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  • Matching a smaller piece of text in a local variable to a larger piece of text that I have pulled in a query

    - by Hoser
    I think this is a simple question, but google searching for 30 minutes was mostly wasted time as all I can find is matching a variable to a 'randompieceoftext'. Anyways, suppose I have a local variable called @ServerName. This server name will be something like CCPWIQAUL. I need to match this server name to various path names, which is of the form: serverName.something.somethingelse.com These path names are pulled from a database, and will be in the column vManagedEntity.Path How do I do something like this? Is @ServerName is IN vManagedEntity.Path?

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  • sudoers entries

    - by Pochi
    Is there a way to have a sudoers entry that allows executing of only a particular command, without any extra arguments? I can't seem to find a resource that describes how command matching works with sudoers. Say I want to grant sudo for /path/to/executable arg. Does an entry like the following: user ALL=(ALL) /path/to/executable arg strictly allow sudo access to a command exactly matching that? That is, it doesn't grant user sudo privileges for /path/to/executable arg arg2?

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  • Complex includes/excludes with rsync

    - by brianmathis
    I'm trying to work out the rsync filter syntax to perform complex include/excludes, and trying to achieve the following: Include / Exclude /home Include /home/user1/* I've tried many variations on the filter syntax, and despite reading the man page many time, I cannot get this sort of effect. Rsync filters seem to be very powerful, and I find it hard to believe they couldn't handle a common scenario such as this.

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  • WPF MenuItem.Command binding to ElementName results to System.Windows.Data Error: 4 : Cannot find so

    - by e28Makaveli
    I have the following XAML: <UserControl x:Class="EMS.Controls.Dictionary.TOCControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:vm="clr-namespace:EMS.Controls.Dictionary.Models" xmlns:diagnostics="clr-namespace:System.Diagnostics;assembly=WindowsBase" x:Name="root" > <TreeView x:Name="TOCTreeView" Background="White" Padding="3,5" ContextMenuOpening="TOCTreeView_ContextMenuOpening" ItemsSource="{Binding Children}" BorderBrush="{x:Null}" > <TreeView.ItemTemplate> <HierarchicalDataTemplate ItemsSource="{Binding Path=Children, Mode=OneTime}"> <Grid > <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <!--<ColumnDefinition Width="Auto"/>--> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <!--<CheckBox VerticalAlignment="Center" IsChecked="{Binding IsVisible}"/>--> <ContentPresenter Grid.Column="0" Height="16" Width="20" Content="{Binding LayerRepresentation}" /> <!--<ContentPresenter Grid.Column="1" > <ContentPresenter.Content> Test </ContentPresenter.Content> </ContentPresenter>--> <TextBlock Grid.Column="2" FontWeight="Normal" Text="{Binding Path=Alias, Mode=OneWay}" > <ToolTipService.ToolTip> <TextBlock Text="{Binding Description}" TextWrapping="Wrap"/> </ToolTipService.ToolTip> </TextBlock> </Grid> <HierarchicalDataTemplate.ItemTemplate> <HierarchicalDataTemplate ItemsSource="{Binding Path=Children, Mode=OneTime}"> <!--<DataTemplate>--> <Grid > <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <CheckBox VerticalAlignment="Center" IsChecked="{Binding IsVisible}"/> <ContentPresenter Grid.Column="1" Content="{Binding LayerRepresentation, Mode=OneWay}" /> <TextBlock Margin="0,1,0,1" Text="{Binding Path=Alias, Mode=OneWay}" Grid.Column="2"> <ToolTipService.ToolTip> <TextBlock Text="{Binding Description}" TextWrapping="Wrap"/> </ToolTipService.ToolTip> </TextBlock> </Grid> <!--</DataTemplate>--> </HierarchicalDataTemplate> </HierarchicalDataTemplate.ItemTemplate> </HierarchicalDataTemplate> </TreeView.ItemTemplate> <TreeView.ContextMenu> <ContextMenu> <MenuItem Name="miRemove" Header="Remove" Command="{Binding ElementName=root, Path=RemoveItemCmd, diagnostics:PresentationTraceSources.TraceLevel=High}"> <MenuItem.Icon> <Image Source="../images/16x16/Delete.png"/> </MenuItem.Icon> </MenuItem> <MenuItem Header="Properties" Command="{Binding ElementName=root, Path=GetItemPropertiesCmd}"/> </ContextMenu> </TreeView.ContextMenu> </TreeView> </UserControl> Code behind for this UserControl has two ICommand properties with names: RemoveItemCmd and GetItemPropertiesCmd. However, I get System.Windows.Data Error: 4 : Cannot find source for binding with reference 'ElementName=root'. BindingExpression:Path=RemoveItemCmd; DataItem=null; target element is 'MenuItem' (Name='miRemove'); target property is 'Command' (type 'ICommand') System.Windows.Data Error: 4 : Cannot find source for binding with reference 'ElementName=root'. BindingExpression:Path=GetItemPropertiesCmd; DataItem=null; target element is 'MenuItem' (Name=''); target property is 'Command' (type 'ICommand') when UserControl is constructed. Why is this and how do I resolve?

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  • .NET Framework generates strange DCOM error

    - by Anders Oestergaard Jensen
    Hello, I am creating a simple application that enables merging of key-value pairs fields in a Word and/or Excel document. Until this day, the application has worked out just fine. I am using the latest version of .NET Framework 4.0 (since it provides a nice wrapper API for Interop). My sample merging method looks like this: public byte[] ProcessWordDocument(string path, List<KeyValuePair<string, string>> kvs) { logger.InfoFormat("ProcessWordDocument: path = {0}", path); var localWordapp = new Word.Application(); localWordapp.Visible = false; Word.Document doc = null; try { doc = localWordapp.Documents.Open(path, ReadOnly: false); logger.Debug("Executing Find->Replace..."); foreach (Word.Range r in doc.StoryRanges) { foreach (KeyValuePair<string, string> kv in kvs) { r.Find.Execute(Replace: Word.WdReplace.wdReplaceAll, FindText: kv.Key, ReplaceWith: kv.Value, Wrap: Word.WdFindWrap.wdFindContinue); } } logger.Debug("Done! Saving document and cleaning up"); doc.Save(); doc.Close(); System.Runtime.InteropServices.Marshal.ReleaseComObject(doc); localWordapp.Quit(); System.Runtime.InteropServices.Marshal.ReleaseComObject(localWordapp); logger.Debug("Done."); return System.IO.File.ReadAllBytes(path); } catch (Exception ex) { // Logging... // doc.Close(); if (doc != null) { doc.Close(); System.Runtime.InteropServices.Marshal.ReleaseComObject(doc); } localWordapp.Quit(); System.Runtime.InteropServices.Marshal.ReleaseComObject(localWordapp); throw; } } The above C# snippet has worked all fine (compiled and deployed unto a Windows Server 2008 x64) with latest updates installed. But now, suddenly, I get the following strange error: System.Runtime.InteropServices.COMException (0x80080005): Retrieving the COM class factory for component with CLSID {000209FF-0000-0000-C000-000000000046} failed due to the following error: 80080005 Server execution failed (Exception from HRESULT: 0x80080005 (CO_E_SERVER_EXEC_FAILURE)). at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache) at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipVisibilityChecks, Boolean skipCheckThis, Boolean fillCache) at System.Activator.CreateInstance(Type type, Boolean nonPublic) at Meeho.Integration.OfficeHelper.ProcessWordDocument(String path, List`1 kvs) in C:\meeho\src\webservices\Meeho.Integration\OfficeHelper.cs:line 30 at Meeho.IntegrationService.ConvertDocument(Byte[] template, String ext, String[] fields, String[] values) in C:\meeho\src\webservices\MeehoService\IntegrationService.asmx.cs:line 49 -- I googled the COM error, but it returns nothing of particular value. I even gave the right permissions for the COM dll's using mmc -32, where I allocated the Word and Excel documents respectively and set the execution rights to the Administrator. I could not, however, locate the dll's by the exact COM CLSID given above. Very frustrating. Please, please, please help me as the application is currently pulled out of production. Anders EDIT: output from the Windows event log: Faulting application name: WINWORD.EXE, version: 12.0.6514.5000, time stamp: 0x4a89d533 Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000 Exception code: 0xc0000005 Fault offset: 0x00000000 Faulting process id: 0x720 Faulting application start time: 0x01cac571c4f82a7b Faulting application path: C:\Program Files (x86)\Microsoft Office\Office12\WINWORD.EXE Faulting module path: unknown Report Id: 041dd5f9-3165-11df-b96a-0025643cefe6 - 1000 2 100 0x80000000000000 2963 Application meeho3 - WINWORD.EXE 12.0.6514.5000 4a89d533 unknown 0.0.0.0 00000000 c0000005 00000000 720 01cac571c4f82a7b C:\Program Files (x86)\Microsoft Office\Office12\WINWORD.EXE unknown 041dd5f9-3165-11df-b96a-0025643cefe6

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  • Zoom on multiple areas in d3.js

    - by t2k32316
    I'm planning to have a geoJSON map inside my svg alongside other svg elements. I would like to be able to zoom (zoom+pan) in the map and keep the map in the same location with a bounding box. I can accomplish this by using a clipPath to keep the map within a rectangular area. The problem is that I also want to enable zooming and panning on my entire svg. If I do d3.select("svg").call(myzoom); this overrides any zoom I applied to my map. How can I apply zoom to both my entire svg and to my map? That is, I want to be able to zoom+pan on my map when my mouse is in the map's bounding box, and when the mouse is outside the bounding box, zoom+pan on the entire svg. Here's example code: http://bl.ocks.org/nuernber/aeaac0e8edcf7ca93ade. (how do I get around the cross domain issue to load the map?) <svg id="svg" width="640" height="480" xmlns="http://www.w3.org/2000/svg" version="1.1"> <defs> <clipPath id="rectClip"> <rect x="150" y="25" width="400" height="400" style="stroke: gray; fill: none;"/> </clipPath> </defs> <g id="outer_group"> <circle cx="100" cy="50" r="40" stroke="black" stroke-width="2" fill="red" /> <g id="svg_map" style="clip-path: url(#rectClip);"> </g> </g> </svg><br/> <script type="text/javascript"> var svg = d3.select("#svg_map"); var mapGroup = svg.append("g"); var projection = d3.geo.mercator(); var path = d3.geo.path().projection(projection); var zoom = d3.behavior.zoom() .translate(projection.translate()) .scale(projection.scale()) .on("zoom", zoomed); mapGroup.call(zoom); var pan = d3.behavior.zoom() .on("zoom", panned); d3.select("svg").call(pan); mapGroup.attr("transform", "translate(200,0) scale(2,2)"); d3.json("ne_110m_admin_0_countries/ne_110m_admin_0_countries.geojson", function(collection) { mapGroup.selectAll("path").data(collection.features) .enter().append("path") .attr("d", path) .attr("id", function(d) { return d.properties.name.replace(/\s+/g, "")}) .style("fill", "gray").style("stroke", "white").style("stroke-width",1); } ); function panned() { var x = d3.event.translate[0]; var y = d3.event.translate[1]; d3.select("#outer_group").attr("transform", "translate("+x+","+y+") scale(" + d3.event.scale + ")"); } function zoomed() { previousScale = d3.event.scale; projection.translate(d3.event.translate).scale(d3.event.scale); translationOffset = d3.event.translate; mapGroup.selectAll("path").attr("d", path); } </script>

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  • Boost tuple + transform

    - by JH
    Is it possible to do the following. Say my boost tuple has <String, int> I would like to use std::transform + mem_fun to insert only the String element in a corresponding vector. Is it possible or are we required to use a loop and push_back(get<0) Ie the following doesn't like to compile... (unknown types...) result.resize(storage.size()) std::transform(storage.begin(), storage.end(), result.begin(), std::mem_fun(&boost::get<0>)); Here is an example (trying one of the comments): #include <boost/tuple/tuple.hpp> #include <vector> #include <string> #include <algorithm> int main(int argc, char**argv) { std::vector< boost::tuple<std::string, int> > storage; std::vector< std::string> result; result.resize(storage.size()); std::transform(storage.begin(), storage.end(), result.begin(), &boost::get<0, boost::tuple<std::string, int> >); return 0; } Output: g++ test.cpp /usr/include/boost/tuple/detail/tuple_basic.hpp: In instantiation of `boost::tuples::cons<boost::tuples::tuple<std::string, int, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type>, TT>': /usr/include/boost/tuple/detail/tuple_basic.hpp:151: instantiated from `boost::tuples::element<0, boost::tuples::cons<boost::tuples::tuple<std::string, int, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type>, TT> >' test.cpp:14: instantiated from here /usr/include/boost/tuple/detail/tuple_basic.hpp:329: error: `boost::tuples::cons<HT, TT>::tail' has incomplete type /usr/include/boost/tuple/detail/tuple_basic.hpp:329: error: invalid use of template type parameter test.cpp: In function `int main(int, char**)': test.cpp:14: error: no matching function for call to `transform(__gnu_cxx::__normal_iterator<boost::tuples::tuple<std::string, int, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type>*, std::vector<boost::tuples::tuple<std::string, int, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type>, std::allocator<boost::tuples::tuple<std::string, int, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type> > > >, __gnu_cxx::__normal_iterator<boost::tuples::tuple<std::string, int, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type>*, std::vector<boost::tuples::tuple<std::string, int, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type>, std::allocator<boost::tuples::tuple<std::string, int, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type> > > >, __gnu_cxx::__normal_iterator<std::string*, std::vector<std::string, std::allocator<std::string> > >, <unresolved overloaded function type>)'

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  • simple C++ hash_set example

    - by celil
    I am new to C++ and STL. I am stuck with the following simple example of a hash set storing custom data structures: #include <iostream> #include <ext/hash_set> using namespace std; using namespace __gnu_cxx; struct trip { int trip_id; int delta_n; int delta_secs; trip(int trip_id, int delta_n, int delta_secs){ this->trip_id = trip_id; this->delta_n = delta_n; this->delta_secs = delta_secs; } }; struct hash_trip { size_t operator()(const trip t) { hash<int> H; return H(t.trip_id); } }; struct eq_trip { bool operator()(const trip t1, const trip t2) { return (t1.trip_id==t2.trip_id) && (t1.delta_n==t2.delta_n) && (t1.delta_secs==t2.delta_secs); } }; int main() { hash_set<trip, hash_trip, eq_trip> trips; trip t = trip(3,2,-1); trip t1 = trip(3,2,0); trips.insert(t); } when I try to compile it, I get the following error message: /usr/include/c++/4.2.1/ext/hashtable.h: In member function ‘size_t __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::_M_bkt_num_key(const _Key&, size_t) const [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’: /usr/include/c++/4.2.1/ext/hashtable.h:599: instantiated from ‘size_t __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::_M_bkt_num(const _Val&, size_t) const [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ /usr/include/c++/4.2.1/ext/hashtable.h:1006: instantiated from ‘void __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::resize(size_t) [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ /usr/include/c++/4.2.1/ext/hashtable.h:437: instantiated from ‘std::pair<__gnu_cxx::_Hashtable_iterator<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>, bool> __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::insert_unique(const _Val&) [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ /usr/include/c++/4.2.1/ext/hash_set:197: instantiated from ‘std::pair<typename __gnu_cxx::hashtable<_Value, _Value, _HashFcn, std::_Identity<_Value>, _EqualKey, _Alloc>::const_iterator, bool> __gnu_cxx::hash_set<_Value, _HashFcn, _EqualKey, _Alloc>::insert(const typename __gnu_cxx::hashtable<_Value, _Value, _HashFcn, std::_Identity<_Value>, _EqualKey, _Alloc>::value_type&) [with _Value = trip, _HashFcn = hash_trip, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ try.cpp:45: instantiated from here /usr/include/c++/4.2.1/ext/hashtable.h:595: error: passing ‘const hash_trip’ as ‘this’ argument of ‘size_t hash_trip::operator()(trip)’ discards qualifiers What am I doing wrong?

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  • Maze not being random.

    - by Matt Habel
    Hey there, I am building a program that generates a maze so I can later translate the path to my graphical part. I have most of it working, however, every time you can just take the east and south routes, and you'll get to the end. Even if I set the width as high as 64, so the maze is 64*64, I'm able to choose those 2 options and get to the end every time. I really don't understand why it is doing that. The code is below, it's fairly easy to understand. import random width = 8 def check(x,y): """Figures out the directions that Gen can move while""" if x-1 == -1: maze[x][y][3] = 0 if x+1 == width + 1: maze[x][y][1] = 0 if y+1 == width + 1: maze[x][y][2] = 0 if y-1 == -1: maze[x][y][0] = 0 if x + 1 in range(0,width) and visited[x+1][y] == False: maze[x][y][1] = 2 if x - 1 in range(0,width) and visited[x-1][y] == False: maze[x][y][3] = 2 if y + 1 in range(0,width) and visited[x][y+1] == False: maze[x][y][2] = 2 if y - 1 in range(0,width) and visited[x][y-1] == False: maze[x][y][0] = 2 def possibleDirs(x,y): """Figures out the ways that the person can move in each square""" dirs = [] walls = maze[x][y] if walls[0] == 1: dirs.append('n') if walls[1] == 1: dirs.append('e') if walls[2] == 1: dirs.append('s') if walls[3] == 1: dirs.append('w') return dirs def Gen(x,y): """Generates the maze using a depth-first search and recursive backtracking.""" visited[x][y] = True dirs = [] check(x,y) if maze[x][y][0] == 2: dirs.append(0) if maze[x][y][1] == 2: dirs.append(1) if maze[x][y][2] == 2: dirs.append(2) if maze[x][y][3] == 2: dirs.append(3) print dirs if len(dirs): #Randonly selects a derection for the current square to move past.append(current[:]) pos = random.choice(dirs) maze[x][y][pos] = 1 if pos == 0: current[1] -= 1 maze[x][y-1][2] = 1 if pos == 1: current[0] += 1 maze[x+1][y][3] = 1 if pos == 2: current[1] += 1 maze[x][y+1][0] = 1 if pos == 3: current[0] -= 1 maze[x-1][y][1] = 1 else: #If there's nowhere to go, go back one square lastPlace = past.pop() current[0] = lastPlace[0] current[1] = lastPlace[1] #Build the initial values for the maze to be replaced later maze = [] visited = [] past = [] #Generate empty 2d list with a value for each of the xy coordinates for i in range(0,width): maze.append([]) for q in range(0, width): maze[i].append([]) for n in range(0, 4): maze[i][q].append(4) #Makes a list of falses for all the non visited places for x in range(0, width): visited.append([]) for y in range(0, width): visited[x].append(False) dirs = [] print dirs current = [0,0] #Generates the maze so every single square has been filled. I'm not sure how this works, as it is possible to only go south and east to get to the final position. while current != [width-1, width-1]: Gen(current[0], current[1]) #Getting the ways the person can move in each square for i in range(0,width): dirs.append([]) for n in range(0,width): dirs[i].append([]) dirs[i][n] = possibleDirs(i,n) print dirs print visited pos = [0,0] #The user input part of the maze while pos != [width - 1, width - 1]: dirs = [] print pos if maze[pos[0]][pos[1]][0] == 1: dirs.append('n') if maze[pos[0]][pos[1]][1] == 1: dirs.append('e') if maze[pos[0]][pos[1]][2] == 1: dirs.append('s') if maze[pos[0]][pos[1]][3] == 1: dirs.append('w') print dirs path = raw_input("What direction do you want to go: ") if path not in dirs: print "You can't go that way!" continue elif path.lower() == 'n': pos[1] -= 1 elif path.lower() == 'e': pos[0] += 1 elif path.lower() == 's': pos[1] += 1 elif path.lower() == 'w': pos[0] -= 1 print"Good job!" As you can see, I think the problem is at the point where I generate the maze, however, when I just have it go until the current point is at the end, it doesn't fill every maze and is usually just one straight path. Thanks for helping. Update: I have changed the for loop that generates the maze to a simple while loop and it seems to work much better. It seems that when the for loop ran, it didn't go recursively, however, in the while loop it's perfectly fine. However, now all the squares do not fill out.

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  • CUDA: Memory copy to GPU 1 is slower in multi-GPU

    - by zenna
    My company has a setup of two GTX 295, so a total of 4 GPUs in a server, and we have several servers. We GPU 1 specifically was slow, in comparison to GPU 0, 2 and 3 so I wrote a little speed test to help find the cause of the problem. //#include <stdio.h> //#include <stdlib.h> //#include <cuda_runtime.h> #include <iostream> #include <fstream> #include <sstream> #include <string> #include <cutil.h> __global__ void test_kernel(float *d_data) { int tid = blockDim.x*blockIdx.x + threadIdx.x; for (int i=0;i<10000;++i) { d_data[tid] = float(i*2.2); d_data[tid] += 3.3; } } int main(int argc, char* argv[]) { int deviceCount; cudaGetDeviceCount(&deviceCount); int device = 0; //SELECT GPU HERE cudaSetDevice(device); cudaEvent_t start, stop; unsigned int num_vals = 200000000; float *h_data = new float[num_vals]; for (int i=0;i<num_vals;++i) { h_data[i] = float(i); } float *d_data = NULL; float malloc_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); cudaMemcpy(d_data, h_data, sizeof(float)*num_vals,cudaMemcpyHostToDevice); cudaMalloc((void**)&d_data, sizeof(float)*num_vals); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &malloc_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); float mem_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); cudaMemcpy(d_data, h_data, sizeof(float)*num_vals,cudaMemcpyHostToDevice); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &mem_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); float kernel_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); test_kernel<<<1000,256>>>(d_data); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &kernel_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); printf("cudaMalloc took %f ms\n",malloc_timer); printf("Copy to the GPU took %f ms\n",mem_timer); printf("Test Kernel took %f ms\n",kernel_timer); cudaMemcpy(h_data,d_data, sizeof(float)*num_vals,cudaMemcpyDeviceToHost); delete[] h_data; return 0; } The results are GPU0 cudaMalloc took 0.908640 ms Copy to the GPU took 296.058777 ms Test Kernel took 326.721283 ms GPU1 cudaMalloc took 0.913568 ms Copy to the GPU took[b] 663.182251 ms[/b] Test Kernel took 326.710785 ms GPU2 cudaMalloc took 0.925600 ms Copy to the GPU took 296.915039 ms Test Kernel took 327.127930 ms GPU3 cudaMalloc took 0.920416 ms Copy to the GPU took 296.968384 ms Test Kernel took 327.038696 ms As you can see, the cudaMemcpy to the GPU is well double the amount of time for GPU1. This is consistent between all our servers, it is always GPU1 that is slow. Any ideas why this may be? All servers are running windows XP.

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  • linker error when using tr1::regex

    - by Max
    Hello. I've got a program that uses tr1::regex, and while it compiles, it gives me very verbose linker errors. Here's my header file MapObject.hpp: #include <iostream> #include <string> #include <tr1/regex> #include "phBaseObject.hpp" using std::string; namespace phObject { class MapObject: public phBaseObject { private: string color; // must be a hex string represented as "#XXXXXX" static const std::tr1::regex colorRX; // enforces the rule above public: void setColor(const string&); (...) }; } Here's my implementation: #include <iostream> #include <string> #include <tr1/regex> #include "MapObject.hpp" using namespace std; namespace phObject { const tr1::regex MapObject::colorRX("#[a-fA-F0-9]{6}"); void MapObject::setColor(const string& c) { if(tr1::regex_match(c.begin(), c.end(), colorRX)) { color = c; } else cerr << "Invalid color assignment (" << c << ")" << endl; } (...) } and now for the errors: max@max-desktop:~/Desktop/Development/CppPartyHack/PartyHack/lib$ g++ -Wall -std=c++0x MapObject.cpp /tmp/cce5gojG.o: In function std::tr1::basic_regex<char, std::tr1::regex_traits<char> >::basic_regex(char const*, unsigned int)': MapObject.cpp:(.text._ZNSt3tr111basic_regexIcNS_12regex_traitsIcEEEC1EPKcj[std::tr1::basic_regex<char, std::tr1::regex_traits<char> >::basic_regex(char const*, unsigned int)]+0x61): undefined reference tostd::tr1::basic_regex ::_M_compile()' /tmp/cce5gojG.o: In function bool std::tr1::regex_match<__gnu_cxx::__normal_iterator<char const*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, char, std::tr1::regex_traits<char> >(__gnu_cxx::__normal_iterator<char const*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, __gnu_cxx::__normal_iterator<char const*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::tr1::basic_regex<char, std::tr1::regex_traits<char> > const&, std::bitset<11u>)': MapObject.cpp:(.text._ZNSt3tr111regex_matchIN9__gnu_cxx17__normal_iteratorIPKcSsEEcNS_12regex_traitsIcEEEEbT_S8_RKNS_11basic_regexIT0_T1_EESt6bitsetILj11EE[bool std::tr1::regex_match<__gnu_cxx::__normal_iterator<char const*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, char, std::tr1::regex_traits<char> >(__gnu_cxx::__normal_iterator<char const*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, __gnu_cxx::__normal_iterator<char const*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::tr1::basic_regex<char, std::tr1::regex_traits<char> > const&, std::bitset<11u>)]+0x53): undefined reference tobool std::tr1::regex_match<__gnu_cxx::__normal_iterator, std::allocator , std::allocator, std::allocator , char, std::tr1::regex_traits (__gnu_cxx::__normal_iterator, std::allocator , __gnu_cxx::__normal_iterator, std::allocator , std::tr1::match_results<__gnu_cxx::__normal_iterator, std::allocator , std::allocator, std::allocator &, std::tr1::basic_regex const&, std::bitset<11u)' collect2: ld returned 1 exit status I can't really make heads or tails of this, except for the undefined reference to std::tr1::basic_regex near the beginning. Anyone know what's going on?

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  • Custom ProgressBarBrushConverter Not Filling In ProgressBar

    - by Wonko the Sane
    Hello All, I am attempting to create a custom ProgressBarBrushConverter, based on information from here and here. However, when it runs, the progress is not being shown. If I use the code found in the links, it appears to work correctly. Here is the converter in question: public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture) { ProgressBar progressBar = null; foreach (object value in values) { if (value is ProgressBar) { progressBar = value as ProgressBar; break; } } if (progressBar == null) return DependencyProperty.UnsetValue; FrameworkElement indicator = progressBar.Template.FindName("PART_Indicator", progressBar) as FrameworkElement; DrawingBrush drawingBrush = new DrawingBrush(); drawingBrush.Viewport = drawingBrush.Viewbox = new Rect(0.0, 0.0, indicator.ActualWidth, indicator.ActualHeight); drawingBrush.ViewportUnits = BrushMappingMode.Absolute; drawingBrush.TileMode = TileMode.None; drawingBrush.Stretch = Stretch.None; DrawingGroup group = new DrawingGroup(); DrawingContext context = group.Open(); context.DrawRectangle(progressBar.Foreground, null, new Rect(0.0, 0.0, indicator.ActualWidth, indicator.ActualHeight)); context.Close(); drawingBrush.Drawing = group; return drawingBrush; } Here is the ControlTemplate (the MultiBinding is to make sure that the converter is called whenever the Value or IsIndeterminate properties are changed): <ControlTemplate x:Key="customProgressBarTemplate" TargetType="{x:Type ProgressBar}"> <Grid> <Path x:Name="PART_Track" HorizontalAlignment="Left" VerticalAlignment="Top" Stretch="Fill" StrokeLineJoin="Round" Stroke="#DDCBCBCB" StrokeThickness="4" Data="M 20,100 L 80,10 C 100,120 160,140 190,180 S 160,220 130,180 T 120,150 20,100 Z "> <Path.Fill> <MultiBinding> <MultiBinding.Converter> <local:ProgressBarBrushConverter /> </MultiBinding.Converter> <Binding RelativeSource="{RelativeSource FindAncestor, AncestorType={x:Type ProgressBar}}" /> <Binding Path="IsIndeterminate" RelativeSource="{RelativeSource TemplatedParent}"/> <Binding Path="Value" RelativeSource="{RelativeSource TemplatedParent}"/> </MultiBinding> </Path.Fill> <!--<Path.LayoutTransform> <RotateTransform Angle="180" CenterX="190" CenterY="110" /> </Path.LayoutTransform>--> </Path> <Rectangle x:Name="PART_Indicator" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Margin="1" /> </Grid> </ControlTemplate> Finally, the Window code (fairly straightforward - it just animates progress from 0 to 100 and back again): <ProgressBar x:Name="progress" Template="{StaticResource customProgressBarTemplate}" Foreground="Red"> <ProgressBar.Triggers> <EventTrigger RoutedEvent="ProgressBar.Loaded"> <BeginStoryboard x:Name="storyAnimate"> <Storyboard> <DoubleAnimationUsingKeyFrames Duration="0:0:12" AutoReverse="True" FillBehavior="Stop" RepeatBehavior="Forever" Storyboard.TargetName="progress" Storyboard.TargetProperty="(ProgressBar.Value)"> <LinearDoubleKeyFrame Value="0" KeyTime="0:0:0" /> <LinearDoubleKeyFrame Value="100" KeyTime="0:0:5" /> <LinearDoubleKeyFrame Value="100" KeyTime="0:0:6" /> <LinearDoubleKeyFrame Value="0" KeyTime="0:0:11" /> <LinearDoubleKeyFrame Value="0" KeyTime="0:0:12" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </ProgressBar.Triggers> </ProgressBar> I am thinking that the problem is in the DrawRectangle call in the Convert method, but setting a TracePoint on it shows what appear to be valid values for the Rect. What am I missing here? Thanks, wTs

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  • jquery Uncaught SyntaxError: Unexpected token )

    - by js00831
    I am getting a jquery error in my code... can you guys tell me whats the reason for this when you click the united states red color button in this link you will see this error http://jsfiddle.net/SSMX4/88/embedded/result/ function checkCookie(){ var cookie_locale = readCookie('desired-locale'); var show_blip_count = readCookie('show_blip_count'); var tesla_locale = 'en_US'; //default to US var path = window.location.pathname; // debug.log("path = " + path); var parsed_url = parseURL(window.location.href); var path_array = parsed_url.segments; var path_length = path_array.length var locale_path_index = -1; var locale_in_path = false; var locales = ['en_AT', 'en_AU', 'en_BE', 'en_CA', 'en_CH', 'de_DE', 'en_DK', 'en_GB', 'en_HK', 'en_EU', 'jp', 'nl_NL', 'en_US', 'it_IT', 'fr_FR', 'no_NO'] // see if we are on a locale path $.each(locales, function(index, value){ locale_path_index = $.inArray(value, path_array); if (locale_path_index != -1) { tesla_locale = value == 'jp' ? 'ja_JP':value; locale_in_path = true; } }); // debug.log('tesla_locale = ' + tesla_locale); cookie_locale = (cookie_locale == null || cookie_locale == 'null') ? false:cookie_locale; // Only do the js redirect on the static homepage. if ((path_length == 1) && (locale_in_path || path == '/')) { debug.log("path in redirect section = " + path); if (cookie_locale && (cookie_locale != tesla_locale)) { // debug.log('Redirecting to cookie_locale...'); var path_base = ''; switch (cookie_locale){ case 'en_US': path_base = path_length > 1 ? path_base:'/'; break; case 'ja_JP': path_base = '/jp' break; default: path_base = '/' + cookie_locale; } path_array = locale_in_path != -1 ? path_array.slice(locale_in_path):path_array; path_array.unshift(path_base); window.location.href = path_array.join('/'); } } // only do the ajax call if we don't have a cookie if (!cookie_locale) { // debug.log('doing the cookie check for locale...') cookie_locale = 'null'; var get_data = {cookie:cookie_locale, page:path, t_locale:tesla_locale}; var query_country_string = parsed_url.query != '' ? parsed_url.query.split('='):false; var query_country = query_country_string ? (query_country_string.slice(0,1) == '?country' ? query_country_string.slice(-1):false):false; if (query_country) { get_data.query_country = query_country; } $.ajax({ url:'/check_locale', data:get_data, cache: false, dataType: "json", success: function(data){ var ip_locale = data.locale; var market = data.market; var new_locale_link = $('#locale_pop #locale_link'); if (data.show_blip && show_blip_count < 3) { setTimeout(function(){ $('#locale_msg').text(data.locale_msg); $('#locale_welcome').text(data.locale_welcome); new_locale_link[0].href = data.new_path; new_locale_link.text(data.locale_link); new_locale_link.attr('rel', data.locale); if (!new_locale_link.hasClass(data.locale)) { new_locale_link.addClass(data.locale); } $('#locale_pop').slideDown('slow', function(){ var hide_blip = setTimeout(function(){ $('#locale_pop').slideUp('slow', function(){ var show_blip_count = readCookie('show_blip_count'); if (!show_blip_count) { createCookie('show_blip_count',1,360); } else if (show_blip_count < 3 ) { var b_count = show_blip_count; b_count ++; eraseCookie('show_blip_count'); createCookie('show_blip_count',b_count,360); } }); },10000); $('#locale_pop').hover(function(){ clearTimeout(hide_blip); },function(){ setTimeout(function(){$('#locale_pop').slideUp();},10000); }); }); },1000); } } }); } }

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  • How to validate and entry on a datagrid that is bound to an adapter

    - by Ziv
    Hi, I've been using C# for a while and began a program now to learn WPF-which means I know almost nothing of it. I used this tutorial as a guide to do what I wanted to do (which is binding a database to a datagrid), after a hard struggle to add the adapter as the source of the datagrid I now want to enable editing with validation on some of the cells. My problem is that the data is sent straight from the adapter and not through an object collection (I had a hard time getting to this situation, see the first half of the tutorial on how to bind the adapter and dataset through the resources) but the tutorial doesn't show a way to validate the datagrid if the data is sent through an adapter-only through a collection. To make it clear-how do I validate input in a datagrid that is bound to an adapter through a resource? The relevant code: (XAML) <Window.Resources> <ObjectDataProvider x:Key="DiscsDataProvider" ObjectType="{x:Type local:DiscsDataProvider}" /> <ObjectDataProvider x:Key="Discs" ObjectInstance="{StaticResource ResourceKey=DiscsDataProvider}" MethodName="GetDiscs" /> <Style x:Key="CellEditStyle" TargetType="{x:Type TextBox}"> <Setter Property="BorderThickness" Value="0"/> <Setter Property="Padding" Value="0"/> <Setter Property="Background" Value="Yellow"/> <Style.Triggers> <Trigger Property="Validation.HasError" Value="true"> <Setter Property="ToolTip" Value="{Binding RelativeSource={RelativeSource Self}, Path=(Validation.Errors)[0].ErrorContent}"/> </Trigger> </Style.Triggers> </Style> </Window.Resources> For the datagrid: <Grid Width="auto" Height="auto"> <DockPanel DataContext="{Binding Source={StaticResource ResourceKey=Discs}}"> <DataGrid Margin="12,0,0,12" Name="View_dg" HorizontalAlignment="Left" Width="533" Height="262" VerticalAlignment="Bottom" ItemsSource="{Binding}" AutoGenerateColumns="False" CanUserAddRows="False" CanUserDeleteRows="False" CanUserResizeColumns="True"> <DataGrid.Columns> <DataGridTextColumn Binding="{Binding Path=ContainerID}" CanUserReorder="False" CanUserResize="True" CanUserSort="True" EditingElementStyle="{StaticResource CellEditStyle}" IsReadOnly="False" Header="Container" /> <DataGridTextColumn Binding="{Binding Path=ID}" CanUserReorder="False" CanUserResize="True" CanUserSort="True" EditingElementStyle="{StaticResource CellEditStyle}" IsReadOnly="True" Header="ID" /> <DataGridTextColumn Binding="{Binding Path=Title}" CanUserReorder="False" CanUserResize="True" CanUserSort="True" EditingElementStyle="{StaticResource CellEditStyle}" IsReadOnly="False" Header="Title" /> <DataGridTextColumn Binding="{Binding Path=SubTitle}" CanUserReorder="False" CanUserResize="True" CanUserSort="False" EditingElementStyle="{StaticResource CellEditStyle}" IsReadOnly="False" Header="Sub Title" /> <DataGridTextColumn Binding="{Binding Path=Type}" CanUserReorder="False" CanUserResize="True" CanUserSort="True" EditingElementStyle="{StaticResource CellEditStyle}" IsReadOnly="False" Header="Type" /> <DataGridTextColumn Binding="{Binding Path=Volume}" CanUserReorder="False" CanUserResize="True" CanUserSort="False" EditingElementStyle="{StaticResource CellEditStyle}" IsReadOnly="False" Header="Volume" /> <DataGridTextColumn Binding="{Binding Path=TotalDiscs}" CanUserReorder="False" CanUserResize="True" CanUserSort="False" EditingElementStyle="{StaticResource CellEditStyle}" IsReadOnly="False" Header="Total Discs" /> </DataGrid.Columns> </DataGrid> </DockPanel> and C#: public class DiscsDataProvider { private DiscsTableAdapter adapter; private DB dataset; public DiscsDataProvider() { dataset = new DB(); adapter = new DiscsTableAdapter(); adapter.Fill(dataset.Discs); } public DataView GetDiscs() { return dataset.Discs.DefaultView; } }

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  • GLSL Error: failed to preprocess the source. How can I troubleshoot this?

    - by Brent Parker
    I'm trying to learn to play with OpenGL GLSL shaders. I've written a very simple program to simply create a shader and compile it. However, whenever I get to the compile step, I get the error: Error: Preprocessor error Error: failed to preprocess the source. Here's my very simple code: #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include <GL/glext.h> #include <time.h> #include <stdio.h> #include <iostream> #include <stdlib.h> using namespace std; const int screenWidth = 640; const int screenHeight = 480; const GLchar* gravity_shader[] = { "#version 140" "uniform float t;" "uniform mat4 MVP;" "in vec4 pos;" "in vec4 vel;" "const vec4 g = vec4(0.0, 0.0, -9.80, 0.0);" "void main() {" " vec4 position = pos;" " position += t*vel + t*t*g;" " gl_Position = MVP * position;" "}" }; double pointX = (double)screenWidth/2.0; double pointY = (double)screenWidth/2.0; void initShader() { GLuint shader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(shader, 1, gravity_shader, NULL); glCompileShader(shader); GLint compiled = true; glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); if(!compiled) { GLint length; GLchar* log; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); log = (GLchar*)malloc(length); glGetShaderInfoLog(shader, length, &length, log); std::cout << log <<std::endl; free(log); } exit(0); } bool myInit() { initShader(); glClearColor(1.0f, 1.0f, 1.0f, 0.0f); glColor3f(0.0f, 0.0f, 0.0f); glPointSize(1.0); glLineWidth(1.0f); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0, (GLdouble) screenWidth, 0.0, (GLdouble) screenHeight); glEnable(GL_DEPTH_TEST); return true; } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(screenWidth, screenHeight); glutInitWindowPosition(100, 150); glutCreateWindow("Mouse Interaction Display"); myInit(); glutMainLoop(); return 0; } Where am I going wrong? If it helps, I am trying to do this on a Acer Aspire One with an atom processor and integrated Intel video running the latest Ubuntu. It's not very powerful, but then again, this is a very simple shader. Thanks a lot for taking a look!

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  • Problem with reading file line-by-line

    - by Maulrus
    I'm trying to complete an exercise to write a program that takes the following command line arguments: an input file, an output file, and an unspecified number of words. The program is to read the contents of the input file line by line, find for each word given which lines contain the word, and print the lines with their line number to the output file. Here's my code: #include <iostream> #include <fstream> #include <string> #include <sstream> using namespace std; int main(int argc, char* argv[]) { if (argc < 4) { cerr << "Error #1: not enough arguments provided\n"; return 1; } ifstream in(argv[1]); if (!in.is_open()) { cerr << "Error #2: input file could not be opened\n"; return 2; } ofstream out(argv[2]); if (!out.is_open()) { cerr << "Error #3: output file could not be opened\n"; return 3; } ostringstream oss; for (int i = 3; i < argc; ++i) { int k = 0; string temp; oss << argv[i] << ":\n\n"; while (getline(in, temp)) { ++k; unsigned x = temp.find(argv[i]); if (x != string::npos) oss << "Line #" << k << ": " << temp << endl; } } string copy = oss.str(); out << copy; in.close(); out.close(); return 0; } If I try to run that, I get the predicted output for the first word given, but any words following it aren't found. For example, for the source code above will give the following output: in: Line #1: #include <iostream> Line #2: #include <fstream> Line #3: #include <string> Line #4: #include <sstream> Line #5: using namespace std; Line #7: int main(int argc, char* argv[]) { Line #12: ifstream in(argv[1]); Line #13: if (!in.is_open()) { Line #14: cerr << "Error #2: input file could not be opened\n"; Line #22: ostringstream oss; Line #23: string temp; Line #24: for (int i = 3; i < argc; ++i) { Line #26: int k = 0; Line #28: while (getline(in, temp)) { Line #30: unsigned x = temp.find(argv[i]); Line #31: if (x != string::npos) Line #32: oss << "Line #" << k << ": " << temp << endl; Line #35: string copy = oss.str(); Line #37: in.close(); out: That is, it'll find all the instances of the first word given but not any following. What am I doing wrong here?

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  • c - dereferencing issue

    - by Joe
    Hi, I have simplified an issue that I've been having trying to isolate the problem, but it is not helping. I have a 2 dimensional char array to represent memory. I want to pass a reference to that simulation of memory to a function. In the function to test the contents of the memory I just want to iterate through the memory and print out the contents on each row. The program prints out the first row and then I get seg fault. My program is as follows: #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <string.h> void test_memory(char*** memory_ref) { int i; for(i = 0; i < 3; i++) { printf("%s\n", *memory_ref[i]); } } int main() { char** memory; int i; memory = calloc(sizeof(char*), 20); for(i = 0; i < 20; i++) { memory[i] = calloc(sizeof(char), 33); } memory[0] = "Mem 0"; memory[1] = "Mem 1"; memory[2] = "Mem 2"; printf("memory[1] = %s\n", memory[1]); test_memory(&memory); return 0; } This gives me the output: memory[1] = Mem 1 Mem 0 Segmentation fault If I change the program and create a local version of the memory in the function by dereferencing the memory_ref, then I get the right output: So: #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <string.h> void test_memory(char*** memory_ref) { char** memory = *memory_ref; int i; for(i = 0; i < 3; i++) { printf("%s\n", memory[i]); } } int main() { char** memory; int i; memory = calloc(sizeof(char*), 20); for(i = 0; i < 20; i++) { memory[i] = calloc(sizeof(char), 33); } memory[0] = "Mem 0"; memory[1] = "Mem 1"; memory[2] = "Mem 2"; printf("memory[1] = %s\n", memory[1]); test_memory(&memory); return 0; } gives me the following output: memory[1] = Mem 1 Mem 0 Mem 1 Mem 2 which is what I want, but making a local version of the memory is useless because I need to be able to change the values of the original memory from the function which I can only do by dereferencing the pointer to the original 2d char array. I don't understand why I should get a seg fault on the second time round, and I'd be grateful for any advice. Many thanks Joe

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  • C++, using stack.h read a string, then display it in reverse

    - by user1675108
    For my current assignment, I have to use the following header file, #ifndef STACK_H #define STACK_H template <class T, int n> class STACK { private: T a[n]; int counter; public: void MakeStack() { counter = 0; } bool FullStack() { return (counter == n) ? true : false ; } bool EmptyStack() { return (counter == 0) ? true : false ; } void PushStack(T x) { a[counter] = x; counter++; } T PopStack() { counter--; return a[counter]; } }; #endif To write a program that will take a sentence, store it into the "stack", and then display it in reverse, and I have to allow the user to repeat this process as much as they want. The thing is, I am NOT allowed to use arrays (otherwise I wouldn't need help with this), and am finding myself stumped. To give an idea of what I am attempting, here is my code as of posting, which obviously does not work fully but is simply meant to give an idea of the assignment. #include <iostream> #include <cstring> #include <ctime> #include "STACK.h" using namespace std; int main(void) { auto time_t a; auto STACK<char, 256> s; auto string curStr; auto int i; // Displays the current time and date time(&a); cout << "Today is " << ctime(&a) << endl; s.MakeStack(); cin >> curStr; i = 0; do { s.PushStack(curStr[i]); i++; } while (s.FullStack() == false); do { cout << s.PopStack(); } while (s.EmptyStack() == false); return 0; } // end of "main" **UPDATE This is my code currently #include <iostream> #include <string> #include <ctime> #include "STACK.h" using namespace std; time_t a; STACK<char, 256> s; string curStr; int i; int n; // Displays the current time and date time(&a); cout << "Today is " << ctime(&a) << endl; s.MakeStack(); getline(cin, curStr); i = 0; n = curStr.size(); do { s.PushStack(curStr[i++]); i++; }while(i < n); do { cout << s.PopStack(); }while( !(s.EmptyStack()) ); return 0;

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  • C++ MySQL++ Delete query statement brain killer question

    - by shauny
    Hello all, I'm relatively new to the MySQL++ connector in C++, and have an really annoying issue with it already! I've managed to get stored procedures working, however i'm having issues with the delete statements. I've looked high and low and have found no documentation with examples. First I thought maybe the code needs to free the query/connection results after calling the stored procedure, but of course MySQL++ doesn't have a free_result method... or does it? Anyways, here's what I've got: #include <iostream> #include <stdio.h> #include <queue> #include <deque> #include <sys/stat.h> #include <mysql++/mysql++.h> #include <boost/thread/thread.hpp> #include "RepositoryQueue.h" using namespace boost; using namespace mysqlpp; class RepositoryChecker { private: bool _isRunning; Connection _con; public: RepositoryChecker() { try { this->_con = Connection(false); this->_con.set_option(new MultiStatementsOption(true)); this->_con.set_option(new ReconnectOption(true)); this->_con.connect("**", "***", "***", "***"); this->ChangeRunningState(true); } catch(const Exception& e) { this->ChangeRunningState(false); } } /** * Thread method which runs and creates the repositories */ void CheckRepositoryQueues() { //while(this->IsRunning()) //{ std::queue<RepositoryQueue> queues = this->GetQueue(); if(queues.size() > 0) { while(!queues.empty()) { RepositoryQueue &q = queues.front(); char cmd[256]; sprintf(cmd, "svnadmin create /home/svn/%s/%s/%s", q.GetPublicStatus().c_str(), q.GetUsername().c_str(), q.GetRepositoryName().c_str()); if(this->DeleteQueuedRepository(q.GetQueueId())) { printf("query deleted?\n"); } printf("Repository created!\n"); queues.pop(); } } boost::this_thread::sleep(boost::posix_time::milliseconds(500)); //} } protected: /** * Gets the latest queue of repositories from the database * and returns them inside a cool queue defined with the * RepositoryQueue class. */ std::queue<RepositoryQueue> GetQueue() { std::queue<RepositoryQueue> queues; Query query = this->_con.query("CALL sp_GetRepositoryQueue();"); StoreQueryResult result = query.store(); RepositoryQueue rQ; if(result.num_rows() > 0) { for(unsigned int i = 0;i < result.num_rows(); ++i) { rQ = RepositoryQueue((unsigned int)result[i][0], (unsigned int)result[i][1], (String)result[i][2], (String)result[i][3], (String)result[i][4], (bool)result[i][5]); queues.push(rQ); } } return queues; } /** * Allows the thread to be shut off. */ void ChangeRunningState(bool isRunning) { this->_isRunning = isRunning; } /** * Returns the running value of the active thread. */ bool IsRunning() { return this->_isRunning; } /** * Deletes the repository from the mysql queue table. This is * only called once it has been created. */ bool DeleteQueuedRepository(unsigned int id) { char cmd[256]; sprintf(cmd, "DELETE FROM RepositoryQueue WHERE Id = %d LIMIT 1;", id); Query query = this->_con.query(cmd); return (query.exec()); } }; I've removed all the other methods as they're not needed... Basically it's the DeleteQueuedRepository method which isn't working, the GetQueue works fine. PS: This is on a Linux OS (Ubuntu server) Many thanks, Shaun

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  • Qt QAbstractButton setDown interferes with grabMouse

    - by edA-qa mort-ora-y
    I have some weird behaviour in Qt that seems like a defect. I'd like to know if anybody has a good workaround. I have a popup widget that contains many buttons in it. The user activates the popup by pressing the mouse button down. The popup widget calls grabMouse when shown. It gets all the mouse events. As it rolls over a button it calls setDown(true) on the button. Now however, when the mouse button is released the popup widget does not get the mouseReleaseEvent, that goes to the button. That is, calling setDown(true) on a button causes the button to steal mouse events, bypassing the grabMouse in the popup widget. I've looked at the source code for setDown but I can't see anything there that would do it directly. I also notice however that sometimes a button gets a hover event, sometimes not. I would assume it would never get those events when the mouse is grabbed. //g++ -o grab_lost grab_lost.cpp -lQtCore -lQtGui -I /usr/include/qt4/ -I /usr/include/qt4/QtCore -I /usr/include/qt4/QtGui /** Demonstrates the defect of losing the mouse. Run the program and: 1. Press mouse anywhere 2. release in purple block (not on X) 3. Release message written (GrabLost receives the mouseReleaseEvent) For defect: 1. Pree mouse anywhere 2. Release inside the X button 3. button is clicked, no release message (GrabLost does not get the mouseReleaseEvent) */ #include <QWidget> #include <QPushButton> #include <QApplication> #include <QMouseEvent> #include <QPainter> class GrabLost : public QWidget { QPushButton * btn; public: GrabLost( QWidget * parent = 0) : QWidget( parent, Qt::Popup ) { btn = new QPushButton( "X", this ); setMouseTracking( true ); } protected: void showEvent( QShowEvent * ev ) { QWidget::showEvent( ev ); grabMouse(); } void closeEvent( QCloseEvent * ev ) { releaseMouse(); QWidget::closeEvent( ev ); } void hideEvent( QHideEvent * ev ) { releaseMouse(); QWidget::hideEvent( ev ); } void mouseReleaseEvent( QMouseEvent * ev ) { qDebug( "mouseRelease" ); close(); } void mouseMoveEvent( QMouseEvent * ev ) { QWidget * w = childAt( ev->pos() ); bool ours = dynamic_cast<QPushButton*>( w ) == btn; btn->setDown( ours ); } void paintEvent( QPaintEvent * ev ) { //just to show where the widget is QPainter pt( this ); pt.setPen( QColor( 0,0,0 ) ); pt.setBrush( QColor( 128,0,128) ); pt.drawRect( 0, 0, size().width(), size().height() ); } }; class GrabMe : public QWidget { protected: void mousePressEvent( QMouseEvent * ev ) { GrabLost * gl = new GrabLost(); gl->resize( 100, 100 ); QPoint at( mapToGlobal( ev->pos() ) ); gl->move( at.x() - 50, at.y() - 50 ); gl->show(); } }; int main( int argc, char** argv ) { QApplication app( argc, argv ); GrabMe * gm = new GrabMe(); gm->move( 100, 100 ); gm->resize( 300, 300 ); gm->show(); app.exec(); return 0; }

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  • PHP and XPath Loop

    - by user1794852
    Thank you all in advance. I've got some great answers to my sometimes stupid questions, so thank you again. I'm trying to parse a SOAP response using PHP, Xpath (namespaces) and SimpleXML. Down below is a snippet of the Response. What I need to do is loop through each <ns1:file></ns1:file> and add it to a DB. But I'm not sure how to do that. Please help! Namespace Stuff $x = simplexml_load_string($response); $x->registerXPathNamespace('ns1', 'http://ws.icontent.idefense.com/V3/2'); Here's the response: <ns1:mal_files> <ns1:file> <ns1:id>2895144</ns1:id> <ns1:md5>2189c3d3857ba0cabd19c8aa031d63cd</ns1:md5> <ns1:sha1>c20b26148caa059ecf85e9b29df4e28e8354d655</ns1:sha1> <ns1:path>%WINDIR%\Temp\Temporary Internet Files\Content.IE5\K9ANOPQB\1219831[1].htm</ns1:path> <ns1:size>110</ns1:size> <ns1:code_available>true</ns1:code_available> <ns1:len_char>fixed</ns1:len_char> </ns1:file> <ns1:file> <ns1:id>2895147</ns1:id> <ns1:md5>a533825ef1752630a300125b3eef6825</ns1:md5> <ns1:sha1>ec7feb1414b3c2e720f6c06e2750421b73634f87</ns1:sha1> <ns1:path>%WINDIR%\Temp\Temporary Internet Files\Content.IE5\4PMB8T67\bg[1].jpg</ns1:path> <ns1:size>707</ns1:size> <ns1:code_available>true</ns1:code_available> <ns1:len_char>fixed</ns1:len_char> </ns1:file> <ns1:file> <ns1:id>2895155</ns1:id> <ns1:md5>c88724e985efcc82173c0d3aa0b77dfd</ns1:md5> <ns1:sha1>ecc042ca06aac988cd4593bb2b25fa39c4b2a819</ns1:sha1> <ns1:path>%WINDIR%\Prefetch\24604775.EXE-3ADEC0C2.pf</ns1:path> <ns1:size>44940</ns1:size> <ns1:code_available>true</ns1:code_available> <ns1:len_char>fixed</ns1:len_char> </ns1:file> <ns1:file> <ns1:id>2895158</ns1:id> <ns1:md5>422a011793af6195ea517c2c4a26bdbc</ns1:md5> <ns1:sha1>f449240c091c27e2531342d6b291d6a7e4655834</ns1:sha1> <ns1:path>%WINDIR%\Temp\Temporary Internet Files\Content.IE5\KPYV0TM7\gamesleap[1].png</ns1:path> <ns1:size>2676</ns1:size> <ns1:code_available>true</ns1:code_available> <ns1:len_char>fixed</ns1:len_char> </ns1:file> </ns1:mal_files> PHP Code $md5 = $x->xpath('//ns1:mal_files/ns1:file/ns1:md5'); // Returns array :( The PHP code returns an Array of all MD5 for every <ns1:file></ns1:file> and that's not what I need. What I need is to loop through each of the (nodes?) for each of the <ns1:file> keying on the <ns1:id> and add all their associated elements (id, md5, sha1, etc) as a record, then move onto the next <ns1:file> and repeat. And obviously the PHP I'm using returns an array, which doesn't work here. Hopefully I've made my question clear... I appreciate any help. Thanks!

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  • Why my onsubmitg is not firing - Spring

    - by GigaPr
    Hi, i have a controller public class EditUserController extends BaseController { public EditUserController() { setCommandClass(User.class); setCommandName("editaUser"); } public ModelAndView handleRequest(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { ModelAndView modelAndView = new ModelAndView("editUser"); String id = request.getParameter("id"); if(!id.isEmpty()) { User user = this.userServiceImplementation.get(Integer.parseInt(id)); modelAndView.addObject("editaUser", user); } return modelAndView; } } and the view <form:form method="POST" commandName="editaUser" cssClass="addUserForm"> <div class="floatL"> <div class="padding5"> <div class="fieldContainer"> <strong>First Name:</strong>&nbsp; </div> <form:errors path="firstName" cssClass="error"/> <form:input path="firstName" cssClass="textArea" /> </div> <div class="padding5"> <div class="fieldContainer"> <strong>Last Name:</strong>&nbsp; </div> <form:errors path="lastName" cssClass="error"/> <form:input path="lastName" cssClass="textArea" /> </div> </div> <div class="floatR"> <div class="padding5"> <div class="fieldContainer"> <strong>Username:</strong>&nbsp; </div> <form:errors path="username" cssClass="error"/> <form:input path="username" cssClass="textArea" /> </div> <div class="padding5"> <div class="fieldContainer"> <strong>Password</strong>&nbsp; </div> <form:errors path="password" cssClass="error"/> <form:input path="password" cssClass="textArea"/> </div> </div> <input type="submit" class="floatR" value="Save" > </form:form> and the bean definition looks like <bean name="/editUser.htm" class="com.rssFeed.mvc.EditUserController"> <property name="userServiceImplementation" ref="userServiceImplementation"/> <property name="commandName" value="editaUser" /> <property name="successView" value="users"/> <property name="sessionForm" value="true"/> </bean> I populate the view using the querystring but i would lke to update the record in the database on click of the submit button. i tried to insert a on submit method protected ModelAndView onSubmit(Object command, BindException bindException) throws Exception { return new ModelAndView(getSuccessView()); } but it never fires What is the problem i do not get it?? thanks

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  • [C++] Adding a string or char array to a byte vector

    - by xeross
    I'm currently working on a class to create and read out packets send through the network, so far I have it working with 16bit and 8bit integers (Well unsigned but still). Now the problem is I've tried numerous ways of copying it over but somehow the _buffer got mangled, it segfaulted, or the result was wrong. I'd appreciate if someone could show me a working example. My current code can be seen below. Thanks, Xeross Main #include <iostream> #include <stdio.h> #include "Packet.h" using namespace std; int main(int argc, char** argv) { cout << "#################################" << endl; cout << "# Internal Use Only #" << endl; cout << "# Codename PACKETSTORM #" << endl; cout << "#################################" << endl; cout << endl; Packet packet = Packet(); packet.SetOpcode(0x1f4d); cout << "Current opcode is: " << packet.GetOpcode() << endl << endl; packet.add(uint8_t(5)) .add(uint16_t(4000)) .add(uint8_t(5)); for(uint8_t i=0; i<10;i++) printf("Byte %u = %x\n", i, packet._buffer[i]); printf("\nReading them out: \n1 = %u\n2 = %u\n3 = %u\n4 = %s", packet.readUint8(), packet.readUint16(), packet.readUint8()); return 0; } Packet.h #ifndef _PACKET_H_ #define _PACKET_H_ #include <iostream> #include <vector> #include <stdio.h> #include <stdint.h> #include <string.h> using namespace std; class Packet { public: Packet() : m_opcode(0), _buffer(0), _wpos(0), _rpos(0) {} Packet(uint16_t opcode) : m_opcode(opcode), _buffer(0), _wpos(0), _rpos(0) {} uint16_t GetOpcode() { return m_opcode; } void SetOpcode(uint16_t opcode) { m_opcode = opcode; } Packet& add(uint8_t value) { if(_buffer.size() < _wpos + 1) _buffer.resize(_wpos + 1); memcpy(&_buffer[_wpos], &value, 1); _wpos += 1; return *this; } Packet& add(uint16_t value) { if(_buffer.size() < _wpos + 2) _buffer.resize(_wpos + 2); memcpy(&_buffer[_wpos], &value, 2); _wpos += 2; return *this; } uint8_t readUint8() { uint8_t result = _buffer[_rpos]; _rpos += sizeof(uint8_t); return result; } uint16_t readUint16() { uint16_t result; memcpy(&result, &_buffer[_rpos], sizeof(uint16_t)); _rpos += sizeof(uint16_t); return result; } uint16_t m_opcode; std::vector<uint8_t> _buffer; protected: size_t _wpos; // Write position size_t _rpos; // Read position }; #endif // _PACKET_H_

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  • Perl Script to search and replace in .SQL query file with user inputs

    - by T.Mount
    I have a .SQL file containing a large number of queries. They are being run against a database containing data for multiple states over multiple years. The machine I am running this on can only handle running the queries for one state, in one year, at a time. I am trying to create a Perl script that takes user input for the state abbreviation, the state id number, and the year. It then creates a directory for that state and year. Then it opens the "base" .SQL file and searches and replaces the base state id and year with the user input, and saves this new .SQL file to the created directory. The current script I have (below) stops at open(IN,'<$infile') with "Can't open [filename]" It seems that it is having difficulty finding or opening the .SQL file. I have quadruple-checked to make sure the paths are correct, and I have even tried replacing the $path with an absolute path for the base file. If it was having trouble with creating the new file I'd have more direction, but since it can't find/open the base file I do not know how to proceed. #!/usr/local/bin/perl use Cwd; $path = getcwd(); #Cleans up the path $path =~ s/\\/\//sg; #User inputs print "What is the 2 letter state abbreviation for the state? Ex. 'GA'\n"; $stlet = <>; print "What is the 2 digit state abbreviation for the state? Ex. '13'\n"; $stdig = <>; print "What four-digit year are you doing the calculations for? Ex. '2008'\n"; $year = <>; chomp $stlet; chomp $stdig; chomp $year; #Creates the directory mkdir($stlet); $new = $path."\/".$stlet; mkdir("$new/$year"); $infile = '$path/Base/TABLE_1-26.sql'; $outfile = '$path/$stlet/$year/TABLE_1-26.sql'; open(IN,'<$infile') or die "Can't open $infile: $!\n"; open(OUT,">$infile2") or die "Can't open $outfile: $!\n"; print "Working..."; while (my $search = <IN>) { chomp $search; $search =~ s/WHERE pop.grp = 132008/WHERE pop.grp = $stdig$year/g; print OUT "$search\n"; } close(IN); close(OUT); I know I also probably need to tweak the regular expression some, but I'm trying to take things one at a time. This is my first Perl script, and I haven't really been able to find anything that handles .SQL files like this that I can understand. Thank you!

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  • how to clear stack after stack overflow signal occur

    - by user353573
    In pthread, After reaching yellow zone in stack, signal handler stop the recursive function by making it return however, we can only continue to use extra area in yellow zone, how to clear the rubbish before the yellow zone in the thread stack ? (Copied from "answers"): #include <pthread.h> #include <stdio.h> #include <stdlib.h> #include <signal.h> #include <setjmp.h> #include <sys/mman.h> #include <unistd.h> #include <assert.h> #include <sys/resource.h> #define ALT_STACK_SIZE (64*1024) #define YELLOW_ZONE_PAGES (1) typedef struct { size_t stack_size; char* stack_pointer; char* red_zone_boundary; char* yellow_zone_boundary; sigjmp_buf return_point; size_t red_zone_size; } ThreadInfo; static pthread_key_t thread_info_key; static struct sigaction newAct, oldAct; bool gofromyellow = false; int call_times = 0; static void main_routine(){ // make it overflow if(gofromyellow == true) { printf("return from yellow zone, called %d times\n", call_times); return; } else { call_times = call_times + 1; main_routine(); gofromyellow = true; } } // red zone management static void stackoverflow_routine(){ fprintf(stderr, "stack overflow error.\n"); fflush(stderr); } // yellow zone management static void yellow_zone_hook(){ fprintf(stderr, "exceed yellow zone.\n"); fflush(stderr); } static int get_stack_info(void** stackaddr, size_t* stacksize){ int ret = -1; pthread_attr_t attr; pthread_attr_init(&attr); if(pthread_getattr_np(pthread_self(), &attr) == 0){ ret = pthread_attr_getstack(&attr, stackaddr, stacksize); } pthread_attr_destroy(&attr); return ret; } static int is_in_stack(const ThreadInfo* tinfo, char* pointer){ return (tinfo->stack_pointer <= pointer) && (pointer < tinfo->stack_pointer + tinfo->stack_size); } static int is_in_red_zone(const ThreadInfo* tinfo, char* pointer){ if(tinfo->red_zone_boundary){ return (tinfo->stack_pointer <= pointer) && (pointer < tinfo->red_zone_boundary); } } static int is_in_yellow_zone(const ThreadInfo* tinfo, char* pointer){ if(tinfo->yellow_zone_boundary){ return (tinfo->red_zone_boundary <= pointer) && (pointer < tinfo->yellow_zone_boundary); } } static void set_yellow_zone(ThreadInfo* tinfo){ int pagesize = sysconf(_SC_PAGE_SIZE); assert(pagesize > 0); tinfo->yellow_zone_boundary = tinfo->red_zone_boundary + pagesize * YELLOW_ZONE_PAGES; mprotect(tinfo->red_zone_boundary, pagesize * YELLOW_ZONE_PAGES, PROT_NONE); } static void reset_yellow_zone(ThreadInfo* tinfo){ size_t pagesize = tinfo->yellow_zone_boundary - tinfo->red_zone_boundary; if(mmap(tinfo->red_zone_boundary, pagesize, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, 0, 0) == 0){ perror("mmap failed"), exit(1); } mprotect(tinfo->red_zone_boundary, pagesize, PROT_READ | PROT_WRITE); tinfo->yellow_zone_boundary = 0; } static void signal_handler(int sig, siginfo_t* sig_info, void* sig_data){ if(sig == SIGSEGV){ ThreadInfo* tinfo = (ThreadInfo*) pthread_getspecific(thread_info_key); char* fault_address = (char*) sig_info->si_addr; if(is_in_stack(tinfo, fault_address)){ if(is_in_red_zone(tinfo, fault_address)){ siglongjmp(tinfo->return_point, 1); }else if(is_in_yellow_zone(tinfo, fault_address)){ reset_yellow_zone(tinfo); yellow_zone_hook(); gofromyellow = true; return; } else { //inside stack not related overflow SEGV happen } } } } static void register_application_info(){ pthread_key_create(&thread_info_key, NULL); sigemptyset(&newAct.sa_mask); sigaddset(&newAct.sa_mask, SIGSEGV); newAct.sa_sigaction = signal_handler; newAct.sa_flags = SA_SIGINFO | SA_RESTART | SA_ONSTACK; sigaction(SIGSEGV, &newAct, &oldAct); } static void register_thread_info(ThreadInfo* tinfo){ stack_t ss; pthread_setspecific(thread_info_key, tinfo); get_stack_info((void**)&tinfo->stack_pointer, &tinfo->stack_size); printf("stack size %d mb\n", tinfo->stack_size/1024/1024 ); tinfo->red_zone_boundary = tinfo->stack_pointer + tinfo->red_zone_size; set_yellow_zone(tinfo); ss.ss_sp = (char*)malloc(ALT_STACK_SIZE); ss.ss_size = ALT_STACK_SIZE; ss.ss_flags = 0; sigaltstack(&ss, NULL); } static void* thread_routine(void* p){ ThreadInfo* tinfo = (ThreadInfo*)p; register_thread_info(tinfo); if(sigsetjmp(tinfo->return_point, 1) == 0){ main_routine(); } else { stackoverflow_routine(); } free(tinfo); printf("after tinfo, end thread\n"); return 0; } int main(int argc, char** argv){ register_application_info(); if( argc == 2 ){ int stacksize = atoi(argv[1]); pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setstacksize(&attr, 1024 * 1024 * stacksize); { pthread_t pid0; ThreadInfo* tinfo = (ThreadInfo*)calloc(1, sizeof(ThreadInfo)); pthread_attr_getguardsize(&attr, &tinfo->red_zone_size); pthread_create(&pid0, &attr, thread_routine, tinfo); pthread_join(pid0, NULL); } } else { printf("Usage: %s stacksize(mb)\n", argv[0]); } return 0; } C language in linux, ubuntu

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