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  • CSS window height problem with dynamic loaded css

    - by Michael Mao
    Hi all: Please go here and use username "admin" and password "endlesscomic" (without wrapper quotes) to see the web app demo. Basically what I am trying to do is to incrementally integrate my work to this web app, say, every nightly, for the client to check the progress. Also, he would like to see, at the very beginning, a mockup about the page layout. I am trying to use the 960 grid system to achieve this. So far, so good. Except one issue that when the "mockup.css" is loaded dynamically by jQuery, it "extends" the window to the bottom, something I do not wanna have... As an inexperienced web developer, I don't know which part is wrong. Below is my js: /* master.js */ $(document).ready(function() { $('#addDebugCss').click(function() { alertMessage('adding debug css...'); addCssToHead('./css/debug.css'); $('.grid-insider').css('opacity','0.5');//reset mockup background transparcy }); $('#addMockupCss').click(function() { alertMessage('adding mockup css...'); addCssToHead('./css/mockup.css'); $('.grid-insider').css('opacity','1');//set semi-background transparcy for mockup }); $('#resetCss').click(function() { alertMessage('rolling back to normal'); rollbackCss(new Array("./css/mockup.css", "./css/debug.css")); }); }); function alertMessage(msg) //TODO find a better modal prompt { alert(msg); } function addCssToHead(path_to_css) { $('<link rel="stylesheet" type="text/css" href="' + path_to_css + '" />').appendTo("head"); } function rollbackCss(set) { for(var i in set) { $('link[href="'+ set[i]+ '"]').remove(); } } Something should be added to the exteral mockup.css? Or something to change in my master.js? Thanks for any hints/suggestions in advance.

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  • jquery nested sortable list

    - by Y.G.J
    i have this code $(document).ready(function() { $("#test-list").sortable({ items: "> li", handle : '.handle', axis: 'y', opacity: 0.6, update : function () { var order = $('#test-list').sortable('serialize'); $("#info").load("process-sortable.asp?"+order+"&id=catid&order=orderid&table=tblCats"); } }); $("#test-sub").sortable({ containment: "ul", items: "li", handle : '.handle', axis: 'y', opacity: 0.6, update : function () { var order = $('#test-list').sortable('serialize'); $("#info").load("process-sortable.asp?"+order+"&id=catid&order=orderid&table=tblCats"); } }); }); for this kind of UL <ul id="test-list"> <li></li> <li> <ul id="test-sub"> <li></li> <li></li> <li></li> <li></li> <li></li> <li></li> </ul> </li> <li></li> <li></li> <li></li> <li></li> </ul> but it can be changed dynamiclly... when i drag and drop the main li it is working when i do it with the childs it will drag the main one what is wrong?

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  • nyromodal iframe size problem

    - by dzajdol
    Hi I have a jquery gallery (galleriffic), which opened nyroModal and a good set size. I want to post pictures on this page (page open with nyromodal where is gallery). When I use an iframe, the page size has the wrong value. jquery code used on the gallery.aspx, which is run as a nyromodal: <script language="javascript" type="text/javascript"> $(document).ready(function() { var height = $(window).height(); var width = $(window).width(); alert(height); alert(width); var autosizable = true; var windowResize = true; var resizeable = true; $.nyroModalSettings({ bgColor: '#000000', windowResize: windowResize, width: width, height: height, resizable: resizeable, autoSizable: autosizable }); }); link opens the gallery page (a little distorted because I did not want me to display a html): *a class="nyroModal" target="_blank" href='Ajax/gallery.aspx?guid=<%= Trip.guid%&op=add'img src="~/img/icon/icon_add.gif" runat="server" //a* How to set good size to this gallery?? When i will put the value of the stiffness does not interpret them Regards

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  • jQuery "Microsoft JScript runtime error: Object expected"

    - by Oskar Kjellin
    I have the below code that does not seem to work at all :( I keep getting: Microsoft JScript runtime error: Object expected The error seems to occur when the timeout is done. So if I raise the timeout with 10 seconds the error holds for another 10 seconds. I want to be able to update the number of friends online async. The number is shown with the following html: <a href="" id="showChat" >Friends online <strong id="friendsOnline">(?)</strong></a> The friends part is set at the first run, but when the timeout calls back it does not fire again. Also, I cannot see on which line the error occurs because if I want to break on the error it just shows "no source code" etc. The code below is the code I'm using. Thanks! <script src="http://ajax.microsoft.com/ajax/jquery/jquery-1.3.2.js" type="text/javascript"></script> <script src='/Scripts/MicrosoftAjax.js' type="text/javascript"></script> <script src='/Scripts/MicrosoftMvcAjax.js' type="text/javascript"></script> <script src='/Scripts/jquery.autocomplete.js' type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { UpdateFriendsOnline(); function UpdateFriendsOnline() { window.setTimeout("UpdateFriendsOnline()", 1000); $.get("/Account/GetFriendsOnline", function(data) { $("#friendsOnline").html("(" + data + ")"); }); } }); </script>

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  • asp.net/jquery - Countdown timer not working

    - by Julian
    Here is the full code: <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default2.aspx.cs" Inherits="Default2" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> <script type="text/javascript" src="http://code.jquery.com/jquery-latest.pack.js"></script> <style type="text/css"> @import "jquery.countdown.css"; </style> <script type="text/javascript" src="Scripts/jquery.countdown.js"></script> <script type="text/javascript"> $('#shortly').countdown({ until: shortly, onExpiry: liftOff, layout: "{ps} seconds to go" }); $(document).ready(function () { shortly = new Date(); shortly.setSeconds(shortly.getSeconds() + 5.5); $('#shortly').countdown('change', { until: shortly }); }); function liftOff() { // refresh the page windowwindow.location = window.location; } </script> </head> <body> <form id="form1" runat="server"> <span id="shortly"></span> </form> </body> </html> I've got the jquery.countdown.js in the Scriptsmap of visual studio. Also the stylesheet "jquery.countdown.css" is in the project. Don't have a clue about what the problem could be. I'm kind of new to jquery and trying to learn it.

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  • jquery sortable scroll problem

    - by Sam Vloeberghs
    Hi I'm having problems using the sortable function of jQ:uery UI. The scroll doesn't seem to work.. If the second list ( lists are created on the table rows in a tbody and each tbody is connect ) isn't visible I want it to be possible to scroll towards it for dropping my table row. This is my HTML set up: <ul> <li> <ul> <li> <table class="treeleerling"> <tbody class="oder0"> <tr class="suborder0"> </tr> <tr class="sub1order"> </tr> </tbody> </table> </li> </ul> </li> <li> <ul> <li> <table class="treeleerling"> <tbody class="oder1"> <tr class="suborder0"> </tr> <tr class="suborder1"> </tr> </tbody> </table> </li> </ul> </li> </ul> And jQuery code $(document).ready(function() { $("#left tbody").sortable({ connectWith : '#left tbody', scroll : true, scrollSensitivity: 40, }); }); The sorting works fine, but the scrolling doesnt.. I'm doing something wrong or what? Plz help and advice.. Thx in advance!

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  • iPhone: Software Development And Distribution

    - by xsl
    I have a few quick questions about the iPhone software development. I did some research about the topic, but there are a few specific things I would like to ask here, because I will have to estimate the cost of the required hardware and software, before I am allowed to buy anything. I never did any Mac development nor have I ever owned an iPhone, so needless to say this is quite hard for me. I will buy an iMac mini with 2 GB RAM for iPhone development. I will have to use it at the same time as my regular PC, but the majority of the time I won't use the Mac at all. Do I have to buy an additional monitor, a mouse and a keyboard or is there a better solution? I will have to port a C library to the iPhone platform and develop an iPhone application that uses the ported library. Do I need anything else than the iPhone SDK to do this? If I use an external library (see above), can I test the application with the integrated emulator, or is it recommend to buy the device? In a later phase of the project I will have to buy an iPhone, but I will have to wait until the iPhone 4 is released here in Europe, because the application requires a camera. In addition to this I will have to send data to a remote webservice. Aside from these two things I don't require any other features. Can I just buy the iPhone online from another country (the iPhones here are sim locked), or should I buy one with a contract? When the application is ready, it will be installed on a few iPhones owned by our customer. Because of security reasons it is crucial that there is no third party involved in this process (i.e. the application should not be distributed on the app store). Is this possible?

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  • jquery mouseover/mouseout

    - by Hulk
    In the following code once the mouse out is done the mouse over again does not work ,what is the work around for this <!DOCTYPE html> <html> <head> <style> /* div { background:#def3ca; margin:3px; width:80px; display:none; float:left; text-align:center; }*/ </style> <script src="http://code.jquery.com/jquery-latest.min.js"></script> </head> <body> <div id="playControls" style="position:absolute; bottom:0px; left:0px; right:0px;color:blue;"> Mouse over me </div> <script> $(document).ready(function() { $("#playControls").mouseover(function () { alert('here'); $("div:eq(0)").show("fast", function () { /* use callee so don't have to name the function */ $(this).next("div").show("fast", arguments.callee); }); }); $("#playControls").mouseout(function () { alert('here'); $("div").hide(2000); }); }); </script> </body> </html>

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  • Why isn't uploadify and asp.net mvc 2 playing nice for me?

    - by Paperino
    First of all, I've checked out all the SO threads, and googled my brains out. I must be missing something obvious. I'd really appreciate some help! This is what I've got. UploadController.cs using System.Web; using System.Web.Mvc; namespace NIMDocs.Controllers { public class UploadController : Controller { public ActionResult Index() { return View(); } public string Procssed(HttpPostedFileBase FileData) { // DO STUFF return "DUHR I AM SMART"; } } } Index for Upload <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <title>ITS A TITLE </title> <script src="../../Content/jqueryPlugins/uploadify/jquery-1.3.2.min.js" type="text/javascript"></script> <script src="../../Content/jqueryPlugins/uploadify/swfobject.js" type="text/javascript"></script> <script src="../../Content/jqueryPlugins/uploadify/jquery.uploadify.v2.1.0.min.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function () { $('#uploadify').fileUpload({ 'uploader': '../../Content/jqueryPlugins/uploadify/uploadify.swf', 'script': '/Upload/Processed', 'folder': '/uploads', 'multi': 'true', 'buttonText': 'Browse', 'displayData': 'speed', 'simUploadLimit': 2, 'cancelImg': '/Content/Images/cancel.png' }); }); </script> </head> <body> <input type="file" name="uploadify" id="uploadify" /> <p><a href="javascript:jQuery('#uploadify').uploadifyClearQueue()">Cancel All Uploads</a></p> </body> </html> What am I missing here? I've tried just about every path permutation for uploadify's "uploader" option. Absolute path, '/' prefixed, etc.

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  • Fancybox Auto Close, but remain user control

    - by justinw
    Hi, i've searched through the forum yet i can't find the solution. i'm refering to this thread to do the auto close function: http://groups.google.com/group/fancybox/browse_thread/thread/d09438b7... I did follow JFK's solution which works just right: 'onComplete': function() { $("#fancybox-wrap, #fancybox-overlay").delay(3000).fadeOut(); } if you don't want the user to close the box, then add modal=true The scenario is I would like the user to have the option to close the modal when they click on the [close] button or click anywhere on the overlay. I'm using the latest version of FB and jQuery on Rails. Here's my script: <script type="text/javascript"> jQuery(document).ready(function() { jQuery("#link_post").fancybox({ 'autoDimensions':false, 'width':380, 'height':50, 'title':'This message box will automatically close in 10 seconds.', 'titlePosition':'outside', 'onComplete': function() { jQuery("#fancybox-wrap, #fancybox- overlay").delay(10000).fadeOut(); } }); }); </script> However, when i clicked on the close button, the title and close button will fade away, but the FB's content and overlay are still there! it will only fade away after 10 seconds. So, my question is how to overwrite the 'onComplete' function if user clicks on the close button before it automatically closes?

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  • Using jquery validate with multiple fields of the same name

    - by Matt H
    I am trying to get jquery validate to work on multiple fields. Reason being I have dynamically generated fields added and they are simply a list of numbers. So I thought I'd put together a basic example and followed the concept from the accepted answer in the following link: http://stackoverflow.com/questions/931687/using-jquery-validate-plugin-to-validate-multiple-form-fields-with-identical-name However, it's not doing anything useful. Why is it not working? <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <script src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript" src="http://dev.jquery.com/view/trunk/plugins/validate/lib/jquery.delegate.js"></script> <script type="text/javascript" src="http://dev.jquery.com/view/trunk/plugins/validate/jquery.validate.js"></script> <script> $("#submit").click(function(){ $("field").each(function(){ $(this).rules("add", { required: true, email: true, messages: { required: "Specify a valid email" } }); }) }); $(document).ready(function(){ $("#myform").validate(); }); </script> </head> <body> <form id="myform"> <label for="field">Required, email: </label> <input class="left" id="field" name="field" /> <input class="left" id="field" name="field" /> <input class="left" id="field" name="field" /> <input class="left" id="field" name="field" /> <br/> <input type="submit" value="Validate!" id="submit" name="submit" /> </form> </body> </html>

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  • JQuery UI function errors out: Object is not a property or method

    - by Luke101
    In the following code I get an error that says autocomplete function Object is not a property or method Here is the code: <title><%= ViewData["pagetitle"] + " | " + config.Sitename.ToString() %></title> <script src="../../Scripts/jqueryui/jquery-ui-1.8.1.custom/development-bundle/ui/minified/jquery.ui.core.min.js" type="text/javascript"></script> <script src="../../Scripts/jqueryui/jquery-ui-1.8.1.custom/development-bundle/ui/minified/jquery.ui.core.min.js" type="text/javascript"></script> <script src="../../Scripts/jqueryui/jquery-ui-1.8.1.custom/development-bundle/ui/jquery.ui.widget.js" type="text/javascript"></script> <script src="../../Scripts/jqueryui/jquery-ui-1.8.1.custom/development-bundle/ui/jquery.ui.position.js" type="text/javascript"></script> <script src="../../Scripts/jqueryui/jquery-ui-1.8.1.custom/development-bundle/ui/jquery.ui.autocomplete.js" type="text/javascript"></script> <script language="javascript" type="text/javascript" src="/Scripts/main.js"></script> <script language="javascript" type="text/javascript"> $(document).ready(function () { Categories(); $('#tags1').autocomplete({ //error here url: '/Tag/TagAutoComplete', width: 320, max: 4, delay: 30, cacheLength: 1, scroll: false, highlight: false }); }); </script>

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  • CKEditor inside jQuery Dialog, how do I build it?

    - by Ben Dauphinee
    So, I'm working with CKEditor and jQuery, trying to build a pop-out editor. Below is what I have coded so far, and I can't seem to get it working the way I want it to. Basically, click the 'Edit' link, dialog box pops up, with the content to edit loaded into the CKEditor. Also, not required, but helpful if you can suggest how to do it. I can't seem to find out how to make the save button work in CKEditor (though I think the form will do it). Thanks in advance for any help. $(document).ready(function(){ var config = new Array(); config.height = "350px"; config.resize_enabled = false; config.tabSpaces = 4; config.toolbarCanCollapse = false; config.width = "700px"; config.toolbar_Full = [["Save","-","Cut","Copy","Paste","-","Undo","Redo","-","Bold","Italic", "-", "NumberedList","BulletedList","-","Link","Unlink","-","Image","Table"]]; $("a.opener").click(function(){ var editid = $(this).attr("href"); var editwin = \'<form><div id="header"><input type="text"></div><div id="content"><textarea id="content"></textarea></div></form>\'; var $dialog = $("<div>"+editwin+"</div>").dialog({ autoOpen: false, title: "Editor", height: 360, width: 710, buttons: { "Ok": function(){ var data = $(this).val(); } } }); //$(this).dialog("close"); $.getJSON("ajax/" + editid, function(data){ alert("datagrab"); $dialog.("textarea#content").html(data.content).ckeditor(config); alert("winset"); $dialog.dialog("open"); }); return false; }); });

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • Jquery Fancybox not working after postback

    - by Lee Englestone
    I have a Fancybox (or more accurately) a number of fancy boxes on an asp.net page. My Fancybox (jquery plugin) works fine until a postback occurs on the page then it refuses to work. Any thoughts? Anyone experienced similar behaviour? UPDATE : Some Code.. I have a databound repeater with a fancybox on each repeating item. They are instanciated by (outside the repeater) $(document).ready(function() { $("a.watchvideo").fancybox({ 'overlayShow': false, 'frameWidth' : 480, 'frameHeight' : 400 }); }); The anchor tag is repeated.. href="#watchvideo_<%#Eval("VideoId")%" As is a div with id="watchvideo_<%#Eval("VideoId") %> As is a script element that instanciates the flash movies Yes the VideoIds are being output the the page. UPDATE : It's not a problem with the flash.. It is not a problem with the flash as i've tried it without the flash, it wont even pop a window with a simple message in. UPDATE : I wonder if it is the updatepanel. http://stackoverflow.com/questions/301473/rebinding-events-in-jquery-after-ajax-update-updatepanel -- lee

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  • iPhone locationManager:didFailWithError problem when GPS disabled

    - by BenG
    So, I've followed other related threads, but for some reason I'm still having this error and I'm about ready to tear my hair out. I have implemented locationManager:didFailWithError to check and see if a user selects 'Don't Allow' to use the current location. -(void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error { NSLog(@"IN ERROR"); if ([error code] == kCLErrorDenied){ [manager stopUpdatingLocation]; } } However, the following error always appears when the user selects 'Don't Allow'...it's strange, especially the order that the text 'IN ERROR' appears. ERROR,Time,293420691.000,Function,"void CLClientHandleDaemonDataRegistration(__CLClient*, const CLDaemonCommToClientRegistration*, const __CFDictionary*)",server did not accept client registration 1 2010-04-19 21:44:51.000 testApp[1414:207] IN ERROR So, it's outputting this error even before it has a chance to get into the didFailWithError function. Does anyone have any ideas of what might be happening? The rest of the locationManager code is as follows: self.locationManager = [[[CLLocationManager alloc] init] autorelease]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyKilometer; locationManager.distanceFilter = 2; [locationManager startUpdatingLocation];

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  • HTML 5 Video OnEnded Event not Firing

    - by Eric J.
    I'm trying to react to the HTML 5 onended event for the video tag without success. In the code snippet below I added the mouseleave event to be sure the jQuery code is correct and that event does activate the alert() box. The video plays just fine but onended does not cause my alert() to fire off. Testing in Chrome, updated today to version 5.0.375.55. <html> <head> <script src="http://code.jquery.com/jquery-1.4.2.min.js"></script> <script> $(document).ready(function(){ $("#myVideoTag").bind('mouseleave onended', function(){ alert("All done, function!"); }); }); </script> </head> <body> <video id="myVideoTag" width="640" height="360" poster="Fractal-zoom-1-04-Snowflake.jpg" controls> <source src="Fractal-zoom-1-04-Snowflake.mp4" type="video/mp4"></source> <source src="Fractal-zoom-1-04-Snowflake.ogg" type="video/ogg"></source> </video> <body> <html>

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  • Android: trouble updating to Android SDK Tools, revision 7.

    - by Arhimed
    Currently I have Android SDK 2.1 (+ tools revision 4). I'd like to upgrade to Android SDK 2.2. When I try to do it I'm informed I need to upgrade Android SDK Tools to revision 7 first. So I agree, the process starts and then I get an error: -= warning! =- A folder failed to be renamed or moved. On Windows this typically means that a program Is using that Folder (for example Windows Explorer or your anti-virus software.) Please momentarily deactivate your anti-virus software. Please also close any running programs that may be accessing the directory 'D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\too!s'. When ready, press YES to try again. Downloading Android SDK Tools, revision 7 Installing Android SDK Tools, revision 7 Failed to rename directory D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\tools to D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\temp\ToolPackage.old01. I am aware of http/https and antivirus issues. So I disactivated my AV. I also closed any application that might hold a handle to the folder. Eclipse is also closed (I start the manager via command line). However I still get the same error. Looks like the only app that can hold a handle to the folder is the manager itself, because its starting directory is the one the error complains about ('\tools'). I am on Win XP Pro + SP3. Does anyone have an idea?

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  • Zend form and dynamic file upload

    - by DoomStone
    Hello there i'm trying to create a form with Zend_Form that will enable my user to upload a unlited number of files to my site, witch is done by javascript. Something like <script type="text/javascript"> $(document).ready(function(){ var image_uploade_i = 0; $('#upload_more').click(function() { image_uploade_i++; $('#upload_list').append('<div id="image_uploade_id_'+image_uploade_i+'" style="display: none;"><input type="file" name="image[]" /><br /></a>'); $('#image_uploade_id_'+image_uploade_i).slideDown('slow'); }); }); </script> <?=$this->translate('Add images')?> <form action="" method="post" enctype="multipart/form-data"> <div id="upload_list"> <input type="file" name="image[]" /><br /> <input type="file" name="image[]" /><br /> <input type="file" name="image[]" /><br /> </div> <a href="#" id="upload_more"><?=$this->translate('Upload another image')?></a><br /> <input type="submit" name="image_uploade" value="<?=$this->translate('Upload images')?>" /> </form> But i'm am unable to find out how i can create something like this with Zend_From, the only reason i want to use Zend_Form on this thoug is for validation of the uploadet files. $element = new Zend_Form_Element_File('image'); $element->setRequired(true) ->setLabel('Profile image') ->setDestination($store) ->setValueDisabled(true) ->addValidator(new Zend_Validate_File_ImageSize(array( 'minheight' => 100, 'minwidth' => 150, 'maxheight' => 1920, 'maxwidth' => 1200))) // File must be below 1.5 Mb ->addValidator(new Zend_Validate_File_FilesSize(array('max' => 1572864))) ->addValidator(new Zend_Validate_File_IsImage()); If any 1 can help me set this up would i be verry great full :D

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  • POST from edit/create partial views loaded into Twitter Bootstrap modal

    - by mare
    I'm struggling with AJAX POST from the form that was loaded into Twitter Bootstrap modal dialog. Partial view form goes like this: @using (Html.BeginForm()) { // fields // ... // submit <input type="submit" value="@ButtonsRes.button_save" /> } Now this is being used in non AJAX editing with classic postbacks. Is it possible to use the same partial for AJAX functionality? Or should I abstract away the inputs into it's own partial view? Like this: @using (Ajax.BeginForm()) { @Html.Partial("~/Views/Shared/ImageEditInputs.cshtml") // but what to do with this one then? <input type="submit" value="@ButtonsRes.button_save" /> } I know how to load this into Bootstrap modal but few changes should be done on the fly: the buttons in Bootstrap modal should be placed in a special container (the modal footer), the AJAX POST should be done when clicking Save which would first, validate the form and keep the modal opened if not valid (display the errors of course) second, post and close the modal if everything went fine in the view that opened the modal, display some feedback information at the top that save was succesful. I'm mostly struggling where to put what JS code. So far I have this within the List view, which wires up the modals: $(document).ready(function () { $('.openModalDialog').click(function (event) { event.preventDefault(); var url = $(this).attr('href'); $.get(url, function (data) { $('#modalContent').html(data); $('#modal').modal('show'); }); }); }); The above code, however, doesn't take into the account the special Bootstrap modal content placeholder (header, content, footer). Is it possible to achieve what I want without having multiple partial views with the same inputs but different @using and without having to do hacks with moving the Submit button around?

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  • Using ViewModel in ASP.NET MVC with FluentValidation

    - by Brian McCord
    I am using ASP.NET MVC with Entity Framework POCO classes and the FluentValidation framework. It is working well, and the validation is happening as it should (as if I were using DataAnnotations). I have even gotten client-side validation working. And I'm pretty pleased with it. Since this is a test application I am writing just to see if I can get new technologies working together (and learn them along the way), I am now ready to experiment with using ViewModels instead of just passing the actual Model to the view. I'm planning on using something like AutoMapper in my service to do the mapping back and forth from Model to ViewModel but I have a question first. How is this going to affect my validation? Should my validation classes (written using FluentValidation) be written against the ViewModel instead of the Model? Or does it need to happen in both places? One of the big deals about DataAnnotations (and FluentValidation) was that you could have validation in one place that would work "everywhere". And it fulfills that promise (mostly), but if I start using ViewModels, don't I lose that ability and have to go back to putting validation in two places? Or am I just thinking about it wrong?

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  • TFS - How much nesting on disk structure

    - by NealWalters
    We just got TFS installed and ready go. I'm trying to decide on the disk structure. Let's suppose I have two BizTalk projects called Common and BookTransfer (in actuality I have 7). [At this client, we adopted the style of having schemas, orchs, maps in one project called BizTalk.Artifacts]. A folder with the name "components" is C# code. We are using a CodePlex tool called BizTalk deployment framework which somewhat dictates part of the structure. I'm trying to decide how much nesting we should do on the disk directories (EC is the application name, and Common/BookTransfer or BizTalk Applications separated out for easier deploy/undeploy). Proposal #1: -EC - Main - Source - Common - Company.EC.Common.Biztalk.Artifacts [folder] - Company.EC.Common.BizTalk.Components [folder] - Company.EC.Common.Biztalk.Deployment [folder] - Company.EC.BookTransfer.BizTalk.sln - BookTransfer - Company.EC.BookTransfer.BizTalk.Artifacts [folder] - Company.EC.BookTransfer.BizTalk.Components [folder] - Company.EC.BookTransfer.BizTalk.Components.UnitTest [folder] - Company.EC.BookTransfer.BizTalk.Deployment [folder] - Company.EC.BookTransfer.BizTalk.sln Proposal #2 - a flatter approach -EC - Main - Source - Company.EC.Common.BizTalk.sln - Company.EC.BookTransfer.BizTalk.sln - Company.EC.Common.Biztalk.Artifacts [folder] - Company.EC.Common.BizTalk.Components [folder] - Company.EC.Common.Biztalk.Deployment [folder] - Company.EC.BookTransfer.BizTalk.Artifacts [folder] - Company.EC.BookTransfer.BizTalk.Components [folder] - Company.EC.BookTransfer.BizTalk.Components.UnitTest [folder] - Company.EC.BookTransfer.BizTalk.Deployment [folder] Current Structure (perhaps too many nested folders) Main Source Company EC Common BizTalk -Company .EC.Common.Biztalk.Artifacts [folder] -Company .EC.Common.BizTalk.Components [folder] -Company .EC.Common.Biztalk.Deployment [folder] Company.EC.BookTransfer.BizTalk.sln BookTransfer BizTalk Company.EC.BookTransfer.BizTalk.Artifacts [folder] Company.EC.BookTransfer.BizTalk.Components [folder] Company.EC.BookTransfer.BizTalk.Components.UnitTest [folder] Company.EC.BookTransfer.BizTalk.Deployment [folder] Company.EC.BookTransfer.BizTalk.sln Thanks, Neal Walters

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  • Jqgrid + CodeIgniter

    - by Ivan
    I tried to make jqgrid work with codeigniter, but I could not do it, I only want to show the data from the table in json format... but nothing happens.. but i dont know what i am doing wrong, i cant see the table with the content i am calling. my controller class Grid extends Controller { public function f() { $this->load->model('dbgrid'); $var['grid'] = $this->dbgrid->getcontentfromtable(); foreach($var['grid'] as $row) { $responce->rows[$i]['id']=$row->id; $responce->rows[$i]['cell']=array($row->id,$row->id_catalogo); } $json = json_encode($responce); $this->load->view('vgrid',$json); } function load_view_grid() { $this->load->view('vgrid'); } } my model class Dbgrid extends Model{ function getcontentfromtable() { $sql = 'SELECT * FROM anuncios'; $query = $this->db->query($sql); $result = $query->result(); return $result; } } my view(script) $(document).ready(function() { jQuery("#list27").jqGrid({ url:'http://localhost/sitio/index.php/grid/f', datatype: "json", mtype: "post", height: 255, width: 600, colNames:['ID','ID_CATALOGO'], colModel:[ {name:'id',index:'id', width:65, sorttype:'int'}, {name:'id_catalogo',index:'id_catalogo', sorttype:'int'} ], rowNum:50, rowTotal: 2000, rowList : [20,30,50], loadonce:true, rownumbers: true, rownumWidth: 40, gridview: true, pager: '#pager27', sortname: 'item_id', viewrecords: true, sortorder: "asc", caption: "Loading data from server at once" }); }); hope someone help me

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  • UISearchBar in a UITableView

    - by petert
    I'm trying to mimic the behaviour of a table view like one in the iPod app for Artists - it's a sectioned table view with a section index on the right and with a search bar at the top, but initially hidden when view shown. I am using sdk 3.1.2 and IB, so simply dragged a UISearchDisplayController in to my NIB - it does wire everything up ready for searching. The problem starts because I'm adding the UISearchBar in to the first section of the UITableView, because if I understand correctly I must do this so I can jump to the search bar by touching the search icon in the section index directly? When the table view appears I see the search bar but it has resized and I now have a white block behind the section index at the top. It does'nt take the color of the UISearchBar's surround which interestingly is different to that shown in Interface Builder. Searching around, I did find a tip to add a small navigation bar and a UISearchBar in a UIView, then add this to the table view cell - this works.. BUT the color of the navigation bar's background is what you'd expect normally (gray), not the different color as noted above?! More interesting, if I click the search bar to start a search, then click Cancel, all is fixed!!! The background along the whole tableview cell when the search bar is, is the same!!?! Thanks for any tips.

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  • JQuery Validate: only takes the last addMethod?

    - by Neuquino
    Hi, I need to add multiple custom validations to one form. I have 2 definitions of addMethod. But it only takes the last one... here is the code. $(document).ready(function() { $.validator.addMethod("badSelectionB",function(){ var comboValues = []; for(var i=0;i<6;i++){ var id="comision_B_"+(i+1); var comboValue=document.getElementById(id).value; if($.inArray(comboValue,comboValues) == -1){ comboValues.push(comboValue); }else{ return false; } } return true; },"Seleccione una única prioridad por comisión."); $.validator.addMethod("badSelectionA",function(){ var comboValues = []; for(var i=0;i<6;i++){ var id="comision_A_"+(i+1); var comboValue=document.getElementById(id).value; if($.inArray(comboValue,comboValues) == -1){ comboValues.push(comboValue); }else{ return false; } } return true; },"Seleccione una única prioridad por comisión."); $("#inscripcionForm").validate( { rules : { nombre : "required", apellido : "required", dni : { required: true, digits: true, }, mail : { required : true, email : true, }, comision_A_6: { badSelectionA:true, }, comision_B_6: { badSelectionB: true, } }, messages : { nombre : "Ingrese su nombre.", apellido : "Ingrese su apellido.", dni : { required: "Ingrese su dni.", digits: "Ingrese solo números.", }, mail : { required : "Ingrese su correo electrónico.", email: "El correo electrónico ingresado no es válido." } }, }); }); Do you have any clue of what is happening? Thanks in advance,

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