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  • How to access an encrypted INI file from C on an embedded system with little RAM

    - by Mawg
    I want to encrypt an INI file using a Delphi program on a Windows PC. Then I need to decrypt & access it in C on an embedded system with little RAM. I will do that once & fetch all info; I will not be consutinuously accessing the INI file whenever my program needs data from the file. Any advice as to which encryption to use? Nothing too heavyweight, just good enough for "Security through obscurity" and FOSS for both Delphi & C. And how can I decrypt, get all the info from the INI file - using as little RAM as possible, and then free any allocated RAM? I hope that someone can help. [Update] I am currently using an Atmel UC3, although I am not sure if that will be the final case. It has 512kB falsh & 128kB RAM. For an INI file, I am talking of max 8 sections, with a total of max 256 entries, each max 8 chars. I chose INI (but am not married to it), because i have had major problems in the past when the format of a data fiel changes, no matter whether binary, or text. For tex, I prefer the free format of INI (on PC), but suppose I could switch to line_1=data_1, line_2=data_2 and accept that if I add new fields in future software erleases they must come at the end, even if it is not pretty when read directly by humans. I suppose if I choose a fixed format text file then I never need get more than one line into RAM at a time ...

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  • Rhino Mocks, AssertWasCalled with Arg Constraint on array parameter

    - by Etienne Giust
    Today, I had a hard time unit testing a function to make sure a Method with some array parameters was called. Method to be called : void AddUsersToRoles(string[] usernames, string[] roleNames);   I had previously used Arg<T>.Matches on complex types in other unit tests, but for some reason I was unable to find out how to apply the same logic with an array of strings.   It is actually quite simple to do, T really is a string[], so we use Arg<string[]>. As for the Matching part, a ToList() allows us to leverage the lambda expression.   sut.PermissionServices.AssertWasCalled(                 l => l.AddUsersToRoles(                     Arg<string[]>.Matches(a => a.ToList().First() == UserId.ToString())                     ,Arg<string[]>.Matches(a => a.ToList().First() == expectedRole1 && a.ToList()[1] == expectedRole2)                     )                     );   Of course, iw we expect an array with 2 or more values, the math would be something like : a => a.ToList()[0] == value1 && a.ToList()[1] == value2    … etc.

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  • Upgrade to 12.04 results to empty Dash, no date & time either on the top panel

    - by Nicolas
    I've upgraded from Ubuntu netbook remix something to 12.04 LTS, and I've got two issues. (Got an Asus eeePc 32bits, Intel 945GME x86/MMX/SSE2 and Intel Atom CPU N270 @ 1.6Ghz x2) Nothing in the Dash. Only the "home" tab, other tabs are missing. No search results whatsoever. Missing elements in the system panel, privacy and date & time. No date & time on the right corner either. I've tried to reset unity with the terminal but the process was a whole mess full of errors. It did show date & time in the system panel (not on the top-right corner) while the process was going on in the terminal. But then it was such a mess (no more icons on the right corner amongst other things), and the process wouldn't complete, so I had to reboot the computer and get Unity as before, still no date & time and privacy.

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  • ExaLogic Hackers Night - November 19th Nürnberg Germany

    - by JuergenKress
    Hands-on Workshop for experienced developers and architects with implementation experience. We start with a short introduction into the infrastructure and the software configuration on ExaLogic machine. Accompanies by experienced experts you can develop and test own ideas, concepts and applications on Exalogic . This will happen in a relaxed and "Open End" manner. 19.11.2012, 09:00 am - open end  Nürnberg Germany at ISE Speakers: Kersten Mebus & Marcel Amende (ORACLE Deutschland B.V. & Co. KG) Matthias Fuchs & Herbert Rossgoderer (ISE Information Systems Engineering GmbH) Agenda & Registrierung Please register until 12.11.2012. thank you.) WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: ise,exalogic test,exalogic training,education,ExaLogic,Exalogic training,training,Exalogic roadmap,exalogic installation,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • How can I bind a custom color to WPF toolkit ColorPicker? [on hold]

    - by tube-builder
    I need to bind the SelectedColor property of ColorPicker to a custom color which is not present in available colors. I created a simple test to show my problem. My xaml: <xctk:ColorPicker SelectedColor="{Binding Path=Test}"></xctk:ColorPicker> Code behind (CurrentStyle.PenColor returns an integer value which equals 13109765): public Color Test { get; set; } public MyClass() { DataContext = this; Test = Color.FromArgb((byte)((CurrentStyle.PenColor >> 24) & 0xFF), (byte)((CurrentStyle.PenColor >> 16) & 0xFF), (byte)((CurrentStyle.PenColor >> 8) & 0xFF), (byte)(CurrentStyle.PenColor & 0xFF)); InitializeComponent(); } And that's how my ColorPicker looks like when the window is loaded (I don't have enough rep to post images so it's just links): http://s22.postimg.org/frzh2fgy9/image.png Though, when I go to Advanced colors I can see that the color has been recognized and set correctly. Here is a pic: http://s13.postimg.org/gjv4cmy07/image.png Hope for your help. Thanks a lot! EDIT I implemented INotifyPropertyChanged, still to no avail. Here's the code: public Color Test { get { return test; } set { if (test != value) { test = value; OnPropertyChanged("Test"); } } } public event PropertyChangedEventHandler PropertyChanged; protected void OnPropertyChanged(string prop) { if (this.PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(prop)); } Maybe I'm doing smth wrong here.

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  • Exporting PowerPoint Slides with Specific Heights and Widths

    - by Damon Armstrong
    I found myself in need of exporting PowerPoint slides from a presentation and was fairly excited when I found that you could save them off in standard image formats. The problem is that Microsoft conveniently exports all images with a resolution of 960 x 720 pixels, which is not the resolution I wanted.  You can, however, specify the resolution if you are willing to put a macro into your project: Sub ExportSlides()   For i = 1 To ActiveWindow.Selection.SlideRange.Count     Dim fileName As String     If (i < 10) Then       fileName = "C:\PowerPoint Export\Slide" & i & ".png"     Else       fileName = "C:\PowerPoint Export\Slide0" & i & ".png"     End If     ActiveWindow.Selection.SlideRange(i).Export fileName, "PNG", 1280, 720   Next End Sub When you call the Export method you can specify the file type as well as the dimensions to use when creating the image.  If the macro approach is not your thing, then you can also modify the default settings through the registry: http://support.microsoft.com/kb/827745

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  • What is the reason for section 1 of LGPL and what is the implication for section 9.

    - by Roland Schulz
    Why was section 1 added to LGPLv3? My understanding of section 3&4 is, one can convey the combined work under any license and with no requirements from GPLv3 (besides those explicitly stated as requirements in LGPLv3 3&4). Given that, why is section 1 necessary. Wouldn't that sections 3&4 by themselves already imply anyhow what section 1 explicitly states? I assume that I'm missing something and section 1 isn't redundant. Assuming that, does this have implications for other sections in GPLv3? E.g. does conveying a covered work under sections 3&4 fall under the patent clause of section 10 of GPLv3? Why does section 1 not also state an exception for section 10? Put another way. Is the Eigen FAQ correct by stating: LGPL requires [for header only libraries] pretty much the same as the 2-clause BSD license. It it true that for conveying object files including material from LGPLv3 headers no GPLv3 patent clauses apply?

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  • What is wrong with my specular phong shading

    - by Thijser
    I'm sorry if this should be placed on stackoverflow instead however seeing as this is graphics related I was hoping you guys could help me: I'm attempting to write a phong shader and currently working on the specular. I came acros the following formula: base*pow(dot(V,R),shininess) and attempted to implement it (V is the posion of the viewer and R the reflective vector). This gave the following result and code: Vec3Df phongSpecular(const Vec3Df & vertexPos, Vec3Df & normal, const Vec3Df & lightPos, const Vec3Df & cameraPos, unsigned int index) { Vec3Df relativeLightPos=(lightPos-vertexPos); relativeLightPos.normalize(); Vec3Df relativeCameraPos= (cameraPos-vertexPos); relativeCameraPos.normalize(); int DotOfNormalAndLight = Vec3Df::dotProduct(normal,relativeLightPos); Vec3Df reflective =(relativeLightPos-(2*DotOfNormalAndLight*normal))*-1; reflective.normalize(); float phongyness= Vec3Df::dotProduct(reflective,relativeCameraPos); if (phongyness<0){ phongyness=0; } float shininess= Shininess[index]; float speculair = powf(phongyness,shininess); return Ks[index]*speculair; } I'm looking for something more like this:

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  • When does the "Do One Thing" paradigm become harmful?

    - by Petr
    For the sake of argument here's a sample function that prints contents of a given file line-by-line. Version 1: void printFile(const string & filePath) { fstream file(filePath, ios::in); string line; while (file.good()) { getline(file, line); cout << line << endl; } } I know it is recommended that functions do one thing at one level of abstraction. To me, though code above does pretty much one thing and is fairly atomic. Some books (such as Robert C. Martin's Clean Code) seem to suggest breaking the above code into separate functions. Version 2: void printLine(const string & line) { cout << line << endl; } void printLines(fstream & file) { string line; while (file.good()) { getline(file, line); printLine(line); } } void printFile(const string & filePath) { fstream file(filePath, ios::in); printLines(file); } I understand what they want to achieve (open file / read lines / print line), but isn't it a bit of overkill? The original version is simple and in some sense already does one thing - prints a file. The second version will lead to a large number of really small functions which may be far less legible than the first version. Wouldn't it be, in this case, better to have the code at one place? At which point does the "Do One Thing" paradigm become harmful?

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  • Checking if an object is inside bounds of an isometric chunk

    - by gopgop
    How would I check if an object is inside the bounds of an isometric chunk? for example I have a player and I want to check if its inside the bounds of this isometric chunk. I draw the isometric chunk's tiles using OpenGL Quads. My first try was checking in a square pattern kind of thing: e = object; this = isometric chunk; if (e.getLocation().getX() < this.getLocation().getX()+World.CHUNK_WIDTH*World.TILE_WIDTH && e.getLocation().getX() > this.getLocation().getX()) { if (e.getLocation().getY() > this.getLocation().getY() && e.getLocation().getY() < this.getLocation().getY()+World.CHUNK_HEIGHT*World.TILE_HEIGHT) { return true; } } return false; What happens here is that it checks in a SQUARE around the chunk so not the real isometric bounds. Image example: (THE RED IS WHERE THE PROGRAM CHECKS THE BOUNDS) What I have now: Desired check: Ultimately I want to do the same for each tile in the chunk. EXTRA INFO: Till now what I had in my game is you could only move tile by tile but now I want them to move freely but I still need them to have a tile location so no matter where they are on the tile their tile location will be that certain tile. then when they are inside a different tile's bounding box then their tile location becomes the new tile. Same thing goes with chunks. the player does have an area but the area does not matter in this case. and as long as the X and Y are inside the bounding box then it should return true. they don't have to be completely on the tile.

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  • Java Desktop Application For Network users

    - by Motasem Abu Aker
    I'm developing a desktop application using Java. My application will run in a network environment where multiple users will access the same database through the application. There will be basic CRUD opreations (Insert, Update, Delete, & select), which means there will be chances of deadlock, or two users trying to update the same record at same time. I'm using the following Java Swing for Clients (MVC). MySQL Server for database (InnODB). Java Web start. Now, MySQL is centralized on the network, and all of the clients connect to it. The Application for ERP Purpose. I searched the internet to find a very good solution to ensure data integrity & to make sure that when updating one record from one client, other clients are aware of it. I read about Socket-server-client & RESTful web services. I don't want to go web application & don't want to use any extra libraries. So how can I handle this scenario: If User A updates a record: Is there a way to update User B's screen with the new value? If user A starts updating a record, how can I prevent other users from attempting to update the same record?

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  • Unity: parallel vectors and cross product, how to compare vectors

    - by Heisenbug
    I read this post explaining a method to understand if the angle between 2 given vectors and the normal to the plane described by them, is clockwise or anticlockwise: public static AngleDir GetAngleDirection(Vector3 beginDir, Vector3 endDir, Vector3 upDir) { Vector3 cross = Vector3.Cross(beginDir, endDir); float dot = Vector3.Dot(cross, upDir); if (dot > 0.0f) return AngleDir.CLOCK; else if (dot < 0.0f) return AngleDir.ANTICLOCK; return AngleDir.PARALLEL; } After having used it a little bit, I think it's wrong. If I supply the same vector as input (beginDir equal to endDir), the cross product is zero, but the dot product is a little bit more than zero. I think that to fix that I can simply check if the cross product is zero, means that the 2 vectors are parallel, but my code doesn't work. I tried the following solution: Vector3 cross = Vector3.Cross(beginDir, endDir); if (cross == Vector.zero) return AngleDir.PARALLEL; And it doesn't work because comparison between Vector.zero and cross is always different from zero (even if cross is actually [0.0f, 0.0f, 0.0f]). I tried also this: Vector3 cross = Vector3.Cross(beginDir, endDir); if (cross.magnitude == 0.0f) return AngleDir.PARALLEL; it also fails because magnitude is slightly more than zero. So my question is: given 2 Vector3 in Unity, how to compare them? I need the elegant equivalent version of this: if (beginDir.x == endDir.x && beginDir.y == endDir.y && beginDir.z == endDir.z) return true;

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  • HP Notebook Pavilion g6-2101sl freeze

    - by StErMi
    I just bought this notebook and I've already installed in a new partition Ubuntu 12.04 LTS with 6gb of swap memory. UPDATE2: This is the laptop configuration: http://h10025.www1.hp.com/ewfrf/wc/document?cc=it&lc=it&dlc=it&tmp_geoLoc=true&docname=c03397517 Sometimes (without any special conditions) Ubuntu freezes. My mouse is blocked, the UI is blocked, ALT+F1 to kill something or to restart is blocked, I can't really do anything... I've also tried and it freezes with: Ubuntu 3D Ubuntu 2D Gnome Shell and it freezes both with low and high load. I can only press on power button (physically) and restart my laptop (and this is not the correct way to do things). I'm using this laptop for work, so I need a stable OS without this freeze. Someone knows how to solve this problem? UPDATE: /var/log/messages is empty /var/log/kernel.log - http://paste.ubuntu.com/1220182/ /var/log/Xorg.0.log - http://paste.ubuntu.com/1220186/ I just installed propetary driver from ATI, it crash anyway. This morning I started laptop, I enabled wireless, opened dropbox and chrome - freeze. When it freeze I cannot: Do ctrl+alt+f1 to get console access AltF2 + r to reload session Alt+Print + RESUB to restart I totally freezed.

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  • XNA Skinned Animated Mesh Rendering Exported from Maya

    - by Devin Garner
    I am working on translating an old RTS game engine I wrote from DirectX9 to XNA. My old models didn't have animation & are an old format, so I'm trying with an FBX file. I temporarily "borrowed" a model from League of Legends just to test if my rendering is working correctly. I imported the mesh/bones/skin/animation into Maya 2012 using an "unnamed" 3rd-party import tool. (obviously I'll have to get legit models later, but I just want to test if my programming is correct). Everything looks correct in maya and it renders the animations flawlessly. I exported everything into a single FBX file (with only a single animation). I then tried to load this model using the example at the following site: http://create.msdn.com/en-US/education/catalog/sample/skinned_model With my exported FBX, the animation looks correct for most of the frames, however at random times it screws up for a split second. Basically, the body/arms/head will look right, but the leg/foot will shoot out to a random point in space for a second & then go back to the normal position. The original FBX from the sample looks correct in my program. It seems odd that my model was imported into maya wrong, since it displays fine in Maya. So, I'm thinking either I'm exporting it wrong, or the sample code is bad & the model from the sample caters to the samples bad code. I'm new to 3D programming & maya, so chances are I'm doing something wrong in the export. I'm using mostly the defaults, but I've tried all 3 interpolation modes (quaternion, euler, resample). Thanks

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  • If statement causing xna sprites to draw frame by frame

    - by user1489599
    I’m a bit new to XNA but I wanted to write a simple program that would fire a cannon ball from a cannon at a 45 degree angle. It works fine outside of my keyboard i/o if statement, but when I encapsulate the code around an if statement checking to see if the user hits the space bar, the sprite will draw one frame at a time every time the space bar is hit. This is the code in question if (currentKeyboardState.IsKeyUp(Keys.Space) && previousKeyboardState.IsKeyDown(Keys.Space) && !skullBall.Alive) { //works outside the keyboard input if statement //{ skullBall.Position = cannon.Position; skullBall.DeltaY = -(float)(Math.Sin(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time + 0.5 * (gravity * (time * time))); skullBall.DeltaX = (float)(Math.Cos(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time); skullBall.Alive = true; //} } The skull ball represents the cannon ball and the cannon is just the starting point. DeltaX and DeltaY are the values I’m using to update the cannon balls position per update. I know it's dumb to have the cannon ball start at the cannons position every time the update is called but it’s not really noticeable right now. I was wondering if after examining my code, if anyone noticed any errors that would cause the sprite to display frame by frame instead of drawing it as a full animation of the cannon ball leaving the cannon and moving from there.

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  • How To Scale Canvas In Android

    - by Daniel Braithwaite
    I am writing a android game using Canvas as the way to draw everything, the problem is that when i run it on different android phones the canvas dosn't change size i tried using canvas.scale() but that didn't make a i difference. The code i use for drawing is ... public void draw( Canvas c, int score ) { Obstical2[] obstmp = Queue.toArray(this.o); Coin[] cointmp = QueueC.toArray(this.c); for( int i = 0; i < obstmp.length; i++ ) { obstmp[i].draw(c); } for( int i = 0; i < cointmp.length; i++ ) { cointmp[i].draw(c); } c.drawText(String.format("%d", score ), 20, 50, textPaint); if( isWon && isStarted ) c.drawText("YOU WON", 20, 400, resPaint); else if( isLost && isStarted ) c.drawText("YOU LOST", 20, 400, resPaint); } The function above calls the draw functions for the entity's on the screen, theses function are as follows Draw Function For Obstical : public void draw( Canvas c ) { Log.i("D", "COIN"); coin.draw(c); } Draw Function For Coin : public void draw( Canvas c ) { obstical.draw(c); } How could i make the canvas re-size to it would look the same on any screen ? Cheers Daniel

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  • Is micro-optimisation important when coding?

    - by BozKay
    I recently asked a question on stackoverflow.com to find out why isset() was faster than strlen() in php. This raised questions around the importance of readable code and whether performance improvements of micro-seconds in code were worth even considering. My father is a retired programmer, I showed him the responses and he was absolutely certain that if a coder does not consider performance in their code even at the micro level, they are not good programmers. I'm not so sure - perhaps the increase in computing power means we no longer have to consider these kind of micro-performance improvements? Perhaps this kind of considering is up to the people who write the actual language code? (of php in the above case). The environmental factors could be important - the internet consumes 10% of the worlds energy, I wonder how wasteful a few micro-seconds of code is when replicated trillions of times on millions of websites? I'd like to know answers preferably based on facts about programming. Is micro-optimisation important when coding? EDIT : My personal summary of 25 answers, thanks to all. Sometimes we need to really worry about micro-optimisations, but only in very rare circumstances. Reliability and readability are far more important in the majority of cases. However, considering micro-optimisation from time to time doesn't hurt. A basic understanding can help us not to make obvious bad choices when coding such as if (expensiveFunction() && counter < X) Should be if (counter < X && expensiveFunction()) (example from @zidarsk8) This could be an inexpensive function and therefore changing the code would be micro-optimisation. But, with a basic understanding, you would not have to because you would write it correctly in the first place.

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  • redirect an old URL using web.config

    - by Dog
    i'm still very new to using URL rewrites and redirects and i'm having some problems on something i thought was quite simple... i've just rebuilt a website and want to redirect the old URLs to the new ones... for example : http://www.mydomain.com/about.asp?lang=1 should now be http://www.mydomain.com/content.asp?id=100230&title=about&langid=1 unfortunately, everything i've tried is giving me errors or simply does nothing. here is one rule i tried : <rule name="redirectoldabout" enabled="true" stopProcessing="true"> <match url="( .*)" negate="true" /> <conditions> <add input="{HTTP_HOST}" pattern="^mydomain\.com/about\.asp\?lang=1$" /> </conditions> <action type="Redirect" url="http://www.mydomain.com/content.asp?id=100230&title=about&langid=1" redirectType="Permanent" /> but i get an error back : HTTP Error 500.19 - Internal Server Error The requested page cannot be accessed because the related configuration data for the page is invalid. any suggestions as to what i'm doing wrong? thanks dog

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  • Mapping dynamic buffers in Direct3D11 in Windows Store apps

    - by Donnie
    I'm trying to make instanced geometry in Direct3D11, and the ID3D11DeviceContext1->Map() call is failing with the very helpful error of "Invalid Parameter" when I'm attempting to update the instance buffer. The buffer is declared as a member variable: Microsoft::WRL::ComPtr<ID3D11Buffer> m_instanceBuffer; Then I create it (which succeeds): D3D11_BUFFER_DESC instanceDesc; ZeroMemory(&instanceDesc, sizeof(D3D11_BUFFER_DESC)); instanceDesc.Usage = D3D11_USAGE_DYNAMIC; instanceDesc.ByteWidth = sizeof(InstanceData) * MAX_INSTANCE_COUNT; instanceDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; instanceDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; instanceDesc.MiscFlags = 0; instanceDesc.StructureByteStride = 0; DX::ThrowIfFailed(d3dDevice->CreateBuffer(&instanceDesc, NULL, &m_instanceBuffer)); However, when I try to map it: D3D11_MAPPED_SUBRESOURCE inst; DX::ThrowIfFailed(d3dContext->Map(m_instanceBuffer.Get(), 0, D3D11_MAP_WRITE, 0, &inst)); The map call fails with E_INVALIDARG. Nothing is NULL incorrectly, and this being one of my first D3D apps I'm currently stumped on what to do next to track it down. I'm thinking I must be creating the buffer incorrectly, but I can't see how. Any input would be appreciated.

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  • Sprites, Primitives and logic entity as structs

    - by Jeffrey
    I'm wondering would it be considered acceptable: The window class is responsible for drawing data, so it will have a method: Window::draw(const Sprite&); Window::draw(const Rect&); Window::draw(const Triangle&); Window::draw(const Circle&); and all those primitives + sprites would be just public struct. For example Sprite: struct Sprite { float x, y; // center float origin_x, origin_y; float width, height; float rotation; float scaling; GLuint texture; Sprite(float w, float h); Sprite(float w, float h, float a, float b); void useTexture(std::string file); void setOrigin(float a, float b); void move(float a, float b); // relative move void moveTo(float a, float b); // absolute move void rotate(float a); // relative rotation void rotateTo(float a); // absolute rotation void rotationReset(); void scale(float a); // relative scaling void scaleTo(float a); // absolute scaling void scaleReset(); }; So instead of having each primitive to call their draw() function, which is a little bit off topic for their object, I let the Window class handle all the OpenGL stuff and manipulate them as simple objects that will be drawn later on. Is this pattern used? Does it have any cons against it's primitives-draw-themself pattern? Are there any other related patterns?

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  • Dealing with institutionalized programmers.

    - by Singleton
    Some times programmers who work in a project for long time tend to get institutionalized. It is difficult to convince them with reasoning. Even if we manage to convince them they will be adamant to take suggestion on board. How do we handle the situation without developing friction in team? Institutionalized in terms of practices. I recently joined in a project where build &release process was made so complicated with unnecessary roadblocks. My suggestion was we can get rid of some of the development overheads(like filling few spreadsheets) just by integrating defect management and version controlling tools (both are IBM-Rational tools integration can be very easy and one-off effort). Also by using tools like Maven & Ant (project involves java and some COTS products) build & release can be simplified and reduce manual errors& intervention. I managed to convince and ready to put efforts for developing proof of concept. But the ‘Senior’ developer is not willing to take it on board. One reason could be the current process makes him valuable in team.

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  • Why do I get this Debug Assertion Failed? Expression: list iterator not dereferenceable [migrated]

    - by Karel
    I'm trying this example in the (translated to dutch) book of Bjarne Stroustrup (C++): #include <vector> #include <list> #include "complex.h" complex ac[200]; std::vector<complex> vc; std::list<complex> l; template<class In, class Out> void Copy(In from, In too_far, Out to) { while(from != too_far) { *to = *from; ++to; ++from; } } void g(std::vector<complex>& vc , std::list<complex>& lc) { Copy(&ac[0], &ac[200], lc.begin()); // generates debug error Copy(lc.begin(), lc.end(), vc.begin()); // also generates debug error } void f() { ac[0] = complex(10,20); g(vc, l); } int main () { f(); } ** Compiling and Linking goes successful (0 errors/warnings)** But at runtime I get this error: Debug Assertion Failed! Program: path to exe file: \program files\ms vs studio 10.0\vc\include\list Line: 207 Expression: list iterator not dereferenceable For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts. (Press retry to debug the application)

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  • Extending AutoVue Through the API

    - by GrahamOracle
    The AutoVue API (previously called the “VueBean” API) is a great way to extend AutoVue Client/Server Deployment – specifically the client component – beyond the out-of-the-box capabilities and into new use-cases. In addition to having a solid grasp of J2SE programming, make sure to leverage the following resources if you’re developing or interested in developing customizations/extensions to AutoVue Client/Server Deployment: Programmer’s Guide: Before all else, read through the AutoVue API Programmer’s Guide to get an understanding of the architecture of the API. The Programmer’s Guide is included with the installation of AutoVue, and is posted on the Oracle Technology Network (OTN) website for the recent versions of AutoVue: http://www.oracle.com/technetwork/documentation/autovue-091442.html Javadocs: The AutoVue API Javadocs document the many packages, classes, and methods available to you. The Javadocs are included in the product installation under the \docs\JavaDocs\VueBean folder (easiest starting point is through the file index.html). Integrations Forum: If you have development questions that aren’t answered through the documentation, feel free to register and post in the public AutoVue Integrations Forum. For more information refer to the following blog post from October 2010: https://blogs.oracle.com/enterprisevisualization/entry/exciting_news_autovue_integrat Code Samples: Although the Oracle Support team’s scope of Support for API/customization topics is to answer questions regarding information already provided in the documentation (i.e. not to design or develop custom solutions), there are cases where Support comes across interesting samples or code snippets that may benefit various customers. In those cases, our Support team posts the samples into the Oracle knowledge base, and tracks them through a single reference note. The link to the KM Note depends on how you currently access the My Oracle Support portal: Flash interface: https://support.oracle.com/CSP/main/article?cmd=show&type=NOT&doctype=REFERENCE&id=1325990.1 (New) HTML interface: https://supporthtml.oracle.com/epmos/faces/ui/km/SearchDocDisplay.jspx?type=DOCUMENT&id=1325990.1 Happy coding!

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  • how to install curl 13.04 with depency error

    - by whale_steward
    how to install curl in ubuntu 13.04? it always throw this error : Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: curl : Depends: libcurl3 (= 7.29.0-1ubuntu3) but 7.29.0-1ubuntu3.2 is to be installed E: Unable to correct problems, you have held broken packages. when using sudo apt-get update, it shows: 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. here are the steps i had done : using sudo apt-get install curl removing google-chrome-stable and chromium browser then sudo apt-get install curl use sudo apt-get autoremove && sudo apt-get autoclean && sudo apt-get clean then run the 1st step again. also i have tried : How do I resolve unmet dependencies? and still throw the same error. at this point i dont know what i did wrong, is curl impossible to install in ubuntu ?

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  • SOA Cloud and Service Technology Symposium December 4-5th 2013 in Mexico

    - by JuergenKress
    Do you want to attend the SOA; Cloud and Service Technology Symposium December 4-5th 2013 in Mexico? Please feel free to use the promotional code “Q14CB324” for a 50% discount. Here are the Conference presentations from Partners and Oracle: "Cloud Service Brokers" Jürgen Kress, Oracle, Rolando Carrasco, S&P Solutions "Fast Data - Delivering High-Velocity and Volume Big Data Business Value in Real Time" Robin Smith, Oracle, Robert Greene, Oracle "Unlocking the Value of Big Data" Raul Goycoolea Seoane, Oracle "Modeling Business Process Architecture on BPMN 2.0 and Decomposing it to Service Inventory" Jorge Heredia, Itehl Consulting "BPM and Dynamic/Adaptive Case Management - Friends or Foes?" Manas Deb, Oracle "Building SOA and MDM Solutions to Enable Cloud Adoption" Luis Weir, HCL, John Dunn, HCL "Secure Applications in the Cloud: Security & Privacy Patterns and Mechanisms" Ricardo Puttini, University of Brasília, Anderson Nascimento, University of Brasília "SOA, Data Grids, Mobile and Clouds - Where Next for SOA?" Matt Brasier, C2B2 Consulting LTD "Achieving Greater Responsiveness with BPM" Andre Boaventura, Oracle Do you want to meet the Oracle team at the conference? Please send us a message on twitter @soacommunity. Do you want to network at the conference? Please use the #soacommunity. For details and registrations please visit the conference website. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: SOA Symposium,Thmas Erl,Service Technolgy Symosium,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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