Game Development: How do you make a story game?
- by Martijn Courteaux
Hi,
I made already a few simple games: enter a level, get up to the end, continue to the next level.
But I'm still wondering how "real" game developers create games with a story.
Here are a few things what a story game has (and where I'm wondering about how they make it) :
A sequence of places the player have to visit and do there that, that and that.
The first time you see a guy, he says just hello. After a few hours game progress, he gives you a hint to go to a specific place.
The first time you walk over a bridge nothing happens, a second time: the bridge falls and you will enter a new location under the bridge.
The first time you enter a new location, you will get a lot of information from e.g. villagers, etc. Next time nothing happens
The last points are a bit three times the same.
But, I don't think they have a save-file with a lot of booleans and integers for holding things like:
Player did the first time ....
Player enters the tenth time that location
Player talked for the ###th time to that person
etc
When I talk about story games, I'm thinking to:
The Legend of Zelda (all games of the serie)
Okami
And this are a few examples of level-in-level-out games:
Mario
Braid
Crayon Physics
Thanks