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  • Match a comma followed by a newline with a regular expression

    - by MarathonStudios
    I have a comma delimited list I want to import into a database, and in some cases the last item is blank: item1, item2, item3 item1, item2, item1, item2, I'd like to replace all of these empty columns with a placeholder value using a regexp item1, item2, item3 item1, item2, PLACEHOLDER item1, item2, PLACEHOLDER I tried preg_replace("/,\n/", ",PLACEHOLDER\n",$csv);, but this isn't working. Anyone know what regexp would work for this?

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  • classic asp comparison of comma seperated lists

    - by Reiwoldt
    Hello, I have two comma seperated lists:- 36,189,47,183,65,50 65, 50, 189, 47 the question is how to compare the two in classic ASP in order to identify and return any values that exist in list 1 but that don't exist in list 2 bearing in mind that associative arrays aren't available. e.g. in the above example I would need the return value to be 36,183 Thanks

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  • removing comma from string array

    - by sarah
    Hi, I want to execute a query like select ID from "xyz_DB"."test" where user in ('a','b') so the corresponding code is like String s="("; for(String user:selUsers){ s+= " ' " + user + " ', "; } s+=")"; Select ID from test where userId in s; The following code is forming the value of s as ('a','b',) i want to remove the comma after the end of array how to do this ?

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  • Return all users from group(s) specified as comma delimited value

    - by todor
    I have the following two table scenario: users id groups 1 1,2,3 2 2,3 3 1,3 4 3 and groups id 1 2 3 How do I return the IDs of all users that belong to group 2 and 1 for example? Should I look into join, a helper group_membership table or function to separate the comma delimited group IDs to get something like this: group_membership user_id group_id 1 1 1 2 1 3 2 2 2 3 ... ...

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  • C++ type-checking at compile-time

    - by Masterofpsi
    Hi, all. I'm pretty new to C++, and I'm writing a small library (mostly for my own projects) in C++. In the process of designing a type hierarchy, I've run into the problem of defining the assignment operator. I've taken the basic approach that was eventually reached in this article, which is that for every class MyClass in a hierarchy derived from a class Base you define two assignment operators like so: class MyClass: public Base { public: MyClass& operator =(MyClass const& rhs); virtual MyClass& operator =(Base const& rhs); }; // automatically gets defined, so we make it call the virtual function below MyClass& MyClass::operator =(MyClass const& rhs); { return (*this = static_cast<Base const&>(rhs)); } MyClass& MyClass::operator =(Base const& rhs); { assert(typeid(rhs) == typeid(*this)); // assigning to different types is a logical error MyClass const& casted_rhs = dynamic_cast<MyClass const&>(rhs); try { // allocate new variables Base::operator =(rhs); } catch(...) { // delete the allocated variables throw; } // assign to member variables } The part I'm concerned with is the assertion for type equality. Since I'm writing a library, where assertions will presumably be compiled out of the final result, this has led me to go with a scheme that looks more like this: class MyClass: public Base { public: operator =(MyClass const& rhs); // etc virtual inline MyClass& operator =(Base const& rhs) { assert(typeid(rhs) == typeid(*this)); return this->set(static_cast<Base const&>(rhs)); } private: MyClass& set(Base const& rhs); // same basic thing }; But I've been wondering if I could check the types at compile-time. I looked into Boost.TypeTraits, and I came close by doing BOOST_MPL_ASSERT((boost::is_same<BOOST_TYPEOF(*this), BOOST_TYPEOF(rhs)>));, but since rhs is declared as a reference to the parent class and not the derived class, it choked. Now that I think about it, my reasoning seems silly -- I was hoping that since the function was inline, it would be able to check the actual parameters themselves, but of course the preprocessor always gets run before the compiler. But I was wondering if anyone knew of any other way I could enforce this kind of check at compile-time.

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  • templates and casting operators

    - by Jonathan Swinney
    This code compiles in CodeGear 2009 and Visual Studio 2010 but not gcc. Why? class Foo { public: operator int() const; template <typename T> T get() const { return this->operator T(); } }; Foo::operator int() const { return 5; } The error message is: test.cpp: In member function `T Foo::get() const': test.cpp:6: error: 'const class Foo' has no member named 'operator T'

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  • How do I go about overloading C++ operators to allow for chaining?

    - by fneep
    I, like so many programmers before me, am tearing my hair out writing the right-of-passage-matrix-class-in-C++. I have never done very serious operator overloading and this is causing issues. Essentially, by stepping through This is what I call to cause the problems. cMatrix Kev = CT::cMatrix::GetUnitMatrix(4, true); Kev *= 4.0f; cMatrix Baz = Kev; Kev = Kev+Baz; //HERE! What seems to be happening according to the debugger is that Kev and Baz are added but then the value is lost and when it comes to reassigning to Kev, the memory is just its default dodgy values. How do I overload my operators to allow for this statement? My (stripped down) code is below. //header class cMatrix { private: float* _internal; UInt32 _r; UInt32 _c; bool _zeroindexed; //fast, assumes zero index, no safety checks float cMatrix::_getelement(UInt32 r, UInt32 c) { return _internal[(r*this->_c)+c]; } void cMatrix::_setelement(UInt32 r, UInt32 c, float Value) { _internal[(r*this->_c)+c] = Value; } public: cMatrix(UInt32 r, UInt32 c, bool IsZeroIndexed); cMatrix( cMatrix& m); ~cMatrix(void); //operators cMatrix& operator + (cMatrix m); cMatrix& operator += (cMatrix m); cMatrix& operator = (const cMatrix &m); }; //stripped source file cMatrix::cMatrix(cMatrix& m) { _r = m._r; _c = m._c; _zeroindexed = m._zeroindexed; _internal = new float[_r*_c]; UInt32 size = GetElementCount(); for (UInt32 i = 0; i < size; i++) { _internal[i] = m._internal[i]; } } cMatrix::~cMatrix(void) { delete[] _internal; } cMatrix& cMatrix::operator+(cMatrix m) { return cMatrix(*this) += m; } cMatrix& cMatrix::operator*(float f) { return cMatrix(*this) *= f; } cMatrix& cMatrix::operator*=(float f) { UInt32 size = GetElementCount(); for (UInt32 i = 0; i < size; i++) { _internal[i] *= f; } return *this; } cMatrix& cMatrix::operator+=(cMatrix m) { if (_c != m._c || _r != m._r) { throw new cCTException("Cannot add two matrix classes of different sizes."); } if (!(_zeroindexed && m._zeroindexed)) { throw new cCTException("Zero-Indexed mismatch."); } for (UInt32 row = 0; row < _r; row++) { for (UInt32 column = 0; column < _c; column++) { float Current = _getelement(row, column) + m._getelement(row, column); _setelement(row, column, Current); } } return *this; } cMatrix& cMatrix::operator=(const cMatrix &m) { if (this != &m) { _r = m._r; _c = m._c; _zeroindexed = m._zeroindexed; delete[] _internal; _internal = new float[_r*_c]; UInt32 size = GetElementCount(); for (UInt32 i = 0; i < size; i++) { _internal[i] = m._internal[i]; } } return *this; }

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  • Overloading stream insertion without violating information hiding?

    - by Chris
    I'm using yaml-cpp for a project. I want to overload the << and >> operators for some classes, but I'm having an issue grappling with how to "properly" do this. Take the Note class, for example. It's fairly boring: class Note { public: // constructors Note( void ); ~Note( void ); // public accessor methods void number( const unsigned long& number ) { _number = number; } unsigned long number( void ) const { return _number; } void author( const unsigned long& author ) { _author = author; } unsigned long author( void ) const { return _author; } void subject( const std::string& subject ) { _subject = subject; } std::string subject( void ) const { return _subject; } void body( const std::string& body ) { _body = body; } std::string body( void ) const { return _body; } private: unsigned long _number; unsigned long _author; std::string _subject; std::string _body; }; The << operator is easy sauce. In the .h: YAML::Emitter& operator << ( YAML::Emitter& out, const Note& v ); And in the .cpp: YAML::Emitter& operator << ( YAML::Emitter& out, const Note& v ) { out << v.number() << v.author() << v.subject() << v.body(); return out; } No sweat. Then I go to declare the >> operator. In the .h: void operator >> ( const YAML::Node& node, Note& note ); But in the .cpp I get: void operator >> ( const YAML::Node& node, Note& note ) { node[0] >> ? node[1] >> ? node[2] >> ? node[3] >> ? return; } If I write things like node[0] >> v._number; then I would need to change the CV-qualifier to make all of the Note fields public (which defeats everything I was taught (by professors, books, and experience))) about data hiding. I feel like doing node[0] >> temp0; v.number( temp0 ); all over the place is not only tedious, error-prone, and ugly, but rather wasteful (what with the extra copies). Then I got wise: I attempted to move these two operators into the Note class itself, and declare them as friends, but the compiler (GCC 4.4) didn't like that: src/note.h:44: error: ‘YAML::Emitter& Note::operator<<(YAML::Emitter&, const Note&)’ must take exactly one argument src/note.h:45: error: ‘void Note::operator(const YAML::Node&, Note&)’ must take exactly one argument Question: How do I "properly" overload the >> operator for a class Without violating the information hiding principle? Without excessive copying?

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  • Overloading '-' for array subtraction

    - by Chris Wilson
    I am attempting to subtract two int arrays, stored as class members, using an overloaded - operator, but I'm getting some peculiar output when I run tests. The overload definition is Number& Number :: operator-(const Number& NumberObject) { for (int count = 0; count < NumberSize; count ++) { Value[count] -= NumberObject.Value[count]; } return *this; } Whenever I run tests on this, NumberObject.Value[count] always seems to be returning a zero value. Can anyone see where I'm going wrong with this? The line in main() where this subtraction is being carried out is cout << "The difference is: " << ArrayOfNumbers[0] - ArrayOfNumbers[1] << endl; ArrayOfNumbers contains two Number objects. The class declaration is #include <iostream> using namespace std; class Number { private: int Value[50]; int NumberSize; public: Number(); // Default constructor Number(const Number&); // Copy constructor Number(int, int); // Non-default constructor void SetMemberValues(int, int); // Manually set member values int GetNumberSize() const; // Return NumberSize member int GetValue() const; // Return Value[] member Number& operator-=(const Number&); }; inline Number operator-(Number Lhs, const Number& Rhs); ostream& operator<<(ostream&, const Number&); The full class definition is as follows: #include <iostream> #include "../headers/number.h" using namespace std; // Default constructor Number :: Number() {} // Copy constructor Number :: Number(const Number& NumberObject) { int Temp[NumberSize]; NumberSize = NumberObject.GetNumberSize(); for (int count = 0; count < NumberObject.GetNumberSize(); count ++) { Temp[count] = Value[count] - NumberObject.GetValue(); } } // Manually set member values void Number :: SetMemberValues(int NewNumberValue, int NewNumberSize) { NumberSize = NewNumberSize; for (int count = NewNumberSize - 1; count >= 0; count --) { Value[count] = NewNumberValue % 10; NewNumberValue = NewNumberValue / 10; } } // Non-default constructor Number :: Number(int NumberValue, int NewNumberSize) { NumberSize = NewNumberSize; for (int count = NewNumberSize - 1; count >= 0; count --) { Value[count] = NumberValue % 10; NumberValue = NumberValue / 10; } } // Return the NumberSize member int Number :: GetNumberSize() const { return NumberSize; } // Return the Value[] member int Number :: GetValue() const { int ResultSoFar; for (int count2 = 0; count2 < NumberSize; count2 ++) { ResultSoFar = ResultSoFar * 10 + Value[count2]; } return ResultSoFar; } Number& operator-=(const Number& Rhs) { for (int count = 0; count < NumberSize; count ++) { Value[count] -= Rhs.Value[count]; } return *this; } inline Number operator-(Number Lhs, const Number& Rhs) { Lhs -= Rhs; return Lhs; } // Overloaded output operator ostream& operator<<(ostream& OutputStream, const Number& NumberObject) { OutputStream << NumberObject.GetValue(); return OutputStream; }

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  • operator+ overload returning object causing memory leaks, C++

    - by lampshade
    The problem i think is with returing an object when i overload the + operator. I tried returning a reference to the object, but doing so does not fix the memory leak. I can comment out the two statements: dObj = dObj + dObj2; and cObj = cObj + cObj2; to free the program of memory leaks. Somehow, the problem is with returning an object after overloading the + operator. #include <iostream> #include <vld.h> using namespace std; class Animal { public : Animal() {}; virtual void eat() = 0 {}; virtual void walk() = 0 {}; }; class Dog : public Animal { public : Dog(const char * name, const char * gender, int age); Dog() : name(NULL), gender(NULL), age(0) {}; virtual ~Dog(); Dog operator+(const Dog &dObj); private : char * name; char * gender; int age; }; class MyClass { public : MyClass() : action(NULL) {}; void setInstance(Animal &newInstance); void doSomething(); private : Animal * action; }; Dog::Dog(const char * name, const char * gender, int age) : // allocating here, for data passed in ctor name(new char[strlen(name)+1]), gender(new char[strlen(gender)+1]), age(age) { if (name) { size_t length = strlen(name) +1; strcpy_s(this->name, length, name); } else name = NULL; if (gender) { size_t length = strlen(gender) +1; strcpy_s(this->gender, length, gender); } else gender = NULL; if (age) { this->age = age; } } Dog::~Dog() { delete name; delete gender; age = 0; } Dog Dog::operator+(const Dog &dObj) { Dog d; d.age = age + dObj.age; return d; } void MyClass::setInstance(Animal &newInstance) { action = &newInstance; } void MyClass::doSomething() { action->walk(); action->eat(); } int main() { MyClass mObj; Dog dObj("Scruffy", "Male", 4); // passing data into ctor Dog dObj2("Scooby", "Male", 6); mObj.setInstance(dObj); // set the instance specific to the object. mObj.doSomething(); // something happens based on which object is passed in dObj = dObj + dObj2; // invoke the operator+ return 0; }

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  • Lucene.Net support phrases?: What is best approach to tokenize comma-delimited data (atomically) in

    - by Pete Alvin
    I have a database with a column I wish to index that has comma-delimited names, e.g., User.FullNameList = "Helen Ready, Phil Collins, Brad Paisley" I prefer to tokenize each name atomically (name as a whole searchable entity). What is the best approach for this? Did I miss a simple option to set the tokenize delimiter? Do I have to subclass or write my own class that to roll my own tokenizer? Something else? ;) Or does Lucene.net not support phrases? Or is it smart enough to handle this use case automatically? I'm sure I'm not the first person to have to do this. Googling produced no noticeable solutions.

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  • Join collection of objects into comma-separated string

    - by Helen Toomik
    In many places in our code we have collections of objects, from which we need to create a comma-separated list. The type of collection varies: it may be a DataTable from which we need a certain column, or a List<Customer>, etc. Now we loop through the collection and use string concatenation, for example: string text = ""; string separator = ""; foreach (DataRow row in table.Rows) { text += separator + row["title"]; separator = ", "; } Is there a better pattern for this? Ideally I would like an approach we could reuse by just sending in a function to get the right field/property/column from each object.

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  • T-SQL Picking up active IDs from a comma seperated IDs list

    - by hammayo
    I have two tables "Product" having following structure: ProductID,ProductName, IsSaleTypeA, IsSaleTypeB, IsSaleTypeC 1, AAA, N, N, N 2, BBB, N, Y, N -- active 3, CCC, N, N, N 4, DDD, Y, N, N -- active 5, EEE, N, N, N 6, FFF, N, N, N 7, FFE, N, N, N 8, GGG, N, N, N 9, HHH, Y, N, N -- active The second table "ProductAllowed" having following structure where ProductIDs is a comma separated string filed having mix of active and inactive product ids based on their IsSaleType mode. ProductCode, ProductIDs AMRLSPN, "1,2" AMRLOFD, "1,3" BLGHVF, "2,4,6" BLGHVO, "2,4" BLGHVD, "3,5" BLGSDO, "0" CHOHVF, "1,6" CHOHVP, "1,2,7,8" ... ... Q: Is there a t-sql query that will return a list of active records from the "ProductAllowed" table if any of three IsSaleType fileds is/are switched on for a product. Based on the sample data the ProductAllowed records should return following records. AMRLSPN BLGHVF BLGHVO BLGSDO CHOHVP This needs to be applied in a SQLSERVER 2000 database containing aprox 150000 records. Thanks

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  • Linq query with subquery as comma-separated values

    - by Keith
    In my application, a company can have many employees and each employee may have have multiple email addresses. The database schema relates the tables like this: Company - CompanyEmployeeXref - Employee - EmployeeAddressXref - Email I am using Entity Framework and I want to create a LINQ query that returns the name of the company and a comma-separated list of it's employee's email addresses. Here is the query I am attempting: from c in Company join ex in CompanyEmployeeXref on c.Id equals ex.CompanyId join e in Employee on ex.EmployeeId equals e.Id join ax in EmployeeAddressXref on e.Id equals ax.EmployeeId join a in Address on ax.AddressId equals a.Id select new { c.Name, a.Email.Aggregate(x=x + ",") } Desired Output: "Company1", "[email protected],[email protected],[email protected]" "Company2", "[email protected],[email protected],[email protected]" ... I know this code is wrong, I think I'm missing a group by, but it illustrates the point. I'm not sure of the syntax. Is this even possible? Thanks for any help.

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  • Does replacing statements by expressions using the C++ comma operator could allow more compiler opti

    - by Gabriel Cuvillier
    The C++ comma operator is used to chain individual expressions, yielding the value of the last executed expression as the result. For example the skeleton code (6 statements, 6 expressions): step1; step2; if (condition) step3; return step4; else return step5; May be rewritten to: (1 statement, 6 expressions) return step1, step2, condition? step3, step4 : step5; I noticed that it is not possible to perform step-by-step debugging of such code, as the expression chain seems to be executed as a whole. Does it means that the compiler is able to perform special optimizations which are not possible with the traditional statement approach (specially if the steps are const or inline)? Note: I'm not talking about the coding style merit of that way of expressing sequence of expressions! Just about the possible optimisations allowed by replacing statements by expressions.

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  • What is the ISO C++ way to directly define a conversion function to reference to array?

    - by ben
    According to the standard, a conversion function has a function-id operator conversion-type-id, which would look like, say, operator char(&)[4] I believe. But I cannot figure out where to put the function parameter list. gcc does not accept either of operator char(&())[4] or operator char(&)[4]() or anything I can think of. Now, gcc seems to accept (&operator char ())[4] but clang does not, and I am inclined to not either, since it does not seem to fit the grammar as I understand it. I do not want to use a typedef because I want to avoid polluting the namespace with it.

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  • How do I indicate that a class doesn't support certain operators?

    - by romeovs
    I'm writing a class that represents an ordinal scale, but has no logical zero-point (eg time). This scale should permit addition and substraction (operator+, operator+=, ...) but not multiplication. Yet, I always felt it to be a good practice that when one overloads one operator of a certain group (in this case the math operators), one should also overload all the others that belong to that group. In this case that would mean I should need to overload the multiplication and division operators also, because if a user can use A+B he would probable expect to be able the other operators. Is there a method that I can use to throw an error for this at compiler time? The easiest method would be just no to overload the operators operator*, ... yet it would seem appropriate to add a bit more explaination than operator* is not know for class "time". Or is this something that I really should not care about (RTFM user)?

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  • delete everything before last comma

    - by clankill3r
    I want to delete everything before the last tab (or comma). For example, in this sentence: Hoe treedt een gevestigd instituut als het Nederlands Openluchtmuseum, alom geassocieerd met ambacht en traditie, buiten zijn grenzen op zoek naar vernieuwing? should be naar vernieuwing? Ik heb ruim 6 weken geleden een boek besteld en ik wacht nog steeds,enig idee hoe lang dit wachten nog gaat duren? should be enig idee hoe lang dit wachten nog gaat duren? I tried this, "^(.*\t+)+" but that doesn't work.

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