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  • Is it a bad idea to use the new Dynamic Keyword as a replacement switch statement?

    - by WeNeedAnswers
    I like the new Dynamic keyword and read that it can be used as a replacement visitor pattern. It makes the code more declarative which I prefer. Is it a good idea though to replace all instances of switch on 'Type' with a class that implements dynamic dispatch. class VistorTest { public string DynamicVisit(object obj) { return Visit((dynamic)obj); } private string Visit(string str) { return "a string was called with value " + str; } private string Visit(int value) { return "an int was called with value " + value; } }

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  • Has Object in VB 2010 received the same optimalization as dynamic in C# 4.0?

    - by Abel
    Some people have argued that the C# 4.0 feature introduced with the dynamic keyword is the same as the "everything is an Object" feature of VB. However, any call on a dynamic variable will be translated into a delegate once and from then on, the delegate will be called. In VB, when using Object, no caching is applied and each call on a non-typed method involves a whole lot of under-the-hood reflection, sometimes totaling a whopping 400-fold performance penalty. Have the dynamic type delegate-optimization and caching also been added to the VB untyped method calls, or is VB's untyped Object still so slow?

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  • How to enable indexing of pages with dynamic data?

    - by mithunb
    I have a site that has certain urls that point to pages with permanent data and others that point to dynamic web pages. Google indexes both these regularly. By the time a user finds one of the dynamic content urls, the data on the page has already changed and the user does not find what he was looking for. Further, the dynamic url pages contains links to the permanent urls (which I want Google or any crawler to index). Google crawler controls (webmaster tools) cannot be made to read urls from a page but not index them. Solutions? crawling strategies *system architecture*.

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  • My (C:) drive changed from Basic to Dynamic, is this bad?

    - by bbman225
    I'm really worried here. My computer still runs, so I take this as a good sign, however let me explain my situation: I am trying to install Ubuntu Linux, and the installer was having problems, so I went back into the partitioning tool on my Windows 7 (after having successfully shrunken my C drive and created 55 GB unallocated space) and I attempted to create a new partition out of the 55 GB and make it a simple NTFS drive so that I could let the installer wipe it clean again and format it in whatever file system it prefers. Now, after googling it and running through the process I noticed that all of my drives, including the C drive and the one I just made changed from type "Basic" to type "Dynamic." What is a dynamic drive and should I be worried?

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  • What is the correct way to use g_signal_connect() in C++ for dynamic unity quicklists?

    - by hakermania
    I want to make my application use dynamic unity quicklists. For building my application I am using C++ and the QtCreator IDE. When a menu action is triggered I want to be able to have access to a non-static function of my MainWindow class so as to be able to update the Graphical User Interface which can be accessed from inside 'normal' MainWindow's functions. So, I am building up my quicklist like this (mainwindow.cpp): void MainWindow::enable_unity_quicklist(){ Unity_Menu = dbusmenu_menuitem_new(); dbusmenu_menuitem_property_set_bool (Unity_Menu, DBUSMENU_MENUITEM_PROP_VISIBLE, FALSE); Unity_Stop = dbusmenu_menuitem_new(); dbusmenu_menuitem_property_set(Unity_Stop, DBUSMENU_MENUITEM_PROP_LABEL, "Stop"); dbusmenu_menuitem_child_append (Unity_Menu, Unity_Stop); g_signal_connect (Unity_Stop, DBUSMENU_MENUITEM_SIGNAL_ITEM_ACTIVATED, G_CALLBACK(&fake_callback), (gpointer)this); if(!unity_entry) unity_entry = unity_launcher_entry_get_for_desktop_id("myapp.desktop"); unity_launcher_entry_set_quicklist(unity_entry, Unity_Menu); dbusmenu_menuitem_property_set_bool(Unity_Menu, DBUSMENU_MENUITEM_PROP_VISIBLE, true); dbusmenu_menuitem_property_set_bool(Unity_Stop, DBUSMENU_MENUITEM_PROP_VISIBLE, true); } void MainWindow::fake_callback(gpointer data){ MainWindow* m = (MainWindow*)data; m->on_stopButton_clicked(); } void MainWindow::on_stopButton_clicked(){ //stopping the process... } mainwindow.h: private slots: void enable_unity_quicklist(); void on_stopButton_clicked(); public slots: static void fake_callback(gpointer data); This suggestion was taken from http://old.nabble.com/Using-g_signal_connect-in-class-td18461823.html The program crashes immediately after I choose the 'Stop' action from the Unity Quicklist. Debugging the program shows that I am not able to access anything MainWindow related inside the on_stopButton_clicked() without crashing. For example, it crashes when doing this check (which is the first 2 lines of code inside this function): if (!ui->stopButton->isEnabled()) return; I have also tested lots of other things that I found at the internet, but nothing of them worked. One interesting solution would be to use gtkmm (http://developer.gnome.org/gtkmm-tutorial/stable/sec-connecting-signal-handlers.html.en) but I am not used at all working on GTK applications (I work solely in Qt) and I don't know if this even suits to my occasion. A compilable example indicating what the problem is can be found at: http://ubuntuone.com/7iKA3wnPmWVp8YNNDLlVQI (3.2Kb) If you are not familiar with the QtCreator IDE, you can compile with the following commands, as long as you have all the needed libraries: cd dynamic_unity_quicklists_test; qmake -project; qmake; make

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  • Analyze log files from many languages using a single tool. And recommendations of logging frameworks

    - by Binary255
    We have a system build on lots of languages. The ones we are interested in logging, in order of priority, are: C/C++ PHP C# Bash Java Wish list: If it is possible, we would like logging to be achieved from the above languages in such a way that we may use a single log viewing tool for all of them. Ideally they would be in the same format, but next to that in as few formats as possible and readable from as many log file viewers as possible. If it is possible logging to a single log file or a set of log files would be nice. With a possibility to filter based on the source language that is being logged. We would like to copy the log files (or should be log to a database and copy it instead?) from multiple servers to a single location. So that we can analyze the log files from many servers at the same time (to see if any of our servers execute a certain piece legacy code for example). Being able to change logging level at runtime would be nice. Thank you for reading! It's quite a complex problem, I hope someone has wrestled with it before and has some valuable information!

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  • Boggling Direct3D9 dynamic vertex buffer Lock crash/post-lock failure on Intel GMA X3100.

    - by nj
    Hi, For starters I'm a fairly seasoned graphics programmer but as wel all know, everyone makes mistakes. Unfortunately the codebase is a bit too large to start throwing sensible snippets here and re-creating the whole situation in an isolated CPP/codebase is too tall an order -- for which I am sorry, do not have the time. I'll do my best to explain. B.t.w, I will of course supply specific pieces of code if someone wonders how I'm handling this-or-that! As with all resources in the D3DPOOL_DEFAULT pool, when the device context is taken away from you you'll sooner or later will have to reset your resources. I've built a mechanism to handle this for all relevant resources that's been working for years; but that fact nothingwithstanding I've of course checked, asserted and doubted any assumption since this bug came to light. What happens is as follows: I have a rather large dynamic vertex buffer, exact size 18874368 bytes. This buffer is locked (and discarded fully using the D3DLOCK_DISCARD flag) each frame prior to generating dynamic geometry (isosurface-related, f.y.i) to it. This works fine, until, of course, I start to reset. It might take 1 time, it might take 2 or it might take 5 resets to set off a bug that causes an access violation either on the pointer returned by the Lock() operation on the renewed resource or a plain crash -- regarding a somewhat similar address, but without the offset that it has tacked on to it in the first case because in that case we're somewhere halfway writing -- iside the D3D9 dll Lock() call. I've tested this on other hardware, upgraded my GMA X3100 drivers (using a MacBook with BootCamp) to the latest ones, but I can't reproduce it on any other machine and I'm at a loss about what's wrong here. I have tried to reproduce a similar situation with a similar buffer (I've got a large scratch pad of the same type I filled with quads) and beyond a certain amount of bytes it started to behave likewise. I'm not asking for a solution here but I'm very interested if there are other developers here who have battled with the same foe or maybe some who can point me in some insightful direction, maybe ask some questions that might shed a light on what I may or may not be overlooking. Another interesting artifact is that the vertex buffer starts to bug if I supply both D3DLOCK_DISCARD and D3DLOCK_NOOVERWRITE together which, even though not very logical (you're not going to overwrite if you've just discarded all), gives graphics glitches. Thanks and any corrections are more than welcome. Niels p.s - A friend of mine raised the valid point that it is a huge buffer for onboard video RAM and it's being at least double or triple buffered internally due to it's dynamic nature. On the other hand, the debug output (D3D9 debug DLL + max. warning output) remains silent. p.s 2 - Had it tested on more machines and still works -- it's probably a matter of circumstance: the huge dynamic, internally double/trippled buffered buffer, not a lot of memory and drivers that don't complain when they should.. Unless someone has a better suggestion; I'd still love to hear it :)

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  • How do I change an existing XCode target from dynamic to static?

    - by Eric
    I'm working with an existing project that produces a dynamic library (Cocoa API). I'd rather generate a static library, but if I change the [Linking|Mach-O Type] field from "Dynamic Library" to "Static Library", both the Clean Project and Build Project complain that the target has an invalid MACH_O_TYPE value of 'staticlib'. Is there a straightforward way to get the build to produce a static .a file? Thanks, Eric

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  • Delphi 6: How to search a dynamic array for sub-string quickly?

    - by Robert Oschler
    How can I search a dynamic array of char in Delphi 6 for a sub-string and get back an index to a match, not a pointer? I've seen functions in Delphi 6 that do this for strings but not for dynamic char arrays. There is a function called SearchBuf but that function returns a PChar pointer to the match location when what I need is the array index of the match. Thanks.

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  • [Castle Dynamic Proxy] What really interceptors do with my c# class?

    - by Pandiya Chendur
    I was asked to implement castle dynamic proxy in my asp.net web application and i was going through couple of articles which i got from Castle Project and Code Project about castle dynamic proxy in asp.net web application.... Both articles delt with creating interceptors but i can't get the idea why interceptors are used with classes.... Why should i intercept my class which is behaving properly?

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  • TechDays 2010: What’s New On C# 4.0

    - by Paulo Morgado
    I would like to thank those that attended my session at TechDays 2010 and I hope that I was able to pass the message of what’s new on C#. For those that didn’t attend (or did and want to review it), the presentation can be downloaded from here. Code samples can be downlaoded from here. Here’s a list of resources mentioned on the session: The evolution of C# The Evolution Of C# Covariance and contravariance  C# 4.0: Covariance And Contravariance In Generics Covariance And Contravariance In Generics Made Easy Covarince and Contravariance in Generics Exact rules for variance validity Events get a little overhaul in C# 4, Afterward: Effective Events Named and optional arguments  Named And Optional Arguments Alternative To Optional Arguments Named and Optional Arguments (C# Programming Guide) Dynamic programming  Dynamic Programming C# Proposal: Compile Time Static Checking Of Dynamic Objects Using Type dynamic (C# Programming Guide) Dynamic Language Runtime Overview COM Interop Improvements COM Interop Improvements Type Equivalence and Embedded Interop Types Conclusion Visual C# Developer Center Visual C# 2010 Samples C# Language Specification 4.0 .NET Reflector LINQPad

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  • Get Ready For C# 4.0!

    Visual Studio 2010 is here! And of course this means that C# 4.0 is also here. Lets do a quick review of the new language features added in this release. Dynamic The dynamic keyword is a key feature of this release. It closes the gap between dynamic and statically-typed languages. Now you can create dynamic objects and let their types be determined at run time. With the addition of the System.Dynamic namespace, you can create expandable objects and advanced class wrappers, and you can provide interoperability...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • PHP unable to load dynamic library... but it is loaded. WTF?

    - by Josh
    I have a CentOS 5.4 server with Apache 2.2.3, mod_fastcgi and PHP 5.2.11. Everything is working great, server is a production server and I've had no complaints. When I was looking in PHP's error log to diagnose a problem with a specific page, I saw the following periodically repeated over and over: [03-May-2010 19:54:12] PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php/modules/apc.so' - /usr/lib/php/modules/apc.so: undefined symbol: php_rfc1867_callback in Unknown on line 0 [03-May-2010 19:54:12] PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php/modules/pdo_mysql.so' - /usr/lib/php/modules/pdo_mysql.so: undefined symbol: php_pdo_get_dbh_ce in Unknown on line 0 [03-May-2010 19:54:12] PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php/modules/apc.so' - /usr/lib/php/modules/apc.so: undefined symbol: php_rfc1867_callback in Unknown on line 0 [03-May-2010 19:54:12] PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php/modules/pdo_mysql.so' - /usr/lib/php/modules/pdo_mysql.so: undefined symbol: php_pdo_get_dbh_ce in Unknown on line 0 I am very confused because APC is loaded, I can see it in the output of phpinfo(). And by the look of these error messages nothing should be working at all. Yet sites seem to be running fine. How can I track down the source of this error?

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  • Showing IPhone keyboard in different languages based on user input.

    - by itsaboutcode
    Hi, My question is related to the following question, and can be said almost same. http://stackoverflow.com/questions/330542/setting-the-iphone-keyboard-language But here are my requirement. I am writing dictionary app for IPhone, which support multiple languages. So my requirement is to display the English keyboard when user has selected English language and show Dutch keyboard when user has selected Dutch and so on. So i was wondering if this is possible? Thanks.

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  • What web frameworks and languages have the lowest development time?

    - by waitinforatrain
    Hi guys, I'm trying to get a few web development ideas off the ground. Unfortunately I will be the only developer, so I'm focusing on getting a good debuggable, testable setup going that I can develop applications rapidly with. Which languages, development styles and frameworks would you recommend for rapid development? Last time I checked RoR was the next big thing but that was a while back.

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  • Is LuaJIT really faster than every other JIT-ed dynamic languages?

    - by Gabriel Cuvillier
    According to the computer language benchmark game, the LuaJIT implementation seems to beat every other JIT-ed dynamic language (V8, Tracemonkey, PLT Scheme, Erlang HIPE) by an order of magnitude. I know that these benchmarks are not representative (as they say: "Which programming language implementations have the fastest benchmark programs?"), but this is still really impressive. In practice, is it really the case? Someone have tested that Lua implementation?

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  • Why is free() not allowed in garbage-collected languages?

    - by sundar
    I was reading the C# entry on Wikipedia, and came across: Managed memory cannot be explicitly freed; instead, it is automatically garbage collected. Why is it that in languages with automatic memory management, manual management isn't even allowed? I can see that in most cases it wouldn't be necessary, but wouldn't it come in handy where you are tight on memory and don't want to rely on the GC being smart?

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  • What are the differences and similarities between the .NET languages?

    - by froadie
    I'm trying to figure out how much overlap there is between the different languages of the .NET framework, and what the real differences are. Is there an overlap of libraries/methods/functions...? If I'm googling a question for, say, VB .NET, and C# answers come up, what can I take from the C#-relevant info and what differences/incompatibilities should I look out for?

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  • Are there any simple languages implemented using ANTLR or similar?

    - by etheros
    I'm trying to build a simple interpreted language for learning purposes. I've read countless theory and tutorials on ANTLR and JavaCC, but I can't figure out how to actually make it do something useful. I learn best by "taking something apart and putting it back together again", so, are there any working examples of simple languages implemented with the help of tools such as ANTLR, or similar? Something like the following might be nice: x = 1 if x == 1 print "true"

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