Search Results

Search found 22721 results on 909 pages for 'block level storage'.

Page 16/909 | < Previous Page | 12 13 14 15 16 17 18 19 20 21 22 23  | Next Page >

  • Google Cloud Storage Office Hours - 9/5/2012

    Google Cloud Storage Office Hours - 9/5/2012 This session explains how to serve websites directly from Google Cloud Storage (including how to associate your storage resources with a custom domain name), followed by a Q&A session. Demo fun begins at 17:30! The slides (including live demo) can be found here: tinyurl.com From: GoogleDevelopers Views: 164 8 ratings Time: 50:13 More in Science & Technology

    Read the article

  • Syncing objects to a remote server, and caching on local storage

    - by Harry
    What's the best method of sycing objects (as JSON) to a remote server, with local caching? I have some objects that will pretty much just be plain-text with some extra meta-data. I was thinking of perhaps including a "last modified date" for both Local storage and Remote storage. This could then be used to determine which object is the most recent. For example, even though objects will be saved to both local and remote when they are saved, sometimes the user may not have internet access, or the server may be down, or any other number of things. In this case, the last modified date for remote storage would be reverted to its previous date. Local storage would remain as it is. At this point, the user could exit the application, and when they reload the application would then look at the last modified dates of the local and remote storages, and decide. Is there anything I'm missing with this? Is there a better method that I could use?

    Read the article

  • Windows Phone 7 Isolated Storage Explorer

    - by help.net
    WP7 Isolated Storage Explorer is a tool designed to help developers and testers interact with the isolated storage file for Silverlight Windows Phone 7 applications. The explorer can work both as a desktop application for testers or integrated in Visual Studio for developers. Whenever a WP7 application/project involves storing data locally the the device, it will be to the isolated storage file. A common difficulty is accessing the data for testing or rapidly restoring the application's data/state...(read more)

    Read the article

  • ??????Sun ZFS Storage Appliance?????????????????·?????????

    - by Norihito Yachita
    ??????????????·????????Sun ZFS Storage 7320 Appliance??????????????????????????????????????IaaS(Infrastructure as a Service)???????????????????????????????????????????????????????? ???????????11?15?????????????4,000?????????????????????????????????????????????????????????·??????????????????????????????? ???????????????????????????????????????????????????????????????????????????????????????????????????InfiniBand???????????????????Sun ZFS Storage 7320 Appliance?????2011?5??????????6????????????????????????Sun ZFS Storage 7320 Appliance???????·???????

    Read the article

  • SAS Expanders vs Direct Attached (SAS)?

    - by jemmille
    I have a storage unit with 2 backplanes. One backplane holds 24 disks, one backplane holds 12 disks. Each backplane is independently connected to a SFF-8087 port (4 channel/12Gbit) to the raid card. Here is where my question really comes in. Can or how easily can a backplane be overloaded? All the disks in the machine are WD RE4 WD1003FBYX (black) drives that have average writes at 115MB/sec and average read of 125 MB/sec I know things would vary based on the raid or filesystem we put on top of that but it seems to be that a 24 disk backplane with only one SFF-8087 connector should be able to overload the bus to a point that might actually slow it down? Based on my math, if I had a RAID0 across all 24 disks and asked for a large file, I should, in theory should get 24*115 MB/sec wich translates to 22.08 GBit/sec of total throughput. Either I'm confused or this backplane is horribly designed, at least in a perfomance environment. I'm looking at switching to a model where each drive has it's own channel from the backplane (and new HBA's or raid card). EDIT: more details We have used both pure linux (centos), open solaris, software raid, hardware raid, EXT3/4, ZFS. Here are some examples using bonnie++ 4 Disk RAID-0, ZFS WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 194MB/s 19% 92MB/s 11% 200MB/s 8% 310/sec 194MB/s 19% 93MB/s 11% 201MB/s 8% 312/sec --------- ---- --------- ---- --------- ---- --------- 389MB/s 19% 186MB/s 11% 402MB/s 8% 311/sec 8 Disk RAID-0, ZFS WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 324MB/s 32% 164MB/s 19% 346MB/s 13% 466/sec 324MB/s 32% 164MB/s 19% 348MB/s 14% 465/sec --------- ---- --------- ---- --------- ---- --------- 648MB/s 32% 328MB/s 19% 694MB/s 13% 465/sec 12 Disk RAID-0, ZFS WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 377MB/s 38% 191MB/s 22% 429MB/s 17% 537/sec 376MB/s 38% 191MB/s 22% 427MB/s 17% 546/sec --------- ---- --------- ---- --------- ---- --------- 753MB/s 38% 382MB/s 22% 857MB/s 17% 541/sec Now 16 Disk RAID-0, it's gets interesting WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 359MB/s 34% 186MB/s 22% 407MB/s 18% 1397/sec 358MB/s 33% 186MB/s 22% 407MB/s 18% 1340/sec --------- ---- --------- ---- --------- ---- --------- 717MB/s 33% 373MB/s 22% 814MB/s 18% 1368/sec 20 Disk RAID-0, ZFS WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 371MB/s 37% 188MB/s 22% 450MB/s 19% 775/sec 370MB/s 37% 188MB/s 22% 447MB/s 19% 797/sec --------- ---- --------- ---- --------- ---- --------- 741MB/s 37% 376MB/s 22% 898MB/s 19% 786/sec 24 Disk RAID-1, ZFS WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 347MB/s 34% 193MB/s 22% 447MB/s 19% 907/sec 347MB/s 34% 192MB/s 23% 446MB/s 19% 933/sec --------- ---- --------- ---- --------- ---- --------- 694MB/s 34% 386MB/s 22% 894MB/s 19% 920/sec 28 Disk RAID-0, ZFS 32 Disk RAID-0, ZFS 36 Disk RAID-0, ZFS More details: Here is the exact unit: http://www.supermicro.com/products/chassis/4U/847/SC847E1-R1400U.cfm

    Read the article

  • Random generation of interesting puzzle levels?

    - by monsterfarm
    I'm making a Sokoban-like game i.e. there's a grid that has some crates on it you can push and you have to get the crates on crosses to win the level (although I'm going to add some extra elements to it). Are there any general algorithms or reading material I can look at for how I could go about generating interesting (as in, not trivial to solve) levels for this style of game? I'm aware that random level generators exist for Sokoban but I'm having trouble finding the algorithm descriptions. I'm interested in making a game where the machine can generate lots of levels for me, sorted by difficulty. I'm even willing to constrain the rules of the game to make the level generation easier (e.g. I'll probably limit the grid size to about 7x7). I suspect there are some general ways to do level generation here as I've seen e.g. Traffic Jam-like games (where you have to move blocks around the free some block) with 1000s of levels where each one has a unique solution. One idea I had was to generate a random map in its final state (i.e. where all crates are on top of their crosses) and then the computer would pull (instead of push) these crates around to create a level. The nice property here is that we know the level is solvable. However, I'd need some heuristics to ensure the level was interesting.

    Read the article

  • What kind of storage do people actually use for VMware ESX servers?

    - by Dirk Paessler
    VMware and many network evangelists try to tell you that sophisticated (=expensive) fiber SANs are the "only" storage option for VMware ESX and ESXi servers. Well, yes, of course. Using a SAN is fast, reliable and makes vMotion possible. Great. But: Can all ESX/ESXi users really afford SANs? My theory is that less than 20% of all VMware ESX installations on this planet actually use fiber or iSCS SANs. Most of these installation will be in larger companies who can afford this. I would predict that most VMware installations use "attached storage" (vmdks are stored on disks inside the server). Most of them run in SMEs and there are so many of them! We run two ESX 3.5 servers with attached storage and two ESX 4 servers with an iSCS san. And the "real live difference" between both is barely notable :-) Do you know of any official statistics for this question? What do you use as your storage medium?

    Read the article

  • Does cloud storage replicate the data over many datacenters if so it means i benefit content delive

    - by Berkay
    Let's assume that i want to use cloud storage service from one of the cloud storage provider, i got X gb structured and unstructured data and i will use this data as my contents of my interactive web page. And now i have some doubts about this point.I have many users and they are all visiting my web page from various countries.To be more specific first; does my data stored only of the Cloud Storage data center ? or Does my data replicated over many data centers of my provider? second if so; how can i benefit from content delivery network? (matching and placing users’ content nearest storage data centers)

    Read the article

  • How do I replace a harddrive that is in a two-way mirror storage space on Windows 8?

    - by Jon
    I have a storage space in Windows 8 doing a two-way mirror on three harddrives. The sizes are 297GB, 189GB, and 70GB. I would like to replace the 70GB HD with a larger one. My thought was to remove that drive from the space via the Storage Space control panel, shutdown, replace HD with bigger drive, reboot, add new HD to the storage space. I can't find any options to remove a HD from a storage space in the control panel. Should I just shutdown and swap out the small drive or is there another process for safely replacing the old HD? (By the way, the old HD is still operational.)

    Read the article

  • Azure storage - double decimal point ignored on save

    - by Fabio Milheiro
    I have a value that is correctly stored in a property of an object, but when I save the changes to the Azure storage database, the double value is stored to the database ignoring the point (7.1000000003 is saved as 711). Also, the property is changed to 711.0. How do I solve this problem? The field is already set to double in the class and the database table.

    Read the article

  • Image upload storage strategies

    - by MatW
    When a user uploads an image to my site, the image goes through this process; user uploads pic store pic metadata in db, giving the image a unique id async image processing (thumbnail creation, cropping, etc) all images are stored in the same uploads folder So far the site is pretty small, and there are only ~200,000 images in the uploads directory. I realise I'm nowhere near the physical limit of files within a directory, but this approach clearly won't scale, so I was wondering if anyone had any advice on upload / storage strategies for handling large volumes of image uploads.

    Read the article

  • Optimal xml storage engine

    - by nixau
    I'm considering optimal open source solution for storing xml documents with further querying on them effectively. Amount of data will be small. As far as I understand native xml databases might form a proper solution for my case. They obviously store xml documents in highly efficient way. It would be great to learn your experience. Any suggestions on proper solution? Have you got any experience employing xml storage engines in your apps?

    Read the article

  • Simplest Azure Storage Manipulation possible

    - by Hurricanepkt
    I have the need to integrate some blob storage into an existing ASP.NET Mvc site my hope is to be able to just add some references and then just do puts and gets but I cannot find any simple example for how to do this (that hasn't been depricated to the point it no longer works) I have tried using StorageClient but CreateCloudBlobClient() doesn't seem to work.

    Read the article

  • Right way to access the Google Cloud Storage bucket via Public API

    - by SyBer
    I'm trying the following request to access the bucket by using curl, via the public API: curl -X POST -H 'Content-Type: image/jpeg' -d @xxx.jpeg 'https://www.googleapis.com/upload/storage/v1/b/clips.eyecam.com/o?uploadType=media&name=x.jpeg&key=XXX' With XXX being the generated key in the Public API. However I'm getting an authorization failure: { "error": { "errors": [ { "domain": "global", "reason": "required", "message": "Login Required", "locationType": "header", "location": "Authorization" } ], "code": 401, "message": "Login Required" } } Seems the request is incorrect and does not pass the authorization key, any idea what would be the right form of the request?

    Read the article

  • Structured Storage

    - by user342735
    Hi All, I have a file that is in structured storage format. I was wondering if this format be accessed concurrently by threads. Meaning have multiple threads read the different streams process it at once. The objective is to load the file faster. When i refer to a file i refer one that represents CAD information. Thank you.

    Read the article

< Previous Page | 12 13 14 15 16 17 18 19 20 21 22 23  | Next Page >