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  • memcache is not storing data accross requests

    - by morpheous
    I am new to using memcache, so I may be doing something wrong. I have written a wrapper class around memcache. The wrapper class has only static methods, so is a quasi singleton. The class looks something like this: class myCache { private static $memcache = null; private static $initialized = false; public static function init() { if (self::$initialized) return; self::$memcache = new Memcache(); if (self::configure()) //connects to daemon { self::store('foo', 'bar'); } else throw ConnectionError('I barfed'); } public static function store($key, $data, $flag=MEMCACHE_COMPRESSED, $timeout=86400) { if (self::$memcache->get($key)!== false) return self::$memcache->replace($key, $data, $flag, $timeout); return self::$memcache->set($key, $data, $flag, $timeout); } public static function fetch($key) { return self::$memcache->get($key); } } //in my index.php file, I use the class like this require_once('myCache.php'); myCache::init(); echo 'Stored value is: '. myCache::fetch('foo'); The problem is that the myCache::init() method is being executed in full everytime a page is requested. I then remembered that static variables do not maintain state accross page requests. So I decided instead, to store the flag that indicates whether the server contains the start up data (for our purposes, the variable 'foo', with value 'bar') in memcache itself. Once the status flag is stored in memcache itself, It solves the problem of the initialisation data being loaded for every page request (which quite frankly, defeats the purpose of memcache). However, having solved that problem, when I come to fetch the data in memcache, it is empty. I dont understand whats going on. Can anyone clarify how I can store my data once and retrieve it accross page requests? BTW, (just to clarify), the get/set is working correctly, and if I allow memcache to load the initialisation data for each page request, (which is silly), then the data is available in memcache.

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  • calling members of class to another class

    - by Hussain
    hii every one I m using Applets i ve three classes ie three applets and I need some members(variables) of one class into another class when i m trying to access variables from one class to another class by creating of object of called class in to calling class then it doesnt give wright output it access those variables but gives null or zero values

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  • java singleton instantiation

    - by jurchiks
    I've found three ways of instantiating a Singleton, but I have doubts as to whether any of them is the best there is. I'm using them in a multi-threaded environment and prefer lazy instantiation. Sample 1: private static final ClassName INSTANCE = new ClassName(); public static ClassName getInstance() { return INSTANCE; } Sample 2: private static class SingletonHolder { public static final ClassName INSTANCE = new ClassName(); } public static ClassName getInstance() { return SingletonHolder.INSTANCE; } Sample 3: private static ClassName INSTANCE; public static synchronized ClassName getInstance() { if (INSTANCE == null) INSTANCE = new ClassName(); return INSTANCE; } The project I'm using ATM uses Sample 2 everywhere, but I kind of like Sample 3 more. There is also the Enum version, but I just don't get it. The question here is - in which cases I should/shouldn't use any of these variations? I'm not looking for lengthy explanations though (there's plenty of other topics about that, but they all eventually turn into arguing IMO), I'd like it to be understandable with few words.

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  • Can I get rid of this read lock?

    - by Pieter
    I have the following helper class (simplified): public static class Cache { private static readonly object _syncRoot = new object(); private static Dictionary<Type, string> _lookup = new Dictionary<Type, string>(); public static void Add(Type type, string value) { lock (_syncRoot) { _lookup.Add(type, value); } } public static string Lookup(Type type) { string result; lock (_syncRoot) { _lookup.TryGetValue(type, out result); } return result; } } Add will be called roughly 10/100 times in the application and Lookup will be called by many threads, many of thousands of times. What I would like is to get rid of the read lock. How do you normally get rid of the read lock in this situation? I have the following ideas: Require that _lookup is stable before the application starts operation. The could be build up from an Attribute. This is done automatically through the static constructor the attribute is assigned to. Requiring the above would require me to go through all types that could have the attribute and calling RuntimeHelpers.RunClassConstructor which is an expensive operation; Move to COW semantics. public static void Add(Type type, string value) { lock (_syncRoot) { var lookup = new Dictionary<Type, string>(_lookup); lookup.Add(type, value); _lookup = lookup; } } (With the lock (_syncRoot) removed in the Lookup method.) The problem with this is that this uses an unnecessary amount of memory (which might not be a problem) and I would probably make _lookup volatile, but I'm not sure how this should be applied. (John Skeets' comment here gives me pause.) Using ReaderWriterLock. I believe this would make things worse since the region being locked is small. Suggestions are very welcome.

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  • jquery dynamic select doesn't submit values

    - by n00b0101
    I have a form that includes three select boxes. The first one is categories, and selecting a category from it will populate the variables multi-select box with values specific to the selected category. Selecting variables and then clicking "add selected" will populate the target select box will those variables. The problem is, print_r shows that the values in the target select box aren't passed upon submit, and I don't understand why... Below is the code, and help is really appreciated Here's the html markup: <select multiple="" id="categories" name="categories[]"> <option class="category" value="Income">Income</option> <option class="category" value="Gender">Gender</option> <option class="category" value="Age">Age</option> </select> //note that i'm only showing variables for a presumably select category <select multiple="multiple" id="variables" name="variables[]"> <option value="2">Less Than $15,000</option> <option value="3">$15,000 - $19,999</option> <option value="4">$20,000 - $29,999</option> <option value="5">$30,000 - $39,999</option> <option value="6">$40,000 - $49,999</option> <option value="11">$90,000 - $99,999</option> <option value="12">$100,000 - $124,999</option> <option value="13">$125,000 - $149,999</option> <option value="14">Greater than $149,999</option> </select> <select name="target[]" id="target" multiple="multiple" height="60"> </select> And here's the jquery code: $(function(){ var opts = {}, $cats = $("#categories"), $target = $("#target"), $vars = $("#variables"); $vars.find("option").each(function(){ var $opt = $(this), cat = this.className, value = this.value, label = $opt.text(); if(!opts[cat]) { opts[cat] = []; } opts[cat].push({label: label, value: value}); $opt.remove(); }); function update_variables(){ var cat = $cats.val(), new_opts = []; $vars.empty(); $.each(opts[cat], function(){ if( $target.find('[value=' + this.value + ']').length === 0 ){ new_opts.push(option(this.value, this.label)); } }); $vars.html(new_opts.join('')); } function option(value, label){ return "<option value='" + value + "'>" + label + "</option>"; } $("#add").click(function(e){ e.preventDefault(); $vars.find(':selected').appendTo($target).attr('selected',false); update_variables(); }); $("#remove").click(function(e){ e.preventDefault(); $target.find(':selected').remove(); update_variables(); }); $cats.change(function(){ update_variables(); }).change(); })

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  • Renaming nodes and values with xslt

    - by T.K.
    Hello world, I'm new to xslt, and have a task that I'm not really sure where to go with. I want to rename nodes, but maintain the format all node declarations. In the actual context I'll be applying this to, I'll be doing a series of renames like this, but for the sake of brevity, the sample I've written up only involves renaming one node. I am using XSL 1.0. Input: <variables> <var> <RENAME> a </RENAME> </var> <var RENAME='b'/> <var> <DO_NOT_TOUCH> c </DO_NOT_TOUCH> </var> <var DO_NOT_TOUCH='d'/> </variables> Desired Output: <variables> <var> <DONE> a </DONE> </var> <var DONE='b'/> <var> <DO_NOT_TOUCH> c </DO_NOT_TOUCH> </var> <var DO_NOT_TOUCH='d'/> </variables> My xslt: <xsl:template match="RENAME"> <RENAMED> <xsl:apply-templates select="@*|node()"/> </RENAMED> </xsl:template> <xsl:template match="@*|node()"> <xsl:copy> <xsl:apply-templates select="@*|node()"/> </xsl:copy> </xsl:template> Current Output <variables> <var> <RENAMED> a </RENAMED> </var> <var RENAME="b"> </var> <var> <DO_NOT_TOUCH> c </DO_NOT_TOUCH> </var> <var DO_NOT_TOUCH="d"> </var> </variables>

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  • DBTransactions between stateless calls using GUIDs

    - by Marty Trenouth
    I'm looking to add transactional support to my DB engine and providing to Abstract Transaction Handling down to passing in Guids with the DB Action Command. The DB engine would run similar to: private static Database DB; public static Dictionary<Guid,DBTransaction> Transactions = new ...() public static void DoDBAction(string cmdstring,List<Parameter> parameters,Guid TransactionGuid) { DBCommand cmd = BuildCommand(cmdstring,parameters); if(Transactions.ContainsKey(TransactionGuid)) cmd.Transaction = Transactions[TransactionGuid]; DB.ExecuteScalar(cmd); } public static BuildCommand(string cmd, List<Parameter> parameters) { // Create DB command from EntLib Database and assign parameters } public static Guid BeginTransaction() { // creates new Transaction adding it to "Transactions" and opens a new connection } public static Guid Commit(Guid g) { // Commits Transaction and removes it from "Transactions" and closes connection } public static Guid Rollback(Guid g) { // Rolls back Transaction and removes it from "Transactions" and closes connection } The Calling system would run similar to: Guid g try { g = DBEngine.BeginTransaction() DBEngine.DoDBAction(cmdstring1, parameters,g) // do some other stuff DBEngine.DoDBAction(cmdstring2, parameters2,g) // sit here and wait for a response from other item DBEngine.DoDBAction(cmdstring3, parameters3,g) DBEngine.Commit(g) } catch(Exception){ DBEngine.Rollback(g);} Does this interfere with .NET connection pooling (other than a connection be accidently left open)? Will EntLib keep the connection open until the commit or rollback?

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  • Memory release from local variable in javascript

    - by Bob
    Quick question. I have a js function which gets called on the page every few seconds. It's an ajax update thing. Being a function, I declare local variables. I don't want to use closures or global variables for various reasons. I'd never considered this, but do I need to release/clear the variables at the end of the function to release memory or will js do this for me automatically ? Thanks

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  • Program structure in long running data processing python script

    - by fmark
    For my current job I am writing some long-running (think hours to days) scripts that do CPU intensive data-processing. The program flow is very simple - it proceeds into the main loop, completes the main loop, saves output and terminates: The basic structure of my programs tends to be like so: <import statements> <constant declarations> <misc function declarations> def main(): for blah in blahs(): <lots of local variables> <lots of tightly coupled computation> for something in somethings(): <lots more local variables> <lots more computation> <etc., etc.> <save results> if __name__ == "__main__": main() This gets unmanageable quickly, so I want to refactor it into something more manageable. I want to make this more maintainable, without sacrificing execution speed. Each chuck of code relies on a large number of variables however, so refactoring parts of the computation out to functions would make parameters list grow out of hand very quickly. Should I put this sort of code into a python class, and change the local variables into class variables? It doesn't make a great deal of sense tp me conceptually to turn the program into a class, as the class would never be reused, and only one instance would ever be created per instance. What is the best practice structure for this kind of program? I am using python but the question is relatively language-agnostic, assuming a modern object-oriented language features.

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  • How to create a formatted localized string?

    - by mystify
    I have a localized string which needs to take a few variables. However, in localization it is important that the order of the variables can change from language to language. So this is not a good idea: NSString *text = NSLocalizedString(@"My birthday is at %@ %@ in %@", nil); In some languages some words come before others, while in others it's reverse. I lack of an good example at the moment. How would I provide NAMED variables in a formatted string? Is there any way to do it without some heavy self-made string replacements? Even some numbered variables like {%@1}, {%@2}, and so on would be sufficient... is there a solution?

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  • C++, function pointer to the template function pointer

    - by Ian
    I am having a pointer to the common static method class MyClass { private: static double ( *pfunction ) ( const Object *, const Object *); ... }; pointing to the static method class SomeClass { public: static double getA ( const Object *o1, const Object *o2); ... }; Initialization: double ( *MyClass::pfunction ) ( const Object *o1, const Object *o2 ) = &SomeClass::getA; I would like to convert this pointer to the static template function pointer: template <class T> static T ( *pfunction ) ( const Object <T> *, const Object <T> *); //Compile error where: class SomeClass { public: template <class T> static double getA ( const Object <T> *o1, const Object <T> *o2); ... }; But there is some error... Thanks for your help...

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  • Registered Symbol Problem with Flash Mailto Link

    - by Nick
    The problem I'm having is an extra  Chracter being added before the ® symbol in the body of an email created from a mailto: link in flash. This only happens on the PC in MS Outlook Instead of: MasterCard®! It shows up as MasterCard®! The code in flash AS3: var req = new URLRequest("mailto:"); var variables = new URLVariables(); variables.body="Blah Blah Blah MasterCard®!"; variables.subject="Make some music!"; req.data = variables; req.method = URLRequestMethod.GET; addEventListener(MouseEvent.CLICK, onClick); function onClick(e:MouseEvent) { navigateToURL(req, "_self"); } } This works fine on the mac with mac mail.

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  • Random forests for short texts

    - by Jasie
    Hi all, I've been reading about Random Forests (1,2) because I think it'd be really cool to be able to classify a set of 1,000 sentences into pre-defined categories. I'm wondering if someone can explain to me the algorithm better, I think the papers are a bit dense. Here's the gist from 1: Overview We assume that the user knows about the construction of single classification trees. Random Forests grows many classification trees. To classify a new object from an input vector, put the input vector down each of the trees in the forest. Each tree gives a classification, and we say the tree "votes" for that class. The forest chooses the classification having the most votes (over all the trees in the forest). Each tree is grown as follows: If the number of cases in the training set is N, sample N cases at random - but with replacement, from the original data. This sample will be the training set for growing the tree. If there are M input variables, a number m « M is specified such that at each node, m variables are selected at random out of the M and the best split on these m is used to split the node. The value of m is held constant during the forest growing. Each tree is grown to the largest extent possible. There is no pruning. So, does this look right? I'd have N = 1,000 training cases (sentences), M = 100 variables (let's say, there are only 100 unique words across all sentences), so the input vector is a bit vector of length 100 corresponding to each word. I randomly sample N = 1000 cases at random (with replacement) to build trees from. I pick some small number of input variables m « M, let's say 10, to build a tree off of. Do I build tree nodes randomly, using all m input variables? How many classification trees do I build? Thanks for the help!

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  • Not all symbols of an DLL-exported class is exported (VS9)

    - by mandrake
    I'm building a DLL from a group of static libraries and I'm having a problem where only parts of classes are exported. What I'm doing is declaring all symbols I want to export with a preprocessor definition like: #if defined(MYPROJ_BUILD_DLL) //Build as a DLL # define MY_API __declspec(dllexport) #elif defined(MYPROJ_USE_DLL) //Use as a DLL # define MY_API __declspec(dllimport) #else //Build or use as a static lib # define MY_API #endif For example: class MY_API Foo{ ... } I then build static library with MYPROJ_BUILD_DLL & MYPROJ_USE_DLL undefined causing a static library to be built. In another build I create a DLL from these static libraries. So I define MYPROJ_BUILD_DLL causing all symbols I want to export to be attributed with __declspec(dllexport) (this is done by including all static library headers in the DLL-project source file). Ok, so now to the problem. When I use this new DLL I get unresolved externals because not all symbols of a class is exported. For example in a class like this: class MY_API Foo{ public: Foo(char const* ); int bar(); private: Foo( char const*, char const* ); }; Only Foo::Foo( char const*, char const*); and int Foo::bar(); is exported. How can that be? I can understand if the entire class was missing, due to e.g. I forgot to include the header in the DLL-build. But it's only partial missing. Also, say if Foo::Foo( char const*) was not implemented; then the DLL build would have unresolved external errors. But the build is fine (I also double checked for declarations without implementation). Note: The combined size of the static libraries I'm combining is in the region of 30MB, and the resulting DLL is 1.2MB. I'm using Visual Studio 9.0 (2008) to build everything. And Depends to check for exported symbols.

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  • Some questions about special operators i've never seen in C++ code.

    - by toto
    I have downloaded the Phoenix SDK June 2008 (Tools for compilers) and when I'm reading the code of the Hello sample, I really feel lost. public ref class Hello { //-------------------------------------------------------------------------- // // Description: // // Class Variables. // // Remarks: // // A normal compiler would have more flexible means for holding // on to all this information, but in our case it's simplest (if // somewhat inelegant) if we just keep references to all the // structures we'll need to access as classstatic variables. // //-------------------------------------------------------------------------- static Phx::ModuleUnit ^ module; static Phx::Targets::Runtimes::Runtime ^ runtime; static Phx::Targets::Architectures::Architecture ^ architecture; static Phx::Lifetime ^ lifetime; static Phx::Types::Table ^ typeTable; static Phx::Symbols::Table ^ symbolTable; static Phx::Phases::PhaseConfiguration ^ phaseConfiguration; 2 Questions : What's that ref keyword? What is that sign ^ ? What is it doing protected: virtual void Execute ( Phx::Unit ^ unit ) override; }; override is a C++ keyword too? It's colored as such in my Visual Studio. I really want to play with this framework, but this advanced C++ is really an obstacle right now. Thank you.

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  • Implementing a bitfield using java enums

    - by soappatrol
    Hello, I maintain a large document archive and I often use bit fields to record the status of my documents during processing or when validating them. My legacy code simply uses static int constants such as: static int DOCUMENT_STATUS_NO_STATE = 0 static int DOCUMENT_STATUS_OK = 1 static int DOCUMENT_STATUS_NO_TIF_FILE = 2 static int DOCUMENT_STATUS_NO_PDF_FILE = 4 This makes it pretty easy to indicate the state a document is in, by setting the appropriate flags. For example: status = DOCUMENT_STATUS_NO_TIF_FILE | DOCUMENT_STATUS_NO_PDF_FILE; Since the approach of using static constants is bad practice and because I would like to improve the code, I was looking to use Enums to achieve the same. There are a few requirements, one of them being the need to save the status into a database as a numeric type. So there is a need to transform the enumeration constants to a numeric value. Below is my first approach and I wonder if this is the correct way to go about this? class DocumentStatus{ public enum StatusFlag { DOCUMENT_STATUS_NOT_DEFINED(1<<0), DOCUMENT_STATUS_OK(1<<1), DOCUMENT_STATUS_MISSING_TID_DIR(1<<2), DOCUMENT_STATUS_MISSING_TIF_FILE(1<<3), DOCUMENT_STATUS_MISSING_PDF_FILE(1<<4), DOCUMENT_STATUS_MISSING_OCR_FILE(1<<5), DOCUMENT_STATUS_PAGE_COUNT_TIF(1<<6), DOCUMENT_STATUS_PAGE_COUNT_PDF(1<<7), DOCUMENT_STATUS_UNAVAILABLE(1<<8), private final long statusFlagValue; StatusFlag(long statusFlagValue) { this.statusFlagValue = statusFlagValue } public long getStatusFlagValue(){ return statusFlagValue } } /** * Translates a numeric status code into a Set of StatusFlag enums * @param numeric statusValue * @return EnumSet representing a documents status */ public EnumSet<StatusFlag> getStatusFlags(long statusValue) { EnumSet statusFlags = EnumSet.noneOf(StatusFlag.class) StatusFlag.each { statusFlag -> long flagValue = statusFlag.statusFlagValue if ( (flagValue&statusValue ) == flagValue ) { statusFlags.add(statusFlag) } } return statusFlags } /** * Translates a set of StatusFlag enums into a numeric status code * @param Set if statusFlags * @return numeric representation of the document status */ public long getStatusValue(Set<StatusFlag> flags) { long value=0 flags.each { statusFlag -> value|=statusFlag.getStatusFlagValue() } return value } public static void main(String[] args) { DocumentStatus ds = new DocumentStatus(); Set statusFlags = EnumSet.of( StatusFlag.DOCUMENT_STATUS_OK, StatusFlag.DOCUMENT_STATUS_UNAVAILABLE) assert ds.getStatusValue( statusFlags )==258 // 0000.0001|0000.0010 long numericStatusCode = 56 statusFlags = ds.getStatusFlags(numericStatusCode) assert !statusFlags.contains(StatusFlag.DOCUMENT_STATUS_OK) assert statusFlags.contains(StatusFlag.DOCUMENT_STATUS_MISSING_TIF_FILE) assert statusFlags.contains(StatusFlag.DOCUMENT_STATUS_MISSING_PDF_FILE) assert statusFlags.contains(StatusFlag.DOCUMENT_STATUS_MISSING_OCR_FILE) } }

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  • Iterating over two arrays at a time in Javascript

    - by Ankur
    I want to iterate over two arrays at the same time, as the values for any given index i in array A corresponds to the value in array B. I am currently using this code, and getting 'undefined' when I call queryPredicates[i] or queryObjects[i], I know my array is populated as I print out the array prior to calling this, I haven't put all the other code in as it might be confusing, but if you think the problem is not evident from this I will edit the question: function getObjectCount(){ variables = queryPredicates.length; //the number of variables is found by the length of the arrays - they should both be of the same length queryString="count="+variables; for(var i=1; i<=variables;i++){ alert(queryPredicates[i]); alert(queryObjects[i]); } Thanks

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  • Flex Air HTMLLoader blank pop up window when flash content is loaded

    - by user128938
    I have a flex Air program that loads external content with the HTMLLoader. Now for some reason whenever I load a page that has any flash content a blank system window pops up outside of my program. It's completely blank, all white with min, max and close buttons. If I close it any flash content I loaded stops working. For the life of my I can't figure out what's happening and there's no messages in the console and no title for the window. Does anyone have any ideas? I appreciate any help you can give. Here's the code I'm using: private var webPage:HTMLLoader; private function registerEvents():void { this.addEventListener(gameLoadEvent.GAME_LOAD, gameLoad); //webPage = new HTMLLoader(); } //function called back from Game Command to load correct game private function gameLoad(event:Event):void { var gameEvent:gameLoadEvent = event as gameLoadEvent; loadgame(gameEvent.url, gameEvent.variables); } private function loadgame(url:String, variableString:String):void { DesktopModelLocator.getInstance().scaleX = 1; DesktopModelLocator.getInstance().scaleY = 1; //var url:String = "http://pro-us.sbt-corp.com/aspx/member/LaunchGame.aspx"; var request:URLRequest = new URLRequest(url); //var variables:URLVariables = new URLVariables("gameNum=17&as=as1&t=demo&package=a&btnQuit=0"); if(variableString != null && variableString != ""){ var variables:URLVariables = new URLVariables(variableString); variables.exampleSessionId = new Date().getTime(); variables.exampleUserLabel = "guest"; request.data = variables; } webPage = HTMLLoader.createRootWindow(true, null, true, null); webPage.height = systemManager.stage.nativeWindow.height - 66; webPage.width = systemManager.stage.nativeWindow.width; webPage.load(request); webPage.navigateInSystemBrowser = false; flexBrowser.addChild(webPage); } ]]> </mx:Script> <mx:HTML id="flexBrowser" width="1366" height="658" backgroundAlpha="0.45" creationComplete="registerEvents();" x="0" y="0"> </mx:HTML>

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  • What is the difference between declaring data attributes inside or outside __init__

    - by user1898540
    I'm trying to get my head around OOP in Python and I'm a bit confused when it comes to declare variables within a class. Should I declare them inside of the __init__ procedure or outside it? What's the difference? The following code works just fine: # Declaring variables within __init__ class MyClass: def __init__(self): country = "" city = "" def information(self): print "Hi! I'm from %s, (%s)"%(self.city,self.country) me = MyClass() me.country = "Spain" me.city = "Barcelona" me.information() But declaring the variables outside of the __init procedure also works: # Declaring variables outside of __init__ class MyClass: country = "" city = "" def information(self): print "Hi! I'm from %s, (%s)"%(self.city,self.country) me = MyClass() me.country = "Spain" me.city = "Barcelona" me.information()

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  • What are the rules about using an underscore in a C++ identifier?

    - by Roger Lipscombe
    It's common in C++ to name member variables with some kind of prefix to denote the fact that they're member variables, rather than local variables or parameters. If you've come from an MFC background, you'll probably use "m_foo". I've also seen "myFoo" occasionally. C# (or possibly just .NET) seems to recommend using just an underscore, as in "_foo". Is this allowed by the C++ standard?

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  • C# Debug.Assert-s use the same error message. Should I promote it to a static variable?

    - by Hamish Grubijan
    I love Asserts but not code duplication, and in several places I use a Debug.Assert which checks for the same condition like so: Debug.Assert(kosherBaconList.SelectedIndex != -1, "An error message along the lines - you should not ever be able to click on edit button without selecting a kosher bacon first."); This is in response to an actual bug, although the actual list does not contain kosher bacon. Anyhow, I can think of two approaches: private static readonly mustSelectKosherBaconBeforeEditAssertMessage = "An error message along the lines - you should not ever be able to " + "click on edit button without selecting a something first."; ... Debug.Assert( kosherBaconList.SelectedIndex != -1, mustSelectKosherBaconBeforeEditAssertMessage) or: if (kosherBaconList.SelectedIndex == -1) { AssertMustSelectKosherBaconBeforeEdit(); } ... [Conditional("DEBUG")] private void AssertMustSelectKosherBaconBeforeEdit() { // Compiler will optimize away this variable. string errorMessage = "An error message along the lines - you should not ever be able to " + "click on edit button without selecting a something first."; Debug.Assert(false, errorMessage); } or is there a third way which sucks less than either one above? Please share. General helpful relevant tips are also welcome.

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  • C#. Saving information about events and event handlers and removing handlers using this information

    - by Philipp
    I have an object which is creating several event handlers using lambda expressions, and I need to remove all handlers created in that object in one time. I'm trying to create some unified static object which will 'know' which handler relates to which object and event if event handler was created through this static object. I tried something like code below, but I don't understand how to save events and event handlers objects, to be able remove handlers in one time. class Program { static void Main(string[] args) { var EventSender = new EventSender(); var EventReceiver = new EventReceiver(EventSender); EventSender.Invoke(" some var "); LinkSaver.RemoveEvent(EventReceiver); // ?? Console.ReadKey(); } } public class ObjLink{ public object Event; public object Action; } public static class LinkSaver { public static void SetEvent<T>(object obj, Action<T> Event, T Action) { Event(Action); var objLink = new ObjLink{Event = Event, Action = Action}; if (!Links.ContainsKey(obj)) Links.Add(obj, new List<ObjLink>{objLink}); else Links[obj].Add(objLink); } static Dictionary<object,List<ObjLink>> Links = new Dictionary<object, List<ObjLink>>(); public static void RemoveEvent(object obj){ foreach(var objLink in Links[obj]){ // objLink.Event -= objLink.Action; ??? } } } public class EventReceiver { public EventReceiver(EventSender obj) { LinkSaver.SetEvent<EventSender.TestDelegate>(this, obj.SetEvent, str => Console.WriteLine(str + " test event!")); } } public class EventSender { public void Invoke(string var) { if (eventTest != null) eventTest(var); } public void SetEvent(TestDelegate Action) { eventTest += Action; } public delegate void TestDelegate(string var); private event TestDelegate eventTest; // by the way public void RemoveFromEvent() { foreach (var handler in eventTest.GetInvocationList()) eventTest -= (TestDelegate)handler; } }

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  • I can't set main Class variable in onCreate Method

    - by natrollus
    Main class has two variables that want to reach another class: public class MyClassA extends Activity { int i = 1; Button b1; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); this.i = 31; this.b1 = (Button) findViewById(R.id.btn1); ~~ } } Second class want to call variables in mainClass object: public class MyclassB implements OnClickListener{ MyClassA mainClass = new MyClassA(); Button btn = mainClass.b1; int n = mainClass.i; public void OnClick(View arg0){ Log.v("btn:",btn); Log.v("int:",n); } //btn returns null; //int returns 1; But onCreate method not set variables.. Why not set main class variables like this.i=31 ?

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  • How to retrieve data from a dialog box?

    - by Ralph
    Just trying to figure out an easy way to either pass or share some data between the main window and a dialog box. I've got a collection of variables in my main window that I want to pass to a dialog box so that they can be edited. They way I've done it now, is I pass in the list to the constructor of the dialog box: private void Button_Click(object sender, RoutedEventArgs e) { var window = new VariablesWindow(_templateVariables); window.Owner = this; window.ShowDialog(); if(window.DialogResult == true) _templateVariables = new List<Variable>(window.Variables); } And then in there, I guess I need to deep-copy the list, public partial class VariablesWindow : Window { public ObservableCollection<Variable> Variables { get; set; } public VariablesWindow(IEnumerable<Variable> vars) { Variables = new ObservableCollection<Variable>(vars); // ... So that when they're edited, it doesn't get reflected back in the main window until the user actually hits "Save". Is that the correct approach? If so, is there an easy way to deep-copy an ObservableCollection? Because as it stands now, I think my Variables are being modified because it's only doing a shallow-copy.

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  • Is there an equivalent to C++'s "friend class" in Java?

    - by Ricket
    In C++ there is a concept of a "friend", which has access to a class's private variables and functions. So if you have: class Foo { friend class Bar; private: int x; } then any instance of the class Bar can modify any Foo instance's x member, despite it being private, because Bar is a friend of Foo. Now I have a situation in Java where this functionality would come in handy. There are three classes: Database, Modifier, Viewer. The Database is just a collection of variables (like a struct). Modifier should be "friends" with Database; that is, it should be able to read and write its variables directly. But Viewer should only be able to read Database's variables. How is this best implemented? Is there a good way to enforce Viewer's read-only access of Database?

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