Search Results

Search found 36985 results on 1480 pages for 'app engine patch'.

Page 16/1480 | < Previous Page | 12 13 14 15 16 17 18 19 20 21 22 23  | Next Page >

  • Is there any way to get faster app reviews?

    - by David
    I am trying to build a business around an iPhone app. The app will be our main sales channel, and being able to adapt the sales channel faster than the 9-10 days delay cause by the app review times is crucial. Therefore, I was wondering whether there is anything I can do to improve the speed of reviews. I am thinking that the publishers of Angry Birds, surely would not have to wait in line for reviews on the same terms as some obscure free app. So what can I do? Some things I am considering: Would Apple prioritize apps that they earn money on? Could I in some way pay Apple directly? I already know of the possibility of requesting an expedite review, but it seems like one can get punished for supplying a non-technical reason.

    Read the article

  • Latest Exadata Quarterly Full Stack Patch

    - by Bethany Lapaglia
    The latest Quarterly Full Stack patch was released on October 17th for Exadata.  This patch contains all of the latest recommended patches for the Exadata Database Machine.  For more details, refer to My Oracle Support Note titled Database Machine and Exadata Storage Server 11g Release 2 (11.2) Supported Versions [888828.1].  Note that the information in the note applies only to Exadata Storage Server Software 11.2.  This note is maintained on a regular basis so bookmark it and use it as reference for the latest Exadata Database Machine patching recommendations.

    Read the article

  • Will my game engine be compatible with physics engines?

    - by Bane
    My engine supports Scene handling, Cameras, and has a Renderer. Also, it has a class called Drawable, which has the position, the shape and the picture of an object. The picture property has width, height, rotation and a draw method. All game objects are supposed to inherit from this Drawable class, and are added to the Scene, along with a Map (collection of Tiles, that also inherit from Drawable), lights, and so on and so forth. The shape property of a Drawable is a Polygon, a collection of user defined vertices around the position of a Drawable (this is a relative coordinate system, so [0, 0] is the position of the Drawable. With this setup, will the users of my engine (probably only me) still be able to intergrate physics engines such as Box2DJS into their games?

    Read the article

  • Patch Tuesday : Microsoft corrige 14 vulnérabilités, dont 7 critiques, Windows 8, RT et IE 10 concernés

    Patch Tuesday : Microsoft corrige 14 vulnérabilités dont 7 critiques, Windows 8, RT et IE 10 concernés Microsoft a publié hier sa traditionnelle mise à jour de sécurité mensuelle (Patch Tuesday), qui apporte des correctifs pour les dernières versions de ses produits : Windows 8, Windows RT, Windows Server 2012 et Internet Explorer 10. La dernière mise à jour de sécurité (sauf en cas de découverte d'une faille zero-day) de l'année corrige une douzaine de failles dans Windows, IE, Word et Exchange, dont sept ont été marquées comme critique et deux ont été qualifiées d'importants. Ces failles dans l'ensemble peuvent être exploitées par des pirates distants pour prendre le con...

    Read the article

  • How should I organize my matrices in a 3D game engine?

    - by Need4Sleep
    I'm working with a group of people from around the world to create a game engine (and hopefully a game with it) within the next upcoming years. My first task is to write a camera class for the engine to use in order to add cameras to the scene, with position and follow points. The problem I have is with using matrices for transformations in the class, should I keep matrices separate to each class? Such as have the model matrix in the model class, camera matrix in the camera class, or have all matrices placed in one class/chuck? I could see pros and cons for each method, but I wanted to hear some input form a more professional standpoint.

    Read the article

  • iOS Book App with Custom Book Repositories. Will Apple block this? [closed]

    - by BrianHanifin
    I am working with a kindergarten teacher to create an iPad/iPhone app which plays audio of her narrating each page of the "book". She wishes to only share some of the books with students in her class. Can I create a mechanism for downloading books from a custom repository link? I would send the URL home with the kids and have the parents type it into the app. I would include a couple of books preloaded with the app. I could even provide a sample repository with a sample book if you think it would make any difference. I am trying to come up with a creative solution that gives her the app she wants for her students while protecting the privacy she wishes for some of her content. What are your thoughts?

    Read the article

  • Patch Tuesday : une douzaine de correctifs dont trois critiques seront publiés la semaine prochaine

    Patch Tuesday : une douzaine de correctifs dont trois critiques seront publiés la semaine prochaine Mise à jour du 4/02/11, par Hinault Romaric Microsoft vient de divulguer quelques informations dans le cadre de son processus de notification préalable sur sa prochaine mise à jour de Sécurité le « Patch Tuesday ». C'est au total 12 correctifs pour 22 failles de sécurité qui seront disponibles dont 3 sont qualifiés de "critique" et le reste "d'important". Ces correctifs viennent résoudre des problèmes touchant Windows, Internet Explorer, Office, Visual Studio. L'un de ces bulletins permet de...

    Read the article

  • Why You Should Do Search Engine Optimization

    If you do internet savvy then you need to take help of the services that are search engine optimization as you not have difficulty in your search. If you use search engine optimization then you don't need to hire any professional for your search. You can use search engine to promote your product and services. But for this you will have to take aid of search engine optimization assistance. The following are some reasons that will convey you to take benefit of the services that are provided by search engine optimization assistance:

    Read the article

  • General purpose physics engine

    - by Lucas
    Is there any general purpose physics engine that allows huge simulations of rigid bodies? I'm using PhysX from Nvidia, but the focus of this engine is game development, soft bodies. I want to know if exists physics engine that runs on top of PS3 cell processors or CUDA cores allowing massive scientific physics simulations.

    Read the article

  • App.Config Ignored After Pre-Build Event

    - by Jake Hulse
    I have a solution with several projects and several developers, each with their own environment (of course). To manage connection strings between each environment, I have created several app.config files for each environment: app.config.dev, app.config.qa, etc. The pre-build event simply copies the app.config.$(ConfigurationName) to app.config. This pre-build event is done for each project in the solution, and the config string is included in each (including the test project). When I use the pre-build events to manage the app.config files, the connection string cannot be found. I can get the tests to run fine by 2 methods: 1. Do not use the pre-build events to manage the app.config file selection, and do it myself or 2. If I check out app.config and make it writable, then the pre-build events work just fine. We are using Visual Studio 2008. I'm down to my last grey hair here, any ideas? Thanks in advance!

    Read the article

  • Google App Engine on Google Apps Domain

    - by Bob Ralian
    I'm having trouble getting my domain pointed to my website hosted with google app engine. Here's the background... take care to separate the concepts of "google apps" (domain hosting, email, etc.) and "google app engine" (website framework). I have a domain that's using Google Apps for Your Domain, let's call it company.com. So my login for my google apps account is [email protected]. I have a different domain that is aliased back to my google apps account, let's call it mycompany.com. It's been successfully aliased and registered with my primary google apps account using the cname method, and has updated mx records. We have a ton of domains, and I only want to use one "google apps" account to maintain them all. Now I have a website I've built using google app engine, and the url is effectively mycompany.appspot.com. I want to get mycompany.com to point to my website that currently resides at mycompany.appspot.com. There's a spot in the google app engine dashboard under application settings where you can add a domain. So I click there and enter mycompany.com and I get an error message saying that domain is not using google apps. If I back up to the page I submitted, there's a note saying I need to register the domain with google apps. So I click the link to do that and enter mycompany.com and I get an error message saying the domain has been registered and is in the process of ownership verification. But that process is already finished. So... what do I do? Does google app engine not support a domain that is only aliased to a primary google apps account? Does mycompany.com need to have its own primary google apps account?

    Read the article

  • google-app-engine-django: authentication without Google accounts?

    - by cv12
    google-app-engine-django/ claims to have an "App Engine compatible implementation of the Django authentication framework". Does this authentication work only with Google Accounts? Is it possible to register a user with a username/password and authenticate him/her with that username/password without that user having a Google account? I would appreciate any pointers to how this could be done with google-app-engine-django without Google Accounts authentication.

    Read the article

  • Things one needs to know while writing a game engine

    - by Joe Barr
    I have been dabbling in game development as a hobby for a while now, and I cannot seam to quite get my games to sparkle at least a bit with some graphics. I have decided to write a simple test game engine that only focuses on the representation of graphics - shapes, textures and surfaces. While I have a few very simple game engines designed for my own games under my belt, I want to create a game engine that I can use to display and play with graphics. I'm going to do this in C++. Since this is my first time with a major engine, the engine in not going to focus on 3D graphics, it's going to be a mixture of isometric and 2D graphics. My previous engines have incorporated (been able to draw) or focused on simple flat (almost 2D) non impressive graphic designs and representations of: the player NPCs objects walls and surfaces textures Also, I had some basic AI and sometimes even sound. They also saved and loaded games. They didn't have a map editor or a level editor. Is this going to be a problem in the future? At this time I have to point out that some of my games didn't get finished because I was to lazy to write the few last levels. My question at this point would be: What are some things one should know if one wants write (develope) a better graphical game engine with all it's functions.

    Read the article

  • Which knowledge base/rule-based inference engine to choose for real time Runway incursion prevention

    - by Piligrim
    Hello, we are designing a project that would listen to dialog between airport controllers and pilots to prevent runway incursions (eg. one airplane is taking off while other is crossing the runway). Our professor wants us to use Jena for knowledge base (or anything else but it should be some sort of rule-based engine). Inference is not the main thing in Jena and there's not much documentation and examples of this. So we need an engine that would get messages from pilots as input and output possible risks of incursion or any other error in message protocol. It should be easy to write rules, and should be easy to provide engine with real time data. I image it something like this: A pilot sends a message that he lands on some runway, the system remembers that the runway is busy and no one should cross it If someone is given an instruction to cross this runway, the engine should fire a rule that something is wrong When the pilot sends a message that he left the runway and goes to the gate, the system clears the runway and lets other planes to use it. So is Jena, or prolog or any other rules engine suitable for this? I mean it is suitable, but do we really need to use it? I asked the prof. if we could just keep state of the runway and use some simple checks based on messages we receive and he said that it is not scalable and we need the knowledge base. Can someone give me any advise on which approach to use for this system? If you recommend k.b., then which one should we use? The project is written in java. Thank you.

    Read the article

  • ASP.NET MVC View Engine Resolution Sequence

    - by intangible02
    I created a simple ASP.NET MVC version 1.0 application. I have a ProductController which has one action Index. In the view, I created a corresponding Index.aspx under Product subfolder. Then I referenced the Spark dll and created Index.spark under the same Product view folder. The Application_Start looks like protected void Application_Start() { RegisterRoutes(RouteTable.Routes); ViewEngines.Engines.Clear(); ViewEngines.Engines.Add(new Spark.Web.Mvc.SparkViewFactory()); ViewEngines.Engines.Add(new WebFormViewEngine()); } My expectation is that since the Spark engine registers before default WebFormViewEngine, when browse the Index action in Product controller, the Spark engine should be used, and WebFormViewEngine should be used for all other urls. However, the test shows that the Index action for Product controller also uses the WebFormViewEngine. If I comment out the registration of WebFormViewEnginer (the last line in the code), I can see that the Index action is rendered by Spark engine and the rest urls generates an error (since the defualt engine is gone), it proves that all my Spark code is correct. Now my question is how the view engine is resolved? Why the registration sequence does not take effect?

    Read the article

  • Google app engine for static files in joomla

    - by vipinsahu
    hi i want to use google app engine for the static data for my joomla website currently my site is http://webkul.com i want to put all the css and js files in the app engine please help i am using google app engine first time if there is any good tutorial please put it here thanks

    Read the article

  • Webfaction: How do I run a Static/Perl app and Django app under the same website

    - by swisstony
    I have an existing Perl app that I'm moving to a Webfaction website. I will be adding Django apps to this Webfaction website too. I would like the Django app to get first call and so would want its URL path to be / This would allow me to add any new URLs to the urls.py I wish as my app grows. If the URL doesn't match anything in the urls.py I would like it to get passed to the static Perl app. For example /app1 - Django /app2 - Django Everything else not picked up by urls.py I would want going to my Perl app For example: /index.html - Static/Perl app /about.html - Static/Perl app /contact.html - Static/Perl app /apps/perlapp1.cgi - Static/Perl app etc How do I go about achieving this in Webfaction?

    Read the article

  • Django vs GAE + Django vs GAE + other framework

    - by Ilian Iliev
    I`m looking for opinion which one is better for building web applications(web sites). I have some experience with Django, and some with Google App Engine and App-Engine-Patch for Django. And it seems to me that only Django is working faster than the GAE implementation. Is there some other frameworks that simplify the developments process, providing forms creating, user management, url resolving etc. Thanks in advance, Ilian Iliev P.S. I am also interested in GAE and webapp framework case

    Read the article

  • Changing resource file in new version of an app

    - by Michael Frost
    Hi, I'm working on an update for an already existing iphone app. The existing version contains a .sql database file which is used in the app. I would like to use a new version of this file in the update of the app. On the first startup of the existing app the .sql file is placed in the caches directory of the users iphone. From what I can understand from Apple's documentation the files in the caches directory might get copied from the old app to the new versions caches directory when the user updates the app. Does this mean that for being sure my new file is used in the updated version I should use a different name of the file? And what happens with the old file? Do I have to manually delete it from inside the app? Which means I have to check if it's there at every startup of the app? Thanks Michael

    Read the article

  • Adding iPod Support to (previously) iPhone Only App

    - by rjstelling
    When I started on my current project, there was already an App in the App Store. This App was iPhone only. My first task was to test and build a version that also ran on an iPod Touch. About 3 weeks ago Apple removed the option on iTunes connect to set the device requirements. And sent an email out to all developers: "The App Store requires that you provide metadata about your application before submitting it. While most of this metadata is specified using the iPhone Developer Program Portal, the process for selecting device-related dependencies in iTunes Connect is no longer available. Instead, if your app relies on features that are specific to a device, such as the compass on iPhone 3GS, add the UIRequiredDeviceCapabilities key to your app's Info.plist file to indicate the specific hardware feature required." When I compiled the iPod compatible version I set the device requirements (UIRequiredDeviceCapabilities) in the info.plist to: location-services (gps or skyhook) wi-fi (any device) However, as the App was originally uploaded and the option for "iPhone only" set in iTunes connect this appears to be the default. The kicker is, because Apple have removed this feature there is no way to change it! Has anyone come up against this problem? And how did you solve it? Is it possible I have incorrect values in UIRequiredDeviceCapabilities? UPDATE: The app will run fine on a iPod Touch if installed as a development version via Xcode. The problem is on the App Store it is listed as iPhone only and when iPod Touch users search in the App store no results are returned.

    Read the article

< Previous Page | 12 13 14 15 16 17 18 19 20 21 22 23  | Next Page >