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  • Copying values of one table to another (how to convert this js function to jQuery)

    - by Sullan
    Hi All, I am stuck with a small problem here.. What i am trying to do is copy description of id's from one table to another. I have writter half of the javascript and can anybody tell me how to convert this function in jquery. I want the description copied from the first table based on the id to the second table. Have done this in jquery using 'contains', (http://stackoverflow.com/questions/2449845/comparing-2-tables-column-values-and-copying-the-next-column-content-to-the-secon) since there are 1000 table rows, the explorer crashes. Is there a way to simplify it ??... the code is as follows... the current javascript works when i click on test in the second table, but i want the value to be appended in the second table on page load... pls help <table class="reportTabe"> <tr><td>psx-pdu120v1</td><td class="itemname" id="psx-pdu120v1">some description1</td></tr> <tr><td>psx-pdu120v1</td><td class="itemname" id="psx-pdu120v1">some description1</td></tr> <tr><td>psx-pdu120v3</td><td class="itemname" id="psx-pdu120v3">some description3</td></tr> <tr><td>psx-pdu120v4</td><td class="itemname" id="psx-pdu120v4">some description4</td></tr> <tr><td>psx-pdu120v5</td><td class="itemname" id="psx-pdu120v5">some description5</td></tr> <tr><td>psx-pdu120v6</td><td class="itemname" id="psx-pdu120v6">some description6</td></tr> <tr><td>psx-pdu120v7</td><td class="itemname" id="psx-pdu120v7">some description7</td></tr> <tr><td>psx-pdu120v8</td><td class="itemname" id="psx-pdu120v8">some description8</td></tr> <tr><td>psx-pdu120v9</td><td class="itemname" id="psx-pdu120v9">some description9</td></tr> </table> <table class="data"> <tr><td class="whipItem">psx-pdu120v1</td><td onClick="Javascript:alert(document.getElementById('psx-pdu120v1').innerText)";>test</td></tr> <tr><td class="whipItem">psx-pdu120v3</td><td onClick="Javascript:alert(document.getElementById('psx-pdu120v1').innerText)";>test</td></tr> <tr><td class="whipItem">psx-pdu120v4</td><td onClick="Javascript:alert(document.getElementById('psx-pdu120v5').innerText)";>test</td></tr> <tr><td class="whipItem">psx-pdu120v5</td><td Javascript:this.innerText=document.getElementById('psx-pdu120v4').innerText;></td></tr> <tr><td class="whipItem">psx-pdu120v6</td><td Javascript:this.innerText=document.getElementById('psx-pdu120v5').innerText;></td></tr> <tr><td class="whipItem">psx-pdu120v7</td><td Javascript:this.innerText=document.getElementById('psx-pdu120v6').innerText;></td></tr> <tr><td class="whipItem">psx-pdu120v8</td><td Javascript:this.innerText=document.getElementById('psx-pdu120v7').innerText;></td></tr> <tr><td class="whipItem">psx-pdu120v9</td><td Javascript:this.innerText=document.getElementById('psx-pdu120v8').innerText;></td></tr> </table>

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  • unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool

    - by numerical25
    Having trouble creating my swap chain. I receive the following error. DX3dApp.obj : error LNK2019: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool __thiscall DX3dApp::InitDirect3D(void)" (?InitDirect3D@DX3dApp@@QAE_NXZ) Below is the code ive done so far. #include "DX3dApp.h" bool DX3dApp::Init(HINSTANCE hInstance, int width, int height) { mhInst = hInstance; mWidth = width; mHeight = height; if(!WindowsInit()) { return false; } if(!InitDirect3D()) { return false; } } int DX3dApp::Run() { MSG msg = {0}; while (WM_QUIT != msg.message) { while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) == TRUE) { TranslateMessage(&msg); DispatchMessage(&msg); } Render(); } return (int) msg.wParam; } bool DX3dApp::WindowsInit() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = mhInst; wcex.hIcon = 0; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = TEXT("DirectXExample"); wcex.hIconSm = 0; RegisterClassEx(&wcex); // Resize the window RECT rect = { 0, 0, mWidth, mHeight }; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); // create the window from the class above mMainhWnd = CreateWindow(TEXT("DirectXExample"), TEXT("DirectXExample"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, mhInst, NULL); if (!mMainhWnd) { return false; } ShowWindow(mMainhWnd, SW_SHOW); UpdateWindow(mMainhWnd); return true; } bool DX3dApp::InitDirect3D() { DXGI_SWAP_CHAIN_DESC scd; ZeroMemory(&scd, sizeof(scd)); scd.BufferCount = 1; scd.BufferDesc.Width = mWidth; scd.BufferDesc.Height = mHeight; scd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; scd.BufferDesc.RefreshRate.Numerator = 60; scd.BufferDesc.RefreshRate.Denominator = 1; scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; scd.OutputWindow = mMainhWnd; scd.SampleDesc.Count = 1; scd.SampleDesc.Quality = 0; scd.Windowed = TRUE; HRESULT hr = D3D10CreateDeviceAndSwapChain(NULL,D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &scd, &mpSwapChain, &mpD3DDevice); if(!hr != S_OK) { return FALSE; } ID3D10Texture2D *pBackBuffer; return TRUE; } void DX3dApp::Render() { } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { // Allow the user to press the escape key to end the application case WM_KEYDOWN: switch(wParam) { // Check if the user hit the escape key case VK_ESCAPE: PostQuitMessage(0); break; } break; // The user hit the close button, close the application case WM_DESTROY: PostQuitMessage(0); break; } return DefWindowProc(hWnd, message, wParam, lParam); }

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  • MVC 2 Ajax.Beginform passes returned Html + Json to javascript function

    - by Joe
    Hi, I have a small partial Create Person form in a page above a table of results. I want to be able to post the form to the server, which I can do no problem with ajax.Beginform. <% using (Ajax.BeginForm("Create", new AjaxOptions { OnComplete = "ProcessResponse" })) {%> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%=Html.LabelFor(model => model.FirstName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.FirstName)%> <%=Html.ValidationMessageFor(model => model.FirstName)%> </div> <div class="editor-label"> <%=Html.LabelFor(model => model.LastName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.LastName)%> <%=Html.ValidationMessageFor(model => model.LastName)%> </div> <p> <input type="submit" /> </p> </fieldset> <% } %> Then in my controller I want to be able to post back a partial which is just a table row if the create is successful and append it to the table, which I can do easily with jquery. $('#personTable tr:last').after(data); However, if server validation fails I want to pass back my partial create person form with the validation errors and replace the existing Create Person form. I have tried returning a Json array Controller: return Json(new { Success = true, Html= this.RenderViewToString("PersonSubform",person) }); Javascript: var json_data = response.get_response().get_object(); with a pass/fail flag and the partial rendered as a string using the solition below but that doesnt render the mvc validation controls when the form fails. SO RenderPartialToString So, is there any way I can hand my javascript the out of the box PartialView("PersonForm") as its returned from my ajax.form? Can I pass some addition info as a Json array so I can tell if its pass or fail and maybe add a message? UPDATE I can now pass the HTML of a PartialView to my javascript but I need to pass some additional data pairs like ServerValidation : true/false and ActionMessage : "you have just created a Person Bill". Ideally I would pass a Json array rather than hidden fields in my partial. function ProcessResponse(response) { var html = response.get_data(); $("#campaignSubform").html(html); } Many thanks in advance

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  • Help with optimizing C# function via C and/or Assembly

    - by MusiGenesis
    I have this C# method which I'm trying to optimize: // assume arrays are same dimensions private void DoSomething(int[] bigArray1, int[] bigArray2) { int data1; byte A1; byte B1; byte C1; byte D1; int data2; byte A2; byte B2; byte C2; byte D2; for (int i = 0; i < bigArray1.Length; i++) { data1 = bigArray1[i]; data2 = bigArray2[i]; A1 = (byte)(data1 >> 0); B1 = (byte)(data1 >> 8); C1 = (byte)(data1 >> 16); D1 = (byte)(data1 >> 24); A2 = (byte)(data2 >> 0); B2 = (byte)(data2 >> 8); C2 = (byte)(data2 >> 16); D2 = (byte)(data2 >> 24); A1 = A1 > A2 ? A1 : A2; B1 = B1 > B2 ? B1 : B2; C1 = C1 > C2 ? C1 : C2; D1 = D1 > D2 ? D1 : D2; bigArray1[i] = (A1 << 0) | (B1 << 8) | (C1 << 16) | (D1 << 24); } } The function basically compares two int arrays. For each pair of matching elements, the method compares each individual byte value and takes the larger of the two. The element in the first array is then assigned a new int value constructed from the 4 largest byte values (irrespective of source). I think I have optimized this method as much as possible in C# (probably I haven't, of course - suggestions on that score are welcome as well). My question is, is it worth it for me to move this method to an unmanaged C DLL? Would the resulting method execute faster (and how much faster), taking into account the overhead of marshalling my managed int arrays so they can be passed to the method? If doing this would get me, say, a 10% speed improvement, then it would not be worth my time for sure. If it was 2 or 3 times faster, then I would probably have to do it. Note: please, no "premature optimization" comments, thanks in advance. This is simply "optimization".

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  • RadioGroup onCheckedChanged function won't fire

    - by user1758088
    First time/long time. My app keeps track of restaurant servers' shift sales to help them budget. In the activity that displays past shifts, I've created a RadioGroup under the ListView so the server can choose lunch, dinner, or both. I've implemented RadioGroup.onCheckedChangeListener, but onCheckChanged never gets called. I also tried an anonymous inner class as listener, same result. I tried to copy/modify code from this answer: http://stackoverflow.com/a/9595528 ...but when I added the @Override to the callback function, the Eclipse compiler gave me an error (not warning) that the method must override a superclass, and the quick fix was to remove the override. I'm pretty sure the signatures are correct, as they were made with Eclipse's autocomplete and implement methods facilities. I then followed instructions to move my java compiler from 1.5 to 1.6, and none of the above listed behavior seemed to change. Here's the code I thing is relavent: public class DataActivity extends ListActivity implements OnCheckedChangeListener{ RadioButton rbBoth; RadioButton rbDinnerOnly; RadioButton rbLunchOnly; @Override public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.database); ... final RadioGroup rgGroup = (RadioGroup)findViewById(R.id.DataRadioGroup); rbBoth = (RadioButton)findViewById(R.id.RadioBoth); rbDinnerOnly = (RadioButton)findViewById(R.id.RadioDinnerOnly); rbLunchOnly = (RadioButton)findViewById(R.id.RadioLunchOnly); rgGroup.setOnCheckedChangeListener(this); populateAllShifts(); } ... public void onCheckedChanged(RadioGroup group, int checkedId) { rbLunchOnly.setText("Click!"); Toast.makeText(getApplicationContext(), "Lunch Only", Toast.LENGTH_LONG).show(); if(group.getCheckedRadioButtonId() == R.id.RadioBoth){ populateAllShifts(); return; } if(group.getCheckedRadioButtonId() == R.id.RadioLunchOnly){ populatLunchShifts(); return; } if(group.getCheckedRadioButtonId() == R.id.RadioDinnerOnly){ populateDinnerShifts(); return; } } There is a ListView in this class with a custom adapter, but if my understanding and my XML are correct, the RadioGroup should be outside of the list: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/llDataLayout" android:weightSum="5" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <ListView android:layout_weight="4" android:layout_width="fill_parent" android:id="@android:id/list" android:layout_height="wrap_content"></ListView> <RadioGroup android:layout_weight="1" android:id="@+id/DataRadioGroup" android:orientation="horizontal" android:layout_height="wrap_content" android:layout_width="fill_parent"> <RadioButton android:text="Lunch and Dinner" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioBoth"/> <RadioButton android:text="Dinner Only" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioDinnerOnly"/> <RadioButton android:text="Lunch Only" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioLunchOnly"/> </RadioGroup> </LinearLayout> Any ideas out there?

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  • Templated function with two type parameters fails compile when used with an error-checking macro

    - by SirPentor
    Because someone in our group hates exceptions (let's not discuss that here), we tend to use error-checking macros in our C++ projects. I have encountered an odd compilation failure when using a templated function with two type parameters. There are a few errors (below), but I think the root cause is a warning: warning C4002: too many actual parameters for macro 'BOOL_CHECK_BOOL_RETURN' Probably best explained in code: #include "stdafx.h" template<class A, class B> bool DoubleTemplated(B & value) { return true; } template<class A> bool SingleTemplated(A & value) { return true; } bool NotTemplated(bool & value) { return true; } #define BOOL_CHECK_BOOL_RETURN(expr) \ do \ { \ bool __b = (expr); \ if (!__b) \ { \ return false; \ } \ } while (false) \ bool call() { bool thing = true; // BOOL_CHECK_BOOL_RETURN(DoubleTemplated<int, bool>(thing)); // Above line doesn't compile. BOOL_CHECK_BOOL_RETURN((DoubleTemplated<int, bool>(thing))); // Above line compiles just fine. bool temp = DoubleTemplated<int, bool>(thing); // Above line compiles just fine. BOOL_CHECK_BOOL_RETURN(SingleTemplated<bool>(thing)); BOOL_CHECK_BOOL_RETURN(NotTemplated(thing)); return true; } int _tmain(int argc, _TCHAR* argv[]) { call(); return 0; } Here are the errors, when the offending line is not commented out: 1>------ Build started: Project: test, Configuration: Debug Win32 ------ 1>Compiling... 1>test.cpp 1>c:\junk\temp\test\test\test.cpp(38) : warning C4002: too many actual parameters for macro 'BOOL_CHECK_BOOL_RETURN' 1>c:\junk\temp\test\test\test.cpp(38) : error C2143: syntax error : missing ',' before ')' 1>c:\junk\temp\test\test\test.cpp(38) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(41) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(48) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(49) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(52) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(54) : error C2065: 'argv' : undeclared identifier 1>c:\junk\temp\test\test\test.cpp(54) : error C2059: syntax error : ']' 1>c:\junk\temp\test\test\test.cpp(55) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(58) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(60) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(60) : fatal error C1004: unexpected end-of-file found 1>Build log was saved at "file://c:\junk\temp\test\test\Debug\BuildLog.htm" 1>test - 12 error(s), 1 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Any ideas? Thanks!

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  • Function for counting characters/words not working

    - by user1742729
    <!DOCTYPE HTML> <html> <head> <title> Javascript - stuff </title> <script type="text/javascript"> <!-- function GetCountsAll( Wordcount, Sentancecount, Clausecount, Charactercount ) { var TextString = document.getElementById("Text").innerHTML; var Wordcount = 0; var Sentancecount = 0; var Clausecount = 0; var Charactercount = 0; // For loop that runs through all characters incrementing the variable(s) value each iteration for (i=0; i < TextString.length; i++); if (TextString.charAt(i) == " " = true) Wordcount++; return Wordcount; if (TextString.charAt(i) = "." = true) Sentancecount++; Clausecount++; return Sentancecount; if (TextString.charAt(i) = ";" = true) Clausecount++; return Clausecount; } --> </script> </head> <body> <div id="Text"> It is important to remember that XHTML is a markup language; it is not a programming language. The language only describes the placement and visual appearance of elements arranged on a page; it does not permit users to manipulate these elements to change their placement or appearance, or to perform any "processing" on the text or graphics to change their content in response to user needs. For many Web pages this lack of processing capability is not a great drawback; the pages are simply displays of static, unchanging, information for which no manipulation by the user is required. Still, there are cases where the ability to respond to user actions and the availability of processing methods can be a great asset. This is where JavaScript enters the picture. </div> <input type = "button" value = "Get Counts" class = "btnstyle" onclick = "GetCountsAll()"/> <br/> <span id= "Charactercount"> </span> Characters <br/> <span id= "Wordcount"> </span> Words <br/> <span id= "Sentancecount"> </span> Sentences <br/> <span id= "ClauseCount"> </span> Clauses <br/> </body> </html> I am a student and still learning JavaScript, so excuse any horrible mistakes. The script is meant to calculate the number of characters, words, sentences, and clauses in the passage. It's, plainly put, just not working. I have tried a multitude of things to get it to work for me and have gotten a plethora of different errors but no matter what I can NOT get this to work. Please help! (btw i know i misspelled sentence)

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  • Invalid function declaration. DevC++

    - by user69514
    Why do I get invalid function declaration when I compile the code in DevC++ in Windows, but when I compile it in CodeBlocks on Linux it works fine. #include <iostream> #include <vector> using namespace std; //structure to hold item information struct item{ string name; double price; }; //define sandwich, chips, and drink struct item sandwich{"Sandwich", 3.00}; **** error is here ***** struct item chips{"Chips", 1.50}; **** error is here ***** struct item drink{"Large Drink", 2.00}; **** error is here ***** vector<item> cart; //vector to hold the items double total = 0.0; //total const double tax = 0.0825; //tax //gets item choice from user char getChoice(){ cout << "Select an item:" << endl; cout << "S: Sandwich. $3.00" << endl; cout << "C: Chips. $1.50" << endl; cout << "D: Drink. $2.00" << endl; cout << "X: Cancel. Start over" << endl; cout << "T: Total" << endl; char choice; cin >> choice; return choice; } //displays current items in cart and total void displayCart(){ cout << "\nCart:" << endl; for(unsigned int i=0; i<cart.size(); i++){ cout << cart.at(i).name << ". $" << cart.at(i).price << endl; } cout << "Total: $" << total << endl << endl; } //adds item to the cart void addItem(struct item bought){ cart.push_back(bought); total += bought.price; displayCart(); } //displays the receipt, items, prices, subtotal, taxes, and total void displayReceipt(){ cout << "\nReceipt:" << endl; cout << "Items: " << cart.size() << endl; for(unsigned int i=0; i<cart.size(); i++){ cout << (i+1) << ". " << cart.at(i).name << ". $" << cart.at(i).price << endl; } cout << "----------------------------" << endl; cout << "Subtotal: $" << total << endl; double taxes = total*tax; cout << "Tax: $" << taxes << endl; cout << "Total: $" << (total + taxes) << endl; } int main(){ //sentinel to stop the loop bool stop = false; char choice; while (stop == false ){ choice = getChoice(); //add sandwich if( choice == 's' || choice == 'S' ){ addItem(sandwich); } //add chips else if( choice == 'c' || choice == 'C' ){ addItem(chips); } //add drink else if( choice == 'd' || choice == 'D' ){ addItem(drink); } //remove everything from cart else if( choice == 'x' || choice == 'X' ){ cart.clear(); total = 0.0; cout << "\n***** Transcation Canceled *****\n" << endl; } //calcualte total else if( choice == 't' || choice == 'T' ){ displayReceipt(); stop = true; } //or wront item picked else{ cout << choice << " is not a valid choice. Try again\n" << endl; } }//end while loop return 0; //end of program }

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  • I want to keep the values on textbox after onchange function

    - by user1908045
    hello i have problem with this code..I want to keep the values of the textboxes when the pageload and didnt write again the values. I have two drop down list. the First one is the country when the country selected then the page load and appear the city to select but afte the pageload the values on textbox is empty. I want to keep the values of textbox when the page load. This is the code <head> <script type="text/javascript"> function Load_id() { var Count = document.getElementById("Count").value; var Count_txt = "?Count=" location = Count_txt + Count } </script> <meta charset="UTF-8"> </head> <body> <div class="main"> <div class="headers"> <table> <tr><td rowspan="2"><img alt="unipi" src="/Images/logo.jpeg" height="75" width="52"></td> <td>University</td></tr> <tr><td>Data</td></tr> </table> </div> <div class="form"> <h3>Personal</h3><br/><br/><br/> <form id="Page1" name="Page1" action="Form1Sub.php" method="Post"> <table style="width:520px;text-align:left;"> <tr><td><label>Number:</label></td> <td><input type="text" required="required" id="AM" name="AM" value=""/></td> </tr> <tr><td><label>Name:</label></td> <td><input type="text" required="required" name="Name"/></td> </tr> <?php $host="localhost"; $username=""; $password=""; $dbName="Database"; $connection = mysql_connect($host, $username, $password) or die("Couldn't Connect to the Server"); $db = mysql_select_db($dbName, $connection) or die("cannot select DataBase"); $Count = $_GET['Count']; echo "<tr><td><label>Country</label></td>\n"; $country = mysql_query("select DISTINCT Country FROM lut_country_city "); echo " <td><select id=\"Count\" name=\"cat\" onChange=\"Load_id(this)\">\n"; echo " `<option>Select Country</option>\n"; while($nt=mysql_fetch_array($country)){ $selected = ($nt["Country"] == $Count)? "SELECTED":""; echo"<option value=\"".$nt['Country']."\"". $selected." >".$nt['Country']."</option>"; } echo " </select></td></tr>\n"; echo"<tr><td><label>City:</label></td>\n"; $q2 = mysql_query("Select id,City,Country FROM lut_country_city WHERE Country = '$Count'"); echo"<td><select name=\"SelectCity\">\n"; while($row = mysql_fetch_array($q2)) { echo"<option value=\"".$row['id']."\">".$row['City']."</option>"; } echo " </select></td></tr>\n"; ?> </table> <p> <button type="submit" id="Next">Next</button> </form> <form id="form1" action="index.php"> <button id="Back" type="submit">Back</button> </form> </p> </div> </div> </body> </html>

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  • Can this PHP function be improved?

    - by jasondavis
    Below is some code I am working on for a navigation menu, if you are on a certain page, it will add a "current" css class to the proper tab. I am curious if there is a better way to do this in PHP because it really seems like a lot of code to do such a simple task? My pages will also have a jquery library already loaded, would it be better to set the tab with jquery instead of PHP? Any tips appreciated <?PHP active_header('page identifier goes here'); //ie; 'home' or 'users.online' function active_header($page_name) { // arrays for header menu selector $header_home = array('home' => true); $header_users = array( 'users.online' => true, 'users.online.male' => true, 'users.online.female' => true, 'users.online.friends' => true, 'users.location' => true, 'users.featured' => true, 'users.new' => true, 'users.browse' => true, 'users.search' => true, 'users.staff' => true ); $header_forum = array('forum' => true); $header_more = array( 'widgets' => true, 'news' => true, 'promote' => true, 'development' => true, 'bookmarks' => true, 'about' => true ); $header_money = array( 'account.money' => true, 'account.store' => true, 'account.lottery' => true, 'users.top.money' => true ); $header_account = array('account' => true); $header_mail = array( 'mail.inbox' => true, 'mail.sentbox' => true, 'mail.trash' => true, 'bulletins.post' => true, 'bulletins.my' => true, 'bulletins' => true ); // set variables if there array value exist if (isset($header_home[$page_name])){ $current_home = 'current'; }else if (isset($header_users[$page_name])){ $current_users = 'current'; }else if (isset($header_forum[$page_name])){ $current_forum = 'current'; }else if (isset($header_more[$page_name])){ $current_more = 'current'; }else if (isset($header_money[$page_name])){ $current_money = 'current'; }else if (isset($header_account[$page_name])){ $current_account = 'current'; }else if (isset($header_mail[$page_name])){ $current_mail = 'current'; } // show the links echo '<li class="' . (isset($current_home) ? $current_home : '') . '"><a href=""><em>Home</em></a></li>'; echo '<li class="' . (isset($current_users) ? $current_users : '') . '"><a href=""><em>Users</em></a></li>'; echo '<li class="' . (isset($current_forum) ? $current_forum : '') . '"><a href=""><em>Forum</em></a></li>'; echo '<li class="' . (isset($current_more) ? $current_more : '') . '"><a href=""><em>More</em></a></li>'; echo '<li class="' . (isset($current_money) ? $current_money : '') . '"><a href=""><em>Money</em></a></li>'; echo '<li class="' . (isset($current_account) ? $current_account : '') . '"><a href=""><em>Account</em></a></li>'; echo '<li class="' . (isset($current_mail) ? $current_mail : '') . '"><a href=""><em>Mail</em></a></li>'; } ?>

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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  • PHP Magic faster than simply setting the class attribute?

    - by Marc Trudel
    Well, not exactly that, but here is an example. Can anyone explain the difference between B and C? How can it be faster to use a magic function to dynamically set a value instead of simply setting the value in the attribute definition? Here is some code: [root@vm-202-167-238-17 ~]# cat test.php; for d in A B C; do echo "------"; ./test.php $d; done; #!/usr/bin/php <?php $className = $argv[1]; class A { public function __get($a) { return 5; } } class B { public $a = 5; } class C { public function __get($a) { $this->a = 5; return 5; } } $a = new $className; $start = microtime(true); for ($i=0; $i < 1000000; $i++) $b = $a->a; $end = microtime(true); echo (($end - $start) * 1000) ." msec\n"; ------ 598.90794754028 msec ------ 205.48391342163 msec ------ 189.7759437561 msec

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  • Changing the title of jQuery-UI dialog-box with in another dialog-box's function...

    - by Brian Ojeda
    Why doesn't doesn't the second jQuery-UI dialog box title change when popped. The first dialog box I change the title of the box with using the following .attr("title", "Confirm") -- it change the title of the first box to 'Confirm', like it should have. Now when the second box pops up it should change the title to 'Message' since did the same thing for the second box -- .attr("title", "Message"). Right? But it doesnt. It keep the title from before. However, the message change like it should have. I have tested in IE8, Chrome, and FF3.6. <div id="dialog-confirm" title=""></div> <-- This is the html before jQuery functions. Javascript / jQuery $('#userDelete').click(function() { $(function() { var dialogIcon = "<span class=\"ui-icon ui-icon-alert\"></span>"; var dialogMessage = dialogIcon + "Are you sure you want to delete?"; $("#dialog-confirm").attr("title", "Confirm").html(dialogMessage).dialog({ resizable: false, height: 125, width: 300, modal: true, buttons: { 'Delete': function() { $(this).dialog('close'); $.post('user_ajax.php', {action: 'delete', aId: $('[name=aId]').val() }, function(data) { if(data.success){ var dialogIcon = "<span class=\"ui-icon ui-icon-info\"></span>"; var dialogMessage = dialogIcon + data.message; $('#dialog-confirm').attr("title", "Message"); $('#dialog-confirm').html(dialogMessage); $('#dialog-confirm').dialog({ resizable: false, height: 125, width: 300, modal: true, buttons: { 'Okay': function() { $(this).dialog('close'); var url = $_httpaddress + "admin/index.php" $(location).attr('href',url); } // End of Okay Button Function } //--- End of Dialog Button Script });//--- End of Dialog Function } else { $_messageConsole.slideDown(); $_messageConsole.html(data.message); } }, 'json'); }, //--- End of Delete Button Function 'Cancel': function() { $(this).dialog('close'); } //--- End of Cancel Button Function } //--- End of Dialog Button Script }); //--- End of Dialog Script }); //--- End of Dialog Function return false; }); Thank you for you assistant, if you choose to help.

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  • How do I send a javascript variable to a subsequent jquery function or set of braces?

    - by desbest
    How do I send a javascript variable to a subsequent jquery function? Here is my code. <script type="text/javascript"> $(function() { var name = $("#name"), email = $("#email"), password = $("#password"), itemid = $("#itemid"), tips = $(".validateTips"); function updateTips(t) { tips .text(t) .addClass('ui-state-highlight'); setTimeout(function() { tips.removeClass('ui-state-highlight', 1500); }, 500); } $("#dialog-form").dialog({ autoOpen: false, height: 320, width: 350, modal: true, /* buttons: { 'Change category': function() { alert("The itemid2 is "+itemid2); var bValid = true; $('#users tbody').append('<tr>' + '<td>' + name.val() + '</td>' + '<td>' + email.val() + '</td>' + '<td>' + password.val() + '</td>' + '<td>' + itemid.val() + '</td>' + '</tr>'); $(this).dialog('close'); }, Cancel: function() { $(this).dialog('close'); } }, */ close: function() { allFields.val('').removeClass('ui-state-error'); } }); $('.changecategory') .button() .click(function() { var categoryid = $(this).attr("categoryid"); var itemid = $(this).attr("itemid"); var itemid2 = $(this).attr("itemid"); var itemtitle = $(this).attr("itemtitle"); var parenttag = $(this).parent().get(0).tagName; var removediv = "itemid_" +itemid; alert("The itemid is "+itemid); $('#dialog-form').dialog('open'); }); }); </script> I'll break it down. The .changecategory section happens FIRST when an image on my page is clicked. $("#dialog-form").dialog({ is then called, and the variable item id is not passed to this function. How can I pass a variable from one function to another? Is that possible. Is there a way I can pass a variable to another jquery function without having to resort of setting a cookie with javascript and then using jquery to read it?

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  • HTML5 game programming style

    - by fnx
    I am currently trying learn javascript in form of HTML5 games. Stuff that I've done so far isn't too fancy since I'm still a beginner. My biggest concern so far has been that I don't really know what is the best way to code since I don't know the pros and cons of different methods, nor I've found any good explanations about them. So far I've been using the worst (and propably easiest) method of all (I think) since I'm just starting out, for example like this: var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var width = 640; var height = 480; var player = new Player("pic.png", 100, 100, ...); also some other global vars... function Player(imgSrc, x, y, ...) { this.sprite = new Image(); this.sprite.src = imgSrc; this.x = x; this.y = y; ... } Player.prototype.update = function() { // blah blah... } Player.prototype.draw = function() { // yada yada... } function GameLoop() { player.update(); player.draw(); setTimeout(GameLoop, 1000/60); } However, I've seen a few examples on the internet that look interesting, but I don't know how to properly code in these styles, nor do I know if there are names for them. These might not be the best examples but hopefully you'll get the point: 1: Game = { variables: { width: 640, height: 480, stuff: value }, init: function(args) { // some stuff here }, update: function(args) { // some stuff here }, draw: function(args) { // some stuff here }, }; // from http://codeincomplete.com/posts/2011/5/14/javascript_pong/ 2: function Game() { this.Initialize = function () { } this.LoadContent = function () { this.GameLoop = setInterval(this.RunGameLoop, this.DrawInterval); } this.RunGameLoop = function (game) { this.Update(); this.Draw(); } this.Update = function () { // update } this.Draw = function () { // draw game frame } } // from http://www.felinesoft.com/blog/index.php/2010/09/accelerated-game-programming-with-html5-and-canvas/ 3: var engine = {}; engine.canvas = document.getElementById('canvas'); engine.ctx = engine.canvas.getContext('2d'); engine.map = {}; engine.map.draw = function() { // draw map } engine.player = {}; engine.player.draw = function() { // draw player } // from http://that-guy.net/articles/ So I guess my questions are: Which is most CPU efficient, is there any difference between these styles at runtime? Which one allows for easy expandability? Which one is the most safe, or at least harder to hack? Are there any good websites where stuff like this is explained? or... Does it all come to just personal preferance? :)

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  • Should I extract specific functionality into a function and why?

    - by john smith optional
    I have a large method which does 3 tasks, each of them can be extracted into a separate function. If I'll make an additional functions for each of that tasks, will it make my code better or worse and why? Edit: Obviously, it'll make less lines of code in the main function, but there'll be additional function declarations, so my class will have additional methods, which I believe isn't good, because it'll make the class more complex. Edit2: Should I do that before I wrote all the code or should I leave it until everything is done and then extract functions?

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  • Is it bad form to stage a function's steps in intermediate variables (let bindings)?

    - by octopusgrabbus
    I find I tend to need intermediate variables. In Clojure that's in the form of let bindings, like cmp-result-1 and cmp-result-2 in the following function. (defn str-cmp "Takes two strings and compares them. Returns the string if a match; and nil if not." [str-1 str-2 start-pos substr-len] (let [cmp-result-1 (subs str-1 start-pos substr-len) cmp-result-2 (subs str-2 start-pos substr-len)] (compare cmp-result-1 cmp-result-2))) I could re-write this function without them, but to me, the function's purpose looks clearer. I tend to do this quite in a bit in my main, and that is primarily for debugging purposes, so I can pass a variable to print out intermediate output. Is this bad form, and, if so, why? Thanks.

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  • How to name a clamp function that only clamps from one side?

    - by dog_funtom
    Clamp() is a function that ensures that provided variable is in provided range. You can find such function in .NET, in Unity, and probably anywhere. While it is useful, I often need to clamp my value from one side only. For example, to ensure that float is always non-negative or always positive (like radius value from inspector). I used names ClampFromAbove() and ClampFromBelow(), but I wonder if such names is good or even grammatically valid in programming-English. Also, it probably make sense to distinguish non-negative case too. How'd you name such function? Something like EnsureNonNegative()? My intention is creating pair of extension methods and use them like this: var normalizedRadius = originalRadius.ClampFromBelow(0.0001); var distance = someVector.Magnitude.ClampFromAbove(maxDistance);

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  • I’m new to c++. can anyone help me in the following function [migrated]

    - by Laian Alsabbagh
    In this code I’m using a function Distance{to calculate the distance between two nodes } I declare the function like this : int Distance( int x1 , int y1 ,int x2 , y2){ int distance_x = x1-x2; int distance_y = y1- y2; int distance =sqrt( (distance_x * distance_x) + (distance_y * distance_y)); return distance ; } and in the main memory I have 2 for loops what iam asking for ,can I pass the values like this?? Distance (i, j , i+1 ,j+1) for(int i=0;i< No_Max;i++) { for(int j=0;j<No_Max;j++) { if( Distance (i, j , i+1 ,j+1)<=Radio_Range)//the function node_degree[i]=node_degree[i]+1; cout<<node_degree[i]<<endl; } }

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  • JavaScript String Library - Hitting a Minor Roadblock

    - by OneNerd
    Ok - am trying to create a string library that contains a handful of useful things missing from JavaScript. Here is what I have so far: ;function $__STRING__$(in_string) { /* internal functions */ this.s = in_string; this.toString = function(){return this.s;}; /******* these functions CAN be chained (they return the $__STRING__$ object) ******/ this.uppercase = function(){this.s = this.s.toUpperCase(); return this;}; this.lowercase = function(){this.s = this.s.toLowerCase(); return this;}; this.trim = function(){this.s = this.s.replace(/^\s+|\s+$/g,""); return this;}; this.ltrim = function(){this.s = this.s.replace(/^\s+/,""); return this;}; this.rtrim = function(){this.s = this.s.replace(/\s+$/,""); return this;}; this.striptags = function(){this.s = this.s.replace(/<\/?[^>]+(>|$)/g, ""); return this;}; this.escapetags = function(){this.s = this.s.replace(/</g,"<").replace(/>/g,">"); return this;}; this.unescapetags = function(){this.s = this.s.replace(/</g,"<").replace(/>/g,">"); return this;}; this.underscorize = function(){this.s = this.s.replace(/ /g,"_"); return this;}; this.dasherize = function(){this.s = this.s.replace(/ /g,"-"); return this;}; this.spacify = function(){this.s = this.s.replace(/_/g," "); return this;}; this.left = function(length){this.s = this.s.substring(length,0); return this;}; this.right = function(length){this.s = this.s.substring(this.s.length,this.s.length-length); return this;}; this.shorten = function(length){if(this.s.length<=length){return this.s;}else{this.left(this.s,length)+"..."; return this;}}; this.mid = function(start,length){return this.s.substring(start,(length+start));}; this._down = function(){return this.s;}; // breaks chain, but lets you run core js string functions /******* these functions CANNOT be chained (they do not return the $__STRING__$ object) ******/ this.contains = function(needle){if(this.s.indexOf(needle)!==-1){return true;}else{return false;}}; this.startswith = function(needle){if(this.left(this.s,needle.length)==needle){return true;}else{return false;}}; this.endswith = function(needle){if(this.right(this.s,needle.length)==needle){return true;}else{return false;};}; } function $E(in_string){return new $__STRING__$(in_string);} String.prototype._enhance = function(){return new $__STRING__$(this);}; String.prototype._up = function(){return new $__STRING__$(this);}; It works fairly well, and I can chain commands etc. I set it up so I can cast a string as an enhanced string these 2 ways: $E('some string'); 'some string'._enhance(); However, each time I want to use a built-in string method, I need to convert it back to a string first. So for now, I put in _down() and _up() methods like so: alert( $E("hello man").uppercase()._down().replace("N", "Y")._up().dasherize() ); alert( "hello man"._enhance().uppercase()._down().replace("N", "Y")._up().dasherize() ); It works fine, but what I really want to do it be able to use all of the built-in functions a string can use. I realize I can just replicate each function inside my object, but I was hoping there was a simpler way. So question is, is there an easy way to do that? Thanks -

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  • Backbone.js Adding Model to Collection Issue

    - by jtmgdevelopment
    I am building a test application in Backbone.js (my first app using Backbone). The app goes like this: Load Data from server "Plans" Build list of plans and show to screen There is a button to add a new plan Once new plan is added, add to collection ( do not save to server as of now ) redirect to index page and show the new collection ( includes the plan you just added) My issue is with item 5. When I save a plan, I add the model to the collection then redirect to the initial view. At this point, I fetch data from the server. When I fetch data from the server, this overwrites my collection and my added model is gone. How can I prevent this from happening? I have found a way to do this but it is definitely not the correct way at all. Below you will find my code examples for this. Thanks for the help. PlansListView View: var PlansListView = Backbone.View.extend({ tagName : 'ul', initialize : function() { _.bindAll( this, 'render', 'close' ); //reset the view if the collection is reset this.collection.bind( 'reset', this.render , this ); }, render : function() { _.each( this.collection.models, function( plan ){ $( this.el ).append( new PlansListItemView({ model: plan }).render().el ); }, this ); return this; }, close : function() { $( this.el ).unbind(); $( this.el ).remove(); } });//end NewPlanView Save Method var NewPlanView = Backbone.View.extend({ tagName : 'section', template : _.template( $( '#plan-form-template' ).html() ), events : { 'click button.save' : 'savePlan', 'click button.cancel' : 'cancel' }, intialize: function() { _.bindAll( this, 'render', 'save', 'cancel' ); }, render : function() { $( '#container' ).append( $( this.el ).html(this.template( this.model.toJSON() )) ); return this; }, savePlan : function( event ) { this.model.set({ name : 'bad plan', date : 'friday', desc : 'blah', id : Math.floor(Math.random()*11), total_stops : '2' }); this.collection.add( this.model ); app.navigate('', true ); event.preventDefault(); }, cancel : function(){} }); Router (default method): index : function() { this.container.empty(); var self = this; //This is a hack to get this to work //on default page load fetch all plans from the server //if the page has loaded ( this.plans is defined) set the updated plans collection to the view //There has to be a better way!! if( ! this.plans ) { this.plans = new Plans(); this.plans.fetch({ success: function() { self.plansListView = new PlansListView({ collection : self.plans }); $( '#container' ).append( self.plansListView.render().el ); if( self.requestedID ) self.planDetails( self.requestedID ); } }); } else { this.plansListView = new PlansListView({ collection : this.plans }); $( '#container' ).append( self.plansListView.render().el ); if( this.requestedID ) self.planDetails( this.requestedID ); } }, New Plan Route: newPlan : function() { var plan = new Plan({name: 'Cool Plan', date: 'Monday', desc: 'This is a great app'}); this.newPlan = new NewPlanView({ model : plan, collection: this.plans }); this.newPlan.render(); } FULL CODE ( function( $ ){ var Plan = Backbone.Model.extend({ defaults: { name : '', date : '', desc : '' } }); var Plans = Backbone.Collection.extend({ model : Plan, url : '/data/' }); $( document ).ready(function( e ){ var PlansListView = Backbone.View.extend({ tagName : 'ul', initialize : function() { _.bindAll( this, 'render', 'close' ); //reset the view if the collection is reset this.collection.bind( 'reset', this.render , this ); }, render : function() { _.each( this.collection.models, function( plan ){ $( this.el ).append( new PlansListItemView({ model: plan }).render().el ); }, this ); return this; }, close : function() { $( this.el ).unbind(); $( this.el ).remove(); } });//end var PlansListItemView = Backbone.View.extend({ tagName : 'li', template : _.template( $( '#list-item-template' ).html() ), events :{ 'click a' : 'listInfo' }, render : function() { $( this.el ).html( this.template( this.model.toJSON() ) ); return this; }, listInfo : function( event ) { } });//end var PlanView = Backbone.View.extend({ tagName : 'section', events : { 'click button.add-plan' : 'newPlan' }, template: _.template( $( '#plan-template' ).html() ), initialize: function() { _.bindAll( this, 'render', 'close', 'newPlan' ); }, render : function() { $( '#container' ).append( $( this.el ).html( this.template( this.model.toJSON() ) ) ); return this; }, newPlan : function( event ) { app.navigate( 'newplan', true ); }, close : function() { $( this.el ).unbind(); $( this.el ).remove(); } });//end var NewPlanView = Backbone.View.extend({ tagName : 'section', template : _.template( $( '#plan-form-template' ).html() ), events : { 'click button.save' : 'savePlan', 'click button.cancel' : 'cancel' }, intialize: function() { _.bindAll( this, 'render', 'save', 'cancel' ); }, render : function() { $( '#container' ).append( $( this.el ).html(this.template( this.model.toJSON() )) ); return this; }, savePlan : function( event ) { this.model.set({ name : 'bad plan', date : 'friday', desc : 'blah', id : Math.floor(Math.random()*11), total_stops : '2' }); this.collection.add( this.model ); app.navigate('', true ); event.preventDefault(); }, cancel : function(){} }); var AppRouter = Backbone.Router.extend({ container : $( '#container' ), routes : { '' : 'index', 'viewplan/:id' : 'planDetails', 'newplan' : 'newPlan' }, initialize: function(){ }, index : function() { this.container.empty(); var self = this; //This is a hack to get this to work //on default page load fetch all plans from the server //if the page has loaded ( this.plans is defined) set the updated plans collection to the view //There has to be a better way!! if( ! this.plans ) { this.plans = new Plans(); this.plans.fetch({ success: function() { self.plansListView = new PlansListView({ collection : self.plans }); $( '#container' ).append( self.plansListView.render().el ); if( self.requestedID ) self.planDetails( self.requestedID ); } }); } else { this.plansListView = new PlansListView({ collection : this.plans }); $( '#container' ).append( self.plansListView.render().el ); if( this.requestedID ) self.planDetails( this.requestedID ); } }, planDetails : function( id ) { if( this.plans ) { this.plansListView.close(); this.plan = this.plans.get( id ); if( this.planView ) this.planView.close(); this.planView = new PlanView({ model : this.plan }); this.planView.render(); } else{ this.requestedID = id; this.index(); } if( ! this.plans ) this.index(); }, newPlan : function() { var plan = new Plan({name: 'Cool Plan', date: 'Monday', desc: 'This is a great app'}); this.newPlan = new NewPlanView({ model : plan, collection: this.plans }); this.newPlan.render(); } }); var app = new AppRouter(); Backbone.history.start(); }); })( jQuery );

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  • Sweave can't see a vector if run from a function ?

    - by PaulHurleyuk
    I have a function that sets a vector to a string, copies a Sweave document with a new name and then runs that Sweave. Inside the Sweave document I want to use the vector I set in the function, but it doesn't seem to see it. (Edit: I changed this function to use tempdir(() as suggested by Dirk) I created a sweave file test_sweave.rnw; % \documentclass[a4paper]{article} \usepackage[OT1]{fontenc} \usepackage{Sweave} \begin{document} \title{Test Sweave Document} \author{gb02413} \maketitle <<>>= ls() Sys.time() print(paste("The chosen study was ",chstud,sep="")) @ \end{document} and I have this function; onOK <- function(){ chstud<-"test" message(paste("Chosen Study is ",chstud,sep="")) newfile<-paste(chstud,"_report",sep="") mypath<-paste(tempdir(),"\\",sep="") setwd(mypath) message(paste("Copying test_sweave.Rnw to ",paste(mypath,newfile,".Rnw",sep=""),sep="")) file.copy("c:\\local\\test_sweave.Rnw", paste(mypath,newfile,".Rnw",sep=""), overwrite=TRUE) Sweave(paste(mypath,newfile,".Rnw",sep="")) require(tools) texi2dvi(file = paste(mypath,newfile,".tex",sep=""), pdf = TRUE) } If I run the code from the function directly, the resulting file has this output for ls(); > ls() [1] "chstud" "mypath" "newfile" "onOK" However If I call onOK() I get this output; > ls() [1] "onOK" and the print(...chstud...)) function generates an error. I suspect this is an environment problem, but I assumed because the call to Sweave occurs within the onOK function, it would be in the same enviroment, and would see all the objects created within the function. How can I get the Sweave process to see the chstud vector ? Thanks Paul.

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  • When is it safe to use a broken hash function?

    - by The Rook
    It is trivial to use a secure hash function like SHA256 and continuing to use md5 is reckless behavior. However, there are some complexities to hash function vulnerabilities that I would like to better understand. Collisions have been generated for md4 and md5. According to NIST md5() is not a secure hash function. It only takes 2^39th operations to generate a collision and should never be used for passwords. However SHA1 is vulnerable to a similar collision attack in which a collision can be found in 2^69 operations, where as brute force is 2^80th. No one has generated a sha1 collision and NIST still lists sha1 as a secure message digest function. So when is it safe to use a broken hash function? Even though a function is broken it can still be "big enough". According to Schneier a hash function vulnerable to a collsion attack can still be used as an HMAC. I believe this is because the security of an HMAC is Dependant on its secret key and a collision cannot be found until this key is obtained. Once you have the key used in a HMAC its already broken, so its a moot point. What hash function vulnerabilities would undermine the security of an HMAC? Lets take this property a bit further. Does it then become safe to use a very weak message digest like md4 for passwords if a salt is perpended to the password? Keep in mind the md4 and md5 attacks are prefixing attacks, and if a salt is perpended then an attacker cannot control the prefix of the message. If the salt is truly a secret, and isn't known to the attacker, then does it matter if its a appended to the end of the password? Is it safe to assume that an attacker cannot generate a collision until the entire message has been obtained? Do you know of other cases where a broken hash function can be used in a security context without introducing a vulnerability? (Please post supporting evidence because it is awesome!)

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  • Function keys require Fn modifer. How can I make them default?

    - by RickMeasham
    On my Dell Studio 15, the function keys, by default, do things like switch the radio on/off or change the brightness or sound. To use them as function keys I have to hold down the Fn modifier. I use function keys as function keys a lot more often than I want to change the volume or brightness. Am I missing an obvious setting somewhere in the control panel (Vista Uber Extreme Something)?

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  • A jQuery Plug-in to monitor Html Element CSS Changes

    - by Rick Strahl
    Here's a scenario I've run into on a few occasions: I need to be able to monitor certain CSS properties on an HTML element and know when that CSS element changes. The need for this arose out of wanting to build generic components that could 'attach' themselves to other objects and monitor changes on the ‘parent’ object so the dependent object can adjust itself accordingly. What I wanted to create is a jQuery plug-in that allows me to specify a list of CSS properties to monitor and have a function fire in response to any change to any of those CSS properties. The result are the .watch() and .unwatch() jQuery plug-ins. Here’s a simple example page of this plug-in that demonstrates tracking changes to an element being moved with draggable and closable behavior: http://www.west-wind.com/WestWindWebToolkit/samples/Ajax/jQueryPluginSamples/WatcherPlugin.htm Try it with different browsers – IE and FireFox use the DOM event handlers and Chrome, Safari and Opera use setInterval handlers to manage this behavior. It should work in all of them but all but IE and FireFox will show a bit of lag between the changes in the main element and the shadow. The relevant HTML for this example is this fragment of a main <div> (#notebox) and an element that is to mimic a shadow (#shadow). <div class="containercontent"> <div id="notebox" style="width: 200px; height: 150px;position: absolute; z-index: 20; padding: 20px; background-color: lightsteelblue;"> Go ahead drag me around and close me! </div> <div id="shadow" style="background-color: Gray; z-index: 19;position:absolute;display: none;"> </div> </div> The watcher plug in is then applied to the main <div> and shadow in sync with the following plug-in code: <script type="text/javascript"> $(document).ready(function () { var counter = 0; $("#notebox").watch("top,left,height,width,display,opacity", function (data, i) { var el = $(this); var sh = $("#shadow"); var propChanged = data.props[i]; var valChanged = data.vals[i]; counter++; showStatus("Prop: " + propChanged + " value: " + valChanged + " " + counter); var pos = el.position(); var w = el.outerWidth(); var h = el.outerHeight(); sh.css({ width: w, height: h, left: pos.left + 5, top: pos.top + 5, display: el.css("display"), opacity: el.css("opacity") }); }) .draggable() .closable() .css("left", 10); }); </script> When you run this page as you drag the #notebox element the #shadow element will maintain and stay pinned underneath the #notebox element effectively keeping the shadow attached to the main element. Likewise, if you hide or fadeOut() the #notebox element the shadow will also go away – show the #notebox element and the shadow also re-appears because we are assigning the display property from the parent on the shadow. Note we’re attaching the .watch() plug-in to the #notebox element and have it fire whenever top,left,height,width,opacity or display CSS properties are changed. The passed data element contains a props[] and vals[] array that holds the properties monitored and their current values. An index passed as the second parm tells you which property has changed and what its current value is (propChanged/valChanged in the code above). The rest of the watcher handler code then deals with figuring out the main element’s position and recalculating and setting the shadow’s position using the jQuery .css() function. Note that this is just an example to demonstrate the watch() behavior here – this is not the best way to create a shadow. If you’re interested in a more efficient and cleaner way to handle shadows with a plug-in check out the .shadow() plug-in in ww.jquery.js (code search for fn.shadow) which uses native CSS features when available but falls back to a tracked shadow element on browsers that don’t support it, which is how this watch() plug-in came about in the first place :-) How does it work? The plug-in works by letting the user specify a list of properties to monitor as a comma delimited string and a handler function: el.watch("top,left,height,width,display,opacity", function (data, i) {}, 100, id) You can also specify an interval (if no DOM event monitoring isn’t available in the browser) and an ID that identifies the event handler uniquely. The watch plug-in works by hooking up to DOMAttrModified in FireFox, to onPropertyChanged in Internet Explorer, or by using a timer with setInterval to handle the detection of changes for other browsers. Unfortunately WebKit doesn’t support DOMAttrModified consistently at the moment so Safari and Chrome currently have to use the slower setInterval mechanism. In response to a changed property (or a setInterval timer hit) a JavaScript handler is fired which then runs through all the properties monitored and determines if and which one has changed. The DOM events fire on all property/style changes so the intermediate plug-in handler filters only those hits we’re interested in. If one of our monitored properties has changed the specified event handler function is called along with a data object and an index that identifies the property that’s changed in the data.props/data.vals arrays. The jQuery plugin to implement this functionality looks like this: (function($){ $.fn.watch = function (props, func, interval, id) { /// <summary> /// Allows you to monitor changes in a specific /// CSS property of an element by polling the value. /// when the value changes a function is called. /// The function called is called in the context /// of the selected element (ie. this) /// </summary> /// <param name="prop" type="String">CSS Properties to watch sep. by commas</param> /// <param name="func" type="Function"> /// Function called when the value has changed. /// </param> /// <param name="interval" type="Number"> /// Optional interval for browsers that don't support DOMAttrModified or propertychange events. /// Determines the interval used for setInterval calls. /// </param> /// <param name="id" type="String">A unique ID that identifies this watch instance on this element</param> /// <returns type="jQuery" /> if (!interval) interval = 100; if (!id) id = "_watcher"; return this.each(function () { var _t = this; var el$ = $(this); var fnc = function () { __watcher.call(_t, id) }; var data = { id: id, props: props.split(","), vals: [props.split(",").length], func: func, fnc: fnc, origProps: props, interval: interval, intervalId: null }; // store initial props and values $.each(data.props, function (i) { data.vals[i] = el$.css(data.props[i]); }); el$.data(id, data); hookChange(el$, id, data); }); function hookChange(el$, id, data) { el$.each(function () { var el = $(this); if (typeof (el.get(0).onpropertychange) == "object") el.bind("propertychange." + id, data.fnc); else if ($.browser.mozilla) el.bind("DOMAttrModified." + id, data.fnc); else data.intervalId = setInterval(data.fnc, interval); }); } function __watcher(id) { var el$ = $(this); var w = el$.data(id); if (!w) return; var _t = this; if (!w.func) return; // must unbind or else unwanted recursion may occur el$.unwatch(id); var changed = false; var i = 0; for (i; i < w.props.length; i++) { var newVal = el$.css(w.props[i]); if (w.vals[i] != newVal) { w.vals[i] = newVal; changed = true; break; } } if (changed) w.func.call(_t, w, i); // rebind event hookChange(el$, id, w); } } $.fn.unwatch = function (id) { this.each(function () { var el = $(this); var data = el.data(id); try { if (typeof (this.onpropertychange) == "object") el.unbind("propertychange." + id, data.fnc); else if ($.browser.mozilla) el.unbind("DOMAttrModified." + id, data.fnc); else clearInterval(data.intervalId); } // ignore if element was already unbound catch (e) { } }); return this; } })(jQuery); Note that there’s a corresponding .unwatch() plug-in that can be used to stop monitoring properties. The ID parameter is optional both on watch() and unwatch() – a standard name is used if you don’t specify one, but it’s a good idea to use unique names for each element watched to avoid overlap in event ids especially if you’re monitoring many elements. The syntax is: $.fn.watch = function(props, func, interval, id) props A comma delimited list of CSS style properties that are to be watched for changes. If any of the specified properties changes the function specified in the second parameter is fired. func The function fired in response to a changed styles. Receives this as the element changed and an object parameter that represents the watched properties and their respective values. The first parameter is passed in this structure: { id: watcherId, props: [], vals: [], func: thisFunc, fnc: internalHandler, origProps: strPropertyListOnWatcher }; A second parameter is the index of the changed property so data.props[i] or data.vals[i] gets the property and changed value. interval The interval for setInterval() for those browsers that don't support property watching in the DOM. In milliseconds. id An optional id that identifies this watcher. Required only if multiple watchers might be hooked up to the same element. The default is _watcher if not specified. It’s been a Journey I started building this plug-in about two years ago and had to make many modifications to it in response to changes in jQuery and also in browser behaviors. I think the latest round of changes made should make this plug-in fairly future proof going forward (although I hope there will be better cross-browser change event notifications in the future). One of the big problems I ran into had to do with recursive change notifications – it looks like starting with jQuery 1.44 and later, jQuery internally modifies element properties on some calls to some .css()  property retrievals and things like outerHeight/Width(). In IE this would cause nasty lock up issues at times. In response to this I changed the code to unbind the events when the handler function is called and then rebind when it exits. This also makes user code less prone to stack overflow recursion as you can actually change properties on the base element. It also means though that if you change one of the monitors properties in the handler the watch() handler won’t fire in response – you need to resort to a setTimeout() call instead to force the code to run outside of the handler: $("#notebox") el.watch("top,left,height,width,display,opacity", function (data, i) { var el = $(this); … // this makes el changes work setTimeout(function () { el.css("top", 10) },10); }) Since I’ve built this component I’ve had a lot of good uses for it. The .shadow() fallback functionality is one of them. Resources The watch() plug-in is part of ww.jquery.js and the West Wind West Wind Web Toolkit. You’re free to use this code here or the code from the toolkit. West Wind Web Toolkit Latest version of ww.jquery.js (search for fn.watch) watch plug-in documentation © Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  JavaScript  jQuery  

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