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  • What are some non-obvious items that should be included in a good employment contract for a programm

    - by hamlin11
    My first employee's sub-contracting trial phase has gone extremely well. They become a full employee (programmer) next week. What are some non-obvious elements that should be included in the employment contract? I want the agreement to be as fair as possible to both the company and the new employee. Specific details: 40 hrs per week, except one 50 hour week per month Employee is Local Telecommuting allowed under certain circumstances already (as security allows) Benefits: 2 weeks paid vacation, full medical, year-end bonus Thanks

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  • What is a good pattern for binding a collection of objects coming from WCF, in Silverlight?

    - by Krishna
    Hi there, I've got a question about a Silverlight WCF Databinding pattern: There are many examples about how to bind data using {Binding} expressions in XAML, how to make async calls to a WCF service, set the DataContext property of a element in the UI, how to use ObservableCollections and INotifyPropertyChanged, INotifyCollectionChanged and so on. Background: I'm using the MVVM pattern, and have a Silverlight ItemsControl, whose ItemsSource is set to an ObservableCollection property on my ViewModel object. My view is of course the XAML which has the {Binding}. Say the model object is called 'Metric'. My ViewModel periodically makes calls to a WCF service that returns ObservableCollection. MetricInfo is the data transfer object (DTO). My question is two-fold: Is there any way to avoid copying each property of MetricInfo to the model class - Metric? When the WCF calls completes, is there any way to make sure I sync the items which are in both my local ObservableCollection and the result of the WCF call - without having to first clear out all the items in the local collection and then add all the ones from the WCF call result? thanks, Krishna

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  • What is a good way to animate UIViews inside UITableViewCell after a callback?

    - by erotsppa
    We couldn't find a way to animate UIViews inside a UITableCell as an action from a callback. Suppose in a scenario where you click on a button on the UITableViewCell and it fires off an asynchronous action to download a picture. Suppose further that when the picture is downloaded we want a UIView in the cell to animate the picture to give user a visual feedback that something new is about to be presented. We couldn't find a way to track down the UIVIew to invoke beginAnimation on because the original cell that the user clicked on might now be used for another row due to the nature of cells being reused when you scroll up and down in the table. In other words we can't keep a pointer to that UITableViewCell. We need to find another way to target the cell and animate it if that row is visible and don't animate if the row is scrolled out of range.

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  • Creating a System::String object from a BSTR in Managed C++ - is this way a good idea???

    - by Eli
    My co-worker is filling a System::String object with double-byte characters from an unmanaged library by the following method: RFC_PARAMETER aux; Object* target; RFC_UNICODE_TYPE_ELEMENT* elm; elm = &(m_coreObject->m_pStructMeta->m_typeElements[index]); aux.name = NULL; aux.nlen = 0; aux.type = elm->type; aux.leng = elm->c2_length; aux.addr = m_coreObject->m_rfcWa + elm->c2_offset; GlobalFunctions::CreateObjectForRFCField(target,aux,elm->decimals); GlobalFunctions::ReadRFCField(target,aux,elm->decimals); Where GlobalFunctions::CreateObjectForRFCField creates a System::String object filled with spaces (for padding) to what the unmanaged library states the max length should be: static void CreateObjectForRFCField(Object*& object, RFC_PARAMETER& par, unsigned dec) { switch (par.type) { case TYPC: object = new String(' ',par.leng / sizeof(_TCHAR)); break; // unimportant afterwards. } } And GlobalFunctions::ReadRFCField() copies the data from the library into the created String object and preserves the space padding: static void ReadRFCField(String* target, RFC_PARAMETER& par) { int lngt; _TCHAR* srce; switch (par.type) { case TYPC: case TYPDATE: case TYPTIME: case TYPNUM: lngt = par.leng / sizeof(_TCHAR); srce = (_TCHAR*)par.addr; break; case RFCTYPE_STRING: lngt = (*(_TCHAR**)par.addr != NULL) ? (int)_tcslen(*(_TCHAR**)par.addr) : 0; srce = *(_TCHAR**)par.addr; break; default: throw new DotNet_Incomp_RFCType2; } if (lngt > target->Length) lngt = target->Length; GCHandle gh = GCHandle::Alloc(target,GCHandleType::Pinned); wchar_t* buff = reinterpret_cast<wchar_t*>(gh.AddrOfPinnedObject().ToPointer()); _wcsnset(buff,' ',target->Length); _snwprintf(buff,lngt,_T2WFSP,srce); gh.Free(); } Now, on occasion, we see access violations getting thrown in the _snwprintf call. My question really is: Is it appropriate to create a string padded to a length (ideally to pre-allocate the internal buffer), and then to modify the String using GCHandle::Alloc and the mess above. And yes, I know that System::String objects are supposed to be immutable - I'm looking for a definitive "This is WRONG and here is why". Thanks, Eli.

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  • Any good tutorials or resources for learning how to design a scalable and "component" based game 'fr

    - by CodeJustin.com
    In short I'm creating a 2D mmorpg and unlike my last "mmo" I started developing I want to make sure that this one will scale well and work well when I want to add new in-game features or modify existing ones. With my last attempt with an avatar chat within the first few thousand lines of code and just getting basic features added into the game I seen my code quality lowering and my ability to add new features or modify old ones was getting lower too as I added more features in. It turned into one big mess that some how ran, lol. This time I really need to buckle down and find a design that will allow me to create a game framework that will be easy to add and remove features (aka things like playing mini-games within my world or a mail system or buddy list or a new public area with interactive items). I'm thinking that maybe a component based approach MIGHT be what I'm looking for but I'm really not sure. I have read documents on mmorpg design and 2d game engine architecture but nothing really explained a way of designing a game framework that will basically let me "plug-in" new features into the main game and use the resources of the main game without changing much within my 'main game code'. Hope someone understands what I mean, any help will is appreciated.

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  • Any good tools or tips for fuzz testing Windows forms applications?

    - by Ogre Psalm33
    I'm maintaining a ~300K LOC C# legacy thick-client application with a Windows.Forms interface. The app is full of little bugs and quirks. For example, I recently discovered a bug where if a users edits and tabs (not clicks) through cells on a DataViewGrid, and leaves the a certain cell selected, the app gets an "Object reference not set to an instance of an object" exception. I discover (or get a bug report of) something new like this about every week or two. I've had enough, and was thinking of trying some sort of fuzz testing on the application to try to ferret out undiscovered issues. If I roll-my-own fuzz testing, I'd assume I at least need to be able to generate test harnesses that run pieces of my app (main window, FormX, FormY, FormZ, ...) independently and try to inject events into them. I was trying to look for tools suited for this, but so far have come up with nothing for Win Forms. (There seems to be no shortage of fuzz testing tools for web apps, however). Any helpful ideas?

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  • Re-using aggregate level formulas in SQL - any good tactics?

    - by Cade Roux
    Imagine this case, but with a lot more component buckets and a lot more intermediates and outputs. Many of the intermediates are calculated at the detail level, but a few things are calculated at the aggregate level: DECLARE @Profitability AS TABLE ( Cust INT NOT NULL ,Category VARCHAR(10) NOT NULL ,Income DECIMAL(10, 2) NOT NULL ,Expense DECIMAL(10, 2) NOT NULL ) ; INSERT INTO @Profitability VALUES ( 1, 'Software', 100, 50 ) ; INSERT INTO @Profitability VALUES ( 2, 'Software', 100, 20 ) ; INSERT INTO @Profitability VALUES ( 3, 'Software', 100, 60 ) ; INSERT INTO @Profitability VALUES ( 4, 'Software', 500, 400 ) ; INSERT INTO @Profitability VALUES ( 5, 'Hardware', 1000, 550 ) ; INSERT INTO @Profitability VALUES ( 6, 'Hardware', 1000, 250 ) ; INSERT INTO @Profitability VALUES ( 7, 'Hardware', 1000, 700 ) ; INSERT INTO @Profitability VALUES ( 8, 'Hardware', 5000, 4500 ) ; SELECT Cust ,Profit = SUM(Income - Expense) ,Margin = SUM(Income - Expense) / SUM(Income) FROM @Profitability GROUP BY Cust SELECT Category ,Profit = SUM(Income - Expense) ,Margin = SUM(Income - Expense) / SUM(Income) FROM @Profitability GROUP BY Category SELECT Profit = SUM(Income - Expense) ,Margin = SUM(Income - Expense) / SUM(Income) FROM @Profitability Notice how the same formulae have to be used at the different aggregation levels. This results in code duplication. I have thought of using UDFs (either scalar or table valued with an OUTER APPLY, since many of the final results may share intermediates which have to be calculated at the aggregate level), but in my experience the scalar and multi-statement table-valued UDFs perform very poorly. Also thought about using more dynamic SQL and applying the formulas by name, basically. Any other tricks, techniques or tactics to keeping these kinds of formulae which need to be applied at different levels in sync and/or organized?

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  • MVVM/WPF: Using a ObservableCollection<T> as a list in a domain model, is that good/bad ?

    - by msfanboy
    I have aggregated models like Customer:Order:Product. As my View is bound to the BillingViewModel which has a Property Customers of type ObservableCollection and ONE customer in this collection has a "list" of orders named ObservableCollection and ONE order in this collection has a "list" of products named ObservableCollection Well I need the ObservableCollection`s for databinding but should a domain model really have a ObservableCollection ? normally it has a List or IEnumerable ! Is this bad habit or having side effects?

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  • In Ruby, what is good way to filter all the methods of an object that contain the word "time" in it?

    - by Jian Lin
    I tried the following and it was partly working: >> s.methods.map {|n| n if n =~ /time/} => [nil, nil, nil, nil, nil, nil, nil, nil, "skip_time_zone_conversion_for_attri butes", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, ni l, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, ni l, "timestamped_migrations", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, "time_zone_aware _attributes", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, "default_timezone", nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, "recor d_timestamps", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil] >> s.methods.each {|n| p n if n =~ /time/} "skip_time_zone_conversion_for_attributes" "timestamped_migrations" "time_zone_aware_attributes" "default_timezone" "record_timestamps" => ["extended_by", "before_create", "vote_ids=", "save_without_dirty", "_delete" , "touch", "daemonize", "after_destroy", "skip_time_zone_conversion_for_attribut es", "methods", "send", "to_query", "becomes", "after_validation", "store_full_s ti_class?", "save_with_transactions!", "autosave_associated_records_for_votes", "require_library_or_gem", "enum_for", "taint", "instance_variable_defined?", "ac [...] and the rest of the whole array >> s.methods.filter {|n| n =~ /time/} NoMethodError: undefined method `filter' for #<Array:0x4de6b00> from (irb):93

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  • Is this way of storing typed objects in memory good?

    - by Pindatjuh
    This is an "is this okay, or can it be done better" question. Topic: Storing typed objects in memory. Background information: I'm building a compiler for the x86-32 platform for my language. My goal includes typed objects. Idea: Every primitive is a semi-class (it can be used as if it was a normal class, but it's stored more compact). Every class is represented by primitives and some meta-data (containing class-properties, inheritance stuff, etc.). The meta-data is complex: it doesn't use fields but instead context-switches. For primitives, the meta-data is very small, compared to a "real" class, which is alot bigger. This enables another idea that "primitives are objects", in my language, which I found nessecairy. Example: If I have an array of 32 booleans, then the pure content of this array is exactly 4 byte (32 bits of booleans). The meta-data will contain flags that the type is an array of booleans, which contains 32 entries. The meta-data is very compacted, on bit-level: using a sort of "packing" mechanism, which is read by a FSM at runtime, when doing inspection of the type (like when passing the object to methods for checking, etc.) For instance (read from left to right, top to bottom, remember vertical possition when going to the right, and check nearest column header for meaning of switch): Primitive? Array? Type-Meta 1 Byte? || Size (1 byte) 1 1 [...] 1 [...] done 0 2 Bytes? || Size (2 bytes) 1 [...] done || Size (4 bytes) 0 [...] done Integer? 1 Byte? 2 Bytes? 0 1 0 1 done 1 done 0 done Boolean? Byte? 0 1 0 done 1 done More-Primitives 0 .... Class-Stuff (Huge) 0 ... (After reaching done the data is inserted. || = byte alignement. [...] is variable sized. ... is not described here, for simplicity. And let's call them cost-based-data-structures.) For an array of 32 booleans containing all true values, the memory for this type would be (read top-down): 1 Primitive 1 Array 1 ArrayType: Primitive 0 Not-Array 0 Not-Integer 1 Boolean 0 Not-Byte (thus bit) 1 Integer Size: 1 Byte 00100000 Array size 11111111 11111111 11111111 11111111 Data Thus, 8 bytes represent 32 booleans in an array: 11100101 00100000 11111111 11111111 11111111 11111111 Is this okay, or can it be done better?

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  • Good places to share and showcase software on the web?

    - by jay
    Quite simply: is there a place such as DeviantArt, but purely for the purpose of sharing software (and source if preferred)? I'm aware that DA has plenty of software, but only related to customisations and UI hacks. I recently came across some really useful apps I had made from way back and besides posting it on an online code hosting site or a personal portfolio that no one will ever find, is there some more community-ish places on the internet I've missed out on where coding mercenaries share and show off?

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  • What's a good way to copy files from a PC to a Windows Mobile device?

    - by MusiGenesis
    I have a C# application running on a server, and it needs to copy files out to multiple Windows Mobile 5.0 devices. These devices are connected to the network directly via Ethernet-enabled cradles (so they are not connected to a PC via ActiveSync). What different options do I have for doing this? I know RAPI can do this, but I'm not sure if it can copy something directly over the network like this. Also, I know RAPI uses ActiveSync DLLs and thus requires ActiveSync to be installed, and we would prefer to avoid doing this if possible. Is WMI a possibility? Can we use ordinary File.IO if we can somehow get the IP address of each device? Code samples or general knowledge would be most welcome.

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  • Good way to capture/replay sessions from Apache Log?

    - by Mark Harrison
    For performance testing, I would like to capture some traffic from a production server and use that as a basis to replay the request to a test server in order to simulate a realistic load in our development environment. These are all stateless queries, so no issues regarding cookies, sessions, etc. The Apache log timestamps everything down to a 1 second resolution, but that's not fine enough granularity for our peak times. What's the best way to capture more fine-grained timestamps for replay? And is there some ab-like load generating program that can use this data to replicate load?

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  • Does anyone know of a good Commercial WPF Web Browser Control?

    - by VoidDweller
    I have an MDI WPF app that I need to add web content too. At first, great it looks like I have 2 options built into the framework the Frame control and the WebBrowser control. Given that this is an MDI app it doesn't take long to discover that neither of these will work. The WebBrowser control wraps up the IE WebBrowser ActiveX Control which uses the Win32 graphics pipeline. The "Airspace" issue pretty much sums this up as "Sorry, the layouts will not play nice together". Yes, I have thought about taking snapshots of the web content rendering these and mapping the mouse and keyboard events back to the browser control, but I can't afford the performance penalty and I really don't have time to write and thoroughly test it. I have looked for third party controls, but so far I have only found Chris Cavanagh's WPF Chromium Web Browser control. Which wraps up Awesomium 1.5. Together these are very cool, they play nice with the WPF layouts. But they do not meet my performance requirements. They are VERY HEAVY on memory consumption and not to friendly with CPU usage either. Not to mention still quite buggy. I'll elaborate if you are interested. So, do any of you know of a stable performant WPF web browser control? Thanks.

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  • What is a good dumbed-down, safe template system for PHP?

    - by Wilhelm
    (Summary: My users need to be able to edit the structure of their dynamically generated web pages without being able to do any damage.) Greetings, ladies and gentlemen. I am currently working on a service where customers from a specific demographic can create a specific type of web site and fill it with their own content. The system is written in PHP. Many of the users of this system wish to edit how their particular web site looks, or, more commonly, have a designer do it for them. Editing the CSS is fine and dandy, but sometimes that's not enough. Sometimes they want to shuffle the entire page structure around by editing the raw HTML of the dynamically created web pages. The templating system used by WordPress is, as far as I can see, perfect for my use. Except for one thing which is critically important. In addition to being able to edit how comments are displayed or where the menu goes, someone editing a template can have that template execute arbitrary PHP code. As the same codebase runs all these different sites, with all content in the same databse, allowing my users to run arbitrary code is clearly out of the question. So what I need, is a dumbed-down, idiot-proof templating system where my users can edit most of the page structure on their own, pulling in the dynamic sections wherever, without being able to even echo 1+1;. Observe the following psuedocode: <!DOCTYPE html> <title><!-- $title --></title> <!-- header() --> <!-- menu() --> <div>Some random custom crap added by the user.</div> <!-- page_content() --> That's the degree of power I'd like to grant my users. They don't need to do their own loops or calculations or anything. Just include my variables and functions and leave the rest to me. I'm sure I'm not the only person on the planet that needs something like this. Do you know of any ready-made templating systems I could use? Thanks in advance for your reply.

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  • What is ltmain.sh, and why does automake say it is missing? What is a good auto (make/conf/etc) gene

    - by gersh
    I just want to develop a C app in linux with the auto(make/conf/...) stuff automatically generated. I tried generating it with ede and anjuta, but it doesn't seem to generate Makefile.am. So, I tried running automake, and it says "ltmain.sh" isn't found. Is there some easy to generate the basic build files for linux C/C++ apps. What is the standard practice? Do most people write these files themselves?

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  • What's a good tutorial for creating a gem with RSpec?

    - by ramon.tayag
    I've been searching around for ways to create a gem with RSpec, but haven't found descriptive tutorials. I started out with Ryan Bates' Making a gem, but I'm looking for a tutorial that discusses creating an acts_as style gem with RSpec. By acts_as, I mean to say that the gem adds certain methods to an existing class in Rails. Why is this important? Because I've found gem templates like New Gem, got a spec to run but when I try to test an Active Record object it starts choking. I've tried requiring active_record in spec_helper.rb but I must be doing something wrong because it doesn't solve the problem. When it comes to plugins, I found this Rails Guide. If there's a gem version for that around that'd be awesome. Thanks guys! P.S. I love screencasts.

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  • split a database web application - good idea or bad idea?

    - by Khou
    Is it a bad idea to split up a application and the database? Application1 uses database1 on ServerX Application2 uses database2 on ServerY Both application communicates over web service API, they are apart of the same application, one application is used to manage user's profile/personal data, while the other application is used to manages user's financial data. Or should just put them together and just use 1 database on the same server?

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  • What's a good way to remove all of the subviews of a UIScrollView?

    - by Moshe
    I have a scroll view and I need to reload the contents often while my app is running. Right now, I'm using the following line of code to remove the subviews before adding them back again: [scrollView.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)]; Should I be using the following instead? scrollView.subviews = nil; For some reason, the (first) above line of code seems to crash the app every 16 times it is run. Am I leaking memory somewhere? The following method takes an array of views, the scroller (which is a constant) and the direction. Edit: - (void)loadViews:(NSArray *)views IntoScroller:(UIScrollView *)scroller withDirection:(NSString *)direction{ //Set up the scrollView [scrollView.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)]; if([direction isEqualToString:@"horizontal"]){ scrollView.frame = CGRectMake(0, 0, 1024, 768); scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * [[NSNumber numberWithUnsignedInt:[views count]] floatValue], scrollView.frame.size.height); }else if([direction isEqualToString:@"vertical"]){ scrollView.frame = CGRectMake(0, 0, 1024, 768); scrollView.contentSize = CGSizeMake(scrollView.frame.size.width, scrollView.frame.size.height * [[NSNumber numberWithUnsignedInt:[views count]] floatValue]); } for (int i=0; i<[[NSNumber numberWithUnsignedInt:[views count]] intValue]; i++) { [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:scrollView.frame]; if([direction isEqualToString:@"horizontal"]){ [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:CGRectMake(i * [[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view].frame.size.width, 0, scrollView.frame.size.width, scrollView.frame.size.height)];//CGRectMake(i * announcementView.view.frame.size.width, -scrollView.frame.origin.x, scrollView.frame.size.width, scrollView.frame.size.height)]; }else if([direction isEqualToString:@"vertical"]){ [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:CGRectMake(0, i * [[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view].frame.size.height, scrollView.frame.size.width, scrollView.frame.size.height)]; } [scrollView addSubview:[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view]]; } }

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