Search Results

Search found 53624 results on 2145 pages for 'css class'.

Page 158/2145 | < Previous Page | 154 155 156 157 158 159 160 161 162 163 164 165  | Next Page >

  • Cheaper alternatives to 99Designs.com (outsource CSS design)

    - by Chris Smith
    I'm designing my own website as a side project and I want the site to look professional. (Read, not designed by a programmer.) I don't mind spending a little money to have a professional do it, but design sites like 99designs.com cost way to much. (~$500+) Is there a cheaper (~$100 - $200) alternative for getting a designer to improve an existing site? (Things like updating the CCS or suggesting better ways for laying out the navigation.) Or is my best bet trying to pick up a freelancer on Craigslist?

    Read the article

  • Cheaper alternatives to 99Designs.com (outsource CSS design)

    - by Chris Smith
    I'm designing my own website as a side project and I want the site to look professional. (Read, not designed by a programmer.) I don't mind spending a little money to have a professional do it, but design sites like 99designs.com cost way to much. (~$500+) Is there a cheaper (~$100 - $200) alternative for getting a designer to improve an existing site? (Things like updating the CCS or suggesting better ways for laying out the navigation.) Or is my best bet trying to pick up a freelancer on Craigslist?

    Read the article

  • Debugging a Broken Stylesheet: CSS Background Disappears when Scroll Off Bottom of Screen

    - by nannette
    I recently worked on an existing project where we decided to add a background to the site. Whether this is a background color or background image, the same problem occured. The problem was that the background loaded fine in the screen. But when the user used the scrollbar to scroll below the bottom edge of the screen, the background immediately turned white. The footer panel was colorized as desired, but the background just disappeared. I'm going to provide my debugging steps so you can learn how...(read more)

    Read the article

  • How do we know to favour composition over generalisation is always the right choice?

    - by Carnotaurus
    Whether an object physically exists or not, we can choose to model it in different ways. We could arbitarily use generalisation or composition in many cases. However, the GoF principle of "favour composition over generalisation [sic]" guides us to use composition. So, when we model, for example, a line then we create a class that contains two members PointA and PointB of the type Point (composition) instead of extending Point (generalisation). This is just a simplified example of how we can arbitarily choose composition or inheritance to model, despite that objects are usually much more complex. How do we know that this is the right choice? It matters at least because there could be a ton of refactoring to do if it is wrong?

    Read the article

  • Unable to Call Instantiate in Class Member Function

    - by onguarde
    The following javascript is attached to a gameObject. var instance : GameObject; class eg_class { function eg_func(){ var thePrefab : GameObject; instance = Instantiate(thePrefab); } } Error, Unknown identifier: 'instance'. Unknown identifier: 'Instantiate'. Questions, 1) Why is it that "instance" cannot be accessed within a class? Isn't it supposed to be a public variable? 2) "Instantiate" function works in Start()/Update() root functions. Is there a way to make it work from within member functions? Thanks in advance!

    Read the article

  • initial Class design: access modifiers and no-arg constructors

    - by yas
    Context: Student working through Class design in personal/side project for Summer. I've never written anything implemented by others or had to maintain code. Trying to maximize encapsulation and imagining what would make code easy to maintain. Concept: Tight/Loose Class design where Tight and Loose refer to access modifiers and constructors. Tight: initially, everything, including setters, is private and a no-arg constructor is not provided (only a full constructor). Loose: not Tight Exceptions: the obvious like toString Reasoning: If code, at the very beginning, is tight, then it should be guaranteed that changes, with respect to access/creation, should never damage existing implementations. The loosening of code happens incrementally and must be thought through, justified, and safe (validated). Benefit: Existing implementing code should not break if changes are made later. Cost: Takes more time to create. Since this is my own thinking, I hope to get feedback as to whether I should push to work this way. Good idea or bad idea?

    Read the article

  • Google I/O 2012 - A Master Class in Map Styling

    Google I/O 2012 - A Master Class in Map Styling Scott Shawcroft, Jonah Jones Custom Styled Maps allow developers to customize the look and feel of the underlying Google Maps tiles. This makes it really easy to make a great looking map. You can tailor your map to your message, to your color scheme, or to help emphasize your data. In this class, master maps designers will help you build beautiful, elegant styles that make your maps work for you. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 23 0 ratings Time: 38:21 More in Science & Technology

    Read the article

  • Chrome trims the last <li> element in a row [closed]

    - by Paul
    Ok guys, I give up. Here's the code I'm struggling with: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> <title>Blah</title> <style type="text/css"> #container { margin: 0 auto; width: 350px; border: 1px solid #ccc; } ul { list-style-type: none; margin: 0; padding: 0; text-align: center; } ul li { display: inline; padding: 5px; margin: 0 1px; background-color: lime; line-height: 2em; /* border: 1px solid red; */ } </style> </head> <body> <div id="container"> <ul> <li>Element A</li> <li>Element B</li> <li>Element C</li> <li>Element D</li> <li>Element E</li> <li>Element F</li> </ul> </div> </body> </html> Why the heck does Chrome trim the right side of "Element D" (even though there is enough space to display whole item), while Firefox and even Internet Explorer render this code properly? It becomes more visible when we apply the commented border. In other words, is there a way to tell the browser that I want every single <li> element to be autonomic, and thus to move it to the next row if it doesn't fit entirely in the previous one? Can't wait to see the solution, thanks in advance.

    Read the article

  • "Ghost" output from locate?

    - by Hailwood
    I deleted some files, but they seem to still exist. Can anyone please explain the output of this: m@work:~$ locate cfx.css | xargs rm m@work:~$ locate cfx.css /var/www/wfox/hbr.co.nz/cfx/a/c/cfx.css /var/www/wfox/modules/gallery/cfx/a/c/cfx.css /var/www/wfox/phoenix/fp.co.nz/cfx/a/c/cfx.css /var/www/wfox/tmp.co.nz/cfx/a/c/cfx.css m@work:~$ cat /var/www/wfox/hbr.co.nz/cfx/a/c/cfx.css cat: /var/www/wfox/hbr.co.nz/cfx/a/c/cfx.css: No such file or directory

    Read the article

  • Do You Require PSD to CSS Conversion?

    The requirement to design a webpage usually motivates you to contact a person or a company who is proficient with webpage design and development process. Most of the people think that this is the right approach for getting their website developed, this is quite true.

    Read the article

  • Why CSS Is Better Than Table Designs

    In the past, websites were made through the use of tables. Today, most websites are built through the use of style sheet languages. One of the most popular style sheet language used in the market tod... [Author: Margarette Mcbride - Web Design and Development - May 03, 2010]

    Read the article

  • Deep Cloning C++ class that inherits CCNode in Cocos2dx

    - by A Devanney
    I stuck with something in Cocos2dx ... I'm trying to deep clone one of my classes that inherits CCNode. Basically i have.... GameItem* pTemp = new GameItem(*_actualItem); // loops through all the blocks in gameitem and updates their position pTemp->moveDown(); // if in boundary or collision etc... if (_gameBoard->isValidMove(pTemp)) { _actualItem = pTemp; // display the position CCLog("pos (1) --- (X : %d,Y : %d)", _actualItem->getGridX(),_actualItem->getGridY()); } Then doesn't work, because the gameitem inherits CCNode and has the collection of another class that also inherits CCNode. its just creating a shallow copy and when you look at children of the gameitem node in the copy, just point to the original? class GameItem : public CCNode { // maps to the actual grid position of the shape CCPoint* _rawPosition; // tracks the current grid position int _gridX, _gridY; // tracks the change if the item has moved CCPoint _offset; public: //constructors GameItem& operator=(const GameItem& item); GameItem(Shape shape); ... } then in the implementation.... GameItem& GameItem::operator=(const GameItem& item) { _gridX = item.getGridX(); _gridY = item.getGridY(); _offset = item.getOffSet(); _rawPosition = item.getRawPosition(); // how do i copy the node? return *this; } // shape contains an array of position for the game character GameItem::GameItem(Shape shape) { _rawPosition = shape.getShapePositions(); //loop through all blocks in position for (int i = 0; i < 7; i++) { // get the position of the first block in the shape and add to the position of the first block int x = (int) (getRawPosition()[i].x + getGridX()); int y = (int) (getRawPosition()[i].y + getGridY()); //instantiate a block with the position and type Block* block = Block::blockWithFile(x,y,(i+1), shape); // add the block to the this node this->addChild(block); } } And for clarity here is the block class class Block : public CCNode{ private: // using composition over inheritance CCSprite* _sprite; // tracks the current grid position int _gridX, _gridY; // used to store actual image number int _blockNo; public: Block(void); Block(int gridX, int gridY, int blockNo); Block& operator=(const Block& block); // static constructor for the creation of a block static Block* blockWithFile(int gridX, int gridY,int blockNo, Shape shape); ... } The blocks implementation..... Block& Block::operator=(const Block& block) { _sprite = new CCSprite(*block._sprite); _gridX = block._gridX; _gridY = block._gridY; _blockNo = block._blockNo; //again how to clone CCNode? return *this; } Block* Block::blockWithFile(int gridX, int gridY,int blockNo, Shape shape) { Block* block = new Block(); if (block && block->initBlockWithFile(gridX, gridY,blockNo, shape)) { block->autorelease(); return block; } CC_SAFE_DELETE(block); return NULL; } bool Block::initBlockWithFile(int gridX, int gridY,int blockNo, Shape shape) { setGridX(gridX); setGridY(gridY); setBlockNo(blockNo); const char* characterImg = helperFunctions::Format(shape.getFileName(),blockNo); // add to the spritesheet CCTexture2D* gameArtTexture = CCTextureCache::sharedTextureCache()->addImage("Character.pvr.ccz"); CCSpriteBatchNode::createWithTexture(gameArtTexture); // block settings _sprite = CCSprite::createWithSpriteFrameName(characterImg); // set the position of the block and add it to the layer this->setPosition(CONVERTGRIDTOACTUALPOS_X_Y(gridX,gridY)); this->addChild(_sprite); return true; } Any ideas are welcome at this point!! thanks

    Read the article

  • CSS Shaders : la proposition d'Adobe pour les animations 3D acceptée par le W3C, elle devient les Custom Filters

    CSS Shaders : la proposition d'Adobe pour les animations 3D a été acceptée par le W3C Elle devient les Custom Filters Il y a plusieurs mois déjà, Adobe, avec l'aide d'Opera et d'Apple, avait proposé au W3C une nouvelle technologie : CSS Shaders. Cette nouveauté qui permettrait d'intégrer des animations 3D aux feuilles de style CSS vient d'être acceptée par le World Wide Web Consortium. Ce qui signifie que les CSS Shaders vont devenir un standard du Web. Ils seront intégrés dans les spécifications effets de filtres

    Read the article

< Previous Page | 154 155 156 157 158 159 160 161 162 163 164 165  | Next Page >