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  • How do you protect code from leaking outside?

    - by cubex
    Besides open-sourcing your project and legislation, are there ways to prevent, or at least minimize the damages of code leaking outside your company/group? We obviously can't block Internet access (to prevent emailing the code) because programmer's need their references. We also can't block peripheral devices (USB, Firewire, etc.) The code matters most when it has some proprietary algorithms and in-house developed knowledge (as opposed to regular routine code to draw GUIs, connect to databases, etc.), but some applications (like accounting software and CRMs) are just that: complex collections of routine code that are simple to develop in principle, but will take years to write from scratch. This is where leaked code will come in handy to competitors. As far as I see it, preventing leakage relies almost entirely on human process. What do you think? What precautions and measures are you taking? And has code leakage affected you before?

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  • XCode - Copy sqlite DB from simulator and copy onto device for testing

    - by Neal L
    Hello, I am working on a Core Data app, and have populated the sqlite file in the iPhone Simulator with all of the fixtures/data that I use to test the app. I would like to use that sqlite file as a standardized set of testing data. The devices that I test the app on all have different data sets, and I would like to standardize on the one in the simulator. Is there a way in XCode (3 or 4) to add a step to the build/install process that will copy the sqlite file from the iPhone Simulator and install it over the file on the phone (if one exists)? Thanks, Neal

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  • How to pass data to another droid device when the other device isn't expecting it

    - by James Black
    I am working on an application and one feature that would make it really useful is the ability to share some information, but the other device may not be expecting the data to be sent. For example, if I am reading a really good book, and I realize that a friend may like it, I could use an application to send the data to him, so he could order the book from Amazon. But, since he isn't expecting the data, I would hate for the application to be polling a server every so often, as that will be needlessly draining the battery. Ideally it would be great if there was a way to make a phone call to the target device, send a data packet and end the call. If it could be done and prevent the phone from ringing, then it would be very useful to me. I am curious if there is some way to send data between devices without polling.

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  • Streaming audio - where to start?

    - by Adam Davis
    I need to develop an embedded audio streaming server. Requirements: Voice quality or better Intended for low power wifi transmission Broad support in existing software and devices (ie, windows media player, quicktime, vlc, iPhone, Android, etc). Royalty/patent free, or cheap to license Preferences: Low overhead TCP/IP based streaming protocol Voice grade codec (easy to implement in software, no DSP, 32bit CPU if needed) Would be nice if it supported HTML5 browsers, but is there any codec (such as raw) that is supported by the latest browsers that is lower overhead than MP3? Therefore: What are the relevant streaming protocols I should be looking at? What are the relevant codecs I should be looking at? What transport streams should I be looking at? What am I missing, or where else should I be looking for this type of need?

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  • In writing games that deal with scancodes, what do I need to know to support international keyboards

    - by sludge
    I am writing an input system for a game that needs to be able to handle keyboard schemes that are not just qwerty. In designing the system, I must take into consideration: Two types of input: standard shooter controls (lots of buttons being pressed and raw samples collected) and flight sim controls (the button's label is what the user presses to toggle something) Alternative software keyboard layouts (dvorak, azerty, etc) as supplied by the OS Alternative hardware keyboard layouts that supply Unicode characters My initial inclination is to sample the USB HID unicode scancodes. Interested on thoughts on what I need to do to be compatible with the world's input devices and recommendation of input APIs on both platforms.

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  • Pocket IE onmousedown onmousemove onmouseup ?

    - by eidylon
    Hello all, I have a control which I wrote for capturing signatures on a web page, by using onmousedown, onmousemove and onmouseup on a div to track the mouse, and capture points comprising a signature. Now we need this to work on Windows Mobile 6.5 powered devices... but it seems that the div element does not support the mouse events in Pocket IE, which would seem to be supported by this blog. But according to MSDN, the WinCE (which WinMo/PPC is based off of) version of IE does support these mouse events for some unknown list of elements. So can anyone tell me, are there any elements: img, a, span or whatever that support onmouse[down|move|up] in WinMo 6.5 Pocket IE? Thanks! If not, anyone have any other ideas for capturing a signature on a web page in Pocket IE?

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  • Creating my own SAP dashboard/reporting tool for mobile

    - by novwareman
    Hi! Is it possible to create my own mobile dashboard, reporting tool for SAP? I understand the standard components to be used for this purpose are: Business Objects Enterprise Server XI - this provides reporting functionalities for SAP Business Objects Mobile Server - this connects to Enterprise Server and optimizes reports stored there for mobile devices Mobile Web Browser or Mobile Business Objects Report Client - for viewing the reports I don't intend to purchase the components mentioned above. I only want to know if it's feasible to build my own solution. I am familiar with BAPI's to retrieve data from SAP. What is the proper approach to build an SAP reporting tool? Thank you!

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  • how to target css to iPad but exclude Safari 4 desktop using a media query?

    - by miriam835work
    I am trying to use a media rule to target css to iPad only. I want to exclude iPhone/iPod and desktop browsers. I would like to to also exclude other mobile devices if possible. I have used <style type="text/css" media="only screen and (min-device-width: 768px) and (max-device-width: 1024px)"> but just found out that desktop Safari 4 reads it. I have tried variations with "481px" instead of "768px" and another that adds an orientation to that: <style type="text/css" media="only screen and (min-device-width: 481px) and (max-device-width: 1024px) and (orientation:portrait)"> but not luck. (Later we will be sniffing user-agent strings for iPad, but for now that solution won't work.) Thanks!

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  • How would I access the Windows Login (Authentication) API from a C++ Service Application?

    - by Gabriel
    Let us imagine for a moment that I have a piece of hardware that can act as an authentication for a user on a given system. I want to write an application in C++ to run as a service, look for this device and if found log the appropriate user in. I believe I have found the API's I would need to use to perform the hardware and service portions of the application but am having a hard time nailing down a way to create a "real" user login. Is this possible? If so where would I look to find resources on accomplishing this? I think of it as being an analog to fingerprint scanner login type devices.

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  • Add/remove UILocalNotification based on changes in my settings bundle

    - by Daniel Chui
    I have an app that sends a notification at the same time everyday, reminding the user to enter data into it. However, I want to give the user teh option to disable this as this could get very annoying, so I have an "Enable alerts" in a custom settings bundle. My question is, when the user toggles the switch in the settings bundle, can I add/remove the notifications that are already scheduled without having to enter the app again? note: I'm building and supporting for iOS 4.2.1, and I don't konw why but under "notifications" in the settings app, my app does not appear. I see it on ios 5.x devices though

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  • Anyone knows of a good addressbook implementation?

    - by Tsahi Levent-Levi
    I am looking to add an address book to one of my programs. For that purpose, I want to have something that is flexible and customizable to the point of allowing me to hook up additional metadata to contacts in it from third parties. I don't mind paying for a solution as long as I get something that is usable for me. My requirements: Optimized to run on embedded devices Preferably in source code form Ability to add my own fields to contacts over those the address book provides out of the box Ability to plugin "stuff" to it to enhance it without changing its base code too much Has a C or C++ interface

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  • Suggest books/learning path for writing smartphone apps

    - by chibineku
    I have been writing a lot of HTML, CSS, PHP, MySQL and JavaScript lately working on a website, and I would like to move on to 'proper' OOP with an eye to making smartphone apps. I would like to at least cover iPhone and BlackBerry, which means learning Objective C, Cocoa and Java, before learning the specifics of interacting with the devices themselves, such as native bluetooth/GPS/internet API/methods. I would appreciate pointers to books or resources that will get me from a procedural web developer to object oriented app-maker. Most of the reviews of books on Objective C and Java have been mixed. I am about to start working my way through Beginning Java Objects (APress) which I have borrowed from my brother, so even if it's not a good intro at least it was free!

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  • Android multiple screen sizes and density problems

    - by Ben Mc
    I'm having a real problem with my drawables that I just can't seem to figure out. The problem is this: There are screen sizes at approximately 320x480, 480x800, 480x854 Then there are most commonly densities at 1.0 (160) and 1.5 (240) Now, on a Droid, the screen size is 480x800 and the density is reporting using DisplayMetrics as 1.5 On the G1, it's 320x480 and reporting back at a density of 1.0 BUT tablet devices are reporting back at 480x800 with a density of 1.0 (160) So, I'm going mad because I can put 320x480 images in the drawables-mdpi folder and 480x800 images in the drawables-hdpi folder, but on Tablet computers, no matter what it's not resizing up anything to a full screen. Any help would be greatly appreciated. I just want all of my 320x480 images to scale up regardless of the device.

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  • Questions about linux root file system.

    - by smwikipedia
    I read the manual page of the "mount" command, at it reads as below: All files accessible in a Unix system are arranged in one big tree, the file hierarchy, rooted at /. These files can be spread out over several devices. The mount command serves to attach the file system found on some device to the big file tree. My questions are: Where is this "big tree" located? Suppose I have 2 disks, if I mount them onto some point in the "big tree", does linux place some "special marks" in the mount point to indicate that these 2 "mount directories" are indeed seperate disks?

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  • Capturing USB Plug/Unplug events in Firemonkey

    - by radsdau
    [RAD Studio XE3 / C++] I have a FMX project running in Windows only at this stage, but I need to detect events when USB devices are connected and disconnected. I have a similar VCL app that can do this fine, but the Application-HookMainWindow is not exposed in FMX (only VCL). Is there an elegant way to handle this? Or do I have to hack some VCL stuff into my FMX app to make that work? I'd imagine I have to abstract it so I can support other platforms down the track. For the meantime though I need to get the Windows solution working. If the 'VCL hack' thing is required, how would I reference the vcl::Forms::Application from within my Fmx app? Cheers.

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  • About sqlite use.

    - by rantravee
    Hi, There are some things my application needs to do on first start up(first startup after update) . These actions could be described in a .txt file and then when it is the case read the file and do according to it ,or on the other hand (I lean to use this option) a sqlite database could be used to store the information . The apk file would be shipped with an .txt file/prebuild sql db stored in res/raw or res.asset and then copied into proper space and used. This I have figured out how !, though I'm not sure which option of this two would be the fittest ? One thing that is unclear to me is how could sqlite version mismatch affect me, and if it serious enough to take into consideration ? I 'm using Android api level 4 (Android 1.6) and the future application might be used on several different devices , with different api levels.

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  • GKSession sendDataToAllPeers including sender?

    - by Typeoneerror
    I've got a number of devices connected over wifi using GameKit. I have a simple UIAlertView popping up when peers receive data. All but the sendee show this alert view when data is sent, so I'm wondering if that's a bug in my app or if that's expected behavior. If the device doing the sending is also a GKSessionModePeer, I would expect it to "fire" its receiveData: message as well since I'm sending to all peers. Should I call a method manually at the same on the sendee device? For example, if I wanted to send a "GameStart" packet to the 4 phones, the peers would call startGame: in the receiveData:fromPeer:inSession:context: method when it receives that packet and the sendee would be calling sendDataToAllPeers: and call startGame: on itself. Does that sound right or is there a way to include the sendee in the sendDataToAllPeers: list so that it responds exactly the same as all connected peers?

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  • Writing to a java socket channel which should be closed does not generate an exception

    - by Dan Serfaty
    Hi all, We have a java server that keeps a socket channel open with an Android client in order to provide push capabilities to our client application. However, after putting the Android in airplane mode, which I expected would sever the connection, the server can still write to the SocketChannel object associated with that Android client and no error is thrown. Calling SocketChannel.isConnected() before writing to it returns true. What are we missing? Is the handling of sockets different with mobile devices? Thanks in advance for your help.

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  • How to know preferred icon size for MenuItem?

    - by barmaley
    Hi folks, I my application I have one large PNG file containg hi-res image. Depending on situation I would like to use this image either as icon or as placeholder for ImageView. For MenuItem this image is too large, so I need to scale-down it to suitable size. I mean if it has to be displayed on large enough device like Samsung Galaxy Tab - I need to use one scale, for in small ones another, etc. I just noticed that for small-sized devices MenuItem icon is not scaled just cut - which is ugly. So the question is how should detect which is preferred size?

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  • Amazon java.lang.VerifyError Android

    - by easycheese
    I have been trying to submit 2 separate apps into the Amazon App store but they keep being rejected. Here is the stack trace for the first: 11-05 11:14:36.488 E/AndroidRuntime(28128): FATAL EXCEPTION: AsyncTask #1 11-05 11:14:36.488 E/AndroidRuntime(28128): java.lang.RuntimeException: An error occured while executing doInBackground() 11-05 11:14:36.488 E/AndroidRuntime(28128): at android.os.AsyncTask$3.done(AsyncTask.java:200) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask$Sync.innerSetException(FutureTask.java:273) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask.setException(FutureTask.java:124) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:307) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask.run(FutureTask.java:137) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1068) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:561) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.lang.Thread.run(Thread.java:1096) 11-05 11:14:36.488 E/AndroidRuntime(28128): Caused by: java.lang.VerifyError: com.companionfree.WLThemeViewer.AmazonClientManager 11-05 11:14:36.488 E/AndroidRuntime(28128): at com.companionfree.WLThemeViewer.UpdateDBs.doInBackground(UpdateDBs.java) 11-05 11:14:36.488 E/AndroidRuntime(28128): at com.companionfree.WLThemeViewer.UpdateDBs.doInBackground(UpdateDBs.java) 11-05 11:14:36.488 E/AndroidRuntime(28128): at android.os.AsyncTask$2.call(AsyncTask.java:185) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305) 11-05 11:14:36.488 E/AndroidRuntime(28128): ... 4 more And the relevant logcat for the second 10-12 15:41:48.929 D/dalvikvm( 2451): GC_FOR_MALLOC freed 8099 objects / 524416 bytes in 34ms 10-12 15:41:49.327 I/RPC ( 1563): rx thread timeout (1 clients): 10-12 15:41:49.828 I/RPC ( 1563): rx thread timeout (1 clients): 10-12 15:41:50.089 I/ActivityManager( 1563): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.companionfree.pushup/.MainScreen } 10-12 15:41:50.099 D/SurfaceFlinger( 1563): Layer::setBuffers(this=0xeafa50), pid=1563, w=1, h=1 10-12 15:41:50.099 D/SurfaceFlinger( 1563): Layer::setBuffers(this=0xeafa50), pid=1563, w=1, h=1 10-12 15:41:50.139 D/SurfaceFlinger( 1563): Layer::requestBuffer(this=0xeafa50), index=0, pid=1563, w=480, h=800 success 10-12 15:41:50.189 I/ActivityManager( 1563): Start proc com.companionfree.pushup for activity com.companionfree.pushup/.MainScreen: pid=2644 uid=10129 gids={1015, 3003} 10-12 15:41:50.319 I/RPC ( 1563): rx thread timeout (1 clients): 10-12 15:41:50.359 W/dalvikvm( 2644): VFY: Lcom/companionfree/pushup/WorkoutDbAdapter; is not instance of Landroid/app/Activity; 10-12 15:41:50.369 W/dalvikvm( 2644): VFY: bad arg 0 (into Landroid/app/Activity;) 10-12 15:41:50.369 W/dalvikvm( 2644): VFY: rejecting call to Lcom/amazon/android/Kiwi;.onActivityResult (Landroid/app/Activity;IILandroid/content/Intent;)Z 10-12 15:41:50.369 W/dalvikvm( 2644): VFY: rejecting opcode 0x71 at 0x0000 10-12 15:41:50.369 W/dalvikvm( 2644): VFY: rejected Lcom/companionfree/pushup/WorkoutDbAdapter;.onActivityResult (IILandroid/content/Intent;)V 10-12 15:41:50.369 W/dalvikvm( 2644): Verifier rejected class Lcom/companionfree/pushup/WorkoutDbAdapter; 10-12 15:41:50.369 D/AndroidRuntime( 2644): Shutting down VM 10-12 15:41:50.369 W/dalvikvm( 2644): threadid=1: thread exiting with uncaught exception (group=0x40025a70) 10-12 15:41:50.369 E/AndroidRuntime( 2644): FATAL EXCEPTION: main 10-12 15:41:50.369 E/AndroidRuntime( 2644): java.lang.VerifyError: com.companionfree.pushup.WorkoutDbAdapter 10-12 15:41:50.369 E/AndroidRuntime( 2644): at com.companionfree.pushup.MainScreen.onCreateMainScreen(MainScreen.java) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at com.companionfree.pushup.MainScreen.onCreate(MainScreen.java) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1088) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2802) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2859) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread.access$2300(ActivityThread.java:136) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2179) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.os.Handler.dispatchMessage(Handler.java:99) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.os.Looper.loop(Looper.java:143) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread.main(ActivityThread.java:5073) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at java.lang.reflect.Method.invokeNative(Native Method) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at java.lang.reflect.Method.invoke(Method.java:521) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:858) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at dalvik.system.NativeStart.main(Native Method) 10-12 15:41:50.379 W/ActivityManager( 1563): Force finishing activity com.companionfree.pushup/.MainScreen 10-12 15:41:50.399 D/SurfaceFlinger( 1563): Layer::setBuffers(this=0xeff6b8), pid=1563, w=1, h=1 10-12 15:41:50.399 D/SurfaceFlinger( 1563): Layer::setBuffers(this=0xeff6b8), pid=1563, w=1, h=1 10-12 15:41:50.419 D/SurfaceFlinger( 1563): Layer::requestBuffer(this=0xeff6b8), index=0, pid=1563, w=480, h=337 success 10-12 15:41:50.469 D/dalvikvm( 2451): GC_FOR_MALLOC freed 7889 objects / 521072 bytes in 105ms 10-12 15:41:50.819 I/RPC ( 1563): rx thread timeout (1 clients): I see the same verify error on both but I can't figure it out. The only common library used between the 2 apps is the FlurryAgent.jar for analytics. For the top app I have For the bottom app I have in the manifests. The only information I have been able to find out is about libraries (GSON) and needing to use dx but I am using Eclipse so that doesn't help. To make this more difficult, the error does NOT occur on the Android Market. Yet the testers at Amazon say that it FC 5/5 times on each of their devices (I tried using an emulator for their test devices and they worked fine). I know they use "wrapper" code around my app and I think it must be interfering in some way. Does anyone have any experience with this?

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  • Why does the release build of my iPhone app crash on the device on the first run after installation?

    - by Chris Cooper
    I have an iPhone app that's been in development for about 2 weeks. We recently tried the "release" version of the build on a device, and to our great unhappiness, it crashes in one of the views with an "EXC_BAD_ACCESS". This crash only occurs on devices, and only in the "release" build. Not only that, but it only happens the first time the app is launched! It is also 100% reproducible. We have removed the small block of code that deals with data persistence, and have tried re-openning Xcode, cleaning the project, deleting and reinstalling the app, etc., as some other questions suggest. Do you have any advice for a) what might be causing this problem, and b) how to go about debugging if it only happens in "release"? Thanks

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  • Detecting when Bluetooth is disabled on iOS5

    - by Non Umemoto
    I'm developing blog speaker app. I wanna pause the audio when bluetooth is disabled like iPod app. I thought it's not possible without using private api after reading this. Check if Bluetooth is Enabled? But, my customer told me that Rhapsody and DI Radio apps both support it. Then I found iOS5 has Core Bluetooth framework. https://developer.apple.com/library/ios/documentation/CoreBluetooth/Reference/CoreBluetooth_Framework/CoreBluetooth_Framework.pdf CBCentralManagerStatePoweredOff status seems like the one. But, the description says this api only supports Bluetooth 4.0 low energy devices. Did anyone try doing the same thing? I want to support current popular bluetooth headsets, or bluetooth enabled steering wheel on the car. I don't know if it's worth trying when it only supports some brand new bluetooth.

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  • Problems wih minSdkVersion 1.5

    - by Tebam
    Hello, we have a problem related to the manifest file and the property "android:minSdkVersion". The issue is: If our platform is 2.0 and we use the property "android:minSdkVersion=3" (3 = sdk 1.5) the graphics get corrupted (In details, the application's resolution get reduced to a 2/3 part of the original size, this is, when the resolution should be 480x720, it becomes in a 320x480). This is happening on the Android emulator, and on the devices Droid/Milestone (Which are platforms 2.0). When we switch the property to "android:minSdkVersion=4" (4 = sdk 1.6) the problem gets solved, but when we want to put that version on platform 1.5, Android doesn't allow us to install it. It would help us to know any conflict regarding graphics within the 2.0 sdk, or any known problem around the "android:minSdkVersion" in the manifest. Thanks!

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  • What are the names of network interfaces on the Motorola CLIQ?

    - by RS
    The network interfaces on Android interfaces are listed as directories in the file system in /sys/class/net/. For most Android devices the network interface for gprs traffic is called rmnet0 and for Wi-Fi it's usually eth0 or tiwlan0. I suspect that the cell interface for the Motorola CLIQ is rmnet0, but I would like to have this confirmed + know the name of the Wi-Fi interface. Also it would be good to know the device id for this model. This is the value available as android.os.Build.DEVICE in the Java SDK. (E.g. T-Mobile G1 uses dream, Samsung Galaxy uses GT-I7500, and Motorolda Droid uses sholes.)

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  • QML 5.3 iOS compilation of pure QML app

    - by Nathaniel Johnson
    I have an application written in QML. Initially, I used the standard C++ bootstrap for the app. int main(int argc, char *argv[]) { QApplication app(argc, argv); // A bunch of components and data models written in C++ QQmlApplicationEngine engine; engine.load(QUrl(QStringLiteral("qrc:///main.qml"))); return app.exec(); } The bulk of the app is in QML and the more I work with QML, the happier I am with it and the more I feel comfortable converting the C++ pieces to QML. So, it comes to one risk that I wanted to ask about. If I convert the app to a pure QML application like the kind generated by the Qt Quick UI application wizard with no C++ and designed to be run with qmlscene will I be able to compile it for iOS when the time to port it comes or will I end up just converting it back to the C++ loader form? TL;DR Can pure QML (no C++) apps be compiled and run on iOS devices?

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