //clearCreateStudentInputFields(); } } private void timer1_Tick(object sender, EventArgs e) { displayDateAndTime(); } private void displayDateAndTime() { dateLabel.Text = DateTime.Today.ToLongDateString(); timeLabel.Text = DateTime.Now.ToShortTimeString(); } private void displayResultsButton_Click(object sender, EventArgs e) { Game game = new Game(homeTeamTxt.Text, int.Parse(homeScoreUpDown.Value.ToString()), awayTeamTxt.Text, int.Parse(awayScoreUpDown.Value.ToString())); gameResultsListView.Items.Clear(); gameResultsListView.View = View.Details; ListViewItem row = new ListViewItem(); row.SubItems.Add(game.HomeTeam.ToString()); row.SubItems.Add(game.HomeScore.ToString()); row.SubItems.Add(game.AwayTeam.ToString()); row.SubItems.Add(game.AwayScore.ToString()); gameResultsListView.Items.Add(row); } private void displayGamesButton_Click(object sender, EventArgs e) { Game game = new Game("Home", 2, "Away", 4);//homeTeamTxt.Text, int.Parse(homeScoreUpDown.Value.ToString()), awayTeamTxt.Text, int.Parse(awayScoreUpDown.Value.ToString())); modifyGamesListView.Items.Clear(); modifyGamesListView.View = View.Details; ListViewItem row = new ListViewItem(); row.SubItems.Add(game.HomeTeam.ToString()); row.SubItems.Add(game.HomeScore.ToString()); row.SubItems.Add(game.AwayTeam.ToString()); row.SubItems.Add(game.AwayScore.ToString()); modifyGamesListView.Items.Add(row); } } } This is the whole code and I got same error like previous question. Unhandled Execption has occuredin you application.If you click...............click Quit.the application will close immediately. Object reference not set to an instance of an object. And the following details are in the error message. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ***** Exception Text ******* System.NullReferenceException: Object reference not set to an instance of an object. at FoolballLeague.MainMenu.addGameButton_Click(Object sender, EventArgs e) in C:\Users\achini\Desktop\FootballLeague\FootballLeague\MainMenu.cs:line 91 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ***** Loaded Assemblies ******* mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- FootballLeague Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/achini/Desktop/FootballLeague/FootballLeague/bin/Debug/FootballLeague.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ***** JIT Debugging ******* To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. I need to add the games to using the addGameButton and the save those added games and display them in the list view (gameResultsListView). Now I can added a game and display in the list view.But when I pressed the button addGameButton I got the above error message. If you can please give me a solution to this problem.

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  • Error in facebook.dll facebooksdk

    - by Surendar Radhakrishnan
    I got the web application working with facebooksdk and when i deployed it...it is running fine for sometime and it is throwing the error like this... Server Error in '/' Application. Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.IO.FileLoadException: Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Assembly Load Trace: The following information can be helpful to determine why the assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' could not be loaded. WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. Stack Trace: [FileLoadException: Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied.] Secured_Login.FacebookVerification() +0 System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) +25 System.Web.UI.Control.LoadRecursive() +71 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +3048 Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.1 i got this method in pageload protected void Page_Load(object sender, EventArgs e) { FacebookVerification(); } protected void FacebookVerification() { try { FacebookApp fbApp = new FacebookApp(); if (fbApp.Session != null) { dynamic myinfo = fbApp.Get("me"); String firstname = myinfo.first_name; String lastname = myinfo.last_name; lblFBStatus.Text = "you signed in as " + firstname + " " + lastname ; } else { lblFBStatus.Text = "Please sign in with facebook"; } } catch (Exception) { throw; } }

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  • Why it's failed to load main-class manifest attribute from jar-file?

    - by Roman
    I have created a jar file in this way jar cf jar-file input-files. Now I try to run it. This does not work: jre -cp app.jar MainClass (jre command is not found). This java -jar main.jar also does not work (Failed to load Main-Class manifest attribute from main.jar). I also found out that To run an application packaged as a JAR file (version 1.2 -- requires Main-Class manifest header) What is the "Main-Class manifest header" how do I create it and where do I put it? ADDED I made a mistake in my original question. The second command I tried was: java -jar main.jar.

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  • Could not load type 'System.Web.Mvc.ViewUserControl<SOMETYPE>'.

    - by Evgenyt
    I'm trying to deploy ASP.NET MVC 2 project (VS2010) to Win Server 2008 R2 It works perfectly on dev machine. But strange error occurs at Server 2008 R2: When .ascx file has header that uses generic type: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<MyProj.Web.Models.RangeViewModel>" %> Server reports Could not load type 'System.Web.Mvc.ViewUserControl<MyProj.Web.Models.RangeViewModel>'. But when I declare somewhere in .cs file type like public class AA : System.Web.Mvc.ViewUserControl<MyProj.Web.Models.RangeViewModel> { } and use it instead in <%@ Control header. Then it works as it should. Am I missing something?

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  • In a Rails unit test, how can I get a User fixture to load its associated Profile?

    - by MikeJ
    In the documentation concerning Fixtures (http://api.rubyonrails.org/classes/Fixtures.html) they provide the following example of using label references for associations: ### in pirates.yml reginald: name: Reginald the Pirate monkey: george ### in monkeys.yml george: name: George the Monkey pirate: reginald So following their lead, I have a User model that has_one :profile, a Profile model that belongs_to :user, and tried to set up fixtures per their example: ### in users.yml reginald: id: 1 login: reginald ### in profiles.yml reginalds_profile: id: 1 name: Reginald the Pirate user: reginald (Note: since my association is one-way, the User fixture doesn't have a "profile: reginalds_profile" association--putting it in causes an error because the SQL table has no profile_id attribute.) The problem is, in my unit tests everything seems to load correctly, but users(:reginald).profile is always nil. What am I missing?

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