Search Results

Search found 12101 results on 485 pages for 'objective c runtime'.

Page 158/485 | < Previous Page | 154 155 156 157 158 159 160 161 162 163 164 165  | Next Page >

  • Variable height UIViews and labels

    - by Bob Spryn
    Ok so I'm not in a table cell at this point. (I've seen a lot of threads regarding the height of cells.) I have a detail view with a title and description at the top of the view, followed by a tableView below it. If the description is going to vary in length, how do I get the tableView to adjust with it accordingly so it always starts directly below it? I see apple doing this in the app store application. If you look at an application description (as if you were going to buy it), they have an application description, and wherever that ends a scrolling pane of screenshots follow. How do they do the varying height on the text description like that? Are they doing this all programmatically or can I use the layout controls in IB to do the same thing?

    Read the article

  • UITabBarController "More" tab issues

    - by codemonkey
    I've got a UITabBarController with 7 tabs. Each of the 7 tabs has its own UINavigationController and customizes its toolbar. When a view is loaded via the UITabBarController's "More" menu its custom toolbar isn't appearing. If i switch the order of the views around so that the same view is now accessible from the UITabBar without going through the "More" menu then the custom toolbar shows up like it's supposed to. Is there a way to customize a NavigationController's toolbar when that NavigationController is loaded via the "More" menu of a TabBarController? I'm actually also interested in replacing the "More" menu navigation controller with my own custom one on views loaded via the "More" menu... not sure whether that's even possible. Any feedback will be appreciated.

    Read the article

  • Issue with UITextView in an animation block

    - by collin
    I'm having an issue with a UITextView inside another UIView whose frame is manipulated in an animation block when the keyboard displays. During the animation block the UIView scales beautifully and as expected, but the UITextView jumps out of it's superview(the UIView being animated) at the start of the animation. By the end of the animation, the UITextView ends up in the right place... what gives? Can anybody explain why the UITextView is jumping out of it's container view at the start of the animation? Thanks in advance.

    Read the article

  • CGAffineTransformMakeRotation UIImageView

    - by Bharathi Jayakumar
    I have an UIImageView and I wanted to rotate it slightly in the anti-clock direction. But when I do that, rotation works. But the edges are not shared. Having a pixelated edges. How do I solve this issue. Please help. UIImageView *popupTop = [[UIImageView alloc] initWithFrame:CGRectMake(10, 54, 300, 15)]; popupTop.image = [UIImage imageNamed:@"pover_note.png"]; [self.view addSubview:popupTop]; popupTop.transform = CGAffineTransformMakeRotation(-0.04);

    Read the article

  • My cocoa app won't capture key events

    - by Oscar
    Hi, i usually develop for iPhone. But now trying to make a pong game in Cocoa desktop application. Working out pretty well, but i can't find a way to capture key events. Here's my code: #import "PongAppDelegate.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 10 #define BallSpeedY 15 @implementation PongAppDelegate @synthesize window, leftPaddle, rightPaddle, ball; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { gameState = GameStateRunning; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > window.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > window.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } } - (void)keyDown:(NSEvent *)theEvent { NSLog(@"habba"); // Arrow keys are associated with the numeric keypad if ([theEvent modifierFlags] & NSNumericPadKeyMask) { [window interpretKeyEvents:[NSArray arrayWithObject:theEvent]]; } else { [window keyDown:theEvent]; } } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

    Read the article

  • Emailing HTML from within an iPhone app is stopping at special characters

    - by user141146
    Hi, I have an iPhone app that will let users email some pre-determined text as HTML. I'm having a problem in that if the text contains special characters within the text (e.g., ampersand &, , <), the NSString variable that I use for sending the body of the email gets truncated at the special character. I'm not sure how to fix this (I tried using the method stringByAddingPercentEscapesUsingEncoding…but this hasn't fixed the problems). Thoughts on what I'm doing wrong / how to fix it? Here is sample code showing what I'm trying to do Thanks!!! - (void)send_an_email:(id)sender { NSString *subject_string = [NSString stringWithFormat:@"Summary of %@", commercial_name]; NSString *body_string = [NSString stringWithFormat:@"%@<br /><br />", [self.dl email_message]]; // email_message returns the body of text that should be shipped as html. If email_message contains special characters, the text truncates at the special character NSString *full_string = [NSString stringWithFormat:@"mailto:?to=&subject=%@&body=%@", [subject_string stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding], [body_string stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]]; [[UIApplication sharedApplication] openURL:[[NSURL alloc] initWithString:full_string]]; }

    Read the article

  • which iphone data model to choose?

    - by Tronic
    i need to get some data somewhere to put in a timeline. the data strcture is like this: - Item - Name - Year - ShortInfo (mainly keywords and short texts) - LongInfo (much text with videos/audios (urls) a friend of mine told me i should you a plist and get all that stuff in there, but what about a sqlite database? any advice? regards

    Read the article

  • CATransaction: Layer Changes But Does Not Animate

    - by macinjosh
    I'm trying to animate part of UI in an iPad app when the user taps a button. I have this code in my action method. It works in the sense that the UI changes how I expect but it does not animate the changes. It simply immediately changes. I must be missing something: - (IBAction)someAction:(id)sender { UIViewController *aViewController = <# Get an existing UIViewController #>; UIView *viewToAnimate = aViewController.view; CALayer *layerToAnimate = viewToAnimate.layer; [CATransaction begin]; [CATransaction setAnimationDuration:1.0f]; CATransform3D rotateTransform = CATransform3DMakeRotation(0.3, 0, 0, 1); CATransform3D scaleTransform = CATransform3DMakeScale(0.10, 0.10, 0.10); CATransform3D positionTransform = CATransform3DMakeTranslation(24, 423, 0); CATransform3D combinedTransform = CATransform3DConcat(rotateTransform, scaleTransform); combinedTransform = CATransform3DConcat(combinedTransform, positionTransform); layerToAnimate.transform = combinedTransform; [CATransaction commit]; // rest of method... } I've tried simplifying the animation to just change the opacity (for example) and it still will not animate. The opacity just changes instantly. That leads me to believe something is not setup properly. Any clues would be helpful!

    Read the article

  • Unable to retrieve data from SQLite database iOS6.0

    - by kunalg
    When i run build ios5.0 or less then Sqlite response correct and retrieve data its work fine but when run on ios6.0 i am trying to fetch data from my.sqlite database but it is not executing my if case. It always enters in else condition. What wrong thing i am doing? I am not able to execute my if case i.e. if(sqlite3_prepare_v2(database, sqlQuerry, -1, &querryStatement, NULL)==SQLITE_OK). for reference check this code . NSLog(@"sqlite3_prepare_v2 = %d SQLITE_OK %d ",sqlite3_prepare_v2(sqlite, [strQuery UTF8String], -1, &compiledStatement, nil),SQLITE_OK); if(sqlite3_prepare_v2(sqlite, [strQuery UTF8String], -1, &compiledStatement, nil)==SQLITE_OK) { NSLog(@"sqlite3_step = %d SQLITE_ROW %d ",sqlite3_step(compiledStatement),SQLITE_ROW); while (sqlite3_step(compiledStatement)==SQLITE_ROW) { if(sqlite3_column_text(compiledStatement, 2) != nil) modelObj.Name = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; } } else { } ////////// in ios6.0 log Print sqlite3_prepare_v2 = 1 SQLITE_OK 0 sqlite3_step = 21 SQLITE_ROW 100 in iOS5.0 log Print sqlite3_prepare_v2 = 0 SQLITE_OK 0 sqlite3_step = 100 SQLITE_ROW 100

    Read the article

  • Add UIView Above All Other Views, Including StatusBar

    - by Mike Stead
    I'm wanting to create a view (UIControl) which blocks all input and shows a UIActivityIndicatorView while authenticating a user. The UIActionSheet and UIAlertView both manage to add a black semi-transparent view over the top of all other views to block input and I'd like to do similar. I've tried adding my view to the top UIWindow in the [[UIApplication sharedApplication] windows] array, and while this does place it above the UIKeyboard if it's visible, it doesn't place it over the StatusBar (which makes sense). My next attempt was to extend UIAlertView, remove all of its subviews and set its layer.contents = nil, then add the ActivityIndicator as a subview. This works well, but I can't seem to kill the default bouncy transition of the UIAlertView when you call it to "show". Does anyone have any pointers towards the best way tackle this problem that gives me full control? Oh and I know blocking input is not great but I do ensure it's for a short period of time and it has the benefit of making it clear to the user that their action, which must complete for them to progress, is processing.

    Read the article

  • Why do my raytraced spheres have dark lines when lit with multiple light sources?

    - by Curyous
    I have a simple raytracer that only works back up to the first intersection. The scene looks OK with two different light sources, but when both lights are in the scene, there are dark shadows where the lit area from one ends, even if in the middle of a lit area from the other light source (particularly noticeable on the green ball). The transition from the 'area lit by both light sources' to the 'area lit by just one light source' seems to be slightly darker than the 'area lit by just one light source'. The code where I'm adding the lighting effects is: // trace lights for ( int l=0; l<primitives.count; l++) { Primitive* p = [primitives objectAtIndex:l]; if (p.light) { Sphere * lightSource = (Sphere *)p; // calculate diffuse shading Vector3 *light = [[Vector3 alloc] init]; light.x = lightSource.centre.x - intersectionPoint.x; light.y = lightSource.centre.y - intersectionPoint.y; light.z = lightSource.centre.z - intersectionPoint.z; [light normalize]; Vector3 * normal = [[primitiveThatWasHit getNormalAt:intersectionPoint] retain]; if (primitiveThatWasHit.material.diffuse > 0) { float illumination = DOT(normal, light); if (illumination > 0) { float diff = illumination * primitiveThatWasHit.material.diffuse; // add diffuse component to ray color colour.red += diff * primitiveThatWasHit.material.colour.red * lightSource.material.colour.red; colour.blue += diff * primitiveThatWasHit.material.colour.blue * lightSource.material.colour.blue; colour.green += diff * primitiveThatWasHit.material.colour.green * lightSource.material.colour.green; } } [normal release]; [light release]; } } How can I make it look right?

    Read the article

  • http-post request for a long String in iOS

    - by onkar
    I am looking to send a very long String, which is an image that is encoded into a String. I need to send that information using POST method. I have implemented the same in Android using key-value pair, I need to implement the same in iOS using key-value pair. Please help me with useful resources/approach. EDIT 1 What have I tried [dictionnary setObject:@"admin" forKey:@"username"]; [dictionnary setObject:@"123123" forKey:@"password"]; NSError *error = nil; NSData *jsonData = [NSJSONSerialization dataWithJSONObject:dictionnary options:kNilOptions error:&error]; NSString *urlString = @"MY CALL URL"; NSURL *url = [NSURL URLWithString:urlString]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url]; [request setHTTPMethod:@"POST"]; [request setHTTPBody:jsonData]; NSURLResponse *response = NULL; NSError *requestError = NULL; NSData *responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&requestError]; NSLog(@"response is obtained"); NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding] ; NSLog(@"%@", responseString); EDIT 2 Error I am getting Request Error Error Domain=kCFErrorDomainCFNetwork Code=303 "The operation couldn’t be completed. (kCFErrorDomainCFNetwork error 303.)" UserInfo=0x7ba0120 {NSErrorFailingURLKey=http://yahoo.com/, NSErrorFailingURLStringKey=http://yahoo.com/}

    Read the article

  • Custom UITableViewCell not appearing when row height is set

    - by Sheehan Alam
    I have a custom UITableViewCell which I have created in IB. My labels display when I don't over-ride: - (CGFloat)tableView:(UITableView *)tblView heightForRowAtIndexPath:(NSIndexPath *)indexPath however my content is squished. I want the height to be 120px so I have the following: - (CGFloat)tableView:(UITableView *)tblView heightForRowAtIndexPath:(NSIndexPath *)indexPath { CGFloat rowHeight = 120; return rowHeight; } I'm not sure why the content inside of my UITableViewCell all of a sudden disappears?

    Read the article

  • Singleton EXC_BAD_ACCESS

    - by lclaud
    Hi, so I have a class that I decleare as a singleton and in that class I have a NSMutableArray that contains some NSDictionaries with some key/value pairs in them. The trouble is it doesn't work and I dont't know why... I mean it crashes with EXC_BAD_ACCESS but i don't know where. I followed the code and it did create a new array on first add, made it to the end of the funtion ..and crashed ... @interface dataBase : NSObject { NSMutableArray *inregistrari; } @property (nonatomic,retain) NSMutableArray *inregistrari; -(void)adaugaInregistrareCuData:(NSDate *)data siValoare:(NSNumber *)suma caVenit:(BOOL)venit cuDetaliu:(NSString *)detaliu; -(NSDictionary *)raportIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)luniDisponibileIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)aniDisponibiliIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)vectorDateIntreData:(NSDate *)dataI siData:(NSDate *)dataF; -(void)salveazaInFisier; -(void)incarcaDinFisier; + (dataBase *)shareddataBase; @end And here is the .m file #import "dataBase.h" #import "SynthesizeSingleton.h" @implementation dataBase @synthesize inregistrari; SYNTHESIZE_SINGLETON_FOR_CLASS(dataBase); -(void)adaugaInregistrareCuData:(NSDate *)data siValoare:(NSNumber *)suma caVenit:(BOOL)venit cuDetaliu:(NSString *)detaliu{ NSNumber *v=[NSNumber numberWithBool:venit]; NSArray *input=[NSArray arrayWithObjects:data,suma,v,detaliu,nil]; NSArray *keys=[NSArray arrayWithObjects:@"data",@"suma",@"venit",@"detaliu",nil]; NSDictionary *inreg=[NSDictionary dictionaryWithObjects:input forKeys:keys]; if(inregistrari == nil) { inregistrari=[[NSMutableArray alloc ] initWithObjects:inreg,nil]; }else { [inregistrari addObject:inreg]; } [inreg release]; [input release]; [keys release]; } It made it to the end of that adaugaInregistrareCuData ... ok . said the array had one object ... and then crashed

    Read the article

  • iPad orientation on launch problem in portrait (bottom home button)

    - by edie
    Hi.... I've an iPad app that supports all orientation... my problem was on the start up of the application. In case of landScapeRight and landScapeLeft and portrait(top home button) the views shows correctly but when the app start in portrait (bottom home button) the views show in landscape mode... I've implemented the - (void) willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation When I change the apps orientation the views shows correctly.

    Read the article

  • Test iPhone in-app purchases on a different bundle?

    - by Andrew Johnson
    We have a group of beta testers for iPhone app. Recently, we added in-app purchases to the app. Before this, we would send out ad hoc builds to beta testers using a separate bundle ID and name so that they could have the store build and the ad hoc build on their phones. However, it seems like we have to build the ad hoc copy with the same Bundle ID to test in-app purchases, and this means we can't send out a seperate beta copy - our beta file (annoyingly) overwrites the user's store-bought app. Is there any way to test in-app purchases in a different bundle ID? Do I need to set up fake, test in-app purchases for the test build too?

    Read the article

  • IPhone Objectvie C

    - by Sea
    I am trying to determine if a UILabel was touched and if so do something. Give .. . . . UILabel * site = [[UILabel alloc] initWithFrame:CGRectMake(0, 185, 320, 30)]; site.text = [retriever.plistDict valueForKey:@"url"]; site.textAlignment =UITextAlignmentCenter; site.backgroundColor = [UIColor clearColor]; site.textColor = [UIColor whiteColor]; site.userInteractionEnabled = YES; [theBgView addSubview:site]; [site release]; . . . Then I write the callback. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ retriever = [PListRetriever sharedInstance]; CGPoint pt = [[touches anyObject] locationInView: self]; NSURL *target = [[NSURL alloc] initWithString:[retriever.plistDict valueForKey:@"url"]]; [[UIApplication sharedApplication] openURL:target]; } The problem is right now, no matter where I touch in the View the Url is being opened. How do I determine if only just my label was touched?

    Read the article

  • How to insert/update multiple record into SQLite database in a single query.

    - by TuanCM
    Hi Guy. Is it possible to insert/update multiple record in SQLite database using EGODatabase wrapper. If I'm correct I think we can do it with FMDatabase by wrapping it between [db beginTransaction] and [db commit]. I wonder if we can do the same thing by using EGODatabase. Following is the code sample from FMDatabase project: [db beginTransaction]; i = 0; while (i++ < 20) { [db executeUpdate:@"insert into test (a, b, c, d, e) values (?, ?, ?, ?, ?)" , @"hi again'", // look! I put in a ', and I'm not escaping it! [NSString stringWithFormat:@"number %d", i], [NSNumber numberWithInt:i], [NSDate date], [NSNumber numberWithFloat:2.2f]]; } [db commit];

    Read the article

  • My object becomes NSCFArray when running on iPhone

    - by cagreen
    I'm really scratching my head on this one: I have an object (MyObject) which I instantiate, and this object has an NSArray member variable. The following simple code working in the sim: MyObject *myObj = [[MyObject alloc] init]; NSArray *arr = [myObj myMemberArray]; When I hover over myObj in XCode the tooltip reads "MyObject". Good! But when I debug it on the device (OS 3.1.3) I get: "[NSCFArray myMemberArray]: unrecognized selector sent to instance ... " When I hover over myObj, sure enough it reads "NSCFArray". Can anyone give me some pointers on where to go next with this? Thanks.

    Read the article

  • Validate a URL string in my iphone app

    - by Derek
    Hi, I am getting really frustrated and I cant seem to check if the user has entered a valid url or not. This is what I have tried: NSString *str = [NSString stringWithFormat:@"%@", [myurl.text stringByAddinPercentEscapesUsingEncoding:NSUTF8StringEncoding]]; NSURL *aurl = [NSURL URLWithString:urlStr[; if(aurl == nil){ //Invalid url }

    Read the article

  • Setting UIActivityIndicatorView while view is prepared

    - by iFloh
    Hi, I have a UITabbBarController with a UITableView. Under certain circumstances the TabBarControllers dataset requires updating when a user arrives from another view, e.g. the initial load when the TabBarController is called the first time, or when the settings are changed. This dataset update takes about 2 seconds and I want to show an UIActivityIndicatorView. Trouble is that when I enter from another view I don't know which view to attach it to, since the loading of the tabbarController is carried out in the viewWillAppear method. Any clues how I can go about this?

    Read the article

< Previous Page | 154 155 156 157 158 159 160 161 162 163 164 165  | Next Page >