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  • PHP and XPath Loop

    - by user1794852
    Thank you all in advance. I've got some great answers to my sometimes stupid questions, so thank you again. I'm trying to parse a SOAP response using PHP, Xpath (namespaces) and SimpleXML. Down below is a snippet of the Response. What I need to do is loop through each <ns1:file></ns1:file> and add it to a DB. But I'm not sure how to do that. Please help! Namespace Stuff $x = simplexml_load_string($response); $x->registerXPathNamespace('ns1', 'http://ws.icontent.idefense.com/V3/2'); Here's the response: <ns1:mal_files> <ns1:file> <ns1:id>2895144</ns1:id> <ns1:md5>2189c3d3857ba0cabd19c8aa031d63cd</ns1:md5> <ns1:sha1>c20b26148caa059ecf85e9b29df4e28e8354d655</ns1:sha1> <ns1:path>%WINDIR%\Temp\Temporary Internet Files\Content.IE5\K9ANOPQB\1219831[1].htm</ns1:path> <ns1:size>110</ns1:size> <ns1:code_available>true</ns1:code_available> <ns1:len_char>fixed</ns1:len_char> </ns1:file> <ns1:file> <ns1:id>2895147</ns1:id> <ns1:md5>a533825ef1752630a300125b3eef6825</ns1:md5> <ns1:sha1>ec7feb1414b3c2e720f6c06e2750421b73634f87</ns1:sha1> <ns1:path>%WINDIR%\Temp\Temporary Internet Files\Content.IE5\4PMB8T67\bg[1].jpg</ns1:path> <ns1:size>707</ns1:size> <ns1:code_available>true</ns1:code_available> <ns1:len_char>fixed</ns1:len_char> </ns1:file> <ns1:file> <ns1:id>2895155</ns1:id> <ns1:md5>c88724e985efcc82173c0d3aa0b77dfd</ns1:md5> <ns1:sha1>ecc042ca06aac988cd4593bb2b25fa39c4b2a819</ns1:sha1> <ns1:path>%WINDIR%\Prefetch\24604775.EXE-3ADEC0C2.pf</ns1:path> <ns1:size>44940</ns1:size> <ns1:code_available>true</ns1:code_available> <ns1:len_char>fixed</ns1:len_char> </ns1:file> <ns1:file> <ns1:id>2895158</ns1:id> <ns1:md5>422a011793af6195ea517c2c4a26bdbc</ns1:md5> <ns1:sha1>f449240c091c27e2531342d6b291d6a7e4655834</ns1:sha1> <ns1:path>%WINDIR%\Temp\Temporary Internet Files\Content.IE5\KPYV0TM7\gamesleap[1].png</ns1:path> <ns1:size>2676</ns1:size> <ns1:code_available>true</ns1:code_available> <ns1:len_char>fixed</ns1:len_char> </ns1:file> </ns1:mal_files> PHP Code $md5 = $x->xpath('//ns1:mal_files/ns1:file/ns1:md5'); // Returns array :( The PHP code returns an Array of all MD5 for every <ns1:file></ns1:file> and that's not what I need. What I need is to loop through each of the (nodes?) for each of the <ns1:file> keying on the <ns1:id> and add all their associated elements (id, md5, sha1, etc) as a record, then move onto the next <ns1:file> and repeat. And obviously the PHP I'm using returns an array, which doesn't work here. Hopefully I've made my question clear... I appreciate any help. Thanks!

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  • Why does this Java code not utilize all CPU cores?

    - by ReneS
    The attached simple Java code should load all available cpu core when starting it with the right parameters. So for instance, you start it with java VMTest 8 int 0 and it will start 8 threads that do nothing else than looping and adding 2 to an integer. Something that runs in registers and not even allocates new memory. The problem we are facing now is, that we do not get a 24 core machine loaded (AMD 2 sockets with 12 cores each), when running this simple program (with 24 threads of course). Similar things happen with 2 programs each 12 threads or smaller machines. So our suspicion is that the JVM (Sun JDK 6u20 on Linux x64) does not scale well. Did anyone see similar things or has the ability to run it and report whether or not it runs well on his/her machine (= 8 cores only please)? Ideas? I tried that on Amazon EC2 with 8 cores too, but the virtual machine seems to run different from a real box, so the loading behaves totally strange. package com.test; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; import java.util.concurrent.Future; import java.util.concurrent.TimeUnit; public class VMTest { public class IntTask implements Runnable { @Override public void run() { int i = 0; while (true) { i = i + 2; } } } public class StringTask implements Runnable { @Override public void run() { int i = 0; String s; while (true) { i++; s = "s" + Integer.valueOf(i); } } } public class ArrayTask implements Runnable { private final int size; public ArrayTask(int size) { this.size = size; } @Override public void run() { int i = 0; String[] s; while (true) { i++; s = new String[size]; } } } public void doIt(String[] args) throws InterruptedException { final String command = args[1].trim(); ExecutorService executor = Executors.newFixedThreadPool(Integer.valueOf(args[0])); for (int i = 0; i < Integer.valueOf(args[0]); i++) { Runnable runnable = null; if (command.equalsIgnoreCase("int")) { runnable = new IntTask(); } else if (command.equalsIgnoreCase("string")) { runnable = new StringTask(); } Future<?> submit = executor.submit(runnable); } executor.awaitTermination(1, TimeUnit.HOURS); } public static void main(String[] args) throws InterruptedException { if (args.length < 3) { System.err.println("Usage: VMTest threadCount taskDef size"); System.err.println("threadCount: Number 1..n"); System.err.println("taskDef: int string array"); System.err.println("size: size of memory allocation for array, "); System.exit(-1); } new VMTest().doIt(args); } }

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  • Get the screen height in Android

    - by Dan Bray
    How can I get the available height of the screen in Android? I need to the height minus the status bar / menu bar or any other decorations that might be on screen and I need it to work for all devices. Also, I need to know this in the onCreate function. I know this question has been asked before but I have already tried their solutions and none of them work. Here are some of the things I have tried: I have tested this code on API 7 - 17. Unfortunately, on API 13 there is extra space at bottom both horizontally and vertically and on API 10, 8, and 7 there is not enough space at the bottom both horizontally and vertically. (I have not tested on obsolete API's): Display display = getWindowManager().getDefaultDisplay(); DisplayMetrics metrics = new DisplayMetrics(); display.getMetrics(metrics); screenWidth = metrics.widthPixels; screenHeight = metrics.heightPixels; TypedValue tv = new TypedValue(); if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) { if (getTheme().resolveAttribute(android.R.attr.actionBarSize, tv, true)) screenHeight -= TypedValue.complexToDimensionPixelSize(tv.data,getResources().getDisplayMetrics()); } int resourceId = getResources().getIdentifier("status_bar_height", "dimen", "android"); if (resourceId > 0) screenHeight -= getResources().getDimensionPixelSize(resourceId); This does not take into account the status bar / menu bar: Display display = getWindowManager().getDefaultDisplay(); screenWidth = display.getWidth(); screenHeight = display.getHeight(); Neither does this: Point size = new Point(); getWindowManager().getDefaultDisplay().getSize(size); screenWidth = size.x; screenHeight = size.y; Nor this: Point size = new Point(); getWindowManager().getDefaultDisplay().getRealSize(size); screenWidth = size.x; screenHeight = size.y; This does not work: Display display = getWindowManager().getDefaultDisplay(); DisplayMetrics metrics = new DisplayMetrics(); display.getMetrics(metrics); // since SDK_INT = 1; screenWidth = metrics.widthPixels; screenHeight = metrics.heightPixels; try { // used when 17 > SDK_INT >= 14; includes window decorations (statusbar bar/menu bar) screenWidth = (Integer) Display.class.getMethod("getRawWidth").invoke(display); screenHeight = (Integer) Display.class.getMethod("getRawHeight").invoke(display); } catch (Exception ignored) { // Do nothing } try { // used when SDK_INT >= 17; includes window decorations (statusbar bar/menu bar) Point realSize = new Point(); Display.class.getMethod("getRealSize", Point.class).invoke(display, realSize); screenWidth = realSize.x; screenHeight = realSize.y; } catch (Exception ignored) { // Do nothing } I then used the following code to subtract the height of the status bar and menu bar from the screen height: int result = 0; int resourceId = getResources().getIdentifier("status_bar_height", "dimen", "android"); if (resourceId > 0) result = getResources().getDimensionPixelSize(resourceId); screenHeight -= result; result = 0; if (screenHeight >= screenWidth) resourceId = getResources().getIdentifier("navigation_bar_height", "dimen", "android"); else resourceId = getResources().getIdentifier("navigation_bar_height_landscape", "dimen", "android"); if (resourceId > 0) result = getResources().getDimensionPixelSize(resourceId); screenHeight -= result; On API 17 it correctly calculates the height of the status bar and menu bar in portrait but not in landscape. On API 10, it returns 0. I need it to work ideally on all devices or minimum API 7. Any help would be greatly appreciated.

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  • Making CSS Render in a simialr way on FireFox 3.0.15/IE 6.0 & 7.0

    - by R.R
    Following css renders differently depends on the browser (mainly with Firefox) Firefox: the border-left-style:dashed does not seem to take effect as desired and black lines are shown instead. Also font seems to be another issue using em as they respond relatively better in cross browser. When i used pixel its a mess but not sure em is better or not. I am not a CSS expert and working with CSS makes me feel worse than dealing with a second hand car dealer. .Main { font-family: Arial, "Trebuchet MS", Sans-Serif; font-size: 0.8em; border:0px; } .Header { font-family: Arial, "Trebuchet MS", Sans-Serif; font-size: 1.2em; color:#666; background : url("../images/header.jpg") repeat-x top left; padding-left: 10px; padding:4px; text-transform:uppercase; border:1px; border-left-style:dashed; border-bottom-width:thin; border-collapse:collapse } .Footer { color:#666; font-family: Arial, "Trebuchet MS", Sans-Serif; font-size: 0.7em; } .Footer td { border-style:none; text-align:center; } .Footer span { color:#666; font-family: Arial, "Trebuchet MS", Sans-Serif; font-size: 0.7em; font-weight:bold; text-decoration:underline; border-style:none; } .Footer a { font-family: Arial, "Trebuchet MS", Sans-Serif; font-size: 0.7em; color:#666; } .Results-Item td { margin-left: 10px; vertical-align:middle; color:#666; background-color: white; font-size: 1.2em; padding:4px; font-family: Arial, "Trebuchet MS", Sans-Serif; padding-left: 10px; line-height: 20px; border:1px; border-left-style:dashed; border-bottom-width:thin; border-collapse:collapse; } .Results-AltItem td { margin-left: 10px; vertical-align:middle; color:#666; font-size: 1.2em; /* _font-size: 1.2em; /* IE6 hack */ padding:4px; font-family: Arial, "Trebuchet MS", Sans-Serif; background-color: #ccc; padding-left: 10px; line-height: 20px; border:1px; border:1px; border-left-style:dashed; border-bottom-width:thin; border-collapse:collapse; } Amount { text-align:right; }

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  • WPF Blurry Images - Bitmap Class

    - by Luke
    I am using the following sample at http://blogs.msdn.com/dwayneneed/archive/2007/10/05/blurry-bitmaps.aspx within VB.NET. The code is shown below. I am having a problem when my application loads the CPU is pegging 50-70%. I have determined that the problem is with the Bitmap class. The OnLayoutUpdated() method is calling the InvalidateVisual() continously. This is because some points are not returning as equal but rather, Point(0.0,-0.5) Can anyone see any bugs within this code or know a better implmentation for pixel snapping a Bitmap image so it is not blurry? p.s. The sample code was in C#, however I believe that it was converted correctly. Imports System Imports System.Collections.Generic Imports System.Windows Imports System.Windows.Media Imports System.Windows.Media.Imaging Class Bitmap Inherits FrameworkElement ' Use FrameworkElement instead of UIElement so Data Binding works as expected Private _sourceDownloaded As EventHandler Private _sourceFailed As EventHandler(Of ExceptionEventArgs) Private _pixelOffset As Windows.Point Public Sub New() _sourceDownloaded = New EventHandler(AddressOf OnSourceDownloaded) _sourceFailed = New EventHandler(Of ExceptionEventArgs)(AddressOf OnSourceFailed) AddHandler LayoutUpdated, AddressOf OnLayoutUpdated End Sub Public Shared ReadOnly SourceProperty As DependencyProperty = DependencyProperty.Register("Source", GetType(BitmapSource), GetType(Bitmap), New FrameworkPropertyMetadata(Nothing, FrameworkPropertyMetadataOptions.AffectsRender Or FrameworkPropertyMetadataOptions.AffectsMeasure, New PropertyChangedCallback(AddressOf Bitmap.OnSourceChanged))) Public Property Source() As BitmapSource Get Return DirectCast(GetValue(SourceProperty), BitmapSource) End Get Set(ByVal value As BitmapSource) SetValue(SourceProperty, value) End Set End Property Public Shared Function FindParentWindow(ByVal child As DependencyObject) As Window Dim parent As DependencyObject = VisualTreeHelper.GetParent(child) 'Check if this is the end of the tree If parent Is Nothing Then Return Nothing End If Dim parentWindow As Window = TryCast(parent, Window) If parentWindow IsNot Nothing Then Return parentWindow Else ' Use recursion until it reaches a Window Return FindParentWindow(parent) End If End Function Public Event BitmapFailed As EventHandler(Of ExceptionEventArgs) ' Return our measure size to be the size needed to display the bitmap pixels. ' ' Use MeasureOverride instead of MeasureCore so Data Binding works as expected. ' Protected Overloads Overrides Function MeasureCore(ByVal availableSize As Size) As Size Protected Overloads Overrides Function MeasureOverride(ByVal availableSize As Size) As Size Dim measureSize As New Size() Dim bitmapSource As BitmapSource = Source If bitmapSource IsNot Nothing Then Dim ps As PresentationSource = PresentationSource.FromVisual(Me) If Me.VisualParent IsNot Nothing Then Dim window As Window = window.GetWindow(Me.VisualParent) If window IsNot Nothing Then ps = PresentationSource.FromVisual(window.GetWindow(Me.VisualParent)) ElseIf FindParentWindow(Me) IsNot Nothing Then ps = PresentationSource.FromVisual(FindParentWindow(Me)) End If End If ' If ps IsNot Nothing Then Dim fromDevice As Matrix = ps.CompositionTarget.TransformFromDevice Dim pixelSize As New Vector(bitmapSource.PixelWidth, bitmapSource.PixelHeight) Dim measureSizeV As Vector = fromDevice.Transform(pixelSize) measureSize = New Size(measureSizeV.X, measureSizeV.Y) Else measureSize = New Size(bitmapSource.PixelWidth, bitmapSource.PixelHeight) End If End If Return measureSize End Function Protected Overloads Overrides Sub OnRender(ByVal dc As DrawingContext) Dim bitmapSource As BitmapSource = Me.Source If bitmapSource IsNot Nothing Then _pixelOffset = GetPixelOffset() ' Render the bitmap offset by the needed amount to align to pixels. dc.DrawImage(bitmapSource, New Rect(_pixelOffset, DesiredSize)) End If End Sub Private Shared Sub OnSourceChanged(ByVal d As DependencyObject, ByVal e As DependencyPropertyChangedEventArgs) Dim bitmap As Bitmap = DirectCast(d, Bitmap) Dim oldValue As BitmapSource = DirectCast(e.OldValue, BitmapSource) Dim newValue As BitmapSource = DirectCast(e.NewValue, BitmapSource) If ((oldValue IsNot Nothing) AndAlso (bitmap._sourceDownloaded IsNot Nothing)) AndAlso (Not oldValue.IsFrozen AndAlso (TypeOf oldValue Is BitmapSource)) Then RemoveHandler DirectCast(oldValue, BitmapSource).DownloadCompleted, bitmap._sourceDownloaded RemoveHandler DirectCast(oldValue, BitmapSource).DownloadFailed, bitmap._sourceFailed ' ((BitmapSource)newValue).DecodeFailed -= bitmap._sourceFailed; // 3.5 End If If ((newValue IsNot Nothing) AndAlso (TypeOf newValue Is BitmapSource)) AndAlso Not newValue.IsFrozen Then AddHandler DirectCast(newValue, BitmapSource).DownloadCompleted, bitmap._sourceDownloaded AddHandler DirectCast(newValue, BitmapSource).DownloadFailed, bitmap._sourceFailed ' ((BitmapSource)newValue).DecodeFailed += bitmap._sourceFailed; // 3.5 End If End Sub Private Sub OnSourceDownloaded(ByVal sender As Object, ByVal e As EventArgs) InvalidateMeasure() InvalidateVisual() End Sub Private Sub OnSourceFailed(ByVal sender As Object, ByVal e As ExceptionEventArgs) Source = Nothing ' setting a local value seems scetchy... RaiseEvent BitmapFailed(Me, e) End Sub Private Sub OnLayoutUpdated(ByVal sender As Object, ByVal e As EventArgs) ' This event just means that layout happened somewhere. However, this is ' what we need since layout anywhere could affect our pixel positioning. Dim pixelOffset As Windows.Point = GetPixelOffset() If Not AreClose(pixelOffset, _pixelOffset) Then InvalidateVisual() End If End Sub ' Gets the matrix that will convert a Windows.Point from "above" the ' coordinate space of a visual into the the coordinate space ' "below" the visual. Private Function GetVisualTransform(ByVal v As Visual) As Matrix If v IsNot Nothing Then Dim m As Matrix = Matrix.Identity Dim transform As Transform = VisualTreeHelper.GetTransform(v) If transform IsNot Nothing Then Dim cm As Matrix = transform.Value m = Matrix.Multiply(m, cm) End If Dim offset As Vector = VisualTreeHelper.GetOffset(v) m.Translate(offset.X, offset.Y) Return m End If Return Matrix.Identity End Function Private Function TryApplyVisualTransform(ByVal Point As Windows.Point, ByVal v As Visual, ByVal inverse As Boolean, ByVal throwOnError As Boolean, ByRef success As Boolean) As Windows.Point success = True If v IsNot Nothing Then Dim visualTransform As Matrix = GetVisualTransform(v) If inverse Then If Not throwOnError AndAlso Not visualTransform.HasInverse Then success = False Return New Windows.Point(0, 0) End If visualTransform.Invert() End If Point = visualTransform.Transform(Point) End If Return Point End Function Private Function ApplyVisualTransform(ByVal Point As Windows.Point, ByVal v As Visual, ByVal inverse As Boolean) As Windows.Point Dim success As Boolean = True Return TryApplyVisualTransform(Point, v, inverse, True, success) End Function Private Function GetPixelOffset() As Windows.Point Dim pixelOffset As New Windows.Point() Dim ps As PresentationSource = PresentationSource.FromVisual(Me) If ps IsNot Nothing Then Dim rootVisual As Visual = ps.RootVisual ' Transform (0,0) from this element up to pixels. pixelOffset = Me.TransformToAncestor(rootVisual).Transform(pixelOffset) pixelOffset = ApplyVisualTransform(pixelOffset, rootVisual, False) pixelOffset = ps.CompositionTarget.TransformToDevice.Transform(pixelOffset) ' Round the origin to the nearest whole pixel. pixelOffset.X = Math.Round(pixelOffset.X) pixelOffset.Y = Math.Round(pixelOffset.Y) ' Transform the whole-pixel back to this element. pixelOffset = ps.CompositionTarget.TransformFromDevice.Transform(pixelOffset) pixelOffset = ApplyVisualTransform(pixelOffset, rootVisual, True) pixelOffset = rootVisual.TransformToDescendant(Me).Transform(pixelOffset) End If Return pixelOffset End Function Private Function AreClose(ByVal Point1 As Windows.Point, ByVal Point2 As Windows.Point) As Boolean Return AreClose(Point1.X, Point2.X) AndAlso AreClose(Point1.Y, Point2.Y) End Function Private Function AreClose(ByVal value1 As Double, ByVal value2 As Double) As Boolean If value1 = value2 Then Return True End If Dim delta As Double = value1 - value2 Return ((delta < 0.00000153) AndAlso (delta > -0.00000153)) End Function End Class

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  • Python bindings for C++ code using OpenCV giving segmentation fault

    - by lightalchemist
    I'm trying to write a python wrapper for some C++ code that make use of OpenCV but I'm having difficulties returning the result, which is a OpenCV C++ Mat object, to the python interpreter. I've looked at OpenCV's source and found the file cv2.cpp which has conversions functions to perform conversions to and fro between PyObject* and OpenCV's Mat. I made use of those conversions functions but got a segmentation fault when I tried to use them. I basically need some suggestions/sample code/online references on how to interface python and C++ code that make use of OpenCV, specifically with the ability to return OpenCV's C++ Mat to the python interpreter or perhaps suggestions on how/where to start investigating the cause of the segmentation fault. Currently I'm using Boost Python to wrap the code. Thanks in advance to any replies. The relevant code: // This is the function that is giving the segmentation fault. PyObject* ABC::doSomething(PyObject* image) { Mat m; pyopencv_to(image, m); // This line gives segmentation fault. // Some code to create cppObj from CPP library that uses OpenCV cv::Mat processedImage = cppObj->align(m); return pyopencv_from(processedImage); } The conversion functions taken from OpenCV's source follows. The conversion code gives segmentation fault at the commented line with "if (!PyArray_Check(o)) ...". static int pyopencv_to(const PyObject* o, Mat& m, const char* name = "<unknown>", bool allowND=true) { if(!o || o == Py_None) { if( !m.data ) m.allocator = &g_numpyAllocator; return true; } if( !PyArray_Check(o) ) // Segmentation fault inside PyArray_Check(o) { failmsg("%s is not a numpy array", name); return false; } int typenum = PyArray_TYPE(o); int type = typenum == NPY_UBYTE ? CV_8U : typenum == NPY_BYTE ? CV_8S : typenum == NPY_USHORT ? CV_16U : typenum == NPY_SHORT ? CV_16S : typenum == NPY_INT || typenum == NPY_LONG ? CV_32S : typenum == NPY_FLOAT ? CV_32F : typenum == NPY_DOUBLE ? CV_64F : -1; if( type < 0 ) { failmsg("%s data type = %d is not supported", name, typenum); return false; } int ndims = PyArray_NDIM(o); if(ndims >= CV_MAX_DIM) { failmsg("%s dimensionality (=%d) is too high", name, ndims); return false; } int size[CV_MAX_DIM+1]; size_t step[CV_MAX_DIM+1], elemsize = CV_ELEM_SIZE1(type); const npy_intp* _sizes = PyArray_DIMS(o); const npy_intp* _strides = PyArray_STRIDES(o); bool transposed = false; for(int i = 0; i < ndims; i++) { size[i] = (int)_sizes[i]; step[i] = (size_t)_strides[i]; } if( ndims == 0 || step[ndims-1] > elemsize ) { size[ndims] = 1; step[ndims] = elemsize; ndims++; } if( ndims >= 2 && step[0] < step[1] ) { std::swap(size[0], size[1]); std::swap(step[0], step[1]); transposed = true; } if( ndims == 3 && size[2] <= CV_CN_MAX && step[1] == elemsize*size[2] ) { ndims--; type |= CV_MAKETYPE(0, size[2]); } if( ndims > 2 && !allowND ) { failmsg("%s has more than 2 dimensions", name); return false; } m = Mat(ndims, size, type, PyArray_DATA(o), step); if( m.data ) { m.refcount = refcountFromPyObject(o); m.addref(); // protect the original numpy array from deallocation // (since Mat destructor will decrement the reference counter) }; m.allocator = &g_numpyAllocator; if( transposed ) { Mat tmp; tmp.allocator = &g_numpyAllocator; transpose(m, tmp); m = tmp; } return true; } static PyObject* pyopencv_from(const Mat& m) { if( !m.data ) Py_RETURN_NONE; Mat temp, *p = (Mat*)&m; if(!p->refcount || p->allocator != &g_numpyAllocator) { temp.allocator = &g_numpyAllocator; m.copyTo(temp); p = &temp; } p->addref(); return pyObjectFromRefcount(p->refcount); } My python test program: import pysomemodule # My python wrapped library. import cv2 def main(): myobj = pysomemodule.ABC("faces.train") # Create python object. This works. image = cv2.imread('61.jpg') processedImage = myobj.doSomething(image) cv2.imshow("test", processedImage) cv2.waitKey() if __name__ == "__main__": main()

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  • Why wont this entire word doc file generate from my php script?

    - by CheeseConQueso
    Here's the php script I'm using on a linux environment: <?php include("../_inc/odbcw.php"); //connect string $cat = $_GET["cat"]; if($_GET["st"]){$crs_query = "select crs_no, title, credits, abstr, prereq, coreq, lab_fee from xxx where active = 'Y' and cat = '".$cat."' and spec_top = 'Y' and prog='UNDG' order by crs_no";} else {$crs_query = "select crs_no, title, credits, abstr, prereq, coreq, lab_fee from xxx where active = 'Y' and cat = '".$cat."' and prog='UNDG' order by crs_no";} $crs_result = @mysql_query($crs_query); header("Content-type: application/vnd.ms-word"); header("Content-Disposition: attachment;Filename=cat.doc"); echo "<html>"; echo "<meta http-equiv=\"Content-Type\" content=\"text/html; charset=Windows-1252\">"; echo "<body>"; echo '<table border=0 width = 700>'; if($_GET["st"]){echo '<tr><td><font face=arial size=2><center>CATALOGUE<br>COURSE DESCRIPTIONS - '.$cat.'<br>SPECIAL TOPICS</center></font></td></tr>';} else {echo '<tr><td><font face=arial size=2><center>CATALOGUE<br>COURSE DESCRIPTIONS - '.$cat.'</center></font></td></tr>';} echo '</table>'; echo '<hr width=700>'; while($row = mysql_fetch_array($crs_result)) { $crs_no = $row['crs_no']; $title = $row['title']; $credits = $row['credits']; $abstr = $row['abstr']; $prereq = $row['prereq']; $coreq = $row['coreq']; $lab_fee = $row['lab_fee']; $rowspan = 2; if($prereq) {$rowspan++;} if($coreq) {$rowspan++;} if($lab_fee=="Y") {$rowspan++;} echo "<table border=0 width = 700>"; echo "<tr>"; echo "<td rowspan=".$rowspan." valign=top width=100><font face=arial size=2>".$crs_no."</font></td>"; echo "<td valign=top><font face=arial size=2><u>".$title."</u></font></td> <td valign=top align=right><font face=arial size=2>".$credits."</font></td>"; echo "</tr>"; echo "<tr>"; echo "<td colspan=2 valign=top align=justify><font face=arial size=2>".$abstr."</font></td>"; echo "</tr>"; if($prereq) { echo "<tr>"; echo "<td colspan=2 valign=top><font face=arial size=2>Prerequisite: ".$prereq."</font></td>"; echo "</tr>"; } if($coreq) { echo "<tr>"; echo "<td colspan=2 valign=top><font face=arial size=2>Coerequisite: ".$coreq."</font></td>"; echo "</tr>"; } if($lab_fee=="Y") { echo "<tr>"; echo "<td colspan=2 valign=top><font face=arial size=2>Lab Fee Required</font></td>"; echo "</tr>"; } echo "</table>"; echo "<br>"; } echo "</body>"; echo "</html>"; ?> Everything works fine before the inclusion of: header("Content-type: application/vnd.ms-word"); header("Content-Disposition: attachment;Filename=cat.doc"); echo "<html>"; echo "<meta http-equiv=\"Content-Type\" content=\"text/html; charset=Windows-1252\">"; echo "<body>"; These lines successfully bring up the dialogue box to open or save cat.doc, but after I open it, the only lines printed are: CATALOGUE COURSE DESCRIPTIONS - and the <HR> beneath this echoed text. It seems to go on lunch break for the while loop echoing section. Any ideas?

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  • HTML tables in JTextPane showing weird "form" boxes

    - by Ted
    import java.awt.BorderLayout; import java.awt.EventQueue; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JTextPane; import javax.swing.border.EmptyBorder; import javax.swing.text.Document; import javax.swing.text.html.HTMLEditorKit; import javax.swing.text.html.StyleSheet; public class htmlEditor2 extends JFrame { private JPanel contentPane; public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { try { htmlEditor2 frame = new htmlEditor2(); frame.setVisible(true); } catch (Exception e) { e.printStackTrace(); } } }); } public htmlEditor2() { setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setBounds(100, 100, 450, 300); contentPane = new JPanel(); contentPane.setBorder(new EmptyBorder(5, 5, 5, 5)); contentPane.setLayout(new BorderLayout(0, 0)); setContentPane(contentPane); Foo f = new Foo(); f.setText("<html><body><table border=\"1\" width=\"985\" cellpadding=\"3\" cellspacing=\"0\" style=\"table-layout: fixed; border-collapse: collapse; border-width: 0px; border-color: #010101; \"><colgroup><col width=\"328\"></col> <col width=\"328\"></col> <col width=\"328\"></col> </colgroup><tr><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><font face=\"Arial\"><span style=\"font-size:8pt\">row 1</span></font></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><font face=\"Arial\"><span style=\"font-size:8pt\">row2</span></font></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><font face=\"Arial\"><span style=\"font-size:8pt\">row3</span></font></div></td></tr><tr><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td></tr><tr><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td></tr></table><div align=\"left\">&nbsp;&nbsp;</div></body></html>"); contentPane.add(f); } class Foo extends JTextPane { public Foo() { super(); HTMLEditorKit kit = new HTMLEditorKit(); setEditorKit(kit); StyleSheet styleSheet = kit.getStyleSheet(); styleSheet.addRule(""); //in case I need to add a CSS Document doc = kit.createDefaultDocument(); setDocument(doc); } } } I would paste a nicely formatted version of the html, but I'm not sure how to do it on here... So yeah.. I just want to know how to get rid of those weird colgroup and col boxes in my table and how to make the table work normally! Thanks yall!

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  • Php mail pulling form data from previous page

    - by Mark
    So I have a form being filled out on one php like so: <p> <label for="first_name">First Name: </label> <input type="text" size="30" name="first_name" id="first_name"/> </p> <p> <label for="last_name"> Last Name:</label> <input type="text" size="30" name="last_name" id="last_name"/> </p> <p> <label for="address_street">Street:</label> <input type="text" size="30" name="address_street" id="address_street"/> </p> <p> <label for="address_city">City:</label> <input type="text" size="30" name="address_city" id="address_city"/> </p> <p> <label for="address_state">State/Province:</label> <input type="text" size="30" name="address_state" id="address_state"/> </p> <p> <label for="email">Your e-mail: </label> <input type="text" size="30" name="email" id="email"/> </p> <p> <label for="phone">Your phone number: </label> <input type="text" size="30" name="phone" id="phone"/> </p> This is on one php page. From here, it goes to another php which part of it contains script to send a html email to recipient. Problem is, I cannot seem to get it to pull the variables even though I thought I declared them correctly and mixed them into the html correctly. <?php $first_name = $_POST['first_name']; $last_name = $_POST['last_name']; $to = "[email protected], [email protected]"; $subject = "HTML email for ALPS"; $message .= ' <html> <body> <div style="display: inline-block; width: 28%; float: left;"> <img src="http://englishintheusa.com/images/alps-logo.jpg" alt="ALPS Language School" /> </div> <div style="display: inline-block; width: 68%; float: right;"> <p style="color: #4F81BD; font-size: 20px; text-decoration: underline;">Thanks You For Your Inquiry!</p> </div> <div style="padding-left: 20px; color: #666666; font-size: 16.8px; clear: both;"> <p>Dear $first_name $last_name ,</p> </br > <p>Thank you for the following inquiry:</p> </br > </br > </br > </br > <p>****Comment goes here****</p> </br > </br > <p>We will contact you within 2 business days. Our office is open Monday-Friday, 8:30 AM - 5:00 PM Pacific Standard Time.</p> </br > <p>Thank you for your interest!</p> </br > </br > <p>Best Regards,</p> </br > </br > <p>ALPS Language School</p> </br > </br > <p>430 Broadway East</p> <p>Seattle WA 98102</p> <p>Phone: 206.720.6363</p> <p>Fax: 206. 720.1806</p> <p>Email: [email protected]</p> </div> </body> </html>'; // Always set content-type when sending HTML email $headers .= "MIME-Version: 1.0" . "\r\n"; $headers .= "Content-type:text/html;charset=UTF-8" . "\r\n"; // More headers mail($to,$subject,$message,$headers); ?> So you see where I am trying to get first_name and last_name. Well it doesn't come out correctly. Can someone help here?

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  • PHP - javascript validation radio button

    - by user1806136
    i have a form with 3 sets of radio buttons. i want to set a simple javascript validation alert to appear when user clicks on submit when one of the fields is null. how can i do that using javascript ? my code so far is .. <?php session_start(); $Load=$_SESSION['login_user']; include('../connect.php'); if (isset($_POST['submit'])) { $v1 = intval($_POST['v1']); $v2 = intval($_POST['v2']); $v3 = intval($_POST['v3']); $total = $v1 + $v2 + $v3 ; mysql_query("INSERT into Form1 (P1,P2,P3,TOTAL) values('$v1','$v2','$v3','$total')") or die(mysql_error()); header("Location: mark.php"); } <center><form method="post" action="mark.php" > <tr> <th > School Evaluation <font size="4" > </font></th> <tr> <th > Criteria <font size="4" > </font></th> <th> 4<font size="4" > </font></th> <th> 3<font size="4" > </font></th> <th> 2<font size="4" > </font></th> <th> 1<font size="4" > </font></th> </tr> <tr> <th> Your attendance<font size="4" > </font></th> <td> <input type="radio" name ="v1" value = "4" onclick="updateTotal();"/></td> <td> <input type="radio" name ="v1" value = "3" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v1" value = "2" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v1" value = "1" onclick="updateTotal();" /></td> </tr> <tr> <th > Your grades <font size="4" > </font></th> <td> <input type="radio" name ="v2" value = "4" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v2" value = "3" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v2" value = "2" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v2" value = "1" onclick="updateTotal();" /></td> </tr> <tr> <th >Your self-control <font size="4" > </font></th> <td> <input type="radio" name ="v3" value = "4" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v3" value = "3" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v3" value = "2" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v3" value = "1" onclick="updateTotal();" /></td> </tr> </tr> </table> i have put <br> <td><input type="submit" name="submit" value="Submit" onClick="return validation(form);"> <input type="reset" name="clear" value="clear" style="width: 70px"></td> </form> i have try alot of codes but no alert appears!

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  • Sql Query - Limiting query results

    - by Gublooo
    I am quite certain we cannot use the LIMIT clause for what I want to do - so wanted to find if there are any other ways we can accomplish this. I have a table which captures which user visited which store. Every time a user visits a store, a row is inserted into this table. Some of the fields are shopping_id (primary key) store_id user_id Now what I want is - for a given set of stores, find the top 5 users who have visited the store max number of times. I can do this 1 store at a time as: select store_id,user_id,count(1) as visits from shopping where store_id = 60 group by user_id,store_id order by visits desc Limit 5 This will give me the 5 users who have visited store_id=60 the max times What I want to do is provide a list of 10 store_ids and for each store fetch the 5 users who have visited that store max times select store_id,user_id,count(1) as visits from shopping where store_id in (60,61,62,63,64,65,66) group by user_id,store_id order by visits desc Limit 5 This will not work as the Limit at the end will return only 5 rows rather than 5 rows for each store. Any ideas on how I can achieve this. I can always write a loop and pass 1 store at a time but wanted to know if there is a better way

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  • MySQL 5 multiple JOIN syntax not working in MySQL 4

    - by draco
    Hello all, the current SQL query works fine locally on MAMP 1.8.4 running MySQL 5.1.37. SELECT EL.log_actions, EL.log_date, EL.log_value, EL.log_type, EA.admins_name, EU.users_name, EU.users_matric FROM events_log EL JOIN events_users EU USING (users_id) JOIN events_admins EA USING (admins_id) ORDER BY EL.log_id DESC LIMIT 0, 10 However, when I bring this query live to production server which is running MySQL 4.1.22-standard, the following error occurred (whether or not there are data in the entry). A Database Error Occurred Error Number: 1054 Unknown column 'sceclub_exclaim2007.EU.admins_id' in 'on clause' SELECT EL.log_actions, EL.log_date, EL.log_value, EL.log_type, EA.admins_name, EU.users_name, EU.users_matric FROM events_log EL JOIN events_users EU USING (users_id) JOIN events_admins EA USING (admins_id) ORDER BY EL.log_id DESC LIMIT 0, 20 This is based on CodeIgniter 1.7.2 and both production and development are running the same set of database. Database tables events_users: users_id users_name users_credits users_matric users_redeem events_admins: admins_id admins_email admins_name admins_pass admins_date admins_modified admins_last_login events_attendance: attendance_id users_id events_id events_events: events_id events_name events_venue events_time events_desc events_pass events_log:log_id admins_id log_actions log_date log_value users_id log_type I'm new to MySQL so I'm not aware of any difference in versions or what could be a possible cause, thank you in advance! Tried googling for MySQL4 difference to no avail too. Also tried using SELECT EL.log_actions, EL.log_date, EL.log_value, EL.log_type, EA.admins_name, EU.users_name, EU.users_matric FROM events_log EL JOIN events_users EU where EL.users_id = EU.users_id JOIN events_admins EA USING EL.admins_id = EA.admins_id ORDER BY EL.log_id DESC LIMIT 0, 10 But then I got the error in both production and development. A Database Error Occurred Error Number: 1064 You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'JOIN events_admins EA USING EL.admins_id = EA.admins_id ORDER BY' at line 8 SELECT EL.log_actions, EL.log_date, EL.log_value, EL.log_type, EA.admins_name, EU.users_name, EU.users_matric FROM events_log EL JOIN events_users EU where EL.users_id = EU.users_id JOIN events_admins EA USING EL.admins_id = EA.admins_id ORDER BY EL.log_id DESC LIMIT 0, 20 If you can point me to some resources where I can read up more on MySQL 4 syntax to achieve the same thing effect like I did with MySQL 5 syntax, please let me know. Thanks again!

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  • Laravel - Paginate and get()

    - by Bajongskie
    With the code below, what I wanted was paginate the query I created. But, when I try to add paginate after get, it throws an error. I wanted to remain get since I want to limit to columns that was set on $fields. What would should be the better idea to paginate this thing? or what's a good substitute for get and limit the columns? What I tried: ->get($this->fields)->paginate($this->limit) Part of my controller: class PhonesController extends BaseController { protected $limit = 5; protected $fields = array('Phones.*','manufacturers.name as manufacturer'); /** * Display a listing of the resource. * * @return Response */ public function index() { if (Request::query("str")) { $phones = Phone::where("model", 'LIKE', '%'. Request::query('str') . '%') ->join('manufacturers', 'manufacturers_id', '=', 'manufacturers.id') ->get($this->fields); } else { $phones = Phone::join('manufacturers', 'manufacturers_id', '=', 'manufacturers.id') ->get($this->fields); } return View::make('phones.index')->with('phones', $phones); } }

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  • Scheme homework Black jack help....

    - by octavio
    So I need to do a game of blackjack simulator, butt can't seem to figure out whats wrong with the shuffle it's suppose to take a card randomly from the pack the put it on top of the pack. The delete it from the rest. so : (ace)(2)(3)(4)(5)...(k) if random card is let say 5 (5)(ace)(2)(3)(4)(5)...(k) then it deletes the 2nd 5 (5)(ace)(2)(3)(4)(6)...(k) here is the code: (define deck '((A . C) (2 . C) (3 . C) (4 . C) (5 . C) (6 . C) (7 . C) (8 . C) (9 . C) (10 . C) (V . C) (Q . C) (K . C))) ;auxilliary function for shuffle let you randomly select a card. (define shuffAux (lambda (t) (define cardR (lambda (t) (list-ref t (random 13)))) (cardR t))) ;auxilliary function used to remove the card after the car to prevent you from removing the randomly selected from the car(begining of the deck). (define (removeDupC card deck) (delete card (cdr deck)) ) (define shuffle2ndtry (lambda (deck seed) (define do-shuffle (lambda (deck seed) (if (> seed 0)( (cons (shuffAux deck) deck) (removeDupC (car deck) deck) (- 1 seed)) (write deck) ) ) ) (do-shuffle deck seed))) (define (shuffle deck seed) (define cards (cons (shuffAux deck) deck)) (write cards) (case (> seed 0) [(#t) (removeDupC (car cards) (cdr cards)) (shuffle cards (- seed 1))] [(#f) (write cards)])) (define random (let ((seed 0) (a 3141592653) (c 2718281829) (m (expt 2 35))) (lambda (limit) (cond ((and (integer? limit)) (set! seed (modulo (+ (* seed a) c) m)) (quotient (* seed limit) m)) (else (/ (* limit (random 34359738368)) 34359738368)))))) ;function in which you can delete an element from the list. (define delete (lambda (item list) (cond ((equal? item (car list)) (cdr list)) (else (cons (car list) (delete item (cdr list))))))) (

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  • TypeError: coercing to Unicode: need string or buffer, User found

    - by Clemens
    hi, i have to crawl last.fm for users (university exercise). I'm new to python and get following error: Traceback (most recent call last): File "crawler.py", line 23, in <module> for f in user_.get_friends(limit='200'): File "/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/pylast.py", line 2717, in get_friends for node in _collect_nodes(limit, self, "user.getFriends", False): File "/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/pylast.py", line 3409, in _collect_nodes doc = sender._request(method_name, cacheable, params) File "/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/pylast.py", line 969, in _request return _Request(self.network, method_name, params).execute(cacheable) File "/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/pylast.py", line 721, in __init__ self.sign_it() File "/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/pylast.py", line 727, in sign_it self.params['api_sig'] = self._get_signature() File "/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/pylast.py", line 740, in _get_signature string += self.params[name] TypeError: coercing to Unicode: need string or buffer, User found i use the pylast lib for crawling. what i want to do: i want to get a users friends and the friends of the users friends. the error occurs, when i have a for loop in another for loop. here's the code: network = pylast.get_lastfm_network(api_key = API_KEY, api_secret = API_SECRET, username = username, password_hash = password_hash) user = network.get_user("vidarnelson") friends = user.get_friends(limit='200') i = 1 for friend in friends: user_ = network.get_user(friend) print '#%d %s' % (i, friend) i = i + 1 for f in user_.get_friends(limit='200'): print f any advice? thanks in advance. regards!

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  • Adding Table Columns to a Group by clause - Ruby on Rails - Postgresql

    - by bgadoci
    I am trying to use Heroku and apparently Postgresql is a lot more strict than SQL for aggregate functions. When I am pushing to Heroku I am getting an error stating the below. On another question I asked I received some guidance that said I should just add the columns to my group by clause and I am not sure how to do that. See the full error below and the PostsControll#index. SELECT posts.*, count(*) as vote_total FROM "posts" INNER JOIN "votes" ON votes.post_id = posts.id GROUP BY votes.post_id ORDER BY created_at DESC LIMIT 5 OFFSET 0): PostsController def index @tag_counts = Tag.count(:group => :tag_name, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes @ugtag_counts = Ugtag.count(:group => :ugctag_name, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes @vote_counts = Vote.count(:group => :post_title, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes unless(params[:tag_name] || "").empty? conditions = ["tags.tag_name = ? ", params[:tag_name]] joins = [:tags, :votes] end @posts=Post.paginate( :select => "posts.*, count(*) as vote_total", :joins => joins, :conditions=> conditions, :group => "votes.post_id", :order => "created_at DESC", :page => params[:page], :per_page => 5) @popular_posts=Post.paginate( :select => "posts.*, count(*) as vote_total", :joins => joins, :conditions=> conditions, :group => "votes.post_id", :order => "vote_total DESC", :page => params[:page], :per_page => 3) respond_to do |format| format.html # index.html.erb format.xml { render :xml => @posts } format.json { render :json => @posts } format.atom end end

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  • how to store JSON into POJO using Jackson

    - by user2963680
    I am developing a module where i am using rest service to get data. i am not getting how to store JSON using Jackson and store it which has Queryparam also. Any help is really appreciated as I am new to this.I am trying to do server side filtering in extjs infinte grid which is sending the below request to rest service. when the page load first time, it sends http://myhost/mycontext/rest/populateGrid?_dc=9999999999999&page=1&start=0&limit=500 when you select filter on name and place, it sends http://myhost/mycontext/rest/populateGrid?_dc=9999999999999&filter=[{"type":"string","value":"Tom","field":"name"},{"type":"string","value":"London","field":"Location"}]&page=1&start=0&limit=500 I am trying to save this in POJO and then sending this to database to retrieve data. For this on rest side i have written something like this @Provider @Path("/rest") public interface restAccessPoint { @GET @Path("/populateGrid") @Produces({MediaType.APPLICATION_JSON}) public Response getallGridData(FilterJsonToJava filterparam,@QueryParam("page") String page,@QueryParam("start") String start,@QueryParam("limit") String limit); } public class FilterJsonToJava { @JsonProperty(value ="filter") private List<Filter> data; .. getter and setter below } public class Filter { @JsonProperty("type") private String type; @JsonProperty("value") private String value; @JsonProperty("field") private String field; ...getter and setters below } I am getting the below error The following warnings have been detected with resource and/or provider classes: WARNING: A HTTP GET method, public abstract javax.ws.rs.core.Response com.xx.xx.xx.xxxxx (com.xx.xx.xx.xx.json.FilterJsonToJava ,java.lang.String,java.lang.String,java.lang.String), should not consume any entity. com.xx.xx.xx.xx.json.FilterJsonToJava, and Java type class com.xx.xx.xx.FilterJsonToJava, and MIME media type application/octet-stream was not found [11/6/13 17:46:54:065] 0000001c ContainerRequ E The registered message body readers compatible with the MIME media type are: application/octet-stream com.sun.jersey.core.impl.provider.entity.ByteArrayProvider com.sun.jersey.core.impl.provider.entity.FileProvider com.sun.jersey.core.impl.provider.entity.InputStreamProvider com.sun.jersey.core.impl.provider.entity.DataSourceProvider com.sun.jersey.core.impl.provider.entity.RenderedImageProvider */* -> com.sun.jersey.core.impl.provider.entity.FormProvider ...

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  • How to handle pagination queries properly with mongodb and php?

    - by luckytaxi
    Am I doing this right? I went to look at some old PHP code w/ MySQL and I've managed to get it to work, however I'm wondering if there's a much "cleaner" and "faster" way of accomplishing this. First I would need to get the total number of "documents" $total_documents = $collection->find(array("tags" => $tag, "seeking" => $this->session->userdata('gender'), "gender" => $this->session->userdata('seeking')))->count(); $skip = (int)($docs_per_page * ($page - 1)); $limit = $docs_per_page; $total_pages = ceil($total_documents / $limit); // Query to populate array so I can display with pagination $data['result'] = $collection->find(array("tags" => $tag, "seeking" => $this->session->userdata('gender'), "gender" => $this->session->userdata('seeking')))->limit($limit)->skip($skip)->sort(array("_id" => -1)); My question is, can I run the query in one shot? I'm basically running the same query twice, except the second time I'm passing the value to skip between records.

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  • active record relations – who needs it?

    - by M2_
    Well, I`m confused about rails queries. For example: Affiche belongs_to :place Place has_many :affiches We can do this now: @affiches = Affiche.all( :joins => :place ) or @affiches = Affiche.all( :include => :place ) and we will get a lot of extra SELECTs, if there are many affiches: Place Load (0.2ms) SELECT "places".* FROM "places" WHERE "places"."id" = 3 LIMIT 1 Place Load (0.3ms) SELECT "places".* FROM "places" WHERE "places"."id" = 3 LIMIT 1 Place Load (0.8ms) SELECT "places".* FROM "places" WHERE "places"."id" = 444 LIMIT 1 Place Load (1.0ms) SELECT "places".* FROM "places" WHERE "places"."id" = 222 LIMIT 1 ...and so on... And (sic!) with :joins used every SELECT is doubled! Technically we cloud just write like this: @affiches = Affiche.all( ) and the result is totally the same! (Because we have relations declared). The wayout of keeping all data in one query is removing the relations and writing a big string with "LEFT OUTER JOIN", but still there is a problem of grouping data in multy-dimentional array and a problem of similar column names, such as id. What is done wrong? Or what am I doing wrong? UPDATE: Well, i have that string Place Load (2.5ms) SELECT "places".* FROM "places" WHERE ("places"."id" IN (3,444,222,57,663,32,154,20)) and a list of selects one by one id. Strange, but I get these separate selects when I`m doing this in each scope: <%= link_to a.place.name, **a.place**( :id => a.place.friendly_id ) %> the marked a.place is the spot, that produces these extra queries.

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  • How do I Order on common attribute of two models in the DB?

    - by Will
    If i have two tables Books, CDs with corresponding models. I want to display to the user a list of books and CDs. I also want to be able to sort this list on common attributes (release date, genre, price, etc.). I also have basic filtering on the common attributes. The list will be large so I will be using pagination in manage the load. items = [] items << CD.all(:limit => 20, :page => params[:page], :order => "genre ASC") items << Book.all(:limit => 20, :page => params[:page], :order => "genre ASC") re_sort(items,"genre ASC") Right now I am doing two queries concatenating them and then sorting them. This is very inefficient. Also this breaks down when I use paging and filtering. If I am on page 2 of how do I know what page of each table individual table I am really on? There is no way to determine this information without getting all items from each table. I have though that if I create a new Class called items that has a one to one relationship with either a Book or CD and do something like Item.all(:limit => 20, :page => params[:page], :include => [:books, :cds], :order => "genre ASC") However this gives back an ambiguous error. So can only be refined as Item.all(:limit => 20, :page => params[:page], :include => [:books, :cds], :order => "books.genre ASC") And does not interleave the books and CDs in a way that I want. Any suggestions.

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  • Synfony2 validation changes invalid integer to 0

    - by Craig
    I've added validation to a form and found that in some cases it is losing the invalid data I am feeding it and saving 0s instead. The output at the bottom shows that if I post the latitude as 'zzzzzz' (clearly not a number nor between -90 and 90) the form is declared as valid and saved with the value 0 How can that happen given that I have declared the input must be a number? ProxyType.php buildForm() $builder ->add('siteName', null, array('label' => 'Site name')) .... ->add('latitude', 'number', array('label' => 'Latitude')) ->add('longitude', 'number', array('label' => 'Longitude')) .... ; ProxyController.php createAction .... $postData = $request->request->get('niwa_pictbundle_proxytype'); $this->get('logger')->info('Posted latitude = '.$postData['latitude']); $form = $this->createForm(new ProxyType(), $entity); $form->bindRequest($request); if ($form->isValid()) { $this->get('logger')->info('Form declared valid : latlong ('.$entity->getLatitude().','.$entity->getLongitude().')'); .... validation.yml Acme\PictBundle\Entity\Proxy: properties: longitude: - Min: { limit: -180 } - Max: { limit: 180 } latitude: - Max: { limit: 90 } - Min: { limit: -90 } Output [2012-09-28 02:05:30] app.INFO: Posted latitude = zzzzzz [] [] [2012-09-28 02:05:30] app.INFO: Form declared valid : latlong (0,0) [] []

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  • Sinatra: rendering snippets (partials)

    - by Michael
    I'm following along with an O'Reilly book that's building a twitter clone with Sinatra. As Sinatra doesn't have 'partials' (in the way that Rails does), the author creates his own 'snippets' that work like partials. I understand that this is fairly common in Sinatra. Anyways, inside one of his snippets (see the first one below) he calls another snippet text_limiter_js (which is copied below). Text_limiter_js is basically a javascript function. If you look at the javascript function in text_limiter_js, you'll notice that it takes two parameters. I don't understand where these parameters are coming from because they're not getting passed in when text_limiter_js is rendered inside the other snippet. I'm not sure if I've given enough information/code for someone to help me understand this, but if you can, please explain. =snippet :'/snippets/text_limiter_js' %h2.comic What are you doing? %form{:method => 'post', :action => '/update'} %textarea.update.span-15#update{:name => 'status', :rows => 2, :onKeyDown => "text_limiter($('#update'), $('#counter'))"} .span-6 %span#counter 140 characters left .prepend-12 %input#button{:type => 'submit', :value => 'update'} text_limiter_js.haml :javascript function text_limiter(field,counter_field) { limit = 139; if (field.val().length > limit) field.val(field.val().substring(0, limit)); else counter_field.text(limit - field.val().length); }

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  • C++ Perfect Number. Need some help revising.

    - by user278330
    I need some help revising this. It keeps only displaying 0s as the temp. Thank you. // A program to determine whether the input number is a perfect number // A perfect number is defined by the sum of all its positive divisors excluding itself // 28: 1+2+3+7+14 = 28. int perfect, limit, divisor; cout << "Please enter a positive integer in order to define whether it is a perfect integer or not: " ; cin >> perfect; cout << endl; int temp = 0; int prevtemp = 0; limit = 1; divisor = 1; while (limit < perfect) { if ((perfect % divisor) == 0) divisor = prevtemp; limit++; divisor++; temp = prevtemp + temp; cout << temp << endl; } if (perfect == temp) cout << "Your number is a perfect number!" << endl; else cout << "Your number is not a perfect number" << endl; return 0;

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  • Box2D Joints in entity components system

    - by Johnmph
    I search a way to have Box2D joints in an entity component system, here is what i found : 1) Having the joints in Box2D/Body component as parameters, we have a joint array with an ID by joint and having in the other body component the same joint ID, like in this example : Entity1 - Box2D/Body component { Body => (body parameters), Joints => { Joint1 => (joint parameters), others joints... } } // Joint ID = Joint1 Entity2 - Box2D/Body component { Body => (body parameters), Joints => { Joint1 => (joint parameters), others joints... } } // Same joint ID than in Entity1 There are 3 problems with this solution : The first problem is the implementation of this solution, we must manage the joints ID to create joints and to know between which bodies they are connected. The second problem is the parameters of joint, where are they got ? on the Entity1 or Entity2 ? If they are the same parameters for the joint, there is no problem but if they are differents ? The third problem is that we can't limit number of bodies to 2 by joint (which is mandatory), a joint can only link 2 bodies, in this solution, nothing prevents to create more than 2 entities with for each a body component with the same joint ID, in this case, how we know the 2 bodies to joint and what to do with others bodies ? 2) Same solution than the first solution but by having entities ID instead of Joint ID, like in this example : Entity1 - Box2D/Body component { Body => (body parameters), Joints => { Entity2 => (joint parameters), others joints... } } Entity2 - Box2D/Body component { Body => (body parameters), Joints => { Entity1 => (joint parameters), others joints... } } With this solution, we fix the first problem of the first solution but we have always the two others problems. 3) Having a Box2D/Joint component which is inserted in the entities which contains the bodies to joint (we share the same joint component between entities with bodies to joint), like in this example : Entity1 - Box2D/Body component { Body => (body parameters) } - Box2D/Joint component { Joint => (Joint parameters) } // Shared, same as in Entity2 Entity2 - Box2D/Body component { Body => (body parameters) } - Box2D/Joint component { Joint => (joint parameters) } // Shared, same as in Entity1 There are 2 problems with this solution : The first problem is the same problem than in solution 1 and 2 : We can't limit number of bodies to 2 by joint (which is mandatory), a joint can only link 2 bodies, in this solution, nothing prevents to create more than 2 entities with for each a body component and the shared joint component, in this case, how we know the 2 bodies to joint and what to do with others bodies ? The second problem is that we can have only one joint by body because entity components system allows to have only one component of same type in an entity. So we can't put two Joint components in the same entity. 4) Having a Box2D/Joint component which is inserted in the entity which contains the first body component to joint and which has an entity ID parameter (this entity contains the second body to joint), like in this example : Entity1 - Box2D/Body component { Body => (body parameters) } - Box2D/Joint component { Entity2 => (Joint parameters) } // Entity2 is the entity ID which contains the other body to joint, the first body being in this entity Entity2 - Box2D/Body component { Body => (body parameters) } There are exactly the same problems that in the third solution, the only difference is that we can have two differents joints by entity instead of one (by putting one joint component in an entity and another joint component in another entity, each joint referencing to the other entity). 5) Having a Box2D/Joint component which take in parameter the two entities ID which contains the bodies to joint, this component can be inserted in any entity, like in this example : Entity1 - Box2D/Body component { Body => (body parameters) } Entity2 - Box2D/Body component { Body => (body parameters) } Entity3 - Box2D/Joint component { Joint => (Body1 => Entity1, Body2 => Entity2, others parameters of joint) } // Entity1 is the ID of the entity which have the first body to joint and Entity2 is the ID of the entity which have the second body to joint (This component can be in any entity, that doesn't matter) With this solution, we fix the problem of the body limitation by joint, we can only have two bodies per joint, which is correct. And we are not limited by number of joints per body, because we can create an another Box2D/Joint component, referencing to Entity1 and Entity2 and put this component in a new entity. The problem of this solution is : What happens if we change the Body1 or Body2 parameter of Joint component at runtime ? We need to add code to sync the Body1/Body2 parameters changes with the real joint object. 6) Same as solution 3 but in a better way : Having a Box2D/Joint component Box2D/Joint which is inserted in the entities which contains the bodies to joint, we share the same joint component between these entities BUT the difference is that we create a new entity to link the body component with the joint component, like in this example : Entity1 - Box2D/Body component { Body => (body parameters) } // Shared, same as in Entity3 Entity2 - Box2D/Body component { Body => (body parameters) } // Shared, same as in Entity4 Entity3 - Box2D/Body component { Body => (body parameters) } // Shared, same as in Entity1 - Box2D/Joint component { Joint => (joint parameters) } // Shared, same as in Entity4 Entity4 - Box2D/Body component { Body => (body parameters) } // Shared, same as in Entity2 - Box2D/Joint component { Joint => (joint parameters) } // Shared, same as in Entity3 With this solution, we fix the second problem of the solution 3, because we can create an Entity5 which will have the shared body component of Entity1 and an another joint component so we are no longer limited in the joint number per body. But the first problem of solution 3 remains, because we can't limit the number of entities which have the shared joint component. To resolve this problem, we can add a way to limit the number of share of a component, so for the Joint component, we limit the number of share to 2, because we can only joint 2 bodies per joint. This solution would be perfect because there is no need to add code to sync changes like in the solution 5 because we are notified by the entity components system when components / entities are added to/removed from the system. But there is a conception problem : How to know easily and quickly between which bodies the joint operates ? Because, there is no way to find easily an entity with a component instance. My question is : Which solution is the best ? Is there any other better solutions ? Sorry for the long text and my bad english.

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  • jBullet Collision/Physics not working correctly

    - by Kenneth Bray
    Below is the code for one of my objects in the game I am creating (yes although this is a cube, I am not making anything remotely like MineCraft), and my issue is I while the cube will display and is does follow the physics if the cube falls, it does not interact with any other objects in the game. If I was to have multiple cubes in screen at once they all just sit there, or shoot off in all directions never stopping. Anyway, I am new to jBullet, and any help would be appreciated. package Object; import static org.lwjgl.opengl.GL11.GL_QUADS; import static org.lwjgl.opengl.GL11.glBegin; import static org.lwjgl.opengl.GL11.glColor3f; import static org.lwjgl.opengl.GL11.glEnd; import static org.lwjgl.opengl.GL11.glPopMatrix; import static org.lwjgl.opengl.GL11.glPushMatrix; import static org.lwjgl.opengl.GL11.glVertex3f; import javax.vecmath.Matrix4f; import javax.vecmath.Quat4f; import javax.vecmath.Vector3f; import com.bulletphysics.collision.shapes.BoxShape; import com.bulletphysics.collision.shapes.CollisionShape; import com.bulletphysics.dynamics.RigidBody; import com.bulletphysics.dynamics.RigidBodyConstructionInfo; import com.bulletphysics.linearmath.DefaultMotionState; import com.bulletphysics.linearmath.Transform; public class Cube { // Cube size/shape variables private float size; boolean cubeCollidable; boolean cubeDestroyable; // Position variables - currently this defines the center of the cube private float posX; private float posY; private float posZ; // Rotation variables - should be between 0 and 359, might consider letting rotation go higher though I can't think of a purpose currently private float rotX; private float rotY; private float rotZ; //collision shape is a box shape CollisionShape fallShape; // setup the motion state for the ball DefaultMotionState fallMotionState; Vector3f fallInertia = new Vector3f(0, 1, 0); RigidBodyConstructionInfo fallRigidBodyCI; public RigidBody fallRigidBody; int mass = 1; // Constructor public Cube(float pX, float pY, float pZ, float pSize) { posX = pX; posY = pY; posZ = pZ; size = pSize; rotX = 0; rotY = 0; rotZ = 0; // define the physics based on the values passed in fallShape = new BoxShape(new Vector3f(size, size, size)); fallMotionState = new DefaultMotionState(new Transform(new Matrix4f(new Quat4f(0, 0, 0, 1), new Vector3f(0, 50, 0), 1f))); fallRigidBodyCI = new RigidBodyConstructionInfo(mass, fallMotionState, fallShape, fallInertia); fallRigidBody = new RigidBody(fallRigidBodyCI); } public void Update() { Transform trans = new Transform(); fallRigidBody.getMotionState().getWorldTransform(trans); posY = trans.origin.x; posX = trans.origin.y; posZ = trans.origin.z; } public void Draw() { fallShape.calculateLocalInertia(mass, fallInertia); // center point posX, posY, posZ float radius = size / 2; //top glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,0.0f,0.0f); // red glVertex3f(posX + radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY + radius, posZ + radius); } glEnd(); glPopMatrix(); //bottom glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,1.0f,0.0f); // ?? color glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY - radius, posZ - radius); } glEnd(); glPopMatrix(); //right side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,0.0f,1.0f); // ?? color glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } glEnd(); glPopMatrix(); //left side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,1.0f,1.0f); // ?? color glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); } glEnd(); glPopMatrix(); //front side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,0.0f,1.0f); //blue glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); } glEnd(); glPopMatrix(); //back side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,1.0f,0.0f); // green glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } glEnd(); glPopMatrix(); } }

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