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  • Is base method able to use derived base data members?

    - by iTayb
    Lets assume we have the following code: abstract class Base1 { protected int num; } class Der1:Base1 { protected Color color; protected string name; } class Der2:Base1 { protected DateTime dthen; } and so on. An array of base1 type exists and includes many objects created out of classes that are derived from base1. Is it possible to define the toString() method in the base class only? something like: public override string toString() { if (this is Der1) return "num = " + this.num + "color = " + this.color.toString() + " name = " this.name; if (this is Der2) return "num = " + this.num + "dthen = " + this.dthen.toString(); // and so on ... } Thank you very much :) P.S. This is not an homework question. I've just wondered about.

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  • CSS: Base styles on body or html?

    - by Svish
    When I declare some base styles for my site I have used to do that on the body tag. Like for example body { font-size: medium; line-height: 1.3em; } But I have also seen people do things like that on the html tag. And on both. Where should it be done? Should some be at one and some at the other? Should all be on one of them? Or does it simply not matter at all? Or?

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  • How to retrieve base class only (entity framework)?

    - by Juvaly
    Hi All, I've been scratching my head here for a while now... I have a Consumer class and a BillableConsumer class that inherits Consumer. They are both a part of the Consumers set. The problem is that this following query: Consumer consumer = (from c in _ctx.Consumers where c.ID = id select c).First(); returns a BillableConsumer instance! Just the same as this query: BillableConsumer bconsumer = (from c in _ctx.Consumers.OfType<BillableConsumer>() where c.ID = id select c).First(); How can I return an instance of just the base class? (these are separate tables in the data store).

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  • EF4 (CPT5) ForeignKeyAttribute in base class - Assert Failure entityType != null

    - by Anthony Johnston
    Getting an error when trying to set a ForeignKeyAttribute in a base class class User{} abstract class FruitBase{ [ForeignKey("CreateById")] public User CreateBy{ get; set; } public int CreateById{ get; set; } } class Banana{} class DataContext : DbContext{ DbSet<Banana> Bananas{ get; set; } } If I move the FruitBase code into the banana, all is well, but I don't want to, as there will be many many fruit and I want to remain relatively DRY if I can Is this a know issue that will be fixed by March? Does anyone know a work around?

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  • How to insert data in mysql data base table

    - by user1289538
    I am inserting data in MySQL data base but in field it does not insert data. I am using following code $providernpi=$_POST['ProviderNPI']; $patienid=$_POST['PatientID']; $fileurl=$_POST['FileURL']; $filetype=$_POST['FileTYPE']; $datasynid=$_POST['DataSynID']; $appointmentlistingsid=$_POST ['AppointmentListingsID']; $query=("INSERT INTO AppointmentDataSync (ProviderNPI,PatientID, FileURL,FileType,DataSyncID,AppointmentListingsID) VALUES ('$providernpi', '$patientid','$fileurl','$filetype','$datasynid','$appointmentlistingid')"); mysql_query($query,$con); printf("Records inserted: %d\n", mysql_affected_rows()); echo($patienid) ?>

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  • How can I get `find` to ignore .svn directories?

    - by John Kugelman
    I often use the find command to search through source code, delete files, whatever. Annoyingly, because Subversion stores duplicates of each file in its .svn/text-base/ directories my simple searches end up getting lots of duplicate results. For example, I want to recursively search for uint in multiple messages.h and messages.cpp files: # find -name 'messages.*' -exec grep -Iw uint {} + ./messages.cpp: Log::verbose << "Discarding out of date message: id " << uint(olderMessage.id) ./messages.cpp: Log::verbose << "Added to send queue: " << *message << ": id " << uint(preparedMessage->id) ./messages.cpp: Log::error << "Received message with invalid SHA-1 hash: id " << uint(incomingMessage.id) ./messages.cpp: Log::verbose << "Received " << *message << ": id " << uint(incomingMessage.id) ./messages.cpp: Log::verbose << "Sent message: id " << uint(preparedMessage->id) ./messages.cpp: Log::verbose << "Discarding unsent message: id " << uint(preparedMessage->id) ./messages.cpp: for (uint i = 0; i < 10 && !_stopThreads; ++i) { ./.svn/text-base/messages.cpp.svn-base: Log::verbose << "Discarding out of date message: id " << uint(olderMessage.id) ./.svn/text-base/messages.cpp.svn-base: Log::verbose << "Added to send queue: " << *message << ": id " << uint(preparedMessage->id) ./.svn/text-base/messages.cpp.svn-base: Log::error << "Received message with invalid SHA-1 hash: id " << uint(incomingMessage.id) ./.svn/text-base/messages.cpp.svn-base: Log::verbose << "Received " << *message << ": id " << uint(incomingMessage.id) ./.svn/text-base/messages.cpp.svn-base: Log::verbose << "Sent message: id " << uint(preparedMessage->id) ./.svn/text-base/messages.cpp.svn-base: Log::verbose << "Discarding unsent message: id " << uint(preparedMessage->id) ./.svn/text-base/messages.cpp.svn-base: for (uint i = 0; i < 10 && !_stopThreads; ++i) { ./virus/messages.cpp:void VsMessageProcessor::_progress(const string &fileName, uint scanCount) ./virus/messages.cpp:ProgressMessage::ProgressMessage(const string &fileName, uint scanCount) ./virus/messages.h: void _progress(const std::string &fileName, uint scanCount); ./virus/messages.h: ProgressMessage(const std::string &fileName, uint scanCount); ./virus/messages.h: uint _scanCount; ./virus/.svn/text-base/messages.cpp.svn-base:void VsMessageProcessor::_progress(const string &fileName, uint scanCount) ./virus/.svn/text-base/messages.cpp.svn-base:ProgressMessage::ProgressMessage(const string &fileName, uint scanCount) ./virus/.svn/text-base/messages.h.svn-base: void _progress(const std::string &fileName, uint scanCount); ./virus/.svn/text-base/messages.h.svn-base: ProgressMessage(const std::string &fileName, uint scanCount); ./virus/.svn/text-base/messages.h.svn-base: uint _scanCount; How can I tell find to ignore the .svn directories?

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  • A python code to convert a number from any base to the base of 10 giving errors . What is wrong with this code?

    - by mekasperasky
    import math def baseencode(number, base): ##Converting a number of any base to base10 if number == 0: return '0' for i in range(0,len(number)): if number[i]!= [A-Z]: num = num + number[i]*pow(i,base) else : num = num + (9 + ord(number[i])) *pow(i,base) return num a = baseencode('20',5) print a Errors I get are Traceback (most recent call last): File "doubtrob.py", line 19, in <module> a = baseencode('20',5) File "doubtrob.py", line 13, in baseencode if number[i]!= [A-Z]: NameError: global name 'A' is not defined

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  • Multiple Base Addresses and Multiple Endpoints in WCF

    - by mnhab
    I'm using two bindings TCP and HTTP. I want to give mex data on both bindings. What I want is that the mexHttpBinding only exposes the HTTP services while the mexTcpBinding exposes TCP services only. Or is this possible that I access stats service only from HTTP binding and the eventLogging service from TCP? For Example: For TCP I should only have net.tcp://localhost:9001/ABC/mex net.tcp://localhost:9001/ABC/eventLogging For HTTP http://localhost:9002/ABC/stats http://localhost:9002/ABC/mex When I connect with any of the base address (using the WCF Test Client) I'm able to access all the services? Like when I connect with net.tcp://localhost:9001/ABC I'm able to use the services which are offered on the HTTP binding. Why is that so? <system.serviceModel> <services> <service behaviorConfiguration="ABCServiceBehavior" name="ABC.Data.DataServiceWCF"> <endpoint address="eventLogging" binding="netTcpBinding" contract="ABC.Campaign.IEventLoggingService" /> <endpoint address="mex" binding="mexTcpBinding" bindingConfiguration="" contract="IMetadataExchange" /> <endpoint address="stats" binding="basicHttpBinding" contract="ABC.Data.IStatsService" /> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> <host> <baseAddresses> <add baseAddress="net.tcp://localhost:9001/ABC" /> <add baseAddress="http://localhost:9002/ABC" /> </baseAddresses> </host> </service> </services> <behaviors> <serviceBehaviors> <behavior name="ABCServiceBehavior"> <serviceMetadata httpGetEnabled="false" /> <serviceDebug includeExceptionDetailInFaults="true" /> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel>

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  • Invalid length for a Base-64 char array.

    - by Code Sherpa
    As the title says, I am getting: Invalid length for a Base-64 char array. I have read about this problem on here and it seems that the suggestion is to store ViewState in SQL if it is large. I am using a wizard with a good deal of data collection so chances are my ViewSate is large. But, before I turn to the "store-in-DB" solution, maybe somebody can take a look and tell me if I have other options? I construct the email for delivery using the below method: public void SendEmailAddressVerificationEmail(string userName, string to) { string msg = "Please click on the link below or paste it into a browser to verify your email account.<BR><BR>" + "<a href=\"" + _configuration.RootURL + "Accounts/VerifyEmail.aspx?a=" + userName.Encrypt("verify") + "\">" + _configuration.RootURL + "Accounts/VerifyEmail.aspx?a=" + userName.Encrypt("verify") + "</a>"; SendEmail(to, "", "", "Account created! Email verification required.", msg); } The Encrypt method looks like this: public static string Encrypt(string clearText, string Password) { byte[] clearBytes = System.Text.Encoding.Unicode.GetBytes(clearText); PasswordDeriveBytes pdb = new PasswordDeriveBytes(Password, new byte[] { 0x49, 0x76, 0x61, 0x6e, 0x20, 0x4d, 0x65, 0x64, 0x76, 0x65, 0x64, 0x65, 0x76 }); byte[] encryptedData = Encrypt(clearBytes, pdb.GetBytes(32), pdb.GetBytes(16)); return Convert.ToBase64String(encryptedData); } On the receiving end, the VerifyEmail.aspx.cs page has the line: string username = Cryptography.Decrypt(_webContext.UserNameToVerify, "verify"); And the decrypt method looks like: public static string Decrypt(string cipherText, string password) { **// THE ERROR IS THROWN HERE!!** byte[] cipherBytes = Convert.FromBase64String(cipherText); Can this error be remedied with a code fix or must I store ViewState in the database? Thanks in advance.

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  • zend gdata google base getting link url and parsing xml with object oriented php

    - by thrice801
    Hi, So I am using Zend frameworks Gdata extension to parse xml data from google base. http://framework.zend.com/manual/en/zend.gdata.gbase.html Working fine minus one damn important thing I cant seem to parse, the link to the actual page, because there are two elements and its returned as an array. Anyways Ive tried vardumping the array but what comes out didnt help me figure out what was going on any better. So heres the specifics of the issue. echo $entry->title->text."<br />".$entry->id->text."<br />".$entry->content->text."<br />".$entry->author[0]->name."<br />"; (the above code works fine). Now according to the documentation I thought I could get the link href by going $entry-link-text or $entry-link-url (tried both, neither worked). Anyways, Im not sure whether this is zend specific or just a gap in my OOP understanding, but any help would be much appreciated!

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  • getting base url of web site's root (absolute/relative url)

    - by uzay95
    I want to completely understand how to use relative and absolute url address in static and dynamic files. ~ : / : .. : in a relative URL indicates the parent directory . : refers to the current directory / : always replaces the entire pathname of the base URL // : always replaces everything from the hostname onwards This example is easy when you are working without virtual directory. But i am working on virtual directory. Relative URI Absolute URI about.html http://WebReference.com/html/about.html tutorial1/ http://WebReference.com/html/tutorial1/ tutorial1/2.html http://WebReference.com/html/tutorial1/2.html / http://WebReference.com/ //www.internet.com/ http://www.internet.com/ /experts/ http://WebReference.com/experts/ ../ http://WebReference.com/ ../experts/ http://WebReference.com/experts/ ../../../ http://WebReference.com/ ./ http://WebReference.com/html/ ./about.html http://WebReference.com/html/about.html I want to simulate a site below, like my project which is working on virtual directory. These are my aspx and ascx folder http://hostAddress:port/virtualDirectory/MainSite/ASPX/default.aspx http://hostAddress:port/virtualDirectory/MainSite/ASCX/UserCtrl/login.ascx http://hostAddress:port/virtualDirectory/AdminSite/ASPX/ASCX/default.aspx These are my JS Files(which will be use both with the aspx and ascx files): http://hostAddress:port/virtualDirectory/MainSite/JavascriptFolder/jsFile.js http://hostAddress:port/virtualDirectory/AdminSite/JavascriptFolder/jsFile.js this is my static web page address(I want to show some pictures and run inside some js functions): http://hostAddress:port/virtualDirectory/HTMLFiles/page.html this is my image folder http://hostAddress:port/virtualDirectory/Images/PNG/arrow.png http://hostAddress:port/virtualDirectory/Images/GIF/arrow.png if i want to write and image file's link in my ASPX file i should write aspxImgCtrl.ImageUrl = Server.MapPath("~")+"/Images/GIF/arrow.png"; But if i want to write the path hard coded or from javascript file, what kind of url address it should be?

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  • Abstract Base Class or Class?

    - by Mohit Deshpande
    For my semester project, my team and I are supposed to make a .jar file (library, not runnable) that contains a game development framework and demonstrate the concepts of OOP. Its supposed to be a FRAMEWORK and another team is supposed to use our framework and vice-versa. So I want to know how we should start. We thought of several approaches: 1. Start with a plain class public class Enemy { public Enemy(int x, int y, int health, int attack, ...) { ... } ... } public class UserDefinedClass extends Enemy { ... } 2. Start with an abstract class that user-defined enemies have to inherit abstract members public abstract class Enemy { public Enemy(int x, int y, int health, int attack, ...) { ... } public abstract void draw(); public abstract void destroy(); ... } public class UserDefinedClass extends Enemy { ... public void draw() { ... } public void destroy() { ... } } 3. Create a super ABC (Abstract Base Class) that ALL inherit from public abstract class VectorEntity { ... } public abstract class Enemy extends VectorEntity { ... } public class Player extends VectorEntity { ... } public class UserDefinedClass extends Enemy { ... } Which should I use? Or is there a better way?

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  • Feasibility of using Silverlight for web and windows client with common code base for data intensive

    - by Kabeer
    Hello. Recently in a conversation, someone suggested me to make use of Silverlight if I am targeting a web client and a windows client for the same application. This will cut down my effort for supporting the contrast in both presentation layers. Mine is a product, that will be deployed in enterprises. Both web and windows clients are desirable. With the above context, I have few queries: Is it advisable to adopt the recommended approach and whether this approach is becoming a trend? Besides, some configuration & deployment tweaking, will this significantly reduce effort on the presentation layer? Is there a possibility that my future prospects (for this product) will resist Silverlight footprint? Will I be able to make use of the ASP.Net MVC pattern? Will there be any performance implication for the web client? Will Silverlight support incremental load of controls? If my back-end includes SSRS, will I be able to harness all its front end features with Silverlight? Will I be able to support additional devices with same code base in future? Mine is a very data intensive application from both, data entry and reporting perspective. Is it advisable to use 3rd party controls (like Telerik) for improved user experience and developer productivity? Are their any professional quality open source Silverlight controls (library) available? Further, I seek information of best practices in the context I shared above.

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  • Compilation error while compiling an existing code base

    - by brijesh
    Hi, While building an existing code base on Mac OS using its native build setup I am getting some basic strange error while compilation phase. /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/bits/locale_facets.h: In constructor 'std::collate_byname<_CharT::collate_byname(const char*, size_t)': /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/bits/locale_facets.h:1072: error: '_M_c_locale_collate' was not declared in this scope /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/ppc-darwin/bits/messages_members.h: In constructor 'std::messages_byname<_CharT::messages_byname(const char*, size_t)': /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/ppc-darwin/bits/messages_members.h:79: error: '_M_c_locale_messages' was not declared in this scope /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits: At global scope: /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:897: error: 'float __builtin_huge_valf()' cannot appear in a constant-expression /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:897: error: a function call cannot appear in a constant-expression /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:897: error: 'float __builtin_huge_valf()' cannot appear in a constant-expression /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:897: error: a function call cannot appear in a constant-expression /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:899: error: 'float __builtin_nanf(const char*)' cannot appear in a constant-expression /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:899: error: a function call cannot appear in a constant-expression /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:899: error: 'float __builtin_nanf(const char*)' cannot appear in a constant-expression /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:899: error: a function call cannot appear in a constant-expression /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:900: error: field initializer is not constant /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:915: error: field initializer is not constant

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  • Using diff and patch to force one local code base to look like another

    - by Dave Aaron Smith
    I've noticed this strange behavior of diff and patch when I've used them to force one code base to be identical to another. Let's say I want to update update_me to look identical to leave_unchanged. I go to update_me. I run a diff from leave_unchanged to update_me. Then I patch the diff into update_me. If there are new files in leave_unchanged, patch asks me if my patch was reversed! If I answer yes, it deletes the new files in leave_unchanged. Then, if I simply re-run the patch, it correctly patches update_me. Why does patch try to modify both leave_unchanged and update_me? What's the proper way to do this? I found a hacky way which is to replace all +++ lines with nonsense paths so patch can't find leave_unchanged. Then it works fine. It's such an ugly solution though. $ mkdir copyfrom $ mkdir copyto $ echo "Hello world" > copyfrom/myFile.txt $ cd copyto $ diff -Naur . ../copyfrom > my.diff $ less my.diff diff -Naur ./myFile.txt ../copyfrom/myFile.txt --- ./myFile.txt 1969-12-31 19:00:00.000000000 -0500 +++ ../copyfrom/myFile.txt 2010-03-15 17:21:22.000000000 -0400 @@ -0,0 +1 @@ +Hello world $ patch -p0 < my.diff The next patch would create the file ../copyfrom/myFile.txt, which already exists! Assume -R? [n] yes patching file ../copyfrom/myFile.txt $ patch -p0 < my.diff patching file ./myFile.txt

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  • Get instance of type inheriting from base class, implementing interface, using StructureMap

    - by Ben
    Continuing on my quest for a good plugin implementation I have been testing the StructureMap assembly scanning features. All plugins will inherit from abstract class PluginBase. This will provide access to common application services such as logging. Depending on it's function, each plugin may then implement additional interfaces, for example, IStartUpTask. I am initializing my plugins like so: Scan(x => { x.AssembliesFromPath(HttpContext.Current.Server.MapPath("~/Plugins"), assembly => assembly.GetName().Name.Contains("Extension")); x.AddAllTypesOf<PluginBase>(); }); The difficulty I am then having is how to work against the interface (not the PluginBase) in code. It's easy enough to work with PluginBase: var plugins = ObjectFactory.GetAllInstances<PluginBase>(); foreach (var plugin in plugins) { } But specific functionality (e.g. IStartUpTask.RunTask) is tied to the interface, not the base class. I appreciate this may not be specific to structuremap (perhaps more a question of reflection). Thanks, Ben

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  • django - variable declared in base project does not appear in app

    - by unsorted
    I have a variable called STATIC_URL, declared in settings.py in my base project: STATIC_URL = '/site_media/static/' This is used, for example, in my site_base.html, which links to CSS files as follows: <link rel="stylesheet" href="{{ STATIC_URL }}css/site_tabs.css" /> I have a bunch of templates related to different apps which extend site_base.html, and when I look at them in my browser the CSS is linked correctly as <link rel="stylesheet" href="/site_media/static/css/site_tabs.css" /> (These came with a default pinax distribution.) I created a new app called 'courses' which lives in the ...../apps/courses folder. I have a view for one of the pages in courses called courseinstance.html which extends site_base.html just like the other ones. However, when this one renders in my browser it comes out as <link rel="stylesheet" href="css/site_tabs.css" /> as if STATIC_URL were equal to "" for this app. Do I have to make some sort of declaration to get my app to take on the same variable values as the project? I don't have a settings.py file for the app. by the way, the app is listed in my list of INSTALLED_APPS and it gets served up fine, just without the link to the CSS file (so the page looks funny). Thanks in advance for your help.

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  • The new operator in C# isn't overriding base class member

    - by Dominic Zukiewicz
    I am confused as to why the new operator isn't working as I expected it to. Note: All classes below are defined in the same namespace, and in the same file. This class allows you to prefix any content written to the console with some provided text. public class ConsoleWriter { private string prefix; public ConsoleWriter(string prefix) { this.prefix = prefix; } public void Write(string text) { Console.WriteLine(String.Concat(prefix,text)); } } Here is a base class: public class BaseClass { protected static ConsoleWriter consoleWriter = new ConsoleWriter(""); public static void Write(string text) { consoleWriter.Write(text); } } Here is an implemented class: public class NewClass : BaseClass { protected new static ConsoleWriter consoleWriter = new ConsoleWriter("> "); } Now here's the code to execute this: class Program { static void Main(string[] args) { BaseClass.Write("Hello World!"); NewClass.Write("Hello World!"); Console.Read(); } } So I would expect the output to be Hello World! > Hello World! But the output is Hello World Hello World I do not understand why this is happening. Here is my thought process as to what is happening: The CLR calls the BaseClass.Write() method The CLR initialises the BaseClass.consoleWriter member. The method is called and executed with the BaseClass.consoleWriter variable Then The CLR calls the NewClass.Write() The CLR initialises the NewClass.consoleWriter object. The CLR sees that the implementation lies in BaseClass, but the method is inherited through The CLR executes the method locally (in NewClass) using the NewClass.consoleWriter variable I thought this is how the inheritance structure works? Please can someone help me understand why this is not working?

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  • Inheritance and choose constructor from base class

    - by myle
    My question is rather simple, but I am stuck. How can I choose the desired constructor from base class? // node.h #ifndef NODE_H #define NODE_H #include <vector> // definition of an exception-class class WrongBoundsException { }; class Node { public: ... Node(double, double, std::vector<double>&) throw (WrongBoundsException); ... }; #endif // InternalNode.h #ifndef INTERNALNODE_H #define INTERNALNODE_H #include <vector> #include "Node.h" class InternalNode : public Node { public: // the position of the leftmost child (child left) int left_child; // the position of the parent int parent; InternalNode(double, double, std::vector<double>&, int parent, int left_child) throw (WrongBoundsException); private: int abcd; }; #endif // InternalNode.cpp #include "InternalNode.h" #define UNDEFINED_CHILD -1 #define ROOT -1 // Here is the problem InternalNode::InternalNode(double a, double b, std::vector<double> &v, int par, int lc) throw (WrongBoundsException) : Node(a, b, v), parent(par), left_child(lc) { std::cout << par << std::endl; } I get: $ g++ InternalNode.cpp InternalNode.cpp:16: error: declaration of ‘InternalNode::InternalNode(double, double, std::vector &, int, int) throw (WrongBoundsException)’ throws different exceptions InternalNode.h:17: error: from previous declaration ‘InternalNode::InternalNode(double, double, std::vector &, int, int)’ UPDATE 0: Fixed missing : UPDATE 1: Fixed throw exception

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  • base destructor called twice after derived object?

    - by sil3nt
    hey there, why is the base destructor called twice at the end of this program? #include <iostream> using namespace std; class B{ public: B(){ cout << "BC" << endl; x = 0; } virtual ~B(){ cout << "BD" << endl; } void f(){ cout << "BF" << endl; } virtual void g(){ cout << "BG" << endl; } private: int x; }; class D: public B{ public: D(){ cout << "dc" << endl; y = 0; } virtual ~D(){ cout << "dd" << endl; } void f(){ cout << "df" << endl; } virtual void g(){ cout << "dg" << endl; } private: int y; }; int main(){ B b, * bp = &b; D d, * dp = &d; bp->f(); bp->g(); bp = dp; bp->f(); bp->g(); }

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  • C++ converting back and forth from derived and base classes

    - by user127817
    I was wondering if there is a way in C++ to accomplish the following: I have a base class called ResultBase and two class that are Derived from it, Variable and Expression. I have a few methods that do work on vector<ResultBase> . I want to be able to pass in vectors of Variable and Expression into these methods. I can achieve this by creating a vector<ResultBase> and using static_cast to fill it with the members from my vector of Variable/Expression. However, once the vector has run through the methods, I want to be able to get it back as the vector of Result/Expression. I'll know for sure which one I want back. static_cast won't work here as there isn't a method to reconstruct a Variable/Expression from a ResultBase, and more importantly I wouldn't have the original properties of the Variables/Expressions The methods modify some of the properties of the ResultBase and I need those changes to be reflected in the original vectors. (i.e. ResultBase has a property called IsLive, and one of the methods will modify this property. I want this IsLive value to be reflected in the derived class used to create the ResultBase Whats the easiest way to accomplish this?

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  • Calling Base Class Functions with Inherited Type

    - by Kein Mitleid
    I can't describe exactly what I want to say but I want to use base class functions with an inherited type. Like I want to declare "Coord3D operator + (Coord3D);" in one class, but if I use it with Vector3D operands, I want it to return Vector3D type instead of Coord3D. With this line of code below, I add two Vector3D's and get a Coord3D in return, as told to me by the typeid().name() function. How do I reorganize my classes so that I get a Vector3D on return? #include <iostream> #include <typeinfo> using namespace std; class Coord3D { public: float x, y, z; Coord3D (float = 0.0f, float = 0.0f, float = 0.0f); Coord3D operator + (Coord3D &); }; Coord3D::Coord3D (float a, float b, float c) { x = a; y = b; z = c; } Coord3D Coord3D::operator+ (Coord3D &param) { Coord3D temp; temp.x = x + param.x; temp.y = y + param.y; temp.z = z + param.z; return temp; } class Vector3D: public Coord3D { public: Vector3D (float a = 0.0f, float b = 0.0f, float c = 0.0f) : Coord3D (a, b, c) {}; }; int main () { Vector3D a (3, 4, 5); Vector3D b (6, 7, 8); cout << typeid(a + b).name(); return 0; }

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  • Cast base class object to derived class

    - by Popgalop
    Lets say I have two classes, animal and dog like this. class Animal { }; class Dog : public Animal { }; And I have an animal object named animal, that is actually an instance of dog, how would I cast it back to dog? This may seem like an odd question, but I need it because I am writing a programming language interpreter, and on the stack everything is stored as a BaseObject, and all the other datatypes extend BaseObject. How would I cast the base object from the stack, to a specific data type? I have tried something like this Dog dog = static_cast<Dog>(animal); But it gives me an error 1>------ Build started: Project: StackTests, Configuration: Debug Win32 ------ 1> StackTests.cpp 1>c:\users\owner\documents\visual studio 2012\projects\stacktests\stacktests\stacktests.cpp(173): error C2440: 'static_cast' : cannot convert from 'Animal' to 'Dog' 1> No constructor could take the source type, or constructor overload resolution was ambiguous 1>c:\users\owner\documents\visual studio 2012\projects\stacktests\stacktests\stacktests.cpp(173): error C2512: 'Dog' : no appropriate default constructor available ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • Accessing derived class members with a base class pointer

    - by LRB
    I am making a simple console game in C++ I would like to know if I can access members from the 'entPlayer' class while using a pointer that is pointing to the base class ( 'Entity' ): class Entity { public: void setId(int id) { Id = id; } int getId() { return Id; } protected: int Id; }; class entPlayer : public Entity { string Name; public: entPlayer() { Name = ""; Id = 0; } void setName(string name) { Name = name; } string getName() { return Name; } }; Entity *createEntity(string Type) { Entity *Ent = NULL; if (Type == "player") { Ent = new entPlayer; } return Ent; } void main() { Entity *ply = createEntity("player"); ply->setName("Test"); ply->setId(1); cout << ply->getName() << endl; cout << ply->getId() << endl; delete ply; } How would I be able to call ply-setName etc? OR If it's not possible that way, what would be a better way?

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  • Having troubles inheriting base class

    - by Nick
    When I inherit the base class, it's telling me there is no such class This is enhanced.h: class enhanced: public changeDispenser // <--------where error is occuring { public: void changeStatus(); // Function: Lets the user know how much of each coin is in the machine enhanced(int); // Constructor // Sets the Dollar amount to what the User wants void changeLoad(int); // Function: Loads what change the user requests into the Coin Machine int dispenseChange(int); // Function: Takes the users amount of cents requests and dispenses it to the user private: int dollar; }; This is enhanced.cpp: #include "enhanced.h" #include <iostream> using namespace std; enhanced::enhanced(int dol) { dollar = dol; } void enhanced::changeStatus() { cout << dollar << " dollars, "; changeDispenser::changeStatus(); } void enhanced::changeLoad(int d) { dollar = dollar + d; //changeDispenser::changeLoad; } This is changeDispenser.h: class changeDispenser { public: void changeStatus(); // Function: Lets the user know how much of each coin is in the machine changeDispenser(int, int, int, int); // Constructor // Sets the Quarters, Dimes, Nickels, and Pennies to what the User wants void changeLoad(int, int, int, int); // Function: Loads what change the user requests into the Coin Machine int dispenseChange(int); // Function: Takes the users amount of cents requests and dispenses it to the user private: int quarter; int dime; int nickel; int penny; }; I didn't include the driver file or the changeDispenser imp file, but in the driver, these are included #include "changeDispenser.h" #include "enhanced.h"

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