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  • How to use IObservable/IObserver with ConcurrentQueue or ConcurrentStack

    - by James Black
    I realized that when I am trying to process items in a concurrent queue using multiple threads while multiple threads can be putting items into it, the ideal solution would be to use the Reactive Extensions with the Concurrent data structures. My original question is at: http://stackoverflow.com/questions/2997797/while-using-concurrentqueue-trying-to-dequeue-while-looping-through-in-parallel/ So I am curious if there is any way to have a LINQ (or PLINQ) query that will continuously be dequeueing as items are put into it. I am trying to get this to work in a way where I can have n number of producers pushing into the queue and a limited number of threads to process, so I don't overload the database. If I could use Rx framework then I expect that I could just start it, and if 100 items are placed in within 100ms, then the 20 threads that are part of the PLINQ query would just process through the queue. There are three technologies I am trying to work together: Rx Framework (Reactive LINQ) PLING System.Collections.Concurrent structures

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  • Can you tell me why this generates time limit exceeded in spoj(Prime Number Generator)

    - by magiix
    #include<iostream> #include<string.h> #include<math.h> using namespace std; bool prime[1000000500]; void generate(long long end) { memset(prime,true,sizeof(prime)); prime[0]=false; prime[1]=false; for(long long i=0;i<=sqrt(end);i++) { if(prime[i]==true) { for(long long y=i*i;y<=end;y+=i) { prime[y]=false; } } } } int main() { int n; long long b,e; scanf("%d",&n); while(n--) { cin>>b>>e; generate(e); for(int i=b;i<e;i++) { if(prime[i]) printf("%d\n",i); } } return 0; } That's my code for spoj prime generator. Altought it generates the same output as another accepted code ..

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  • Is there a Java equivalent to libevent?

    - by JoelPM
    I've written a high-throughput server that handles each request in its own thread. For requests coming in it is occasionally necessary to do RPCs to one or more back-ends. These back-end RPCs are handled by a separate queue and thread-pool, which provides some bounding on the number of threads created and the maximum number of connections to the back-end (it does some caching to reuse clients and save the overhead of constantly creating connections). Having done all this, though, I'm beginning to think an event-based architecture would be more efficient. In searching around I haven't found any equivalents to libevent for Java, but maybe I'm not looking in the right place? Mina-statemachine from Apache was the closest thing I found, but it looks more verbose than I need and there's no real release available. Any suggestions?

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  • Suggestions for a PHP programmer wanting to create a timer app for an internet cafe

    - by grokker
    Hi, I was asked by a friend to make a timer app for his small internet cafe. He wants to have timers on each client PCs. The timers indicate how much time has been spent by the customer. On the PC that he uses, there's another program that has the overview of all the timers and there's a button for each client PCs that allows him to blacken out the screen. It's not automatic hence the button. The problem is I haven't done any desktop apps before so that's why I'm asking you guys (the awesome people at SO) for suggestions/advice on what language/tool to use. A little info about me: I did Java but haven't tried Swing though. I know a bit about Python and Ruby too. I don't mind learning new languages as long as I get to finish or get a prototype up and running. He doesn't mind if I could show him a prototype, it's actually for me. It gives me satisfaction to see I'm progressing. I'm not planning on asking him to pay me for doing this. Whatever he gives me is fine. P.S. He's using Windows XP

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  • how to use quad core CPU in application

    - by Mayank
    For using all the cores of a quad core processor what do I need to change in my code is it about adding support of multi threading or is it which is taken care by OS itself. I am having FreeBSD and language I am using is C++. I want to give complete CPU cycles to my application at least 90%.

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  • What is the easiest language to start with?

    - by Teifion
    What is the language with the lowest barriers to entry, simplest syntax, easiest setup. I'm aware that there's not a best language but I am sure that there will be one that's got a good score in all three areas. It's for teaching friends how to program, I like PHP and Python but I don't want to be narrow minded and limit myself when there is a better option out there. Common suggestions Ruby Python Basic C Java C# Useful links Best Ways To Teach A Beginner to Program Why's (Poignant) Guide to Ruby Think Python

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  • Testing bash scripts

    - by nimcap
    We have a system that has some bash scripts running besides Java code. Since we are trying to "Test Everything That Could Possibly Break" and those bash scripts may break, we want to test them. The problem is it is hard to test the scripts. Is there a way or a best practice to test bash scripts? Or should we quit using bash scripts and look for alternative solutions that are testable?

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  • Migration of virtual Maschines

    - by Friedrich
    I wonder if there are tools for migrating from one virtual machine type to another. E.g let's say I have some Xen virtual maschine and like to make it run under KVM. I know that e.g in qeumu are tools which can be used to "migrate" such machines but how about e.g Xen - Kvm Kvm - Xen Xen - Vmware (server?)

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  • How do I profile in DrScheme?

    - by kunjaan
    How Do I profile my functions using DrScheme? (require profile) (define (factorial n) (cond ((= n 1) 1) (else (* n (factorial (- n 1)))))) (profile factorial) The above code returns Profiling results ----------------- Total cpu time observed: 0ms (out of 0ms) Number of samples taken: 0 (once every 0ms) ==================================== Caller Idx Total Self Name+srcLocal% ms(pct) ms(pct) Callee ==================================== > I tried: - (profile (factorial 100)) - (profile factorial) (factorial 100) But it gives me the same result. What am I doing wrong?

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  • pagesize and its ratio to 4096

    - by osgx
    Hello Are there systems, where minimal page of memory (pagesize) has a size not divisible by 2, or by 1024, 4096? Can it be 3000 or 3500? Will any posix program break, if pagesize will be not divisible by 1024?

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  • Odd performance with C# Asynchronous server socket

    - by The.Anti.9
    I'm working on a web server in C# and I have it running on Asynchronous socket calls. The weird thing is that for some reason, when you start loading pages, the 3rd request is where the browser won't connect. It just keeps saying "Connecting..." and doesn't ever stop. If I hit stop. and then refresh, it will load again, but if I try another time after that it does the thing where it doesn't load again. And it continues in that cycle. I'm not really sure what is making it do that. The code is kind of hacked together from a couple of examples and some old code I had. Any miscellaneous tips would be helpful as well. Heres my little Listener class that handles everything (pastied here. thought it might be easier to read this way) using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; namespace irek.Server { public class Listener { private int port; private Socket server; private Byte[] data = new Byte[2048]; static ManualResetEvent allDone = new ManualResetEvent(false); public Listener(int _port) { port = _port; } public void Run() { server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint iep = new IPEndPoint(IPAddress.Any, port); server.Bind(iep); Console.WriteLine("Server Initialized."); server.Listen(5); Console.WriteLine("Listening..."); while (true) { allDone.Reset(); server.BeginAccept(new AsyncCallback(AcceptCon), server); allDone.WaitOne(); } } private void AcceptCon(IAsyncResult iar) { allDone.Set(); Socket s = (Socket)iar.AsyncState; Socket s2 = s.EndAccept(iar); SocketStateObject state = new SocketStateObject(); state.workSocket = s2; s2.BeginReceive(state.buffer, 0, SocketStateObject.BUFFER_SIZE, 0, new AsyncCallback(Read), state); } private void Read(IAsyncResult iar) { try { SocketStateObject state = (SocketStateObject)iar.AsyncState; Socket s = state.workSocket; int read = s.EndReceive(iar); if (read > 0) { state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, read)); if (s.Available > 0) { s.BeginReceive(state.buffer, 0, SocketStateObject.BUFFER_SIZE, 0, new AsyncCallback(Read), state); return; } } if (state.sb.Length > 1) { string requestString = state.sb.ToString(); // HANDLE REQUEST HERE // Temporary response string resp = "<h1>It Works!</h1>"; string head = "HTTP/1.1 200 OK\r\nContent-Type: text/html;\r\nServer: irek\r\nContent-Length:"+resp.Length+"\r\n\r\n"; byte[] answer = Encoding.ASCII.GetBytes(head+resp); // end temp. state.workSocket.BeginSend(answer, 0, answer.Length, SocketFlags.None, new AsyncCallback(Send), state.workSocket); } } catch (Exception) { return; } } private void Send(IAsyncResult iar) { try { SocketStateObject state = (SocketStateObject)iar.AsyncState; int sent = state.workSocket.EndSend(iar); state.workSocket.Shutdown(SocketShutdown.Both); state.workSocket.Close(); } catch (Exception) { } return; } } } And my SocketStateObject: public class SocketStateObject { public Socket workSocket = null; public const int BUFFER_SIZE = 1024; public byte[] buffer = new byte[BUFFER_SIZE]; public StringBuilder sb = new StringBuilder(); }

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  • Naming Suggestions For A Function Providing Method Chaining In A Different Way

    - by sid3k
    I've coded an experimental function which makes passed objects chainable by using high order functions. It's name is "chain" for now, and here is a usage example; chain("Hello World") (print) // evaluates print function by passing "Hello World" object. (console.log,"Optional","Parameters") (returnfrom) // returns "Hello World" It looks lispy but behaves very different since it's coded in a C based language, I don't know if there is a name for this idiom and I couldn't any name more suitable than "chain". Any ideas, suggestions?

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  • Are lambda expressions/delegates in C# "pure", or can they be?

    - by Bob
    I recently asked about functional programs having no side effects, and learned what this means for making parallelized tasks trivial. Specifically, that "pure" functions make this trivial as they have no side effects. I've also recently been looking into LINQ and lambda expressions as I've run across examples many times here on StackOverflow involving enumeration. That got me to wondering if parallelizing an enumeration or loop can be "easier" in C# now. Are lambda expressions "pure" enough to pull off trivial parallelizing? Maybe it depends on what you're doing with the expression, but can they be pure enough? Would something like this be theoretically possible/trivial in C#?: Break the loop into chunks Run a thread to loop through each chunk Run a function that does something with the value from the current loop position of each thread For instance, say I had a bunch of objects in a game loop (as I am developing a game and was thinking about the possibility of multiple threads) and had to do something with each of them every frame, would the above be trivial to pull off? Looking at IEnumerable it seems it only keeps track of the current position, so I'm not sure I could use the normal generic collections to break the enumeration into "chunks". Sorry about this question. I used bullets above instead of pseudo-code because I don't even know enough to write pseudo-code off the top of my head. My .NET knowledge has been purely simple business stuff and I'm new to delegates and threads, etc. I mainly want to know if the above approach is good for pursuing, and if delegates/lambdas don't have to be worried about when it comes to their parallelization.

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  • Do you have any tips for commenting code?

    - by Rob Wells
    G'day, I've read both of Steve McConnell's excellent Code Complete books "Code Complete" and "Code Complete 2" and was wondering if people have any other suggestions for commenting code.co My commenting mantra could be summed up by the basic idea of expressing "what the code below cannot say". While enjoying this interesting blog post by Jeff about commenting I was still left wondering "When coding, when do you feel a comment is required?"

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  • Web Hosting Plan

    - by Laith J
    I'm looking for a new web hosting service, currently I'm using GoDaddy's Economy plan but it offers only PHP server-side scripting. For my next project it looks like I'm gonna need to use Java. Currently I pay ~60 USD per year for both the domain and the web hosting plan. Anyone knows of a web hosting service that supports Java and isn't much more expensive than this? Thanks, God bless

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  • Broadcast-style Bluetooth using Sockets on the iPhone?

    - by Kyle
    Is there any way to open a broadcast bluetooth socket, take a listen and send replies? I want a proper peer to peer system where I broadcast and listen for broadcasts in an area. That way, variable clients can mingle. Is this possible? My theory is this: If GameKit can sit around wasting 25 seconds of the users time whilst having access to a broadcast socket, can't I? Or, must I be in kernel mode for such access? I'm not really sure where the proper bluetooth headers are as well. Thanks for reading!

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  • linux firewall in c

    - by asha
    i m implementing a firewall for linux,i want to block packets using loadable kernal module(lkm). please help me how can i do it ? i just know that it can be done by lkm by using some function in it,like init(),clean_up. i want to know how to use DROP,ACCEPT in blocking function within lkm. i want to do it without iptable command.

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  • How much of the "Objective-C" I'm learning is universal Objective-C, and not Apple's frameworks?

    - by Chris Cooper
    This question is related to one of my others about C: What can you do in C without “std” includes? Are they part of “C,” or just libraries? I've become curious lately as to what is really contained the the core Objective-C language, and what parts of the Objective-C I've done for iPhone/OS X development is specific to Apple platforms. I know that things like syntax are the same, but for instance, is NSObject and its torrent of NS-subclasses actually part of "standard" Objective-C? Could I use them in, say, Windows? What parts are universal for the most part, and what parts would I only find on an Apple platform? If you want, giving an example of Objective-C used elsewhere as an example of what is more "universal" would help me as well. Thanks! =)

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  • Sending multiline message via sockets without closing the connection

    - by Yasir Arsanukaev
    Hello folks. Currently I have this code of my client-side Haskell application: import Network.Socket import Network.BSD import System.IO hiding (hPutStr, hPutStrLn, hGetLine, hGetContents) import System.IO.UTF8 connectserver :: HostName -- ^ Remote hostname, or localhost -> String -- ^ Port number or name -> IO Handle connectserver hostname port = withSocketsDo $ do -- withSocketsDo is required on Windows -- Look up the hostname and port. Either raises an exception -- or returns a nonempty list. First element in that list -- is supposed to be the best option. addrinfos <- getAddrInfo Nothing (Just hostname) (Just port) let serveraddr = head addrinfos -- Establish a socket for communication sock <- socket (addrFamily serveraddr) Stream defaultProtocol -- Mark the socket for keep-alive handling since it may be idle -- for long periods of time setSocketOption sock KeepAlive 1 -- Connect to server connect sock (addrAddress serveraddr) -- Make a Handle out of it for convenience h <- socketToHandle sock ReadWriteMode -- Were going to set buffering to LineBuffering and then -- explicitly call hFlush after each message, below, so that -- messages get logged immediately hSetBuffering h LineBuffering return h sendid :: Handle -> String -> IO String sendid h id = do hPutStr h id -- Make sure that we send data immediately hFlush h -- Retrieve results hGetLine h The code portions in connectserver are from this chapter of Real World Haskell book where they say: When dealing with TCP data, it's often convenient to convert a socket into a Haskell Handle. We do so here, and explicitly set the buffering – an important point for TCP communication. Next, we set up lazy reading from the socket's Handle. For each incoming line, we pass it to handle. After there is no more data – because the remote end has closed the socket – we output a message about that. Since hGetContents blocks until the server closes the socket on the other side, I used hGetLine instead. It satisfied me before I decided to implement multiline output to client. I wouldn't like the server to close a socket every time it finishes sending multiline text. The only simple idea I have at the moment is to count the number of linefeeds and stop reading lines after two subsequent linefeeds. Do you have any better suggestions? Thanks.

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  • Clear data at serial port in Linux in C?

    - by ipkiss
    Hello guys, I am testing the sending and receiving programs with the code as The main() function is below: include include include include include include include "read_write.h" int fd; int initport(int fd) { struct termios options; // Get the current options for the port... tcgetattr(fd, &options); // Set the baud rates to 19200... cfsetispeed(&options, B9600); cfsetospeed(&options, B9600); // Enable the receiver and set local mode... options.c_cflag |= (CLOCAL | CREAD); options.c_cflag &= ~PARENB; options.c_cflag &= ~CSTOPB; options.c_cflag &= ~CSIZE; options.c_cflag |= CS8; // Set the new options for the port... tcsetattr(fd, TCSANOW, &options); return 1; } int main(int argc, char **argv) { fd = open("/dev/pts/2", O_RDWR | O_NOCTTY | O_NDELAY); if (fd == -1) { perror("open_port: Unable to open /dev/pts/1 - "); return 1; } else { fcntl(fd, F_SETFL, 0); } printf("baud=%d\n", getbaud(fd)); initport(fd); printf("baud=%d\n", getbaud(fd)); char sCmd[254]; sCmd[0] = 0x41; sCmd[1] = 0x42; sCmd[2] = 0x43; sCmd[3] = 0x00; if (!writeport(fd, sCmd)) { printf("write failed\n"); close(fd); return 1; } printf("written:%s\n", sCmd); usleep(500000); char sResult[254]; fcntl(fd, F_SETFL, FNDELAY); if (!readport(fd,sResult)) { printf("read failed\n"); close(fd); return 1; } printf("readport=%s\n", sResult); close(fd); return 0; } read_write.h: #include <stdio.h> /* Standard input/output definitions */ include /* String function definitions */ include /* UNIX standard function definitions */ include /* File control definitions */ include /* Error number definitions */ include /* POSIX terminal control definitions */ int writeport(int fd, char *chars) { int len = strlen(chars); chars[len] = 0x0d; // stick a after the command chars[len+1] = 0x00; // terminate the string properly int n = write(fd, chars, strlen(chars)); if (n < 0) { fputs("write failed!\n", stderr); return 0; } return 1; } int readport(int fd, char *result) { int iIn = read(fd, result, 254); result[iIn-1] = 0x00; if (iIn < 0) { if (errno == EAGAIN) { printf("SERIAL EAGAIN ERROR\n"); return 0; } else { printf("SERIAL read error %d %s\n", errno, strerror(errno)); return 0; } } return 1; } and got the issue: In order to test with serial port, I used the socat (https://help.ubuntu.com/community/VirtualSerialPort ) to create a pair serial ports on Linux and test my program with these port. The first time the program sends the data and the program receives data is ok. However, if I read again or even re-write the new data into the serial port, the return data is always null until I stop the virtual serial port and start it again, then the write and read data is ok, but still, only one time. (In the real case, the sending part will be done by another device, I am just taking care of the reading data from the serial port. I wrote both parts just to test my reading code.) Does anyone have any ideas? Thanks a lot.

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  • Tricking a Unix Commandline Program into Accepting a File Stream

    - by Alan Storm
    Hypothetical situation. I have a command line program in *nix (linux, BSD, etc.). It was written so that you pass it a text file as an argument $ program file.txt Run the program, it looks at the text in file.txt. Is it possible to "trick" this program into accepting input from a file stream rather than reading a file via disk? I'm pretty comfortable using unix pipes to do stuff, but there's still something a little mysterious about their internals that make it so I can't say (definitively) yes or not to the above question.

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