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  • Android custom categories

    - by marian
    Hello, I have a view as a main screen of the application which contains the available application's actions as icon+text pairs ( desktop like). I want to find out programatically what are the activities defined ONLY in my AndroidManifest.xml Suppose I have : < activity android:name="example.mainActivity" android:label="mainActivity" < intent-filter < action android:name="android.intent.action.MAIN" / < category android:name="android.intent.category.LAUNCHER" / < /intent-filter < /activity < activity android:name="example.activity1" android:label="Activity1" < intent-filter < action android:name="android.intent.action.VIEW" / < category android:name="example.custom.ACTIVITY" / < /intent-filter < /activity < activity android:name="example.activity2" android:label="Activity2" < intent-filter < action android:name="android.intent.action.VIEW" / < category android:name="example.custom.ACTIVITY" / < /intent-filter < /activity I want that in the mainActivity to dinamically read Activity1 and Activity2 because when i add Activity3 for example it will be automatically read. I thought that this could be done by defining a custom category, example.custom.ACTIVITY, and in the mainActivity use the packageManager.queryIntentActivities(Intent intent, int flags) but it doesn't seem to be working. I really would like to code it to dinamically discover the installed activities in my application. Do you have any ideas on how to do this? Thank you

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  • Urgent : Getting error on uploading apk to Android market

    - by Farha Ansari
    Hi, i m uploading my apk for 1st time on market and getting Error:The server could not process your apk. Try . My manifest file is:- <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="packagename" android:versionCode="1" android:versionName="1.0"> <uses-permission android:name="android.permission.INTERNET"> </uses-permission> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"> </uses-permission> <application android:icon="@drawable/iccicon" android:label="@string/app_name" android:debuggable="false"> <activity android:name=".Activity1" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".Activity2" android:label="@string/app_name" android:windowSoftInputMode="adjustPan" android:configChanges="keyboardHidden|orientation"> </activity> </application> <uses-sdk android:minSdkVersion="4" android:targetSdkVersion="4"/> <uses-configuration android:reqHardKeyboard="true" android:reqKeyboardType="qwerty"> </uses-configuration> </manifest> Please help. Thanks.

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  • Changing text of TextView -- old text doesn't go away (Android 4.1.2)

    - by Jason Costabile
    I'm pretty new to Android development. Trying to accomplish something fairly simple -- change some displayed text when a timer ticks. Here's the potentially relevant code: CountDownTimer currentTimer; Resources res; TextView timerText; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_exercise); res = getResources(); timerText = (TextView) findViewById(R.id.timer_text); } @Override protected void onStart() { super.onStart(); //"Get ready" countdown currentTimer = new CountDownTimer(5000, 1000) { @Override public void onTick(long millisUntilFinished) { timerText.setText("" + (int)Math.ceil(millisUntilFinished / 1000.0)); } @Override public void onFinish() { ... } }; currentTimer.start(); } This works fine on an emulated 4.2.2 device, but on a 4.1.2 device (both physical and emulated), the changed TextView appears as such while the countdown proceeds: If you can't tell, that's the numbers 5,4,3 overlayed. So, when I set a new string for the TextView, the new string is displayed but without replacing the old string. Any other TextViews used in my app behave in the same way. Any ideas what the problem is and how to fix it? Edit: From the XML layout file: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" tools:context=".ExerciseActivity" android:layout_width="match_parent" android:layout_height="match_parent" android:gravity="center" android:keepScreenOn="true" android:orientation="vertical" > ... <TextView android:id="@+id/timer_text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1" android:textIsSelectable="false" android:hint="@string/timer_default" /> ... </LinearLayout> That's all that could be relevant.

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  • Android - Widget to Play Video (onclick trouble)

    - by Josh
    I am trying to make a simple widget that will play a movie from the sdcard when clicked on. This seems simple enough, and by following tutorials I've come up with the following code, but it seems the onclick is never setup. Manifest: <receiver android:name="WidgetProvider" android:label="DVD Cover"> <intent-filter> <action android:name="android.appwidget.action.APPWIDGET_UPDATE"/> </intent-filter> <meta-data android:name="android.appwidget.provider" android:resource="@xml/appwidget_info_2x4"/> </receiver> Layout (widget.xml): <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/holder" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#ff777777" > <ImageView android:id="@+id/cover" android:layout_width="wrap_content" android:layout_height="fill_parent" android:textColor="#000000" /> </LinearLayout> appwidget.xml: <?xml version="1.0" encoding="utf-8"?> <appwidget-provider xmlns:android="http://schemas.android.com/apk/res/android" android:minWidth="200dip" android:minHeight="300dip" android:updatePeriodMillis="180000" android:initialLayout="@layout/widget" > </appwidget-provider> WidgetProvider.java: public class WidgetProvider extends AppWidgetProvider { public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { String movieurl = Environment.getExternalStorageDirectory().getPath() + "/Movie.mp4"; Intent notificationIntent = new Intent(Intent.ACTION_VIEW); notificationIntent.setDataAndType(Uri.parse(movieurl), "video/*"); PendingIntent contentIntent = PendingIntent.getActivity(context, 0, notificationIntent,0); // Get the layout for the App Widget and attach an on-click listener // to the button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); views.setOnClickPendingIntent(R.id.holder, contentIntent); // Tell the AppWidgetManager to perform an update on the current app widget appWidgetManager.updateAppWidget(appWidgetIds, views); } } Any help would be greatly appreciated. Thanks, Josh

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  • Does Android XML Layout's 'include' Tag Really Work?

    - by Eric Burke
    I am unable to override attributes when using <include> in my Android layout files. When I searched for bugs, I found Declined Issue 2863: "include tag is broken (overriding layout params never works)" Since Romain indicates this works in the test suites and his examples, I must be doing something wrong. My project is organized like this: res/layout buttons.xml res/layout-land receipt.xml res/layout-port receipt.xml The buttons.xml contains something like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <Button .../> <Button .../> </LinearLayout> And the portrait and landscape receipt.xml files look something like: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> ... <!-- Overridden attributes never work. Nor do attributes like the red background, which is specified here. --> <include android:id="@+id/buttons_override" android:background="#ff0000" android:layout_width="fill_parent" layout="@layout/buttons"/> </LinearLayout> What am I missing?

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  • Game testing on Android - emulator or real devices?

    - by n00bfuscator
    I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of devices and we should be covered. For Android it seems to be completely different. From what i found, the emulator can cover all API levels, screen sizes and such, but i hear it's buggy and nothing could replace testing on real devices. With the vast amount of Android devices out there and the rate at which new devices are released it seems impossible to keep up. How can i test games (localization and functional) on Android covering all compatible devices?

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  • My simple program runs on Android emulator, but not on my Nexus One

    - by noisesolo
    To clarify, I have no trouble getting the Nexus One connected in developer's mode. I can actually get Eclipse to "run" my program on my Nexus One. However, my Nexus One simply gets stuck in a reboot loop. I've also created an .apk file and put it onto my Nexus One, installing it with apkInstaller. However, it crashed while installing. I see my app on my phone, but I'm kind of afraid to run it. I am not doing anything fancy in my program; all it does is generate text by shuffling a couple arrays of strings together. It uses a bunch of text views, two buttons, and a spinner. I have only edited the main source file, the strings XML file, and the layout XML file, nothing else. It's a 2.1-update1 program and it runs fine on the emulator. Does anyone have any idea what's going on? I'm using Windows 7 (32 bit) and my Nexus One is running Cyanogen 5.0.7.1. I'm pretty sure it's my code that's causing the problem. Now I'm just wondering if there are any common mistakes that would lead my app to run on the emulator but not on my device. Thanks in advance.

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  • How do I use PackageManager.addPreferredActivity()?

    - by afonseca
    In SDK 1.5 I was using the PackageManager class to set the preferred home screen to be my app using PackageManager.addPackageToPreferred(). In the new SDK (using 2.1) this has been deprecated so I'm trying to use addPreferredActivity() for the same result but it's not working as expected. Some necessary background. I'm writing a lock screen replacement app so I want the home key to launch my app (which will already be running, hence having the effect of disabling the key). When the user "unlocks" the screen I intend to restore the mapping so everything works as normal. In my AndroidManifest.xml I have: <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.HOME"/> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <uses-permission android:name="android.permission.SET_PREFERRED_APPLICATIONS"> </uses-permission> In my code I have the following snippet: // Set as home activity // This is done so we can appear to disable the Home key. PackageManager pm = getPackageManager(); //pm.addPackageToPreferred(getPackageName()); IntentFilter filter = new IntentFilter("android.intent.action.MAIN"); filter.addCategory("android.intent.category.HOME"); filter.addCategory("android.intent.category.DEFAULT"); ComponentName[] components = new ComponentName[] { new ComponentName("com.android.launcher", ".Launcher") }; Context context = getApplicationContext(); ComponentName component = new ComponentName(context.getPackageName(), MyApp.class.getName()); pm.clearPackagePreferredActivities("com.android.launcher"); pm.addPreferredActivity(filter, IntentFilter.MATCH_CATEGORY_EMPTY, components, component); The resulting behavior is that the app chooser comes up when I press the Home key, which indicates that the clearPackagePreferredActivities() call worked but my app did not get added as the preferred. Also, the first line in the log below says something about "dropping preferred activity for Intent": 04-06 02:34:42.379: INFO/PackageManager(1017): Result set changed, dropping preferred activity for Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 } type null 04-06 02:34:42.379: INFO/ActivityManager(1017): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 cmp=android/com.android.internal.app.ResolverActivity } Does anyone know what this first log message means? Maybe I'm not using the API correctly, any ideas? Any help would be greatly appreciated.

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  • Linear layout and custom dialog

    - by DixieFlatline
    The button doesn't show in this layout(code below),image and textview are shown. I tried using relative layout but that doesn't help either. I'm testing it on 1.5 emulator. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/layout_root" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="10dp" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/neki" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ImageView android:id="@+id/image" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_marginRight="10dp" /> <TextView android:id="@+id/text" android:layout_width="wrap_content" android:layout_height="fill_parent" android:textColor="#FFF" android:text="Some text " /> </LinearLayout> <Button android:id="@+id/gumbek" android:text="V redu" android:typeface="serif" android:textStyle="bold" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </LinearLayout>

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  • Android Window Mananger leacked windwo progress dialog

    - by saravanan-palpandi
    05-14 16:53:52.273: ERROR/WindowManager(412): Activity has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@43db2e68 that was originally added here 05-14 16:53:52.273: ERROR/WindowManager(412): android.view.WindowLeaked: Activity com.sss.client.AddClient has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@43db2e68 that was originally added here 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewRoot.(ViewRoot.java:227) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:148) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:91) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.Window$LocalWindowManager.addView(Window.java:424) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.Dialog.show(Dialog.java:239) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.ProgressDialog.show(ProgressDialog.java:107) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.ProgressDialog.show(ProgressDialog.java:90) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.ProgressDialog.show(ProgressDialog.java:85) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.sss.client.AddClient.searchValues(AddClient.java:236) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.sss.client.AddClient.clientFormAction(AddClient.java:264) 05-14 16:53:52.273: ERROR/WindowManager(412): at java.lang.reflect.Method.invokeNative(Native Method) 05-14 16:53:52.273: ERROR/WindowManager(412): at java.lang.reflect.Method.invoke(Method.java:521) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.View$1.onClick(View.java:2026) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.View.performClick(View.java:2364) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.View.onTouchEvent(View.java:4179) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.widget.TextView.onTouchEvent(TextView.java:6540) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.View.dispatchTouchEvent(View.java:3709) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1659) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1107) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.Activity.dispatchTouchEvent(Activity.java:2061) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1643) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewRoot.handleMessage(ViewRoot.java:1691) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.os.Handler.dispatchMessage(Handler.java:99) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.os.Looper.loop(Looper.java:123) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.ActivityThread.main(ActivityThread.java:4363) 05-14 16:53:52.273: ERROR/WindowManager(412): at java.lang.reflect.Method.invokeNative(Native Method) 05-14 16:53:52.273: ERROR/WindowManager(412): at java.lang.reflect.Method.invoke(Method.java:521) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 05-14 16:53:52.273: ERROR/WindowManager(412): at dalvik.system.NativeStart.main(Native Method) when show the dialog box it show the error message please do reply me

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  • how to Set already running activity, when user clicks on app icon on home screen

    - by Praveenb
    I have Two activities One splash screen, Player screen. When user clicks on my app icon first splash screen is displayed and then player screen When player activity is running, if user returns to the home screen and then again clicks on app icon, the application is starting from the splash screen again. can any one please help me out how to do any one of below 1) I need to close current running activity and reload application. or 2) I need to resume to the player screen directly. Please give me an example or reference to follow, Im beginner in android programing Thanks In advance

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  • Self updating app, wont overwrite existing app, using Android packagemanager?

    - by LokiSinclair
    I know there are plenty of questions about this on here, but I've tried everything (but the correct 'thing', obviously!) and nothing seems to shine any light on the problem I'm having. I've written an app (for a customer), which is designed to be hosted on their own server. The app references a simple text file with the latest version code in it and checks it against it's own version. If it's out of date it goes off and downloads the update. Everything is working as intended up to this point. I use the: Intent i = new Intent(Intent.ACTION_VIEW); i.setDataAndType(Uri.fromFile(outputFile), "application/vnd.android.package-archive"); i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivity(i); ...code to start the install process of the newly downloaded .apk file. And that all starts as I would expect. I click on "Install" - when I'm prompted to confirm the overwriting of the current app, with the new. It starts, and then displays: App not installed. And existing package by the same name with a conflicting signature is already installed. Now I'm aware that Android can't have multiple applications sharing the same package name, which is fine, but nothing comes up in LogCat and I can only assume that the OS is annoyed at me attempting to 'update' my app, even though I'm going through all the correct channels and using the inbuilt package manager to do it for me! Can anyone tell me what the OS is moaning about? I'm not attempting to install two apps side by side, I want it to update it, which it starts to do, and then gets really confused. Is it something to do with me using the same keystore for signing the packages? I highly doubt it as I've used the same keystores previously to handle updates to games and the like, but I just can't figure out what it's complaining about. Hopefully someone out there has had this issue and solved it, and can point me in the right direction. I'm flying a bit blind with the limited information it's giving me :( Cheers.

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  • Ubuntu.sh on Android Phone

    - by pjtatlow
    So today I noticed something weird on my phone. I used a terminal emulator to see what I could do with it, and noticed that there is a file called ubuntu.sh. I tried to run it and got all sorts of permission denied errors, and then I decided to root my phone. But now I'm nervous to run it, does anyone know what it does or why it is there? edit I forgot to mention that I have an AT&T Morotola Atrix 4G running Android 2.3.6. Also when I use the app SSHDroid to go into my phone from my Ubuntu machine, I'm greeted with this: "The programs included with the Ubuntu system are free software; the exact distribution terms for each program are described in the individual files in /usr/share/doc/*/copyright. Ubuntu comes with ABSOLUTELY NO WARRANTY, to the extent permitted by applicable law. To access official Ubuntu documentation, please visit: http://help.ubuntu.com/" Also, here are the contents of ubuntu.sh #!/bin/sh export PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin export LD_LIBRARY_PATH=/usr/lib:/usr/local/lib # make sure no left-over pidfiles, etc. ####################################### rm -fr /var/run/* rm -fr /var/lock/* chmod 666 /system/usr/keychars/* rm -f /tmp/tab* mkdir -p /home/adas/Desktop chmod 755 /home/adas/Desktop chown -R adas.adas /home/adas/Desktop [ -x /usr/bin/firefox-install-profile ] && /usr/bin/firefox-install-profile [ -x /usr/local/bin/check-citrix-certs.sh ] && /usr/local/bin/check-citrix-certs.sh [ -x /usr/bin/migrate-webapps ] && /usr/bin/migrate-webapps # boot scripts ############## /etc/init.d/rc S # lock down /var for CTS ######################## chown root.adas /var/tmp chown root.adas /var/lock chmod 775 /var/tmp chmod 775 /var/lock chmod 666 /dev/socket/dbus chmod 666 /dev/null # runlevel 2 scripts #################### /etc/init.d/rc 2 cp /sdcard/*.lic /data/ chmod 666 /data/*.lic This is really strange, any ideas?

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  • Android never receives UDP packet

    - by Quandary
    The below code results in a timeout. It works fine on non-Android Java. What's the matter? //@Override public static void run() { //System.out.println ( "Local Machine IP : "+addrStr.toString ( ) ) ; HelloWorldActivity.tv.setText("Trace 1"); try { // Retrieve the ServerName InetAddress serverAddr; //= InetAddress.getByName(Server.SERVERIP); InetAddress ias[] = InetAddress.getAllByName(Server.SERVERNAME); serverAddr = ias[0]; Log.d("UDP", "C: Connecting..."); /* Create new UDP-Socket */ DatagramSocket socket = new DatagramSocket(); /* Prepare some data to be sent. */ String strQuery="ÿÿÿÿgetservers"+" "+Server.iProtocol+" "+"'all'"; Log.d("UDP", strQuery); //byte[] buf = ("ÿÿÿÿgetservers 68 'all'").getBytes(); byte[] buf = strQuery.getBytes(); /* Create UDP-packet with * data & destination(url+port) */ DatagramPacket packet = new DatagramPacket(buf, buf.length, serverAddr, Server.SERVERPORT); Log.d("UDP", "C: Sending: '" + new String(buf) + "'"); /* Send out the packet */ socket.setSoTimeout(5000); socket.send(packet); Log.d("UDP", "C: Sent."); Log.d("UDP", "C: Done."); // http://code.google.com/p/android/issues/detail?id=2917 byte[] buffer= new byte[1024*100]; DatagramPacket receivePacket = new DatagramPacket(buffer, buffer.length); //, serverAddr, Server.SERVERPORT); socket.receive(receivePacket); HelloWorldActivity.tv.setText("TTT"); String x = new String(receivePacket.getData()); Log.d("UDP", "C: Received: '" + x + "'"); HelloWorldActivity.tv.setText(x); } catch (Exception e) { HelloWorldActivity.tv.setText(e.getMessage()); Log.e("UDP", "C: Error", e); } } public class Server { /* //public static java.lang.string SERVERIP; public static String SERVERNAME = "monster.idsoftware.com"; public static String SERVERIP = "192.246.40.56"; public static int SERVERPORT = 27950; public static int PROTOCOL = 68; */ //public static String SERVERNAME="monster.idsoftware.com"; public static String SERVERNAME="dpmaster.deathmask.net"; public static String SERVERIP="192.246.40.56"; public static int SERVERPORT=27950; //public static int iProtocol= 68; // Quake3 public static int iProtocol=71; // OpenArena } Android manifest: <?xml version="1.0" encoding="utf-8"?> <use-permission id="android.permission.READ_CONTACTS" /> <use-permission android:name="android.permission.WRITE_SETTINGS" /> <uses-permission android:name="android.permission.READ_CONTACTS" /> <uses-permission android:name="android.permission.CALL_PHONE" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_GPS" /> <uses-permission android:name="android.permission.ACCESS_MOCK_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.ACCESS_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_ASSISTED_GPS" /> <uses-permission android:name="android.permission.ACCESS_CELL_ID" /> <uses-permission android:name="android.permission.RECEIVE_SMS" /> <uses-permission android:name="android.permission.VIBRATE" /> <uses-permission android:name="android.permission.WAKE_LOCK" /> <application android:icon="@drawable/icon" android:label="AAA New Application" > <activity android:name="HelloWorldActivity"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> </application>

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  • Add a contact to android emulator

    - by Sephy
    Hi, My issue is quite simple I think : I would like to be able to add a contact to the contact list by a simple click on a button (and be able to test it on the emulator). The data of this contact would be stored in the source code of the application. is there an easy way of doing that? thank you for your answers

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  • No space left on Android Emulator

    - by Tom
    I have been developing my app for around two months, in the last week i have started getting the following error when trying to compile and run the app from Eclipse: java.io.IOException: Unable to upload file: No space left on device The APK comes out at 3.6Mb and the emulator is a recently created fresh one with 512Mb SD card and other specs identical to the G1. Can anyone suggest a reason this might be happening?

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  • manually put files to android emulator sd card

    - by poeschlorn
    Hi guys, I'm just having trouble with getting my emulator SD card work... I created a new AVD device with a new SD card. So how to put data onto it? I found the "correct" file to be mountet on Deamon tools, but is currupt or simply not readable... It would be great if you have any idea :)

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  • android emulator not starting on Windows XP..

    - by Kaillash
    Hi, Emulator is not running on Window XP SP2? Following is output from adb logcat after which it hangs I/SystemServer( 132): Hardware Service D/qemud ( 35): fdhandler_accept_event: accepting on fd 10 D/qemud ( 35): created client 0x10fd8 listening on fd 12 D/qemud ( 35): client_fd_receive: attempting registration for service 'hw-co ntrol' D/qemud ( 35): client_fd_receive: -> received channel id 7 Please Help !!

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  • Problem running apps fullscreen in emulator

    - by Haakon
    I've created a device targeting 2.1 and having a screen screen size of 480x800 (WVGA). Some apps, including the one I'm currently writing, as well as the ApiDemos example, won't run fullscreen. I've uploaded a screenshot here: http://img248.imageshack.us/img248/503/emulator.png What could cause something like this? If I run these apps on my HTC Desire (which has the same resolution), they utilize the whole screen like they should.

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  • How to publish paid Android apps if you're not from US/UK

    - by Sheikh Aman
    I was pretty excited while creating one of my apps but as it turns out you can't actually sign up for Google Checkout if you don't live either in the USA or in the UK. And since Google Checkout is the only way Android Market will pay you, all my efforts seem to be going in vain. So because I live in India, I can't sell my apps. I tried contacting Google by various means on this, but haven't got any response so far. I tried searching the web as well just to find out that one can't be paid via any other way. I am pretty sure that many people here might have gone through the same problem. How did you solve it? I have a PayPal account and an AdSense account as well. Can they help in any way? And if nothing works out, how am I supposed to be selling my app?

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  • Databinding a ListView with Mono for Android

    - by Wallym
    The world lives on data. Data is all around us and in many forms: salespeople need to know what customers have spent; twitter users want to know what their friends are saying. How do we as developers present data to a user? In Android, we use the ListView in its various forms. In this article, we'll look at using a ListView, how we can work with it, then discuss what we need to do to overcome some of the challenges in a mobile environment.Article url: http://visualstudiomagazine.com/articles/2012/09/14/databind-a-listview.aspx

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  • Why is Android VM-based? [closed]

    - by adib
    By about 2004, it was clear that ARM is the clear winner for mobile CPUs, beating out MIPS, SH3, and DragonBall. PocketPC (Windows Mobile) applications was natively-compiled (at least most of them - except for .NET compact and its competitors). Likewise, Apple's iOS (named iPhone OS at the time) prefers natively-compiled applications. Then why Android chose a virtual machine based system stack? (the Dalvik VM). Wouldn't it be simpler to just compile applications down to ARM code using GCJ or something? Is the decision influenced by the J2ME-way of doing things, or was just because it's "cool"? Perhaps like most things Java, the culture that prefers multiple levels of indirection and abstractions, they just added another layer of abstraction for "just in case"?

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