Search Results

Search found 9605 results on 385 pages for 'mac twist'.

Page 158/385 | < Previous Page | 154 155 156 157 158 159 160 161 162 163 164 165  | Next Page >

  • Delete the pendive contents and also trash in mac?

    - by Warrior
    I am using mac pro.I copied some data from my pen drive to my mac and i deleted the content by moving it to trash.After that when i see the info of pen drive it give more value than the original value.If i cleaned the content of the trash only i am able to see the correct value of pen drive and able to copy data. Is mac has been designed like that or is there any other way to delete other than using "move to trash" option? Thanks.

    Read the article

  • How to install Eclipse + PHP Development Tools (PDT) + Debugger on Mac in The Year 2010

    - by aphex5
    I had a lot of trouble installing Eclipse and PDT on my system. It took two days, largely because all the tutorials I could find were out of date (written in 2008, it's 2010 now) and various steps they included were no longer necessary, broken, or irrelevant. I wanted to write my process here so it could be improved upon (via wiki) as time goes on. Install Eclipse without PHP plugin ("Eclipse Classic"). This will give you a complete Eclipse, which I find preferable, as the UI is more fleshed out (e.g. you get a default list of Perspectives, which helps you understand what Perspectives are.) Install PDT SDK with the Help Install New Software menu item. You'd think you'd be done here, but if you try to run something, it'll fail complaining of not having a debugger. Install the Zend Debugger. It'll fail if you try to use the Install New Software option, as many tutorials suggest ("No repository found containing osgi.bundle.org.zend.php.debug.debugger.5.3.7.v20091116".) Instead, download it from http://www.zend.com/en/community/pdt, and manually copy the features/ and plugins/ directory into your Eclipse install (these instructions are not written anywhere). Restart Eclipse Monkey with preferences for a while -- if you followed a previous tutorial and tried to manually add your php executable to Eclipse prefs (/usr/bin/php), remove it (PHP PHP Executables). Set one of the Zend Debugger executables to the default. If you've already tried to execute a .php file, remove the existing "Run" profile you (maybe weren't aware that you) created (Run Debug Configurations...). Eclipse works! You should be able to run a .php file as a script just fine.

    Read the article

  • Embed font in a mac bundle

    - by RW
    I have a program I am writing. I want to use a fancy font. Can I just embed my font into my bundle and use it from there. My code... NSMutableAttributedString *recOf; recOf = [[NSMutableAttributedString alloc] initWithString:@"In Recognition of"]; length = [recOf length]; [recOf addAttribute:NSFontAttributeName value:[NSFont fontWithName:@"Edwardian Script ITC" size:50] range:NSMakeRange(0, length)]; [[NSColor blackColor] set]; p.x = (bounds.size.width/2)- (([recOf size].width)/2); p.y = (bounds.size.height/1.7); [recOf drawAtPoint:p]; [recOf release];

    Read the article

  • mac hostname problem

    - by codeshepherd
    my hostname is newton ...when I set "127.0.0.1 Newton" in /etc/hosts .. parallels stops working.. when I set "127.0.0.1 localhost" in /etc/hosts apache installed via ports stops working.. when I add both '"127.0.0.1 localhost", and "127.0.0.1 newton" to hosts file.. parallels network doesnt work

    Read the article

  • sshfs too slow while remote editing on Eclipse and other IDEs, what options to use to make it faster. *Not* for mac users

    - by Fullmooninu
    I've been looking into this problem, and it is common. But since there is a package for Mac with the same name, the solution for Mac users is hiding the solution for Linux users and our default sshfs. This the best I got so far, from what actually works on Linux. sshfs user@host:remoteDir localDir -o Ciphers=arcfour -oauto_cache,reconnect,no_readahead note: this question was not appropriate for stackoverflow, dunno why: http://stackoverflow.com/questions/25365487/sshfs-too-slow-what-options-to-use-to-make-it-faster-not-for-mac-users

    Read the article

  • Initialize window code Mac OS X

    - by Jarle
    I'm currently reading "the red book" for learning OpenGL properly, and in one of the first examples, the author writes a line that says "InitializeAWindowPlease();" as a place holder for the code that will make a window to draw the OpenGL content in. Since I'm using Xcode for my programing, I know that I "get" a window to work with automatically (and that I have to make my own OpenGL view in interfacebuilder). How can I make this with pure code? I'm trying to learn programming, and I'm not to happy about taking "shortcuts" all the time. How can I make a window to draw my openGL stuff in? With Objective-C and C code I would love to see it. My goal is that I can make it without opening interface builder at all:)

    Read the article

  • Permissions on Mac OSX

    - by Linda
    I think that this is a permissions issue but I am not sure and I am not sure how to repair the problem. I have a new MacBook. I have 2 external drives that were previously used on another MacBook. I have a lot of folders and XCode projects on the external drives. When I try to work on the projects, there is a message similar to this: "This file is not writable. You may not be able to save your changes, but you will be able to Save a Copy somewhere else. Do you want to edit this file anyway?" If I make changes and try to close the project I get this error: "The project and user files project.pbxproj and macbook.pbxuser for project “thirdtry.xcodeproj” are not writeable and cannot be saved. Your changes will be lost if you close the project. You may need to SCM edit these files to gain writability." I have tried just to rename the folder but that permission is not allowed either unless I individually change permissions for every file in an XCode project. As you can imagine, this could be time consuming for tons of files and projects. I can copy the project into internal memory and can run it then after renaming the folder that contains all of the files. This defeats the purpose of having all of the projects on an external drive. Also, in XCode, there is no "Build and Run" there is only "Build and Debug" now. I don't know if this is related or not. Suggestions for how to repair all permissions to all files and folders on my external drives? What about the "Build and Debug" and no "Build and Run" choice? Thanks, Linda

    Read the article

  • Flash Projectors for MAC and PC

    - by kwek-kwek
    I created a flash projector that would be burn in a CD now my problem is that it doesn't open anything when I click on a link to view a pdf. I have search entire web about creating an apple script, fscommand etc... I am a newbie to flash and more specifically to this burn CD cross platform thing. My PDF are in the same root file as the projectors. i was wondering if you can help me out to what fscommand for both PC & Macto be written in flash and an apple script? Thank you

    Read the article

  • Working through exercises in "Cocoa Programming for Mac OS X" - I'm stumped

    - by Zigrivers
    I've been working through the exercises in a book recommended here on stackoverflow, however I've run into a problem and after three days of banging my head on the wall, I think I need some help. I'm working through the "Speakline" exercise where we add a TableView to the interface and the table will display the "voices" that you can choose for the text to speech aspect of the program. I am having two problems that I can't seem to get to the bottom of: I get the following error: * Illegal NSTableView data source (). Must implement numberOfRowsInTableView: and tableView:objectValueForTableColumn:row: The tableView that is supposed to display the voices comes up blank I have a feeling that both of these problems are related. I'm including my interface code here: #import <Cocoa/Cocoa.h> @interface AppController : NSObject <NSSpeechSynthesizerDelegate, NSTableViewDelegate> { IBOutlet NSTextField *textField; NSSpeechSynthesizer *speechSynth; IBOutlet NSButton *stopButton; IBOutlet NSButton *startButton; IBOutlet NSTableView *tableView; NSArray *voiceList; } - (IBAction)sayIt:(id)sender; - (IBAction)stopIt:(id)sender; @end And my implementation code here: #import "AppController.h" @implementation AppController - (id)init { [super init]; //Log to help me understand what is happening NSLog(@"init"); speechSynth = [[NSSpeechSynthesizer alloc] initWithVoice:nil]; [speechSynth setDelegate:self]; voiceList = [[NSSpeechSynthesizer availableVoices] retain]; return self; } - (IBAction)sayIt:(id)sender { NSString *string = [[textField stringValue] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]]; //Is the string zero-length? if([string length] == 0) { NSLog(@"String from %@ is a string with a length of %d.", textField, [string length]); [speechSynth startSpeakingString:@"Please enter a phrase first."]; } [speechSynth startSpeakingString:string]; NSLog(@"Started to say: %@", string); [stopButton setEnabled:YES]; [startButton setEnabled:NO]; } - (IBAction)stopIt:(id)sender { NSLog(@"Stopping..."); [speechSynth stopSpeaking]; } - (void) speechSynthesizer:(NSSpeechSynthesizer *)sender didFinishSpeaking:(BOOL)complete { NSLog(@"Complete = %d", complete); [stopButton setEnabled:NO]; [startButton setEnabled:YES]; } - (NSInteger)numberOfRowsInTableView:(NSTableView *)aTableView { return [voiceList count]; } - (id)tableView: (NSTableView *)tv objecValueForTableColumn: (NSTableColumn *)tableColumn row:(NSInteger)row { NSString *v = [voiceList objectAtIndex:row]; NSLog(@"v = %@",v); NSDictionary *dict = [NSSpeechSynthesizer attributesForVoice:v]; return [dict objectForKey:NSVoiceName]; } /* - (BOOL)respondsToSelector:(SEL)aSelector { NSString *methodName = NSStringFromSelector(aSelector); NSLog(@"respondsToSelector: %@", methodName); return [super respondsToSelector:aSelector]; } */ @end Hopefully, you guys can see something obvious that I've missed. Thank you!

    Read the article

  • Setting Java 1.6 as the default on Mac OS X 10.5.8

    - by Eyvind
    How can I set Java 1.6 to be the default for my MacBook Pro Intel Core 2 Duo with OS X 10.5.8? I have installed the latest software update, and dragged the Java SE 6 64-bit choice to the top in the "Java Preferences" application (and even rebooted), but still, on the command line, java -version responds with: java version "1.5.0_24" Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0_24-b02-357-9M3165) Java HotSpot(TM) Client VM (build 1.5.0_24-149, mixed mode, sharing) Any ideas?

    Read the article

  • Graphical Sudo for Mac OSX

    - by Johannes
    Hi. I'm designing a little software in java. Don't know the term/definition to what I'm doing, but I'm prompting commands from java to the terminal. Something like this: Process process = Runtime.getRuntime().exec("command"); I've done this before in linux, and I used the gksudo for commands that required root password. Is there any "gksudo" in os x? Any graphical popup asking for root password. Thanks =)

    Read the article

  • GUI editor for DOT language (Mac OS)

    - by Saff
    Hi, i have a problem. I need to create pure diagram for my project (Django). I use django-extensions to generate DOT diagram. Diagram is very pure, but now i want to add for example comments on this diagram. It is possible to do this? Maybe anyone can advise me some software for this?

    Read the article

  • SDL Video Init causes Exception on Mac OS X 10.8

    - by ScrollerBlaster
    I have just ported my C++ game to OS X and the first time it ran I get the following exception when trying to call SDL_SetVideoMode. 2012-09-28 15:01:05.437 SCRAsteroids[28595:707] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1000) creating CGSWindow on line 259' * First throw call stack: ( 0 CoreFoundation 0x00007fff8b53b716 __exceptionPreprocess + 198 1 libobjc.A.dylib 0x00007fff90e30470 objc_exception_throw + 43 2 CoreFoundation 0x00007fff8b53b4ec +[NSException raise:format:] + 204 3 AppKit 0x00007fff8a26a579 _NSCreateWindowWithOpaqueShape2 + 655 4 AppKit 0x00007fff8a268d70 -[NSWindow _commonAwake] + 2002 5 AppKit 0x00007fff8a2277e2 -[NSWindow _commonInitFrame:styleMask:backing:defer:] + 1763 6 AppKit 0x00007fff8a22692f -[NSWindow _initContent:styleMask:backing:defer:contentView:] + 1568 7 AppKit 0x00007fff8a2262ff -[NSWindow initWithContentRect:styleMask:backing:defer:] + 45 8 libSDL-1.2.0.dylib 0x0000000107c228f6 -[SDL_QuartzWindow initWithContentRect:styleMask:backing:defer:] + 294 9 libSDL-1.2.0.dylib 0x0000000107c20505 QZ_SetVideoMode + 2837 10 libSDL-1.2.0.dylib 0x0000000107c17af5 SDL_SetVideoMode + 917 11 SCRAsteroids 0x0000000107be60fb _ZN11SDLGraphics4initEP6IWorldii + 291 ) libc++abi.dylib: terminate called throwing an exception Abort trap: 6 My init code looks like this: if (SDL_Init(SDL_INIT_EVERYTHING) < 0) return false; const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); if (!videoInfo) { fprintf(stderr, "Video query failed: %s\n", SDL_GetError()); return false; } /* the flags to pass to SDL_SetVideoMode */ videoFlags = SDL_OPENGL; /* Enable OpenGL in SDL */ videoFlags |= SDL_GL_DOUBLEBUFFER; /* Enable double buffering */ videoFlags |= SDL_HWPALETTE; /* Store the palette in hardware */ /* This checks to see if surfaces can be stored in memory */ if (videoInfo->hw_available) videoFlags |= SDL_HWSURFACE; else videoFlags |= SDL_SWSURFACE; if (w == 0) { widthViewport = videoInfo->current_w; heightViewport = videoInfo->current_h; cout << "Will use full screen resolution of "; videoFlags |= SDL_FULLSCREEN; } else { cout << "Will use full user supplied resolution of "; widthViewport = w; heightViewport = h; videoFlags |= SDL_RESIZABLE; /* Enable window resizing */ } cout << widthViewport << "x" << heightViewport << "\n"; /* This checks if hardware blits can be done */ if (videoInfo->blit_hw) videoFlags |= SDL_HWACCEL; /* Sets up OpenGL double buffering */ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); /* get a SDL surface */ surface = SDL_SetVideoMode(widthViewport, heightViewport, SCREEN_BPP, videoFlags); It gets into that last SDL call and throws the exception above. I have tried it in both full screen and resizable window mode, same thing. I build my app old school, on the command line, as opposed to using Xcode.

    Read the article

  • How to listen for file system changes MAC - kFSEventStreamCreateFlagWatchRoot

    - by Cocoa Newbie
    Hi All, I am listening for Directory and disk changes in a COCOA project using FSEvents. I need to get events when a root folder is renamed or deleted. So, I passed kFSEventStreamCreateFlagWatchRoot while creating the FSEventStream.But even if I delete or rename the root folder I am not getting corresponding FSEventStreamEventFlags. Any idea what could possibly be the issue. I am listening for changes in a USB mounted device. I used both FSEventStreamCreate and FSEventStreamCreateRelativeToDevice. One thing I notices is when I try with FSEventStreamCreate I get the following error message while creating FSEventStream: (CarbonCore.framework) FSEventStreamCreate: watch_all_parents: error trying to add kqueue for fd 7 (/Volumes/NO NAME; Operation not supported) But with FSEventStreamCreateRelativeToDevice there are no errors but still not getting kFSEventStreamEventFlagRootChanged in event flags. Also, while creation using FSEventStreamCreateRelativeToDevice apple say's if I want to listen to root path changes pass emty string "". But I am not able to listen to root path changes by passing empty string. But when I pass "/" it works. But even for "/" I do not get any proper FSEventStreamEventFlags. I am pasting the code here: -(void) subscribeFileSystemChanges:(NSString*) path { PRINT_FUNCTION_BEGIN; // if already subscribed then unsubscribe if (stream) { FSEventStreamStop(stream); FSEventStreamInvalidate(stream); /* will remove from runloop */ FSEventStreamRelease(stream); } FSEventStreamContext cntxt = {0}; cntxt.info = self; CFArrayRef pathsToWatch = CFArrayCreate(NULL, (const void**)&path, 1, NULL); stream = FSEventStreamCreate(NULL, &feCallback, &cntxt, pathsToWatch, kFSEventStreamEventIdSinceNow, 1, kFSEventStreamCreateFlagWatchRoot ); FSEventStreamScheduleWithRunLoop(stream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); FSEventStreamStart(stream); } call back function: static void feCallback(ConstFSEventStreamRef streamRef, void* pClientCallBackInfo, size_t numEvents, void* pEventPaths, const FSEventStreamEventFlags eventFlags[], const FSEventStreamEventId eventIds[]) {? char** ppPaths = (char**)pEventPaths; int i; for (i = 0; i < numEvents; i++) { NSLog(@"Event Flags %lu Event Id %llu", eventFlags[i], eventIds[i]); NSLog(@"Path changed: %@", [NSString stringWithUTF8String:ppPaths[i]]); } } Thanks a lot in advance.

    Read the article

  • MySQL bindings for Rails 2.3.5 on Mac OS X 10.5.8

    - by lach
    I have a rails environment which I set-up with macports. I recently updated macports which seems to have had the side effect of breaking rails. When I try to boot a rails server I get: $ ./script/server => Booting WEBrick => Rails 2.3.5 application starting on http://0.0.0.0:3000 /opt/local/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/rails/gem_dependency.rb:119:Warning: Gem::Dependency#version_requirements is deprecated and will be removed on or after August 2010. Use #requirement !!! The bundled mysql.rb driver has been removed from Rails 2.2. Please install the mysql gem and try again: gem install mysql. /opt/local/lib/ruby/vendor_ruby/1.8/i686-darwin9/mysql.bundle: dlopen(/opt/local/lib/ruby/vendor_ruby/1.8/i686-darwin9/mysql.bundle, 9): Library not loaded: /opt/local/lib/mysql5/mysql/libmysqlclient.15.dylib (LoadError) Referenced from: /opt/local/lib/ruby/vendor_ruby/1.8/i686-darwin9/mysql.bundle Reason: image not found - /opt/local/lib/ruby/vendor_ruby/1.8/i686-darwin9/mysql.bundle I've tried reinstalling the mysql gem many times using various configurations I've found around the web but nothing seems to help. Also, when I try to use rake I get: rake db:migrate Rails requires RubyGems >= 1.3.1 (you have 1.0.1). Pleasegem update --systemand try again. Even though: gem --version 1.3.6 What's going on here?

    Read the article

  • What is the state of ext3 support in Mac OS X 10.6? [closed]

    - by gzuki
    Possible Duplicate: Mount ext2/ext3 in Mac OS X Snow Leopard I have a 1tb hard drive, I want it to have one partition that can serve as an interchange between linux (ubuntu) and mac (snow leopard). HFS+ scares me a bit, and I can't seem to get a clear picture on whether or not something like fuse can reliably write ext3 partitions in mac. Any good advice on this topic? Should I just pick HFS+ or ext3 and hope for the best (or just deal with only getting read-only on one OS)?

    Read the article

  • Clearing the KeyChain certificates and install again on Mac

    - by fyasar
    Hi There, I decided that i should clear my keychain access certificates, beauce it's containing lot of test certificate, i heard that i can clear my all certificates from keychain's preferences "Reset My Defult..." button. But when applied to reset to keychain i need to reinstall my iphone developer certificates again. Did anyone make this ? And I would like to know from start to end. Thank you

    Read the article

  • trouble accessing localhost from ie7 running on parallels (win xp) on mac os x

    - by Karl R
    I'm running the app engine devserver on localhost:8080, and want to access it from ie7 running on parallels. I've tried all of the tips here: http://stackoverflow.com/questions/61449/how-do-i-access-the-host-from-vmware-fusion And they seem like they should work, particularly accessing via the gateway ip address. I've also sudo ipfw add allow tcp from 8080 to 8089 for good measure. Still no dice. I can access the external internet from ie7. The connection settings on parallels are set to 'Shared networking'. I'm out of ideas.

    Read the article

  • Error while linking libvorbisfile.dylib into Mac application

    - by computergeek6
    I'm working on a program that loads sounds from Ogg Vorbis files, but whatever I do, the XCode project just doesn't seem to want to link libvorbisfile.a into my program. I keep getting linking errors: "_ov_read", referenced from: GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o "_ov_clear", referenced from: GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o "_ov_info", referenced from: GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o "_ov_open", referenced from: GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o ld: symbol(s) not found

    Read the article

< Previous Page | 154 155 156 157 158 159 160 161 162 163 164 165  | Next Page >