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  • jQuery plugin to style objects

    - by Alex
    Hi. I've been looking at the various JavaScript UI libraries and am wondering if there's one that can add some styling to page elements. I'm currently adding rounded corners, shadows, borders, and gradients via my own CSS + hacks to get it working on IE. I'm using jQuery for a number of tasks and wondered if there's a plugin that can add these design flairs more easily to DIVs. Not that you want to go overboard with this stuff, but when you need to use it, you'd like to depend on cross-browser and tried-and-tested solutions. Thanks.

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  • including .h files.

    - by Max
    Suppose I have two .h files: A.h and B.h. Moreover, A.h includes B.h itself: B.h - declares class B. class B { ... }; A.h - declares class A, which uses class B. #include B.h class A { void SomeFunction(const B& b); }; Now, I have some .cpp file, that uses both A and B classes (B class maybe used not only in A::SomeFunction(B)) What are the pluses to include both A.h and B.h (instead of only A.h) from the perspective of design-patterns and coding style.

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  • int vs const int&

    - by Valdo
    I've noticed that I usually use constant references as return values or arguments. I think the reason is that it works almost the same as using non-reference in the code. But it definitely takes more space and function declarations become longer. I'm OK with such code but I think some people my find it a bad programming style. What do you think? Is it worth writing const int& over int? I think it's optimized by the compiler anyway, so maybe I'm just wasting my time coding it, a?

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  • programming books [closed]

    - by davit-datuashvili
    I have only one dream -- to buy these two books: Introduction to Algorithms, Third Edition Concrete Mathematics: A Foundation for Computer Science Sorry for my dream, this is a site for posting programming questions, but unfortunately everything happened

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  • How difficult is it for an artist to make their own artwork cohesive to another artists' style? [on hold]

    - by user36200
    I have a lot of artwork I purchased from a website, but the artist who drew the game assets is unavailable. I need to create additional artwork which fits with this style, but I am not an artist- nor do I have any idea of how artists work. Obviously, the solution is to find a new artist, who I can pay to draw this artwork while keeping it to look at certain way. I am scared of wasting money though. I don't want to contract an artist, only to find out it is extremely difficult for someone to match another person's art style. I don't need it to be identical, I just need it to be cohesive. I also want to know what I'm asking of people, before I ask them. Artists are workers just like me, and deserve to be understood when contracted. As an artist, is it extra difficult or time consuming to alter your artwork to match a certain style? Does it require a lot of talent to make a cohesive piece of art? To be specific, I am talking about structures, such as 2D symbols of towns for a map. They all have this "gritty" penciling effect to them and lots of saturated colors, which is what will be required when I say "cohesive". Along with looking like the architecture belongs in the same world.

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  • Would you recommend Head First Programming for someone new?

    - by Sergio
    My brother is just starting out college. He's studying the same thing I am here in Bolivia; Systems Engineer which is the equivalent of what a CS degree is in the US. Being his big brother and a programmer myself I really want to guide him and give him the right material to learn and become good at programming. My motives are selfish I admit, I want him to become really good so he can teach me things in the future. :) After poking around the web, I found Head First Programming. This book seems to teach the fundamentals of programming, using Python as the language. Would you recommend this book as his first book ever? Would learning Python as his first language stunt him somehow? What are your thoughts and suggestions? Thanks!

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  • Why is design by contract considered an alternative to the pseudo programming process?

    - by zoopp
    Right now I'm reading Code Complete by Steve McConnell and in chapter 9 he talks about the Pseudo Programming Process (PPP). From what I've understood, the PPP is a way of programming in which the programmer first writes the pseudo code for the routine he's working on, then refines it up to the point where pretty much each pseudo code line can be implemented in 1-3 lines of code, then writes the code in the designated programming language and finally the pseudo code is saved as comments for the purpose of documenting the routine. In chapter 9.4 the author mentions alternatives to the PPP, one of which is 'design by contract'. In design by contract you basically assert preconditions and postconditions of each routine. Now why would that be considered an alternative? To me it seems obvious that I should use both techniques at the same time and not chose one over the other.

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  • Why is C++ predominant in programming contests and competitions?

    - by daniels
    I understand that C++ is a very fast language, but ain't C just as fast, or faster in some cases? Then you might say that C++ has OOP, but the amount of OOP you need for most programming puzzles is not that big, and in my opinion C would be able handle that. Here's why I am asking this: I am very interested in programming contests and competitions, and I am used to coding in C on those. However, I noticed that the vast majority of people use C++ (e.g., 17 out of 25 finalists on Google Code Jam 2011 used it, while no one used C), so I am wondering if I am at a disadvantage going with C. Apart from the Object Orientation, what makes C++ a more suitable language for programming competitions? What are the features of the language I should learn and use to perform better on the competitions? For background, I consider myself pretty proficient in C, but I am just starting to learn C++.

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  • What are some concepts people should understand before programming "big" projects?

    - by Abafei
    A person new to programming may be able to make a good small program. However, when starting to work on anything bigger than a small (think 1 C source file or Python module) program, there are some general concepts which become much more important when working on "big" (think many Python modules or C files) programs; one example is modularity, another is having a set aim. Some of these may be obvious to people who went to school to learn programming; however, people like me who did not go to programming classes sometimes have to learn these things from experience, possibly creating failed projects in the meantime. ================================================== Please explain what the concept is, and why the concept becomes more important for big programs than by small programs. Please give only 1 concept per answer.

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  • Is it a good idea to simplify an character -driven game engine to the point it's unnecessary to learn scripting/programming ?

    - by jokoon
    I remember, and I still think, that one cannot even make a prototyped 3D game to test just simple behaviors without using gigantic tools like unity or knowing extensive C++ programming, design pattern, a decent or basic 3D engine, etc. Now I'm wondering, since I know programming, that I'm still more lucky that the ones who need to learn programming prior to know how to make something: even scripted engines such as unity are not for kids, and to my sense they tend to dictate their ways of doing things, which is not the case with engine like ogre or irrlicht. I remember toying a little with the blender game engine, it was possible to link states or something I don't remember very well. Now I'm thinking that character driven games occupies a big part of the game market. Do you think it is a good idea to make a character-controlled oriented game engine which allows only to build AI instead of anything else ?

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  • Will learning programming be as fundamental as learning reading/writing to the kids of the future?

    - by pythagras
    It seems I encounter more and more economists, scientists, and miscellaneous other professionals that have jobs that involve programming on some level. More and more, the jobs that my peers have in many many technical professions involve at least some simple scripting if not something more involved. It seems it used to be that "software engineer" was a distinct profession, now its becoming just another skill like writing -- something that any serious technical professional should be able to use for their job. I see a future where programming is essential to getting any kind of technical/mathematical job. Extrapolating on my anecdotal view of my colleagues... Will the kids of the future become literate in programming in the same way they become readers/writers? Will it become so fundamental to our economy and society that it will be taught at an early age? Will interacting with computers be as important as interacting with other people?

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  • Programming *into* a language vs. writing C code in Ruby

    - by bastibe
    Code Complete states that you should aways code into a language as opposed to code in it. By that, they mean Don't limit your programming thinking only to the concepts that are supported automatically by your language. The best programmers think of what they want to do, and then they assess how to accomplish their objectives with the programming tools at their disposal. (chapter 34.4) Doesn't this lead to using one style of programming in every language out there, regardless of the particular strengths and weaknesses of the language at hand? Or, to put the question in a more answerable format: Would you propose that one should try to encode one's problem as neatly as possible with the particulars of one's language, or should you rather search the most elegant solution overall, even if that means that you need to implement possibly awkward constructs that do not exist natively in one's language?

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  • How can I explain object-oriented programming to someone who's only coded in Fortran 77? [closed]

    - by Zonedabone
    Possible Duplicate: How can I explain object-oriented programming to someone who’s only coded in Fortran 77? My mother did her college thesis in Fortran, and now (over a decade later) needs to learn c++ for fluids simulations. She is able to understand all of the procedural programming, but no matter how hard I try to explain objects to her, it doesn't stick. (I do a lot of work with Java, so I know how objects work) I think I might be explaining it in too high-level ways, so it isn't really making sense to someone who's never worked with them at all and grew up in the age of purely functional programming. Is there any simple way I can explain them to her that will help her understand? Thanks for the help in advance.

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  • How can I improve these online java programming puzzles I wrote for my (middle/high school) students?

    - by Arcymag
    I'm teaching some middle and high school students programming right now, and I found that some of them really liked online programming puzzles. So I created http://www.kapparate.com/coder/ , and right now there's 4 categories of puzzles. All the puzzles are set up right now so that variables are pre-initialized, and the user plugs in some code in the middle. For example, the problem might say these are pre-initialized: int x = ????; int y = ????; int z; and then the program might ask the student to write the final line of code: z = x + y;. Now I know I could go a long way in improving the usability of this site (like having an area that lists the pre-defined variables), but I was wondering if this concept seems sound. I know some sites have kids fill in functions, but not all of my students know what functions are yet, and I'm trying to introduce online programming puzzles before that.

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  • As a minor, how can I make programming profitable? [closed]

    - by lesderid
    Possible Duplicate: Can I be “too young” to get a programming job? I’m 15 and I want to Freelance I've always loved programming. I started when I was about 8 with making some silly WinForms applications in VB.Net that basically did nothing. Now, I'm 15 and I would say I'm quite good C# and I'm reading through Jon Skeet's C# In Depth. I also have some experience with VB, C++ and Assembler (mostly reverse engineering). I really love coding, which got me wondering about college, what I can study to get into the software business. However, I would like to earn some money now, so I can spend it on better hardware, on development tools or on other hobbies. This is hard because I don't have any work experience nor have I done any programming-related studies. It's also not legal for me to do any freelancing jobs as I'm under the age of 18. How can I use my current experience at my age to earn some money?

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  • Are there some types of software that cannot be developed by all major programming languages?

    - by mbillard
    I'd like to know if some of the major programming languages can absolutely not be used to create some very specific types of software. By major programming language I mean the likes of C++, C#, Java, Ruby, Python. By "cannot be developed" I mean cannot be developed or it is unrealistic to do it due to performance, difficulty of implementation, etc. I've always thought that any programming language could be used to solve any problem but lately I've been thinking that some languages are unsuitable for some projects. If you can provide examples of such applications, it would be appreciated. Thanks.

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  • How to learn programming from very basic level to advanced level? [closed]

    - by user1022209
    I know many programming languages ,skills and concepts in very basic, such as PHP, Java, Object-oriented technology. Using PHP, I can build a simple website with CRUD, login function. Using Java, I can make an basic swing csv/plain text editor in which user can switch between 2 different views. In term of object-oriented Technology, I clearly understand what encapsulation, inheritance and Polymorphism are I want to know more about programming. Sometimes I "google" some of the topics I am interested at , the more I see on the internet, the more I feel I am a small potato in the world ( indeed I am ). The codings/concepts are difficult to understand. I lacks confidence right now so I am asking this question :( What is the best way to learn programming to advanced level? Just buy a book and read it page to page? Thanks for any helps

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  • Textmate quick one

    - by Pickledegg
    I know its not strictly programming related, but the textmate mailing list is too 1990 for me to use properly. I won't make a habit of this: Anyone seen this popup before, it happens everytime I boot my mac. If so how do I kill it? Thanks.

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  • WPF DatePicker IsEnabled property not changing appearance

    - by Jonathan
    I think I have found an issue with the DatePicker in the toolkit, perhaps some of you gurus can check it out. The issue is when setting the IsEnabled property of the DatePicker. If set in XAML, it stays grey even if you set the IsEnabled to true at run time. The same goes for the other way around should it start off being enabled. The button just changes the IsEnabled property of the date picker, you will see that when it becomes enabled, the style remains grayed out. <Window x:Class="WpfApplication3.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:tk="http://schemas.microsoft.com/wpf/2008/toolkit" Title="Window1" Height="300" Width="300"> <StackPanel> <tk:DatePicker x:Name="txtDate" IsEnabled="False"></tk:DatePicker> <Button Height="25" Click="Button_Click"></Button> </StackPanel> </Window> private void Button_Click(object sender, RoutedEventArgs e) { txtDate.IsEnabled = !txtDate.IsEnabled; }

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  • Nested dereferencing arrows in Perl: to omit or not to omit?

    - by DVK
    In Perl, when you have a nested data structure, it is permissible to omit de-referencing arrows to 2d and more level of nesting. In other words, the following two syntaxes are identical: my $hash_ref = { 1 => [ 11, 12, 13 ], 3 => [31, 32] }; my $elem1 = $hash_ref->{1}->[1]; my $elem2 = $hash_ref->{1}[1]; # exactly the same as above Now, my question is, is there a good reason to choose one style over the other? It seems to be a popular bone of stylistic contention (Just on SO, I accidentally bumped into this and this in the space of 5 minutes). So far, none of the usual suspects says anything definitive: perldoc merely says "you are free to omit the pointer dereferencing arrow". Conway's "Perl Best Practices" says "whenever possible, dereference with arrows", but it appears to only apply to the context of dereferencing the main reference, not optional arrows on 2d level of nested data structures. "MAstering Perl for Bioinfirmatics" author James Tisdall doesn't give very solid preference either: "The sharp-witted reader may have noticed that we seem to be omitting arrow operators between array subscripts. (After all, these are anonymous arrays of anonymous arrays of anonymous arrays, etc., so shouldn't they be written [$array-[$i]-[$j]-[$k]?) Perl allows this; only the arrow operator between the variable name and the first array subscript is required. It make things easier on the eyes and helps avoid carpal tunnel syndrome. On the other hand, you may prefer to keep the dereferencing arrows in place, to make it clear you are dealing with references. Your choice." Personally, i'm on the side of "always put arrows in, since itg's more readable and obvious tiy're dealing with a reference".

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  • Quick question - how to comment if-else structure?

    - by serg555
    Lets say you have: if(condition) { i = 1; } else { i = 2; } and you need to put comments explaining if and else blocks. What's the most readable way of doing it so someone can easily pick them up at first glance? I usually do it like this: //check for condition if(condition) { i = 1; } else { //condition isn't met i = 2; } which I find not good enough as comments are located at different levels, so at quick glance you would just pick up if comment and else comment would look like it belongs to some inner structure. Putting them like this: if(condition) { //check for condition i = 1; } else { //condition isn't met i = 2; } doesn't look good to me either as it would seem like the whole structure is not commented (condition might be big and take multiple lines). Something like that: //check for condition if(condition) { i = 1; //condition isn't met } else { i = 2; } would be probably the best style from comments point of view but confusing as a code structure. How do you comment such blocks?

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