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  • Actionscript: Why is drawRoundRectComplex() not documented?

    - by Chunk1978
    in studying actionscript 3's graphics class, i've come across the undocumented drawRoundRectComplex() method. it's a variant of drawRoundRect() but with 8 parameters, the final four being the diameter of each corner (x, y, width, height, top left, top right, bottom left, bottom right). //example var sp:Sprite = new Sprite(); sp.graphics.lineStyle(1, 0x000000); sp.graphics.drawRoundRectComplex(0, 0, 100, 50, 10, 20, 0, 10); addChild(sp); this seems to be a pretty useful method, so i'm just curious if anyone knows of any reasons why adobe chose not to document it?

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  • Embedding swf with players

    - by uswaretech
    I want too display PPTs as inline on webpage via swf. So I convert them to swf using OpenOffice scripting. I can embed them into webpage via swfobject, however this has two major problems, Swfobject require me to tell the size of uploaded swfs, which I dont know in advance, as size/aspect ratio of swf depends on uploaded presentation. This doesnot put next/previous controls. Is there a tool/library using which I can emebed swf player in page without these problems.

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  • SQL Server: export data via SQL query?

    - by rlb.usa
    I have FK and PK all over my db and table data needs to be specified in a certain order or else I get FK/PK insertion errors. I'm tired of executing the wizard again and again to transfer data one table at a time. In the SQL Server export data wizard there is an option to "Write a query to specify the data to transfer". I'd like to write the query myself and specify the correct order. Will this solve my problem? How do I do this? Can you provide a sample query (or link to one) The databases are on two different servers - SQL Server 2008 on each ; The database names & permissions are the same ; each table name & col is the same ; I need Identity Insert for each table.

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  • reference symbols on the main timeline

    - by vasion
    this is one of those upsurdly basic questions for which google does not work. I have usually dispatched events from my classes and dealt with the user interface in the document class. But now i want to separate all the UI in a separate class, accessible by other classes. I have added it as a child to the main/document class, but how do i reference the main class without going through parent.parent shananigans? edit. one more thing i remembered. Some of my UI elements are not programatically added.

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  • How to loop video using NetStream in Data Generation Mode

    - by WesleyJohnson
    I'm using a NetStream in Data Generation Mode to play an embeded FLV using appendBytes. When the stream is finished playing, I'd like to loop the FLV file. I'm not sure how to achieve this. Here is what I have so far (this isn't a complete example): public function createBorderAnimation():void { // Load the skin image borderAnimation = Assets.BorderAnimation; // Convert the animation to a byte array borderAnimationBytes = new borderAnimation(); // Initialize the net connection border_nc = new NetConnection(); border_nc.connect( null ); // Initialize the net stream border_ns = new NetStream( border_nc ); border_ns.client = { onMetaData:function( obj:Object ):void{ trace(obj); } } border_ns.addEventListener( NetStatusEvent.NET_STATUS, border_netStatusHandler ); border_ns.play( null ); border_ns.appendBytes( borderAnimationBytes ); // Initialize the animation border_vd = new Video( 1024, 768 ); border_vd.attachNetStream( border_ns ); // Add the animation to the stage ui = new UIComponent(); ui.addChild( DisplayObject( border_vd ) ); grpBackground.addElement( ui ); } protected function border_netStatusHandler( event:NetStatusEvent ):void { if( event.info.code == "NetStream.Buffer.Flush" || event.info.code == "NetStream.Buffer.Empty" ) { border_ns.appendBytesAction( NetStreamAppendBytesAction.RESET_BEGIN ); border_ns.appendBytes( borderAnimationBytes ); border_ns.appendBytesAction( NetStreamAppendBytesAction.END_SEQUENCE ); } } This will loop the animation, but it starts chewing up memory like crazy. I've tried using NetStream.seek(0) and NetStream.appendBytesAction( NetStreamAppendBytesAction.RESET_SEEK ), but then I'm not sure what to do next. If you just try to call appendBytes again after that, it doesn't work, presumably because I'm appending the full byte array which has the FLV header and stuff? I'm not very familiar with how that all works. Any help is greatly appreciated.

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  • How to add backgroud music in my website done in Joomla?

    - by Nishant Shrivastava
    Hello Experts, I am willing to add a music which runs in the background of my website.The site is generated in Joomla.Does anyone knows about any component (or any way) through which I can add a music which runs in the background of the website. I know it can be achieved via embed tag in the index page of the selected template,but one additional requirement is whenever any visitor clicks on any other Link, it should continue but not start from the begining.Is it feasible? Can anyone help me regarding this?

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  • Ideas for jumping in 2D with Actionscript 3 [included attempt]

    - by befall
    So, I'm working on the basics of Actionscript 3; making games and such. I designed a little space where everything is based on location of boundaries, using pixel-by-pixel movement, etc. So far, my guy can push a box around, and stops when running into the border, or when try to the push the box when it's against the border. So, next, I wanted to make it so when I bumped into the other box, it shot forward; a small jump sideways. I attempted to use this (foolishly) at first: // When right and left borders collide. if( (box1.x + box1.width/2) == (box2.x - box2.width/2) ) { // Nine times through for (var a:int = 1; a < 10; a++) { // Adds 1, 2, 3, 4, 5, 4, 3, 2, 1. if (a <= 5) { box2.x += a; } else { box2.x += a - (a - 5)*2 } } } Though, using this in the function I had for the movement (constantly checking for keys up, etc) does this all at once. Where should I start going about a frame-by-frame movement like that? Further more, it's not actually frames in the scene, just in the movement. This is a massive pile of garbage, I apologize, but any help would be appreciated.

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  • Is there a Java Package for testing RESTful APIs?

    - by Zachary Spencer
    I'm getting ready to dive into testing of a RESTful service. The majority of our systems are built in Java and Eclipse, so I'm hoping to stay there. I've already found rest-client (http://code.google.com/p/rest-client/) for doing manual and exploratory testing, but is there a stack of java classes that may make my life easier? I'm using testNG for the test platform, but would love helper libraries that can save me time. I've found http4e (http://www.ywebb.com/) but I'd really like something FOSS.

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  • AS3 using PrintJob to print a MovieClip

    - by Chris Waugh
    Hello, I am currently trying to create a function which will allow me to pass in a movieclip and print it. Here is the simplified version of the function: function printMovieClip(clip:MovieClip) { var printJob:PrintJob = new PrintJob(); var numPages:int = 0; var printY:int = 0; var printHeight:Number; if ( printJob.start() ) { /* Resize movie clip to fit within page width */ if (clip.width > printJob.pageWidth) { clip.width = printJob.pageWidth; clip.scaleY = clip.scaleX; } numPages = Math.ceil(clip.height / printJob.pageHeight); /* Add pages to print job */ for (var i:int = 0; i < numPages; i++) { printJob.addPage(clip, new Rectangle(0, printY, printJob.pageWidth, printJob.pageHeight)); printY += printJob.pageHeight; } /* Send print job to printer */ printJob.send(); /* Delete job from memory */ printJob = null; } } printMovieClip( testMC ); Unfortunately this is not working as expected i.e. printing the full width of the Movieclip and doing page breaks on the length. Any help with this would be greatly appreciated. Many thanks, Chris

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  • How/when to hire new programmers, and how to integrate them?

    - by Shaul
    Hiring new programmers, especially in a small company, can often present a Catch-22 situation. We have too much work to do, so we need to hire new programmers. But we can't hire new programmers now, because they will need mentoring and several months of learning curve in your industry/product/environment before they're useful, and none of the programmers has time to be a mentor to a new programmer, because they're all completely swamped with the current work load. That may be a slightly frivolous way of describing the situation, but nevertheless, it's difficult for a small company on a tight budget to justify hiring someone who is not only going to be unproductive for a long time, but will also take away from the performance of the current programmers. How have you dealt with this kind of situation? When is the best time to hire someone? What are the best tasks to assign to a new team member so that they can learn their way around your code base and start getting their hands dirty as quickly as possible? How do you get the new guy useful without bogging your existing programmers down in too much mentoring? Any comments & suggestions you have are much appreciated!

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  • How to launch ATG application from Eclipse?

    - by didxga
    How to integrate ATG framework with eclipse so that i can run ATG application from eclipse and debug it using eclipse debugging plugins ? which development tools do you use when developing ATG application? Thanks in advance for any helps from you. Regards!

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  • Run unit tests in Jenkins / Hudson in automated fashion from dev to build server

    - by Kevin Donde
    We are currently running a Jenkins (Hudson) CI server to build and package our .net web projects and database projects. Everything is working great but I want to start writing unit tests and then only passing the build if the unit tests pass. We are using the built in msbuild task to build the web project. With the following arguments ... MsBuild Version .NET 4.0 MsBuild Build File ./WebProjectFolder/WebProject.csproj Command Line Arguments ./target:Rebuild /p:Configuration=Release;DeployOnBuild=True;PackageLocation=".\obj\Release\WebProject.zip";PackageAsSingleFile=True We need to run automated tests over our code that run automatically when we build on our machines (post build event possibly) but also run when Jenkins does a build for that project. If you run it like this it doesn't build the unit tests project because the web project doesn't reference the test project. The test project would reference the web project but I'm pretty sure that would be butchering our automated builds as they exist primarily to build and package our deployments. Running these tests should be a step in that automated build and package process. Options ... Create two Jenkins jobs. one to run the tests ... if the tests pass another build is triggered which builds and packages the web project. Put the post build event on the test project. Build the solution instead of the project (make sure the solution contains the required tests) and put post build events on any test projects that would run the nunit console to run the tests. Then use the command line to copy all the required files from each of the bin and content directories into a package. Just build the test project in jenkins instead of the web project in jenkins. The test project would reference the web project (depending on what you're testing) and build it. Problems ... There's two jobs and not one. Two things to debug not one. One to see if the tests passed and one to build and compile the web project. The tests could pass but the build could fail if its something that isn't used by what you're testing ... This requires us to know exactly what goes into the build. Right now msbuild does it all for us. If you have multiple teams working on a project everytime an extra folder is created you have to worry about the possibly brittle command line statements. This seems like a corruption of our main purpose here. The tests should be a step in this process not the overriding most important thing in this process. I'm also not 100% sure that a triggered build is the same as a normal build does it do all the same things as a normal build. Move all the correct files in the same way move them all into the same directories etc. Initial problem. We want to run our tests whenever our main project is built. But adding a post build event to the web project that runs against the test project doesn't work because the web project doesn't reference the test project and won't trigger a build of this project. I could go on ... but that's enough ... We've spent about a week trying to make this work nicely but haven't succeeded. Feel free to edit this if you feel you can get a better response ...

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  • Splitting build cross the network?

    - by Dandikas
    Is there a known solution for splitting build process cross the network machines? Use case: We are an average software development company. We own around 50 development workstations (Quad Core 2.66Ghz, 4 GB ram, 200 GB raid). No need to tell that at any single moment not every machine is loaded to the max. There are 5 to 15 projects running simultaneously at any single moment. Obviously all of them are continuously build on server, than deployed to proper environment. Single project build is taking from 3 to 15 minutes. The problem: Whenever we build 5 projects in a row the last project is going to be ready after around 25 - 50 minutes. Building in parallel does not solve the problem (build is only a part of the game, than you need to deploy, run tests etc.) YES the correct solution is to add another build server, but "That involves buying new Expensive hardware, and we already spent a lot!". Yea, right(damn them)! Anyway. What about splitting build among developers workstation? Lets say whenever we need to build project "A" we check 5 workstations and start build on all that are not overloaded. The build can be canceled by a developer if he really needs all the power of his machine as long as there is at least 1 machine that is still building. After build is finished deployment can be performed to a proper environment (hosted on some server, not on workstation :) ). The bigger the company the more this makes sense to me. Anyone tried something like this? Are there any good practices? Any helpful software? (90% of the projects are .net C#)

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  • SSIS Runs Okay Individual Tasks, Not Together

    - by davemackey
    I have a simple SSIS Project. In the control flow I have three steps: Step 1: Select Data from Db1.Table1 Step 2: Create Table2 in Db2 Step 3: Copy Data in Db1.Table1 to Db2.Table2 If I "Execute Task" one by one in order, it executes fine...but if I try running the entire project I receive the following error: Error at Copy Data from Table1 to DB2 dbo Table2 Task [OLE DB Destination[40]]: SSIS Error Code DTS_E_OLEDBERROR. An OLE DB error has occurred. Error code: 0x80040E37. An OLE DB record is available. Source: "Microsoft OLE DB Provider for SQL Server" Hresult: 0x80040E37 Description: "Invalid object name 'DB2.dbo.Table2".".

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  • How to prevent parallel builds per build configuration across multiple Build Agents

    - by vanslly
    I have many build configurations in TeamCity, each servicing a large project. In the past if a build is kicked off the Build Agent could be busy for up to 20min! In order to improve throughput I installed a second Build Agent on the same machine such that if a build run is kicked off by say Build Agent 1 and it is busy for 20min and someone from another project makes a change then Build Agent 2 can do the build for the other project without needing to wait on the current build run to finish. All was well until two successive check-ins resulted in both Build Agents running a build for a single build configuration in parallel. Since some resources are shared, IIS directories & databases, I don't want a single build configuration to run on both Build Agents in parallel. How can I ensure a build isn't triggered if a build is currently running for that build configuration on a different build agent? One way seems to involve environmental variables and ensuring a 50/50 split by Build Agent in terms of build configuration compatibility, but that seems a little clunky.

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  • Object Oriented Programming in AS3

    - by Jordan
    I'm building a game in as3 that has balls moving and bouncing off the walls. When the user clicks an explosion appears and any ball that hits that explosion explodes too. Any ball that then hits that explosion explodes and so on. My question is what would be the best class structure for the balls. I have a level system to control levels and such and I've already come up with working ways to code the balls. Here's what I've done. My first attempt was to create a class for Movement, Bounce, Explosion and finally Orb. These all extended each other in the order I just named them. I got it working but having Bounce extend Movement and Explosion extend Bounce, it just doesn't seem very object oriented because what if I wanted to add a box class that didn't move, but did explode? I would need a separate class for that explosion. My second attempt was to create Movement, Bounce and Explosion without extending anything. Instead I passed in a reference to the Orb class to each. Then the class stores that reference and does what it needs to do based on events that are dispatched by the Orb such as update, which was broadcast from Orb every enter frame. This would drive the movement and bounce and also the explosion when the time came. This attempt worked as well but it just doesn't seem right. I've also thought about using Interfaces but because they are more of an outline for classes, I feel like code reuse goes out the window as each class would need its own code for a specific task even if that task is exactly the same. I feel as if I'm searching for some form of multiple inheritance for classes that as3 does not support. Can someone explain to me a better way of doing what I'm attempting to do? Am I being to "Object Oriented" by having classed for Movement, Bounce, Explosion and Orb? Are Interfaces the way to go? Any feedback is appreciated!

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  • Why does the textField not show up when I change the defaultTextFormat

    - by Leon
    I have an if/else statement which checks the length of my current title, and then is suppose to change the defaultTextFormat of the title textField and set the text. Currently the title will not show up now, no matter what character length the title is, any thoughts on what I could be doing wrong here? public function switchTitle(sentText):void { titleString = sentText; trace("---------"+"\n"); trace("Forumula testing"); trace("titleString = "+titleString); trace("titleString.length = "+titleString.length); trace("titleSize/10 = "+(titleSize/10)); trace("\n"); // If Title can fit: if (titleString.length < (titleSize/10)) { vTitle.defaultTextFormat = Fonts.VideoTitle; titleString = sentText; // If Title can't fit: } else if (titleString.length >= (titleSize/10)) { vTitle.defaultTextFormat = Fonts.VideoTitle2; titleString = sentText; } trace("---------"+"\n"); //vTitle.text = titleString; // <-- Original code, worked }

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  • Showing bug count or CI build on a TV in the office

    - by Matt Frear
    I recently saw a blog post showing off different displays that some software development shops use for showing their bug count or CI build status on a nice TV in the office. I can't for the life of me find it now, and I can't find it on google either. Anyone know what I'm talking about? (I don't think this belongs on superuser or serverfault either) -Matt

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  • What logic operator to use, as3?

    - by VideoDnd
    What operator or expression can I use that will fire on every number, including zero? I want a logic operator that will fire with ever number it receives. My animations pause at zero. This skips on zero if (numberThing> 0); This skips on 9 if (numberThing>> 0); This jitters 'fires quickly and goes back on count' if (numberThing== 0); EXPLANATION I'm catching split string values in a logic function, and feeding them to a series of IF, ELSE IF statements. I'm using this with a timer, so I can measure the discrepency. CODE • I GET VALUES FROM TIMER • STRING GOES TO TEXTFIELD 'substr' • NUMBER TRIGGERS TWEENS 'parseInt' • Goes to series of IF and ELSE IF statements

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