Search Results

Search found 5367 results on 215 pages for 'devices'.

Page 157/215 | < Previous Page | 153 154 155 156 157 158 159 160 161 162 163 164  | Next Page >

  • Add/remove UILocalNotification based on changes in my settings bundle

    - by Daniel Chui
    I have an app that sends a notification at the same time everyday, reminding the user to enter data into it. However, I want to give the user teh option to disable this as this could get very annoying, so I have an "Enable alerts" in a custom settings bundle. My question is, when the user toggles the switch in the settings bundle, can I add/remove the notifications that are already scheduled without having to enter the app again? note: I'm building and supporting for iOS 4.2.1, and I don't konw why but under "notifications" in the settings app, my app does not appear. I see it on ios 5.x devices though

    Read the article

  • QML 5.3 iOS compilation of pure QML app

    - by Nathaniel Johnson
    I have an application written in QML. Initially, I used the standard C++ bootstrap for the app. int main(int argc, char *argv[]) { QApplication app(argc, argv); // A bunch of components and data models written in C++ QQmlApplicationEngine engine; engine.load(QUrl(QStringLiteral("qrc:///main.qml"))); return app.exec(); } The bulk of the app is in QML and the more I work with QML, the happier I am with it and the more I feel comfortable converting the C++ pieces to QML. So, it comes to one risk that I wanted to ask about. If I convert the app to a pure QML application like the kind generated by the Qt Quick UI application wizard with no C++ and designed to be run with qmlscene will I be able to compile it for iOS when the time to port it comes or will I end up just converting it back to the C++ loader form? TL;DR Can pure QML (no C++) apps be compiled and run on iOS devices?

    Read the article

  • Writing to a java socket channel which should be closed does not generate an exception

    - by Dan Serfaty
    Hi all, We have a java server that keeps a socket channel open with an Android client in order to provide push capabilities to our client application. However, after putting the Android in airplane mode, which I expected would sever the connection, the server can still write to the SocketChannel object associated with that Android client and no error is thrown. Calling SocketChannel.isConnected() before writing to it returns true. What are we missing? Is the handling of sockets different with mobile devices? Thanks in advance for your help.

    Read the article

  • Amazon java.lang.VerifyError Android

    - by easycheese
    I have been trying to submit 2 separate apps into the Amazon App store but they keep being rejected. Here is the stack trace for the first: 11-05 11:14:36.488 E/AndroidRuntime(28128): FATAL EXCEPTION: AsyncTask #1 11-05 11:14:36.488 E/AndroidRuntime(28128): java.lang.RuntimeException: An error occured while executing doInBackground() 11-05 11:14:36.488 E/AndroidRuntime(28128): at android.os.AsyncTask$3.done(AsyncTask.java:200) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask$Sync.innerSetException(FutureTask.java:273) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask.setException(FutureTask.java:124) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:307) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask.run(FutureTask.java:137) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1068) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:561) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.lang.Thread.run(Thread.java:1096) 11-05 11:14:36.488 E/AndroidRuntime(28128): Caused by: java.lang.VerifyError: com.companionfree.WLThemeViewer.AmazonClientManager 11-05 11:14:36.488 E/AndroidRuntime(28128): at com.companionfree.WLThemeViewer.UpdateDBs.doInBackground(UpdateDBs.java) 11-05 11:14:36.488 E/AndroidRuntime(28128): at com.companionfree.WLThemeViewer.UpdateDBs.doInBackground(UpdateDBs.java) 11-05 11:14:36.488 E/AndroidRuntime(28128): at android.os.AsyncTask$2.call(AsyncTask.java:185) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305) 11-05 11:14:36.488 E/AndroidRuntime(28128): ... 4 more And the relevant logcat for the second 10-12 15:41:48.929 D/dalvikvm( 2451): GC_FOR_MALLOC freed 8099 objects / 524416 bytes in 34ms 10-12 15:41:49.327 I/RPC ( 1563): rx thread timeout (1 clients): 10-12 15:41:49.828 I/RPC ( 1563): rx thread timeout (1 clients): 10-12 15:41:50.089 I/ActivityManager( 1563): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.companionfree.pushup/.MainScreen } 10-12 15:41:50.099 D/SurfaceFlinger( 1563): Layer::setBuffers(this=0xeafa50), pid=1563, w=1, h=1 10-12 15:41:50.099 D/SurfaceFlinger( 1563): Layer::setBuffers(this=0xeafa50), pid=1563, w=1, h=1 10-12 15:41:50.139 D/SurfaceFlinger( 1563): Layer::requestBuffer(this=0xeafa50), index=0, pid=1563, w=480, h=800 success 10-12 15:41:50.189 I/ActivityManager( 1563): Start proc com.companionfree.pushup for activity com.companionfree.pushup/.MainScreen: pid=2644 uid=10129 gids={1015, 3003} 10-12 15:41:50.319 I/RPC ( 1563): rx thread timeout (1 clients): 10-12 15:41:50.359 W/dalvikvm( 2644): VFY: Lcom/companionfree/pushup/WorkoutDbAdapter; is not instance of Landroid/app/Activity; 10-12 15:41:50.369 W/dalvikvm( 2644): VFY: bad arg 0 (into Landroid/app/Activity;) 10-12 15:41:50.369 W/dalvikvm( 2644): VFY: rejecting call to Lcom/amazon/android/Kiwi;.onActivityResult (Landroid/app/Activity;IILandroid/content/Intent;)Z 10-12 15:41:50.369 W/dalvikvm( 2644): VFY: rejecting opcode 0x71 at 0x0000 10-12 15:41:50.369 W/dalvikvm( 2644): VFY: rejected Lcom/companionfree/pushup/WorkoutDbAdapter;.onActivityResult (IILandroid/content/Intent;)V 10-12 15:41:50.369 W/dalvikvm( 2644): Verifier rejected class Lcom/companionfree/pushup/WorkoutDbAdapter; 10-12 15:41:50.369 D/AndroidRuntime( 2644): Shutting down VM 10-12 15:41:50.369 W/dalvikvm( 2644): threadid=1: thread exiting with uncaught exception (group=0x40025a70) 10-12 15:41:50.369 E/AndroidRuntime( 2644): FATAL EXCEPTION: main 10-12 15:41:50.369 E/AndroidRuntime( 2644): java.lang.VerifyError: com.companionfree.pushup.WorkoutDbAdapter 10-12 15:41:50.369 E/AndroidRuntime( 2644): at com.companionfree.pushup.MainScreen.onCreateMainScreen(MainScreen.java) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at com.companionfree.pushup.MainScreen.onCreate(MainScreen.java) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1088) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2802) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2859) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread.access$2300(ActivityThread.java:136) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2179) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.os.Handler.dispatchMessage(Handler.java:99) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.os.Looper.loop(Looper.java:143) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread.main(ActivityThread.java:5073) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at java.lang.reflect.Method.invokeNative(Native Method) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at java.lang.reflect.Method.invoke(Method.java:521) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:858) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at dalvik.system.NativeStart.main(Native Method) 10-12 15:41:50.379 W/ActivityManager( 1563): Force finishing activity com.companionfree.pushup/.MainScreen 10-12 15:41:50.399 D/SurfaceFlinger( 1563): Layer::setBuffers(this=0xeff6b8), pid=1563, w=1, h=1 10-12 15:41:50.399 D/SurfaceFlinger( 1563): Layer::setBuffers(this=0xeff6b8), pid=1563, w=1, h=1 10-12 15:41:50.419 D/SurfaceFlinger( 1563): Layer::requestBuffer(this=0xeff6b8), index=0, pid=1563, w=480, h=337 success 10-12 15:41:50.469 D/dalvikvm( 2451): GC_FOR_MALLOC freed 7889 objects / 521072 bytes in 105ms 10-12 15:41:50.819 I/RPC ( 1563): rx thread timeout (1 clients): I see the same verify error on both but I can't figure it out. The only common library used between the 2 apps is the FlurryAgent.jar for analytics. For the top app I have For the bottom app I have in the manifests. The only information I have been able to find out is about libraries (GSON) and needing to use dx but I am using Eclipse so that doesn't help. To make this more difficult, the error does NOT occur on the Android Market. Yet the testers at Amazon say that it FC 5/5 times on each of their devices (I tried using an emulator for their test devices and they worked fine). I know they use "wrapper" code around my app and I think it must be interfering in some way. Does anyone have any experience with this?

    Read the article

  • Semantic stuff (RDF, OWL) on mobile phones - is it possible?

    - by Brian Schimmel
    I'm thinking about using semantic (web) technogies like RDF and OWL in an application on mobile devices. Currently I'm targeting android, but I'd also be interested in the possibilities on the iPhone and on J2ME. I would like to use a lib instead of implementing everything from scratch. I know that there are some libraries and frameworks like Jena, Redland, Protégé but they don't state on which platforms they are known to work. Having a dynamic object model and parsing from and to XML are must-haves for me. I'd also like to use reasoning, but I've been told it was rather computing-intensive, so that's only a nice-to-have. For all platforms mentioned, the question can be interpreted as Is it possible in theory (especially for J2ME I'm not sure) Are there libs that are known to work on those platforms? Is the performance on a mobile platform good enough for real world usage?

    Read the article

  • "No architectures" error when compiling objective flickr for iphone device

    - by user176723
    I'm getting the following error when I attempt to compile my XCode project to debug on my device. No architectures to compile for (ARCHS=x86_64, VALID_ARCHS=armv6 armv7). I've included ObjectiveFlickr in my project just as the readme describes. I've gone through the process several times and redownloaded objectiveFlickr a few times to start over. I've gotten objectiveFlickr to work on devices in the past. I don't know why I am suddenly having trouble. Can anybody point me to something that might hold the clue I need? Any other info I need to provide? I made only changes to my project that are specified by the OF documentation. I also get this error when compiling the included snap-n-run example project provided with OF. So I must be missing something beneath my project. Thanks, Charlie

    Read the article

  • Will a mulitouch touch screen equipped PC allow me to simulate real Android UI's without an Android device ?

    - by Scott Davies
    Hi, I have recently purchased a Samsung Galaxy Tab as an Android 2.x testbed (I am aware that 2.3 might not run on it, but it appears to be a good 1.x - 2.x device with a large enough screen to approximate the variety of screens on different phones). I would wait for Honeycomb equipped devices (such as the Motorola XOOM mentioned at CES 2011), but these are slated for some time in Q1 (likely end of Q1 for the Canadian market). If I get a multitouch capable PC and install the Android SDK and simulator, will I be able to use the multitouch functionality of the PC with the simulator to approximate a real device ? Does anyone use a multitouch touch screen PC for Android development ? I assume that this would work as the PC would recognize my fingers like the mouse, but I'd like to find out before purchasing the PC. Thanks for your help, Scott

    Read the article

  • How can I select an audio output device in directshow

    - by Vibhore Tanwer
    I was wondering how I can select the output device for audio in directshow. I am able to get available audio output devices in directshow. But how can I make one of these to be audio output device. Its always going for the default audio device. I want to be able to output audio on my choice of device. I have been struggling through google but couldn't find anything useful. All I could get was this link but it doesn't really solve my problem. Any help will be really helpful for me.

    Read the article

  • How would I access the Windows Login (Authentication) API from a C++ Service Application?

    - by Gabriel
    Let us imagine for a moment that I have a piece of hardware that can act as an authentication for a user on a given system. I want to write an application in C++ to run as a service, look for this device and if found log the appropriate user in. I believe I have found the API's I would need to use to perform the hardware and service portions of the application but am having a hard time nailing down a way to create a "real" user login. Is this possible? If so where would I look to find resources on accomplishing this? I think of it as being an analog to fingerprint scanner login type devices.

    Read the article

  • How to install the .app file in to iphone device ?

    - by balraj
    hi , I have an .app file and the provisional profile this also contain the devices that has been bounded at the creating of this provisional profile when i use to compile it and install in the iphone via XCODE than it goes successfully in the iphone without any problem with this provisional profile. But when i remove the all provisional and the app file from the iphone and pick the app file and provisional and install it via itunes through a window system it shows me the code sign error even when i sync the iphone through the itunes it get install the provisional in the iphone but unable to install the app file. Is there any proper way via which i can install it on window or any other OS without any fail or any tutorial .. Thanks

    Read the article

  • Detecting when Bluetooth is disabled on iOS5

    - by Non Umemoto
    I'm developing blog speaker app. I wanna pause the audio when bluetooth is disabled like iPod app. I thought it's not possible without using private api after reading this. Check if Bluetooth is Enabled? But, my customer told me that Rhapsody and DI Radio apps both support it. Then I found iOS5 has Core Bluetooth framework. https://developer.apple.com/library/ios/documentation/CoreBluetooth/Reference/CoreBluetooth_Framework/CoreBluetooth_Framework.pdf CBCentralManagerStatePoweredOff status seems like the one. But, the description says this api only supports Bluetooth 4.0 low energy devices. Did anyone try doing the same thing? I want to support current popular bluetooth headsets, or bluetooth enabled steering wheel on the car. I don't know if it's worth trying when it only supports some brand new bluetooth.

    Read the article

  • Open C: Directly with `FileStream` without `CreateFile` API

    - by DxCK
    I trying to open C: directly with FileStream without success: new FileStream("C:", FileMode.Open, FileAccess.Read, FileShare.ReadWrite); System.UnauthorizedAccessException was unhandled Message="Access to the path 'C:\' is denied." Source="mscorlib" StackTrace: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) in System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) in ReadingMftNewTest.Program.Main(String[] args) in D:\CS\2008\ReadingMftNewTest\ReadingMftNewTest\Program.cs:line 76 Note that i openning "C:" but the error says "C:\", where did this slash came from? :\ Is there any chance to open C: without using the CreateFile API? I really don't want be depending on WIN32 API because this code should also run on Mono that dont support WIN32 API, but successfully openning devices with regular FileStream (Mono 1 Microsoft 0).

    Read the article

  • Improve responsiveness of $(...).click on touch interface

    - by Bram W.
    I need access to a web-based on screen keyboard which will be used on a touch interface. This example looks nice and functional, however when I try it on an iPad, the responsiveness it very low IMHO. It's not comfortable to use and sometimes whole words are misspelled due to slow response. Is there a way to improve the experience on this type of on screen keyboard? This implementation uses the $('#id').click(...); function to process the events. Is there a better way to achieve the goal of typing on the screen? Are there better plugins out there? Note: The final application will run on different types of devices. For several reasons, native on screen keyboards are no option.

    Read the article

  • Best way to handle input from a keyboard "wedge"

    - by Mykroft
    I'm writing a C# POS (point of sale) system that takes input from a keyboard wedge magcard reader. This means that any data it reads off of a mag stripe is entered as if it were typed on the keyboard very quickly. Currently I'm handling this by attaching to the KeyPress event and looking for a series of very fast key presses that contain the card swipe sentinel characters. Is there a better way to deal with this sort of input? Edit: The device does simply present the data as keystrokes and doesn't interface through some other driver. Also We use a wide range of these types of devices so ideally a method should work independent of the specific model of wedge being used. However if there is no other option I'll have to make do.

    Read the article

  • Automatically determining the size of a UITableViewCell

    - by hanno
    I am trying to determine the size of a UITableCellView. The reason being that I am using one class for different orientations and devices. The cell contains one subview that is supposed to fill the entire cell. Right know I'm doing this in the UITableViewCell's init method: if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){ //iPad subv = [[OrbitView alloc] initWithFrame:CGRectMake(52, 5, 660, 420) ]; }else{ //iPhone subv = [[OrbitView alloc] initWithFrame:CGRectMake(15, 5, 290, 200) ]; } Clearly, there must be a better way of doing this, without the magic numbers. How/Where should I set the frame of the subview in the UITableViewCell so that it fills the entire UITableViewCell?

    Read the article

  • Why is my launcher icon smaller when placed on the Android desktop?

    - by Richard
    I have an application built for 1.5 and I am adding higher resolution drawables to support hdpi devices in 1.6 and above. My original application icon is 48x48. I created a second launcher icon that is 72x72 and placed it in a res/drawable-hdpi/ directory. When I install the application on my Nexus One the icon looks good when I view it in the application menu. But when I place it on the desktop it appears small relative to other icons, my guess is I'm seeing the 48x48 version with no scaling. These are my two resource directories: res/drawable/appicon.png res/drawable-hdpi/appicon.png Do I need to do something differently either with my directory structure or my manifest file to get things to display correctly? Thanks!

    Read the article

  • What is proper way to detect all available serial ports on Windows?

    - by Sorin Sbarnea
    There are several ways to list serial ports under Windows but I'm not sure what is the proper way: the way that does detect all serial ports that are available. One good code example is http://www.naughter.com/enumser.html - where there at 9 (nine!) ways of enumerating serial devices. The question is: what is the optimal way of doing it. Requirements: * to not open ports in order to check if they are available. * to be able to detect ports with different names than COMx.

    Read the article

  • WMI: How to differentiate between Wireless mouse and touch screen

    - by kingas
    I am using Win32_PointingDevice class to detect mice connected to the system. I ran my device discovery script on a machine which has touch screen. The discovery shows up with 3 pointing devices, directly connected USB mouse, wireless mouse and touch screen. My question is how to distinguish between USB mouse with touch screen. If Win32_PointingDevice class doesn't provide information then are there any other methods which I can use to get mouse and touch information. This is extension to my previous question at http://stackoverflow.com/questions/1746689/wmi-class-for-wireless-mouse

    Read the article

  • Which are the most important media queries to use in creating mobile responsive design?

    - by Matt
    There are a lot different media queries for mobile screen sizes. It can be overwhelming to accomodate all of them when designing a responsive mobile site. Which are the most important ones to use when designing for mobile? I found this article that does a pretty good job of outlining the available media queries: http://css-tricks.com/snippets/css/media-queries-for-standard-devices/. /* Smartphones (portrait and landscape) ----------- */ @media only screen and (min-device-width : 320px) and (max-device-width : 480px) { /* Styles */ } /* Smartphones (landscape) ----------- */ @media only screen and (min-width : 321px) { /* Styles */ } /* Smartphones (portrait) ----------- */ @media only screen and (max-width : 320px) { /* Styles */ } /* iPads (portrait and landscape) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) { /* Styles */ } /* iPads (landscape) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) and (orientation : landscape) { /* Styles */ } /* iPads (portrait) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) and (orientation : portrait) { /* Styles */ } /* Desktops and laptops ----------- */ @media only screen and (min-width : 1224px) { /* Styles */ } /* Large screens ----------- */ @media only screen and (min-width : 1824px) { /* Styles */ } /* iPhone 4 ----------- */ @media only screen and (-webkit-min-device-pixel-ratio : 1.5), only screen and (min-device-pixel-ratio : 1.5) { /* Styles */ }

    Read the article

  • 3G/Edge/GPRS IP addresses and geocoding

    - by LookitsPuck
    Hey all! So, we're looking to develop a mobile website. On this mobile website, we'd like to automatically populate a user's location (with proper fallback) based on their IP address. I'm aware of geocoding a location based on IP address (mapping to latitude, longitude and then getting the location with that information). However, I'm curious how accurate this information is? Are mobile devices assigned IP's when they utilize 3G, EDGE, and GPRS connections? I think so. If that is so, does it map to a relatively accurate location? It doesn't have to be spot on, but relatively accurate would be nice. Thanks! -Steve

    Read the article

  • Running out of memory but not seeing excessive object allocation in Instruments

    - by Scotty Allen
    I have an iPad app that's crashing due to low memory. However, Instruments doesn't show any significant amount of memory allocated using ObjectAlloc - it stays under 1MB for the lifetime of the application. Leaks shows less than 1kB leaked over the course of the run. Memory monitor shows the free memory on the devices drop significantly with use, eventually dropping to the point that it's out of memory. Here's a screenshot from Instruments: I'm totally stumped. As far as I can tell, this basically says that as far as my app is concerned, I'm never using more than about 750kB, but that the device is still running out of physical memory, which is causing my app to crash/force exit. I'm new to debugging memory issues with XCode. Am I measuring this wrong? Is there another way to see where this memory is going?

    Read the article

  • Why shouldnt i use flash again?

    - by acidzombie24
    I heard many times i should avoid flash for my website. Yet no one has told me a good reason. I searched for reasons and i see many that are not true (such as text in flash are not indexable by search engines) or may not necessarily be true or significant enough (eating more bandwidth. Would a JS equivalent be bigger or smaller?). My site uses flash to playback sound (m4a). I dont have to worry about indexing, the back button not working, etc. But i have feeling there may be other reasons. What are reasons i shouldnt use flash on my website. I'll note one, the fact iphone/itouch and mobile devices does not support it. Not a big deal for most sites and is obvious. What are reason to avoid flash on my site?

    Read the article

  • Exporting Eclipse project with a reference to native library

    - by TacB0sS
    I have an Eclipse project, that uses JMF, I found out I could skip the JMF installation process and still to use the CaptureDeviceManager of the JMF, and to receive the list of devices if I could point my project to the native lib of the JMF. I've managed to add the native lib to the IDE run/debug, but once I export the application to an external runnable Jar, the application cannot find the native lib. the files are located in c:\JMF*.dll I tried to add the folder path to the environment variable in windows - didn't work. I tried to add them into another Jar and add it to the project - didn't work. I tried to add the files into the project - didn't work. I tried to add the path to the class path - didn't work. I tried to add the path to the library path - didn't work. does someone have any sort of a solution? Thanks in advance, Adam Zehavi.

    Read the article

  • Flowplayer RTMP streaming, mp4, Amazon Cloudfront and iPad/iPhone

    - by circey
    I've been working on a site where 2 video clips are streamed using Amazon Cloudfront and Flowplayer. You can see one video/page here: http://graemeclarkoration.org.au/gcorationp1.htm (works as a Highslide popup/modal window, hence the lack of adornment). While it works in all browsers and Android devices, I can't get it to work on an iPad or an iPhone; the page opens fine and the video box appears but the video never loads. Does anyone have any ideas how to fix or even why the video won't load? MTIA

    Read the article

  • Unwanted virtual keyboard in Blackberry app

    - by matkas
    I have developed a Blackberry app for the 4.5 os series. It works fine on all device except on the storm 1 (storm2 untested). The problem (on the storm) is that the main screen of my application (and all other screens in fact) is shown with the virtual keybord. But there is no text field displayed on the screen that would justify the VK to show up. I have bitmap fields and button fields only on that screen. The use of a single program for all devices (4.5 and up) is seriously preferred. What is causing the VK to show up and what can I do to prevent it (in JDE 4.5)?

    Read the article

< Previous Page | 153 154 155 156 157 158 159 160 161 162 163 164  | Next Page >