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  • C# adding list into list

    - by gencay
    I have a DocumentList.c as implemented below. And when I try to add a list into the instance of DocumentList object it adds but the others be the same class DocumentList { public static List wordList; public static string type; public static string path; public static double cos; public static double dice; public static double jaccard; //public static string title; public DocumentList(List wordListt, string typee, string pathh, double sm11, double sm22, double sm33) { type = typee; wordList = wordListt; path = pathh; cos = sm11; dice = sm22; jaccard = sm33; } } in main c#code fragment public partial class Window1 : System.Windows.Window { static private List documentList = new List(); ... in a method I use as below. DocumentList dt = new DocumentList(para1, para2, para3, para4, para5, para6); documentList.Add(dt); Now, When i add the first list it is ok it seems 1 item in documentList, but for the second one I get a list with 2 items but both the same.. I mean I cannot keep previous list item..

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  • When I try to redefine a variable, I get an index out of bounds error

    - by user2770254
    I'm building a program to act as a calculator with memory, so you can give variables and their values. Whenever I'm trying to redefine a variable, a = 5, to a = 6, I get an index out of bounds error. public static void main(String args[]) { LinkedHashMap<String,Integer> map = new LinkedHashMap<String,Integer>(); Scanner scan = new Scanner(System.in); ArrayList<Integer> values = new ArrayList<>(); ArrayList<String> variables = new ArrayList<>(); while(scan.hasNextLine()) { String line = scan.nextLine(); String[] tokens = line.split(" "); if(!Character.isDigit(tokens[0].charAt(0)) && !line.equals("clear") && !line.equals("var")) { int value = 0; for(int i=0; i<tokens.length; i++) { if(tokens.length==3) { value = Integer.parseInt(tokens[2]); System.out.printf("%5d\n",value); if(map.containsKey(tokens[0])) { values.set(values.indexOf(tokens[0]), value); variables.set(variables.indexOf(tokens[0]), tokens[0]); } else { values.add(value); } break; } else if(tokens[i].charAt(0) == '+') { value = addition(tokens, value); System.out.printf("%5d\n",value); variables.add(tokens[0]); if(map.containsKey(tokens[0])) { values.set(values.indexOf(tokens[0]), value); variables.set(variables.indexOf(tokens[0]), tokens[0]); } else { values.add(value); } break; } else if(i==tokens.length-1 && tokens.length != 3) { System.out.println("No operation"); break; } } map.put(tokens[0], value); } if(Character.isDigit(tokens[0].charAt(0))) { int value = 0; if(tokens.length==1) { System.out.printf("%5s\n", tokens[0]); } else { value = addition(tokens, value); System.out.printf("%5d\n", value); } } if(line.equals("clear")) { clear(map); } if(line.equals("var")) { variableList(variables, values); } } } public static int addition(String[] a, int b) { for(String item : a) { if(Character.isDigit(item.charAt(0))) { int add = Integer.parseInt(item); b = b + add; } } return b; } public static void clear(LinkedHashMap<String,Integer> b) { b.clear(); } public static void variableList(ArrayList<String> a, ArrayList<Integer> b) { for(int i=0; i<a.size(); i++) { System.out.printf("%5s: %d\n", a.get(i), b.get(i)); } } I included the whole code because I'm not sure where the error is arising from.

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  • Java Generics error when implementing Hibernate message interpolator

    - by Jayaprakash
    Framework: Spring, Hibernate. O/S: Windows I am trying to implement hibernate's Custom message interpolator following the direction of this Link. When implementing the below class, it gives an error "Cannot make a static reference to the non-static type Locale". public class ClientLocaleThreadLocal<Locale> { private static ThreadLocal tLocal = new ThreadLocal(); public static void set(Locale locale) { tLocal.set(locale); } public static Locale get() { return tLocal.get(); } public static void remove() { tLocal.remove(); } } As I do not know generics enough, not sure how is being used by TimeFilter class below and the purpose of definition in the above class. public class TimerFilter implements Filter { public void destroy() { } public void doFilter(ServletRequest req, ServletResponse res, FilterChain filterChain) throws IOException, ServletException { try { ClientLocaleThreadLocal.set(req.getLocale()); filterChain.doFilter(req, res); }finally { ClientLocaleThreadLocal.remove(); } } public void init(FilterConfig arg0) throws ServletException { } } Will doing the following be okay? Change static method/field in ClientLocaleThreadLocal to non-static method/fields In TimeFilter, set locale by instantiating new object as below. new ClientLocaleThreadLocal().set(req.getLocale()) Thanks for your help in advance

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  • Thoughts on my new template language?

    - by Ralph
    Let's start with an example: using "html5" using "extratags" html { head { title "Ordering Notice" jsinclude "jquery.js" } body { h1 "Ordering Notice" p "Dear @name," p "Thanks for placing your order with @company. It's scheduled to ship on {@ship_date|dateformat}." p "Here are the items you've ordered:" table { tr { th "name" th "price" } for(@item in @item_list) { tr { td @item.name td @item.price } } } if(@ordered_warranty) p "Your warranty information will be included in the packaging." p(class="footer") { "Sincerely," br @company } } } The "using" keyword indicates which tags to use. "html5" might include all the html5 standard tags, but your tags names wouldn't have to be based on their HTML counter-parts at all if you didn't want to. The "extratags" library for example might add an extra tag, called "jsinclude" which gets replaced with something like <script type="text/javascript" src="@content"></script> Tags can be optionally be followed by an opening brace. They will automatically be closed as the closing brace. If no brace is used, they will be closed after taking on element. Variables are prefixed with the @ symbol. They may be used inside double-quoted strings. I think I'll use single-quotes to indicate "no variable substitution" like PHP does. Filter functions can be applied to variables like @variable|filter. Arguments can be passed to the filter @variable|filter:@arg1,arg2="y" Attributes can be passed to tags by including them in (), like p(class="classname"). Some questions: Which symbol should I use to prefix variables? @ (like Razor), $ (like PHP), or something else? Should the @ symbol be necessary in "for" and "if" statements? It's kind of implied that those are variables. Tags and controls (like if,for) presently have the exact same syntax. Should I do something to differentiate the two? If so, what? Do you like the attribute syntax? (round brackets) I'll add more questions in a few minutes, once I get some feedback.

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  • Types of quotes for an HTML templating language

    - by Ralph
    I'm developing a templating language, and now I'm trying to decide on what I should do with quotes. I'm thinking about having 3 different types of quotes which are all handled differently: backtick ` double quote " single quote ' expand variables ? yes no escape sequences no yes ? escape html no yes yes Backticks Backticks are meant to be used for outputting JavaScript or unescaped HTML. It's often handy to be able to pass variables into JS, but it could also cause issues with things being treated as variables that shouldn't. My variables are PHP-style ($var) so I'm thinking that might mess with jQuery pretty bad... but if I disable variable expansion w/ backticks then, I'm not sure how would insert a variable into a JS code block? Single Quotes Not sure if escape sequences like \n should be treated as literals or converted. I find it pretty rare that I want to disable escape sequences, but if you do, you could use backticks. So I'm leaning towards "yes" for this one, but that would be contrary to how PHP does it. Double Quotes Pretty certain I want everything enabled for this one. Modifiers I'm also thinking about adding modifiers like @ or r in front of the string that would change some of these options to enable a few more combinations. I would need 9 different quotes or 3 quotes and 2 modifiers to get every combination wouldn't I? My language also supports "filters" which can be applied against any "term" (number, variable, string) so you could always write something like "blah blah $var blah"|expandvars Or "my string"|escapehtml Thoughts? What would you prefer? What would be least confusing/most intuitive?

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  • JavaScript Class Patterns Revisited: Endgame

    - by Liam McLennan
    I recently described some of the patterns used to simulate classes (types) in JavaScript. But I missed the best pattern of them all. I described a pattern I called constructor function with a prototype that looks like this: function Person(name, age) { this.name = name; this.age = age; } Person.prototype = { toString: function() { return this.name + " is " + this.age + " years old."; } }; var john = new Person("John Galt", 50); console.log(john.toString()); and I mentioned that the problem with this pattern is that it does not provide any encapsulation, that is, it does not allow private variables. Jan Van Ryswyck recently posted the solution, obvious in hindsight, of wrapping the constructor function in another function, thereby allowing private variables through closure. The above example becomes: var Person = (function() { // private variables go here var name,age; function constructor(n, a) { name = n; age = a; } constructor.prototype = { toString: function() { return name + " is " + age + " years old."; } }; return constructor; })(); var john = new Person("John Galt", 50); console.log(john.toString()); Now we have prototypal inheritance and encapsulation. The important thing to understand is that the constructor, and the toString function both have access to the name and age private variables because they are in an outer scope and they become part of the closure.

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  • Using Google App Engine to Perform World Updates vs an Authoritative Server

    - by Error 454
    I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am looking for an answer that persuades me to either perform the world update on the google servers OR an authoritative server that syncs with the datastore. The main goal here would be to minimize GAE daily quotas. For some rough numbers, I am assuming 10,000 entities requiring updates. Each entity update would require: Reading 5 private entity variables (fetched from datastore) Fetching as many as 20 static variables (from datastore or persisted in server memory) Writing 5 entity variables Clients of the game would authenticate and set state directly against GAE as well as pull the latest world state from GAE. Running the update on GAE would consist of a cron job launched every minute. This would update all of the entities and save the results to the datastore. This would be more CPU intensive for GAE. Running the update on an authoritative server would consist of fetching entity data from the GAE datastore, calculating the new entity states and pushing the new state variables back to the datastore. This would be more bandwidth intensive for the datastore.

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  • Data classes: getters and setters or different method design

    - by Frog
    I've been trying to design an interface for a data class I'm writing. This class stores styles for characters, for example whether the character is bold, italic or underlined. But also the font-size and the font-family. So it has different types of member variables. The easiest way to implement this would be to add getters and setters for every member variable, but this just feels wrong to me. It feels way more logical (and more OOP) to call style.format(BOLD, true) instead of style.setBold(true). So to use logical methods insteads of getters/setters. But I am facing two problems while implementing these methods: I would need a big switch statement with all member variables, since you can't access a variable by the contents of a string in C++. Moreover, you can't overload by return type, which means you can't write one getter like style.getFormatting(BOLD) (I know there are some tricks to do this, but these don't allow for parameters, which I would obviously need). However, if I would implement getters and setters, there are also issues. I would have to duplicate quite some code because styles can also have a parent styles, which means the getters have to look not only at the member variables of this style, but also at the variables of the parent styles. Because I wasn't able to figure out how to do this, I decided to ask a question a couple of weeks ago. See Object Oriented Programming: getters/setters or logical names. But in that question I didn't stress it would be just a data object and that I'm not making a text rendering engine, which was the reason one of the people that answered suggested I ask another question while making that clear (because his solution, the decorator pattern, isn't suitable for my problem). So please note that I'm not creating my own text rendering engine, I just use these classes to store data. Because I still haven't been able to find a solution to this problem I'd like to ask this question again: how would you design a styles class like this? And why would you do that? Thanks on forehand!

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  • NullPointerException when linking to Service that uses ContentProvider

    - by Danny Chia
    H.i everyone, this is my first post here! Anyways, I'm trying to write a "todo list" application. It stores the data in a ContentProvider, which is accessed via a Service. However, my app crashes at launch. My code is below: Manifest file: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.examples.todolist" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="True"> <activity android:name=".ToDoList" android:label="@string/app_name" android:theme="@style/ToDoTheme"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <service android:name="TodoService"/> <provider android:name="TodoProvider" android:authorities="com.examples.provider.todolist" /> </application> <uses-sdk android:minSdkVersion="7" /> </manifest> ToDoList.java: package com.examples.todolist; import com.examples.todolist.TodoService.LocalBinder; import java.util.ArrayList; import java.util.Date; import android.app.Activity; import android.content.SharedPreferences; import android.database.Cursor; import android.os.AsyncTask; import android.os.Bundle; import android.view.ContextMenu; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.ServiceConnection; import android.os.IBinder; import android.view.KeyEvent; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.view.View.OnKeyListener; import android.widget.AdapterView; import android.widget.EditText; import android.widget.ListView; import android.widget.Toast; public class ToDoList extends Activity { static final private int ADD_NEW_TODO = Menu.FIRST; static final private int REMOVE_TODO = Menu.FIRST + 1; private static final String TEXT_ENTRY_KEY = "TEXT_ENTRY_KEY"; private static final String ADDING_ITEM_KEY = "ADDING_ITEM_KEY"; private static final String SELECTED_INDEX_KEY = "SELECTED_INDEX_KEY"; private boolean addingNew = false; private ArrayList<ToDoItem> todoItems; private ListView myListView; private EditText myEditText; private ToDoItemAdapter aa; int entries = 0; int notifs = 0; //ToDoDBAdapter toDoDBAdapter; Cursor toDoListCursor; TodoService mService; boolean mBound = false; /** Called when the activity is first created. */ public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); myListView = (ListView)findViewById(R.id.myListView); myEditText = (EditText)findViewById(R.id.myEditText); todoItems = new ArrayList<ToDoItem>(); int resID = R.layout.todolist_item; aa = new ToDoItemAdapter(this, resID, todoItems); myListView.setAdapter(aa); myEditText.setOnKeyListener(new OnKeyListener() { public boolean onKey(View v, int keyCode, KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_DOWN) if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { ToDoItem newItem = new ToDoItem(myEditText.getText().toString(), 0); mService.insertTask(newItem); updateArray(); myEditText.setText(""); entries++; Toast.makeText(ToDoList.this, "Entry added", Toast.LENGTH_SHORT).show(); aa.notifyDataSetChanged(); cancelAdd(); return true; } return false; } }); registerForContextMenu(myListView); restoreUIState(); populateTodoList(); } private void populateTodoList() { // Get all the todo list items from the database. toDoListCursor = mService. getAllToDoItemsCursor(); startManagingCursor(toDoListCursor); // Update the array. updateArray(); Toast.makeText(this, "Todo list retrieved", Toast.LENGTH_SHORT).show(); } private void updateArray() { toDoListCursor.requery(); todoItems.clear(); if (toDoListCursor.moveToFirst()) do { String task = toDoListCursor.getString(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_TASK)); long created = toDoListCursor.getLong(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_CREATION_DATE)); int taskid = toDoListCursor.getInt(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_ID)); ToDoItem newItem = new ToDoItem(task, new Date(created), taskid); todoItems.add(0, newItem); } while(toDoListCursor.moveToNext()); aa.notifyDataSetChanged(); } private void restoreUIState() { // Get the activity preferences object. SharedPreferences settings = getPreferences(0); // Read the UI state values, specifying default values. String text = settings.getString(TEXT_ENTRY_KEY, ""); Boolean adding = settings.getBoolean(ADDING_ITEM_KEY, false); // Restore the UI to the previous state. if (adding) { addNewItem(); myEditText.setText(text); } } @Override public void onSaveInstanceState(Bundle outState) { outState.putInt(SELECTED_INDEX_KEY, myListView.getSelectedItemPosition()); super.onSaveInstanceState(outState); } @Override public void onRestoreInstanceState(Bundle savedInstanceState) { int pos = -1; if (savedInstanceState != null) if (savedInstanceState.containsKey(SELECTED_INDEX_KEY)) pos = savedInstanceState.getInt(SELECTED_INDEX_KEY, -1); myListView.setSelection(pos); } @Override protected void onPause() { super.onPause(); // Get the activity preferences object. SharedPreferences uiState = getPreferences(0); // Get the preferences editor. SharedPreferences.Editor editor = uiState.edit(); // Add the UI state preference values. editor.putString(TEXT_ENTRY_KEY, myEditText.getText().toString()); editor.putBoolean(ADDING_ITEM_KEY, addingNew); // Commit the preferences. editor.commit(); } @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); // Create and add new menu items. MenuItem itemAdd = menu.add(0, ADD_NEW_TODO, Menu.NONE, R.string.add_new); MenuItem itemRem = menu.add(0, REMOVE_TODO, Menu.NONE, R.string.remove); // Assign icons itemAdd.setIcon(R.drawable.add_new_item); itemRem.setIcon(R.drawable.remove_item); // Allocate shortcuts to each of them. itemAdd.setShortcut('0', 'a'); itemRem.setShortcut('1', 'r'); return true; } @Override public boolean onPrepareOptionsMenu(Menu menu) { super.onPrepareOptionsMenu(menu); int idx = myListView.getSelectedItemPosition(); String removeTitle = getString(addingNew ? R.string.cancel : R.string.remove); MenuItem removeItem = menu.findItem(REMOVE_TODO); removeItem.setTitle(removeTitle); removeItem.setVisible(addingNew || idx > -1); return true; } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenu.ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); menu.setHeaderTitle("Selected To Do Item"); menu.add(0, REMOVE_TODO, Menu.NONE, R.string.remove); } @Override public boolean onOptionsItemSelected(MenuItem item) { super.onOptionsItemSelected(item); int index = myListView.getSelectedItemPosition(); switch (item.getItemId()) { case (REMOVE_TODO): { if (addingNew) { cancelAdd(); } else { removeItem(index); } return true; } case (ADD_NEW_TODO): { addNewItem(); return true; } } return false; } @Override public boolean onContextItemSelected(MenuItem item) { super.onContextItemSelected(item); switch (item.getItemId()) { case (REMOVE_TODO): { AdapterView.AdapterContextMenuInfo menuInfo; menuInfo =(AdapterView.AdapterContextMenuInfo)item.getMenuInfo(); int index = menuInfo.position; removeItem(index); return true; } } return false; } @Override public void onDestroy() { super.onDestroy(); } private void cancelAdd() { addingNew = false; myEditText.setVisibility(View.GONE); } private void addNewItem() { addingNew = true; myEditText.setVisibility(View.VISIBLE); myEditText.requestFocus(); } private void removeItem(int _index) { // Items are added to the listview in reverse order, so invert the index. //toDoDBAdapter.removeTask(todoItems.size()-_index); ToDoItem item = todoItems.get(_index); final long selectedId = item.getTaskId(); mService.removeTask(selectedId); entries--; Toast.makeText(this, "Entry deleted", Toast.LENGTH_SHORT).show(); updateArray(); } @Override protected void onStart() { super.onStart(); Intent intent = new Intent(this, TodoService.class); bindService(intent, mConnection, Context.BIND_AUTO_CREATE); } @Override protected void onStop() { super.onStop(); // Unbind from the service if (mBound) { unbindService(mConnection); mBound = false; } } private ServiceConnection mConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { LocalBinder binder = (LocalBinder) service; mService = binder.getService(); mBound = true; } public void onServiceDisconnected(ComponentName arg0) { mBound = false; } }; public class TimedToast extends AsyncTask<Long, Integer, Integer> { @Override protected Integer doInBackground(Long... arg0) { if (notifs < 15) { try { Toast.makeText(ToDoList.this, entries + " entries left", Toast.LENGTH_SHORT).show(); notifs++; Thread.sleep(20000); } catch (InterruptedException e) { } } return 0; } } } TodoService.java: package com.examples.todolist; import android.app.Service; import android.content.ContentResolver; import android.content.ContentValues; import android.content.Intent; import android.database.Cursor; import android.os.Binder; import android.os.IBinder; public class TodoService extends Service { private final IBinder mBinder = new LocalBinder(); @Override public IBinder onBind(Intent arg0) { return mBinder; } public class LocalBinder extends Binder { TodoService getService() { return TodoService.this; } } public void insertTask(ToDoItem _task) { ContentResolver cr = getContentResolver(); ContentValues values = new ContentValues(); values.put(TodoProvider.KEY_CREATION_DATE, _task.getCreated().getTime()); values.put(TodoProvider.KEY_TASK, _task.getTask()); cr.insert(TodoProvider.CONTENT_URI, values); } public void updateTask(ToDoItem _task) { long tid = _task.getTaskId(); ContentResolver cr = getContentResolver(); ContentValues values = new ContentValues(); values.put(TodoProvider.KEY_TASK, _task.getTask()); cr.update(TodoProvider.CONTENT_URI, values, TodoProvider.KEY_ID + "=" + tid, null); } public void removeTask(long tid) { ContentResolver cr = getContentResolver(); cr.delete(TodoProvider.CONTENT_URI, TodoProvider.KEY_ID + "=" + tid, null); } public Cursor getAllToDoItemsCursor() { ContentResolver cr = getContentResolver(); return cr.query(TodoProvider.CONTENT_URI, null, null, null, null); } } TodoProvider.java: package com.examples.todolist; import android.content.*; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteOpenHelper; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteQueryBuilder; import android.database.sqlite.SQLiteDatabase.CursorFactory; import android.net.Uri; import android.text.TextUtils; import android.util.Log; public class TodoProvider extends ContentProvider { public static final Uri CONTENT_URI = Uri.parse("content://com.examples.provider.todolist/todo"); @Override public boolean onCreate() { Context context = getContext(); todoHelper dbHelper = new todoHelper(context, DATABASE_NAME, null, DATABASE_VERSION); todoDB = dbHelper.getWritableDatabase(); return (todoDB == null) ? false : true; } @Override public Cursor query(Uri uri, String[] projection, String selection, String[] selectionArgs, String sort) { SQLiteQueryBuilder tb = new SQLiteQueryBuilder(); tb.setTables(TODO_TABLE); // If this is a row query, limit the result set to the passed in row. switch (uriMatcher.match(uri)) { case TASK_ID: tb.appendWhere(KEY_ID + "=" + uri.getPathSegments().get(1)); break; default: break; } // If no sort order is specified sort by date / time String orderBy; if (TextUtils.isEmpty(sort)) { orderBy = KEY_ID; } else { orderBy = sort; } // Apply the query to the underlying database. Cursor c = tb.query(todoDB, projection, selection, selectionArgs, null, null, orderBy); // Register the contexts ContentResolver to be notified if // the cursor result set changes. c.setNotificationUri(getContext().getContentResolver(), uri); // Return a cursor to the query result. return c; } @Override public Uri insert(Uri _uri, ContentValues _initialValues) { // Insert the new row, will return the row number if // successful. long rowID = todoDB.insert(TODO_TABLE, "task", _initialValues); // Return a URI to the newly inserted row on success. if (rowID > 0) { Uri uri = ContentUris.withAppendedId(CONTENT_URI, rowID); getContext().getContentResolver().notifyChange(uri, null); return uri; } throw new SQLException("Failed to insert row into " + _uri); } @Override public int delete(Uri uri, String where, String[] whereArgs) { int count; switch (uriMatcher.match(uri)) { case TASKS: count = todoDB.delete(TODO_TABLE, where, whereArgs); break; case TASK_ID: String segment = uri.getPathSegments().get(1); count = todoDB.delete(TODO_TABLE, KEY_ID + "=" + segment + (!TextUtils.isEmpty(where) ? " AND (" + where + ')' : ""), whereArgs); break; default: throw new IllegalArgumentException("Unsupported URI: " + uri); } getContext().getContentResolver().notifyChange(uri, null); return count; } @Override public int update(Uri uri, ContentValues values, String where, String[] whereArgs) { int count; switch (uriMatcher.match(uri)) { case TASKS: count = todoDB.update(TODO_TABLE, values, where, whereArgs); break; case TASK_ID: String segment = uri.getPathSegments().get(1); count = todoDB.update(TODO_TABLE, values, KEY_ID + "=" + segment + (!TextUtils.isEmpty(where) ? " AND (" + where + ')' : ""), whereArgs); break; default: throw new IllegalArgumentException("Unknown URI " + uri); } getContext().getContentResolver().notifyChange(uri, null); return count; } @Override public String getType(Uri uri) { switch (uriMatcher.match(uri)) { case TASKS: return "vnd.android.cursor.dir/vnd.examples.task"; case TASK_ID: return "vnd.android.cursor.item/vnd.examples.task"; default: throw new IllegalArgumentException("Unsupported URI: " + uri); } } // Create the constants used to differentiate between the different URI // requests. private static final int TASKS = 1; private static final int TASK_ID = 2; private static final UriMatcher uriMatcher; // Allocate the UriMatcher object, where a URI ending in 'tasks' will // correspond to a request for all tasks, and 'tasks' with a // trailing '/[rowID]' will represent a single task row. static { uriMatcher = new UriMatcher(UriMatcher.NO_MATCH); uriMatcher.addURI("com.examples.provider.Todolist", "tasks", TASKS); uriMatcher.addURI("com.examples.provider.Todolist", "tasks/#", TASK_ID); } //The underlying database private SQLiteDatabase todoDB; private static final String TAG = "TodoProvider"; private static final String DATABASE_NAME = "todolist.db"; private static final int DATABASE_VERSION = 1; private static final String TODO_TABLE = "todolist"; // Column Names public static final String KEY_ID = "_id"; public static final String KEY_TASK = "task"; public static final String KEY_CREATION_DATE = "date"; public long insertTask(ToDoItem _task) { // Create a new row of values to insert. ContentValues newTaskValues = new ContentValues(); // Assign values for each row. newTaskValues.put(KEY_TASK, _task.getTask()); newTaskValues.put(KEY_CREATION_DATE, _task.getCreated().getTime()); // Insert the row. return todoDB.insert(TODO_TABLE, null, newTaskValues); } public boolean updateTask(long _rowIndex, String _task) { ContentValues newValue = new ContentValues(); newValue.put(KEY_TASK, _task); return todoDB.update(TODO_TABLE, newValue, KEY_ID + "=" + _rowIndex, null) > 0; } public boolean removeTask(long _rowIndex) { return todoDB.delete(TODO_TABLE, KEY_ID + "=" + _rowIndex, null) > 0; } // Helper class for opening, creating, and managing database version control private static class todoHelper extends SQLiteOpenHelper { private static final String DATABASE_CREATE = "create table " + TODO_TABLE + " (" + KEY_ID + " integer primary key autoincrement, " + KEY_TASK + " TEXT, " + KEY_CREATION_DATE + " INTEGER);"; public todoHelper(Context cn, String name, CursorFactory cf, int ver) { super(cn, name, cf, ver); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(DATABASE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS " + TODO_TABLE); onCreate(db); } } } I've omitted the other files as I'm sure they are correct. When I run the program, LogCat shows that the NullPointerException occurs in populateTodoList(), at toDoListCursor = mService.getAllToDoItemsCursor(). mService is the Cursor object returned by TodoService. I've added the service to the Manifest file, but I still cannot find out why it's causing an exception. Thanks in advance.

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  • Writing an optimised and efficient search engine with mySQL and ColdFusion

    - by Mel
    I have a search page with the following scenarios listed below. I was told there was a better way to do it, but not how, and that I am using too many if statements, and that it's prone to causing an error through url manipulation: Search.cfm will processes a search made from a search bar present on all pages, with one search input (titleName). If search.cfm is accessed manually (through URL not through using the simple search bar on all pages) it displays an advanced search form with three inputs (titleName, genreID, platformID) or it evaluates searchResponse variable and decides what to do. If simple search query is blank, has no results, or less than 3 characters it displays an error If advanced search query is blank, has no results, or less than 3 characters it displays an error If any successful search returns results, they come back normally. The top-of-page logic is as follows: <!---SET DEFAULT VARIABLE---> <cfparam name="variables.searchResponse" default=""> <!---CHECK TO SEE IF SIMPLE SEARCH A FORM WAS SUBMITTED AND EXECUTE SEARCH IF IT WAS---> <cfif IsDefined("Form.simpleSearch") AND Len(Trim(Form.titleName)) LTE 2> <cfset variables.searchResponse = "invalidString"> <cfelseif IsDefined("Form.simpleSearch") AND Len(Trim(Form.titleName)) GTE 3> <!---EXECUTE METHOD AND GET DATA---> <cfinvoke component="myComponent" method="simpleSearch" searchString="#Form.titleName#" returnvariable="simpleSearchResult"> <cfset variables.searchResponse = "simpleSearchResult"> </cfif> <!---CHECK IF ANY RECORDS WERE FOUND---> <cfif IsDefined("variables.simpleSearchResult") AND simpleSearchResult.RecordCount IS 0> <cfset variables.searchResponse = "noResult"> </cfif> <!---CHECK IF ADVANCED SEARCH FORM WAS SUBMITTED---> <cfif IsDefined("Form.AdvancedSearch") AND Len(Trim(Form.titleName)) LTE 2> <cfset variables.searchResponse = "invalidString"> <cfelseif IsDefined("Form.advancedSearch") AND Len(Trim(Form.titleName)) GTE 2> <!---EXECUTE METHOD AND GET DATA---> <cfinvoke component="myComponent" method="advancedSearch" returnvariable="advancedSearchResult" titleName="#Form.titleName#" genreID="#Form.genreID#" platformID="#Form.platformID#"> <cfset variables.searchResponse = "advancedSearchResult"> </cfif> <!---CHECK IF ANY RECORDS WERE FOUND---> <cfif IsDefined("variables.advancedSearchResult") AND advancedSearchResult.RecordCount IS 0> <cfset variables.searchResponse = "noResult"> </cfif> I'm using the searchResponse variable to decide what the the page displays, based on the following scenarios: <!---ALWAYS DISPLAY SIMPLE SEARCH BAR AS IT'S PART OF THE HEADER---> <form name="simpleSearch" action="search.cfm" method="post"> <input type="hidden" name="simpleSearch" /> <input type="text" name="titleName" /> <input type="button" value="Search" onclick="form.submit()" /> </form> <!---IF NO SEARCH WAS SUBMITTED DISPLAY DEFAULT FORM---> <cfif searchResponse IS ""> <h1>Advanced Search</h1> <!---DISPLAY FORM---> <form name="advancedSearch" action="search.cfm" method="post"> <input type="hidden" name="advancedSearch" /> <input type="text" name="titleName" /> <input type="text" name="genreID" /> <input type="text" name="platformID" /> <input type="button" value="Search" onclick="form.submit()" /> </form> </cfif> <!---IF SEARCH IS BLANK OR LESS THAN 3 CHARACTERS DISPLAY ERROR MESSAGE---> <cfif searchResponse IS "invalidString"> <cfoutput> <h1>INVALID SEARCH</h1> </cfoutput> </cfif> <!---IF SEARCH WAS MADE BUT NO RESULTS WERE FOUND---> <cfif searchResponse IS "noResult"> <cfoutput> <h1>NO RESULT FOUND</h1> </cfoutput> </cfif> <!---IF SIMPLE SEARCH WAS MADE A RESULT WAS FOUND---> <cfif searchResponse IS "simpleSearchResult"> <cfoutput> <h1>Search Results</h1> </cfoutput> <cfoutput query="simpleSearchResult"> <!---DISPLAY QUERY DATA---> </cfoutput> </cfif> <!---IF ADVANCED SEARCH WAS MADE A RESULT WAS FOUND---> <cfif searchResponse IS "advancedSearchResult"> <cfoutput> <h1>Search Results</h1> <p>Your search for "#Form.titleName#" returned #advancedSearchResult.RecordCount# result(s).</p> </cfoutput> <cfoutput query="advancedSearchResult"> <!---DISPLAY QUERY DATA---> </cfoutput> </cfif> Is my logic a) not efficient because my if statements/is there a better way to do this? And b) Can you see any scenarios where my code can break? I've tested it but I have not been able to find any issues with it. And I have no way of measuring performance. Any thoughts and ideas would be greatly appreciated. Many thanks

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  • Random movement of wandering monsters in x & y axis in LibGDX

    - by Vishal Kumar
    I am making a simple top down RPG game in LibGDX. What I want is ... the enemies should wander here and there in x and y directions in certain interval so that it looks natural that they are guarding something. I spend several hours doing this but could not achieve what I want. After a long time of coding, I came with this code. But what I observed is when enemies come to an end of x or start of x or start of y or end of y of the map. It starts flickering for random intervals. Sometimes they remain nice, sometimes, they start flickering for long time. public class Enemy extends Sprite { public float MAX_VELOCITY = 0.05f; public static final int MOVING_LEFT = 0; public static final int MOVING_RIGHT = 1; public static final int MOVING_UP = 2; public static final int MOVING_DOWN = 3; public static final int HORIZONTAL_GUARD = 0; public static final int VERTICAL_GUARD = 1; public static final int RANDOM_GUARD = 2; private float startTime = System.nanoTime(); private static float SECONDS_TIME = 0; private boolean randomDecider; public int enemyType; public static final float width = 30 * World.WORLD_UNIT; public static final float height = 32 * World.WORLD_UNIT; public int state; public float stateTime; public boolean visible; public boolean dead; public Enemy(float x, float y, int enemyType) { super(x, y); state = MOVING_LEFT; this.enemyType = enemyType; stateTime = 0; visible = true; dead = false; boolean random = Math.random()>=0.5f ? true :false; if(enemyType == HORIZONTAL_GUARD){ if(random) velocity.x = -MAX_VELOCITY; else velocity.x = MAX_VELOCITY; } if(enemyType == VERTICAL_GUARD){ if(random) velocity.y = -MAX_VELOCITY; else velocity.y = MAX_VELOCITY; } if(enemyType == RANDOM_GUARD){ //if(random) //velocity.x = -MAX_VELOCITY; //else //velocity.y = MAX_VELOCITY; } } public void update(Enemy e, float deltaTime) { super.update(deltaTime); e.stateTime+= deltaTime; e.position.add(velocity); // This is for updating the Animation for Enemy Movement Direction. VERY IMPORTANT FOR REAL EFFECTS updateDirections(); //Here the various movement methods are called depending upon the type of the Enemy if(e.enemyType == HORIZONTAL_GUARD) guardHorizontally(); if(e.enemyType == VERTICAL_GUARD) guardVertically(); if(e.enemyType == RANDOM_GUARD) guardRandomly(); //quadrantMovement(e, deltaTime); } private void guardHorizontally(){ if(position.x <= 0){ velocity.x= MAX_VELOCITY; velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; velocity.y= 0; } } private void guardVertically(){ if(position.y<= 0){ velocity.y= MAX_VELOCITY; velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; velocity.x= 0; } } private void guardRandomly(){ if (System.nanoTime() - startTime >= 1000000000) { SECONDS_TIME++; if(SECONDS_TIME % 5==0) randomDecider = Math.random()>=0.5f ? true :false; if(SECONDS_TIME>=30) SECONDS_TIME =0; startTime = System.nanoTime(); } if(SECONDS_TIME <=30){ if(randomDecider && position.x >= 0) velocity.x= -MAX_VELOCITY; else{ if(position.x < World.mapWidth-width) velocity.x= MAX_VELOCITY; else velocity.x= -MAX_VELOCITY; } velocity.y =0; } else{ if(randomDecider && position.y >0) velocity.y= -MAX_VELOCITY; else velocity.y= MAX_VELOCITY; velocity.x =0; } /* //This is essential so as to keep the enemies inside the boundary of the Map if(position.x <= 0){ velocity.x= MAX_VELOCITY; //velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; //velocity.y= 0; } else if(position.y<= 0){ velocity.y= MAX_VELOCITY; //velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; //velocity.x= 0; } */ } private void updateDirections() { if(velocity.x > 0) state = MOVING_RIGHT; else if(velocity.x<0) state = MOVING_LEFT; else if(velocity.y>0) state = MOVING_UP; else if(velocity.y<0) state = MOVING_DOWN; } public Rectangle getBounds() { return new Rectangle(position.x, position.y, width, height); } private void quadrantMovement(Enemy e, float deltaTime) { int temp = e.getEnemyQuadrant(e.position.x, e.position.y); boolean random = Math.random()>=0.5f ? true :false; switch(temp){ case 1: velocity.x = MAX_VELOCITY; break; case 2: velocity.x = MAX_VELOCITY; break; case 3: velocity.x = -MAX_VELOCITY; break; case 4: velocity.x = -MAX_VELOCITY; break; default: if(random) velocity.x = MAX_VELOCITY; else velocity.y =-MAX_VELOCITY; } } public float getDistanceFromPoint(float p1,float p2){ Vector2 v1 = new Vector2(p1,p2); return position.dst(v1); } private int getEnemyQuadrant(float x, float y){ Rectangle enemyQuad = new Rectangle(x, y, 30, 32); if(ScreenQuadrants.getQuad1().contains(enemyQuad)) return 1; if(ScreenQuadrants.getQuad2().contains(enemyQuad)) return 2; if(ScreenQuadrants.getQuad3().contains(enemyQuad)) return 3; if(ScreenQuadrants.getQuad4().contains(enemyQuad)) return 4; return 0; } } Is there a better way of doing this. I am new to game development. I shall be very grateful to any help or reference.

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  • Host AngularJS (Html5Mode) in ASP.NET vNext

    - by Shaun
    Originally posted on: http://geekswithblogs.net/shaunxu/archive/2014/06/10/host-angularjs-html5mode-in-asp.net-vnext.aspxMicrosoft had announced ASP.NET vNext in BUILD and TechED recently and as a developer, I found that we can add features into one ASP.NET vNext application such as MVC, WebAPI, SignalR, etc.. Also it's cross platform which means I can host ASP.NET on Windows, Linux and OS X.   If you are following my blog you should knew that I'm currently working on a project which uses ASP.NET WebAPI, SignalR and AngularJS. Currently the AngularJS part is hosted by Express in Node.js while WebAPI and SignalR are hosted in ASP.NET. I was looking for a solution to host all of them in one platform so that my SignalR can utilize WebSocket. Currently AngularJS and SignalR are hosted in the same domain but different port so it has to use ServerSendEvent. It can be upgraded to WebSocket if I host both of them in the same port.   Host AngularJS in ASP.NET vNext Static File Middleware ASP.NET vNext utilizes middleware pattern to register feature it uses, which is very similar as Express in Node.js. Since AngularJS is a pure client side framework in theory what I need to do is to use ASP.NET vNext as a static file server. This is very easy as there's a build-in middleware shipped alone with ASP.NET vNext. Assuming I have "index.html" as below. 1: <html data-ng-app="demo"> 2: <head> 3: <script type="text/javascript" src="angular.js" /> 4: <script type="text/javascript" src="angular-ui-router.js" /> 5: <script type="text/javascript" src="app.js" /> 6: </head> 7: <body> 8: <h1>ASP.NET vNext with AngularJS</h1> 9: <div> 10: <a href="javascript:void(0)" data-ui-sref="view1">View 1</a> | 11: <a href="javascript:void(0)" data-ui-sref="view2">View 2</a> 12: </div> 13: <div data-ui-view></div> 14: </body> 15: </html> And the AngularJS JavaScript file as below. Notices that I have two views which only contains one line literal indicates the view name. 1: 'use strict'; 2:  3: var app = angular.module('demo', ['ui.router']); 4:  5: app.config(['$stateProvider', '$locationProvider', function ($stateProvider, $locationProvider) { 6: $stateProvider.state('view1', { 7: url: '/view1', 8: templateUrl: 'view1.html', 9: controller: 'View1Ctrl' }); 10:  11: $stateProvider.state('view2', { 12: url: '/view2', 13: templateUrl: 'view2.html', 14: controller: 'View2Ctrl' }); 15: }]); 16:  17: app.controller('View1Ctrl', function ($scope) { 18: }); 19:  20: app.controller('View2Ctrl', function ($scope) { 21: }); All AngularJS files are located in "app" folder and my ASP.NET vNext files are besides it. The "project.json" contains all dependencies I need to host static file server. 1: { 2: "dependencies": { 3: "Helios" : "0.1-alpha-*", 4: "Microsoft.AspNet.FileSystems": "0.1-alpha-*", 5: "Microsoft.AspNet.Http": "0.1-alpha-*", 6: "Microsoft.AspNet.StaticFiles": "0.1-alpha-*", 7: "Microsoft.AspNet.Hosting": "0.1-alpha-*", 8: "Microsoft.AspNet.Server.WebListener": "0.1-alpha-*" 9: }, 10: "commands": { 11: "web": "Microsoft.AspNet.Hosting server=Microsoft.AspNet.Server.WebListener server.urls=http://localhost:22222" 12: }, 13: "configurations" : { 14: "net45" : { 15: }, 16: "k10" : { 17: "System.Diagnostics.Contracts": "4.0.0.0", 18: "System.Security.Claims" : "0.1-alpha-*" 19: } 20: } 21: } Below is "Startup.cs" which is the entry file of my ASP.NET vNext. What I need to do is to let my application use FileServerMiddleware. 1: using System; 2: using Microsoft.AspNet.Builder; 3: using Microsoft.AspNet.FileSystems; 4: using Microsoft.AspNet.StaticFiles; 5:  6: namespace Shaun.AspNet.Plugins.AngularServer.Demo 7: { 8: public class Startup 9: { 10: public void Configure(IBuilder app) 11: { 12: app.UseFileServer(new FileServerOptions() { 13: EnableDirectoryBrowsing = true, 14: FileSystem = new PhysicalFileSystem(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "app")) 15: }); 16: } 17: } 18: } Next, I need to create "NuGet.Config" file in the PARENT folder so that when I run "kpm restore" command later it can find ASP.NET vNext NuGet package successfully. 1: <?xml version="1.0" encoding="utf-8"?> 2: <configuration> 3: <packageSources> 4: <add key="AspNetVNext" value="https://www.myget.org/F/aspnetvnext/api/v2" /> 5: <add key="NuGet.org" value="https://nuget.org/api/v2/" /> 6: </packageSources> 7: <packageSourceCredentials> 8: <AspNetVNext> 9: <add key="Username" value="aspnetreadonly" /> 10: <add key="ClearTextPassword" value="4d8a2d9c-7b80-4162-9978-47e918c9658c" /> 11: </AspNetVNext> 12: </packageSourceCredentials> 13: </configuration> Now I need to run "kpm restore" to resolve all dependencies of my application. Finally, use "k web" to start the application which will be a static file server on "app" sub folder in the local 22222 port.   Support AngularJS Html5Mode AngularJS works well in previous demo. But you will note that there is a "#" in the browser address. This is because by default AngularJS adds "#" next to its entry page so ensure all request will be handled by this entry page. For example, in this case my entry page is "index.html", so when I clicked "View 1" in the page the address will be changed to "/#/view1" which means it still tell the web server I'm still looking for "index.html". This works, but makes the address looks ugly. Hence AngularJS introduces a feature called Html5Mode, which will get rid off the annoying "#" from the address bar. Below is the "app.js" with Html5Mode enabled, just one line of code. 1: 'use strict'; 2:  3: var app = angular.module('demo', ['ui.router']); 4:  5: app.config(['$stateProvider', '$locationProvider', function ($stateProvider, $locationProvider) { 6: $stateProvider.state('view1', { 7: url: '/view1', 8: templateUrl: 'view1.html', 9: controller: 'View1Ctrl' }); 10:  11: $stateProvider.state('view2', { 12: url: '/view2', 13: templateUrl: 'view2.html', 14: controller: 'View2Ctrl' }); 15:  16: // enable html5mode 17: $locationProvider.html5Mode(true); 18: }]); 19:  20: app.controller('View1Ctrl', function ($scope) { 21: }); 22:  23: app.controller('View2Ctrl', function ($scope) { 24: }); Then let's went to the root path of our website and click "View 1" you will see there's no "#" in the address. But the problem is, if we hit F5 the browser will be turn to blank. This is because in this mode the browser told the web server I want static file named "view1" but there's no file on the server. So underlying our web server, which is built by ASP.NET vNext, responded 404. To fix this problem we need to create our own ASP.NET vNext middleware. What it needs to do is firstly try to respond the static file request with the default StaticFileMiddleware. If the response status code was 404 then change the request path value to the entry page and try again. 1: public class AngularServerMiddleware 2: { 3: private readonly AngularServerOptions _options; 4: private readonly RequestDelegate _next; 5: private readonly StaticFileMiddleware _innerMiddleware; 6:  7: public AngularServerMiddleware(RequestDelegate next, AngularServerOptions options) 8: { 9: _next = next; 10: _options = options; 11:  12: _innerMiddleware = new StaticFileMiddleware(next, options.FileServerOptions.StaticFileOptions); 13: } 14:  15: public async Task Invoke(HttpContext context) 16: { 17: // try to resolve the request with default static file middleware 18: await _innerMiddleware.Invoke(context); 19: Console.WriteLine(context.Request.Path + ": " + context.Response.StatusCode); 20: // route to root path if the status code is 404 21: // and need support angular html5mode 22: if (context.Response.StatusCode == 404 && _options.Html5Mode) 23: { 24: context.Request.Path = _options.EntryPath; 25: await _innerMiddleware.Invoke(context); 26: Console.WriteLine(">> " + context.Request.Path + ": " + context.Response.StatusCode); 27: } 28: } 29: } We need an option class where user can specify the host root path and the entry page path. 1: public class AngularServerOptions 2: { 3: public FileServerOptions FileServerOptions { get; set; } 4:  5: public PathString EntryPath { get; set; } 6:  7: public bool Html5Mode 8: { 9: get 10: { 11: return EntryPath.HasValue; 12: } 13: } 14:  15: public AngularServerOptions() 16: { 17: FileServerOptions = new FileServerOptions(); 18: EntryPath = PathString.Empty; 19: } 20: } We also need an extension method so that user can append this feature in "Startup.cs" easily. 1: public static class AngularServerExtension 2: { 3: public static IBuilder UseAngularServer(this IBuilder builder, string rootPath, string entryPath) 4: { 5: var options = new AngularServerOptions() 6: { 7: FileServerOptions = new FileServerOptions() 8: { 9: EnableDirectoryBrowsing = false, 10: FileSystem = new PhysicalFileSystem(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, rootPath)) 11: }, 12: EntryPath = new PathString(entryPath) 13: }; 14:  15: builder.UseDefaultFiles(options.FileServerOptions.DefaultFilesOptions); 16:  17: return builder.Use(next => new AngularServerMiddleware(next, options).Invoke); 18: } 19: } Now with these classes ready we will change our "Startup.cs", use this middleware replace the default one, tell the server try to load "index.html" file if it cannot find resource. The code below is just for demo purpose. I just tried to load "index.html" in all cases once the StaticFileMiddleware returned 404. In fact we need to validation to make sure this is an AngularJS route request instead of a normal static file request. 1: using System; 2: using Microsoft.AspNet.Builder; 3: using Microsoft.AspNet.FileSystems; 4: using Microsoft.AspNet.StaticFiles; 5: using Shaun.AspNet.Plugins.AngularServer; 6:  7: namespace Shaun.AspNet.Plugins.AngularServer.Demo 8: { 9: public class Startup 10: { 11: public void Configure(IBuilder app) 12: { 13: app.UseAngularServer("app", "/index.html"); 14: } 15: } 16: } Now let's run "k web" again and try to refresh our browser and we can see the page loaded successfully. In the console window we can find the original request got 404 and we try to find "index.html" and return the correct result.   Summary In this post I introduced how to use ASP.NET vNext to host AngularJS application as a static file server. I also demonstrated how to extend ASP.NET vNext, so that it supports AngularJS Html5Mode. You can download the source code here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Team Foundation Server 2012 Build Global List Problems

    - by Bob Hardister
    My experience with the upgrade and use of TFS 2012 has been very positive. I did come across a couple of issues recently that tripped things up for a while. ISSUE 1 The first issue is that 2012 prior to Update 1 published an invalid build list item value to the collection global list. In 2010, the build global list, list item value syntax is an underscore between the build definition and the build number. In the 2012 RTM this underscore was replaced with a backslash, which is invalid.  Specifically, an upload of the global list fails when the backslash is followed at some point by a period. The error when using the API is: <detail ExceptionMessage="TF26204: The account you entered is not recognized. Contact your Team Foundation Server administrator to add your account." BaseExceptionName="Microsoft.TeamFoundation.WorkItemTracking.Server.ValidationException"><details id="600019" http://schemas.microsoft.com/TeamFoundation/2005/06/WorkItemTracking/faultdetail/03"http://schemas.microsoft.com/TeamFoundation/2005/06/WorkItemTracking/faultdetail/03" /></detail> when uploading the global list via the process editor the error is: This issue is corrected in Update1 as the backslash is changed to a forward slash. ISSUE 2 The second issue is that when upgrading from 2010 to 2012, the builds in 2010 are not published to the 2012 global list.  After the upgrade the 2012 global lists doesn’t have any builds and only builds run in 2012 are published to the global list. This was reported to the MSDN forums and Connect. To correct this I wrote a utility to pull all the builds and recreate the builds global list for each project in each collection.  This is a console application with a program.cs, a globallists.cs and a app.config (not published here). The utility connects to TFS 2012, loops through the collections or a target collection as specified in the app.config. Then loops through the projects, the build definitions, and builds.  It creates a global list for each project if that project has at least one build. Then it imports the new list to TFS.  Here’s the code for program and globalists classes. Program.CS using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.TeamFoundation.Framework.Client; using Microsoft.TeamFoundation.Framework.Common; using Microsoft.TeamFoundation.Client; using Microsoft.TeamFoundation.Server; using System.IO; using System.Xml; using Microsoft.TeamFoundation.WorkItemTracking.Client; using System.Diagnostics; using Utilities; using System.Configuration; namespace TFSProjectUpdater_CLC { class Program { static void Main(string[] args) { DateTime temp_d = System.DateTime.Now; string logName = temp_d.ToShortDateString(); logName = logName.Replace("/", "_"); logName = logName + "_" + temp_d.TimeOfDay; logName = logName.Replace(":", "."); logName = "TFSGlobalListBuildsUpdater_" + logName + ".log"; Trace.Listeners.Add(new TextWriterTraceListener(Path.Combine(ConfigurationManager.AppSettings["logLocation"], logName))); Trace.AutoFlush = true; Trace.WriteLine("Start:" + DateTime.Now.ToString()); Console.WriteLine("Start:" + DateTime.Now.ToString()); string tfsServer = ConfigurationManager.AppSettings["TargetTFS"].ToString(); GlobalLists gl = new GlobalLists(); //replace this with the URL to your TFS instance. Uri tfsUri = new Uri("https://" + tfsServer + "/tfs"); //bool foundLite = false; TfsConfigurationServer config = new TfsConfigurationServer(tfsUri, new UICredentialsProvider()); config.EnsureAuthenticated(); ITeamProjectCollectionService collectionService = config.GetService<ITeamProjectCollectionService>(); IList<TeamProjectCollection> collections = collectionService.GetCollections().OrderBy(collection => collection.Name.ToString()).ToList(); //target Collection string targetCollection = ConfigurationManager.AppSettings["targetCollection"]; foreach (TeamProjectCollection coll in collections) { if (targetCollection.Equals(string.Empty)) { if (!coll.Name.Equals("TFS Archive") && !coll.Name.Equals("DefaultCol") && !coll.Name.Equals("Team Project Template Gallery")) { doWork(coll, tfsServer); } } else { if (coll.Name.Equals(targetCollection)) { doWork(coll, tfsServer); } } } Trace.WriteLine("Finished:" + DateTime.Now.ToString()); Console.WriteLine("Finished:" + DateTime.Now.ToString()); if (System.Diagnostics.Debugger.IsAttached) { Console.WriteLine("\nHit any key to exit..."); Console.ReadKey(); } Trace.Close(); } static void doWork(TeamProjectCollection coll, string tfsServer) { GlobalLists gl = new GlobalLists(); //target Collection string targetProject = ConfigurationManager.AppSettings["targetProject"]; Trace.WriteLine("Collection: " + coll.Name); Uri u = new Uri("https://" + tfsServer + "/tfs/" + coll.Name.ToString()); TfsTeamProjectCollection c = TfsTeamProjectCollectionFactory.GetTeamProjectCollection(u); ICommonStructureService icss = c.GetService<ICommonStructureService>(); try { Trace.WriteLine("\tChecking Collection Global Lists."); gl.RebuildBuildGlobalLists(c); } catch (Exception ex) { Console.WriteLine("Exception! :" + coll.Name); } } } } GlobalLists.CS using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.TeamFoundation.Client; using Microsoft.TeamFoundation.Framework.Client; using Microsoft.TeamFoundation.Framework.Common; using Microsoft.TeamFoundation.Server; using Microsoft.TeamFoundation.WorkItemTracking.Client; using Microsoft.TeamFoundation.Build.Client; using System.Configuration; using System.Xml; using System.Xml.Linq; using System.Diagnostics; namespace Utilities { public class GlobalLists { string GL_NewList = @"<gl:GLOBALLISTS xmlns:gl=""http://schemas.microsoft.com/VisualStudio/2005/workitemtracking/globallists""> <GLOBALLIST> </GLOBALLIST> </gl:GLOBALLISTS>"; public void RebuildBuildGlobalLists(TfsTeamProjectCollection _tfs) { WorkItemStore wis = new WorkItemStore(_tfs); //export the current globals lists file for the collection to save as a backup XmlDocument globalListsFile = wis.ExportGlobalLists(); globalListsFile.Save(@"c:\temp\" + _tfs.Name.Replace("\\", "_") + "_backupGlobalList.xml"); LogExportCurrentCollectionGlobalListsAsBackup(_tfs); //Build a new global build list from each build definition within each team project IBuildServer buildServer = _tfs.GetService<IBuildServer>(); foreach (Project p in wis.Projects) { XmlDocument newProjectGlobalList = new XmlDocument(); newProjectGlobalList.LoadXml(GL_NewList); LogInstanciateNewProjectBuildGlobalList(_tfs, p); BuildNewProjectBuildGlobalList(_tfs, wis, newProjectGlobalList, buildServer, p); LogEndOfProject(_tfs, p); } } // Private Methods private static void BuildNewProjectBuildGlobalList(TfsTeamProjectCollection _tfs, WorkItemStore wis, XmlDocument newProjectGlobalList, IBuildServer buildServer, Project p) { //locate the template node XmlNamespaceManager nsmgr = new XmlNamespaceManager(newProjectGlobalList.NameTable); nsmgr.AddNamespace("gl", "http://schemas.microsoft.com/VisualStudio/2005/workitemtracking/globallists"); XmlNode node = newProjectGlobalList.SelectSingleNode("//gl:GLOBALLISTS/GLOBALLIST", nsmgr); LogLocatedGlobalListNode(_tfs, p); //add the name attribute for the project build global list XmlElement buildListNode = (XmlElement)node; buildListNode.SetAttribute("name", "Builds - " + p.Name); LogAddedBuildNodeName(_tfs, p); //add new builds to the team project build global list bool buildsExist = false; if (AddNewBuilds(_tfs, newProjectGlobalList, buildServer, p, node, buildsExist)) { //import the new build global list for each project that has builds newProjectGlobalList.Save(@"c:\temp\" + _tfs.Name.Replace("\\", "_") + "_" + p.Name + "_" + "newGlobalList.xml"); //write out temp copy of the global list file to be imported LogImportReady(_tfs, p); wis.ImportGlobalLists(newProjectGlobalList.InnerXml); LogImportComplete(_tfs, p); } } private static bool AddNewBuilds(TfsTeamProjectCollection _tfs, XmlDocument newProjectGlobalList, IBuildServer buildServer, Project p, XmlNode node, bool buildsExist) { var buildDefinitions = buildServer.QueryBuildDefinitions(p.Name); foreach (var buildDefinition in buildDefinitions) { var builds = buildDefinition.QueryBuilds(); foreach (var build in builds) { //insert the builds into the current build list node in the correct 2012 format buildsExist = true; XmlElement listItem = newProjectGlobalList.CreateElement("LISTITEM"); listItem.SetAttribute("value", buildDefinition.Name + "/" + build.BuildNumber.ToString().Replace(buildDefinition.Name + "_", "")); node.AppendChild(listItem); } } if (buildsExist) LogBuildListCreated(_tfs, p); else LogNoBuildsInProject(_tfs, p); return buildsExist; } // Logging Methods private static void LogExportCurrentCollectionGlobalListsAsBackup(TfsTeamProjectCollection _tfs) { Trace.WriteLine("\tExported Global List for " + _tfs.Name + " collection."); Console.WriteLine("\tExported Global List for " + _tfs.Name + " collection."); } private void LogInstanciateNewProjectBuildGlobalList(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tInstanciated the new build global list for project " + p.Name + " in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tInstanciated the new build global list for project \n\t\t\t" + p.Name + " in the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogLocatedGlobalListNode(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tLocated the build global list node for project " + p.Name + " in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tLocated the build global list node for project \n\t\t\t" + p.Name + " in the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogAddedBuildNodeName(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tAdded the name attribute to the build global list for project " + p.Name + " in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tAdded the name attribute to the build global list for project \n\t\t\t" + p.Name + " in the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogBuildListCreated(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tAdded all builds into the " + "Builds - " + p.Name + " list in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tAdded all builds into the " + "Builds - \n\t\t\t" + p.Name + " list in the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogNoBuildsInProject(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tNo builds found for project " + p.Name + " in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tNo builds found for project " + p.Name + " \n\t\t\tin the " + _tfs.Name + " collection."); } private void LogEndOfProject(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tEND OF PROJECT " + p.Name); Trace.WriteLine(" "); Console.WriteLine("\t\tEND OF PROJECT " + p.Name); Console.WriteLine(); } private static void LogImportReady(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tReady to import the build global list for project " + p.Name + " to the " + _tfs.Name + " collection."); Console.WriteLine("\t\tReady to import the build global list for project \n\t\t\t" + p.Name + " to the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogImportComplete(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tImport of the build global list for project " + p.Name + " to the " + _tfs.Name + " collection completed."); Console.WriteLine("\t\tImport of the build global list for project \n\t\t\t" + p.Name + " to the \n\t\t\t" + _tfs.Name + " collection completed."); } } }

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  • The Return Of __FILE__ And __LINE__ In .NET 4.5

    - by Alois Kraus
    Good things are hard to kill. One of the most useful predefined compiler macros in C/C++ were __FILE__ and __LINE__ which do expand to the compilation units file name and line number where this value is encountered by the compiler. After 4.5 versions of .NET we are on par with C/C++ again. It is of course not a simple compiler expandable macro it is an attribute but it does serve exactly the same purpose. Now we do get CallerLineNumberAttribute  == __LINE__ CallerFilePathAttribute        == __FILE__ CallerMemberNameAttribute  == __FUNCTION__ (MSVC Extension)   The most important one is CallerMemberNameAttribute which is very useful to implement the INotifyPropertyChanged interface without the need to hard code the name of the property anymore. Now you can simply decorate your change method with the new CallerMemberName attribute and you get the property name as string directly inserted by the C# compiler at compile time.   public string UserName { get { return _userName; } set { _userName=value; RaisePropertyChanged(); // no more RaisePropertyChanged(“UserName”)! } } protected void RaisePropertyChanged([CallerMemberName] string member = "") { var copy = PropertyChanged; if(copy != null) { copy(new PropertyChangedEventArgs(this, member)); } } Nice and handy. This was obviously the prime reason to implement this feature in the C# 5.0 compiler. You can repurpose this feature for tracing to get your hands on the method name of your caller along other stuff very fast now. All infos are added during compile time which is much faster than other approaches like walking the stack. The example on MSDN shows the usage of this attribute with an example public static void TraceMessage(string message, [CallerMemberName] string memberName = "", [CallerFilePath] string sourceFilePath = "", [CallerLineNumber] int sourceLineNumber = 0) { Console.WriteLine("Hi {0} {1} {2}({3})", message, memberName, sourceFilePath, sourceLineNumber); }   When I do think of tracing I do usually want to have a API which allows me to Trace method enter and leave Trace messages with a severity like Info, Warning, Error When I do print a trace message it is very useful to print out method and type name as well. So your API must either be able to pass the method and type name as strings or extract it automatically via walking back one Stackframe and fetch the infos from there. The first glaring deficiency is that there is no CallerTypeAttribute yet because the C# compiler team was not satisfied with its performance.   A usable Trace Api might therefore look like   enum TraceTypes { None = 0, EnterLeave = 1 << 0, Info = 1 << 1, Warn = 1 << 2, Error = 1 << 3 } class Tracer : IDisposable { string Type; string Method; public Tracer(string type, string method) { Type = type; Method = method; if (IsEnabled(TraceTypes.EnterLeave,Type, Method)) { } } private bool IsEnabled(TraceTypes traceTypes, string Type, string Method) { // Do checking here if tracing is enabled return false; } public void Info(string fmt, params object[] args) { } public void Warn(string fmt, params object[] args) { } public void Error(string fmt, params object[] args) { } public static void Info(string type, string method, string fmt, params object[] args) { } public static void Warn(string type, string method, string fmt, params object[] args) { } public static void Error(string type, string method, string fmt, params object[] args) { } public void Dispose() { // trace method leave } } This minimal trace API is very fast but hard to maintain since you need to pass in the type and method name as hard coded strings which can change from time to time. But now we have at least CallerMemberName to rid of the explicit method parameter right? Not really. Since any acceptable usable trace Api should have a method signature like Tracexxx(… string fmt, params [] object args) we not able to add additional optional parameters after the args array. If we would put it before the format string we would need to make it optional as well which would mean the compiler would need to figure out what our trace message and arguments are (not likely) or we would need to specify everything explicitly just like before . There are ways around this by providing a myriad of overloads which in the end are routed to the very same method but that is ugly. I am not sure if nobody inside MS agrees that the above API is reasonable to have or (more likely) that the whole talk about you can use this feature for diagnostic purposes was not a core feature at all but a simple byproduct of making the life of INotifyPropertyChanged implementers easier. A way around this would be to allow for variable argument arrays after the params keyword another set of optional arguments which are always filled by the compiler but I do not know if this is an easy one. The thing I am missing much more is the not provided CallerType attribute. But not in the way you would think of. In the API above I did add some filtering based on method and type to stay as fast as possible for types where tracing is not enabled at all. It should be no more expensive than an additional method call and a bool variable check if tracing for this type is enabled at all. The data is tightly bound to the calling type and method and should therefore become part of the static type instance. Since extending the CLR type system for tracing is not something I do expect to happen I have come up with an alternative approach which allows me basically to attach run time data to any existing type object in super fast way. The key to success is the usage of generics.   class Tracer<T> : IDisposable { string Method; public Tracer(string method) { if (TraceData<T>.Instance.Enabled.HasFlag(TraceTypes.EnterLeave)) { } } public void Dispose() { if (TraceData<T>.Instance.Enabled.HasFlag(TraceTypes.EnterLeave)) { } } public static void Info(string fmt, params object[] args) { } /// <summary> /// Every type gets its own instance with a fresh set of variables to describe the /// current filter status. /// </summary> /// <typeparam name="T"></typeparam> internal class TraceData<UsingType> { internal static TraceData<UsingType> Instance = new TraceData<UsingType>(); public bool IsInitialized = false; // flag if we need to reinit the trace data in case of reconfigured trace settings at runtime public TraceTypes Enabled = TraceTypes.None; // Enabled trace levels for this type } } We do not need to pass the type as string or Type object to the trace Api. Instead we define a generic Api that accepts the using type as generic parameter. Then we can create a TraceData static instance which is due to the nature of generics a fresh instance for every new type parameter. My tests on my home machine have shown that this approach is as fast as a simple bool flag check. If you have an application with many types using tracing you do not want to bring the app down by simply enabling tracing for one special rarely used type. The trace filter performance for the types which are not enabled must be therefore the fasted code path. This approach has the nice side effect that if you store the TraceData instances in one global list you can reconfigure tracing at runtime safely by simply setting the IsInitialized flag to false. A similar effect can be achieved with a global static Dictionary<Type,TraceData> object but big hash tables have random memory access semantics which is bad for cache locality and you always need to pay for the lookup which involves hash code generation, equality check and an indexed array access. The generic version is wicked fast and allows you to add more features to your tracing Api with minimal perf overhead. But it is cumbersome to write the generic type argument always explicitly and worse if you do refactor code and move parts of it to other classes it might be that you cannot configure tracing correctly. I would like therefore to decorate my type with an attribute [CallerType] class Tracer<T> : IDisposable to tell the compiler to fill in the generic type argument automatically. class Program { static void Main(string[] args) { using (var t = new Tracer()) // equivalent to new Tracer<Program>() { That would be really useful and super fast since you do not need to pass any type object around but you do have full type infos at hand. This change would be breaking if another non generic type exists in the same namespace where now the generic counterpart would be preferred. But this is an acceptable risk in my opinion since you can today already get conflicts if two generic types of the same name are defined in different namespaces. This would be only a variation of this issue. When you do think about this further you can add more features like to trace the exception in your Dispose method if the method is left with an exception with that little trick I did write some time ago. You can think of tracing as a super fast and configurable switch to write data to an output destination or to execute alternative actions. With such an infrastructure you can e.g. Reconfigure tracing at run time. Take a memory dump when a specific method is left with a specific exception. Throw an exception when a specific trace statement is hit (useful for testing error conditions). Execute a passed delegate which e.g. dumps additional state when enabled. Write data to an in memory ring buffer and dump it when specific events do occur (e.g. method is left with an exception, triggered from outside). Write data to an output device. …. This stuff is really useful to have when your code is in production on a mission critical server and you need to find the root cause of sporadic crashes of your application. It could be a buggy graphics card driver which throws access violations into your application (ok with .NET 4 not anymore except if you enable a compatibility flag) where you would like to have a minidump or you have reached after two weeks of operation a state where you need a full memory dump at a specific point in time in the middle of an transaction. At my older machine I do get with this super fast approach 50 million traces/s when tracing is disabled. When I do know that tracing is enabled for this type I can walk the stack by using StackFrameHelper.GetStackFramesInternal to check further if a specific action or output device is configured for this method which is about 2-3 times faster than the regular StackTrace class. Even with one String.Format I am down to 3 million traces/s so performance is not so important anymore since I do want to do something now. The CallerMemberName feature of the C# 5 compiler is nice but I would have preferred to get direct access to the MethodHandle and not to the stringified version of it. But I really would like to see a CallerType attribute implemented to fill in the generic type argument of the call site to augment the static CLR type data with run time data.

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  • LibGDX onTouch() method Array and flip method

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? also i am trying to add a Array of enemies and it keeps throwing exceptions or the bullet now is facing LEFT <--- again after I used the flip method in the bullet class. All the code is below so please anyone feel free to have a look thanks. please help Thank you M // This is the bullet class. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; private Rectangle bul; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); setSize(AssetLoader.bullet1.getWidth(), AssetLoader.bullet1.getHeight()); bul = new Rectangle(); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; bul.set(getX(), getY(), getOriginX(), getOriginY()); Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); } public Rectangle getBounds() { return bul; } public Rectangle getBounds1() { return this.getBoundingRectangle(); } } // This is the class where i load all the images from public class AssetLoader { public static Texture texture; public static TextureRegion bg, ball1, ball2; public static Animation bulletAnimation, ballAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bg = new TextureRegion(texture, 80, 421, 395, 30); bg.flip(false, true); ball1 = new TextureRegion(texture, 0, 321, 32, 32); ball1.flip(false, true); ball2 = new TextureRegion(texture, 32, 321, 32, 32); ball2.flip(false, true); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); TextureRegion[] balls = { ball1, ball2 }; ballAnimation = new Animation(0.16f, balls); ballAnimation.setPlayMode(Animation.PlayMode.LOOP); } Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { texture.dispose(); } // This is for the rendering or drawing onto the screen/canvas. public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); batcher.disableBlending(); batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), bullet.getWidth(), bullet.getHeight(), 1.0f, 1.0f, bullet.getRotation()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } //This is the input handler class public class InputHandler implements InputProcessor { private Ball myBall; private Bullet bullet; private GameRenderer aims; // Ask for a reference to the Soldier when InputHandler is created. public InputHandler(Ball ball) { myBall = ball; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know I am trying to make the array work but keep finding that when an array is initialized then the bullet fips back to the original and ends up being backwards???? and if I create an array I keep getting Exceptions throw??? Thank you for any help given.

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  • error CS0177: The out parameter 'Wx' must be assigned to before control leaves the current method

    - by sonny5
    using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; public class Form1 : System.Windows.Forms.Form { public static float WXmin; public static float WYmin; public static float WXmax; public static float WYmax; public static int VXmin; public static int VYmin; public static int VXmax; public static int VYmax; public static float Vx; public static float Vy; public Form1() { InitializeComponent(); } private void InitializeComponent() { //this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(400, 300); this.Text="Pass Args"; this.Paint += new System.Windows.Forms.PaintEventHandler(this.doLine); } static void Main() { Application.Run(new Form1()); } private void doLine(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; g.FillRectangle(Brushes.White, this.ClientRectangle); Pen p = new Pen(Color.Black); g.DrawLine(p, 0, 0, 100, 100); p.Dispose(); } private void eachCornerPix (object sender, PaintEventArgs e, out float Wx, out float Wy, out float Vx, out float Vy) { Graphics g = this.CreateGraphics(); Pen penBlu = new Pen(Color.Blue, 2); SolidBrush redBrush = new SolidBrush(Color.Red); int width = 2; // 1 pixel wide in x int height = 2; float [] Wxc = {0.100f, 5.900f, 5.900f, 0.100f}; float [] Wyc = {0.100f, 0.100f, 3.900f, 3.900f}; for (int i = 0; i<3; i++) { Wx = Wxc[i]; Wy = Wyc[i]; Vx = ((Wx - WXmin)*((VXmax-VXmin)+VXmin)/(WXmax-WXmin)); Vy = ((Wy - WYmin)*(VYmax-VYmin)/(WYmax-WYmin)+VYmin); Console.WriteLine("eachCornerPix Vx= {0}", Vx); Console.WriteLine("eachCornerPix Vy= {0}", Vy); g.FillRectangle(redBrush, Vx, Vy, width, height); g.Dispose(); } // Desired effect: Use the array values (Wxc, Wyc) and re-assign them to Wx and Wy. Then use // Wx and Wy as components to calculate Vx and Vy. // My end goal...once compile issues are resolved, is to pass each array value listed // using this method. This should allow 4 xy point pairs to be plotted. // Errors: // pass1.cs(51,18): error CS0177: The out parameter 'Wx' must be assigned to before // control leaves the current method // pass1.cs(51,18): error CS0177: The out parameter 'Wy' must be assigned to before // control leaves the current method // pass1.cs(51,18): error CS0177: The out parameter 'Vx' must be assigned to before // control leaves the current method // pass1.cs(51,18): error CS0177: The out parameter 'Vy' must be assigned to before // control leaves the current method } }

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  • How does a template class inherit another template class?

    - by hkBattousai
    I have a "SquareMatrix" template class which inherits "Matrix" template class, like below: SquareMatrix.h: #ifndef SQUAREMATRIX_H #define SQUAREMATRIX_H #include "Matrix.h" template <class T> class SquareMatrix : public Matrix<T> { public: T GetDeterminant(); }; template <class T> // line 49 T SquareMatrix<T>::GetDeterminant() { T t = 0; // Error: Identifier "T" is undefined // line 52 return t; // Error: Expected a declaration // line 53 } // Error: Expected a declaration // line 54 #endif I commented out all other lines, the files contents are exactly as above. I receive these error messages: LINE 49: IntelliSense: expected a declaration LINE 52: IntelliSense: expected a declaration LINE 53: IntelliSense: expected a declaration LINE 54: error C2039: 'GetDeterminant' : is not a member of 'SquareMatrix' LINE 54: IntelliSense: expected a declaration So, what is the correct way of inheriting a template class? And what is wrong with this code? The "Matrix" class: template <class T> class Matrix { public: Matrix(uint64_t unNumRows = 0, uint64_t unNumCols = 0); void GetDimensions(uint64_t & unNumRows, uint64_t & unNumCols) const; std::pair<uint64_t, uint64_t> GetDimensions() const; void SetDimensions(uint64_t unNumRows, uint64_t unNumCols); void SetDimensions(std::pair<uint64_t, uint64_t> Dimensions); uint64_t GetRowSize(); uint64_t GetColSize(); void SetElement(T dbElement, uint64_t unRow, uint64_t unCol); T & GetElement(uint64_t unRow, uint64_t unCol); //Matrix operator=(const Matrix & rhs); // Compiler generate this automatically Matrix operator+(const Matrix & rhs) const; Matrix operator-(const Matrix & rhs) const; Matrix operator*(const Matrix & rhs) const; Matrix & operator+=(const Matrix & rhs); Matrix & operator-=(const Matrix & rhs); Matrix & operator*=(const Matrix & rhs); T& operator()(uint64_t unRow, uint64_t unCol); const T& operator()(uint64_t unRow, uint64_t unCol) const; static Matrix Transpose (const Matrix & matrix); static Matrix Multiply (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Add (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Subtract (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Negate (const Matrix & matrix); // TO DO: static bool IsNull(const Matrix & matrix); static bool IsSquare(const Matrix & matrix); static bool IsFullRowRank(const Matrix & matrix); static bool IsFullColRank(const Matrix & matrix); // TO DO: static uint64_t GetRowRank(const Matrix & matrix); static uint64_t GetColRank(const Matrix & matrix); protected: std::vector<T> TheMatrix; uint64_t m_unRowSize; uint64_t m_unColSize; bool DoesElementExist(uint64_t unRow, uint64_t unCol); };

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  • Mixing secure & unsecure channels

    - by user305023
    I am unable to use an unsecure channel once a secure channel has already been registered. The code below works only if on the client side, the unsecured channel is registered before. Is it possible to mix secure and unsecure channels without any constraint on the registration order ? using System; using System.Collections; using System.Runtime.Remoting; using System.Runtime.Remoting.Channels; using System.Runtime.Remoting.Channels.Tcp; public class SampleObject : MarshalByRefObject { public DateTime GetTest() { return DateTime.Now; } } public class SampleObject2 : MarshalByRefObject { public DateTime GetTest2() { return DateTime.Now; } } static class ProgramClient { private static TcpClientChannel RegisterChannel(bool secure, string name, int priority) { IDictionary properties = new Hashtable(); properties.Add("secure", secure); properties.Add("name", name); properties.Add("priority", priority); var clientChannel = new TcpClientChannel(properties, null); ChannelServices.RegisterChannel(clientChannel, false); return clientChannel; } private static void Secure() { RegisterChannel(true, "clientSecure", 2); var testSecure = (SampleObject2)Activator.GetObject(typeof(SampleObject2), "tcp://127.0.0.1:8081/Secured.rem"); Console.WriteLine("secure: " + testSecure.GetTest2().ToLongTimeString()); } private static void Unsecure() { RegisterChannel(false, "clientUnsecure", 1); var test = (SampleObject)Activator.GetObject(typeof(SampleObject), "tcp://127.0.0.1:8080/Unsecured.rem"); Console.WriteLine("unsecure: " + test.GetTest().ToLongTimeString()); } internal static void MainClient() { Console.Write("Press Enter to start."); Console.ReadLine(); // Works only in this order Unsecure(); Secure(); Console.WriteLine("Press ENTER to end"); Console.ReadLine(); } } static class ProgramServer { private static TcpServerChannel RegisterChannel(int port, bool secure, string name) { IDictionary properties = new Hashtable(); properties.Add("port", port); properties.Add("secure", secure); properties.Add("name", name); //properties.Add("impersonate", false); var serverChannel = new TcpServerChannel(properties, null); ChannelServices.RegisterChannel(serverChannel, secure); return serverChannel; } private static void StartUnsecure() { RegisterChannel(8080, false, "unsecure"); RemotingConfiguration.RegisterWellKnownServiceType(typeof(SampleObject), "Unsecured.rem", WellKnownObjectMode.Singleton); } private static void StartSecure() { RegisterChannel(8081, true, "secure"); RemotingConfiguration.RegisterWellKnownServiceType(typeof(SampleObject2), "Secured.rem", WellKnownObjectMode.Singleton); } internal static void MainServer() { StartUnsecure(); StartSecure(); Console.WriteLine("Unsecure: 8080\n Secure: 8081"); Console.WriteLine("Press the enter key to exit..."); Console.ReadLine(); } } class Program { static void Main(string[] args) { if (args.Length == 1 && args[0] == "server") ProgramServer.MainServer(); else ProgramClient.MainClient(); } }

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  • [.NET Remoting] Mixing secure & unsecure channels

    - by user305023
    I am unable to use an unsecure channel once a secure channel has already been registered. The code below works only if on the client side, the unsecured channel is registered before. Is it possible to mix secure and unsecure channels without any contraints on the registration order ? using System; using System.Collections; using System.Runtime.Remoting; using System.Runtime.Remoting.Channels; using System.Runtime.Remoting.Channels.Tcp; public class SampleObject : MarshalByRefObject { public DateTime GetTest() { return DateTime.Now; } } public class SampleObject2 : MarshalByRefObject { public DateTime GetTest2() { return DateTime.Now; } } static class ProgramClient { private static TcpClientChannel RegisterChannel(bool secure, string name, int priority) { IDictionary properties = new Hashtable(); properties.Add("secure", secure); properties.Add("name", name); properties.Add("priority", priority); var clientChannel = new TcpClientChannel(properties, null); ChannelServices.RegisterChannel(clientChannel, false); return clientChannel; } private static void Secure() { RegisterChannel(true, "clientSecure", 2); var testSecure = (SampleObject2)Activator.GetObject(typeof(SampleObject2), "tcp://127.0.0.1:8081/Secured.rem"); Console.WriteLine("secure: " + testSecure.GetTest2().ToLongTimeString()); } private static void Unsecure() { RegisterChannel(false, "clientUnsecure", 1); var test = (SampleObject)Activator.GetObject(typeof(SampleObject), "tcp://127.0.0.1:8080/Unsecured.rem"); Console.WriteLine("unsecure: " + test.GetTest().ToLongTimeString()); } internal static void MainClient() { Console.Write("Press Enter to start."); Console.ReadLine(); // Works only in this order Unsecure(); Secure(); Console.WriteLine("Press ENTER to end"); Console.ReadLine(); } } static class ProgramServer { private static TcpServerChannel RegisterChannel(int port, bool secure, string name) { IDictionary properties = new Hashtable(); properties.Add("port", port); properties.Add("secure", secure); properties.Add("name", name); //properties.Add("impersonate", false); var serverChannel = new TcpServerChannel(properties, null); ChannelServices.RegisterChannel(serverChannel, secure); return serverChannel; } private static void StartUnsecure() { RegisterChannel(8080, false, "unsecure"); RemotingConfiguration.RegisterWellKnownServiceType(typeof(SampleObject), "Unsecured.rem", WellKnownObjectMode.Singleton); } private static void StartSecure() { RegisterChannel(8081, true, "secure"); RemotingConfiguration.RegisterWellKnownServiceType(typeof(SampleObject2), "Secured.rem", WellKnownObjectMode.Singleton); } internal static void MainServer() { StartUnsecure(); StartSecure(); Console.WriteLine("Unsecure: 8080\n Secure: 8081"); Console.WriteLine("Press the enter key to exit..."); Console.ReadLine(); } } class Program { static void Main(string[] args) { if (args.Length == 1 && args[0] == "server") ProgramServer.MainServer(); else ProgramClient.MainClient(); } }

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  • Typesafe fire-and-forget asynchronous delegate invocation in C#

    - by LBushkin
    I recently found myself needing a typesafe "fire-and-forget" mechanism for running code asynchronously. Ideally, what I would want to do is something like: var myAction = (Action)(() => Console.WriteLine("yada yada")); myAction.FireAndForget(); // async invocation Unfortunately, the obvious choice of calling BeginInvoke() without a corresponding EndInvoke() does not work - it results in a slow resource leak (since the asyn state is held by the runtime and never released ... it's expecting an eventual call to EndInvoke(). I also can't run the code on the .NET thread pool because it may take a very long time to complete (it's advised to only run relatively short-lived code on the thread pool) - this makes it impossible to use the ThreadPool.QueueUserWorkItem(). Initially, I only needed this behavior for methods whose signature matches Action, Action<...>, or Func<...>. So I put together a set of extension methods (see listing below) that let me do this without running into the resource leak. There are overloads for each version of Action/Func. Unfortunately, I now want to port this code to .NET 4 where the number of generic parameters on Action and Func have been increased substantially. Before I write a T4 script to generate these, I was also hoping to find a simpler more elegant way to do this. Any ideas are welcome. public static class AsyncExt { public static void FireAndForget( this Action action ) { action.BeginInvoke(OnActionCompleted, action); } public static void FireAndForget<T1>( this Action<T1> action, T1 arg1 ) { action.BeginInvoke(arg1, OnActionCompleted<T1>, action); } public static void FireAndForget<T1,T2>( this Action<T1,T2> action, T1 arg1, T2 arg2 ) { action.BeginInvoke(arg1, arg2, OnActionCompleted<T1, T2>, action); } public static void FireAndForget<TResult>(this Func<TResult> func, TResult arg1) { func.BeginInvoke(OnFuncCompleted<TResult>, func); } public static void FireAndForget<T1,TResult>(this Func<T1, TResult> action, T1 arg1) { action.BeginInvoke(arg1, OnFuncCompleted<T1,TResult>, action); } // more overloads of FireAndForget<..>() for Action<..> and Func<..> private static void OnActionCompleted( IAsyncResult result ) { var action = (Action)result.AsyncState; action.EndInvoke(result); } private static void OnActionCompleted<T1>( IAsyncResult result ) { var action = (Action<T1>)result.AsyncState; action.EndInvoke( result ); } private static void OnActionCompleted<T1,T2>(IAsyncResult result) { var action = (Action<T1,T2>)result.AsyncState; action.EndInvoke(result); } private static void OnFuncCompleted<TResult>( IAsyncResult result ) { var func = (Func<TResult>)result.AsyncState; func.EndInvoke( result ); } private static void OnFuncCompleted<T1,TResult>(IAsyncResult result) { var func = (Func<T1, TResult>)result.AsyncState; func.EndInvoke(result); } // more overloads of OnActionCompleted<> and OnFuncCompleted<> }

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  • BadPaddingException in Android encrypt

    - by DarthRoman
    Hi everyone, I am making an Android application, and I want to encrypt a String before sending it to a DataBase, and encrytpion is correct. The problem is when I am going to decrypt the String, because I get a BadPaddingException and I have no idea where the problem is. Here is the code: public final static String HEX = "36A52C8FB7DF9A3F"; public static String encrypt(String seed, String cleartext) throws Exception { byte[] rawKey = getRawKey(seed.getBytes()); byte[] result = encrypt(rawKey, cleartext.getBytes()); return toHex(result); } public static String decrypt(String seed, String encrypted) throws Exception { byte[] rawKey = getRawKey(seed.getBytes()); byte[] enc = toByte(encrypted); byte[] result = decrypt(rawKey, enc); return new String(result); } public static String toHex(String txt) { return toHex(txt.getBytes()); } public static String fromHex(String hex) { return new String(toByte(hex)); } public static byte[] toByte(String hexString) { int len = hexString.length()/2; byte[] result = new byte[len]; for (int i = 0; i < len; i++) result[i] = Integer.valueOf(hexString.substring(2*i, 2*i+2), 16).byteValue(); return result; } public static String toHex(byte[] buf) { if (buf == null) return ""; StringBuffer result = new StringBuffer(2*buf.length); for (int i = 0; i < buf.length; i++) { appendHex(result, buf[i]); } return result.toString(); } private static byte[] getRawKey(byte[] seed) throws Exception { KeyGenerator kgen = KeyGenerator.getInstance("AES"); SecureRandom sr = SecureRandom.getInstance("SHA1PRNG"); sr.setSeed(seed); kgen.init(128, sr); // 192 and 256 bits may not be available SecretKey skey = kgen.generateKey(); byte[] raw = skey.getEncoded(); return raw; } private static byte[] encrypt(byte[] raw, byte[] clear) throws Exception { SecretKeySpec skeySpec = new SecretKeySpec(raw, "AES"); Cipher cipher = Cipher.getInstance("AES"); cipher.init(Cipher.ENCRYPT_MODE, skeySpec); byte[] encrypted = cipher.doFinal(clear); return encrypted; } private static byte[] decrypt(byte[] raw, byte[] encrypted) throws Exception { SecretKeySpec skeySpec = new SecretKeySpec(raw, "AES"); Cipher cipher = Cipher.getInstance("AES"); cipher.init(Cipher.DECRYPT_MODE, skeySpec); byte[] decrypted = cipher.doFinal(encrypted); return decrypted; } private static void appendHex(StringBuffer sb, byte b) { sb.append(HEX.charAt((b>>4)&0x0f)).append(HEX.charAt(b&0x0f)); } I encrypt and decrypt with this code: String encrypted = encrypt(HEX, "some text"); String decrypted = decrypt(HEX, encrypted); Can anyone help me please? Thank you very much!!

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  • Sqlite returns error

    - by ruruma
    I'm trying to implement loading data from database and put it into different views. But log cat returns error, that it cannot find "_id" column. Can somebody help me with this? SqlHelper Code public class FiboSqlHelper extends SQLiteOpenHelper { public static final String TABLE_FILMDB = "FiboFilmTop250"; public static final String COLUMN_ID = "_id"; private static final String DATABASE_NAME = "FiboFilmDb250.sqlite"; private static final int DATABASE_VERSION = 1; public static final String COLUMN_TITLE = "Title"; public static final String COLUMN_RATING = "Rating"; public static final String COLUMN_GENRE = "Genre"; public static final String COLUMN_TIME = "Time"; public static final String COLUMN_PREMDATE = "PremDate"; public static final String COLUMN_PLOT = "Plot"; private static final String DATABASE_CREATE = "create table "+TABLE_FILMDB+"("+COLUMN_ID +" integer primary key autoincrement, " +COLUMN_TITLE+" text not null "+COLUMN_RATING+" text not null "+COLUMN_GENRE+" text not null "+COLUMN_TIME+" text not null "+COLUMN_PREMDATE+" text not null "+COLUMN_PLOT+" "+"text not null)"; public FiboSqlHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); // TODO Auto-generated constructor stub } @Override public void onCreate(SQLiteDatabase db) { // TODO Auto-generated method stub db.execSQL(DATABASE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { // TODO Auto-generated method stub Log.w(FiboSqlHelper.class.getName(), "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS " + TABLE_FILMDB); onCreate(db); } }` SqlAdapterCode: public class FiboSqlAdapter { private SQLiteDatabase database; private FiboSqlHelper dbHelper; private String[] allColumns = {FiboSqlHelper.COLUMN_ID, FiboSqlHelper.COLUMN_TITLE, FiboSqlHelper.COLUMN_GENRE, FiboSqlHelper.COLUMN_PREMDATE, FiboSqlHelper.COLUMN_TIME, FiboSqlHelper.COLUMN_PLOT}; public FiboSqlAdapter (Context context){ dbHelper = new FiboSqlHelper(context); } public void open() throws SQLException { database = dbHelper.getWritableDatabase(); } public void close(){ dbHelper.close(); } public List<FilmDataEntity> getAllFilmData(){ List<FilmDataEntity> fDatas = new ArrayList<FilmDataEntity>(); Cursor cursor = database.query(FiboSqlHelper.TABLE_FILMDB, allColumns, null,null,null,null,null); cursor.moveToFirst(); while(!cursor.isAfterLast()){ FilmDataEntity fData = cursorToData(cursor); fDatas.add(fData); cursor.moveToNext(); } cursor.close(); return fDatas; } private FilmDataEntity cursorToData(Cursor cursor){ FilmDataEntity fData = new FilmDataEntity(); fData.setId(cursor.getLong(1)); fData.setTitle(cursor.getString(2)); fData.setRating(cursor.getString(6)); fData.setGenre(cursor.getString(4)); fData.setPremDate(cursor.getString(5)); fData.setShortcut(cursor.getString(8)); return fData; }} DataEntity: ` public class FilmDataEntity { private long id; private String title; private String rating; private String genre; private String premDate; private String shortcut; public String getShortcut() { return shortcut; } public void setShortcut(String shortcut) { this.shortcut = shortcut; } public String getGenre() { return genre; } public void setGenre(String genre) { this.genre = genre; } public String getPremDate() { return premDate; } public void setPremDate(String premDate) { this.premDate = premDate; } public String getTitle() { return title; } public void setTitle(String title) { this.title = title; } public String getRating() { return rating; } public void setRating(String rating) { this.rating = rating; } public long getId() { return id; } public void setId(long id) { this.id = id; } } Part from main activity: `List<FilmDataEntity> fE1; sqA = new FiboSqlAdapter(this); sqA.open(); fE1 = sqA.getAllFilmData(); `

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  • tile_static, tile_barrier, and tiled matrix multiplication with C++ AMP

    - by Daniel Moth
    We ended the previous post with a mechanical transformation of the C++ AMP matrix multiplication example to the tiled model and in the process introduced tiled_index and tiled_grid. This is part 2. tile_static memory You all know that in regular CPU code, static variables have the same value regardless of which thread accesses the static variable. This is in contrast with non-static local variables, where each thread has its own copy. Back to C++ AMP, the same rules apply and each thread has its own value for local variables in your lambda, whereas all threads see the same global memory, which is the data they have access to via the array and array_view. In addition, on an accelerator like the GPU, there is a programmable cache, a third kind of memory type if you'd like to think of it that way (some call it shared memory, others call it scratchpad memory). Variables stored in that memory share the same value for every thread in the same tile. So, when you use the tiled model, you can have variables where each thread in the same tile sees the same value for that variable, that threads from other tiles do not. The new storage class for local variables introduced for this purpose is called tile_static. You can only use tile_static in restrict(direct3d) functions, and only when explicitly using the tiled model. What this looks like in code should be no surprise, but here is a snippet to confirm your mental image, using a good old regular C array // each tile of threads has its own copy of locA, // shared among the threads of the tile tile_static float locA[16][16]; Note that tile_static variables are scoped and have the lifetime of the tile, and they cannot have constructors or destructors. tile_barrier In amp.h one of the types introduced is tile_barrier. You cannot construct this object yourself (although if you had one, you could use a copy constructor to create another one). So how do you get one of these? You get it, from a tiled_index object. Beyond the 4 properties returning index objects, tiled_index has another property, barrier, that returns a tile_barrier object. The tile_barrier class exposes a single member, the method wait. 15: // Given a tiled_index object named t_idx 16: t_idx.barrier.wait(); 17: // more code …in the code above, all threads in the tile will reach line 16 before a single one progresses to line 17. Note that all threads must be able to reach the barrier, i.e. if you had branchy code in such a way which meant that there is a chance that not all threads could reach line 16, then the code above would be illegal. Tiled Matrix Multiplication Example – part 2 So now that we added to our understanding the concepts of tile_static and tile_barrier, let me obfuscate rewrite the matrix multiplication code so that it takes advantage of tiling. Before you start reading this, I suggest you get a cup of your favorite non-alcoholic beverage to enjoy while you try to fully understand the code. 01: void MatrixMultiplyTiled(vector<float>& vC, const vector<float>& vA, const vector<float>& vB, int M, int N, int W) 02: { 03: static const int TS = 16; 04: array_view<const float,2> a(M, W, vA); 05: array_view<const float,2> b(W, N, vB); 06: array_view<writeonly<float>,2> c(M,N,vC); 07: parallel_for_each(c.grid.tile< TS, TS >(), 08: [=] (tiled_index< TS, TS> t_idx) restrict(direct3d) 09: { 10: int row = t_idx.local[0]; int col = t_idx.local[1]; 11: float sum = 0.0f; 12: for (int i = 0; i < W; i += TS) { 13: tile_static float locA[TS][TS], locB[TS][TS]; 14: locA[row][col] = a(t_idx.global[0], col + i); 15: locB[row][col] = b(row + i, t_idx.global[1]); 16: t_idx.barrier.wait(); 17: for (int k = 0; k < TS; k++) 18: sum += locA[row][k] * locB[k][col]; 19: t_idx.barrier.wait(); 20: } 21: c[t_idx.global] = sum; 22: }); 23: } Notice that all the code up to line 9 is the same as per the changes we made in part 1 of tiling introduction. If you squint, the body of the lambda itself preserves the original algorithm on lines 10, 11, and 17, 18, and 21. The difference being that those lines use new indexing and the tile_static arrays; the tile_static arrays are declared and initialized on the brand new lines 13-15. On those lines we copy from the global memory represented by the array_view objects (a and b), to the tile_static vanilla arrays (locA and locB) – we are copying enough to fit a tile. Because in the code that follows on line 18 we expect the data for this tile to be in the tile_static storage, we need to synchronize the threads within each tile with a barrier, which we do on line 16 (to avoid accessing uninitialized memory on line 18). We also need to synchronize the threads within a tile on line 19, again to avoid the race between lines 14, 15 (retrieving the next set of data for each tile and overwriting the previous set) and line 18 (not being done processing the previous set of data). Luckily, as part of the awesome C++ AMP debugger in Visual Studio there is an option that helps you find such races, but that is a story for another blog post another time. May I suggest reading the next section, and then coming back to re-read and walk through this code with pen and paper to really grok what is going on, if you haven't already? Cool. Why would I introduce this tiling complexity into my code? Funny you should ask that, I was just about to tell you. There is only one reason we tiled our extent, had to deal with finding a good tile size, ensure the number of threads we schedule are correctly divisible with the tile size, had to use a tiled_index instead of a normal index, and had to understand tile_barrier and to figure out where we need to use it, and double the size of our lambda in terms of lines of code: the reason is to be able to use tile_static memory. Why do we want to use tile_static memory? Because accessing tile_static memory is around 10 times faster than accessing the global memory on an accelerator like the GPU, e.g. in the code above, if you can get 150GB/second accessing data from the array_view a, you can get 1500GB/second accessing the tile_static array locA. And since by definition you are dealing with really large data sets, the savings really pay off. We have seen tiled implementations being twice as fast as their non-tiled counterparts. Now, some algorithms will not have performance benefits from tiling (and in fact may deteriorate), e.g. algorithms that require you to go only once to global memory will not benefit from tiling, since with tiling you already have to fetch the data once from global memory! Other algorithms may benefit, but you may decide that you are happy with your code being 150 times faster than the serial-version you had, and you do not need to invest to make it 250 times faster. Also algorithms with more than 3 dimensions, which C++ AMP supports in the non-tiled model, cannot be tiled. Also note that in future releases, we may invest in making the non-tiled model, which already uses tiling under the covers, go the extra step and use tile_static memory on your behalf, but it is obviously way to early to commit to anything like that, and we certainly don't do any of that today. Comments about this post by Daniel Moth welcome at the original blog.

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  • parallel_for_each from amp.h – part 1

    - by Daniel Moth
    This posts assumes that you've read my other C++ AMP posts on index<N> and extent<N>, as well as about the restrict modifier. It also assumes you are familiar with C++ lambdas (if not, follow my links to C++ documentation). Basic structure and parameters Now we are ready for part 1 of the description of the new overload for the concurrency::parallel_for_each function. The basic new parallel_for_each method signature returns void and accepts two parameters: a grid<N> (think of it as an alias to extent) a restrict(direct3d) lambda, whose signature is such that it returns void and accepts an index of the same rank as the grid So it looks something like this (with generous returns for more palatable formatting) assuming we are dealing with a 2-dimensional space: // some_code_A parallel_for_each( g, // g is of type grid<2> [ ](index<2> idx) restrict(direct3d) { // kernel code } ); // some_code_B The parallel_for_each will execute the body of the lambda (which must have the restrict modifier), on the GPU. We also call the lambda body the "kernel". The kernel will be executed multiple times, once per scheduled GPU thread. The only difference in each execution is the value of the index object (aka as the GPU thread ID in this context) that gets passed to your kernel code. The number of GPU threads (and the values of each index) is determined by the grid object you pass, as described next. You know that grid is simply a wrapper on extent. In this context, one way to think about it is that the extent generates a number of index objects. So for the example above, if your grid was setup by some_code_A as follows: extent<2> e(2,3); grid<2> g(e); ...then given that: e.size()==6, e[0]==2, and e[1]=3 ...the six index<2> objects it generates (and hence the values that your lambda would receive) are:    (0,0) (1,0) (0,1) (1,1) (0,2) (1,2) So what the above means is that the lambda body with the algorithm that you wrote will get executed 6 times and the index<2> object you receive each time will have one of the values just listed above (of course, each one will only appear once, the order is indeterminate, and they are likely to call your code at the same exact time). Obviously, in real GPU programming, you'd typically be scheduling thousands if not millions of threads, not just 6. If you've been following along you should be thinking: "that is all fine and makes sense, but what can I do in the kernel since I passed nothing else meaningful to it, and it is not returning any values out to me?" Passing data in and out It is a good question, and in data parallel algorithms indeed you typically want to pass some data in, perform some operation, and then typically return some results out. The way you pass data into the kernel, is by capturing variables in the lambda (again, if you are not familiar with them, follow the links about C++ lambdas), and the way you use data after the kernel is done executing is simply by using those same variables. In the example above, the lambda was written in a fairly useless way with an empty capture list: [ ](index<2> idx) restrict(direct3d), where the empty square brackets means that no variables were captured. If instead I write it like this [&](index<2> idx) restrict(direct3d), then all variables in the some_code_A region are made available to the lambda by reference, but as soon as I try to use any of those variables in the lambda, I will receive a compiler error. This has to do with one of the direct3d restrictions, where only one type can be capture by reference: objects of the new concurrency::array class that I'll introduce in the next post (suffice for now to think of it as a container of data). If I write the lambda line like this [=](index<2> idx) restrict(direct3d), all variables in the some_code_A region are made available to the lambda by value. This works for some types (e.g. an integer), but not for all, as per the restrictions for direct3d. In particular, no useful data classes work except for one new type we introduce with C++ AMP: objects of the new concurrency::array_view class, that I'll introduce in the post after next. Also note that if you capture some variable by value, you could use it as input to your algorithm, but you wouldn’t be able to observe changes to it after the parallel_for_each call (e.g. in some_code_B region since it was passed by value) – the exception to this rule is the array_view since (as we'll see in a future post) it is a wrapper for data, not a container. Finally, for completeness, you can write your lambda, e.g. like this [av, &ar](index<2> idx) restrict(direct3d) where av is a variable of type array_view and ar is a variable of type array - the point being you can be very specific about what variables you capture and how. So it looks like from a large data perspective you can only capture array and array_view objects in the lambda (that is how you pass data to your kernel) and then use the many threads that call your code (each with a unique index) to perform some operation. You can also capture some limited types by value, as input only. When the last thread completes execution of your lambda, the data in the array_view or array are ready to be used in the some_code_B region. We'll talk more about all this in future posts… (a)synchronous Please note that the parallel_for_each executes as if synchronous to the calling code, but in reality, it is asynchronous. I.e. once the parallel_for_each call is made and the kernel has been passed to the runtime, the some_code_B region continues to execute immediately by the CPU thread, while in parallel the kernel is executed by the GPU threads. However, if you try to access the (array or array_view) data that you captured in the lambda in the some_code_B region, your code will block until the results become available. Hence the correct statement: the parallel_for_each is as-if synchronous in terms of visible side-effects, but asynchronous in reality.   That's all for now, we'll revisit the parallel_for_each description, once we introduce properly array and array_view – coming next. Comments about this post by Daniel Moth welcome at the original blog.

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  • value types in the vm

    - by john.rose
    value types in the vm p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Times} p.p2 {margin: 0.0px 0.0px 14.0px 0.0px; font: 14.0px Times} p.p3 {margin: 0.0px 0.0px 12.0px 0.0px; font: 14.0px Times} p.p4 {margin: 0.0px 0.0px 15.0px 0.0px; font: 14.0px Times} p.p5 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Courier} p.p6 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Courier; min-height: 17.0px} p.p7 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Times; min-height: 18.0px} p.p8 {margin: 0.0px 0.0px 0.0px 36.0px; text-indent: -36.0px; font: 14.0px Times; min-height: 18.0px} p.p9 {margin: 0.0px 0.0px 12.0px 0.0px; font: 14.0px Times; min-height: 18.0px} p.p10 {margin: 0.0px 0.0px 12.0px 0.0px; font: 14.0px Times; color: #000000} li.li1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Times} li.li7 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Times; min-height: 18.0px} span.s1 {font: 14.0px Courier} span.s2 {color: #000000} span.s3 {font: 14.0px Courier; color: #000000} ol.ol1 {list-style-type: decimal} Or, enduring values for a changing world. Introduction A value type is a data type which, generally speaking, is designed for being passed by value in and out of methods, and stored by value in data structures. The only value types which the Java language directly supports are the eight primitive types. Java indirectly and approximately supports value types, if they are implemented in terms of classes. For example, both Integer and String may be viewed as value types, especially if their usage is restricted to avoid operations appropriate to Object. In this note, we propose a definition of value types in terms of a design pattern for Java classes, accompanied by a set of usage restrictions. We also sketch the relation of such value types to tuple types (which are a JVM-level notion), and point out JVM optimizations that can apply to value types. This note is a thought experiment to extend the JVM’s performance model in support of value types. The demonstration has two phases.  Initially the extension can simply use design patterns, within the current bytecode architecture, and in today’s Java language. But if the performance model is to be realized in practice, it will probably require new JVM bytecode features, changes to the Java language, or both.  We will look at a few possibilities for these new features. An Axiom of Value In the context of the JVM, a value type is a data type equipped with construction, assignment, and equality operations, and a set of typed components, such that, whenever two variables of the value type produce equal corresponding values for their components, the values of the two variables cannot be distinguished by any JVM operation. Here are some corollaries: A value type is immutable, since otherwise a copy could be constructed and the original could be modified in one of its components, allowing the copies to be distinguished. Changing the component of a value type requires construction of a new value. The equals and hashCode operations are strictly component-wise. If a value type is represented by a JVM reference, that reference cannot be successfully synchronized on, and cannot be usefully compared for reference equality. A value type can be viewed in terms of what it doesn’t do. We can say that a value type omits all value-unsafe operations, which could violate the constraints on value types.  These operations, which are ordinarily allowed for Java object types, are pointer equality comparison (the acmp instruction), synchronization (the monitor instructions), all the wait and notify methods of class Object, and non-trivial finalize methods. The clone method is also value-unsafe, although for value types it could be treated as the identity function. Finally, and most importantly, any side effect on an object (however visible) also counts as an value-unsafe operation. A value type may have methods, but such methods must not change the components of the value. It is reasonable and useful to define methods like toString, equals, and hashCode on value types, and also methods which are specifically valuable to users of the value type. Representations of Value Value types have two natural representations in the JVM, unboxed and boxed. An unboxed value consists of the components, as simple variables. For example, the complex number x=(1+2i), in rectangular coordinate form, may be represented in unboxed form by the following pair of variables: /*Complex x = Complex.valueOf(1.0, 2.0):*/ double x_re = 1.0, x_im = 2.0; These variables might be locals, parameters, or fields. Their association as components of a single value is not defined to the JVM. Here is a sample computation which computes the norm of the difference between two complex numbers: double distance(/*Complex x:*/ double x_re, double x_im,         /*Complex y:*/ double y_re, double y_im) {     /*Complex z = x.minus(y):*/     double z_re = x_re - y_re, z_im = x_im - y_im;     /*return z.abs():*/     return Math.sqrt(z_re*z_re + z_im*z_im); } A boxed representation groups component values under a single object reference. The reference is to a ‘wrapper class’ that carries the component values in its fields. (A primitive type can naturally be equated with a trivial value type with just one component of that type. In that view, the wrapper class Integer can serve as a boxed representation of value type int.) The unboxed representation of complex numbers is practical for many uses, but it fails to cover several major use cases: return values, array elements, and generic APIs. The two components of a complex number cannot be directly returned from a Java function, since Java does not support multiple return values. The same story applies to array elements: Java has no ’array of structs’ feature. (Double-length arrays are a possible workaround for complex numbers, but not for value types with heterogeneous components.) By generic APIs I mean both those which use generic types, like Arrays.asList and those which have special case support for primitive types, like String.valueOf and PrintStream.println. Those APIs do not support unboxed values, and offer some problems to boxed values. Any ’real’ JVM type should have a story for returns, arrays, and API interoperability. The basic problem here is that value types fall between primitive types and object types. Value types are clearly more complex than primitive types, and object types are slightly too complicated. Objects are a little bit dangerous to use as value carriers, since object references can be compared for pointer equality, and can be synchronized on. Also, as many Java programmers have observed, there is often a performance cost to using wrapper objects, even on modern JVMs. Even so, wrapper classes are a good starting point for talking about value types. If there were a set of structural rules and restrictions which would prevent value-unsafe operations on value types, wrapper classes would provide a good notation for defining value types. This note attempts to define such rules and restrictions. Let’s Start Coding Now it is time to look at some real code. Here is a definition, written in Java, of a complex number value type. @ValueSafe public final class Complex implements java.io.Serializable {     // immutable component structure:     public final double re, im;     private Complex(double re, double im) {         this.re = re; this.im = im;     }     // interoperability methods:     public String toString() { return "Complex("+re+","+im+")"; }     public List<Double> asList() { return Arrays.asList(re, im); }     public boolean equals(Complex c) {         return re == c.re && im == c.im;     }     public boolean equals(@ValueSafe Object x) {         return x instanceof Complex && equals((Complex) x);     }     public int hashCode() {         return 31*Double.valueOf(re).hashCode()                 + Double.valueOf(im).hashCode();     }     // factory methods:     public static Complex valueOf(double re, double im) {         return new Complex(re, im);     }     public Complex changeRe(double re2) { return valueOf(re2, im); }     public Complex changeIm(double im2) { return valueOf(re, im2); }     public static Complex cast(@ValueSafe Object x) {         return x == null ? ZERO : (Complex) x;     }     // utility methods and constants:     public Complex plus(Complex c)  { return new Complex(re+c.re, im+c.im); }     public Complex minus(Complex c) { return new Complex(re-c.re, im-c.im); }     public double abs() { return Math.sqrt(re*re + im*im); }     public static final Complex PI = valueOf(Math.PI, 0.0);     public static final Complex ZERO = valueOf(0.0, 0.0); } This is not a minimal definition, because it includes some utility methods and other optional parts.  The essential elements are as follows: The class is marked as a value type with an annotation. The class is final, because it does not make sense to create subclasses of value types. The fields of the class are all non-private and final.  (I.e., the type is immutable and structurally transparent.) From the supertype Object, all public non-final methods are overridden. The constructor is private. Beyond these bare essentials, we can observe the following features in this example, which are likely to be typical of all value types: One or more factory methods are responsible for value creation, including a component-wise valueOf method. There are utility methods for complex arithmetic and instance creation, such as plus and changeIm. There are static utility constants, such as PI. The type is serializable, using the default mechanisms. There are methods for converting to and from dynamically typed references, such as asList and cast. The Rules In order to use value types properly, the programmer must avoid value-unsafe operations.  A helpful Java compiler should issue errors (or at least warnings) for code which provably applies value-unsafe operations, and should issue warnings for code which might be correct but does not provably avoid value-unsafe operations.  No such compilers exist today, but to simplify our account here, we will pretend that they do exist. A value-safe type is any class, interface, or type parameter marked with the @ValueSafe annotation, or any subtype of a value-safe type.  If a value-safe class is marked final, it is in fact a value type.  All other value-safe classes must be abstract.  The non-static fields of a value class must be non-public and final, and all its constructors must be private. Under the above rules, a standard interface could be helpful to define value types like Complex.  Here is an example: @ValueSafe public interface ValueType extends java.io.Serializable {     // All methods listed here must get redefined.     // Definitions must be value-safe, which means     // they may depend on component values only.     List<? extends Object> asList();     int hashCode();     boolean equals(@ValueSafe Object c);     String toString(); } //@ValueSafe inherited from supertype: public final class Complex implements ValueType { … The main advantage of such a conventional interface is that (unlike an annotation) it is reified in the runtime type system.  It could appear as an element type or parameter bound, for facilities which are designed to work on value types only.  More broadly, it might assist the JVM to perform dynamic enforcement of the rules for value types. Besides types, the annotation @ValueSafe can mark fields, parameters, local variables, and methods.  (This is redundant when the type is also value-safe, but may be useful when the type is Object or another supertype of a value type.)  Working forward from these annotations, an expression E is defined as value-safe if it satisfies one or more of the following: The type of E is a value-safe type. E names a field, parameter, or local variable whose declaration is marked @ValueSafe. E is a call to a method whose declaration is marked @ValueSafe. E is an assignment to a value-safe variable, field reference, or array reference. E is a cast to a value-safe type from a value-safe expression. E is a conditional expression E0 ? E1 : E2, and both E1 and E2 are value-safe. Assignments to value-safe expressions and initializations of value-safe names must take their values from value-safe expressions. A value-safe expression may not be the subject of a value-unsafe operation.  In particular, it cannot be synchronized on, nor can it be compared with the “==” operator, not even with a null or with another value-safe type. In a program where all of these rules are followed, no value-type value will be subject to a value-unsafe operation.  Thus, the prime axiom of value types will be satisfied, that no two value type will be distinguishable as long as their component values are equal. More Code To illustrate these rules, here are some usage examples for Complex: Complex pi = Complex.valueOf(Math.PI, 0); Complex zero = pi.changeRe(0);  //zero = pi; zero.re = 0; ValueType vtype = pi; @SuppressWarnings("value-unsafe")   Object obj = pi; @ValueSafe Object obj2 = pi; obj2 = new Object();  // ok List<Complex> clist = new ArrayList<Complex>(); clist.add(pi);  // (ok assuming List.add param is @ValueSafe) List<ValueType> vlist = new ArrayList<ValueType>(); vlist.add(pi);  // (ok) List<Object> olist = new ArrayList<Object>(); olist.add(pi);  // warning: "value-unsafe" boolean z = pi.equals(zero); boolean z1 = (pi == zero);  // error: reference comparison on value type boolean z2 = (pi == null);  // error: reference comparison on value type boolean z3 = (pi == obj2);  // error: reference comparison on value type synchronized (pi) { }  // error: synch of value, unpredictable result synchronized (obj2) { }  // unpredictable result Complex qq = pi; qq = null;  // possible NPE; warning: “null-unsafe" qq = (Complex) obj;  // warning: “null-unsafe" qq = Complex.cast(obj);  // OK @SuppressWarnings("null-unsafe")   Complex empty = null;  // possible NPE qq = empty;  // possible NPE (null pollution) The Payoffs It follows from this that either the JVM or the java compiler can replace boxed value-type values with unboxed ones, without affecting normal computations.  Fields and variables of value types can be split into their unboxed components.  Non-static methods on value types can be transformed into static methods which take the components as value parameters. Some common questions arise around this point in any discussion of value types. Why burden the programmer with all these extra rules?  Why not detect programs automagically and perform unboxing transparently?  The answer is that it is easy to break the rules accidently unless they are agreed to by the programmer and enforced.  Automatic unboxing optimizations are tantalizing but (so far) unreachable ideal.  In the current state of the art, it is possible exhibit benchmarks in which automatic unboxing provides the desired effects, but it is not possible to provide a JVM with a performance model that assures the programmer when unboxing will occur.  This is why I’m writing this note, to enlist help from, and provide assurances to, the programmer.  Basically, I’m shooting for a good set of user-supplied “pragmas” to frame the desired optimization. Again, the important thing is that the unboxing must be done reliably, or else programmers will have no reason to work with the extra complexity of the value-safety rules.  There must be a reasonably stable performance model, wherein using a value type has approximately the same performance characteristics as writing the unboxed components as separate Java variables. There are some rough corners to the present scheme.  Since Java fields and array elements are initialized to null, value-type computations which incorporate uninitialized variables can produce null pointer exceptions.  One workaround for this is to require such variables to be null-tested, and the result replaced with a suitable all-zero value of the value type.  That is what the “cast” method does above. Generically typed APIs like List<T> will continue to manipulate boxed values always, at least until we figure out how to do reification of generic type instances.  Use of such APIs will elicit warnings until their type parameters (and/or relevant members) are annotated or typed as value-safe.  Retrofitting List<T> is likely to expose flaws in the present scheme, which we will need to engineer around.  Here are a couple of first approaches: public interface java.util.List<@ValueSafe T> extends Collection<T> { … public interface java.util.List<T extends Object|ValueType> extends Collection<T> { … (The second approach would require disjunctive types, in which value-safety is “contagious” from the constituent types.) With more transformations, the return value types of methods can also be unboxed.  This may require significant bytecode-level transformations, and would work best in the presence of a bytecode representation for multiple value groups, which I have proposed elsewhere under the title “Tuples in the VM”. But for starters, the JVM can apply this transformation under the covers, to internally compiled methods.  This would give a way to express multiple return values and structured return values, which is a significant pain-point for Java programmers, especially those who work with low-level structure types favored by modern vector and graphics processors.  The lack of multiple return values has a strong distorting effect on many Java APIs. Even if the JVM fails to unbox a value, there is still potential benefit to the value type.  Clustered computing systems something have copy operations (serialization or something similar) which apply implicitly to command operands.  When copying JVM objects, it is extremely helpful to know when an object’s identity is important or not.  If an object reference is a copied operand, the system may have to create a proxy handle which points back to the original object, so that side effects are visible.  Proxies must be managed carefully, and this can be expensive.  On the other hand, value types are exactly those types which a JVM can “copy and forget” with no downside. Array types are crucial to bulk data interfaces.  (As data sizes and rates increase, bulk data becomes more important than scalar data, so arrays are definitely accompanying us into the future of computing.)  Value types are very helpful for adding structure to bulk data, so a successful value type mechanism will make it easier for us to express richer forms of bulk data. Unboxing arrays (i.e., arrays containing unboxed values) will provide better cache and memory density, and more direct data movement within clustered or heterogeneous computing systems.  They require the deepest transformations, relative to today’s JVM.  There is an impedance mismatch between value-type arrays and Java’s covariant array typing, so compromises will need to be struck with existing Java semantics.  It is probably worth the effort, since arrays of unboxed value types are inherently more memory-efficient than standard Java arrays, which rely on dependent pointer chains. It may be sufficient to extend the “value-safe” concept to array declarations, and allow low-level transformations to change value-safe array declarations from the standard boxed form into an unboxed tuple-based form.  Such value-safe arrays would not be convertible to Object[] arrays.  Certain connection points, such as Arrays.copyOf and System.arraycopy might need additional input/output combinations, to allow smooth conversion between arrays with boxed and unboxed elements. Alternatively, the correct solution may have to wait until we have enough reification of generic types, and enough operator overloading, to enable an overhaul of Java arrays. Implicit Method Definitions The example of class Complex above may be unattractively complex.  I believe most or all of the elements of the example class are required by the logic of value types. If this is true, a programmer who writes a value type will have to write lots of error-prone boilerplate code.  On the other hand, I think nearly all of the code (except for the domain-specific parts like plus and minus) can be implicitly generated. Java has a rule for implicitly defining a class’s constructor, if no it defines no constructors explicitly.  Likewise, there are rules for providing default access modifiers for interface members.  Because of the highly regular structure of value types, it might be reasonable to perform similar implicit transformations on value types.  Here’s an example of a “highly implicit” definition of a complex number type: public class Complex implements ValueType {  // implicitly final     public double re, im;  // implicitly public final     //implicit methods are defined elementwise from te fields:     //  toString, asList, equals(2), hashCode, valueOf, cast     //optionally, explicit methods (plus, abs, etc.) would go here } In other words, with the right defaults, a simple value type definition can be a one-liner.  The observant reader will have noticed the similarities (and suitable differences) between the explicit methods above and the corresponding methods for List<T>. Another way to abbreviate such a class would be to make an annotation the primary trigger of the functionality, and to add the interface(s) implicitly: public @ValueType class Complex { … // implicitly final, implements ValueType (But to me it seems better to communicate the “magic” via an interface, even if it is rooted in an annotation.) Implicitly Defined Value Types So far we have been working with nominal value types, which is to say that the sequence of typed components is associated with a name and additional methods that convey the intention of the programmer.  A simple ordered pair of floating point numbers can be variously interpreted as (to name a few possibilities) a rectangular or polar complex number or Cartesian point.  The name and the methods convey the intended meaning. But what if we need a truly simple ordered pair of floating point numbers, without any further conceptual baggage?  Perhaps we are writing a method (like “divideAndRemainder”) which naturally returns a pair of numbers instead of a single number.  Wrapping the pair of numbers in a nominal type (like “QuotientAndRemainder”) makes as little sense as wrapping a single return value in a nominal type (like “Quotient”).  What we need here are structural value types commonly known as tuples. For the present discussion, let us assign a conventional, JVM-friendly name to tuples, roughly as follows: public class java.lang.tuple.$DD extends java.lang.tuple.Tuple {      double $1, $2; } Here the component names are fixed and all the required methods are defined implicitly.  The supertype is an abstract class which has suitable shared declarations.  The name itself mentions a JVM-style method parameter descriptor, which may be “cracked” to determine the number and types of the component fields. The odd thing about such a tuple type (and structural types in general) is it must be instantiated lazily, in response to linkage requests from one or more classes that need it.  The JVM and/or its class loaders must be prepared to spin a tuple type on demand, given a simple name reference, $xyz, where the xyz is cracked into a series of component types.  (Specifics of naming and name mangling need some tasteful engineering.) Tuples also seem to demand, even more than nominal types, some support from the language.  (This is probably because notations for non-nominal types work best as combinations of punctuation and type names, rather than named constructors like Function3 or Tuple2.)  At a minimum, languages with tuples usually (I think) have some sort of simple bracket notation for creating tuples, and a corresponding pattern-matching syntax (or “destructuring bind”) for taking tuples apart, at least when they are parameter lists.  Designing such a syntax is no simple thing, because it ought to play well with nominal value types, and also with pre-existing Java features, such as method parameter lists, implicit conversions, generic types, and reflection.  That is a task for another day. Other Use Cases Besides complex numbers and simple tuples there are many use cases for value types.  Many tuple-like types have natural value-type representations. These include rational numbers, point locations and pixel colors, and various kinds of dates and addresses. Other types have a variable-length ‘tail’ of internal values. The most common example of this is String, which is (mathematically) a sequence of UTF-16 character values. Similarly, bit vectors, multiple-precision numbers, and polynomials are composed of sequences of values. Such types include, in their representation, a reference to a variable-sized data structure (often an array) which (somehow) represents the sequence of values. The value type may also include ’header’ information. Variable-sized values often have a length distribution which favors short lengths. In that case, the design of the value type can make the first few values in the sequence be direct ’header’ fields of the value type. In the common case where the header is enough to represent the whole value, the tail can be a shared null value, or even just a null reference. Note that the tail need not be an immutable object, as long as the header type encapsulates it well enough. This is the case with String, where the tail is a mutable (but never mutated) character array. Field types and their order must be a globally visible part of the API.  The structure of the value type must be transparent enough to have a globally consistent unboxed representation, so that all callers and callees agree about the type and order of components  that appear as parameters, return types, and array elements.  This is a trade-off between efficiency and encapsulation, which is forced on us when we remove an indirection enjoyed by boxed representations.  A JVM-only transformation would not care about such visibility, but a bytecode transformation would need to take care that (say) the components of complex numbers would not get swapped after a redefinition of Complex and a partial recompile.  Perhaps constant pool references to value types need to declare the field order as assumed by each API user. This brings up the delicate status of private fields in a value type.  It must always be possible to load, store, and copy value types as coordinated groups, and the JVM performs those movements by moving individual scalar values between locals and stack.  If a component field is not public, what is to prevent hostile code from plucking it out of the tuple using a rogue aload or astore instruction?  Nothing but the verifier, so we may need to give it more smarts, so that it treats value types as inseparable groups of stack slots or locals (something like long or double). My initial thought was to make the fields always public, which would make the security problem moot.  But public is not always the right answer; consider the case of String, where the underlying mutable character array must be encapsulated to prevent security holes.  I believe we can win back both sides of the tradeoff, by training the verifier never to split up the components in an unboxed value.  Just as the verifier encapsulates the two halves of a 64-bit primitive, it can encapsulate the the header and body of an unboxed String, so that no code other than that of class String itself can take apart the values. Similar to String, we could build an efficient multi-precision decimal type along these lines: public final class DecimalValue extends ValueType {     protected final long header;     protected private final BigInteger digits;     public DecimalValue valueOf(int value, int scale) {         assert(scale >= 0);         return new DecimalValue(((long)value << 32) + scale, null);     }     public DecimalValue valueOf(long value, int scale) {         if (value == (int) value)             return valueOf((int)value, scale);         return new DecimalValue(-scale, new BigInteger(value));     } } Values of this type would be passed between methods as two machine words. Small values (those with a significand which fits into 32 bits) would be represented without any heap data at all, unless the DecimalValue itself were boxed. (Note the tension between encapsulation and unboxing in this case.  It would be better if the header and digits fields were private, but depending on where the unboxing information must “leak”, it is probably safer to make a public revelation of the internal structure.) Note that, although an array of Complex can be faked with a double-length array of double, there is no easy way to fake an array of unboxed DecimalValues.  (Either an array of boxed values or a transposed pair of homogeneous arrays would be reasonable fallbacks, in a current JVM.)  Getting the full benefit of unboxing and arrays will require some new JVM magic. Although the JVM emphasizes portability, system dependent code will benefit from using machine-level types larger than 64 bits.  For example, the back end of a linear algebra package might benefit from value types like Float4 which map to stock vector types.  This is probably only worthwhile if the unboxing arrays can be packed with such values. More Daydreams A more finely-divided design for dynamic enforcement of value safety could feature separate marker interfaces for each invariant.  An empty marker interface Unsynchronizable could cause suitable exceptions for monitor instructions on objects in marked classes.  More radically, a Interchangeable marker interface could cause JVM primitives that are sensitive to object identity to raise exceptions; the strangest result would be that the acmp instruction would have to be specified as raising an exception. @ValueSafe public interface ValueType extends java.io.Serializable,         Unsynchronizable, Interchangeable { … public class Complex implements ValueType {     // inherits Serializable, Unsynchronizable, Interchangeable, @ValueSafe     … It seems possible that Integer and the other wrapper types could be retro-fitted as value-safe types.  This is a major change, since wrapper objects would be unsynchronizable and their references interchangeable.  It is likely that code which violates value-safety for wrapper types exists but is uncommon.  It is less plausible to retro-fit String, since the prominent operation String.intern is often used with value-unsafe code. We should also reconsider the distinction between boxed and unboxed values in code.  The design presented above obscures that distinction.  As another thought experiment, we could imagine making a first class distinction in the type system between boxed and unboxed representations.  Since only primitive types are named with a lower-case initial letter, we could define that the capitalized version of a value type name always refers to the boxed representation, while the initial lower-case variant always refers to boxed.  For example: complex pi = complex.valueOf(Math.PI, 0); Complex boxPi = pi;  // convert to boxed myList.add(boxPi); complex z = myList.get(0);  // unbox Such a convention could perhaps absorb the current difference between int and Integer, double and Double. It might also allow the programmer to express a helpful distinction among array types. As said above, array types are crucial to bulk data interfaces, but are limited in the JVM.  Extending arrays beyond the present limitations is worth thinking about; for example, the Maxine JVM implementation has a hybrid object/array type.  Something like this which can also accommodate value type components seems worthwhile.  On the other hand, does it make sense for value types to contain short arrays?  And why should random-access arrays be the end of our design process, when bulk data is often sequentially accessed, and it might make sense to have heterogeneous streams of data as the natural “jumbo” data structure.  These considerations must wait for another day and another note. More Work It seems to me that a good sequence for introducing such value types would be as follows: Add the value-safety restrictions to an experimental version of javac. Code some sample applications with value types, including Complex and DecimalValue. Create an experimental JVM which internally unboxes value types but does not require new bytecodes to do so.  Ensure the feasibility of the performance model for the sample applications. Add tuple-like bytecodes (with or without generic type reification) to a major revision of the JVM, and teach the Java compiler to switch in the new bytecodes without code changes. A staggered roll-out like this would decouple language changes from bytecode changes, which is always a convenient thing. A similar investigation should be applied (concurrently) to array types.  In this case, it seems to me that the starting point is in the JVM: Add an experimental unboxing array data structure to a production JVM, perhaps along the lines of Maxine hybrids.  No bytecode or language support is required at first; everything can be done with encapsulated unsafe operations and/or method handles. Create an experimental JVM which internally unboxes value types but does not require new bytecodes to do so.  Ensure the feasibility of the performance model for the sample applications. Add tuple-like bytecodes (with or without generic type reification) to a major revision of the JVM, and teach the Java compiler to switch in the new bytecodes without code changes. That’s enough musing me for now.  Back to work!

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