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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • error while loading shared libraries; cannot open shared object file: No such file or directory

    - by glitchyme
    The program evince complains that it can't find libfreetype.so.6; however I clearly have the file and its included in my LD_LIBRARY_PATH; furthermore I have another program which uses libfreetype6 and is able to run just fine. What's going on here? jbud@jb-pc ~> evince evince: error while loading shared libraries: libfreetype.so.6: cannot open shared object file: No such file or directory jbud@jb-pc ~> ldd /usr/bin/evince | grep freetype libfreetype.so.6 => /usr/local/lib/libfreetype.so.6 (0x00007f912179d000) jbud@jb-pc ~> file /usr/local/lib/libfreetype.so.6 /usr/local/lib/libfreetype.so.6: symbolic link to `libfreetype.so.6.11.1' jbud@jb-pc ~> file /usr/local/lib/libfreetype.so.6.11.1 /usr/local/lib/libfreetype.so.6.11.1: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=0x21a4b8005e0c9a42af001b35fb984f4e25efc71c, not stripped jbud@jb-pc ~> echo $LD_LIBRARY_PATH /usr/lib/:/usr/lib64/:/usr/lib/x86_64-linux-gnu/:/usr/local/lib/ jbud@jb-pc ~> ldd jdrive/jstuff/work/personal/noengine/client | grep freetype libfreetype.so.6 => /usr/local/lib/libfreetype.so.6 (0x00007feb5ac89000)

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  • SQL SERVER – Transaction Log Full – Transaction Log Larger than Data File – Notes from Fields #001

    - by Pinal Dave
    I am very excited to announce a new series on this blog – Notes from Fields. I have been blogging for almost 7 years on this blog and it has been a wonderful experience. Though, I have extensive experience with SQL and Databases, it is always a good idea that we consult experts for their advice and opinion. Following the same thought process, I have started this new series of Notes from Fields. In this series we will have notes from various experts in the database world. My friends at Linchpin People have graciously decided to support me in my new initiation.  Linchpin People are database coaches and wellness experts for a data driven world. In this very first episode of the Notes from Fields series database expert Tim Radney (partner at Linchpin People) explains a very common issue DBA and Developer faces in their career, when database logs fills up your hard-drive or your database log is larger than your data file. Read the experience of Tim in his own words. As a consultant, I encounter a number of common issues with clients.  One of the more common things I encounter is finding a user database in the FULL recovery model that does not make a regular transaction log backups or ever had a transaction log backup. When I find this, usually the transaction log is several times larger than the data file. Finding this issue is very significant to me in that it allows to me to discuss service level agreements with the client. I get to ask questions such as, are nightly full backups sufficient or do they need point in time recovery.  This conversation has now signed with the customer and gets them to thinking about their disaster recovery and high availability solutions. This issue is also very prominent on SQL Server forums and usually has the title of “Help, my transaction log has filled up my disk” or “Help, my transaction log is many times the size of my database”. In cases where the client only needs the previous full nights backup, I am able to change the recovery model to SIMPLE and shrink the transaction log using DBCC SHRINKFILE (2,1) or by specifying the transaction log file name by using DBCC SHRINKFILE (file_name, target_size). When the client needs point in time recovery then in most cases I will still end up switching the client to the SIMPLE recovery model to truncate the transaction log followed by a full backup. I will then schedule a SQL Agent job to make the regular transaction log backups with an interval determined by the client to meet their service level agreements. It should also be noted that typically when I find an overgrown transaction log the virtual log file count is also out of control. I clean up will always take that into account as well.  That is a subject for a future blog post. If your SQL Server is facing any issue we can Fix Your SQL Server. Additional reading: Monitoring SQL Server Database Transaction Log Space Growth – DBCC SQLPERF(logspace)  SQL SERVER – How to Stop Growing Log File Too Big Shrinking Truncate Log File – Log Full Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Backup and Restore, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • 7 Ubuntu File Manager Features You May Not Have Noticed

    - by Chris Hoffman
    The Nautilus file manager included with Ubuntu includes some useful features you may not notice unless you go looking for them. You can create saved searches, mount remote file systems, use tabs in your file manager, and more. Ubuntu’s file manager also includes built-in support for sharing folders on your local network – the Sharing Options dialog creates and configures network shares compatible with both Linux and Windows machines. How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • Terminal error messages: bash: /dev/cgroup/cpu/user/2823/tasks: No such file or directory

    - by sasaenator
    This is what I get when I start up the terminal: bash: /dev/cgroup/cpu/user/2823/tasks: No such file or directory bash: /dev/cgroup/cpu/user/2823/notify_on_release: No such file or directory bash: /dev/cgroup/cpu/user/2823/tasks: No such file or directory bash: /dev/cgroup/cpu/user/2823/notify_on_release: No such file or directory sasa@sasa:~$*** I reinstalled 10.10 yesterday because of other problems, I didn't have this error message before. I have a separate /home partition, and new installation picked up almost all of the old settings, also those which I don't like, but it looks like that is not a problem or maybe I am wrong? Wouldn't ask if I knew! :) I'll be glad to post more info if someone needs it!

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  • Why doesn't apache2 respect my envvars file?

    - by Avery Chan
    My envvar files has these lines in it: export APACHE_RUN_USER=www-data export APACHE_RUN_GROUP=www-data My apache2.conf has these lines in it: # These need to be set in /etc/apache2/envvars User ${APACHE_RUN_USER} Group ${APACHE_RUN_GROUP} But when I run apache2 -M I get this: apache2: bad user name ${APACHE_RUN_USER} A temporary fix is to hard-code www-data into it my apache2.conf file. There was some speculation here that this was because some configuration script didn't replace the env vars correctly in my apache2.conf file. Regardless how do I get apache2 to consult my envvars file? As another data point this site seems to indicate the envvars is generated at build, but read by apache2ctl at runtime, suggesting that this file isn't just poop leftover by the build process.

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  • How to reset .bashrc file which edited before to set PATH ANDROID sdk

    - by revan
    bash: export: `/home/entw/bin:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local /bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/bin': not a valid identifier bash: /home/entw/.bashrc: line 111: unexpected EOF while looking for matching `"' bash: /home/entw/.bashrc: line 112: syntax error: unexpected end of file entw@entwine-desktop:~$ This is the error i frequently getting in terminal, shows when opend termianl. The following commands i applied in terminal, sudo gedit $HOME/.bashrc and added some path varable like android SDK, and run the following command source ~/.bashrc got the error in terminal bash: export: `/home/entw/bin:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local /bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/bin': not a valid identifier bash: /home/entw/.bashrc: line 111: unexpected EOF while looking for matching `"' bash: /home/entw/.bashrc: line 112: syntax error: unexpected end of file entw@entwine-desktop:~$ but if i try to open agin that file shows the error file or directory not found. what do i do to set all correct ??, please any help? This forum i tried [forum]: http://forum.xda-developers.com/showthread.php?t=919425 "--point 2"

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  • How do i create a .desktop file for a .jar file?

    - by Masterkraft0r
    My problem is, that i do want to create a .desktop file for Technic Launcher, which is an alternative launcher for Minecraft. It comes in the form of an .jar file and i want to create a menu entry for it. How would i write such a .desktop file? My attempt was the following: [Desktop Entry] Type=Application Name=Technic Launcher Comment=Minecraft Launcher for Technic Pack, Tekkit, Hack/Mine and Yogbox Exec=/home/benjamin/Applications/Minecraft/TechnicLauchner/technic-launcher-latest.jar Icon=/home/benjamin/Applications/Minecraft/TechnicLauchner/icon.png Terminal=false Categories=Game;ActionGame;AdventureGame;RolePlaying; This didn't work, hence my question. What did i do wrong? Is it even possible to point to a .jar file?

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  • Mplayer can't play *.wmv file

    - by Jimmy
    I have a problem when I use the mplayer to play *.wmv file on my ubuntu11.10. There are some error messages here. Could anyone can help me solve this problem. I use some keyword to search in Gooele, but I can't find the answer. Thank you. Playing testmovie.wmv. ASF file format detected. [asfheader] Audio stream found, -aid 1 [asfheader] Video stream found, -vid 2 VIDEO: [WMV3] 1280x720 24bpp 1000.000 fps 4000.0 kbps (488.3 kbyte/s) Load subtitles in ./ open: No such file or directory [ MGA] Couldn't open: /dev/mga_vid open: No such file or directory [MGA] Couldn't open: /dev/mga_vid [VO_TDFXFB] Can't open /dev/fb0: Permission denied. [VO_3DFX] Unable to open /dev/3dfx. [vdpau] Error when calling vdp_device_create_x11: 1 ========================================================================== Opening video decoder: [dmo] DMO video codecs DMO dll supports VO Optimizations 0 1 DMO dll might use previous sample when requested MPlayer interrupted by signal 11 in module: init_video_codec I am using xv as my video driver.

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  • How do you structure a 2D level format with collisions etc. in Java (Slick 2D)?

    - by liamzebedee
    I am developing a game in Java. 2D Fighter, Kind of like the 2d flash game Raze(http://armorgames.com/play/5395/raze). I currently am using the Slick 2D game library and am researching how to structure my levels. I am currently stuck on the problem of the level format(e.g. file format). How do you structure a 2d level with collisions etc.? Level Notes: Will go up down left right NOTE: New to gamedev

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  • Library missing for executable file

    - by user1610406
    There's an executable I downloaded onto my Ubuntu 10.04 and I can't run because it's missing a library. I have also tried compiling the source with CMake. This is my Terminal output: zack@zack-laptop:~/Desktop$ ./MultiMC ./MultiMC: error while loading shared libraries: libssl.so.1.0.0: cannot open shared object file: No such file or directory I think I need libssl 1.0 to run this file, but I'm not sure. Any help?

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  • Execute command from file in current shell

    - by Pandya
    I want to executed command from file (which is script) in current shell in terminal. Example: I have file ch_dir contains following: #!/bin/bash cd /usr Now if I execute file usually as following then it executes commands in different shell: pandya@pandya-desktop:~$ ./ch_dir pandya@pandya-desktop:~$ Here cd /user is executed in different shell. But I want to execute in Current shell. How do I do that? Note: Here cd is only used to explain. Question's aim is to execute any command in current shell

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  • WARNING Retrying Bulk Insert for file:sqlldr due to Communication Error:256

    - by user702295
    WARNING Retrying Bulk Insert for file:sqlldr due to Communication Error:256 I am running my engine on Linux and am receiving an intermittent message "WARNING Retrying bulk insert for file: sqlldr due to communication Error: 256" The engine seems to have completed successfully, but it is not clear if this error caused some of the forecast to not complete. It is also not clear what caused the error. Generally if you see only the WARNING of it, it means that next retries of the same load request have eventually succeeded and so the run a a whole is not affected. In order to know more about what happens, look for .log/.bad files left in the engines bin directory or possibly a quote of them within the specific engine log that had the issue.  The sqlnet.log file may also have some information about it and perhaps at the database server side there may be some log/alert regarding what happened.  Look at the alert.log. In general it could be that the database server/network was over loaded at the time and somehow the connection was rejected/failed/aborted either due to specific setting on concurrent connections/sessions or inadvertently due to glitch in network/os/hardware. If this repeats and becomes more frequent during the run you should look further into it as mentioned above. You can also track this using either SQL*Trace or java.util.logging.  - Globally enable logging by setting the oracle.jdbc.Trace system property java -Doracle.jdbc.Trace=true - Client Side Tracing: Your SQLNET.ORA file should contain the following lines to produce a client side trace file: trace_level_client = 10 trace_unique_client = on trace_file_client = sqlnet.trc trace_directory_client = <path_to_trace_dir> Server Side Tracing: To enable server side tracing, use the following parameters: trace_level_server = 10 trace_file_server = server.trc trace_directory_server = <path_to_trace_dir> Tracing Levels: The following values can be used for TRACE_LEVEL* parameters:     16 or SUPPORT — WorldWide Customer Support trace information     10 or ADMIN — Administration trace information     4 or USER — User trace information     0 or OFF — no tracing, the default Additional information is readily available via the web.

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  • Save .mov file with applescript

    - by Frost Shadow
    I've installed the Perian addon for Quicktime so it can open .flv files, and then I can save them as .m4v or .mov. I'm trying to make an Applescript to convert from .flv to .m4v automatically by using this tutorial and butchering their example applescript file, which normally converts ChemDraw files (.cdx, .cml, .mol) to .tiff, so that it instead uses Quicktime to save the .flv files as .m4v. When I try to use it, though, I get an error "QuickTime Player got an error: document 1 doesn't understand the save message". My save message is currently: save first document in target_path as ".m4v" which looks like the QuickTime dictionary's instructions: save specifier : The document(s) or window(s) to save. [as saveable file format] : The file format to use. I've also tried "m4v", without the period, and still get the error. Is my Save direction wrong, or is it probably an error from trying to use Quicktime instead of the original ChemDraw? I tried to change references to .cdx, .cml, .mol, .tiff, and ChemDraw to .flv, .m4v, and QuickTime respectively, but maybe it's more complicated than that? I would, in fact, appreciate any example showing how to save an application file (ex: a TextEdit .rtf or .txt), as I can't seem to get any kind of file to save using applescript.

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  • Version control and personal configuration file

    - by Erel Segal Halevi
    Our project uses a user-specific configuration file. This file is currently not in version control, since it is different for each user. The problem is, whenever a developer adds a new module that requires configuration, or changes the name of an existing modules, the other developers get errors because their private configuration files are not updated. To solve the problem, we thought of working with two configuration files: a default/global configuration file that will be in version control and will be updated regularly by each developer that adds a new module, and a private configuration file that will be kept out of version control and will contain only the user-specific changes. However, this still seems like an ad-hoc solution. Can you propose a better solution? What do the professionals do?

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  • How to cut audio file with avconv?

    - by x-yuri
    I have a hard time trying to figure out how to cut a file with avconv. Here's the command I use: avconv -ss 52:13:49 -t 01:13:52 -i RR119Accessibility.wav RR119Accessibility-2.wav But it doesn't work. I get the whole file as a result. Well, almost the whole file. Somehow the resulting file has duration 1:16:31 instead of 1:17:23. Also I believe I executed this command in every possible way: with -ss and -t after -i, with -t specifying ending point, with mp3 files, with specifying audio codec, with ffmpeg. Am I doing it wrong?

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  • How to remove old robots.txt from google as old file block the whole site

    - by KnowledgeSeeker
    I have a website which still shows old robots.txt in the google webmaster tools. User-agent: * Disallow: / Which is blocking Googlebot. I have removed old file updated new robots.txt file with almost full access & uploaded it yesterday but it is still showing me the old version of robots.txt Latest updated copy contents are below User-agent: * Disallow: /flipbook/ Disallow: /SliderImage/ Disallow: /UserControls/ Disallow: /Scripts/ Disallow: /PDF/ Disallow: /dropdown/ I submitted request to remove this file using Google webmaster tools but my request was denied I would appreciate if someone can tell me how i can clear it from the google cache and make google read the latest version of robots.txt file.

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  • Where do I create the file .htaccess, in order to serve my HTML5 cache manifest file correctly?

    - by Forrest
    From a post on http://diveintohtml5.org/offline.html (Wayback Machine Copy) Your cache manifest file can be located anywhere on your web server, but it must be served with the content type text/cache-manifest. If you are running an Apache-based web server, you can probably just put an AddType directive in the .htaccess file at the root of your web directory: AddType text/cache-manifest .manifest Where do I create the file .htaccess? Need some more setup with apachectl ? Thanks very much !

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  • You Can&rsquo;t Upload An Empty File To SharePoint 2007 Or SharePoint 2010

    - by Brian Jackett
    The title of this post is pretty self explanatory, but I thought it worth mentioning since I had never run across this rule until just recently.  A few weeks ago I was testing out a new workflow attached to a SharePoint 2007 document library.  I uploaded various file types to ensure all were handled properly.  One of the files I happened to test with was an empty .txt file to which I got the following error.      As you can see from the error message you aren’t allowed to upload a file that is empty.  Fast forward to this week when I was doing some research for my upcoming SharePoint 2010 beta exams.  I remembered that error I got a few weeks ago and decided to try out with SharePoint 2010 as well.  No surprises I got a similar error. Conclusion     Next time you are uploading files to a SharePoint 2007 or 2010 document library, make sure the file is not empty.  Coincidentally when I tweeted about this issue a few friends replied that they had also found this error recently.  I don’t know the internal reasoning why this is prevented but I assume it has something to do with how the blob for the file is stored in the database.  I assume that this would still be the case even if you had Remote Blob Storage (RBS) configured for your farm, but don’t have access to such a farm to confirm.  If anyone reading this does have access and wants to confirm that would be appreciated, just leave a comment.         -Frog Out

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  • Loading XML file containing leading zeros with SSIS preserving the zeros

    - by Compudicted
    Visiting the MSDN SQL Server Integration Services Forum oftentimes I could see that people would pop up asking this question: “why I am not able to load an element from an XML file that contains zeros so the leading/trailing zeros would remain intact?”. I started to suspect that such a trivial and often-required operation perhaps is being misunderstood by the developer community. I would also like to add that the whole state of affairs surrounding the XML today is probably also going to be increasingly affected by a motion of people who dislike XML in general and many aspects of it as XSD and XSLT invoke a negative reaction at best. Nevertheless, XML is in wide use today and its importance as a bridge between diverse systems is ever increasing. Therefore, I deiced to write up an example of loading an arbitrary XML file that contains leading zeros in one of its elements using SSIS so the leading zeros would be preserved keeping in mind the goal on simplicity into a table in SQL Server database. To start off bring up your BIDS (running as admin) and add a new Data Flow Task (DFT). This DFT will serve as container to adding our XML processing elements (besides, the XML Source is not available anywhere else other than from within the DFT). Double-click your DFT and drag and drop the XMS Source component from the Tool Box’s Data Flow Sources. Now, let the fun begin! Being inspired by the upcoming Christmas I created a simple XML file with one set of data that contains an imaginary SSN number of Rudolph containing several leading zeros like 0000003. This file can be viewed here. To configure the XML Source of course it is quite intuitive to point it to our XML file, next what the XML source needs is either an embedded schema (XSD) or it can generate one for us. In lack of the one I opted to auto-generate it for me and I ended up with an XSD that looked like: <?xml version="1.0"?> <xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:element name="XMasEvent"> <xs:complexType> <xs:sequence> <xs:element minOccurs="0" name="CaseInfo"> <xs:complexType> <xs:sequence> <xs:element minOccurs="0" name="ID" type="xs:unsignedByte" /> <xs:element minOccurs="0" name="CreatedDate" type="xs:unsignedInt" /> <xs:element minOccurs="0" name="LastName" type="xs:string" /> <xs:element minOccurs="0" name="FirstName" type="xs:string" /> <xs:element minOccurs="0" name="SSN" type="xs:unsignedByte" /> <!-- Becomes string -- > <xs:element minOccurs="0" name="DOB" type="xs:unsignedInt" /> <xs:element minOccurs="0" name="Event" type="xs:string" /> <xs:element minOccurs="0" name="ClosedDate" /> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:schema> As an aside on the XML file: if your XML file does not contain the outer node (<XMasEvent>) then you may end up in a situation where you see just one field in the output. Now please note that the SSN element’s data type was chosen to be of unsignedByte (and this is for a reason). The reason is stemming from the fact all our figures in the element are digits, this is good, but this is not exactly what we need, because if we will attempt to load the data with this XSD then we are going to either get errors on the destination or most typically lose the leading zeros. So the next intuitive choice is to change the data type to string. Besides, if a SSIS package was already created based on this XSD and the data type change was done thereafter, one should re-set the metadata by right-clicking the XML Source and choosing “Advanced Editor” in which there is a refresh button at the bottom left which will do the trick. So far so good, we are ready to load our XML file, well actually yes, and no, in my experience typically some data conversion may be required. So depending on your data destination you may need to tweak the data types targeted. Let’s add a Data Conversion Task to our DFT. Your package should look like: To make the story short I only will cover the SSN field, so in my data source the target SQL Table has it as nchar(10) and we chose string in our XSD (yes, this is a big difference), under such circumstances the SSIS will complain. So will go and manipulate on the data type of SSN by making it Unicode String (DT_WSTR), World String per se. The conversion should look like: The peek at the Metadata: We are almost there, now all we need is to configure the destination. For simplicity I chose SQL Server Destination. The mapping is a breeze, F5 and I am able to insert my data into SQL Server now! Checking the zeros – they are all intact!

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  • How to fix file system's CHS geometry?

    - by eigenein
    I'm trying to check FAT16 file system with GParted and the check fails with the following message: The file system's CHS geometry is (484, 16383, 63) is invalid. The partition table's CHS geometry is (31130, 255, 63). If you select Ignore, the file system's CHS geometry will be left unchanged. If you select Fix, the file system's geometry will be set to match the partition table's CHS geometry. The check just fails without any Ignore/Fix prompting. How do I fix this?

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