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  • Memory allocation strategy for the vertex buffers (DirectX 10/11)

    - by Alex
    I have the following question. I write CAD system. So I have a 3D scene and there are many different objects (walls, doors, windows and so on). User can add or delete some objects. The question is: how can I organise the keeping of vertices for all my objects. I can create vertex buffer for every object. But I think drawing/switching from one buffer to another would have performance penalty. Another way - I can create several big buffers for every object type. But I don't understand how to update such buffers. It is too big to update whole buffer (for example buffer for all walls). What I need to do if I want to delete the object from the middle of the buffer? Actually I have the similar question: http://stackoverflow.com/questions/5515700/how-to-properly-update-vertex-buffers-in-directx-10 Most examples I've found work with very static models. Therefore, they tend to create a single vertex buffer with their list of points, and then are just manipulated by matrix transformations. I, on the other hand, will be updating the scene very often.

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  • Automating repetitive game development tasks

    - by MrDatabase
    Disclaimer: this is an open-ended and kinda "far out" question Over the last few years I've made a few iPhone games. I use very common programs like Xcode and Illustrator to make the games. Lately I've become tired of repeating certain tasks over and over again. Here are some examples: in Xcode: "clean target, build, run" over and over again in Xcode: delete image resources and then import updated image resources (identical names) I'd like to automate these tasks in Xcode. Any ideas? I've done some automation in Photoshop using the "button mode" thing where you record a macro... that's been very useful. Here's the kinda wacky or "far out" part of the question: how can this automation be done via voice commands? (perhaps using a Nuance product or something) Here's an example of what I'd love to do via a few voice commands: Save artwork from illustrator at a user-specified size (@2x versions as well) Delete "someArt.png" and "[email protected]" from Xcode Add the updated versions of someArt.png to Xcode In Xcode: clean target, build, and run I know this question probably seems bizarre... but something like this could make certain things substantially easier for game developers. Edit: wonder if a combination of AppleScript and Nuance might work?

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  • Stumbling Through: Visual Studio 2010 (Part IV)

    So finally we get to the fun part the fruits of all of our middle-tier/back end labors of generating classes to interface with an XML data source that the previous posts were about can now be presented quickly and easily to an end user.  I think.  Well see.  Well be using a WPF window to display all of our various MFL information that weve collected in the two XML files, and well provide a means of adding, updating and deleting each of these entities using as little code as possible.  Additionally, I would like to dig into the performance of this solution as well as the flexibility of it if were were to modify the underlying XML schema.  So first things first, lets create a WPF project and include our xml data in a data folder within.  On the main window, well drag out the following controls: A combo box to contain all of the teams A list box to show the players of the selected team, along with add/delete player buttons A text box tied to the selected players name, with a save button to save any changes made to the player name A combo box of all the available positions, tied to the currently selected players position A data grid tied to the statistics of the currently selected player, with add/delete statistic buttons This monstrosity of a form and its associated project will look like this (dont forget to reference the DataFoundation project from the Presentation project): To get to the visual data binding, as we learned in a previous post, you have to first make sure the project containing your bindable classes is compiled.  Do so, and then open the Data Sources pane to add a reference to the Teams and Positions classes in the DataFoundation project: Why only Team and Position?  Well, we will get to Players from Teams, and Statistics from Players so no need to make an interface for them as well see in a second.  As for Positions, well need a way to bind the dropdown to ALL positions they dont appear underneath any of the other classes so we need to reference it directly.  After adding these guys, expand every node in your Data Sources pane and see how the Team node allows you to drill into Players and then Statistics.  This is why there was no need to bring in a reference to those classes for the UI we are designing: Now for the seriously hard work of binding all of our controls to the correct data sources.  Drag the following items from the Data Sources pane to the specified control on the window design canvas: Team.Name > Teams combo box Team.Players.Name > Players list box Team.Players.Name > Player name text box Team.Players.Statistics > Statistics data grid Position.Name > Positions combo box That is it!  Really?  Well, no, not really there is one caveat here in that the Positions combo box is not bound the selected players position.  To do so, we will apply a binding to the position combo boxs SelectedValue to point to the current players PositionId value: That should do the trick now, all we need to worry about is loading the actual data.  Sadly, it appears as if we will need to drop to code in order to invoke our IO methods to load all teams and positions.  At least Visual Studio kindly created the stubs for us to do so, ultimately the code should look like this: Note the weirdness with the InitializeDataFiles call that is my current means of telling an IO where to load the data for each of the entities.  I havent thought of a more intuitive way than that yet, but do note that all data is loaded from Teams.xml besides for positions, which is loaded from Lookups.xml.   I think that may be all we need to do to at least load all of the data, lets run it and see: Yay!  All of our glorious data is being displayed!  Er, wait, whats up with the position dropdown?  Why is it red?  Lets select the RB and see if everything updates: Crap, the position didnt update to reflect the selected player, but everything else did.  Where did we go wrong in binding the position to the selected player?  Thinking about it a bit and comparing it to how traditional data binding works, I realize that we never set the value member (or some similar property) to tell the control to join the Id of the source (positions) to the position Id of the player.  I dont see a similar property to that on the combo box control, but I do see a property named SelectedValuePath that might be it, so I set it to Id and run the app again: Hey, all right!  No red box around the positions combo box.  Unfortunately, selecting the RB does not update the dropdown to point to Runningback.  Hmmm.  Now what could it be?  Maybe the problem is that we are loading teams before we are loading positions, so when it binds position Id, all of the positions arent loaded yet.  I went to the code behind and switched things so position loads first and no dice.  Same result when I run.  Why?  WHY?  Ok, ok, calm down, take a deep breath.  Get something with caffeine or sugar (preferably both) and think rationally. Ok, gigantic chocolate chip cookie and a mountain dew chaser have never let me down in the past, so dont fail me now!  Ah ha!  of course!  I didnt even have to finish the mountain dew and I think Ive got it:  Data Context.  By default, when setting on the selected value binding for the dropdown, the data context was list_team.  I dont even know what the heck list_team is, we want it to be bound to our team players view source resource instead, like this: Running it now and selecting the various players: Done and done.  Everything read and bound, thank you caffeine and sugar!  Oh, and thank you Visual Studio 2010.  Lets wire up some of those buttons now There has got to be a better way to do this, but it works for now.  What the add player button does is add a new player object to the currently selected team.  Unfortunately, I couldnt get the new object to automatically show up in the players list (something about not using an observable collection gotta look into this) so I just save the change immediately and reload the screen.  Terrible, but it works: Lets go after something easier:  The save button.  By default, as we type in new text for the players name, it is showing up in the list box as updated.  Cool!  Why couldnt my add new player logic do that?  Anyway, the save button should be as simple as invoking MFL.IO.Save for the selected player, like this: MFL.IO.Save((MFL.Player)lbTeamPlayers.SelectedItem, true); Surprisingly, that worked on the first try.  Lets see if we get as lucky with the Delete player button: MFL.IO.Delete((MFL.Player)lbTeamPlayers.SelectedItem); Refresh(); Note the use of the Refresh method again I cant seem to figure out why updates to the underlying data source are immediately reflected, but adds and deletes are not.  That is a problem for another day, and again my hunch is that I should be binding to something more complex than IEnumerable (like observable collection). Now that an example of the basic CRUD methods are wired up, I want to quickly investigate the performance of this beast.  Im going to make a special button to add 30 teams, each with 50 players and 10 seasons worth of stats.  If my math is right, that will end up with 15000 rows of data, a pretty hefty amount for an XML file.  The save of all this new data took a little over a minute, but that is acceptable because we wouldnt typically be saving batches of 15k records, and the resulting XML file size is a little over a megabyte.  Not huge, but big enough to see some read performance numbers or so I thought.  It reads this file and renders the first team in under a second.  That is unbelievable, but we are lazy loading and the file really wasnt that big.  I will increase it to 50 teams with 100 players and 20 seasons each - 100,000 rows.  It took a year and a half to save all of that data, and resulted in an 8 megabyte file.  Seriously, if you are loading XML files this large, get a freaking database!  Despite this, it STILL takes under a second to load and render the first team, which is interesting mostly because I thought that it was loading that entire 8 MB XML file behind the scenes.  I have to say that I am quite impressed with the performance of the LINQ to XML approach, particularly since I took no efforts to optimize any of this code and was fairly new to the concept from the start.  There might be some merit to this little project after all Look out SQL Server and Oracle, use XML files instead!  Next up, I am going to completely pull the rug out from under the UI and change a number of entities in our model.  How well will the code be regenerated?  How much effort will be required to tie things back together in the UI?Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Install Ubuntu on Asus Eee-PC 1005PE - Dealing with special partitions

    - by MestreLion
    I have an Asus EeePC 1005PE netbook and im planning on doing a massive re-partitioning (going to install Ubuntu, Mint, XP, etc) Ive noticed it has 2 "special" partitions: a 10Gb Fat32 RESTORE hidden partition (used by BIOS "F9 recovery" feature) and a 16Mb "unknown" partition at the end of the drive (used by BIOS "Boot Booster" feature). So, for both partitions, my question is: Can I move/resize the recovery partition freely? What are the requirements for it? (i mean, for it still be found by BIOS when i press F9/Activate BootBooster?). Partition table order? Partition type? Flags? Label? UUID? Can i make it a Logical (instead of primary) partition? Does it must be the flagged as boot? And, more importantly: where can i find any official documentation about it? Ive ready many (mis)information about it... some say Boot Booster partition must be last (in partition table), some say Recovery must be 2nd, that it must be bootable, etc. How can I know what is really needed for the BIOS to use both F9 and Boot Booster? Note: Im using gParted from a Live USB Stick (Mint 10 / Ubuntu 10.10), and ive noticed that, since the filesystem type of the Boot Booster is not recongnized, it cant move or resize it. Can I delete it and re-create it somewhere else? Whenever i create a 0xEF partition gParted crashes and quits and i cannot open it again (must delete the partition using fdisk / cfdisk)

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  • how to architect this to make it unit testable

    - by SOfanatic
    I'm currently working on a project where I'm receiving an object via web service (WSDL). The overall process is the following: Receive object - add/delete/update parts (or all) of it - and return the object with the changes made. The thing is that sometimes these changes are complicated and there is some logic involved, other databases, other web services, etc. so to facilitate this I'm creating a custom object that mimics the original one but has some enhanced functionality to make some things easier. So I'm trying to have this process: Receive original object - convert/copy it to custom object - add/delete/update - convert/copy it back to original object - return original object. Example: public class Row { public List<Field> Fields { get; set; } public string RowId { get; set; } public Row() { this.Fields = new List<Field>(); } } public class Field { public string Number { get; set; } public string Value { get; set; } } So for example, one of the "actions" to perform on this would be to find all Fields in a Row that match a Value equal to something, and update them with some other value. I have a CustomRow class that represents the Row class, how can I make this class unit testable? Do I have to create an interface ICustomRow to mock it in the unit test? If one of the actions is to sum all of the Values in the Fields that have a Number equal to 10, like this function, how can design the custom class to facilitate unit tests. Sample function: public int Sum(FieldNumber number) { return row.Fields.Where(x => x.FieldNumber.Equals(number)).Sum(x => x.FieldValue); } Am I approaching this the wrong way?

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  • In an online questionnaire, what is a best way to design a database for keeping track of users all attempts?

    - by user1990525
    We have a web app where users can take online exams. Exam admin will create a questionnaire. A questionnaire can have many Questions. Each question is a multiple choice question (MCQ). Lets say an admin creates a questionnaire with 10 questions. Users attempt those questions. Now, unlike real exams users can attempt single questionnaire multiple times. And we have to keep track of his all attempts. e.g. User_id Questionnaire_id question_id answer attempt_date attempt_no 1 1 1 a 1 June 2013 1 1 1 2 b 1 June 2013 1 1 1 1 c 2 June 2013 2 1 1 2 d 2 June 2013 2 Now it can also happen that after user has attempted same questionnare twice, admin can delete a question from same questionnaire, but users attempt history should still have reference to that so that user can see his that question in his attempt history in spite of admin deleting that question. If user now attempts this changed questionnaire he should see only 1 question. User_id Questionnaire_id question_id answer attempt_date attempt_no 1 1 1 a 3 June 2013 3 Also, after this user modified some part of question, users attempt history should show question before modification while any new attempt should show modified question. How do we manage this at the database level? My first gut feeling was that, For deletes, do not do physical delete, just make a question inactive so that history can still keep track of users attempt. For modifications, create versions for questions and each new attempt refres to latest version of each question and history keeping reference to version of question at attempt time.

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  • [EF + Oracle]Object Context

    - by JTorrecilla
    Prologue After EF episodes I and II, we are going to see the Object Context. What is Object Context? It is a class which manages the DB connection, and the different Entities of our model. When Visual Studio creates the EF model, like I explain previously, also generates a Class that extends ObjectContext. ObjectContext provides: - DB connection - Add, update and delete functions. - Object Sets of Entities. - State of Pending Changes. This class will give a function, for each Entity, like  Esta clase va a contar con una función, para cada entidad, del tipo “AddTo{ENTITY}({Entity_Type } value)”, which are going to add a Entity to the related ObjectSet. In addition, it has a property, for each Entity, like “ObjectSet<TEntity> Entity”, does will keep the related record set. It will be filled with the CreateObjectSet<TEntity> function of Base class (ObjectContext). What is an ObjectSet? It is a class that allows us to manage the Entity Set from a Type. It inherits from: · ObjectQuery<TEntity> · IObjectSet<TEntity> · IQueryAble<TEntity · IEnumerable<TEntity · IQueryAble · IEnumerable An ObjectSet is a class property that allows query, insert, delete and update records from a determinate Entity. In following chapters we will see how to query Entities. LazyLoadingEnabled A very important property of the Context is “LazyLoadingEnabled”. This Boolean property lets indicate if the data loading is lazy, in other words, the Object will not be created and query until not be needed. Finally In this post we have seen what the VS generated context is, some of the characteristics, and where to see Entity data. In next chapters we will see, CRUD operations, and how to query ObjectSets.

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  • Is having a single `IndexWriter` instance in Lucene a good idea?

    - by Dragos
    I am trying to understand how Lucene should be used. From what I have read, creating an IndexReader is costly, so using a Search Manager shoulg be the right choice. However, a SearchManager should be produced by a NRTManager(which, by the way, should replace the IndexWriter for every add or delete operation performed). But in order to have a NRTManager, I should first have an IndexWriter, and here comes my problem. The documentation says: an IndexWriter is thread-safe the constructor of this class takes a Directory object, so it seems creating an instace should be costly(as in the case of an IndexReader) all changes are buffered and flushed periodically(so they seem to encourage using a single instance) but: the changes, although flushed will only be visible after commit or close after finished making updates(add/delete), the instance should be closed I also found this: http://stackoverflow.com/questions/5374419/forgot-to-close-the-lucene-indexwriter-after-adding-documents-to-the-index where it is said that not closing a writer might ruin everything So what am I really supposed to do? Is having a single IndexWriter instance a good idea (make only commit and never close it)? EDIT: What is more, if I use NRTManager, how can I make acommit`? Is it even possible?

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  • Trying to make a game with C++, using lists to store bullets and enemies, but they are not erased

    - by XD_dued
    I've been trying to make a pretty simple space shooter game with C++, and I have been having a lot of trouble trying to use lists to store enemies and bullets. Basically I followed the post here almost exactly to store my bullets: SDL Bullet Movement I've done something similar to store my enemies. However, when I call bullets.erase(it++), for some reason the bullet is not erased. When the bullet movement is run for the next frame, it tries to re delete the bullet and segfaults the program. When I comment out the erase line, it runs fine, but the bullets are then never erased from the list... Is there any reason why the elements of the list aren't being deleted? I also set it up to print the number of elements in the list for every iteration, and it does not go down after deleting. Thanks! EDIT: Here's the specific code I'm using to store my enemies and having them act: std::list<Grunt*> doGrunts(std::list<Grunt*> grunts) { for(std::list<Grunt*>::iterator it = grunts.begin(); it != grunts.end();) { if((*it)->getHull() == 0) { delete * it; grunts.erase(it++); } else { (**it).doUnit(grunts, it); ++it; } } } Grunt is my enemy class, and the list grunts is a global variable. Is that my problem? When I pass the global into the function it becomes local? I assumed lists would be a reference type so thought this wouldn't be a problem. Sorry if this was a dumb question, I'm very new to C++, this is the first major thing I'm working on.

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  • how do I uninstall old kernel options listed in Grub2? [closed]

    - by user12809
    Possible Duplicate: Is there a way to remove/hide old kernel versions? I installed Ubuntu Tweak in Ubuntu 11.10, went to Janitor, and selected and removed old kernels that appeared there (3.0.0-12). Now, the only installed linux-image that appears as 'Installed' in SPM is the most recent one (3.0.0-13), which is the one I want. It did not however eliminate the kernel listing in Grub 2. At boot: However, at boot, in Grub-2, the following options still appear: 3.0.0-13-generic 3.0.0-13-generic (recovery mode) 3.0.0-12 (generic) (on /dev/sde5) 3.0.0-12 (generic (recovery mode) (on /dev/sde5) And, in Terminal, when I change directory (cd) to /boot, and then list (ls), I get the following listed kernels: 3.0.0-13 2.6.38-12 2.6.38-8 (al There is no change when I sudo update-grub in Terminal 1) what is /dev/sde5, and where is it located in the file system, so i can delete it? 2) why the differences between what appears as installed in SPM, what appears at boot in Grub2, and what shows when I list the contents of Grub2 in Terminal? Ultimately, I simply want to remove the 3.0.0-12 kernel options at boot in Grub2. How do I best and simplest do that? Thanks again donofrij is online now Report Post Edit/Delete Message Reply With Quote Multi-Quote This Message Quick reply to this message

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  • Slightly off topic - How to Fix Sky Go Error [t6013-c1501] (and [t6000-c1501])

    - by bconlon
    Sky doesn't seem to understand what their own errors mean, so I cobbled together an understanding from some other posts and managed to get it working.When you see the error [t6013-c1501] instead of your TV programme in Sky Go, it seems to mean:'You registered a device, but then changed the hardware, so now I'm confused!'In other words, the Digital rights management (DRM) used between Sky Go and Silverlight stored an old fingerprint of your PC, but rather than recognising this and allowing you to remove the device, it just disappears from the 'Manage Devices' page.DISCLAIMER: Perform the following steps at your own risk. It worked for me, but I didn't care if it broke stuff. If you care....don't do it!So, to fix this I did the following:1. Login to Sky Go and click 'Watch live TV' from the home page. It will attempt to show Sky News and fail with the error [t6013-c1501].2. Right click on the error and you should see the Menu option 'Silverlight'. Select this and a dialog should appear. Click the 'Application Storage' tab and delete any entry that relates to sky go. Clcik OK to close the dialog.3. Open explorer and navigate to the folder C:\ProgramData\Microsoft\PlayReady4. Rename the file mspr.hds to mspr.hds.OLD5. Go back to the browser and click F5. You may need to logout/login (not sure).Note: Don't rename/delete the folder C:\ProgramData\Microsoft\PlayReady or you will get the error [t6000-c1501]. The folder must exist in order for the new file to be created by Silverlight. Techie talk:So whoever wrote the code to create a new mspr.hds file didn't write code to check the folder existed causing what I assume is a generic error t6000, probably something like:catch (Exception ex) { WriteToLog("Oops, something broke!"); }#

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  • Change AccountName/LoginName for a SharePoint User (SPUser)

    - by Rohit Gupta
    Consider the following: We have an account named MYDOMAIN\eholz. This accounts Active Directory Login Name changes to MYDOMAIN\eburrell Now this user was a active user in a Sharepoint 2010 team Site, and had a userProfile using the Account name MYDOMAIN\eholz. Since the AD LoginName changed to eburrell hence we need to update the Sharepoint User (SPUser object) as well update the userprofile to reflect the new account name. To update the Sharepoint User LoginName we can run the following stsadm command on the Server: STSADM –o migrateuser –oldlogin MYDOMAIN\eholz –newlogin MYDOMAIN\eburrell –ignoresidhistory However to update the Sharepoint 2010 UserProfile, i first tried running a Incremental/Full Synchronization using the User Profile Synchronization service… this did not work. To enable me to update the AccountName field (which is a read only field) of the UserProfile, I had to first delete the User Profile for MYDOMAIN\eholz and then run a FULL Synchronization using the User Profile Synchronization service which synchronizes the Sharepoint User Profiles with the AD profiles. Update: if you just run the STSADM –o migrateuser command… the profile also gets updated automatically. so all you need is to run the stsadm –o migrate user command and you dont need to delete and recreate the User Profile

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  • When uninstalling all GRUB packages for EC2 AMI build script, how do I bypass prompting?

    - by Skaperen
    When I try to uninstall all GRUB packages from the cloud-image version of Ubuntu I use in AWS EC2, I get an interactive prompt. I need put this all in a script under automation, so prompts need to be avoided. I have searched for means to bypass this, and all of the features like debconf apply to prompts for config settings which can be provided in advance. But the prompt I am getting is not a config prompt. It would be in the class of "are you sure" prompts. I tried --force-all and that did not work. The prompt is referring to the files in /boot/grub so I tried by first doing "rm -fr /boot/grub" (they do all go away) and it still prompts to ask me if I want to delete them even though there is nothing to delete. The wording of the prompt is: Do you want to have all GRUB 2 files removed from /boot/grub? This will make the system unbootable unless another boot loader is installed. Remove GRUB 2 from /boot/grub? <YES> <NO> The command I am doing is: dpkg --purge grub-common grub-gfxpayload-lists grub-legacy-ec2 grub-pc grub-pc-bin grub2-common How can I get past this prompt without trying to encapsulate it in something that tries to answer (which itself has issues when there is no TTY so I want to avoid that) ?

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  • Managing TFS Workspaces

    - by Enrique Lima
    You are the administrator (or since you may be the one that knows the most about it) and you need to do some cleanup on what is connected and perhaps even cleanup after people that have left the organization and left some code checked out in their workspace. What permissions do I need? You will need to have Administer Workspaces permission to perform the following tasks. The commands. In order to execute the commands, you will need to open a Visual Studio Command Prompt, once there you will be able to use the tf command.  This has a nice set of options, which I will be providing a listing for later on in another post. To list all workspaces registered: tf workspaces /collection:<url to your TPC> <workspace>;<owner> To delete a specific workspace: tf workspace /delete /server:<url to your TPC> <workspace>;<owner> If for any reason a workspace has embedded spaces, then surround that with “” (double quotes).

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  • git | error: Unable to append to .git/logs/refs/remotes/origin/master: Permission denied [SOLVED]

    - by Corbin Tarrant
    I am having a strange issue that I can't seem to resolve. Here is what happend: I had some log files in a github repository that I didn't want there. I found this script that removes files completely from git history like so: #!/bin/bash set -o errexit # Author: David Underhill # Script to permanently delete files/folders from your git repository. To use # it, cd to your repository's root and then run the script with a list of paths # you want to delete, e.g., git-delete-history path1 path2 if [ $# -eq 0 ]; then exit 0are still fi # make sure we're at the root of git repo if [ ! -d .git ]; then echo "Error: must run this script from the root of a git repository" exit 1 fi # remove all paths passed as arguments from the history of the repo files=$@ git filter-branch --index-filter "git rm -rf --cached --ignore-unmatch $files" HEAD # remove the temporary history git-filter-branch otherwise leaves behind for a long time rm -rf .git/refs/original/ && git reflog expire --all && git gc --aggressive --prune I, of course, made a backup first and then tried it. It seemed to work fine. I then did a git push -f and was greeted with the following messages: error: Unable to append to .git/logs/refs/remotes/origin/master: Permission denied error: Cannot update the ref 'refs/remotes/origin/master'. Everything seems to have pushed fine though, because the files seem to be gone from the GitHub repository, if I try and push again I get the same thing: error: Unable to append to .git/logs/refs/remotes/origin/master: Permission denied error: Cannot update the ref 'refs/remotes/origin/master'. Everything up-to-date EDIT $ sudo chgrp {user} .git/logs/refs/remotes/origin/master $ sudo chown {user} .git/logs/refs/remotes/origin/master $ git push Everything up-to-date Thanks! EDIT Uh Oh. Problem. I've been working on this project all night and just went to commit my changes: error: Unable to append to .git/logs/refs/heads/master: Permission denied fatal: cannot update HEAD ref So I: sudo chown {user} .git/logs/refs/heads/master sudo chgrp {user} .git/logs/refs/heads/master I try the commit again and I get: error: Unable to append to .git/logs/HEAD: Permission denied fatal: cannot update HEAD ref So I: sudo chown {user} .git/logs/HEAD sudo chgrp {user} .git/logs/HEAD And then I try the commit again: 16 files changed, 499 insertions(+), 284 deletions(-) create mode 100644 logs/DBerrors.xsl delete mode 100644 logs/emptyPHPerrors.php create mode 100644 logs/trimXMLerrors.php rewrite public/codeCore/Classes/php/DatabaseConnection.php (77%) create mode 100644 public/codeSite/php/init.php $ git push Counting objects: 49, done. Delta compression using up to 2 threads. Compressing objects: 100% (27/27), done. Writing objects: 100% (27/27), 7.72 KiB, done. Total 27 (delta 15), reused 0 (delta 0) To [email protected]:IAmCorbin/MooKit.git 59da24e..68b6397 master -> master Hooray. I jump on http://GitHub.com and check out the repository, and my latest commit is no where to be found. ::scratch head:: So I push again: Everything up-to-date Umm...it doesn't look like it. I've never had this issue before, could this be a problem with github? or did I mess something up with my git project? EDIT Nevermind, I did a simple: git push origin master and it pushed fine.

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  • Is Inheritance in Struts2 Model-Driven Action possible?

    - by mryan
    Hello, I have a Model-Driven Struts2 action that provides correct JSON response. When I re-structure the action I get an empty JSON response back. Has anyone got inheritance working with Struts2 Model-Driven actions? Ive tried explicitly setting include properties in struts config: <result name="json" type="json"> <param name="includeProperties"> jsonResponse </param> </result> Code for all actions below - not actual code in use - I have edited and stripped down for clarity. Thanks in advance. Action providing correct response: public class Bike extends ActionSupport implements ModelDriven, Preparable { @Autowired private Service bikeService; private JsonResponse jsonResponse; private com.ets.model.Vehicle bike; private int id; public Bike() { jsonResponse = new JsonResponse("Bike"); } @Override public void prepare() throws Exception { if (id == 0) { bike = new com.ets.model.Bike(); } else { bike = bikeService.find(id); } } @Override public Object getModel() { return bike; } public void setId(int id) { this.id = id; } public void setBikeService(@Qualifier("bikeService") Service bikeService) { this.bikeService = bikeService; } public JsonResponse getJsonResponse() { return jsonResponse; } public String delete() { try { bike.setDeleted(new Date(System.currentTimeMillis())); bikeService.updateOrSave(bike); jsonResponse.addActionedId(id); jsonResponse.setAction("delete"); jsonResponse.setValid(true); } catch (Exception exception) { jsonResponse.setMessage(exception.toString()); } return "json"; } } Re-structured Actions providing incorrect response: public abstract class Vehicle extends ActionSupport implements ModelDriven { @Autowired protected Service bikeService; @Autowired protected Service carService; protected JsonResponse jsonResponse; protected com.ets.model.Vehicle vehicle; protected int id; protected abstract Service service(); @Override public Object getModel() { return bike; } public void setId(int id) { this.id = id; } public void setBikeService(@Qualifier("bikeService") Service bikeService) { this.bikeService = bikeService; } public void setCarService(@Qualifier("carService") Service carService) { this.carService = carService; } public JsonResponse getJsonResponse() { return jsonResponse; } public String delete() { try { vehicle.setDeleted(new Date(System.currentTimeMillis())); service().updateOrSave(vehicle); jsonResponse.addActionedId(id); jsonResponse.setAction("delete"); jsonResponse.setValid(true); } catch (Exception exception) { jsonResponse.setMessage(exception.toString()); } return "json"; } } public class Bike extends Vehicle implements Preparable { public Bike() { jsonResponse = new JsonResponse("Bike"); } @Override public void prepare() throws Exception { if (id == 0) { vehicle = new com.ets.model.Bike(); } else { vehicle = bikeService.find(id); } } @Override protected Service service() { return bikeService; } } public class Car extends Vehicle implements Preparable { public Car() { jsonResponse = new JsonResponse("Car"); } @Override public void prepare() throws Exception { if (id == 0) { vehicle = new com.ets.model.Car(); } else { vehicle = carService.find(id); } } @Override protected Service service() { return carService; } }

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  • Is it possible to specify a generic constraint for a type parameter to be convertible FROM another t

    - by fostandy
    Suppose I write a library with the following: public class Bar { /* ... */ } public class SomeWeirdClass<T> where T : ??? { public T BarMaker(Bar b) { // ... play with b T t = (T)b return (T) b; } } Later, I expect users to use my library by defining their own types which are convertible to Bar and using the SomeWeirdClass 'factory'. public class Foo { public static explicit operator Foo(Bar f) { return new Bar(); } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } this will compile if i set where T : Foo but the problem is that I don't know about Foo at the library's compile time, and I actually want something more like where T : some class that can be instantiated, given a Bar Is this possible? From my limited knowledge it does not seem to be, but the ingenuity of the .NET framework and its users always surprises me... This may or not be related to the idea of static interface methods - at least, I can see the value in being able to specify the presence of factory methods to create objects (similar to the same way that you can already perform where T : new()) edit: Solution - thanks to Nick and bzIm - For other readers I'll provide a completed solution as I understand it: edit2: This solution requires Foo to expose a public default constructor. For an even stupider better solution that does not require this see the very bottom of this post. public class Bar {} public class SomeWeirdClass<T> where T : IConvertibleFromBar<T>, new() { public T BarMaker(Bar b) { T t = new T(); t.Convert(b); return t; } } public interface IConvertibleFromBar<T> { T Convert(Bar b); } public class Foo : IConvertibleFromBar<Foo> { public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } edit2: Solution 2: Create a type convertor factory to use: #region library defined code public class Bar {} public class SomeWeirdClass<T, TFactory> where TFactory : IConvertorFactory<Bar, T>, new() { private static TFactory convertor = new TFactory(); public T BarMaker(Bar b) { return convertor.Convert(b); } } public interface IConvertorFactory<TFrom, TTo> { TTo Convert(TFrom from); } #endregion #region user defined code public class BarToFooConvertor : IConvertorFactory<Bar, Foo> { public Foo Convert(Bar from) { return (Foo) from; } } public class Foo { public Foo(int a) {} public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } #endregion public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo, BarToFooConvertor> weird = new SomeWeirdClass<Foo, BarToFooConvertor>(); Foo f = weird.BarMaker(b); } }

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  • Is it possible to specify a generic constraint for a type parameter to be convertible FROM another t

    - by fostandy
    Suppose I write a library with the following: public class Bar { /* ... */ } public class SomeWeirdClass<T> where T : ??? { public T BarMaker(Bar b) { // ... play with b T t = (T)b return (T) b; } } Later, I expect users to use my library by defining their own types which are convertible to Bar and using the SomeWeirdClass 'factory'. public class Foo { public static explicit operator Foo(Bar f) { return new Bar(); } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } this will compile if i set where T : Foo but the problem is that I don't know about Foo at the library's compile time, and I actually want something more like where T : some class that can be instantiated, given a Bar Is this possible? From my limited knowledge it does not seem to be, but the ingenuity of the .NET framework and its users always surprises me... This may or not be related to the idea of static interface methods - at least, I can see the value in being able to specify the presence of factory methods to create objects (similar to the same way that you can already perform where T : new()) edit: Solution - thanks to Nick and bzIm - For other readers I'll provide a completed solution as I understand it: edit2: This solution requires Foo to expose a public default constructor. For an even stupider better solution that does not require this see the very bottom of this post. public class Bar {} public class SomeWeirdClass<T> where T : IConvertibleFromBar<T>, new() { public T BarMaker(Bar b) { T t = new T(); t.Convert(b); return t; } } public interface IConvertibleFromBar<T> { T Convert(Bar b); } public class Foo : IConvertibleFromBar<Foo> { public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } edit2: Solution 2: Create a type convertor factory to use: #region library defined code public class Bar {} public class SomeWeirdClass<T, TFactory> where TFactory : IConvertorFactory<Bar, T>, new() { private static TFactory convertor = new TFactory(); public T BarMaker(Bar b) { return convertor.Convert(b); } } public interface IConvertorFactory<TFrom, TTo> { TTo Convert(TFrom from); } #endregion #region user defined code public class BarToFooConvertor : IConvertorFactory<Bar, Foo> { public Foo Convert(Bar from) { return (Foo) from; } } public class Foo { public Foo(int a) {} public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } #endregion public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo, BarToFooConvertor> weird = new SomeWeirdClass<Foo, BarToFooConvertor>(); Foo f = weird.BarMaker(b); } }

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  • simple C++ hash_set example

    - by celil
    I am new to C++ and STL. I am stuck with the following simple example of a hash set storing custom data structures: #include <iostream> #include <ext/hash_set> using namespace std; using namespace __gnu_cxx; struct trip { int trip_id; int delta_n; int delta_secs; trip(int trip_id, int delta_n, int delta_secs){ this->trip_id = trip_id; this->delta_n = delta_n; this->delta_secs = delta_secs; } }; struct hash_trip { size_t operator()(const trip t) { hash<int> H; return H(t.trip_id); } }; struct eq_trip { bool operator()(const trip t1, const trip t2) { return (t1.trip_id==t2.trip_id) && (t1.delta_n==t2.delta_n) && (t1.delta_secs==t2.delta_secs); } }; int main() { hash_set<trip, hash_trip, eq_trip> trips; trip t = trip(3,2,-1); trip t1 = trip(3,2,0); trips.insert(t); } when I try to compile it, I get the following error message: /usr/include/c++/4.2.1/ext/hashtable.h: In member function ‘size_t __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::_M_bkt_num_key(const _Key&, size_t) const [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’: /usr/include/c++/4.2.1/ext/hashtable.h:599: instantiated from ‘size_t __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::_M_bkt_num(const _Val&, size_t) const [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ /usr/include/c++/4.2.1/ext/hashtable.h:1006: instantiated from ‘void __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::resize(size_t) [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ /usr/include/c++/4.2.1/ext/hashtable.h:437: instantiated from ‘std::pair<__gnu_cxx::_Hashtable_iterator<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>, bool> __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::insert_unique(const _Val&) [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ /usr/include/c++/4.2.1/ext/hash_set:197: instantiated from ‘std::pair<typename __gnu_cxx::hashtable<_Value, _Value, _HashFcn, std::_Identity<_Value>, _EqualKey, _Alloc>::const_iterator, bool> __gnu_cxx::hash_set<_Value, _HashFcn, _EqualKey, _Alloc>::insert(const typename __gnu_cxx::hashtable<_Value, _Value, _HashFcn, std::_Identity<_Value>, _EqualKey, _Alloc>::value_type&) [with _Value = trip, _HashFcn = hash_trip, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ try.cpp:45: instantiated from here /usr/include/c++/4.2.1/ext/hashtable.h:595: error: passing ‘const hash_trip’ as ‘this’ argument of ‘size_t hash_trip::operator()(trip)’ discards qualifiers What am I doing wrong?

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  • Routing generated paths in Ruby on Rails

    - by True Soft
    I'm a beginner in ruby-on-rails and I spent my last hour trying to do the following thing: I have a ruby-on-rails application - the blog with posts and categories. I want to have another URL for the posts (I would like to have http://localhost:3000/news instead of http://localhost:3000/posts) First I tried to replace the controller and classes from Posts to News, but I gave up(because of the annoyng singular-plural thing). Then in my I replaced map.resources :posts (case 1) to map.resources :news, :controller => "posts" #case 2 or map.resources :posts, :as => 'news' #case 3 in routes.rb as I saw on some websites. It doesn't work either. How can I do this? EDIT: the output of rake routes is (only first lines): for case 1 and 3: posts GET /posts {:action=>"index", :controller=>"posts"} formatted_posts GET /posts.:format {:action=>"index", :controller=>"posts"} POST /posts {:action=>"create", :controller=>"posts"} POST /posts.:format {:action=>"create", :controller=>"posts"} new_post GET /posts/new {:action=>"new", :controller=>"posts"} formatted_new_post GET /posts/new.:format {:action=>"new", :controller=>"posts"} edit_post GET /posts/:id/edit {:action=>"edit", :controller=>"posts"} formatted_edit_post GET /posts/:id/edit.:format {:action=>"edit", :controller=>"posts"} post GET /posts/:id {:action=>"show", :controller=>"posts"} formatted_post GET /posts/:id.:format {:action=>"show", :controller=>"posts"} PUT /posts/:id {:action=>"update", :controller=>"posts"} PUT /posts/:id.:format {:action=>"update", :controller=>"posts"} DELETE /posts/:id {:action=>"destroy", :controller=>"posts"} DELETE /posts/:id.:format {:action=>"destroy", :controller=>"posts"} the output for case 2: news_index GET /news {:action=>"index", :controller=>"posts"} formatted_news_index GET /news.:format {:action=>"index", :controller=>"posts"} POST /news {:action=>"create", :controller=>"posts"} POST /news.:format {:action=>"create", :controller=>"posts"} new_news GET /news/new {:action=>"new", :controller=>"posts"} formatted_new_news GET /news/new.:format {:action=>"new", :controller=>"posts"} edit_news GET /news/:id/edit {:action=>"edit", :controller=>"posts"} formatted_edit_news GET /news/:id/edit.:format {:action=>"edit", :controller=>"posts"} news GET /news/:id {:action=>"show", :controller=>"posts"} formatted_news GET /news/:id.:format {:action=>"show", :controller=>"posts"} PUT /news/:id {:action=>"update", :controller=>"posts"} PUT /news/:id.:format {:action=>"update", :controller=>"posts"} DELETE /news/:id {:action=>"destroy", :controller=>"posts"} DELETE /news/:id.:format {:action=>"destroy", :controller=>"posts"} I have errors in case 2, because in my sourcecode I don't have edit_news, I have for example <%= link_to 'Edit', edit_post_path(post) %>

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  • Need help with BOOST_FOREACH/compiler bug

    - by Jacek Lawrynowicz
    I know that boost or compiler should be last to blame, but I can't see another explanation here. I'm using msvc 2008 SP1 and boost 1.43. In the following code snippet execution never leaves third BOOST_FOREACH loop typedef Graph<unsigned, unsigned>::VertexIterator Iter; Graph<unsigned, unsigned> g; g.createVertex(0x66); // works fine Iter it = g.getVertices().first, end = g.getVertices().second; for(; it != end; ++it) ; // fine std::pair<Iter, Iter> p = g.getVertices(); BOOST_FOREACH(unsigned handle, p) ; // fine unsigned vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) vertex_count++; // oops, infinite loop vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) vertex_count++; vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) vertex_count++; // ... last block repeated 7 times Iterator code: class Iterator : public boost::iterator_facade<Iterator, unsigned const, boost::bidirectional_traversal_tag> { public: Iterator() : list(NULL), handle(INVALID_ELEMENT_HANDLE) {} explicit Iterator(const VectorElementsList &list, unsigned handle = INVALID_ELEMENT_HANDLE) : list(&list), handle(handle) {} friend std::ostream& operator<<(std::ostream &s, const Iterator &it) { s << "[list: " << it.list <<", handle: " << it.handle << "]"; return s; } private: friend class boost::iterator_core_access; void increment() { handle = list->getNext(handle); } void decrement() { handle = list->getPrev(handle); } unsigned const& dereference() const { return handle; } bool equal(Iterator const& other) const { return handle == other.handle && list == other.list; } const VectorElementsList<T> *list; unsigned handle; }; Some ASM fun: vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) // initialization 013E1369 mov edi,dword ptr [___defaultmatherr+8 (13E5034h)] // end iterator handle: 0xFFFFFFFF 013E136F mov ebp,dword ptr [esp+0ACh] // begin iterator handle: 0x0 013E1376 lea esi,[esp+0A8h] // begin iterator list pointer 013E137D mov ebx,esi 013E137F nop // forever loop begin 013E1380 cmp ebp,edi 013E1382 jne main+238h (13E1388h) 013E1384 cmp ebx,esi 013E1386 je main+244h (13E1394h) 013E1388 lea eax,[esp+18h] 013E138C push eax // here iterator is incremented in ram 013E138D call boost::iterator_facade<detail::VectorElementsList<Graph<unsigned int,unsigned int>::VertexWrapper>::Iterator,unsigned int const ,boost::bidirectional_traversal_tag,unsigned int const &,int>::operator++ (13E18E0h) 013E1392 jmp main+230h (13E1380h) vertex_count++; // forever loop end It's easy to see that iterator handle is cached in EBP and it never gets incremented despite of a call to iterator operator++() function. I've replaced Itarator implmentation with one deriving from std::iterator and the issue persisted, so this is not iterator_facade fault. This problem exists only on msvc 2008 SP1 x86 and amd64 release builds. Debug builds on msvc 2008 and debug/release builds on msvc 2010 and gcc 4.4 (linux) works fine. Furthermore the BOOST_FOREACH block must be repeaded exacly 10 times. If it's repeaded 9 times, it's all OK. I guess that due to BOOST_FOREACH use of template trickery (const auto_any), compiler assumes that iterator handle is constant and never reads its real value again. I would be very happy to hear that my code is wrong, correct it and move on with BOOST_FOREACH, which I'm very found of (as opposed to BOOST_FOREVER :). May be related to: http://stackoverflow.com/questions/1275852/why-does-boost-foreach-not-work-sometimes-with-c-strings

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  • Using undefined type.

    - by Knowing me knowing you
    //file list.h #include "stdafx.h" namespace st { struct My_List; typedef My_List list; list* create(const char* name); } //file list.cpp #include "stdafx.h" #include "list.h" namespace st { struct My_List { const char* name_; My_List* left_; My_List* right_; My_List(const char* name):name_(name), left_(nullptr), right_(nullptr) {} My_List(const My_List&); ~My_List() { } void insert(My_List*); void set_name(char* name) { name_ = name; } const char* get_name()const { return name_; } }; typedef My_List list; /*helper class for optor+ */ struct MyChar { const char* my_data_; MyChar(const char* c_string):my_data_(c_string){} operator const char*() { return my_data_; } operator char*() { return const_cast<char*>(my_data_); } }; char* operator+(MyChar left_, MyChar right_) { if (!left_.my_data_ || !right_.my_data_) { return 0; } size_t size = 1;//size is set to one for final '\0' char in an array char* p = "";//if both c_strings are empty this is returned bool has_left_ = false; bool has_right_ = false; if (strlen(left_)) { size += strlen(left_); has_left_ = true; } if (strlen(right_)) { size += strlen(right_); has_right_ = true; } bool both = has_left_ && has_right_ ? true : false; if (both) { p = new char[size](); const void* p_v = p;//just to keep address of beginning of p const char* tmp = left_; /*copying first c_string*/ while (*p++ = *tmp++); tmp = right_; /*one too far after last loop*/ --p; while (*p++ = *tmp++); *p = '\0'; /*go back to the beginning of an array*/ p = static_cast<char*>(const_cast<void*>(p_v)); return p; } else if (has_left_) { return left_; } else if (has_right_) { return right_; } return p;//returns "" if both c_strings were empty } My_List::My_List(const My_List& pat):left_(nullptr),right_(nullptr) { name_ = pat.name_ + MyChar("_cpy"); My_List* pattern = const_cast<My_List*>(&pat); My_List* target = this; while (pattern->right_) { target->right_ = static_cast<My_List*>(malloc(sizeof(My_List))); *target->right_ = *pattern->right_; target->right_->set_name(pattern->right_->get_name() + MyChar("_cpy")); target->right_->left_ = static_cast<My_List*>(malloc(sizeof(My_List))); *target->right_->left_ = *pattern->right_->left_; target->right_->left_->set_name(pattern->right_->left_->get_name() + MyChar("_cpy")); pattern = pattern->right_; target = target->right_; } } void My_List::insert(My_List* obj) { /*to catch first branch*/ My_List* tmp = this; if (tmp->right_) { /*go to the end of right side*/ while (tmp->right_) { tmp = tmp->right_; } tmp->right_ = obj; obj->left_ = tmp; } else { tmp->right_ = obj; obj->left_= this; } } My_List* create(const char* name) { return new My_List(name); } } //file main.cpp #include "stdafx.h" #include "list.h" using namespace st; int _tmain(int argc, _TCHAR* argv[]) { list* my = create("a"); list* b = create("b"); my->insert(b);//HERE I'M GETTING ERROR return 0; } err msg: 'Error 1 error C2027: use of undefined type 'st::My_List' 13' Why? Especially that if I comment this line it will get compiled and create() is using this type.

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  • Unit Testing Refcounted Critical Section Class

    - by BillyONeal
    Hello all :) I'm looking at a simple class I have to manage critical sections and locks, and I'd like to cover this with test cases. Does this make sense, and how would one go about doing it? It's difficult because the only way to verify the class works is to setup very complicated threading scenarios, and even then there's not a good way to test for a leak of a Critical Section in Win32. Is there a more direct way to make sure it's working correctly? Here's the code: CriticalSection.hpp: #pragma once #include <windows.h> namespace WindowsAPI { namespace Threading { class CriticalSection; class CriticalLock { std::size_t *instanceCount; CRITICAL_SECTION * criticalStructure; bool lockValid; friend class CriticalSection; CriticalLock(std::size_t *, CRITICAL_SECTION *, bool); public: bool IsValid() { return lockValid; }; void Unlock(); ~CriticalLock() { Unlock(); }; }; class CriticalSection { std::size_t *instanceCount; CRITICAL_SECTION * criticalStructure; public: CriticalSection(); CriticalSection(const CriticalSection&); CriticalSection& operator=(const CriticalSection&); CriticalSection& swap(CriticalSection&); ~CriticalSection(); CriticalLock Enter(); CriticalLock TryEnter(); }; }} CriticalSection.cpp: #include "CriticalSection.hpp" namespace WindowsAPI { namespace Threading { CriticalSection::CriticalSection() { criticalStructure = new CRITICAL_SECTION; instanceCount = new std::size_t; *instanceCount = 1; InitializeCriticalSection(criticalStructure); } CriticalSection::CriticalSection(const CriticalSection& other) { criticalStructure = other.criticalStructure; instanceCount = other.instanceCount; instanceCount++; } CriticalSection& CriticalSection::operator=(const CriticalSection& other) { CriticalSection copyOfOther(other); swap(copyOfOther); return *this; } CriticalSection& CriticalSection::swap(CriticalSection& other) { std::swap(other.instanceCount, instanceCount); std::swap(other.criticalStructure, other.criticalStructure); return *this; } CriticalSection::~CriticalSection() { if (!--(*instanceCount)) { DeleteCriticalSection(criticalStructure); delete criticalStructure; delete instanceCount; } } CriticalLock CriticalSection::Enter() { EnterCriticalSection(criticalStructure); (*instanceCount)++; return CriticalLock(instanceCount, criticalStructure, true); } CriticalLock CriticalSection::TryEnter() { bool lockAquired; if (TryEnterCriticalSection(criticalStructure)) { (*instanceCount)++; lockAquired = true; } else lockAquired = false; return CriticalLock(instanceCount, criticalStructure, lockAquired); } void CriticalLock::Unlock() { if (!lockValid) return; LeaveCriticalSection(criticalStructure); lockValid = false; if (!--(*instanceCount)) { DeleteCriticalSection(criticalStructure); delete criticalStructure; delete instanceCount; } } }}

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  • copying link id to an input field

    - by zurna
    The code works fine when links are images. But I have a problem when there are flash movies. Another page opens with undefined in the address bar when it needs to copy the link id to imagesID input box. <script type="text/javascript"> var $input = $("#imagesID"); // <-- your input field $('a.thumb').click(function() { var value = $input.val(); var id = $(this).attr('id'); if (value.match(id)) { value = value.replace(id + ';', ''); } else { value += id + ';'; } $input.val(value); }); </script> <ul class="thumbs"> <li> <a class="thumb" id="62"> <img src="/FLPM/media/images/2A9L1V2X_sm.jpg" alt="Dock" id="62" class="floatLeft" /> </a> <br /> <a href="?Process=&IMAGEID=62" class="thumb"><span class="floatLeft">DELETE</span></a> </li> <li> <a class="thumb" id="61"> <img src="/FLPM/media/images/0E7Q9Z0C_sm.jpg" alt="Desert Landscape" id="61" class="floatLeft" /> </a> <br /> <a href="?Process=&IMAGEID=61" class="thumb"><span class="floatLeft">DELETE</span></a> </li> <li> <a class="thumb" id="60"> <img src="/FLPM/media/images/8R5D7M8O_sm.jpg" alt="Creek" id="60" class="floatLeft" /> </a> <br /> <a href="?Process=&IMAGEID=60" class="thumb"><span class="floatLeft">DELETE</span></a> </li> <li> <a class="thumb" id="59"> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://active.macromedia.com/flash4/cabs/swflash.cab#version=4,0,0,0" id="59" width="150" height="100" style="float:left; border:5px solid #CCCCCC; margin:5px 10px 10px 0;"> <param name="scale" value="exactfit"> <param name="AllowScriptAccess" value="always" /> <embed name="name" src="http://www.refinethetaste.com/FLPM/media/flashes/7P4A6K7M.swf" quality="high" scale="exactfit" width="150" height="100" type="application/x-shockwave-flash" AllowScriptAccess="always" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi? P1_Prod_Version=ShockwaveFlash"> </embed> </object> </a> <br /> <a href="?Process=&IMAGEID=59" class="thumb"><span class="floatLeft">DELETE</span></a> </li> </ul>

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  • Ruby on rails model and controllers inside of different namespaces

    - by Nelson LaQuet
    OK. This is insane. I'm new to RoR and I really want to get into it as everything about it that I have seen so far makes it more appealing to the type of work that I do. However, I can't seem to accomplish a very simple thing with RoR. I want these controlers: /admin/blog/entries (index/show/edit/delete) /admin/blog/categories (index/show/edit/delete) /admin/blog/comments (index/show/edit/delete) ... and so on And these models: Blog::Entry (table: blog_entries) Blog::Category (table: blog_categories) Blog::Comments (table: blog_comments) ... and so on Now, I have already gone though quite a bit of misery to make this work. My first attempt was with generating scaffolding (I'm using 2.2.2). I generated my scaffolding, but had to move my model, then fix the references to the model in my controller (see http://stackoverflow.com/questions/903258/ruby-on-rails-model-inside-namespace-cant-be-found-in-controller). That is already a big of a pain, but hey, I got it to work. Now though form_for won't work and I cannot figure out how to use the url helpers (I have no idea what these are called... they are the automatically generated methods that return URLs to controllers associated with a model). I cannot figure out what their name is. My model is Blog::Entries. I have tried to mess with the route.rb's map's resource method, but no luck. When I attempt to use form_for with my model, I get this error undefined method `blog_entries_path' for #<ActionView::Base:0xb6848080> Now. This is really quite frustrating. I am not going to completely destroy my code's organization in order to use this framework, and if I cannot figure out how to accomplish this simple task (I have been researching this for at least 5 hours) then I simply cannot continue. Are there any ideas on how to accomplish this? Thanks EDIT Here are my routes: admin_blog_entries GET /admin_blog_entries {:controller=>"admin_blog_entries", :action=>"index"} formatted_admin_blog_entries GET /admin_blog_entries.:format {:controller=>"admin_blog_entries", :action=>"index"} POST /admin_blog_entries {:controller=>"admin_blog_entries", :action=>"create"} POST /admin_blog_entries.:format {:controller=>"admin_blog_entries", :action=>"create"} new_admin_blog_entry GET /admin_blog_entries/new {:controller=>"admin_blog_entries", :action=>"new"} formatted_new_admin_blog_entry GET /admin_blog_entries/new.:format {:controller=>"admin_blog_entries", :action=>"new"} edit_admin_blog_entry GET /admin_blog_entries/:id/edit {:controller=>"admin_blog_entries", :action=>"edit"} formatted_edit_admin_blog_entry GET /admin_blog_entries/:id/edit.:format {:controller=>"admin_blog_entries", :action=>"edit"} admin_blog_entry GET /admin_blog_entries/:id {:controller=>"admin_blog_entries", :action=>"show"} formatted_admin_blog_entry GET /admin_blog_entries/:id.:format {:controller=>"admin_blog_entries", :action=>"show"} PUT /admin_blog_entries/:id {:controller=>"admin_blog_entries", :action=>"update"} PUT /admin_blog_entries/:id.:format {:controller=>"admin_blog_entries", :action=>"update"} DELETE /admin_blog_entries/:id {:controller=>"admin_blog_entries", :action=>"destroy"} DELE

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