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  • CodePlex Daily Summary for Saturday, November 24, 2012

    CodePlex Daily Summary for Saturday, November 24, 2012Popular ReleasesBlackJumboDog: Ver5.7.3: 2012.11.24 Ver5.7.3 (1)SMTP???????、?????????、??????????????????????? (2)?????????、?????????????????????????? (3)DNS???????CNAME????CNAME????????????????? (4)DNS????????????TTL???????? (5)???????????????????????、?????????????????? (6)???????????????????????????????MySqlBackup.NET - MySQL Backup Solution for C#, VB.NET, ASP.NET: MySqlBackup.NET 1.5.4 beta: Fix bug: When setting AddCreateDatabase = true, the database name in CREATE DATABASE sql statement is converted into Upper Case. (It should not) Fix minor bug: When exporting with custom SELECT sql statements, total rows calculation is not based on new specified conditioned SELECT sql statement.FileSystemExplorerExample: 1.0.0.1: Stable ready to downloadTEncoder: 3.1: -Added: Turkish translation (Translators, please see "To translators.txt") -Added: Profiles are now stored in different files under "Profiles" folder -Added: User created Profiles will be saved in a differen directory -Added: Custom video and audio options to profiles -Added: Container options to profiles -Added: Parent folder of input file will be created in the output folder -Added: Option to use 32bit FFmpeg eventhough the OS is 64bit -Added: New skin "Mint" -Fixed: FFMpeg could not open A...Liberty: v3.4.3.0 Release 23rd November 2012: Change Log -Added -H4 A dialog which gives further instructions when attempting to open a "Halo 4 Data" file -H4 Added a short note to the weapon editor stating that dropping your weapons will cap their ammo -Reach Edit the world's gravity -Reach Fine invincibility controls in the object editor -Reach Edit object velocity -Reach Change the teams of AI bipeds and vehicles -Reach Enable/disable fall damage on the biped editor screen -Reach Make AIs deaf and/or blind in the objec...Umbraco CMS: Umbraco 4.11.0: NugetNuGet BlogRead the release blog post for 4.11.0. Whats new50 bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesNone since 4.10.0 NoteIf you need Courier use the release candidate (as of build 26). The code editor has been greatly improved, but is sometimes problematic in Internet Explorer 9 and lower. Previously it was just disabled for IE and we recommend you disable it in umbracoSettings.config (scriptDisableEditor) if y...VidCoder: 1.4.8 Beta: Fixed encode failures when including chapter markers (Regression in 1.4.7).SCCM,Active Directory,Exchange & Powershell customisation,scripts,Web Services: SCCM 2007 - RIS Style naming console extension: CM 2007 console extension Finally giving you power of computer name generation directly from TS ! Something that Microsoft forgot to includeNeonMika.Webserver: Version 1.0: This version has now everything built in what you need to get you started. From working with digital and analog pins over PWM to file down- and upload. Please let me know if you find any bugs etc., so I can try to fix them. I work on this project in my spare time, so I hope you enjoy using it =)Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.3: Fixed supported files list on open dialog (added .pls and .m3u) Impulse Media Player splash message (can be disabled anyway)ImapX 2: ImapX 2.0.0.6: An updated release of the ImapX 2 library, containing many bugfixes for both, the library and the sample application.WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availablePicturethrill: Version 2.11.20.0: Fixed up Bing image provider on Windows 8Excel AddIn to reset the last worksheet cell: XSFormatCleaner.xla: Modified the commandbar code to use CommandBar IDs instead of English names.Json.NET: Json.NET 4.5 Release 11: New feature - Added ITraceWriter, MemoryTraceWriter, DiagnosticsTraceWriter New feature - Added StringEscapeHandling with options to escape HTML and non-ASCII characters New feature - Added non-generic JToken.ToObject methods New feature - Deserialize ISet<T> properties as HashSet<T> New feature - Added implicit conversions for Uri, TimeSpan, Guid New feature - Missing byte, char, Guid, TimeSpan and Uri explicit conversion operators added to JToken New feature - Special case...EntitiesToDTOs - Entity Framework DTO Generator: EntitiesToDTOs.v3.0: DTOs and Assemblers can be generated inside project folders! Choose the types you want to generate! Support for Visual Studio 2012 !!! Support for new Entity Framework EDMX (format used by VS2012) ! Support for Enum Types! Optional automatic check for updates! Added the following methods to Assemblers! IEnumerable<DTO>.ToEntities() : ICollection<Entity> IEnumerable<Entity>.ToDTOs() : ICollection<DTO> Indicate class identifier for DTOs and Assemblers! Cleaner Assemblers code....mojoPortal: 2.3.9.4: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2394-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...DotNetNuke® Store: 03.01.07: What's New in this release? IMPORTANT: this version requires DotNetNuke 04.06.02 or higher! DO NOT REPORT BUGS HERE IN THE ISSUE TRACKER, INSTEAD USE THE DotNetNuke Store Forum! Bugs corrected: - Replaced some hard coded references to the default address provider classes by the corresponding interfaces to allow the creation of another address provider with a different name. New Features: - Added the 'pickup' delivery option at checkout. - Added the 'no delivery' option in the Store Admin ...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.0: +2012-11-18 v3.2.0 -?????????????????SelectedValueArray????????(◇?◆:)。 -???????????????????RecoverPropertiesFromJObject????(〓?〓、????、??、Vian_Pan)。 -????????????,?????????????,???SelectedValueArray???????(sam.chang)。 -??Alert.Show???????????(swtseaman)。 -???????????????,??Icon??IconUrl????(swtseaman)。 -?????????TimePicker(??)。 -?????????,??/res.axd?css=blue.css&v=1。 -????????,?????????????,???????。 -????MenuCheckBox(???????)。 -?RadioButton??AutoPostBack??。 -???????FCKEditor?????????...BugNET Issue Tracker: BugNET 1.2: Please read our release notes for BugNET 1.2: http://blog.bugnetproject.com/bugnet-1-2-has-been-released Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.New ProjectsAntenna Tracking Unit - Projet Tuteuré /w RFTronic: 5 étudiantsAspectMVVM: A simple Aspected Oriented Programming (AOP) MVVM library.AssemblyLinePrompt: AssemblyLinePromptBing Map V7 ASP.NET Control: More information in relation to Bing Maps can be obtained from the following sites: http://www.microsoft.com/maps/isdk/ajax/ and http://www.bingmapsportal.com/eyeGuitarsWebService: Webservice to be accessed by the Android and iOS versions of our eyeGuitars application. (school project)HTML5Game: HTML5 Canvas GAMEJsonLDotnet: JsonLD Java Port for .netMap Tile Store: Store map tiles from different map content providers, such as OpenStreetMap to sql server database.Math Millionaire: This Project is a math quiz with use of random funciton for generating questions and answersMembros: Provamemory profiling for direct 3d apps for Windows Phone 8: Memory profiling for direct 3d apps for Windows Phone 8MessageSystem Network Library: MessageSystem is a network library,which can be mostly used in your cpp and c# projects.MSc thesis on global travel modelling: Project on modellingOneInstance: ?dotNet?????????,???????????。 ??????????? OneInstance ????,??????,?????????????。PCHenry: Providing technical information from a slight slanted standpoint. pzpp_ath_2a: This is a Hotel Management project. Main task of this ASP.NET project is to build a system which provides easy and intuitive management of the hotel. RiverTech API: The RiverTech API is a Development API for Visual Studio Developers. We Are looking for Help, and hope to release a stable, feature-rich API by the end of 2012!SCSM and Orchestrator Runbooks: This project will contain sample System Center Orchestrator 2012 Runbooks which integrate with System Center Service Manager 2012.testingpermiasmilwaukee: testingvDesktop: A virtual desktop programVisual Studio Settings Switcher: Switches between Visual Studio settings automatically when a solution is opened. Also switches or exports settings at the click of a button.??: ????Helper?,???????Website???????/??????,??????。

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  • Updating an ADF Web Service Data Control When Service Structure or Location Change

    - by Shay Shmeltzer
    The web service data control in Oracle ADF gives you a simplified approach to consuming services in ADF applications, and now with ADF Mobile the usage of this service seems to be growing. A frequent question we get is what happens if the service that I'm consuming changes - how do I update my data control? Well, first we should mention that if you do a good design of your application before you actually code - then things like Web service method signature shouldn't change. The signature is the contract between the publisher and the consumer, and contracts shouldn't be broken. But in reality things do change during development stages, so here is how you can update both method signatures and service location with the Web service data control: After watching this video you might be tempted to not copy the WSDLs to your project - which lets you use the right click update on a data control. However there is a reason why the copy is on by default, it reduces network traffic when you are actually running your application since ADF doesn't need to go to the server to find out the service structure. So for runtime performance, you probably should keep the WSDL local.  I encourage you to further look into both the connections.xml file where your service location is saved, and the datacontrols.dcx file where its definition is kept to get an even deeper understanding of how ADF works underneath the declarative layers.

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  • Character creation using spritesheets

    - by Patrick Developer
    I am currently creating a 2D fighting game and have implemented a system where upon starting a new game, the player is presented with the option to create a custom character. I have a set of string arrays set with values that correspond to hair, headgear, chest, lower body and shoes. When done selecting a variety of items from the lists, a code is generated based off the index of each item (i.e 01123), which is then used to assign the correct Spritesheet to the player character. This has already presented a lot of work as I have had to create quite a few spreadsheets based of possible combinations, but I am now looking at a massive amount of work to implement each variation. I have started to look into setting layers for each item to reduce workload, but I am also looking at having different stances for the character - Depending on the currently equipped weapon - so this may present a lot of work either way. My question is, do I have any alternatives or am I stuck creating masses of Spritesheets to cover all combinations? As a side note, how much impact will assigning layered items have on overall performance?

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  • AutoVue 20.2 for Agile Released

    - by Angus Graham
    Normal 0 false false false EN-CA X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif";} Oracle’s AutoVue 20.2 for Agile PLM is now available on Oracle’s Software Delivery Cloud. This latest release allows Agile PLM customers to take advantage of new AutoVue 20.2 features in the following Agile PLM environments: 9.3.1.x; 9.3.0.  AutoVue 20.2 delivers improvements in the following areas. New Format Support: AutoVue 20.2 adds support for the latest versions of popular file formats including: ECAD: Cadence Concept HDL 16.5, Allegro Layout 16.5, Orcad Capture 16.5, Board Station ASCII Symbol Geometry, Cadence Cell Library MCAD: CATIA V5 R21, PTC Creo Parametric 1.0, Creo Element\Direct Modeling 17.10, 17.20, 17.25, 17.30, 18.00, SolidWorks 2012, SolidEdge ST3 & ST4, PLM XML 2D CAD: Creo Element/Direct Drafting 17.10 to 18.00 Office: MS Office 2010: Word, Excel, PowerPoint, Outlook Enhancements to AutoVue enterprise readiness: reliability and performance improvements, as well as security enhancements which adhere to Oracle’s Software Security Assurance standards Updated version of AutoVue Document Print Service offerings, which include the ability to select CAD layers for printing  For further details, check out the What’s New in AutoVue 20.2 datasheet

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  • CodePlex Daily Summary for Wednesday, July 30, 2014

    CodePlex Daily Summary for Wednesday, July 30, 2014Popular ReleasesGhostscript.NET: Ghostscript.NET v.1.1.9.: v.1.1.9. fixed problem with the PDF invisible layers (the optional content groups which will be left unmarked if processtrailerattrs is not executed). fixed text rasterization problem for some pdf's, it seems that the 'pdfopen begin' did not initialize everything required to render pdf properly so we replaced it with the 'runpdfopen' method which corrects everything (problem reported by "xatabhk"). changed GhostscriptRasterizer methods to support Stream insted of the MemoryStream. fixed...Recaptcha for .NET: Recaptcha for .NET v1.5: What's NewMinor bug fixes Support for legacy .NET framework 4.0 and ASP.NET MVC 4. Support for .NET Framework 4.5.1.Azure Storage Explorer: Azure Storage Explorer 6 Preview 1: Welcome to Azure Storage Explorer 6 Preview 1 This is the first release of the latest Azure Storage Explorer, code-named Phoenix. What's New?Here are some important things to know about version 6: Open Source Now being run as a full open source project. Full source code on CodePlex. Collaboration encouraged! Updated Code Base Brand-new code base (WPF/C#/.NET 4.5) Visual Studio 2013 solution (previously VS2010) Uses the Task Parallel Library (TPL) for asynchronous background operat...Wsus Package Publisher: release v1.3.1407.29: Updated WPP to recognize the very latest console version. Some files was missing into the latest release of WPP which lead to crash when trying to make a custom update. Add a workaround to avoid clipboard modification when double-clicking on a label when creating a custom update. Add the ability to publish detectoids. (This feature is still in a BETA phase. Packages relying on these detectoids to determine which computers need to be updated, may apply to all computers).VG-Ripper & PG-Ripper: PG-Ripper 1.4.32: changes NEW: Added Support for 'ImgMega.com' links NEW: Added Support for 'ImgCandy.net' links NEW: Added Support for 'ImgPit.com' links NEW: Added Support for 'Img.yt' links FIXED: 'Radikal.ru' links FIXED: 'ImageTeam.org' links FIXED: 'ImgSee.com' links FIXED: 'Img.yt' linksAsp.Net MVC-4,Entity Framework and JQGrid Demo with Todo List WebApplication: Asp.Net MVC-4,Entity Framework and JQGrid Demo: Asp.Net MVC-4,Entity Framework and JQGrid Demo with simple Todo List WebApplication, Overview TodoList is a simple web application to create, store and modify Todo tasks to be maintained by the users, which comprises of following fields to the user (Task Name, Task Description, Severity, Target Date, Task Status). TodoList web application is created using MVC - 4 architecture, code-first Entity Framework (ORM) and Jqgrid for displaying the data.Waterfox: Waterfox 31.0 Portable: New features in Waterfox 31.0: Added support for Unicode 7.0 Experimental support for WebCL New features in Firefox 31.0:New Add the search field to the new tab page Support of Prefer:Safe http header for parental control mozilla::pkix as default certificate verifier Block malware from downloaded files Block malware from downloaded files audio/video .ogg and .pdf files handled by Firefox if no application specified Changed Removal of the CAPS infrastructure for specifying site-sp...SuperSocket, an extensible socket server framework: SuperSocket 1.6.3: The changes below are included in this release: fixed an exception when collect a server's status but it has been stopped fixed a bug that can cause an exception in case of sending data when the connection dropped already fixed the log4net missing issue for a QuickStart project fixed a warning in a QuickStart projectYnote Classic: Ynote Classic 2.8.5 Beta: Several Changes - Multiple Carets and Multiple Selections - Improved Startup Time - Improved Syntax Highlighting - Search Improvements - Shell Command - Improved StabilityTEBookConverter: 1.2: Fixed: Could not start convertion in some cases Fixed: Progress show during convertion was truncated Fixed: Stopping convertion didn't reset program titleSharePoint 2010 & 2013 Google Maps V3 WebPart: SPGoogleMap webpart - SharePoint 2013 - July 2014: Google API key support added. The webpart does not need it but if you have one you can use it.QuieNet: Version 2.0: Replaced autoplay prevention mechanism: instead of replacing the player itself, only the function that starts the player is replaced. This only works for video players for now, and live streams are handled as before.XamlImageConverter: Xaml Image Converter 3.11: Improvements: - ASP.NET 64bit support for html2pdf. - Attribute to suppress parallel execution. - Ghostscript rendering. - No need for a snapshot for a imagemap, you can use original svg image.Automatic Parallel Computing: APC SDK 2.1: Features: integration with Amazon DynamoDB. Includes: Investment Club Benchmark Investor Ranking BenchmarkCatchException (Manage Exception): CatchMe Exception Version 1.0: Code SourceDnnFoundation Skin for DnnCMS: DnnC DnnFoundation Skin: First release of the DnnC DnnFoundation SkinQND Operations Manager SNMP Monitoring: QND.SNMP.Library version 1.0.0.103: fixed bug #1815FlMML customized: FlMML customized c.s.30938: ????????LFO、?????LFO??????。 ???·Y·????LFO、??????????????????。 ???LFO????????????????????。CS-Script Source: Release v3.8.4: CSScript.Evaluator is migrated to Mono v3.3.0 Added aggregating //css_ignore_ns from the imported scripts cs-script.7z - CS-Script Suite (binaries, documentation, samples) cs-script.ExtensionPack.7z - CS-Script Extension Pack (additional binaries and samples) cs-scriptDocs.7z - CS-Script DocumentationDotSpatial: DotSpatial 1.7: DotSpatial.Full - includes all DotSpatial libraries, extensions and DemoMap application DotSpatial.Core - includes only DotSpatial core libraries Entire list of changes see in the issue tracker. Main changes: Improved common stability, optimized memory and speed when loading and rendering shapefiles, fixed some memory leaks in rasters and shape layers. Simplified plugin infrastructure. Now there are predefined implementations for all required components (IStatusControl, IDockManager, IHead...New ProjectsAdmin QuikView for Dynamics CRM 2013: Admin QuickView is a gives you a quick hierarchical snapshot of all active Business Units, Teams, Security Roles and Users in your Dynamics CRM Organization.All bots: Windows Phone app to chat with bots from http://www.pandorabots.com/Calculator Proj: Calculator with power hexadecimal binary option and more... Computational Network Toolkit (CNTK): Computational networks (CNs) generalize models that can be described as a series of computational steps such as DNN, CNN, RNN, LSTM, and maximum entropy models.DelegateExpressionizer: Library is intended to decompile delegate code at runtime and build and appropriate expression tree.Hystaspes: Logistics Management System: Logistics Management SystemKinect Experiments: This repository contains various code samples, proof-of-concepts and utilities for Kinect for Windows (v1.8 and v2)ppcs: Placement Project Version 1.0.0.0Reusable MVC Partial View with JQuery Datatables: Reusable jQuery DataTables integrated with in a Partial View of MVC 4.0 is a reusable control/view written entirely in C# and JQuery, my aim was to create a MVCShared Code Project Template for Visual Studio 2013 Update 2: This Project contains the source code for a Shared Project template for VS 2013 which extends the shareing of code to all Project types besides universal apps. Text word search: This project is a sample for searching words in a notepad or a word file through wpf platform. Trace And Watch: Trace And Watch is a Pintool developed to assist in finding 32-bit integer errors.Vtron Automatic tester screen parameters: VTRONWalli: Walli is an open source SalesForce integrated developer environment(IDE) application written in .NET.Windows Kirlian WiFi App: Illustrates the radio field generated by WiFiWOMPS - What's new On My PLEX Server: Purpose of this project is to send an user a weekly or daily email of all new content add to their Plex library.

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  • Technology Choice for a Client Application [on hold]

    - by AK_
    Not sure this is the right place to ask... I'm involved in the development of a new system, and now we are passing the demos stage. We need to build a proper client application. The platform we care most about is Windows, for now at least, but we would love to support other platforms, as long as it's free :-). Or at least very cheap. We anticipate two kinds of users: Occasional, coming mostly from the web. Professional, who would probably require more features, and better performance, and probably would prefer to see a native client. Our server exposes two APIs: A SOAP API, WCF behind the scenes, that supports 100% of the functionality. A small and very fast UDP + Binary API, that duplicates some of the functionality and is intended for the sake of performance for certain real-time scenarios. Our team is mostly proficient in .Net, C#, C++ development, and rather familiar with Web development (HTML, JavaScript). We are probably intending to develop two clients (for both user profiles), a web app, and a native app. Architecturally, we would like to have as many common components as possible. We would like to have several layers: Communication, Client Model, Client Logic, shared by both of the clients. We would also like to be able to add features to both clients when only the actual UI is a dual cost, and the rest is shared. We are looking at several technologies: WPF + Silverlight, Pure HTML, Flash / Flex (AIR?), Java (JavaFx?), and we are considering poking at WinRT(or whatever the proper name is). The question is which technology would you recommend and why? And which advantages or disadvantages will it have regarding our requirements?

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  • Designing a flexible tile-based engine

    - by Vee
    I'm trying to create a flexible tile-based game engine to make all sorts of non-realtime puzzle games, just as Bejeweled, Civilization, Sokoban, and so on. The first approach I had was to have a 2D array of Tile objects, and then have classes inheriting from Tile that represented the game objects. Unfortunately that way I couldn't stack more game elements on the same Tile without having a 3D array. Then I did something different: I still had the 2D array of Tile objects, but every Tile object contained a List where I put and different entities. This worked fine until 20 minutes ago, when I realized that it's too expensive to do many things, look at this example: I have a Wall entity. Every update I have to check the 8 adjacent Tiles, then check all of the entities in the Tile's List, check if any of those entities is a Wall, then finally draw the correct sprite. (This is done to draw walls that are next to each other seamlessly) The only solution I see now is having a 3D array, with many layers, that could suit every situation. But that way I can't stack two entities that share the same layer on the same tile. Whenever I want to do that I have to create a new layer. Is there a better solution? What would you do?

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  • HTG Explains: Which Linux File System Should You Choose?

    - by Justin Garrison
    File systems are one of the layers beneath your operating system that you don’t think about—unless you’re faced with the plethora of options in Linux. Here’s how to make an educated decision on which file system to use. The landscape of the Linux file system support is drastically different from Windows and OS X. In Windows and OS X you can find software that will add support for non-standard file systems, but both operating systems can only be installed on their native file system and third party support is added after the fact. Linux on the other hand has a vast array of supported file systems built into the kernel. But how are you supposed to know which file system to pick when installing? We will take a look at some of the most popular choices available and give you use cases to consider—the choice is ultimately up to you based on your needs. Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Settle into Orbit with the Voyage Theme for Chrome and Iron Awesome Safari Compass Icons Set Escape from the Exploding Planet Wallpaper Move Your Tumblr Blog to WordPress Pytask is an Easy to Use To-Do List Manager for Your Ubuntu System Snowy Christmas House Personas Theme for Firefox

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  • Is there a shell-independent HUD-like menu search tool for Xfce/GNOME/Cinnamon?

    - by Redsandro
    The Ubuntu Heads-Up Display (HUD) - you love it or you hate it. Personally I rather like a classic desktop, so I use Xfce or GNOME-fork Cinnamon, and I'd like to keep those menu's where they are. But the HUD is pretty awesome when your menus are complex and you forgot where an option sits. This makes that search trick very interesting. I know the HUD is Unity specific. I am looking for a HUD-like tool to complement the menu in shells other than Unity. There is Appmenu Runner for KDE that does this. There is also appmenu-qt for KDE. Problem with the above is that it uses KDE libs, and it only works for KDE apps. This is Linux, there aught to be something like this for GNOME/GTK apps, right? Looking for any tool that can search the menus. I already use(d) Synapse, Kupfer and GNOME Do, but those are simply app-launchers (with some tricks). Something like that would suffice if only they included searching the menus for the currently focused application. The HUD allows users to activate menu items by typing part of the name. It uses a fuzzy search algorithm that will highlight partial matches. It can match menu items that are multiple layers deep in an application's menu hierarchy. The feature, which replaces traditional menu accelerators, is activated by pressing the alt key. Similar questions: Is there a way to search a menu bar in Debian? - Unix.StackExchange How can I access menu bar items alike hud (unity)? - Unix.StackExchange HUD in other window managers (especially xmonad) - AskUbuntu

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  • CodePlex Daily Summary for Sunday, May 27, 2012

    CodePlex Daily Summary for Sunday, May 27, 2012Popular ReleasesMS CRM Rich Text box: MS CRM Rich Text box: This release contains the final JavaScript for this plug-in. It is tested and verified. Even if someone is unable to use it, can contact me. Suggestions and bug-notifications are always most welcome.Nivo Slider Web Part SharePoint 2010: Nivo Slider Web Part WSP: Web Part encapsulating nivo slider jquery web part. Download the wsp for one click install. Edit the property of the web part to point to any image library and all done. Web part includes jQuery and nivo jquery library. No configuration is required. This web part is a SharePoint 2010 farm solution. Scope for installation is site collection.iPDC - Free Phasor Data Concentrator: iPDC-v1.3.0: For more info see the iPDC-v1.3.0-Release_Notes document. Changes in iPDC-1.3 : Now iPDC has a centralized file structure. Only a single file for each iPDC and that will store with iPDC-ID. File structure will be explained in release notes document. A setup file for a iPDC will contains the information about: iPDC Server, Connected Source Devices, Connected Destination Devices, and finally configuration frames of sources. Because of this single Setup File previously generated ....Net Code Samples: Code Samples: Code samples (SLNs).Tweetz - Windows Twitter Client Gadget: Tweetz 3.1.5.4: Changed from screen names to regular names in all timelines except search Minor correction in German translation Updated Italian translationSubExtractor: Release 1027: Fix: out-of-memory exception when reading DVDs with very large (over 1GB) cells Fix: AltGr key toggling Italics during OCR Feature: use centered alignment SSA tag for centered text in the upper part of the frame Feature: increased number of subtitle tracks visible in Choose Subtitles step listbox Feature: allow change of palette for entire movieLINQ_Koans: LinqKoans v.02: Cleaned up a bitAutoFixture: 2.11.1: This is an automatically published release created from the latest successful build. Versioning is based on Semantic Versioning. Read more here: http://blog.ploeh.dk/2011/09/06/AutoFixtureGoesContinuousDeliveryWithSemanticVersioning.aspxBlueGem: BlueGem-v1.B Source: Description This is the source of BlueGem -v1.B.XML Schema Documenter: 1.9.4.0: Compatibility fixes for SHFB 1.9.4.0 and Visual Studio 11 Third-Party References Reference Required Used For Sandcastle Help File Builder (version 1.9.4.0) Yes Underlying platform Windows Installer XML (WiX) v3.6 RC0 No Only required to build source code ZXMAK2: Version 2.6.2.1: - fix contended timings for ULA 48/128 early/late - small refactoring for ULA code - fix mistake in timing for CBXX opcodes (thanks to Pegaz for report) - save early/late flag when saving to SZX (works with original ULA's 48/128 only) Use ZXMAK-SPRINTER-2621 package to get emulator with SPRINTER files (select Sprinter model from VM->Settings->Wizard)totalem: version 2012.05.25.1: Beta version speed improvements memory usage improvements smoothness list scrollingJayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.0 RC1 Refresh 2: JayData is a unified data access library for JavaScript developers to query and update data from different sources like webSQL, indexedDB, OData, Facebook or YQL. See it in action in this 6 minutes video: http://www.youtube.com/watch?v=LlJHgj1y0CU RC1 R2 Release highlights Knockout.js integrationUsing the Knockout.js module, your UI can be automatically refreshed when the data model changes, so you can develop the front-end of your data manager app even faster. Querying 1:N relations in W...Christoc's DotNetNuke Module Development Template: 00.00.08 for DNN6: BEFORE USE YOU need to install the MSBuild Community Tasks available from http://msbuildtasks.tigris.org For best results you should configure your development environment as described in this blog post Then read this latest blog post about customizing and using these custom templates. Installation is simple To use this template place the ZIP (not extracted) file in your My Documents\Visual Studio 2010\Templates\ProjectTemplates\Visual C#\Web OR for VB My Documents\Visual Studio 2010\Te...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.53: fix issue #18106, where member operators on numeric literals caused the member part to be duplicated when not minifying numeric literals ADD NEW FEATURE: ability to create source map files! The first mapfile format to be supported is the Script# format. Use the new -map filename switch to create map files when building your sources.myManga: Initial Release - Version 1.0.0.1 - BETA: Leave a Review! This is the initial release of myManga. Please report any bugs. NOTE: There is a bug with MangaReader.net where images are reported 403 Forbidden, this is NOT the fault of myManga but, myManga will through an error and will not download the image.BlackJumboDog: Ver5.6.3: 2012.05.22 Ver5.6.3  (1) HTTP????????、ftp://??????????????????????LogicCircuit: LogicCircuit 2.12.5.22: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing start up issue.Orchard Project: Orchard 1.4.2: This is a service release to address 1.4 and 1.4.1 bugs. Please read our release notes for Orchard 1.4.2: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesSharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.0): New fetures:View other users predictions Hide/Show background image (web part property) Installing SharePoint Euro 2012 PredictorSharePoint Euro 2012 Predictor has been developed as a SharePoint Sandbox solution to support SharePoint Online (Office 365) Download the solution havivi.euro2012.wsp from the download page: Downloads Upload this solution to your Site Collection via the solutions area. Click on Activate to make the web parts in the solution available for use in the Site C...New ProjectsAdvStopWatch: This is an wpf project to build a stop watchBlueGem: BlueGem is a simple Rich Text Editor. It also has a system resource monitor.Db4o Extensions: Db4o Extensions is a .NET library to ease database routines like creating composite keys, defining deletion behavior, data validation and transparent persistance.Financial Advisor Toolbox: An attempt to build a set of tools that can be used by a Financial Advisor to help automate some of their daily tasks. The initial release will aim to include "client management" to track clients and their financial profile. ImpresionesJL: This is a great project!K-Dock: K-Dock is a basic WPF library built to allow developers to implement a docking system in their applications. Written in Visual Basic. mouse: ignoreopencv: a personal git mirror for opencvOpenLaunch: OpenLaunch is a new way to make your companies' software more popular. By using a simple framework, developers can integrate their software into OpenLaunch by either their existing project, or by a new project. All help on this project is greatly appreciated, and we are looking for a web developer to create a web interface to the store.Smart Setup: Smart Setup is a PowerShell-based deployment program with using a XML document. It is very flexible with supporting multiple extensions and different configurations for different environment. It's smart and light.UusAhi: Teeme jälle ahju!Win7 Style TreeView: A TreeView with win7 styleWindows Phone 7 Feedback Control: Windows Phone user control for sending feedback directly from the applicationWindows Phone SignalR Helper: Windows Phone SignalR Helper makes it easier for WPDevs to leverage SignalR in making connected real-time Windows Phone applications. Various modes of communication between phone and server will be stubbed out - like real-time Mapping, Chat, Stocks, Game Scores, Object Sync etc.; Re-use or extend to make it work for your own needs. Iterative feature addition planned. Hope this helps!

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  • Is using multiple canvas objects a good practice?

    - by user1818924
    We're developing a jump and run game with HTML5 and JavaScript and have to build an own game framework for this. Here we have some difficulties and would like to ask you for some advice: We have a "Stage" object, which represents the root of our game and is a global div-wrapper. The stage can contain multiple "Scenes", which are also div-elements. We would implement a Scene for the playing task, for pause, etc. and switch between them. Each scene can therefore contain multiple "Layers", representing a canvas. These Layer contain "ObjectEntities", which represent images or other shapes like rectangles, etc. Each Objectentity has its own temporaryCanvas, to be able to draw images for one entity, whereas another contains a rectangle. We set an activeScene in our Stage, so when the game is played, just the active scene is drawn. Calling activeScene.draw(), calls all sublayers to draw, which draw their entities (calling drawImage(entity.canvas)). But is this some kind of good practice? Having multiple canvas to draw? Each game loop every layer-context is cleared and drawn again. E.g. we just have a still Background-Layer, … wouldn't it be more useful to draw this once and not to clear it every time and redraw it? Or should we use a global canvas for example in the Stage and just use this canvas to draw? But we thought this would be to expensive...

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  • Image 1 becomes image 2 with sliding effect from left to right?

    - by Paul
    I would like to show a second image appearing while a "door" is closing on my character. I've got my character in the middle of the screen and a door coming from the left. When the door passes my character, I would like to have this second image appearing little by little. So far, I've gotten by with fadingOut the character and then fadingIn my second image of the character at the same position when the door is completely closed, but I would like to have both of them at the same time. (the effect that image 1 becomes image 2 when the door is sliding from left to right). Would you know how to do this with Cocos2d? Here are the images : at first, the character is blue, and the door is coming from the left : Then, behind the black door, the character becomes red, but only behind this door, so it stays blue when the door is not on him, and will become completely red when the door passes the character : EDIT : with this code, the black door hides the red and blue rectangles : (And if i add each of my layers at a different depth, and only use GL_LESS, same thing) blue.position = ccp( size.width*0.5 , size.height/2 ); red.position = ccp( size.width*0.46 , size.height/2 ); black.position = ccp( size.width*0.1 , size.height/2 ); glEnable(GL_DEPTH_TEST); [batch addChild:red z:0]; [batch addChild:black z:2]; glDepthFunc(GL_GREATER); [batch addChild:blue z:1]; glDepthFunc(GL_LESS); id action1 = [CCMoveTo actionWithDuration:3 position:ccp(size.width,size.height/2)]; [black runAction: [CCSequence actions:action1, nil]];

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  • Software Design Idea for multi tier architecture

    - by Preyash
    I am currently investigating multi tier architecture design for a web based application in MVC3. I already have an architecture but not sure if its the best I can do in terms of extendability and performance. The current architecure has following components DataTier (Contains EF POCO objects) DomainModel (Contains Domain related objects) Global (Among other common things it contains Repository objects for CRUD to DB) Business Layer (Business Logic and Interaction between Data and Client and CRUD using repository) Web(Client) (which talks to DomainModel and Business but also have its own ViewModels for Create and Edit Views for e.g.) Note: I am using ValueInjector for convering one type of entity to another. (which is proving an overhead in this desing. I really dont like over doing this.) My question is am I having too many tiers in the above architecure? Do I really need domain model? (I think I do when I exposes my Business Logic via WCF to external clients). What is happening is that for a simple database insert it (1) create ViewModel (2) Convert ViewModel to DomainModel for Business to understand (3) Business Convert it to DataModel for Repository and then data comes back in the same order. Few things to consider, I am not looking for a perfect architecure solution as it does not exits. I am looking for something that is scalable. It should resuable (for e.g. using design patterns ,interfaces, inheritance etc.) Each Layers should be easily testable. Any suggestions or comments is much appriciated. Thanks,

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  • CodePlex Daily Summary for Friday, May 30, 2014

    CodePlex Daily Summary for Friday, May 30, 2014Popular ReleasesSEToolbox: 01.032.014 Release 2: Fixed flaw in startup if second Toolbox was started. Added thumbnail zooming in load dialog. Added mirror for new ConveyorTubeCurvedMedium. Added dedicated server support :- Repair will not add missing player to dedicated server. Distances measured to origin (0,0,0) when no player exists. Dedicated Service Server game denied write access unless SEToolbox is run as Admin. Additional information in Load dialog. Installation of this version will replace older version.Vi-AIO SearchBar: Vi – AIO Search Bar: Version 1.0Composite Iconote: Composite Iconote: This is a composite has been made by Microsoft Visual Studio 2013. Requirement: To develop this composite or use this component in your application, your computer must have .NET framework 4.5 or newer.HigLabo: HigLabo_20140529: Fixed HttpClient ContentLength bug.Magick.NET: Magick.NET 6.8.9.101: Magick.NET linked with ImageMagick 6.8.9.1. Breaking changes: - Int/short Set methods of WritablePixelCollection are now unsigned. - The Q16 build no longer uses HDRI, switch to the new Q16-HDRI build if you need HDRI.StudioShell: StudioShell 1.6.6: placeholder release for WIX issue work artifactsMath.NET Numerics: Math.NET Numerics v3.0.0-beta02: Full History Linear Algebra: optimized sparse-sparse and sparse-diagonal matrix products. ~Christian Woltering transpose at storage level, optimized sparse transpose. ~Christian Woltering optimized inplace-map, indexed submatrix-map. optimized clearing a set of rows or columns. matrix FoldRows/FoldColumns. matrix column/row norms, normalization. prefer enums over boolean parameters (e.g. `Zeros.AllowSkip`). IsSymmetric is now a method, add IsConjugateSymmetric. breaking Eigen...QuickMon: Version 3.13: 1. Adding an Audio/sound notifier that can be used to simply draw attention to the application of a warning pr error state is returned by a collector. 2. Adding a property for Notifiers so it can be set to 'Attended', 'Unattended' or 'Both' modes. 3. Adding a WCF method to remote agent host so the version can be checked remotely. 4. Adding some 'Sample' monitor packs to installer. Note: this release and the next release (3.14 aka Pie release) will have some breaking changes and will be incom...fnr.exe - Find And Replace Tool: 1.7: Bug fixes Refactored logic for encoding text values to command line to handle common edge cases where find/replace operation works in GUI but not in command line Fix for bug where selection in Encoding drop down was different when generating command line in some cases. It was reported in: https://findandreplace.codeplex.com/workitem/34 Fix for "Backslash inserted before dot in replacement text" reported here: https://findandreplace.codeplex.com/discussions/541024 Fix for finding replacing...VG-Ripper & PG-Ripper: VG-Ripper 2.9.59: changes NEW: Added Support for 'GokoImage.com' links NEW: Added Support for 'ViperII.com' links NEW: Added Support for 'PixxxView.com' links NEW: Added Support for 'ImgRex.com' links NEW: Added Support for 'PixLiv.com' links NEW: Added Support for 'imgsee.me' links NEW: Added Support for 'ImgS.it' linksXsemmel - XML Editor and Viewer: 29-MAY-2014: WINDOWS XP IS NO LONGER SUPPORTED If you need support for WinXP, download release 15-MAR-2014 instead. FIX: Some minor issues NEW: Better visualisation of validation issues NEW: Printing CHG: Disabled Jumplist CHG: updated to .net 4.5, WinXP NO LONGER SUPPORTEDPerformance Analyzer for Microsoft Dynamics: DynamicsPerf 1.20: Version 1.20 Improved performance in PERFHOURLYROWDATA_VW Fixed error handling encrypted triggers Added logic ACTIVITYMONITORVW to handle Context_Info for Dynamics AX 2012 and above with this flag set on AOS Added logic to optional blocking to handle Context_Info for Dynamics AX 2012 and above with this flag set on AOS Added additional queries for investigating blocking Added logic to collect Baseline capture data (NOTE: QUERY_STATS table has entire procedure cache for that db during...Toolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2014.5.28): XrmToolbox improvement XrmToolBox updates (v1.2014.5.28)Fix connecting to a connection with custom authentication without saved password Tools improvement New tool!Solution Components Mover (v1.2014.5.22) Transfer solution components from one solution to another one Import/Export NN relationships (v1.2014.3.7) Allows you to import and export many to many relationships Tools updatesAttribute Bulk Updater (v1.2014.5.28) Audit Center (v1.2014.5.28) View Layout Replicator (v1.2014.5.28) Scrip...Microsoft Ajax Minifier: Microsoft Ajax Minifier 5.10: Fix for Issue #20875 - echo switch doesn't work for CSS CSS should honor the SASS source-file comments JS should allow multi-line comment directivesClosedXML - The easy way to OpenXML: ClosedXML 0.71.1: More performance improvements. It's faster and consumes less memory.Kartris E-commerce: Kartris v2.6002: Minor release: Double check that Logins_GetList sproc is present, sometimes seems to get missed earlier if upgrading which can give error when viewing logins page Added CSV and TXT export option; this is not Google Products compatible, but can give a good base for creating a file for some other systems such as Amazon Fixed some minor combination and options issues to improve interface back and front Turn bitcoin and some other gateways off by default Minor CSS changes Fixed currenc...SimCityPak: SimCityPak 0.3.1.0: Main New Features: Fixed Importing of Instance Names (get rid of the Dutch translations) Added advanced editor for Decal Dictionaries Added possibility to import .PNG to generate new decals Added advanced editor for Path display entriesTiny Deduplicator: Tiny Deduplicator 1.0.1.0: Increased version number to 1.0.1.0 Moved all options to a separate 'Options' dialog window. Allows the user to specify a selection strategy which will help when dealing with large numbers of duplicate files. Available options are "None," "Keep First," and "Keep Last"Player Framework by Microsoft: Player Framework for Windows and WP v2.0: Support for new Universal and Windows Phone 8.1 projects for both Xaml and JavaScript projects. See a detailed list of improvements, breaking changes and a general overview of version 2 ADDITIONAL DOWNLOADSSmooth Streaming Client SDK for Windows 8 Applications Smooth Streaming Client SDK for Windows 8.1 Applications Smooth Streaming Client SDK for Windows Phone 8.1 Applications Microsoft PlayReady Client SDK for Windows 8 Applications Microsoft PlayReady Client SDK for Windows 8.1 Applicat...TerraMap (Terraria World Map Viewer): TerraMap 1.0.6: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors (and fixed blurriness from 1.0.5 alpha). Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed inst...New ProjectsBooki-Framework: A very super simple framework for develop application on .net (University assignment)C# Datalayer Using Stored Procedures for CRUD Operations: A C# .net data layer that uses stored procedures for crud operations working on any database, while still utilizing object orientated design practices.CoMaSy: Contact Management InfoComposite Iconote: Composite Iconote is a .NET composite. This is a Final Project of Component-Oriented Programming subject in Duta Wacana Christian University YogyakartaCredit Component: CreditComponent give you more attractive view to present who is the developer from any desktop software, many animation can introduce whom the developer isDaQiu: ?????????,??????????????????Database Helper: Rapid Development of CRUD Operationdi_academy_test: Test projectEasy Rent - Car rental software: Easy Rent software is an open source vehicle rental software.Excel Trader: Current project aims to provide an Excel(TM) interface through ExcelDNA for the IBRx, QFIXRx and SusicoTrader API.FXJ Learning Project: This is a learning project with TFS serviceImage View Slider: This is a .NET component. We create this using VB.NET. Here you can use an Image Viewer with several properties to your application form. Try this out!Indonesian Red-Letter Day Calendar: This is an Indonesian version of Red Letter Day Calendar, a final project for Component Oriented Programming course in Duta Wacana Christian University.jquery learning: jquery learningMakePanoForGoogle: Converts Panorama created by Microsoft ICE to format compatible to Google ViewsPWA_AppWeb: This page and all its content were developed by José Brazeta, Luis Carta and João Martins as an assignment for Advanced Web Programing (AEP).SoccerEvaluator: Proyecto para realizar evaluaciones de marcadores de futbolTooltip Web Preview: WebPreview is a component which was made to preview a web page before the link is clicked.Traditional Calendar Component: Hello this is a component which will help you to convert BC calendar to Javanese Calendar and Chinese Calendar. Hope this can help you on developing aps :)Typed YetiBowl The Game: Typescript Version of Yetibowl, intended for comparing Yetibowl in Javascript vs Typescript

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  • How do I make money from my FOSS while staying anonymous?

    - by user21007
    Let's say that: You have created a FOSS project that other people find useful, perhaps useful enough to donate to or pay for modifications to be done. It is a perfectly legitimate and innocuous software project. It has nothing to do with cryptography as munitions, p2p music, or anything likely to lead to a search warrant or being sued. You want your involvement to stay anonymous or pseudonymous. You would like to receive some money for your efforts, if people are willing. Is that possible, and if so, how could it be done? When I talk about anonymity, I realize that it is necessary to define the extent. I am not talking about Wikileaks style 20 layers of proxies worth of anonymity. I would expect a 3 letter agency to be able to identify the person easily. What is wanted is shielding from commercial competitors or random people, who would not be expected to be able to get the financial intermediary to divulge your details just by asking for them. Why would you want to stay anonymous? I can think of several valid reasons, maybe you operate a stealth mode startup and don't want to give your competitors clues as to the technology you are using. Maybe it is a project that has nothing to do with your daily job, is not developed there, but the company you work for has an unfair (and possibly unenforceable) policy stating that any coding you do is owned by them. Maybe you just value your privacy. For what it's worth, you intend to pay the relevant taxes in your country on any donations.

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  • Inside the DLR – Invoking methods

    - by Simon Cooper
    So, we’ve looked at how a dynamic call is represented in a compiled assembly, and how the dynamic lookup is performed at runtime. The last piece of the puzzle is how the resolved method gets invoked, and that is the subject of this post. Invoking methods As discussed in my previous posts, doing a full lookup and bind at runtime each and every single time the callsite gets invoked would be far too slow to be usable. The results obtained from the callsite binder must to be cached, along with a series of conditions to determine whether the cached result can be reused. So, firstly, how are the conditions represented? These conditions can be anything; they are determined entirely by the semantics of the language the binder is representing. The binder has to be able to return arbitary code that is then executed to determine whether the conditions apply or not. Fortunately, .NET 4 has a neat way of representing arbitary code that can be easily combined with other code – expression trees. All the callsite binder has to return is an expression (called a ‘restriction’) that evaluates to a boolean, returning true when the restriction passes (indicating the corresponding method invocation can be used) and false when it does’t. If the bind result is also represented in an expression tree, these can be combined easily like so: if ([restriction is true]) { [invoke cached method] } Take my example from my previous post: public class ClassA { public static void TestDynamic() { CallDynamic(new ClassA(), 10); CallDynamic(new ClassA(), "foo"); } public static void CallDynamic(dynamic d, object o) { d.Method(o); } public void Method(int i) {} public void Method(string s) {} } When the Method(int) method is first bound, along with an expression representing the result of the bind lookup, the C# binder will return the restrictions under which that bind can be reused. In this case, it can be reused if the types of the parameters are the same: if (thisArg.GetType() == typeof(ClassA) && arg1.GetType() == typeof(int)) { thisClassA.Method(i); } Caching callsite results So, now, it’s up to the callsite to link these expressions returned from the binder together in such a way that it can determine which one from the many it has cached it should use. This caching logic is all located in the System.Dynamic.UpdateDelegates class. It’ll help if you’ve got this type open in a decompiler to have a look yourself. For each callsite, there are 3 layers of caching involved: The last method invoked on the callsite. All methods that have ever been invoked on the callsite. All methods that have ever been invoked on any callsite of the same type. We’ll cover each of these layers in order Level 1 cache: the last method called on the callsite When a CallSite<T> object is first instantiated, the Target delegate field (containing the delegate that is called when the callsite is invoked) is set to one of the UpdateAndExecute generic methods in UpdateDelegates, corresponding to the number of parameters to the callsite, and the existance of any return value. These methods contain most of the caching, invoke, and binding logic for the callsite. The first time this method is invoked, the UpdateAndExecute method finds there aren’t any entries in the caches to reuse, and invokes the binder to resolve a new method. Once the callsite has the result from the binder, along with any restrictions, it stitches some extra expressions in, and replaces the Target field in the callsite with a compiled expression tree similar to this (in this example I’m assuming there’s no return value): if ([restriction is true]) { [invoke cached method] return; } if (callSite._match) { _match = false; return; } else { UpdateAndExecute(callSite, arg0, arg1, ...); } Woah. What’s going on here? Well, this resulting expression tree is actually the first level of caching. The Target field in the callsite, which contains the delegate to call when the callsite is invoked, is set to the above code compiled from the expression tree into IL, and then into native code by the JIT. This code checks whether the restrictions of the last method that was invoked on the callsite (the ‘primary’ method) match, and if so, executes that method straight away. This means that, the next time the callsite is invoked, the first code that executes is the restriction check, executing as native code! This makes this restriction check on the primary cached delegate very fast. But what if the restrictions don’t match? In that case, the second part of the stitched expression tree is executed. What this section should be doing is calling back into the UpdateAndExecute method again to resolve a new method. But it’s slightly more complicated than that. To understand why, we need to understand the second and third level caches. Level 2 cache: all methods that have ever been invoked on the callsite When a binder has returned the result of a lookup, as well as updating the Target field with a compiled expression tree, stitched together as above, the callsite puts the same compiled expression tree in an internal list of delegates, called the rules list. This list acts as the level 2 cache. Why use the same delegate? Stitching together expression trees is an expensive operation. You don’t want to do it every time the callsite is invoked. Ideally, you would create one expression tree from the binder’s result, compile it, and then use the resulting delegate everywhere in the callsite. But, if the same delegate is used to invoke the callsite in the first place, and in the caches, that means each delegate needs two modes of operation. An ‘invoke’ mode, for when the delegate is set as the value of the Target field, and a ‘match’ mode, used when UpdateAndExecute is searching for a method in the callsite’s cache. Only in the invoke mode would the delegate call back into UpdateAndExecute. In match mode, it would simply return without doing anything. This mode is controlled by the _match field in CallSite<T>. The first time the callsite is invoked, _match is false, and so the Target delegate is called in invoke mode. Then, if the initial restriction check fails, the Target delegate calls back into UpdateAndExecute. This method sets _match to true, then calls all the cached delegates in the rules list in match mode to try and find one that passes its restrictions, and invokes it. However, there needs to be some way for each cached delegate to inform UpdateAndExecute whether it passed its restrictions or not. To do this, as you can see above, it simply re-uses _match, and sets it to false if it did not pass the restrictions. This allows the code within each UpdateAndExecute method to check for cache matches like so: foreach (T cachedDelegate in Rules) { callSite._match = true; cachedDelegate(); // sets _match to false if restrictions do not pass if (callSite._match) { // passed restrictions, and the cached method was invoked // set this delegate as the primary target to invoke next time callSite.Target = cachedDelegate; return; } // no luck, try the next one... } Level 3 cache: all methods that have ever been invoked on any callsite with the same signature The reason for this cache should be clear – if a method has been invoked through a callsite in one place, then it is likely to be invoked on other callsites in the codebase with the same signature. Rather than living in the callsite, the ‘global’ cache for callsite delegates lives in the CallSiteBinder class, in the Cache field. This is a dictionary, typed on the callsite delegate signature, providing a RuleCache<T> instance for each delegate signature. This is accessed in the same way as the level 2 callsite cache, by the UpdateAndExecute methods. When a method is matched in the global cache, it is copied into the callsite and Target cache before being executed. Putting it all together So, how does this all fit together? Like so (I’ve omitted some implementation & performance details): That, in essence, is how the DLR performs its dynamic calls nearly as fast as statically compiled IL code. Extensive use of expression trees, compiled to IL and then into native code. Multiple levels of caching, the first of which executes immediately when the dynamic callsite is invoked. And a clever re-use of compiled expression trees that can be used in completely different contexts without being recompiled. All in all, a very fast and very clever reflection caching mechanism.

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  • How do you KISS?

    - by Conor
    The KISS principle is a highly quoted design mantra. The aim of this principle is to stamp out unnecessary complexity on a project. This is a good thing, saving time, energy and money. It can lead to a relatively stress free implementation and a simple, elegant, maintainable end product. A lot of discussion on KISS provides mechanisms to simplify requirements, design and implementation. Things that spring to mind include: avoid scope creep; simple obvious design and code; minimal run-time dependencies; refactoring to maintain simplicity; etc. However there are a lot of implicit things that we do to KISS. Examples: small team sizes; minimal management layers; tidy desk; mastery of a single IDE; clear concise error messages; scripts to automate/encapsulate tasks; etc Why KISS practices do you apply? How have they been of benefit? I'm especially interested in non-obvious practices.

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  • Where to implement storable items

    - by James Hay
    I'm creating a multiplayer online trading game. The things that are traded range from raw items to complex products. For example Steel is a raw item. Mechanical Assembly is a more complex item that requires 2x Steel and maybe 1x Rubber. Then Hydraulics is an item that contains 2x Mechanical Assemblies and 1x Electronics (which is another complex item). So and so forth. These items will be created by me, players can't create their own items, so it doesn't need to be able to handle arbitrary layers of complexity for items. If my example isn't clear, think Minecraft. You have wooden planks, which can be made into sticks. From there the sticks - combined with metals - can be made into tools. My game is nothing to do with minecraft or any sandbox building game, but it uses a similar progressive complexity to creating items that I want to have in my game. My question is basically, how do you store something like this assuming that I will want to add more items in the future? Do you store it in a database or in a seperate library that the game uses? EDIT None of the items actually "do" anything, they are simply there to either sell, purchase, or combine with other items to make a more complex item, which can then be sold, purchased or combined... you get the idea. The items themselves would not have any properties, but the instances of the items would. For example an item that one player has would have a certain "quality" and if they were selling it a certain "price". An instance of that same item that a different player had would need to have a different "quality" and "price" if they were selling it. I think the price part will not be required on an individual item because instead I would have a "sale" object which was for a price and contained certain items.

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  • ORAchk version 2.2.5 is now available for download

    - by Gerry Haskins
    Those awfully nice ORAchk folks have asked me to let you know about their latest release... ORAchk version 2.2.5 is now available for download, new features in 2.2.5: Running checks for multiple databases in parallel Ability to schedule multiple automated runs via ORAchk daemon New "scratch area" for ORAchk temporary files moved from /tmp to a configurable $HOME directory location System health score calculation now ignores skipped checks Checks the health of pluggable databases using OS authentication New report section to report top 10 time consuming checks to be used for optimizing runtime in the future More readable report output for clusterwide checks Includes over 50 new Health Checks for the Oracle Stack Provides a single dashboard to view collections across your entire enterprise using the Collection Manager, now pre-bundled Expands coverage of pre and post upgrade checks to include standalone databases, with new profile options to run only these checks Expands to additional product areas in E-Business Suite of Workflow & Oracle Purchasing and in Enterprise Manager Cloud Control ORAchk has replaced the popular RACcheck tool, extending the coverage based on prioritization of top issues reported by users, to proactively scan for known problems within the area of: Oracle Database Standalone Database Grid Infrastructure & RAC Maximum Availability Architecture (MAA) Validation Upgrade Readiness Validation Golden Gate Enterprise Manager Cloud Control Repository E-Business Suite Oracle Payables (R12 only) Oracle Workflow Oracle Purchasing (R12 only) Oracle Sun Systems Oracle Solaris ORAchk features: Proactively scans for the most impactful problems across the various layers of your stack Streamlines how to investigate and analyze which known issues present a risk to you Executes lightweight checks in your environment, providing immediate results with no configuration data sent to Oracle Local reporting capability showing specific problems and their resolutions Ability to configure email notifications when problems are detected Provides a single dashboard to view collections across your entire enterprise using the Collection Manager ORAchk will expand in the future with high impact checks in existing and additional product areas. If you have particular checks or product areas you would like to see covered, please post suggestions in the ORAchk subspace in My Oracle Support Community. For more details about ORAchk see Document 1268927.2

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  • XPath & XML EDI B2B

    - by PearlFactory
    GoodToGo :) Best XML Editor is Altova XMLSpy 2011 http://www.torrenthound.com/hash/bfdbf55baa4ca6f8e93464c9a42cbd66450bb950/torrent-info/Altova-XMLSpy-Enterprise-Edition-SP1-2011-v13-0-1-0-h33t-com-Full For whatever reason Piratebay has trojans and other nasties..Search in torrent.eu for Altova XMLSpy Enterprise Edition SP1 2011 v13.0.1.0 Also if you like the product purchase it in a Commercial Enviroment Any well structured/complex XML can be parsed @ the speed of light using XPATH querys and not the C# objects XPathNodeIterator and others etc ....Never do loops  or Genirics or whatever highlevel language technology. Use the power of XPATH i.e Will use a Simple (Do while) as an example. We could have many different techs all achieveing the same result Instead of   xmlNI2 = xmlNav.Select("/p:BookShop")         if (xmlNI2.Count != 0)            {                                 while ((xmlNI2.MoveNext()))              string aNode =xmlNI2.SelectSingleNode('Book', nsmgr); if (aNode =="The Book I am after")       Console.WriteLine("Found My Book);   This lengthy cumbersome task can be achieved with a simple XPATH query Console.WriteLine((xmlNavg.SelectSingleNode("/p:BookShop/Book[.='The Book I am aFter ']", nsmgr)).Value.ToString()); Use the power of the parser and eliminate the middleman C#/MSIL/JIT etc etc Get Started Fast and use the parser as Outlined 1) Open XML and goto Grid Mode 2) Select XPATH tab on the bottom viewer/window as shown  From here you get intellisense and can quickly learn how to navigate/find the data using XPATH A key component to Navigation with XPATH is to use the "../ " command . This basically says from where I am now go up 1 level . With Xpath all commands are cumalative. i.e you can search for a book title @ the 2nd level of the XML and from there traverse 15 layers to paragraphs or words on a page with expression validation occuring throughout this process etc  (So in essence you may have arrived @ a node within the XML and have met 15 conditions along the way ) Given 1-2 days with XmlSpy and XPATH you unlock a technology that is super fast and simple to use. XML is a core component to what lays under the hood of so many techs. So it is no wonder that you want to be able to goto  the atomic level to achieve the result you want Justin P.S For a long time I saw XML as slow and a bit boring but now converted

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  • Need advice on framework design: how to make extending easy

    - by beginner_
    I'm creating a framework/library for a rather specific use-case (data type). It uses diverse spring components, including spring-data. The library has a set of entity classes properly set up and according service and dao layers. The main work or main benefit of the framework lies in the dao and service layer. Developers using the framework should be able to extend my entity classes to add additional fields they require. Therefore I made dao and service layer generic so it can be used by such extended entity classes. I now face an issue in the IO part of the framework. It must be able to import the according "special data type" into the database. In this part I need to create a new entity instance and hence need the actual class used. My current solution is to configure in spring a bean of the actual class used. The problem with this is that an application using the framework could only use 1 implementation of the entity (the original one from me or exactly 1 subclass but not 2 different classes of the same hierarchy. I'm looking for suggestions / desgins for solving this issue. Any ideas?

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  • Clean MVC design when there is viewer latency

    - by Tony Suffolk 66
    It isn't clear if this question has already been answered, so apologies in advance if this is a duplicate : I am implementing a game and trying to design around a clean MVC pattern - so my Control plane will implement the rules of the game (but not how the game is displayed), and the View plane implements how the game is displayed, and user iteraction - i.e. what game items or controls the user has activated. The challenge that I have is this : In my game the Control Plane can move game items more or less instaneously (The decision about what item to place where - and some of the initial consequences of that placement are reasonably trivial to calculate), but I want to design the Control Plane so that the View plane can display these movements either instaneously or using movement animations. The other complication is that player interaction must be locked out while those game items are moving (similar to chess - you can't attack an opposing piece as it moves past one of your pieces) So do I : Implement all the logic in the Control Plane asynchronously - and separate the descision making from the actions - so the Control plane decides piece 'A' needs to move to a given place - tells the view plane, and but does not implement the move in data until the view plane informs the control plane that the move/animation is complete. A lot of interlock points between the two layers. Implement all the control plane logic in one place - decisions and movement (keeping track of what moved where), and pass all the movements in one go to the View plane to do with what it will. Control Plane is almost fire and forget here. A hybrid of 1 & 2 - The control plane implements all the moves in a temporary data store - but maintains a second store which reflects what is actually visible to the viewer, based on calls and feedback from the View plane. All 3 are relatively easy to implement (target language is python), but having never done a clean MVC pattern with view latency before - I am not sure which design is best

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  • Navigation in Win8 Metro Style applications

    - by Dennis Vroegop
    In Windows 8, Touch is, as they say, a first class citizen. Now, to be honest: they also said that in Windows 7. However in Win8 this is actually true. Applications are meant to be used by touch. Yes, you can still use mouse, keyboard and pen and your apps should take that into account but touch is where you should focus on initially. Will all users have touch enabled devices? No, not in the first place. I don’t think touchscreens will be on every device sold next year. But in 5 years? Who knows? Don’t forget: if your app is successful it will be around for a long time and by that time touchscreens will be everywhere. Another reason to embrace touch is that it’s easier to develop a touch-oriented app and then to make sure that keyboard, nouse and pen work as doing it the other way around. Porting a mouse-based application to a touch based application almost never works. The reverse gives you much more chances for success. That being said, there are some things that you need to think about. Most people have more than one finger, while most users only use one mouse at the time. Still, most touch-developers translate their mouse-knowledge to the touch and think they did a good job. Martin Tirion from Microsoft said that since Touch is a new language people face the same challenges they do when learning a new real spoken language. The first thing people try when learning a new language is simply replace the words in their native language to the newly learned words. At first they don’t care about grammar. To a native speaker of that other language this sounds all wrong but they still will be able to understand what the intention was. If you don’t believe me: try Google translate to translate something for you from your language to another and then back and see what happens. The same thing happens with Touch. Most developers translate a mouse-click into a tap-event and think they’re done. Well matey, you’re not done. Not by far. There are things you can do with a mouse that you cannot do with touch. Think hover. A mouse has the ability to ‘slide’ over UI elements. Touch doesn’t (I know: with Pen you can do this but I’m talking about actual fingers here). A touch is either there or it isn’t. And right-click? Forget about it. A click is a click.  Yes, you have more than one finger but the machine doesn’t know which finger you use… The other way around is also true. Like I said: most users only have one mouse but they are likely to have more than one finger. So how do we take that into account? Thinking about this is really worth the time: you might come up with some surprisingly good ideas! Still: don’t forget that not every user has touch-enabled hardware so make sure your app is useable for both groups. Keep this in mind: we’re going to need it later on! Now. Apps should be easy to use. You don’t want your user to read through pages and pages of documentation before they can use the app. Imagine that spotter next to an airfield suddenly seeing a prototype of a Concorde 2 landing on the nearby runway. He probably wants to enter that information in our app NOW and not after he’s taken a 3 day course. Even if he still has to download the app, install it for the first time and then run it he should be on his way immediately. At least, fast enough to note down the details of that unique, rare and possibly exciting sighting he just did. So.. How do we do this? Well, I am not talking about games here. Games are in a league of their own. They fall outside the scope of the apps I am describing. But all the others can roughly be characterized as being one of two flavors: the navigation is either flat or hierarchical. That’s it. And if it’s hierarchical it’s no more than three levels deep. Not more. Your users will get lost otherwise and we don’t want that. Flat is simple. Just imagine we have one screen that is as high as our physical screen is and as wide as you need it to be. Don’t worry if it doesn’t fit on the screen: people can scroll to the right and left. Don’t combine up/down and left/right scrolling: it’s confusing. Next to that, since most users will hold their device in landscape mode it’s very natural to scroll horizontal. So let’s use that when we have a flat model. The same applies to the hierarchical model. Try to have at most three levels. If you need more space, find a way to group the items in such a way that you can fit it in three, very wide lanes. At the highest level we have the so called hub level. This is the entry point of the app and as such it should give the user an immediate feeling of what the app is all about. If your app has categories if items then you might show these categories here. And while you’re at it: also show 2 or 3 of the items itself here to give the user a taste of what lies beneath. If the user selects a category you go to the section part. Here you show several sections (again, go as wide as you need) with again some detail examples. After that: the details layer shows each item. By giving some samples of the underlaying layer you achieve several things: you make the layer attractive by showing several different things, you show some highlights so the user sees actual content and you provide a shortcut to the layers underneath. The image below is borrowed from the http://design.windows.com website which has tons and tons of examples: For our app we’ll use this layout. So what will we show? Well, let’s see what sorts of features our app has to offer. I’ll repeat them here: Note planes Add pictures of that plane Notify friends of new spots Share new spots on social media Write down arrival times Write down departure times Write down the runway they take I am sure you can think of some more items but for now we'll use these. In the hub we’ll show something that represents “Spots”, “Friends”, “Social”. Apparently we have an inner list of spotter-friends that are in the app, while we also have to whole world in social. In the layer below we show something else, depending on what the user choose. When they choose “Spots” we’ll display the last spots, last spots by our friends (so we can actually jump from this category to the one next to it) and so on. When they choose a “spot” (or press the + icon in the App bar, which I’ll talk about next time) they go to the lowest and final level that shows details about that spot, including a picture, date and time and the notes belonging to that entry. You’d be amazed at how easy it is to organize your app this way. If you don’t have enough room in these three layers you probably could easily get away with grouping items. Take a look at our hub: we have three completely different things in one place. If you still can’t fit it all in in a logical and consistent way, chances are you are trying to do too much in this app. Go back to your mission statement, determine if it is specific enough and if your feature list helps that statement or makes it unclear. Go ahead. Give it a go! Next time we’ll talk about the look and feel, the charms and the app-bar….

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  • Companies and Ships

    - by TechnicalWriting
    I have worked for small, medium, large, and extra large companies and they have something in common with ships. These metaphors have been used before, I know, but I will have a go at them.The small company is like a speed boat, exciting and fast, and can turn on a dime, literally. Captain and crew share a lot of the work. A speed boat has a short range and needs to refuel a lot. It has difficulty getting through bad weather. (Small companies often live quarter to quarter. By the way, if a larger company is living quarter to quarter, it is taking on water.)The medium company is is like a battleship. It can maneuver, has a longer range, and the crew is focused on its mission. Its main concern are the other battleships trying to blow it out of the water, but it can respond quickly. Bad weather can jostle it, but it can get through most storms.The large company is like an aircraft carrier; a floating city. It is well-provisioned and can carry a specialized load for a very long range. Because of its size and complexity, it has to be well-organized to be effective and most of its functions are specialized (with little to no functional cross-over). There are many divisions and layers between Captain and crew. It is not very maneuverable; it has to set its course well in advance and have a plan of action.The extra large company is like a cruise liner. It also has to be well-organized and changes in direction are often slow. Some of the people are hard at work behind the scenes to run the ship; others can be along for the ride. They sail the same routes over and over again (often happily) with the occasional cosmetic face-lift to the ship and entertainment. It should stay in warm, friendly waters and avoid risky speed through fields of ice bergs.I have enjoyed my career on the various Ships of Technical Writing, but I get the most of my juice from the battleship where I am closer to the campaign and my contributions have the greater impact on success.Mark Metcalfewww.linkedin.com/in/MarkMetcalfe

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  • how to properly implement alpha blending in a complex 3d scene

    - by Gajet
    I know this question might sound a bit easy to answer but It's driving me crazy. There are too many possible situations that a good alpha blending mechanism should handle, and for each Algorithm I can think of there is something missing. these are the methods I've though about so far: first of I though about object sorting by depth, this one simply fails because Objects are not simple shapes, they might have curves and might loop inside each other. so I can't always tell which one is closer to camera. then I thought about sorting triangles but this one also might fail, thought I'm not sure how to implement it there is a rare case that might again cause problem, in which two triangle pass through each other. again no one can tell which one is nearer. the next thing was using depth buffer, at least the main reason we have depth buffer is because of the problems with sorting that I mentioned but now we get another problem. Since objects might be transparent, in a single pixel there might be more than one object visible. So for which Object should I store pixel depth? I then thought maybe I can only store the most front Object depth, and using that determine how should I blend next draw calls at that pixel. But again there was a problem, think about 2 semi transparent planes with a solid plane in middle of them. I was going to render the solid plane at the end, one can see the most distant plane. note that I was going to merge every two planes until there is only one color left for that pixel. Obviously I can use sorting methods too because of the same reasons I've explained above. Finally the only thing I imagine being able to work is to render all objects into different render targets and then sort those layers and display the final output. But this time I don't know how can I implement this algorithm.

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