Rotate/Translate object in local space
- by Mathias Hölzl
I am just trying to create a movementcontroller class for game entities. These class should transform the entity affected by the mouse and keyboard input. I am able to calculate the changed rotation and the new globalPosition. Then I multiply:
newGlobalMatrix = changedRotationMatrix * oldGlobalMatrix;
newGlobalMatrix = MatrixSetPosition(newPosition);
The problem is that the object rotates around the global axis and not around the local axis.
I use XNAMath for the matrix calculation.