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  • Is this how dynamic language copes with dynamic requirement?

    - by Amumu
    The question is in the title. I want to have my thinking verified by experienced people. You can add more or disregard my opinion, but give me a reason. Here is an example requirement: Suppose you are required to implement a fighting game. Initially, the game only includes fighters, who can attack each other. Each fighter can punch, kick or block incoming attacks. Fighters can have various fighting styles: Karate, Judo, Kung Fu... That's it for the simple universe of the game. In an OO like Java, it can be implemented similar to this way: abstract class Fighter { int hp, attack; void punch(Fighter otherFighter); void kick(Fighter otherFighter); void block(Figther otherFighter); }; class KarateFighter extends Fighter { //...implementation...}; class JudoFighter extends Fighter { //...implementation... }; class KungFuFighter extends Fighter { //...implementation ... }; This is fine if the game stays like this forever. But, somehow the game designers decide to change the theme of the game: instead of a simple fighting game, the game evolves to become a RPG, in which characters can not only fight but perform other activities, i.e. the character can be a priest, an accountant, a scientist etc... At this point, to make it more generic, we have to change the structure of our original design: Fighter is not used to refer to a person anymore; it refers to a profession. The specialized classes of Fighter (KaraterFighter, JudoFighter, KungFuFighter) . Now we have to create a generic class named Person. However, to adapt this change, I have to change the method signatures of the original operations: class Person { int hp, attack; List<Profession> skillSet; }; abstract class Profession {}; class Fighter extends Profession { void punch(Person otherFighter); void kick(Person otherFighter); void block(Person otherFighter); }; class KarateFighter extends Fighter { //...implementation...}; class JudoFighter extends Fighter { //...implementation... }; class KungFuFighter extends Fighter { //...implementation ... }; class Accountant extends Profession { void calculateTax(Person p) { //...implementation...}; void calculateTax(Company c) { //...implementation...}; }; //... more professions... Here are the problems: To adapt to the method changes, I have to fix the places where the changed methods are called (refactoring). Every time a new requirement is introduced, the current structural design has to be broken to adapt the changes. This leads to the first problem. Rigid structure makes it hard for code reuse. A function can only accept the predefined types, but it cannot accept future unknown types. A written function is bound to its current universe and has no way to accommodate to the new types, without modifications or rewrite from scratch. I see Java has a lot of deprecated methods. OO is an extreme case because it has inheritance to add up the complexity, but in general for statically typed language, types are very strict. In contrast, a dynamic language can handle the above case as follow: ;;fighter1 punch fighter2 (defun perform-punch (fighter1 fighter2) ...implementation... ) ;;fighter1 kick fighter2 (defun perform-kick (fighter1 fighter2) ...implementation... ) ;;fighter1 blocks attacks from fighter2 (defun perform-block (fighter1 fighter2) ...implementation... ) fighter1 and fighter2 can be anything as long as it has the required data for calculation; or methods (duck typing). You don't have to change from the type Fighter to Person. In the case of Lisp, because Lisp only has a single data structure: list, it's even easier to adapt to changes. However, other dynamic languages can have similar behaviors as well. I work primarily with static languages (mainly C and Java, but working with Java was a long time ago). I started learning Lisp and some other dynamic languages this year. I can see how it helps improving my productivity.

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  • Gamification at OOW

    - by erikanollwebb
    Last week was Oracle OpenWorld, and for those of you not in tech or downtown San Francisco, that might not mean a whole lot.  However, if you are familiar with it, Oracle OpenWorld is our premier customer event.  This year, more than 50,000 people attended.  It's not a good week to visit San Francisco on vacation because Oracle customers take over all the hotels in town!  It was crazy, but a lot of fun and it's a great opportunity for the Apps UX group to do customer research with a range of customers.  This year, more than 100+ customers and partners took the time to team up with our UX experts and provide feedback on new designs and ideas. Over three days,  UX teams conducted 8  one-on-one user feedback sessions, 4 focus groups and 7 surveys. In addition, we conducted a voice capture activity and were able to collect close to 70 speech samples at the lab and DEMOgrounds. This was a great opportunity for us to do some testing on some specific gamification concepts with a set of business analysts.  We pulled in 8 folks for a focus group on gamification concepts and whether they thought those would work for their teams. To get ready for this, my designer extraordinaire, Andrea Cantú, flew into town and we spent almost a week locked in a room together brainstorming design ideas.  We killed a few trees trying to get all of our concepts and other examples together in the process, but in the end, we put together a whole series of examples of how you might gamify an Oracle app (in this case, CRM).  Andrea is a genius for this kind of thing and the comps she created looked great.  Here's a picture of her hard at work!  We also had the good fortune to have my boss, Laurie Pattison and my usability contractor, Shobana Subramanian there to note take and observe as well.  Here's a few shots of us, hard at work preparing for the day (or checking out something on Laurie's iPhone...) To start things off, we gave an overview of gamification and I talked about what it's used for.  Then we gave the participants a scenario about our sales person and what we were trying to get her to do. It was a great opportunity to highlight what our business goals might be and why we might want to add game mechanics.  It was also a good way to get them thinking about how that might work for them in their environments and workplaces. There were some surprises for the day.  We asked how many of them were already familiar with the concept of gamification--only two people had heard of it and only one was using game mechanics in his work.  That's in contrast to a survey we just ran internally with folks in a dev org where almost 50% of about 450 respondents had heard of gamification.  As we discussed the ways game mechanics could be used, it became clear that many of the folks had seen some game mechanics in action but didn't know that's what they were.  We also noticed that the folks in this group felt that if they were trying to sell the concept in their orgs, they wouldn't call it gamification.  That's not a huge surprise to me--they said what we've heard in the past, that gamification does not seem like a serious term for enterprise software.  They said they'd sell it with the goals--as a means to increase behaviors by rewarding users for activities.  It's a funny problem.  The word puts some folks off, but at the same time, I haven't seen another one word description that quite captures the range of things that "gamification" can cover.  My guess is that the more mainstream the term becomes, the more desensitized we'll become to the idea the it's trivializing enterprise software in some way.  Still, it was interesting to note that this group still felt that they would not take this concept to their bosses or teams and call it "gamification".  They focused on the goals, and how we could incentivize desired behaviors with game mechanics.  As I have already stated in other posts, I feel like my org is more receptive to discussing how this is just a more transparent type of usability and user experience methods than talking about gamification.  That's the argument they said they would use. All in all, it was a good session.  I love getting to talk to customers, present ideas and concepts, and get their feedback and input.  It's the type of thing that really helps drive our designs and keeps us grounded in what our customers need/want.  We're already planning where to get more feedback opportunities in the coming months. 

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  • Modularity through HTTP

    - by Michael Williamson
    As programmers, we strive for modularity in the code we write. We hope that splitting the problem up makes it easier to solve, and allows us to reuse parts of our code in other applications. Object-orientation is the most obvious of many attempts to get us closer to this ideal, and yet one of the most successful approaches is almost accidental: the web. Programming languages provide us with functions and classes, and plenty of other ways to modularize our code. This allows us to take our large problem, split it into small parts, and solve those small parts without having to worry about the whole. It also makes it easier to reason about our code. So far, so good, but now that we’ve written our small, independent module, for example to send out e-mails to my customers, we’d like to reuse it in another application. By creating DLLs, JARs or our platform’s package container of choice, we can do just that – provided our new application is on the same platform. Want to use a Java library from C#? Well, good luck – it might be possible, but it’s not going to be smooth sailing. Even if a library exists, it doesn’t mean that using it going to be a pleasant experience. Say I want to use Java to write out an XML document to an output stream. You’d imagine this would be a simple one-liner. You’d be wrong: import org.w3c.dom.*; import java.io.*; import javax.xml.transform.*; import javax.xml.transform.dom.*; import javax.xml.transform.stream.*; private static final void writeDoc(Document doc, OutputStream out) throws IOException { try { Transformer t = TransformerFactory.newInstance().newTransformer(); t.setOutputProperty(OutputKeys.DOCTYPE_SYSTEM, doc.getDoctype().getSystemId()); t.transform(new DOMSource(doc), new StreamResult(out)); } catch (TransformerException e) { throw new AssertionError(e); // Can't happen! } } Most of the time, there is a good chance somebody else has written the code before, but if nobody can understand the interface to that code, nobody’s going to use it. The result is that most of the code we write is just a variation on a theme. Despite our best efforts, we’ve fallen a little short of our ideal, but the web brings us closer. If we want to send e-mails to our customers, we could write an e-mail-sending library. More likely, we’d use an existing one for our language. Even then, we probably wouldn’t have niceties like A/B testing or DKIM signing. Alternatively, we could just fire some HTTP requests at MailChimp, and get a whole slew of features without getting anywhere near the code that implements them. The web is inherently language agnostic. So long as your language can send and receive text over HTTP, and probably parse some JSON, you’re about as well equipped as anybody. Instead of building libraries for a specific language, we can build a service that almost every language can reuse. The text-based nature of HTTP also helps to limit the complexity of the API. As SOAP will attest, you can still make a horrible mess using HTTP, but at least it is an obvious horrible mess. Complex data structures are tedious to marshal to and from text, providing a strong incentive to keep things simple. By contrast, spotting the complexities in a class hierarchy is often not as easy. HTTP doesn’t solve every problem. It probably isn’t such a good idea to use it inside an inner loop that’s executed thousands of times per second. What’s more, the HTTP approach might introduce some new problems. We often need to add a thin shim to each application that we wish to communicate over HTTP. For instance, we might need to write a small plugin in PHP if we want to integrate WordPress into our system. Suddenly, instead of a system written in one language, we’re maintaining a system with several distinct languages and platforms. Even then, we should strive to avoid re-implementing the same old thing. As programmers, we consistently underestimate both the cost of building a system and the ongoing maintenance. If we allow ourselves to integrate existing applications, even if they’re in unfamiliar languages, we save ourselves those development and maintenance costs, as well as being able to pick the best solution for our problem. Thanks to the web, HTTP is often the easiest way to get there.

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  • What Counts for a DBA: Humility

    - by drsql
    In football (the American sort, naturally,) there are a select group of players who really hope to never have their names called during the game. They are members of the offensive line, and their job is to protect other players so they can deliver the ball to the goal to score points. When you do hear their name called, it is usually because they made a mistake and the player that they were supposed to protect ended up flat on his back admiring the clouds in the sky instead of advancing towards the goal to scoring point. Even on the rare occasion their name is called for a good reason, it is usually because they were making up for a teammate who had made a mistake and they covered up for them. The role of offensive lineman is a very good analogy for the role of the admin DBA. As a DBA, you are called on to be barely visible and rarely heard, protecting the company data assets tenaciously, even though the enemies to our craft surround us on all sides:. Developers: Cries of ‘foul!’ often ensue when the DBA says that they want data integrity to be stringently enforced and that documentation is needed so they can support systems, mostly because every error occurrence in the enterprise will be initially blamed on the database and fall to the DBA to troubleshoot. Insisting too loudly may bring those cries of ‘foul’ that somewhat remind you of when your 2 year old daughter didn't want to go to bed. The result of this petulance is that the next "enemy" gets involved. Managers: The concerns that motivate DBAs to argue will not excite the kind of manager who gets his technical knowledge from a glossy magazine filled with buzzwords, charts, and pretty pictures. However, the other programmers in the organization will tickle the buzzword void with a stream of new-sounding ideas and technologies constantly, along with warnings that if we did care about data integrity and document things, the budget would explode! In contrast, the arguments for integrity of data and supportability tend to be about as exciting as watching grass grow, and far too many manager types seem to prefer to smoke it than watch it. Packaged Applications: The DBA is rarely given a chance to review a new application that is being demonstrated for the enterprise, and rarer still is the DBA that gets a veto of an application because the database it uses has clearly been created by an architect that won't read a data modeling book because he is already married. More often than not this leads to hours of work for the DBA trying to performance-tune a database with a menagerie of rules that must be followed to stay within the  application support agreement, such as no changing indexes on a third party schema even though there are 10 billion rows instead of the 10 thousand when the system was last optimized. Hardware Failures: Physical disks, networking devices, memory, and backup devices all come with a measure known as ‘mean time before failure’ and it is never listed in centuries or eons. More like years, and the term ‘mean’ indicates that half of the devices are expected to fail before that, which by my calendar means any hour of any day that it wants to fail it will. But the DBA sucks it up and does the task at hand with a humility that makes them nearly invisible to all but the most observant person in the organization. The best DBAs I know are so proactive in their relentless pursuit of perfection that they detect many of the bugs (which they seldom caused) in the system well before they become a problem. In the end the DBA gets noticed for one of same two reasons as the offensive lineman. You make a mistake, like dropping a critical production database that had never been backed up; or when a system crashes for any reason whatsoever and they are on the spot with troubleshooting and system restoration plans that have been well thought out, tested, and tested again. Not because there is any glory in it, but because it is what they do.   Note: The characteristics of the professions referred to in this blog are meant to be overstated stereotypes for humorous effect, and even some DBAs aren't quite this perfect. If you are reading this far and haven’t hand written a 10 page flaming comment about how you are a _______ and you aren’t like this, that is awesome. Not every situation applies to everyone, but if you have never worked with a bad packaged app, a magazine trained manager, programmers that aren’t team players, or hardware that occasionally failed, relax and go have a unicorn sandwich before you wake up.

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  • Identity Globe Trotters (Sep Edition): The Social Customer

    - by Tanu Sood
    Welcome to the inaugural edition of our monthly series - Identity Globe Trotters. Starting today, the last Friday of every month, we will explore regional commentary on Identity Management. We will invite guest contributors from around the world to share their opinions and experiences around Identity Management and highlight regional nuances, specific drivers, solutions and more. Today's feature is contributed by Michael Krebs, Head of Business Development at esentri consulting GmbH, a (SOA) specialized Oracle Gold Partner based in Ettlingen, Germany. In his current role, Krebs is dealing with the latest developments in Enterprise Social Networking and the Integration of Social Media within business processes.  By Michael Krebs The relevance of "easy sign-on" in the age of the "Social Customer" With the growth of Social Networks, the time people spend within those closed "eco-systems" is growing year by year. With social networks looking to integrate search engines, like Facebook announced some weeks ago, their relevance will continue to grow in contrast to the more conventional search engines. This is one of the reasons why social network accounts of the users are getting more and more like a virtual fingerprint. With the growing relevance of social networks the importance of a simple way for customers to get in touch with say, customer care or contract departments, will be crucial for sales processes in critical markets. Customers want to have one single point of contact and also an easy "login-method" with no dedicated usernames, passwords or proprietary accounts. The golden rule in the future social media driven markets will be: The lower the complexity of the initial contact, the better a company can profit from social networks. If you, for example, can generate a smart way of how an existing customer can use self-service portals, the cost in providing phone support can be lowered significantly. Recruiting and Hiring of "Digital Natives" Another particular example is "social" recruiting processes. The so called "digital natives" don´t want to type in their profile facts and CV´s in proprietary systems. Why not use the actual LinkedIn profile? In German speaking region, the market in the area of professional social networks is dominated by XING, the equivalent to LinkedIn. A few weeks back, this network also opened up their interfaces for integrating social sign-ons or the usage of profile data for recruiting-purposes. In the European (and especially the German) employment market, where the number of young candidates is shrinking because of the low birth rate in the region, it will become essential to use social-media supported hiring processes to find and on-board the rare talents. In fact, you will see traditional recruiting websites integrated with social hiring to attract the best talents in the market, where the pool of potential candidates has decreased dramatically over the years. Identity Management as a key factor in the Customer Experience process To create the biggest value for customers and also future employees, companies need to connect their HCM or CRM-systems with powerful Identity management solutions. With the highly efficient Oracle (social & mobile enabling) Identity Management solution, enterprises can combine easy sign on with secure connections to the backend infrastructure. This combination enables a "one-stop" service with personalized content for customers and talents. In addition, companies can collect valuable data for the enrichment of their CRM-data. The goal is to enrich the so called "Customer Experience" via all available customer channels and contact points. Those systems have already gained importance in the B2C-markets and will gradually spread out to B2B-channels in the near future. Conclusion: Central and "Social" Identity management is key to Customer Experience Management and Talent Management For a seamless delivery of "Customer Experience Management" and a modern way of recruiting the best talent, companies need to integrate Social Sign-on capabilities with modern CX - and Talent management infrastructure. This lowers the barrier for existing and future customers or employees to get in touch with sales, support or human resources. Identity management is the technology enabler and backbone for a modern Customer Experience Infrastructure. Oracle Identity management solutions provide the opportunity to secure Social Applications and connect them with modern CX-solutions. At the end, companies benefit from "best of breed" processes and solutions for enriching customer experience without compromising security. About esentri: esentri is a provider of enterprise social networking and brings the benefits of social network communication into business environments. As one key strength, esentri uses Oracle Identity Management solutions for delivering Social and Mobile access for Oracle’s CRM- and HCM-solutions. …..End Guest Post…. With new and enhanced features optimized to secure the new digital experience, the recently announced Oracle Identity Management 11g Release 2 enables organizations to securely embrace cloud, mobile and social infrastructures and reach new user communities to help further expand and develop their businesses. Additional Resources: Oracle Identity Management 11gR2 release Oracle Identity Management website Datasheet: Mobile and Social Access (pdf) IDM at OOW: Focus on Identity Management Facebook: OracleIDM Twitter: OracleIDM We look forward to your feedback on this post and welcome your suggestions for topics to cover in Identity Globe Trotters. Last Friday, every month!

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  • My own personal use of Oracle Linux

    - by wcoekaer
    It always is easier to explain something with examples... Many people still don't seem to understand some of the convenient things around using Oracle Linux and since I personally (surprise!) use it at home, let me give you an idea. I have quite a few servers at home and I also have 2 hosted servers with a hosted provider. The servers at home I use mostly to play with random Linux related things, or with Oracle VM or just try out various new Oracle products to learn more. I like the technology, it's like a hobby really. To be able to have a good installation experience and use an officially certified Linux distribution and not waste time trying to find the right libraries, I, of course, use Oracle Linux. Now, at least I can get a copy of Oracle Linux for free (even if I was not working for Oracle) and I can/could use that on as many servers at home (or at my company if I worked elsewhere) for testing, development and production. I just go to http://edelivery.oracle.com/linux and download the version(s) I want and off I go. Now, I also have the right (and not because I am an employee) to take those images and put them on my own server and give them to someone else, I in fact, just recently set up my own mirror on my own hosted server. I don't have to remove oracle-logos, I don't have to rebuild the ISO images, I don't have to recompile anything, I can just put the whole binary distribution on my own server without contract. Perfectly free to do so. Of course the source code of all of this is there, I have a copy of the UEK code at home, just cloned from https://oss.oracle.com/git/?p=linux-2.6-unbreakable.git. And as you can see, the entire changelog, checkins, merges from Linus's tree, complete overview of everything that got changed from kernel to kernel, from patch to patch, errata to errata. No obfuscating, no tar balls and spending time with diff, or go read bug reports to find out what changed (seems silly to me). Some of my servers are on the external network and I need to be current with security errata, but guess what, no problem, my servers are hooked up to http://public-yum.oracle.com which is open, free, and completely up to date, in a consistent, reliable way with any errata, security or bugfix. So I have nothing to worry about. Also, not because I am an employee. Anyone can. And, with this, I also can, and have, set up my own mirror site that hosts these RPMs. both binary and source rpms. Because I am free to get them and distribute them. I am quite capable of supporting my servers on my own, so I don't need to rely on the support organization so I don't need to have a support subscription :-). So I don't need to pay. Neither would you, at least not with Oracle Linux. Another cool thing. The hosted servers came (unfortunately) with Centos installed. While Centos works just fine as is, I tend to prefer to be current with my security errata(reliably) and I prefer to just maintain one yum repository instead of 2, I converted them over to Oracle Linux as well (in place) so they happily receive and use the exact same RPMs. Since Oracle Linux is exactly the same from a user/application point of view as RHEL, including files like /etc/redhat-release and no changes from .el. to .centos. I know I have nothing to worry about installing one of the RHEL applications. So, OL everywhere makes my life a lot easier and why not... Next! Since I run Oracle VM and I have -tons- of VM's on my machines, in some cases on my big WOPR box I have 15-20 VMs running. Well, no problem, OL is free and I don't have to worry about counting the number of VMs, whether it's 1, or 4, or more than 10 ... like some other alternatives started doing... and finally :) I like to try out new stuff, not 3 year old stuff. So with UEK2 as part of OL6 (and 6.3 in particular) I can play with a 3.0.x based kernel and it just installs and runs perfectly clean with OL6, so quite current stuff in an environment that I know works, no need to toy around with an unsupported pre-alpha upstream distribution with libraries and versions that are not compatible with production software (I have nothing against ubuntu or fedora or opensuse... just not what I can rely on or use for what I need, and I don't need a desktop). pretty compelling. I say... and again, it doesn't matter that I work for Oracle, if I was working elsewhere, or not at all, all of the above would still apply. Student, teacher, developer, whatever. contrast this with $349 for 2 sockets and oneguest and selfsupport per year to even just get the software bits.

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  • Clouds, Clouds, Clouds Everywhere, Not a Drop of Rain!

    - by sxkumar
    At the recently concluded Oracle OpenWorld 2012, the center of discussion was clearly Cloud. Over the five action packed days, I got to meet a large number of customers and most of them had serious interest in all things cloud.  Public Cloud - particularly the Oracle Cloud - clearly got a lot of attention and interest. I think the use cases and the value proposition for public cloud is pretty straight forward. However, when it comes to private cloud, there were some interesting revelations.  Well, I shouldn’t really call them revelations since they are pretty consistent with what I have heard from customers at other conferences as well as during 1:1 interactions. While the interest in enterprise private cloud remains to be very high, only a handful of enterprises have truly embarked on a journey to create what the purists would call true private cloud - with capabilities such as self-service and chargeback/show back. For a large majority, today's reality is simply consolidation and virtualization - and they are quite far off from creating an agile, self-service and transparent IT infrastructure which is what the enterprise cloud is all about.  Even a handful of those who have actually implemented a close-to-real enterprise private cloud have taken an infrastructure centric approach and are seeing only limited business upside. Quite a few were frank enough to admit that chargeback and self-service isn’t something that they see an immediate need for.  This is in quite contrast to the picture being painted by all those surveys out there that show a large number of enterprises having already implemented an enterprise private cloud.  On the face of it, this seems quite contrary to the observations outlined above. So what exactly is the reality? Well, the reality is that there is undoubtedly a huge amount of interest among enterprises about transforming their legacy IT environment - which is often seen as too rigid, too fragmented, and ultimately too expensive - to something more agile, transparent and business-focused. At the same time however, there is a great deal of confusion among CIOs and architects about how to get there. This isn't very surprising given all the buzz and hype surrounding cloud computing. Every IT vendor claims to have the most unique solution and there isn't a single IT product out there that does not have a cloud angle to it. Add to this the chatter on the blogosphere, it will get even a sane mind spinning.  Consequently, most  enterprises are still struggling to fully understand the concept and value of enterprise private cloud.  Even among those who have chosen to move forward relatively early, quite a few have made their decisions more based on vendor influence/preferences rather than what their businesses actually need.  Clearly, there is a disconnect between the promise of the enterprise private cloud and the current adoption trends.  So what is the way forward?  I certainly do not claim to have all the answers. But here is a perspective that many cloud practitioners have found useful and thus worth sharing. To take a step back, the fundamental premise of the enterprise private cloud is IT transformation. It is the quest to create a more agile, transparent and efficient IT infrastructure that is driven more by business needs rather than constrained by operational and procedural inefficiencies. It is the new way of delivering and consuming IT services - where the IT organizations operate more like enablers of  strategic services rather than just being the gatekeepers of IT resources. In an enterprise private cloud environment, IT organizations are expected to empower the end users via self-service access/control and provide the business stakeholders a transparent view of how the resources are being used, what’s the cost of delivering a given service, how well are the customers being served, etc.  But the most important thing to note here is the enterprise private cloud is not just an IT project, rather it is a business initiative to create an IT setup that is more aligned with the needs of today's dynamic and highly competitive business environment. Surprised? You shouldn’t be. Just remember how the business users have been at the forefront of public cloud adoption within enterprises and private cloud is no exception.   Such a broad-based transformation makes cloud more than a technology initiative. It requires people (organizational) and process changes as well, and these changes are as critical as is the choice of right tools and technology. In my next blog,  I will share how essential it is for enterprise cloud technology to go hand-in hand with process re-engineering and organization changes to unlock true value of  enterprise cloud. I am sharing a short video from my session "Managing your private Cloud" at Oracle OpenWorld 2012. More videos from this session will be posted at the recently introduced Zero to Cloud resource page. Many other experts of Oracle enterprise private cloud solution will join me on this blog "Zero to Cloud"  and share best practices , deployment tips and information on how to plan, build, deploy, monitor, manage , meter and optimize the enterprise private cloud. We look forward to your feedback, suggestions and having an engaging conversion with you on this blog.

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  • Silverlight animation not smooth

    - by Andrej
    Hi, When trying to animate objects time/frame based in Silverlight (in contrast to using something like DoubleAnimation or Storyboard, which is not suitable e.g. for fast paced games), for example moving a spaceship in a particular direction every frame, the movement is jumpy and not really smooth. The screen even seems to tear. There seems to be no difference between CompositionTarget and DistpatcherTimer. I use the following approach (in pseudocode): Register Handler to Tick-Event of a DispatcherTimer In each Tick: Compute the elapsed time from the last frame in milliseconds Object.X += movementSpeed * ellapsedMilliseconds This should result in a smooth movement, right? But it doesn't. Here is an example (Controls: WASD and Mouse): Silverlight Game. Although the effect I described is not too prevalent in this sample, I can assure you that even moving a single rectangle over a canvas produces a jumpy animation. Does someone have an idea how to minimize this. Are there other approaches to to frame based animation exept using Storyboards/DoubleAnimations which could solve this? Edit: Here a quick and dirty approach, animating a rectangle with minimum code (Controls: A and D) Animation Sample Xaml: <Grid x:Name="LayoutRoot" Background="Black"> <Canvas Width="1000" Height="400" Background="Blue"> <Rectangle x:Name="rect" Width="48" Height="48" Fill="White" Canvas.Top="200" Canvas.Left="0"/> </Canvas> </Grid> C#: private bool isLeft = false; private bool isRight = false; private DispatcherTimer timer = new DispatcherTimer(); private double lastUpdate; public Page() { InitializeComponent(); timer.Interval = TimeSpan.FromMilliseconds(1); timer.Tick += OnTick; lastUpdate = Environment.TickCount; timer.Start(); } private void OnTick(object sender, EventArgs e) { double diff = Environment.TickCount - lastUpdate; double x = Canvas.GetLeft(rect); if (isRight) x += 1 * diff; else if (isLeft) x -= 1 * diff; Canvas.SetLeft(rect, x); lastUpdate = Environment.TickCount; } private void UserControl_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.D) isRight = true; if (e.Key == Key.A) isLeft = true; } private void UserControl_KeyUp(object sender, KeyEventArgs e) { if (e.Key == Key.D) isRight = false; if (e.Key == Key.A) isLeft = false; } Thanks! Andrej

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  • Pointer arithmetic and arrays: what's really legal?

    - by bitcruncher
    Consider the following statements: int *pFarr, *pVarr; int farr[3] = {11,22,33}; int varr[3] = {7,8,9}; pFarr = &(farr[0]); pVarr = varr; At this stage, both pointers are pointing at the start of each respective array address. For *pFarr, we are presently looking at 11 and for *pVarr, 7. Equally, if I request the contents of each array through *farr and *varr, i also get 11 and 7. So far so good. Now, let's try pFarr++ and pVarr++. Great. We're now looking at 22 and 8, as expected. But now... Trying to move up farr++ and varr++ ... and we get "wrong type of argument to increment". Now, I recognize the difference between an array pointer and a regular pointer, but since their behaviour is similar, why this limitation? This is further confusing to me when I also consider that in the same program I can call the following function in an ostensibly correct way and in another incorrect way, and I get the same behaviour, though in contrast to what happened in the code posted above!? working_on_pointers ( pFarr, farr ); // calling with expected parameters working_on_pointers ( farr, pFarr ); // calling with inverted parameters . void working_on_pointers ( int *pExpect, int aExpect[] ) { printf("%i", *pExpect); // displays the contents of pExpect ok printf("%i", *aExpect); // displays the contents of aExpect ok pExpect++; // no warnings or errors aExpect++; // no warnings or errors printf("%i", *pExpect); // displays the next element or an overflow element (with no errors) printf("%i", *aExpect); // displays the next element or an overflow element (with no errors) } Could someone help me to understand why array pointers and pointers behave in similar ways in some contexts, but different in others? So many thanks. EDIT: Noobs like myself could further benefit from this resource: http://www.panix.com/~elflord/cpp/gotchas/index.shtml

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  • How to force VS 2010 to skip "builds" of projects which haven't changed?

    - by Ladislav Mrnka
    Our product's solution has more than 100+ projects (500+ksloc of production code). Most of them are C# projects but we also have few using C++/CLI to bridge communication with native code. Rebuilding the whole solution takes several minutes. That's fine. If I want to rebuilt the solution I expect that it will really take some time. What is not fine is time needed to build solution after full rebuild. Imagine I used full rebuild and know without doing any changes to to the solution I press Build (F6 or Ctrl+Shift+B). Why it takes 35s if there was no change? In output I see that it started "building" of each project - it doesn't perform real build but it does something which consumes significant amount of time. That 35s delay is pain in the ass. Yes I can improve the time by not using build solution but only build project (Shift+F6). If I run build project on particular test project I'm currently working on it will take "only" 8+s. It requires me to run project build on correct project (the test project to ensure dependent tested code is build as well). At least ReSharper test runner correctly recognizes that only this single project must be build and rerunning test usually contains only 8+s compilation. My current coding Kata is: don't touch Ctrl+Shift+B. The test project build will take 8s even if I don't do any changes. The reason why it takes 8s is because it also "builds" dependencies = in my case it "builds" more than 20 projects but I made changes only to unit test or single dependency! I don't want it to touch other projects. Is there a way to simply tell VS to build only projects where some changes were done and projects which are dependent on changed ones (preferably this part as another build option)? I worry you will tell me that it is exactly what VS is doing but in MS way ... I want to improve my TDD experience and reduce the time of compilation (in TDD the compilation can happen twice per minute). To make this even more frustrated I'm working in a team where most of developers used to work on Java projects prior to joining this one. So you can imagine how they are pissed off when they must use VS in contrast to full incremental compilation in Java. I don't require incremental compilation of classes. I expect working incremental compilation of solutions. Especially in product like VS 2010 Ultimate which costs several thousands dollars. I really don't want to get answers like: Make a separate solution Unload projects you don't need etc. I can read those answers here. Those are not acceptable solutions. We're not paying for VS to do such compromises.

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  • highlight query string in more than one field using solr search feature

    - by Romi
    i am using solr indexes for showing my search results. to show serch results i am parsing json data received from solr. i am able to highlight a query string in search result but only in a single field. for this i set hl=true and hl.fl="field1". i did it as $.getJSON("http://192.168.1.9:8983/solr/db/select/?wt=json&&start=0&rows=100&q="+lowerCaseQuery+"&hl=true&hl.fl=description,name&hl.usePhraseHighlighter=true&sort=price asc&json.wrf=?", function(result){ var n=result.response.numFound var highlight = new Array(n); $.each(result.highlighting, function(i, hitem){ var match = hitem.text[0].match(/<em>(.*?)<\/em>/); highlight[i]=match[1]; }); $.each(newresult.response.docs, function(i,item){ var word=highlight[item["UID_PK"]]; var result = item.text[0].replace(new RegExp(word,'g'), '<em>' + word + '</em>'); }); for this json object is as : { "responseHeader": { "status": 0, "QTime": 32 }, "response": { "numFound": 21, "start": 0, "docs": [ { "description": "The matte finish waves on this wedding band contrast with the high polish borders. This sharp and elegant design was finely crafted in Japan.", "UID_PK": "8252", }, { "description": "This elegant ring has an Akoya cultured pearl with a band of bezel-set round diamonds making it perfect for her to wear to work or the night out.", "UID_PK": "8142", }, ] }, "highlighting": { "8252": { "description": [ " and <em>elegant</em> design was finely crafted in Japan." ] }, "8142": { "description": [ "This <em>elegant</em> ring has an Akoya cultured pearl with a band of bezel-set round diamonds making" ] }, } } Now if i want to highlight query string in two fields i did as hl=true hl.fl=descrption, name my json is as: { "responseHeader":{ "status":0, "QTime":16 }, "response":{ "numFound":1904, "start":0, "docs":[ { "description":"", "UID_PK":"7780", "name":[ "Diamond bracelet with Milgrain Bezel1" ] }, { "description":"This pendant is sure to win hearts. Round diamonds form a simple and graceful line.", "UID_PK":"8121", "name":[ "Heartline Diamond Pendant" ] }, "highlighting":{ "7780":{ "name":[ "<em>Diamond</em> bracelet with Milgrain Bezel1" ] }, "8121":{ "description":[ "This pendant is sure to win hearts. Round <em>diamonds</em> form a simple and graceful line." ], "name":[ "Heartline <em>Diamond</em> Pendant" ] } } } Now how should i parse it to get the result. suggest me some general technique, so if i want to highlight query in more fields then i could do so. Thanks

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  • Rails learn's confusion

    - by Steve
    This is a beginner's rails learning confusion. When I learn rails, from time to time, I feel frustrated on rails' principle "Convention over Configuration". Rails uses heavily on conventions. A lot of them are just naming conventions. If I forget a convention, I will either use the wrong naming and get unexpected result or get things magically done but don't understand how. Sometimes, I think of configuration. At least configuration lists everything clearly and nothing is in fog. In rails, there seems a hidden, dark contract between you and the machine. If you follow the contract, you communicate well. But a beginner usually forgets items listed on the contract and this usually leads to confusion. That's why when I first pick up rails, I feel like it is somehow difficult to learn. Besides, there are many other things that could be new to a learner, such as using git, using plugins from community, using RESTful routing style, using RSpec. All these are new and come together in learning ruby and rails. This definitely adds up difficulties for a beginner. In contrast, if you learn php, it wouldn't be that bad. You can forget many things and focus on learning php itself. You don't need to learn database handling if you know SQL already(in rails, you need to learn a whole new concept migration), you don't have to learn a new decent unit test(in rails, usually they teach RSpec along the way because rails is agile and you should learn test-driven development in the early learning stage), you don't have to learn a new version control(in rails, you will be taught about git anyway), you don't have to use complicated plugins(in rails, they usually use third-party plugins in textbook examples! what the hell? why not teach how to do a simplified similar thing in rails?), you don't have to worry RESTful style. All in all, when I learn php, I learn it quick and soon I start to write things myself. Learning php is similar to learning C/java. It tastes like those traditional languages. When I learn rails, it is more difficult. And I need to learn ruby as well (I believe many of you learn ruby just because of rails). Does anyone have the similar feeling as I have? How do you overcome it and start to master rails? Hints will be welcomed. Thank you.

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  • What makes great software?

    - by VirtuosiMedia
    From the perspective of an end user, what makes a software great rather than just good or functional? What are some fundamental principles that can shift the way a software is used and perceived? What are some of the little finishing touches that help put an application over the top? I'm in the later stages of developing a web app and I'm looking for ideas or concepts that I may have missed. If you have specific examples of software or apps that you absolutely love, please share the reasons or features that make it special. Keep in mind that I'm looking for examples that directly affect the end user, but not necessarily just UI suggestions. Here are some of the principles and little touches I'm trying to use: Keep the UI as simple as possible. Remove absolutely everything that isn't necessary. Use progressive disclosure when more information can be needed sometimes but isn't needed all the time. Provide inline help and useful error messages. Verbs on buttons wherever possible. Make anything that's clickable obvious. Fast, responsive UI. Accessibility (this is a work in progress). Reusable UI patterns. Once a user learns a skill, they will be able to use it in multiple places. Intelligent default settings. Auto-focusing forms when filling out the form is the primary action to be taken on the page. Clear metaphors (like tabs) and headings indicating location within the app. Automating repetitive tasks (with the ability to disable the automation). Use standardized or accepted metaphors for icons (like an "x" for delete). Larger text sizes for improved readability. High contrast so that each section is distinct. Making sure that it's obvious on every page what the user is supposed to do by establishing a clear information hierarchy and drawing the eye to the call to action. Most deletions can be undone. Discoverability - Make it easy to learn how to do new tasks. Group similar elements together.

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  • Yahoo is sending our server's transactional email to the Spam folder, even though we have set up SPF and DKIM

    - by Derrick Miller
    Yahoo Mail is sending our server's transactional emails to the Spam folder, even though we have taken quite a few anti-spam steps. By contrast, Gmail allows the messages through to the inbox just fine. Here are the things which are in place: SPF is set up for the domain holsteinplaza.com. Yahoo reports spf=pass in the message headers. DKIM is set up for the domain holsteinplaza.com. Yahoo reports dkim=pass in the message headers. We have a proper reverse DNS entry for the sending mail server. Name - IP matches IP - Name. Neither Domainkeys nor SenderID are set up. From what I can tell, DKIM is the way of the future, and there is not much to be gained from adding Domainkeys or SenderID. Following are the headers. Any ideas what more I should do to get Yahoo to stop flagging the emails as spam? From Holstein Plaza Auctions Sat Jun 25 18:30:08 2011 X-Apparently-To: [email protected] via 98.138.90.132; Sat, 25 Jun 2011 18:30:11 -0700 Return-Path: <[email protected]> X-YahooFilteredBulk: 70.32.113.42 Received-SPF: pass (domain of holsteinplaza.com designates 70.32.113.42 as permitted sender) X-YMailISG: i_vaA_QWLDuLOmXhDjUv3aBKJl5Un6EiP6Yk2m4yn3jeEuYK MkhpqIt9zDUbHARCwXrhl9pqjTANurGVca7gytSs.mryWVQcbWBx.DaItWRb VcyrIzwMzXKCSeu06H2a.cJ7HG5vJLJaKmHUUI_1ttXKn_Aegiu5yHvFX83R Lpth0witO9zfaKvOMaJV3LAxpIpFOydwvq1cqjZ8nURxQbxM3Cl.QW7MxxrC 09qLVn_D_xSdU94QdU22IsVmlaRHv.uU5dnIazu.KSkhKpYykDoZA2SH0SY4 JmTZj3LP8N926xXVDzYQ5K6QvKuJL5g0d9pYZx3KC59sgIu5oHlJ3Q15RdKb f3OJw0PR6oIyJ2yStVr8vfbDgOfj3qig03.Tw6g6MMNpv1G7Cuol4oJeUaYP xELxX6dHgBgCSuWMcbsrxbK4BIXcS2qhpMqYQ4Isk.XXyA8uvmFXyvgc1ds5 8jo0rW.Wsw.55Z.KTPaQ0gHXj0T3OGppYMELSJv1iuhPyyAnZpmq01CU0Qd5 CcRgdyW3HaqhmpXqJCS0Clo16zXA4HmAjR0tgIQrHRLc3D9N02AOzvmDgCb1 vCh0p00QeKVq8UNkcShPRxZFKi9khtkLhPBlXEKkhJ76zyDmHUxTY.dQHVVD 8D2hx7BxbqI9DINI8x5oR5Q8hYkZqHYQsmGNkaU77O2BnsEv5WxMEmzrBJ4Z h8zGCidgYPiZycZfnfaBp0Xb4tya2WMTN45W02JFcO1qq_UMJ9xPeqZhPEj. j9YvBAC8324GGF.c8eWcNB2VB34QHgTcVUl3.c0XUCuncls9Cyg4L7AoIdCi HvAklSzDDu9nW6732VEipV9FJ_JkDupDNQU2hfiPG.3OeF8GwTnVYnEn0EiZ aO0NCnZhXuLDcN3K7ml3846yRdASvzPFs9s4aJkzR0FkhVvptiMBEOdRkKdG wHWmvWpK4GTZpW4yU7CnKpW2MiWWn1MP0h_CCZFKs5.3mfmfPjPVIABN_RuU Q8ex5hdKnKlQiqK56LzcPRnYmNtrwdsUX9CYn9d6cPpXR_Bi5jrNJMNzdFvq lGO0CBT4QPe2V45U8PtpMitttuDA1cCvmyBPFswxNlL0jyX0a_W.vl0YW5.d HhDItpHhDxKRUscM28IR.exetq4QCzyM X-Originating-IP: [70.32.113.42] Authentication-Results: mta1267.mail.ac4.yahoo.com from=holsteinplaza.com; domainkeys=neutral (no sig); from=holsteinplaza.com; dkim=pass (ok) Received: from 127.0.0.1 (EHLO predator.axis80.com) (70.32.113.42) by mta1267.mail.ac4.yahoo.com with SMTP; Sat, 25 Jun 2011 18:30:11 -0700 Received: (qmail 1440 invoked by uid 48); 25 Jun 2011 21:30:09 -0400 To: [email protected] Subject: this is a test X-PHPMAILER-DKIM: phpmailer.worxware.com DKIM-Signature: v=1; a=rsa-sha1; q=dns/txt; l=203; s=auction; t=1309051808; c=relaxed/simple; h=From:To:Subject; d=holsteinplaza.com; [email protected]; z=From:=20Holstein=20Plaza=20Auctions=20<[email protected]> |To:[email protected] |Subject:=20this=20is=20a=20test; bh=B3Tw5AQb1va627KEoazuFEBZ0fg=; b=oQ5uFq+oekPTGhszyIritjuuIAi3qPNyeitu+aWMhdx3oC6O2j5hJsDFpK0sS5fms7QdnBkBcEzT0iekEvn9EfAdCkGZ2KrtEC0yv7QKQcrjXxy07GJpj9nq0LYbgOuPdw8mGvKxlRZ+jFBX0DRJm0xXFLkr+MEaILw7adHTCCM= Date: Sat, 25 Jun 2011 21:30:08 -0400 From: Holstein Plaza Auctions <[email protected]> Reply-to: Holstein Plaza Auctions <[email protected]> Message-ID: <[email protected]> X-Priority: 3 X-Mailer: PHPMailer 5.1 (phpmailer.sourceforge.net) MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Content-Type: text/plain; charset="iso-8859-1" Content-Length: 195

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  • Basics of Join Predicate Pushdown in Oracle

    - by Maria Colgan
    Happy New Year to all of our readers! We hope you all had a great holiday season. We start the new year by continuing our series on Optimizer transformations. This time it is the turn of Predicate Pushdown. I would like to thank Rafi Ahmed for the content of this blog.Normally, a view cannot be joined with an index-based nested loop (i.e., index access) join, since a view, in contrast with a base table, does not have an index defined on it. A view can only be joined with other tables using three methods: hash, nested loop, and sort-merge joins. Introduction The join predicate pushdown (JPPD) transformation allows a view to be joined with index-based nested-loop join method, which may provide a more optimal alternative. In the join predicate pushdown transformation, the view remains a separate query block, but it contains the join predicate, which is pushed down from its containing query block into the view. The view thus becomes correlated and must be evaluated for each row of the outer query block. These pushed-down join predicates, once inside the view, open up new index access paths on the base tables inside the view; this allows the view to be joined with index-based nested-loop join method, thereby enabling the optimizer to select an efficient execution plan. The join predicate pushdown transformation is not always optimal. The join predicate pushed-down view becomes correlated and it must be evaluated for each outer row; if there is a large number of outer rows, the cost of evaluating the view multiple times may make the nested-loop join suboptimal, and therefore joining the view with hash or sort-merge join method may be more efficient. The decision whether to push down join predicates into a view is determined by evaluating the costs of the outer query with and without the join predicate pushdown transformation under Oracle's cost-based query transformation framework. The join predicate pushdown transformation applies to both non-mergeable views and mergeable views and to pre-defined and inline views as well as to views generated internally by the optimizer during various transformations. The following shows the types of views on which join predicate pushdown is currently supported. UNION ALL/UNION view Outer-joined view Anti-joined view Semi-joined view DISTINCT view GROUP-BY view Examples Consider query A, which has an outer-joined view V. The view cannot be merged, as it contains two tables, and the join between these two tables must be performed before the join between the view and the outer table T4. A: SELECT T4.unique1, V.unique3 FROM T_4K T4,            (SELECT T10.unique3, T10.hundred, T10.ten             FROM T_5K T5, T_10K T10             WHERE T5.unique3 = T10.unique3) VWHERE T4.unique3 = V.hundred(+) AND       T4.ten = V.ten(+) AND       T4.thousand = 5; The following shows the non-default plan for query A generated by disabling join predicate pushdown. When query A undergoes join predicate pushdown, it yields query B. Note that query B is expressed in a non-standard SQL and shows an internal representation of the query. B: SELECT T4.unique1, V.unique3 FROM T_4K T4,           (SELECT T10.unique3, T10.hundred, T10.ten             FROM T_5K T5, T_10K T10             WHERE T5.unique3 = T10.unique3             AND T4.unique3 = V.hundred(+)             AND T4.ten = V.ten(+)) V WHERE T4.thousand = 5; The execution plan for query B is shown below. In the execution plan BX, note the keyword 'VIEW PUSHED PREDICATE' indicates that the view has undergone the join predicate pushdown transformation. The join predicates (shown here in red) have been moved into the view V; these join predicates open up index access paths thereby enabling index-based nested-loop join of the view. With join predicate pushdown, the cost of query A has come down from 62 to 32.  As mentioned earlier, the join predicate pushdown transformation is cost-based, and a join predicate pushed-down plan is selected only when it reduces the overall cost. Consider another example of a query C, which contains a view with the UNION ALL set operator.C: SELECT R.unique1, V.unique3 FROM T_5K R,            (SELECT T1.unique3, T2.unique1+T1.unique1             FROM T_5K T1, T_10K T2             WHERE T1.unique1 = T2.unique1             UNION ALL             SELECT T1.unique3, T2.unique2             FROM G_4K T1, T_10K T2             WHERE T1.unique1 = T2.unique1) V WHERE R.unique3 = V.unique3 and R.thousand < 1; The execution plan of query C is shown below. In the above, 'VIEW UNION ALL PUSHED PREDICATE' indicates that the UNION ALL view has undergone the join predicate pushdown transformation. As can be seen, here the join predicate has been replicated and pushed inside every branch of the UNION ALL view. The join predicates (shown here in red) open up index access paths thereby enabling index-based nested loop join of the view. Consider query D as an example of join predicate pushdown into a distinct view. We have the following cardinalities of the tables involved in query D: Sales (1,016,271), Customers (50,000), and Costs (787,766).  D: SELECT C.cust_last_name, C.cust_city FROM customers C,            (SELECT DISTINCT S.cust_id             FROM sales S, costs CT             WHERE S.prod_id = CT.prod_id and CT.unit_price > 70) V WHERE C.cust_state_province = 'CA' and C.cust_id = V.cust_id; The execution plan of query D is shown below. As shown in XD, when query D undergoes join predicate pushdown transformation, the expensive DISTINCT operator is removed and the join is converted into a semi-join; this is possible, since all the SELECT list items of the view participate in an equi-join with the outer tables. Under similar conditions, when a group-by view undergoes join predicate pushdown transformation, the expensive group-by operator can also be removed. With the join predicate pushdown transformation, the elapsed time of query D came down from 63 seconds to 5 seconds. Since distinct and group-by views are mergeable views, the cost-based transformation framework also compares the cost of merging the view with that of join predicate pushdown in selecting the most optimal execution plan. Summary We have tried to illustrate the basic ideas behind join predicate pushdown on different types of views by showing example queries that are quite simple. Oracle can handle far more complex queries and other types of views not shown here in the examples. Again many thanks to Rafi Ahmed for the content of this blog post.

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  • Building Great-Looking, Usable Apps: A two-day workshop applying Oracle’s best UX practices in ADF

    - by mvaughan
    By Misha Vaughan, Oracle Applications User ExperienceI have been with Oracle for more than 12 years. It is a company that has granted me extraordinary creative freedom to help deliver compelling experiences for customers.I am beyond proud to talk about one of the experiences we just took for a test drive. Recently, we delivered a first-of-its-kind, three-team collaboration, train-the-trainer event in Reading, U.K., on building great-looking, usable apps based on Oracle Fusion Applications -- using the ADF tool kit. A new kind of workshopKevin Li, Platform Product Director, asked the Oracle Applications User Experience VP, Jeremy Ashley, if the team had anything to help partners and customers build applications that looked like Fusion. He was receiving this request from European partners and customers.Some quick conversations ensued, and the idea for the workshop was born: We would conduct an experiment.  We would work with feedback from the key Platform Technology Solutions (PTS) trainers under Andre Pavanello, Director, Platform Technology Solutions, in Europe, Middle East, and Africa. We would partner with the ADF team lead by Grant Ronald, Director of Product Management, title> and leverage the Applications UX expertise in Ashley’s team.The goal: Create a pilot workshop that in two days would explain to an ADF developer how to leverage the next-generation user experience best-practices developed for Fusion Apps. Why? Customers who need integrations with Oracle Fusion Applications, who are looking for custom applications that need to co-exist with Fusion, or who quite simply want a next-generation design for a custom app, need their solutions to reflect the next-generation research and design.Building an event for an ADF developerThe biggest hurdle was figuring out where to start.  How far into user experience country do you take an ADF developer? How far into ADF do you need to go if you are a UX professional?After some time in the UX kitchen, the workshop recipe looked like this: Mix equal parts: Fusion user experience design principles and functional design patterns The art and science behind UX How to wireframe designs that you can build in Fusion How to translate those designs into an ADF application Ultan O’Broin, Director of Global User Experience, explaining the trouble ticket wireframe design exerciseLynn Munsinger, Senior Group Product Manager, explaining the follow-on trouble ticket ADF coding exercise For spice, add:•    Debra Lilley, Fujitsu and ACE director, showcasing some of the latest ADF design work in the new face of Fusion Applications •    Partner show-and-tell of example apps they have built with FMW and ADF that are dynamic, beautiful, and interactive.Debra Lilley, Oracle ACE Director and Fujitsu Fusion Champion on the new face of Fusion built with ADF and Fusion extensibility with composers as a window into “the possible”?The taste testThis first go-round of the workshop was aimed squarely at ADF developers and partners.  We were privileged to have participation and feedback from:•    Sten Vesterli, Scott/Tiger S. A., Denmark•    John Sim, Fishbowl Solutions, UK•    Josef Huber, Primus Delphi Group, Munich•    Thaddaus Weindl, Primus Delphi, Group , Munich•    Praveen Pillalamarri, EiS Technologies, Bangalore•    Balaji Kamepalli, EiS Technologies, Bangalore•    Plinio Arbizu, Services & Processes Solutions S. A., Mexico•    Yannick Ongena, infoMENTUM, UK•    Jakub Ciszek, infoMENTUM, UK•    Mauro Flores, infoMENTUM, UK•    Matteo Formica, infoMENTUM, UKRichard Bingham, Oracle, Mauro Flores and Matteo Formica, infoMENTUMWhy is this so exciting?  Oracle has invested heavily in the research and development of the Oracle Fusion Applications user experience. This investment has been and continues to be applied across the product lines. Now, we finally get to teach customers and partners how to take advantage of this investment for custom solutions.This event was a pilot to test-drive the content, as well as a train-the-trainer event that our EMEA colleagues will be using with partners who want to build with Fusion Apps design patterns.What did attendees think?"I liked most the science stuff, like eye-tracking, design patterns and best-practice (color, contrast),” Josef Huber said. “It was a very good introduction to UI design, and most developers and project managers are very bad in that.  So this course would be good for all developers and even project managers." Team Anonymous: John Sim, Fishbowl Solutions, Flavius Sana, Oracle, Josef Huber, infoMENTUM, Mireille Duroussaud, Oracle. Winners of the wireframing design exercise.  Sten Vesterli, of Scott/Tiger, said he attended to learn techniques he could use in his own projects. He wants to ensure that his applications better meet the needs of his users, and he said sessions during the workshop on user interface design and wireframing were most useful to him.  “Go to this event to learn the art and science of good user interfaces from people who really know how to do it,” he said.Sten Vesterli, Scott/Tiger, Angelo Santagata, Oracle Plinio Arbizu said the workshop fulfilled his goals, thanks to the recommendations given in how to design user interfaces to facilitate the adoption of applications among the final users. “The workshop combined these recommendations with an exercise that improved the technical comprehension, permitting the usage of JDeveloper to set forth our solutions,” he said. He added: “The first session that I really enjoyed was the five Fusion design principles. It was incredible to discover how these simple principles were included in an inherit manner in Fusion Applications, and I had been using many of them applying only ADF components.  Another topic that I enjoyed a lot was the eight recommendations about the visual design of UIs. The issues that were raised in that lesson are unknown to the developers and of great value to achieve an attractive presentation layer to the end users.  Participate in this workshop, and include these usability features in your projects and in this manner not only to facilitate and improve the user productivity, but also to distinguish you as a professional who takes advantage fully of the functionalities offered by Oracle technology. Praveen Pillalamarri came to the workshop to learn about the difficulties faced in UI and UX development, and how this can be resolved with the help of ADF.  He also appreciated the opportunity to talk with other individuals who came to the workshop. Pillalmarri said, “The way we looked at things in terms of work and projects were sharpened.  UI and UX design knowledge shared by you was quite interesting, especially the minute things which we ignored in the UI or UX design.” Plinio Arbizu, Services & Processes Solutions S. A., Richard Bingham, Oracle, Balaji Kamepalli, & Praveen Pillalamarri, EiS TechnologiesReady to spread the wordIn EMEA, Oracle customers and partners have access to three world-class trainers via Platform Technology Solutions: Mireille Duroussaud, Flavius Sana, and Angelo Santagata. Contact Andre Pavanello if you like to experience this workshop firsthand, or you have customers or partners who would benefit from the training.We are looking to bring the event to the U.S. in spring 2013. If you have interest in this kind of a workshop, leave a comment below. For those who want to follow the action, join the ADF Enterprise Methodology Group run by Oracle’s Chris Muir. Ask questions and continue with the conversation in this forum, or check blogs.oracle.com/usableapps for topics emerging from the workshop.

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  • C#: LINQ vs foreach - Round 1.

    - by James Michael Hare
    So I was reading Peter Kellner's blog entry on Resharper 5.0 and its LINQ refactoring and thought that was very cool.  But that raised a point I had always been curious about in my head -- which is a better choice: manual foreach loops or LINQ?    The answer is not really clear-cut.  There are two sides to any code cost arguments: performance and maintainability.  The first of these is obvious and quantifiable.  Given any two pieces of code that perform the same function, you can run them side-by-side and see which piece of code performs better.   Unfortunately, this is not always a good measure.  Well written assembly language outperforms well written C++ code, but you lose a lot in maintainability which creates a big techncial debt load that is hard to offset as the application ages.  In contrast, higher level constructs make the code more brief and easier to understand, hence reducing technical cost.   Now, obviously in this case we're not talking two separate languages, we're comparing doing something manually in the language versus using a higher-order set of IEnumerable extensions that are in the System.Linq library.   Well, before we discuss any further, let's look at some sample code and the numbers.  First, let's take a look at the for loop and the LINQ expression.  This is just a simple find comparison:       // find implemented via LINQ     public static bool FindViaLinq(IEnumerable<int> list, int target)     {         return list.Any(item => item == target);     }         // find implemented via standard iteration     public static bool FindViaIteration(IEnumerable<int> list, int target)     {         foreach (var i in list)         {             if (i == target)             {                 return true;             }         }           return false;     }   Okay, looking at this from a maintainability point of view, the Linq expression is definitely more concise (8 lines down to 1) and is very readable in intention.  You don't have to actually analyze the behavior of the loop to determine what it's doing.   So let's take a look at performance metrics from 100,000 iterations of these methods on a List<int> of varying sizes filled with random data.  For this test, we fill a target array with 100,000 random integers and then run the exact same pseudo-random targets through both searches.                       List<T> On 100,000 Iterations     Method      Size     Total (ms)  Per Iteration (ms)  % Slower     Any         10       26          0.00046             30.00%     Iteration   10       20          0.00023             -     Any         100      116         0.00201             18.37%     Iteration   100      98          0.00118             -     Any         1000     1058        0.01853             16.78%     Iteration   1000     906         0.01155             -     Any         10,000   10,383      0.18189             17.41%     Iteration   10,000   8843        0.11362             -     Any         100,000  104,004     1.8297              18.27%     Iteration   100,000  87,941      1.13163             -   The LINQ expression is running about 17% slower for average size collections and worse for smaller collections.  Presumably, this is due to the overhead of the state machine used to track the iterators for the yield returns in the LINQ expressions, which seems about right in a tight loop such as this.   So what about other LINQ expressions?  After all, Any() is one of the more trivial ones.  I decided to try the TakeWhile() algorithm using a Count() to get the position stopped like the sample Pete was using in his blog that Resharper refactored for him into LINQ:       // Linq form     public static int GetTargetPosition1(IEnumerable<int> list, int target)     {         return list.TakeWhile(item => item != target).Count();     }       // traditionally iterative form     public static int GetTargetPosition2(IEnumerable<int> list, int target)     {         int count = 0;           foreach (var i in list)         {             if(i == target)             {                 break;             }               ++count;         }           return count;     }   Once again, the LINQ expression is much shorter, easier to read, and should be easier to maintain over time, reducing the cost of technical debt.  So I ran these through the same test data:                       List<T> On 100,000 Iterations     Method      Size     Total (ms)  Per Iteration (ms)  % Slower     TakeWhile   10       41          0.00041             128%     Iteration   10       18          0.00018             -     TakeWhile   100      171         0.00171             88%     Iteration   100      91          0.00091             -     TakeWhile   1000     1604        0.01604             94%     Iteration   1000     825         0.00825             -     TakeWhile   10,000   15765       0.15765             92%     Iteration   10,000   8204        0.08204             -     TakeWhile   100,000  156950      1.5695              92%     Iteration   100,000  81635       0.81635             -     Wow!  I expected some overhead due to the state machines iterators produce, but 90% slower?  That seems a little heavy to me.  So then I thought, well, what if TakeWhile() is not the right tool for the job?  The problem is TakeWhile returns each item for processing using yield return, whereas our for-loop really doesn't care about the item beyond using it as a stop condition to evaluate. So what if that back and forth with the iterator state machine is the problem?  Well, we can quickly create an (albeit ugly) lambda that uses the Any() along with a count in a closure (if a LINQ guru knows a better way PLEASE let me know!), after all , this is more consistent with what we're trying to do, we're trying to find the first occurence of an item and halt once we find it, we just happen to be counting on the way.  This mostly matches Any().       // a new method that uses linq but evaluates the count in a closure.     public static int TakeWhileViaLinq2(IEnumerable<int> list, int target)     {         int count = 0;         list.Any(item =>             {                 if(item == target)                 {                     return true;                 }                   ++count;                 return false;             });         return count;     }     Now how does this one compare?                         List<T> On 100,000 Iterations     Method         Size     Total (ms)  Per Iteration (ms)  % Slower     TakeWhile      10       41          0.00041             128%     Any w/Closure  10       23          0.00023             28%     Iteration      10       18          0.00018             -     TakeWhile      100      171         0.00171             88%     Any w/Closure  100      116         0.00116             27%     Iteration      100      91          0.00091             -     TakeWhile      1000     1604        0.01604             94%     Any w/Closure  1000     1101        0.01101             33%     Iteration      1000     825         0.00825             -     TakeWhile      10,000   15765       0.15765             92%     Any w/Closure  10,000   10802       0.10802             32%     Iteration      10,000   8204        0.08204             -     TakeWhile      100,000  156950      1.5695              92%     Any w/Closure  100,000  108378      1.08378             33%     Iteration      100,000  81635       0.81635             -     Much better!  It seems that the overhead of TakeAny() returning each item and updating the state in the state machine is drastically reduced by using Any() since Any() iterates forward until it finds the value we're looking for -- for the task we're attempting to do.   So the lesson there is, make sure when you use a LINQ expression you're choosing the best expression for the job, because if you're doing more work than you really need, you'll have a slower algorithm.  But this is true of any choice of algorithm or collection in general.     Even with the Any() with the count in the closure it is still about 30% slower, but let's consider that angle carefully.  For a list of 100,000 items, it was the difference between 1.01 ms and 0.82 ms roughly in a List<T>.  That's really not that bad at all in the grand scheme of things.  Even running at 90% slower with TakeWhile(), for the vast majority of my projects, an extra millisecond to save potential errors in the long term and improve maintainability is a small price to pay.  And if your typical list is 1000 items or less we're talking only microseconds worth of difference.   It's like they say: 90% of your performance bottlenecks are in 2% of your code, so over-optimizing almost never pays off.  So personally, I'll take the LINQ expression wherever I can because they will be easier to read and maintain (thus reducing technical debt) and I can rely on Microsoft's development to have coded and unit tested those algorithm fully for me instead of relying on a developer to code the loop logic correctly.   If something's 90% slower, yes, it's worth keeping in mind, but it's really not until you start get magnitudes-of-order slower (10x, 100x, 1000x) that alarm bells should really go off.  And if I ever do need that last millisecond of performance?  Well then I'll optimize JUST THAT problem spot.  To me it's worth it for the readability, speed-to-market, and maintainability.

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  • tile_static, tile_barrier, and tiled matrix multiplication with C++ AMP

    - by Daniel Moth
    We ended the previous post with a mechanical transformation of the C++ AMP matrix multiplication example to the tiled model and in the process introduced tiled_index and tiled_grid. This is part 2. tile_static memory You all know that in regular CPU code, static variables have the same value regardless of which thread accesses the static variable. This is in contrast with non-static local variables, where each thread has its own copy. Back to C++ AMP, the same rules apply and each thread has its own value for local variables in your lambda, whereas all threads see the same global memory, which is the data they have access to via the array and array_view. In addition, on an accelerator like the GPU, there is a programmable cache, a third kind of memory type if you'd like to think of it that way (some call it shared memory, others call it scratchpad memory). Variables stored in that memory share the same value for every thread in the same tile. So, when you use the tiled model, you can have variables where each thread in the same tile sees the same value for that variable, that threads from other tiles do not. The new storage class for local variables introduced for this purpose is called tile_static. You can only use tile_static in restrict(direct3d) functions, and only when explicitly using the tiled model. What this looks like in code should be no surprise, but here is a snippet to confirm your mental image, using a good old regular C array // each tile of threads has its own copy of locA, // shared among the threads of the tile tile_static float locA[16][16]; Note that tile_static variables are scoped and have the lifetime of the tile, and they cannot have constructors or destructors. tile_barrier In amp.h one of the types introduced is tile_barrier. You cannot construct this object yourself (although if you had one, you could use a copy constructor to create another one). So how do you get one of these? You get it, from a tiled_index object. Beyond the 4 properties returning index objects, tiled_index has another property, barrier, that returns a tile_barrier object. The tile_barrier class exposes a single member, the method wait. 15: // Given a tiled_index object named t_idx 16: t_idx.barrier.wait(); 17: // more code …in the code above, all threads in the tile will reach line 16 before a single one progresses to line 17. Note that all threads must be able to reach the barrier, i.e. if you had branchy code in such a way which meant that there is a chance that not all threads could reach line 16, then the code above would be illegal. Tiled Matrix Multiplication Example – part 2 So now that we added to our understanding the concepts of tile_static and tile_barrier, let me obfuscate rewrite the matrix multiplication code so that it takes advantage of tiling. Before you start reading this, I suggest you get a cup of your favorite non-alcoholic beverage to enjoy while you try to fully understand the code. 01: void MatrixMultiplyTiled(vector<float>& vC, const vector<float>& vA, const vector<float>& vB, int M, int N, int W) 02: { 03: static const int TS = 16; 04: array_view<const float,2> a(M, W, vA); 05: array_view<const float,2> b(W, N, vB); 06: array_view<writeonly<float>,2> c(M,N,vC); 07: parallel_for_each(c.grid.tile< TS, TS >(), 08: [=] (tiled_index< TS, TS> t_idx) restrict(direct3d) 09: { 10: int row = t_idx.local[0]; int col = t_idx.local[1]; 11: float sum = 0.0f; 12: for (int i = 0; i < W; i += TS) { 13: tile_static float locA[TS][TS], locB[TS][TS]; 14: locA[row][col] = a(t_idx.global[0], col + i); 15: locB[row][col] = b(row + i, t_idx.global[1]); 16: t_idx.barrier.wait(); 17: for (int k = 0; k < TS; k++) 18: sum += locA[row][k] * locB[k][col]; 19: t_idx.barrier.wait(); 20: } 21: c[t_idx.global] = sum; 22: }); 23: } Notice that all the code up to line 9 is the same as per the changes we made in part 1 of tiling introduction. If you squint, the body of the lambda itself preserves the original algorithm on lines 10, 11, and 17, 18, and 21. The difference being that those lines use new indexing and the tile_static arrays; the tile_static arrays are declared and initialized on the brand new lines 13-15. On those lines we copy from the global memory represented by the array_view objects (a and b), to the tile_static vanilla arrays (locA and locB) – we are copying enough to fit a tile. Because in the code that follows on line 18 we expect the data for this tile to be in the tile_static storage, we need to synchronize the threads within each tile with a barrier, which we do on line 16 (to avoid accessing uninitialized memory on line 18). We also need to synchronize the threads within a tile on line 19, again to avoid the race between lines 14, 15 (retrieving the next set of data for each tile and overwriting the previous set) and line 18 (not being done processing the previous set of data). Luckily, as part of the awesome C++ AMP debugger in Visual Studio there is an option that helps you find such races, but that is a story for another blog post another time. May I suggest reading the next section, and then coming back to re-read and walk through this code with pen and paper to really grok what is going on, if you haven't already? Cool. Why would I introduce this tiling complexity into my code? Funny you should ask that, I was just about to tell you. There is only one reason we tiled our extent, had to deal with finding a good tile size, ensure the number of threads we schedule are correctly divisible with the tile size, had to use a tiled_index instead of a normal index, and had to understand tile_barrier and to figure out where we need to use it, and double the size of our lambda in terms of lines of code: the reason is to be able to use tile_static memory. Why do we want to use tile_static memory? Because accessing tile_static memory is around 10 times faster than accessing the global memory on an accelerator like the GPU, e.g. in the code above, if you can get 150GB/second accessing data from the array_view a, you can get 1500GB/second accessing the tile_static array locA. And since by definition you are dealing with really large data sets, the savings really pay off. We have seen tiled implementations being twice as fast as their non-tiled counterparts. Now, some algorithms will not have performance benefits from tiling (and in fact may deteriorate), e.g. algorithms that require you to go only once to global memory will not benefit from tiling, since with tiling you already have to fetch the data once from global memory! Other algorithms may benefit, but you may decide that you are happy with your code being 150 times faster than the serial-version you had, and you do not need to invest to make it 250 times faster. Also algorithms with more than 3 dimensions, which C++ AMP supports in the non-tiled model, cannot be tiled. Also note that in future releases, we may invest in making the non-tiled model, which already uses tiling under the covers, go the extra step and use tile_static memory on your behalf, but it is obviously way to early to commit to anything like that, and we certainly don't do any of that today. Comments about this post by Daniel Moth welcome at the original blog.

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  • How accurate is "Business logic should be in a service, not in a model"?

    - by Jeroen Vannevel
    Situation Earlier this evening I gave an answer to a question on StackOverflow. The question: Editing of an existing object should be done in repository layer or in service? For example if I have a User that has debt. I want to change his debt. Should I do it in UserRepository or in service for example BuyingService by getting an object, editing it and saving it ? My answer: You should leave the responsibility of mutating an object to that same object and use the repository to retrieve this object. Example situation: class User { private int debt; // debt in cents private string name; // getters public void makePayment(int cents){ debt -= cents; } } class UserRepository { public User GetUserByName(string name){ // Get appropriate user from database } } A comment I received: Business logic should really be in a service. Not in a model. What does the internet say? So, this got me searching since I've never really (consciously) used a service layer. I started reading up on the Service Layer pattern and the Unit Of Work pattern but so far I can't say I'm convinced a service layer has to be used. Take for example this article by Martin Fowler on the anti-pattern of an Anemic Domain Model: There are objects, many named after the nouns in the domain space, and these objects are connected with the rich relationships and structure that true domain models have. The catch comes when you look at the behavior, and you realize that there is hardly any behavior on these objects, making them little more than bags of getters and setters. Indeed often these models come with design rules that say that you are not to put any domain logic in the the domain objects. Instead there are a set of service objects which capture all the domain logic. These services live on top of the domain model and use the domain model for data. (...) The logic that should be in a domain object is domain logic - validations, calculations, business rules - whatever you like to call it. To me, this seemed exactly what the situation was about: I advocated the manipulation of an object's data by introducing methods inside that class that do just that. However I realize that this should be a given either way, and it probably has more to do with how these methods are invoked (using a repository). I also had the feeling that in that article (see below), a Service Layer is more considered as a façade that delegates work to the underlying model, than an actual work-intensive layer. Application Layer [his name for Service Layer]: Defines the jobs the software is supposed to do and directs the expressive domain objects to work out problems. The tasks this layer is responsible for are meaningful to the business or necessary for interaction with the application layers of other systems. This layer is kept thin. It does not contain business rules or knowledge, but only coordinates tasks and delegates work to collaborations of domain objects in the next layer down. It does not have state reflecting the business situation, but it can have state that reflects the progress of a task for the user or the program. Which is reinforced here: Service interfaces. Services expose a service interface to which all inbound messages are sent. You can think of a service interface as a façade that exposes the business logic implemented in the application (typically, logic in the business layer) to potential consumers. And here: The service layer should be devoid of any application or business logic and should focus primarily on a few concerns. It should wrap Business Layer calls, translate your Domain in a common language that your clients can understand, and handle the communication medium between server and requesting client. This is a serious contrast to other resources that talk about the Service Layer: The service layer should consist of classes with methods that are units of work with actions that belong in the same transaction. Or the second answer to a question I've already linked: At some point, your application will want some business logic. Also, you might want to validate the input to make sure that there isn't something evil or nonperforming being requested. This logic belongs in your service layer. "Solution"? Following the guidelines in this answer, I came up with the following approach that uses a Service Layer: class UserController : Controller { private UserService _userService; public UserController(UserService userService){ _userService = userService; } public ActionResult MakeHimPay(string username, int amount) { _userService.MakeHimPay(username, amount); return RedirectToAction("ShowUserOverview"); } public ActionResult ShowUserOverview() { return View(); } } class UserService { private IUserRepository _userRepository; public UserService(IUserRepository userRepository) { _userRepository = userRepository; } public void MakeHimPay(username, amount) { _userRepository.GetUserByName(username).makePayment(amount); } } class UserRepository { public User GetUserByName(string name){ // Get appropriate user from database } } class User { private int debt; // debt in cents private string name; // getters public void makePayment(int cents){ debt -= cents; } } Conclusion All together not much has changed here: code from the controller has moved to the service layer (which is a good thing, so there is an upside to this approach). However this doesn't look like it had anything to do with my original answer. I realize design patterns are guidelines, not rules set in stone to be implemented whenever possible. Yet I have not found a definitive explanation of the service layer and how it should be regarded. Is it a means to simply extract logic from the controller and put it inside a service instead? Is it supposed to form a contract between the controller and the domain? Should there be a layer between the domain and the service layer? And, last but not least: following the original comment Business logic should really be in a service. Not in a model. Is this correct? How would I introduce my business logic in a service instead of the model?

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  • Azure Diagnostics: The Bad, The Ugly, and a Better Way

    - by jasont
    If you’re a .Net web developer today, no doubt you’ve enjoyed watching Windows Azure grow up over the past couple of years. The platform has scaled, stabilized (mostly), and added on a slew of great (and sometimes overdue) features. What was once just an endpoint to host a solution, developers today have tremendous flexibility and options in the platform. Organizations are building new solutions and offerings on the platform, and others have, or are in the process of, migrating existing applications out of their own data centers into the Azure cloud. Whether new application development or migrating legacy, every development shop and IT organization needs to monitor their applications in the cloud, the same as they do on premises. Azure Diagnostics has some capabilities, but what I constantly hear from users is that it’s either (a) not enough, or (b) too cumbersome to set up. Today, Stackify is happy to announce that we fully support Azure deployments, just the same as your on-premises deployments. Let’s take a look below and compare and contrast the options. Azure Diagnostics Let’s crack open the Windows Azure documentation on Azure Diagnostics and see just how easy it is to use. The high level steps are:   Step 1: Import the Diagnostics Oh, I’ve already deployed my app without the diagnostics module. Guess I can’t do anything until I do this and re-deploy. Step 2: Configure the Diagnostics (and multiple sub-steps) Do I want it all? Or just pieces of it? Whoops, forgot to include a specific performance counter, I guess I’ll have to deploy again. Wait a minute… I have to specifically code these performance counters into my role’s OnStart() method, compile and deploy again? And query and consume it myself? Step 3: (Optional) Permanently store diagnostic data Lucky for me, Azure storage has gotten pretty cheap. But how often should I move the data into storage? I want to see real-time data, so I guess that’s out now as well. Step 4: (Optional) View stored diagnostic data Optional? Of course I want to see it. Conveniently, Microsoft recommends 3 tools to do this with. Un-conveniently, none of these are web based and they all just give you access to raw data, and very little charting or real-time intelligence. Just….. data. Nevermind that one product seems to have gotten stale since a recent acquisition, and doesn’t even have screenshots!   So, let’s summarize: lots of diagnostics data is available, but think realistically. Think Dev Ops. What happens when you are in the middle of a major production performance issue and you don’t have the diagnostics you need? You are redeploying an application (and thankfully you have a great branching strategy, so you feel perfectly safe just willy-nilly launching code into prod, don’t you?) to get data, then shipping it to storage, and then digging through that data to find a needle in a haystack. Would you like to be able to troubleshoot a performance issue in the middle of the night, or on a weekend, from your iPad or home computer’s web browser? Forget it: the best you get is this spark line in the Azure portal. If it’s real pointy, you probably have an issue; but since there is no alert based on a threshold your customers have likely already let you know. And high CPU, Memory, I/O, or Network doesn’t tell you anything about where the problem is. The Better Way – Stackify Stackify supports application and server monitoring in real time, all through a great web interface. All of the things that Azure Diagnostics provides, Stackify provides for your on-premises deployments, and you don’t need to know ahead of time that you’ll need it. It’s always there, it’s always on. Azure deployments are essentially no different than on-premises. It’s a Windows Server (or Linux) in the cloud. It’s behind a different firewall than your corporate servers. That’s it. Stackify can provide the same powerful tools to your Azure deployments in two simple steps. Step 1 Add a startup task to your web or worker role and deploy. If you can’t deploy and need it right now, no worries! Remote Desktop to the Azure instance and you can execute a Powershell script to download / install Stackify.   Step 2 Log in to your account at www.stackify.com and begin monitoring as much as you want, as often as you want and see the results instantly. WMI? It’s there Event Viewer? You’ve got it. File System Access? Yes, please! Would love to make sure my web.config is correct.   IIS / App Pool Info? Yep. You can even restart it. Running Services? All of them. Start and Stop them to your heart’s content. SQL Database access? You bet’cha. Alerts and Notification? Of course! You should know before your customers let you know. … and so much more.   Conclusion Microsoft has shown, consistently, that they love developers, developers, developers. What every developer needs to realize from this is that they’ve given you a canvas, which is exactly what Azure is. It’s great infrastructure that is readily available, easy to manage, and fairly cost effective. However, the tooling is your responsibility. What you get, at best, is bare bones. App and server diagnostics should be available when you need them. While we, as developers, try to plan for and think of everything ahead of time, there will come times where we need to get data that just isn’t available. And having to go through a lot of cumbersome steps to get that data, and then have to find a friendlier way to consume it…. well, that just doesn’t make a lot of sense to me. I’d rather spend my time writing and developing features and completing bug fixes for my applications, than to be writing code to monitor and diagnose.

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  • Parallelism in .NET – Part 2, Simple Imperative Data Parallelism

    - by Reed
    In my discussion of Decomposition of the problem space, I mentioned that Data Decomposition is often the simplest abstraction to use when trying to parallelize a routine.  If a problem can be decomposed based off the data, we will often want to use what MSDN refers to as Data Parallelism as our strategy for implementing our routine.  The Task Parallel Library in .NET 4 makes implementing Data Parallelism, for most cases, very simple. Data Parallelism is the main technique we use to parallelize a routine which can be decomposed based off data.  Data Parallelism refers to taking a single collection of data, and having a single operation be performed concurrently on elements in the collection.  One side note here: Data Parallelism is also sometimes referred to as the Loop Parallelism Pattern or Loop-level Parallelism.  In general, for this series, I will try to use the terminology used in the MSDN Documentation for the Task Parallel Library.  This should make it easier to investigate these topics in more detail. Once we’ve determined we have a problem that, potentially, can be decomposed based on data, implementation using Data Parallelism in the TPL is quite simple.  Let’s take our example from the Data Decomposition discussion – a simple contrast stretching filter.  Here, we have a collection of data (pixels), and we need to run a simple operation on each element of the pixel.  Once we know the minimum and maximum values, we most likely would have some simple code like the following: for (int row=0; row < pixelData.GetUpperBound(0); ++row) { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This simple routine loops through a two dimensional array of pixelData, and calls the AdjustContrast routine on each pixel. As I mentioned, when you’re decomposing a problem space, most iteration statements are potentially candidates for data decomposition.  Here, we’re using two for loops – one looping through rows in the image, and a second nested loop iterating through the columns.  We then perform one, independent operation on each element based on those loop positions. This is a prime candidate – we have no shared data, no dependencies on anything but the pixel which we want to change.  Since we’re using a for loop, we can easily parallelize this using the Parallel.For method in the TPL: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Here, by simply changing our first for loop to a call to Parallel.For, we can parallelize this portion of our routine.  Parallel.For works, as do many methods in the TPL, by creating a delegate and using it as an argument to a method.  In this case, our for loop iteration block becomes a delegate creating via a lambda expression.  This lets you write code that, superficially, looks similar to the familiar for loop, but functions quite differently at runtime. We could easily do this to our second for loop as well, but that may not be a good idea.  There is a balance to be struck when writing parallel code.  We want to have enough work items to keep all of our processors busy, but the more we partition our data, the more overhead we introduce.  In this case, we have an image of data – most likely hundreds of pixels in both dimensions.  By just parallelizing our first loop, each row of pixels can be run as a single task.  With hundreds of rows of data, we are providing fine enough granularity to keep all of our processors busy. If we parallelize both loops, we’re potentially creating millions of independent tasks.  This introduces extra overhead with no extra gain, and will actually reduce our overall performance.  This leads to my first guideline when writing parallel code: Partition your problem into enough tasks to keep each processor busy throughout the operation, but not more than necessary to keep each processor busy. Also note that I parallelized the outer loop.  I could have just as easily partitioned the inner loop.  However, partitioning the inner loop would have led to many more discrete work items, each with a smaller amount of work (operate on one pixel instead of one row of pixels).  My second guideline when writing parallel code reflects this: Partition your problem in a way to place the most work possible into each task. This typically means, in practice, that you will want to parallelize the routine at the “highest” point possible in the routine, typically the outermost loop.  If you’re looking at parallelizing methods which call other methods, you’ll want to try to partition your work high up in the stack – as you get into lower level methods, the performance impact of parallelizing your routines may not overcome the overhead introduced. Parallel.For works great for situations where we know the number of elements we’re going to process in advance.  If we’re iterating through an IList<T> or an array, this is a typical approach.  However, there are other iteration statements common in C#.  In many situations, we’ll use foreach instead of a for loop.  This can be more understandable and easier to read, but also has the advantage of working with collections which only implement IEnumerable<T>, where we do not know the number of elements involved in advance. As an example, lets take the following situation.  Say we have a collection of Customers, and we want to iterate through each customer, check some information about the customer, and if a certain case is met, send an email to the customer and update our instance to reflect this change.  Normally, this might look something like: foreach(var customer in customers) { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } } Here, we’re doing a fair amount of work for each customer in our collection, but we don’t know how many customers exist.  If we assume that theStore.GetLastContact(customer) and theStore.EmailCustomer(customer) are both side-effect free, thread safe operations, we could parallelize this using Parallel.ForEach: Parallel.ForEach(customers, customer => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } }); Just like Parallel.For, we rework our loop into a method call accepting a delegate created via a lambda expression.  This keeps our new code very similar to our original iteration statement, however, this will now execute in parallel.  The same guidelines apply with Parallel.ForEach as with Parallel.For. The other iteration statements, do and while, do not have direct equivalents in the Task Parallel Library.  These, however, are very easy to implement using Parallel.ForEach and the yield keyword. Most applications can benefit from implementing some form of Data Parallelism.  Iterating through collections and performing “work” is a very common pattern in nearly every application.  When the problem can be decomposed by data, we often can parallelize the workload by merely changing foreach statements to Parallel.ForEach method calls, and for loops to Parallel.For method calls.  Any time your program operates on a collection, and does a set of work on each item in the collection where that work is not dependent on other information, you very likely have an opportunity to parallelize your routine.

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  • How do I get a Dane-Elec mp3/mp4 player working?

    - by user40432
    My MP3/MP4 does not plug-in and play and therefore I can not transfer any file to the MP3/MP4 dane-elec music my touch or only dane-elec with 8 gb in memory and perhapses model zt1 with radio,..and microsdhc card slot following the above link the mp3/mp4 is there and it is MP3 Player: TOUCH MY MUSIC and the complete information is on this site http://www.danedigital.com/8-Music-Media-Players/2-music-touch.html as the Technical Specifications MP3 Player: TOUCH MY MUSIC The Mp4 player has a very classy. It allows its users to play music and view photos and video. His fluent interface, its touch-pad, his radio and RDS Micro SDHC reader makes him a very complete device will become the ideal musical companion. ubuntu i am with is ubuntu 11.10 kernel 3.0.0-14-generic the latest I tried to install many applications but nothing worked. With disk utility I can see that Ubuntu can recognize something, that as a peripheral device named rockchip usbdisk user and rockchip usbdisk sd, and i can plug and play other devices, and only this mp3/mp4 do not connect to the computer with ubuntu and the device as no problem working disconnected to computer I try to see if work on Windows and it does! I can see the device and transfer files to the MP3/MP4 dane-elec folder device and use FAT32. So why can not do on Ubuntu!? What can I do and why does not work on Ubuntu? What is wrong with it? Here are the logs: Jan 4 17:27:34 a-ubuntu kernel: [ 141.948863] init: apport pre-start process (1970) terminated with status 1 Jan 4 17:27:34 a-ubuntu kernel: [ 141.963202] init: apport post-stop process (1994) terminated with status 1 Jan 4 17:30:02 a-ubuntu kernel: [ 289.564049] usb 2-4: new high speed USB device number 3 using ehci_hcd Jan 4 17:30:02 a-ubuntu kernel: [ 289.988706] usbcore: registered new interface driver uas Jan 4 17:30:02 a-ubuntu kernel: [ 289.992056] Initializing USB Mass Storage driver... Jan 4 17:30:02 a-ubuntu kernel: [ 289.992272] scsi6 : usb-storage 2-4:1.0 Jan 4 17:30:02 a-ubuntu kernel: [ 289.993082] usbcore: registered new interface driver usb-storage Jan 4 17:30:02 a-ubuntu kernel: [ 289.993088] USB Mass Storage support registered. Jan 4 17:30:03 a-ubuntu kernel: [ 290.996887] scsi 6:0:0:0: Direct-Access RockChip USBDISK User 1.00 PQ: 0 ANSI: 0 Jan 4 17:30:03 a-ubuntu kernel: [ 290.997372] scsi 6:0:0:1: Direct-Access RockChip USBDISK SD 1.00 PQ: 0 ANSI: 0 Jan 4 17:30:03 a-ubuntu kernel: [ 290.997478] scsi: killing requests for dead queue Jan 4 17:30:03 a-ubuntu kernel: [ 291.002712] scsi: killing requests for dead queue Jan 4 17:30:03 a-ubuntu kernel: [ 291.002880] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.016249] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.032252] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.048182] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.060178] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.060357] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.080381] sd 6:0:0:0: Attached scsi generic sg2 type 0 Jan 4 17:30:04 a-ubuntu kernel: [ 291.080646] sd 6:0:0:1: Attached scsi generic sg3 type 0 Jan 4 17:30:04 a-ubuntu kernel: [ 291.088381] sd 6:0:0:0: [sdb] 16015360 512-byte logical blocks: (8.19 GB/7.63 GiB) Jan 4 17:30:04 a-ubuntu kernel: [ 291.088988] sd 6:0:0:1: [sdc] Attached SCSI removable disk Jan 4 17:30:04 a-ubuntu kernel: [ 291.200050] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:30:04 a-ubuntu kernel: [ 291.448044] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:30:04 a-ubuntu kernel: [ 291.696055] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:30:04 a-ubuntu kernel: [ 291.832046] sd 6:0:0:0: [sdb] Test WP failed, assume Write Enabled Jan 4 17:30:04 a-ubuntu kernel: [ 291.832994] sd 6:0:0:0: [sdb] Asking for cache data failed Jan 4 17:30:04 a-ubuntu kernel: [ 291.833001] sd 6:0:0:0: [sdb] Assuming drive cache: write through Jan 4 17:30:04 a-ubuntu kernel: [ 291.834378] sdb: detected capacity change from 8199864320 to 0 Jan 4 17:30:04 a-ubuntu kernel: [ 291.835367] sd 6:0:0:0: [sdb] Attached SCSI removable disk Jan 4 17:30:06 a-ubuntu kernel: [ 293.004741] sd 6:0:0:0: [sdb] 16015360 512-byte logical blocks: (8.19 GB/7.63 GiB) Jan 4 17:30:06 a-ubuntu kernel: [ 293.116051] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:30:21 a-ubuntu kernel: [ 308.228043] usb 2-4: device descriptor read/64, error -110 Jan 4 17:30:36 a-ubuntu kernel: [ 323.444072] usb 2-4: device descriptor read/64, error -110 Jan 4 17:30:36 a-ubuntu kernel: [ 323.660047] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:30:51 a-ubuntu kernel: [ 338.772085] usb 2-4: device descriptor read/64, error -110 Jan 4 17:31:06 a-ubuntu kernel: [ 353.988064] usb 2-4: device descriptor read/64, error -110 Jan 4 17:31:07 a-ubuntu kernel: [ 354.204058] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:31:12 a-ubuntu kernel: [ 359.224115] usb 2-4: device descriptor read/8, error -110 Jan 4 17:31:17 a-ubuntu kernel: [ 364.344136] usb 2-4: device descriptor read/8, error -110 Jan 4 17:31:17 a-ubuntu kernel: [ 364.560037] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:31:22 a-ubuntu kernel: [ 369.580132] usb 2-4: device descriptor read/8, error -110 Jan 4 17:31:27 a-ubuntu kernel: [ 374.700126] usb 2-4: device descriptor read/8, error -110 Jan 4 17:31:27 a-ubuntu kernel: [ 374.804121] usb 2-4: USB disconnect, device number 3 Jan 4 17:31:27 a-ubuntu kernel: [ 374.804518] sd 6:0:0:0: Device offlined - not ready after error recovery Jan 4 17:31:27 a-ubuntu kernel: [ 374.804600] sd 6:0:0:0: [sdb] No Caching mode page present Jan 4 17:31:27 a-ubuntu kernel: [ 374.804606] sd 6:0:0:0: [sdb] Assuming drive cache: write through Jan 4 17:31:27 a-ubuntu kernel: [ 374.804693] sd 6:0:0:0: [sdb] READ CAPACITY failed Jan 4 17:31:27 a-ubuntu kernel: [ 374.804698] sd 6:0:0:0: [sdb] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK Jan 4 17:31:27 a-ubuntu kernel: [ 374.804704] sd 6:0:0:0: [sdb] Sense not available. Jan 4 17:31:27 a-ubuntu kernel: [ 374.804744] sd 6:0:0:0: [sdb] No Caching mode page present Jan 4 17:31:27 a-ubuntu kernel: [ 374.804748] sd 6:0:0:0: [sdb] Assuming drive cache: write through Jan 4 17:31:27 a-ubuntu kernel: [ 374.804754] sdb: detected capacity change from 8199864320 to 0 Jan 4 17:31:27 a-ubuntu kernel: [ 374.820273] scsi: killing requests for dead queue Jan 4 17:31:27 a-ubuntu kernel: [ 374.852240] scsi: killing requests for dead queue Jan 4 17:31:27 a-ubuntu kernel: [ 374.980054] usb 2-4: new high speed USB device number 4 using ehci_hcd Jan 4 17:31:43 a-ubuntu kernel: [ 390.092059] usb 2-4: device descriptor read/64, error -110 Jan 4 17:31:58 a-ubuntu kernel: [ 405.308070] usb 2-4: device descriptor read/64, error -110 Jan 4 17:31:58 a-ubuntu kernel: [ 405.524078] usb 2-4: new high speed USB device number 5 using ehci_hcd and the other post is: http://pastebin.ubuntu.com/792915/ and the other bDeviceSubClass 2 ? bDeviceProtocol 1 Interface Association bMaxPacketSize0 64 idVendor 0x04f2 Chicony Electronics Co., Ltd idProduct 0xb008 USB 2.0 Camera bcdDevice 93.27 iManufacturer 2 Chicony Electronics Co., Ltd. iProduct 1 Chicony USB 2.0 Camera iSerial 3 SN0001 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 565 bNumInterfaces 2 bConfigurationValue 1 iConfiguration 0 bmAttributes 0x80 (Bus Powered) MaxPower 500mA Interface Association: bLength 8 bDescriptorType 11 bFirstInterface 0 bInterfaceCount 2 bFunctionClass 14 Video bFunctionSubClass 3 Video Interface Collection bFunctionProtocol 0 iFunction 1 Chicony USB 2.0 Camera Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 1 Video Control bInterfaceProtocol 0 iInterface 1 Chicony USB 2.0 Camera VideoControl Interface Descriptor: bLength 13 bDescriptorType 36 bDescriptorSubtype 1 (HEADER) bcdUVC 1.00 wTotalLength 77 dwClockFrequency 15.000000MHz bInCollection 1 baInterfaceNr( 0) 1 VideoControl Interface Descriptor: bLength 9 bDescriptorType 36 bDescriptorSubtype 3 (OUTPUT_TERMINAL) bTerminalID 2 wTerminalType 0x0101 USB Streaming bAssocTerminal 0 bSourceID 4 iTerminal 0 VideoControl Interface Descriptor: bLength 26 bDescriptorType 36 bDescriptorSubtype 6 (EXTENSION_UNIT) bUnitID 4 guidExtensionCode {7033f028-1163-2e4a-ba2c-6890eb334016} bNumControl 1 bNrPins 1 baSourceID( 0) 3 bControlSize 1 bmControls( 0) 0x01 iExtension 0 VideoControl Interface Descriptor: bLength 18 bDescriptorType 36 bDescriptorSubtype 2 (INPUT_TERMINAL) bTerminalID 1 wTerminalType 0x0201 Camera Sensor bAssocTerminal 0 iTerminal 0 wObjectiveFocalLengthMin 0 wObjectiveFocalLengthMax 0 wOcularFocalLength 0 bControlSize 3 bmControls 0x00000000 VideoControl Interface Descriptor: bLength 11 bDescriptorType 36 bDescriptorSubtype 5 (PROCESSING_UNIT) Warning: Descriptor too short bUnitID 3 bSourceID 1 wMaxMultiplier 0 bControlSize 2 bmControls 0x0000053f Brightness Contrast Hue Saturation Sharpness Gamma Backlight Compensation Power Line Frequency iProcessing 0 bmVideoStandards 0x a NTSC - 525/60 SECAM - 625/50 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x83 EP 3 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0010 1x 16 bytes bInterval 6 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 0 bNumEndpoints 0 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 VideoStreaming Interface Descriptor: bLength 14 bDescriptorType 36 bDescriptorSubtype 1 (INPUT_HEADER) bNumFormats 1 wTotalLength 345 bEndPointAddress 129 bmInfo 0 bTerminalLink 2 bStillCaptureMethod 0 bTriggerSupport 1 bTriggerUsage 0 bControlSize 1 bmaControls( 0) 27 VideoStreaming Interface Descriptor: bLength 27 bDescriptorType 36 bDescriptorSubtype 4 (FORMAT_UNCOMPRESSED) bFormatIndex 1 bNumFrameDescriptors 7 guidFormat {59555932-0000-1000-8000-00aa00389b71} bBitsPerPixel 16 bDefaultFrameIndex 1 bAspectRatioX 0 bAspectRatioY 0 bmInterlaceFlags 0x00 Interlaced stream or variable: No Fields per frame: 2 fields Field 1 first: No Field pattern: Field 1 only bCopyProtect 0 VideoStreaming Interface Descriptor: bLength 46 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 1 bmCapabilities 0x00 Still image unsupported wWidth 640 wHeight 480 dwMinBitRate 614400 dwMaxBitRate 18432000 dwMaxVideoFrameBufferSize 614400 dwDefaultFrameInterval 333333 bFrameIntervalType 5 dwFrameInterval( 0) 333333 dwFrameInterval( 1) 500000 dwFrameInterval( 2) 666666 dwFrameInterval( 3) 1000000 dwFrameInterval( 4) 2000000 VideoStreaming Interface Descriptor: bLength 46 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 2 bmCapabilities 0x00 Still image unsupported wWidth 352 wHeight 288 dwMinBitRate 202752 dwMaxBitRate 6082560 dwMaxVideoFrameBufferSize 202752 dwDefaultFrameInterval 333333 bFrameIntervalType 5 dwFrameInterval( 0) 333333 dwFrameInterval( 1) 500000 dwFrameInterval( 2) 666666 dwFrameInterval( 3) 1000000 dwFrameInterval( 4) 2000000 VideoStreaming Interface Descriptor: bLength 46 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 3 bmCapabilities 0x00 Still image unsupported wWidth 320 wHeight 240 dwMinBitRate 153600 dwMaxBitRate 4608000 dwMaxVideoFrameBufferSize 153600 dwDefaultFrameInterval 333333 bFrameIntervalType 5 dwFrameInterval( 0) 333333 dwFrameInterval( 1) 500000 dwFrameInterval( 2) 666666 dwFrameInterval( 3) 1000000 dwFrameInterval( 4) 2000000 VideoStreaming Interface Descriptor: bLength 46 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 4 bmCapabilities 0x00 Still image unsupported wWidth 176 wHeight 144 dwMinBitRate 50688 dwMaxBitRate 1520640 dwMaxVideoFrameBufferSize 50688 dwDefaultFrameInterval 333333 bFrameIntervalType 5 dwFrameInterval( 0) 333333 dwFrameInterval( 1) 500000 dwFrameInterval( 2) 666666 dwFrameInterval( 3) 1000000 dwFrameInterval( 4) 2000000 VideoStreaming Interface Descriptor: bLength 46 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 5 bmCapabilities 0x00 Still image unsupported wWidth 160 wHeight 120 dwMinBitRate 38400 dwMaxBitRate 1152000 dwMaxVideoFrameBufferSize 38400 dwDefaultFrameInterval 333333 bFrameIntervalType 5 dwFrameInterval( 0) 333333 dwFrameInterval( 1) 500000 dwFrameInterval( 2) 666666 dwFrameInterval( 3) 1000000 dwFrameInterval( 4) 2000000 VideoStreaming Interface Descriptor: bLength 34 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 6 bmCapabilities 0x00 Still image unsupported wWidth 1280 wHeight 800 dwMinBitRate 2048000 dwMaxBitRate 18432000 dwMaxVideoFrameBufferSize 2048000 dwDefaultFrameInterval 1333333 bFrameIntervalType 2 dwFrameInterval( 0) 1333333 dwFrameInterval( 1) 2000000 VideoStreaming Interface Descriptor: bLength 34 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 7 bmCapabilities 0x00 Still image unsupported wWidth 1280 wHeight 1024 dwMinBitRate 2621440 dwMaxBitRate 23592960 dwMaxVideoFrameBufferSize 2621440 dwDefaultFrameInterval 1333333 bFrameIntervalType 2 dwFrameInterval( 0) 1333333 dwFrameInterval( 1) 2000000 VideoStreaming Interface Descriptor: bLength 6 bDescriptorType 36 bDescriptorSubtype 13 (COLORFORMAT) bColorPrimaries 1 (BT.709,sRGB) bTransferCharacteristics 1 (BT.709) bMatrixCoefficients 4 (SMPTE 170M (BT.601)) Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 1 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x0080 1x 128 bytes bInterval 1 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 2 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x0100 1x 256 bytes bInterval 1 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 3 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x0320 1x 800 bytes bInterval 1 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 4 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x0b20 2x 800 bytes bInterval 1 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 5 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x1320 3x 800 bytes bInterval 1 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 6 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x13e8 3x 1000 bytes bInterval 1 Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.00 bDeviceClass 239 Miscellaneous Device bDeviceSubClass 2 ? bDeviceProtocol 1 Interface Association bMaxPacketSize0 64 bNumConfigurations 1 Device Status: 0x0000 (Bus Powered) Bus 006 Device 002: ID 04d9:1503 Holtek Semiconductor, Inc. Shortboard Lefty Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 1.10 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 8 idVendor 0x04d9 Holtek Semiconductor, Inc. idProduct 0x1503 Shortboard Lefty bcdDevice 3.10 iManufacturer 1 iProduct 2 USB Keyboard iSerial 0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 59 bNumInterfaces 2 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xa0 (Bus Powered) Remote Wakeup MaxPower 100mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 3 Human Interface Device bInterfaceSubClass 1 Boot Interface Subclass bInterfaceProtocol 1 Keyboard iInterface 0 HID Device Descriptor: bLength 9 bDescriptorType 33 bcdHID 1.10 bCountryCode 0 Not supported bNumDescriptors 1 bDescriptorType 34 Report wDescriptorLength 62 Report Descriptors: ** UNAVAILABLE ** Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0008 1x 8 bytes bInterval 10 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 3 Human Interface Device bInterfaceSubClass 0 No Subclass bInterfaceProtocol 0 None iInterface 0 HID Device Descriptor: bLength 9 bDescriptorType 33 bcdHID 1.10 bCountryCode 0 Not supported bNumDescriptors 1 bDescriptorType 34 Report wDescriptorLength 101 Report Descriptors: ** UNAVAILABLE ** Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x82 EP 2 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0008 1x 8 bytes bInterval 10 Device Status: 0x0000 (Bus Powered)

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  • C#/.NET Little Wonders: The EventHandler and EventHandler&lt;TEventArgs&gt; delegates

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. In the last two weeks, we examined the Action family of delegates (and delegates in general), and the Func family of delegates and how they can be used to support generic, reusable algorithms and classes. So this week, we are going to look at a handy pair of delegates that can be used to eliminate the need for defining custom delegates when creating events: the EventHandler and EventHandler<TEventArgs> delegates. Events and delegates Before we begin, let’s quickly consider events in .NET.  According to the MSDN: An event in C# is a way for a class to provide notifications to clients of that class when some interesting thing happens to an object. So, basically, you can create an event in a type so that users of that type can subscribe to notifications of things of interest.  How is this different than some of the delegate programming that we talked about in the last two weeks?  Well, you can think of an event as a special access modifier on a delegate.  Some differences between the two are: Events are a special access case of delegates They behave much like delegates instances inside the type they are declared in, but outside of that type they can only be (un)subscribed to. Events can specify add/remove behavior explicitly If you want to do additional work when someone subscribes or unsubscribes to an event, you can specify the add and remove actions explicitly. Events have access modifiers, but these only specify the access level of those who can (un)subscribe A public event, for example, means anyone can (un)subscribe, but it does not mean that anyone can raise (invoke) the event directly.  Events can only be raised by the type that contains them In contrast, if a delegate is visible, it can be invoked outside of the object (not even in a sub-class!). Events tend to be for notifications only, and should be treated as optional Semantically speaking, events typically don’t perform work on the the class directly, but tend to just notify subscribers when something of note occurs. My basic rule-of-thumb is that if you are just wanting to notify any listeners (who may or may not care) that something has happened, use an event.  However, if you want the caller to provide some function to perform to direct the class about how it should perform work, make it a delegate. Declaring events using custom delegates To declare an event in a type, we simply use the event keyword and specify its delegate type.  For example, let’s say you wanted to create a new TimeOfDayTimer that triggers at a given time of the day (as opposed to on an interval).  We could write something like this: 1: public delegate void TimeOfDayHandler(object source, ElapsedEventArgs e); 2:  3: // A timer that will fire at time of day each day. 4: public class TimeOfDayTimer : IDisposable 5: { 6: // Event that is triggered at time of day. 7: public event TimeOfDayHandler Elapsed; 8:  9: // ... 10: } The first thing to note is that the event is a delegate type, which tells us what types of methods may subscribe to it.  The second thing to note is the signature of the event handler delegate, according to the MSDN: The standard signature of an event handler delegate defines a method that does not return a value, whose first parameter is of type Object and refers to the instance that raises the event, and whose second parameter is derived from type EventArgs and holds the event data. If the event does not generate event data, the second parameter is simply an instance of EventArgs. Otherwise, the second parameter is a custom type derived from EventArgs and supplies any fields or properties needed to hold the event data. So, in a nutshell, the event handler delegates should return void and take two parameters: An object reference to the object that raised the event. An EventArgs (or a subclass of EventArgs) reference to event specific information. Even if your event has no additional information to provide, you are still expected to provide an EventArgs instance.  In this case, feel free to pass the EventArgs.Empty singleton instead of creating new instances of EventArgs (to avoid generating unneeded memory garbage). The EventHandler delegate Because many events have no additional information to pass, and thus do not require custom EventArgs, the signature of the delegates for subscribing to these events is typically: 1: // always takes an object and an EventArgs reference 2: public delegate void EventHandler(object sender, EventArgs e) It would be insane to recreate this delegate for every class that had a basic event with no additional event data, so there already exists a delegate for you called EventHandler that has this very definition!  Feel free to use it to define any events which supply no additional event information: 1: public class Cache 2: { 3: // event that is raised whenever the cache performs a cleanup 4: public event EventHandler OnCleanup; 5:  6: // ... 7: } This will handle any event with the standard EventArgs (no additional information).  But what of events that do need to supply additional information?  Does that mean we’re out of luck for subclasses of EventArgs?  That’s where the generic for of EventHandler comes into play… The generic EventHandler<TEventArgs> delegate Starting with the introduction of generics in .NET 2.0, we have a generic delegate called EventHandler<TEventArgs>.  Its signature is as follows: 1: public delegate void EventHandler<TEventArgs>(object sender, TEventArgs e) 2: where TEventArgs : EventArgs This is similar to EventHandler except it has been made generic to support the more general case.  Thus, it will work for any delegate where the first argument is an object (the sender) and the second argument is a class derived from EventArgs (the event data). For example, let’s say we wanted to create a message receiver, and we wanted it to have a few events such as OnConnected that will tell us when a connection is established (probably with no additional information) and OnMessageReceived that will tell us when a new message arrives (probably with a string for the new message text). So for OnMessageReceived, our MessageReceivedEventArgs might look like this: 1: public sealed class MessageReceivedEventArgs : EventArgs 2: { 3: public string Message { get; set; } 4: } And since OnConnected needs no event argument type defined, our class might look something like this: 1: public class MessageReceiver 2: { 3: // event that is called when the receiver connects with sender 4: public event EventHandler OnConnected; 5:  6: // event that is called when a new message is received. 7: public event EventHandler<MessageReceivedEventArgs> OnMessageReceived; 8:  9: // ... 10: } Notice, nowhere did we have to define a delegate to fit our event definition, the EventHandler and generic EventHandler<TEventArgs> delegates fit almost anything we’d need to do with events. Sidebar: Thread-safety and raising an event When the time comes to raise an event, we should always check to make sure there are subscribers, and then only raise the event if anyone is subscribed.  This is important because if no one is subscribed to the event, then the instance will be null and we will get a NullReferenceException if we attempt to raise the event. 1: // This protects against NullReferenceException... or does it? 2: if (OnMessageReceived != null) 3: { 4: OnMessageReceived(this, new MessageReceivedEventArgs(aMessage)); 5: } The above code seems to handle the null reference if no one is subscribed, but there’s a problem if this is being used in multi-threaded environments.  For example, assume we have thread A which is about to raise the event, and it checks and clears the null check and is about to raise the event.  However, before it can do that thread B unsubscribes to the event, which sets the delegate to null.  Now, when thread A attempts to raise the event, this causes the NullReferenceException that we were hoping to avoid! To counter this, the simplest best-practice method is to copy the event (just a multicast delegate) to a temporary local variable just before we raise it.  Since we are inside the class where this event is being raised, we can copy it to a local variable like this, and it will protect us from multi-threading since multicast delegates are immutable and assignments are atomic: 1: // always make copy of the event multi-cast delegate before checking 2: // for null to avoid race-condition between the null-check and raising it. 3: var handler = OnMessageReceived; 4: 5: if (handler != null) 6: { 7: handler(this, new MessageReceivedEventArgs(aMessage)); 8: } The very slight trade-off is that it’s possible a class may get an event after it unsubscribes in a multi-threaded environment, but this is a small risk and classes should be prepared for this possibility anyway.  For a more detailed discussion on this, check out this excellent Eric Lippert blog post on Events and Races. Summary Generic delegates give us a lot of power to make generic algorithms and classes, and the EventHandler delegate family gives us the flexibility to create events easily, without needing to redefine delegates over and over.  Use them whenever you need to define events with or without specialized EventArgs.   Tweet Technorati Tags: .NET, C#, CSharp, Little Wonders, Generics, Delegates, EventHandler

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  • guvcview recording video and audio out of synchronisation in Ubuntu 10.10

    - by SIJAR
    I finally got Guvcview, a great software for Logitech webcam and it does all the stuff that one wants out of it. But I'm not satisfy with the video recording, video and audio out of synchronisation also video seems to be in slow motion. Please help so that I can tweak in and get a good video recording with the webcam. Below is the log of Guvcview ------------------------------------------------------------------------------- guvcview 1.4.1 video_device: /dev/video0 vid_sleep: 0 cap_meth: 1 resolution: 640 x 480 windowsize: 1024 x 715 vert pane: 578 spin behavior: 0 mode: mjpg fps: 1/25 Display Fps: 0 bpp: 0 hwaccel: 1 avi_format: 4 sound: 1 sound Device: 4 sound samp rate: 0 sound Channels: 0 Sound delay: 0 nanosec Sound Format: 85 Pan Step: 2 degrees Tilt Step: 2 degrees Video Filter Flags: 0 image inc: 0 profile(default):/home/sijar/default.gpfl starting portaudio... bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started language catalog= dir:/usr/share/locale type:UTF-8 lang:en_US.utf8 cat:guvcview.mo mjpg: setting format to 1196444237 capture method = 1 video device: /dev/video0 libv4lconvert: warning more framesizes then I can handle! libv4lconvert: warning more framesizes then I can handle! /dev/video0 - device 1 libv4lconvert: warning more framesizes then I can handle! libv4lconvert: warning more framesizes then I can handle! Init. UVC Camera (046d:0825) (location: usb-0000:00:1d.7-5) { pixelformat = 'YUYV', description = 'YUV 4:2:2 (YUYV)' } { discrete: width = 640, height = 480 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 160, height = 120 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 176, height = 144 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 320, height = 176 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 320, height = 240 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 352, height = 288 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 432, height = 240 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 544, height = 288 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 640, height = 360 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, ... repeats a couple of times ... vid:046d pid:0825 driver:uvcvideo Adding control for Pan (relative) UVCIOC_CTRL_ADD - Error: Operation not permitted checking format: 1196444237 VIDIOC_G_COMP:: Invalid argument compression control not supported fps is set to 1/25 drawing controls control[0]: 0x980900 Brightness, 0:255:1, default 128 control[0]: 0x980901 Contrast, 0:255:1, default 32 control[0]: 0x980902 Saturation, 0:255:1, default 32 control[0]: 0x98090c White Balance Temperature, Auto, 0:1:1, default 1 control[0]: 0x980913 Gain, 0:255:1, default 0 control[0]: 0x980918 Power Line Frequency, 0:2:1, default 2 control[0]: 0x98091a White Balance Temperature, 0:10000:10, default 4000 control[0]: 0x98091b Sharpness, 0:255:1, default 24 control[0]: 0x98091c Backlight Compensation, 0:1:1, default 1 control[0]: 0x9a0901 Exposure, Auto, 0:3:1, default 3 control[0]: 0x9a0902 Exposure (Absolute), 1:10000:1, default 166 control[0]: 0x9a0903 Exposure, Auto Priority, 0:1:1, default 0 resolutions of format(2) = 19 frame rates of 1º resolution=6 Def. Res: 0 numb. fps:6 --------------------------------------- device #0 Name = Intel 82801DB-ICH4: Intel 82801DB-ICH4 (hw:0,0) Host API = ALSA Max inputs = 2, Max outputs = 2 Def. low input latency = 0.012 Def. low output latency = 0.012 Def. high input latency = 0.046 Def. high output latency = 0.046 Def. sample rate = 44100.00 --------------------------------------- device #1 Name = Intel 82801DB-ICH4: Intel 82801DB-ICH4 - MIC ADC (hw:0,1) Host API = ALSA Max inputs = 2, Max outputs = 0 Def. low input latency = 0.011 Def. low output latency = -1.000 Def. high input latency = 0.043 Def. high output latency = -1.000 Def. sample rate = 48000.00 --------------------------------------- device #2 Name = Intel 82801DB-ICH4: Intel 82801DB-ICH4 - MIC2 ADC (hw:0,2) Host API = ALSA Max inputs = 2, Max outputs = 0 Def. low input latency = 0.011 Def. low output latency = -1.000 Def. high input latency = 0.043 Def. high output latency = -1.000 Def. sample rate = 48000.00 --------------------------------------- device #3 Name = Intel 82801DB-ICH4: Intel 82801DB-ICH4 - ADC2 (hw:0,3) Host API = ALSA Max inputs = 2, Max outputs = 0 Def. low input latency = 0.011 Def. low output latency = -1.000 Def. high input latency = 0.043 Def. high output latency = -1.000 Def. sample rate = 48000.00 --------------------------------------- device #4 Name = Intel 82801DB-ICH4: Intel 82801DB-ICH4 - IEC958 (hw:0,4) Host API = ALSA Max inputs = 0, Max outputs = 2 Def. low input latency = -1.000 Def. low output latency = 0.011 Def. high input latency = -1.000 Def. high output latency = 0.043 Def. sample rate = 48000.00 --------------------------------------- device #5 Name = USB Device 0x46d:0x825: USB Audio (hw:1,0) Host API = ALSA Max inputs = 1, Max outputs = 0 Def. low input latency = 0.011 Def. low output latency = -1.000 Def. high input latency = 0.043 Def. high output latency = -1.000 Def. sample rate = 48000.00 --------------------------------------- device #6 Name = front Host API = ALSA Max inputs = 0, Max outputs = 2 Def. low input latency = -1.000 Def. low output latency = 0.012 Def. high input latency = -1.000 Def. high output latency = 0.046 Def. sample rate = 44100.00 --------------------------------------- device #7 Name = iec958 Host API = ALSA Max inputs = 0, Max outputs = 2 Def. low input latency = -1.000 Def. low output latency = 0.011 Def. high input latency = -1.000 Def. high output latency = 0.043 Def. sample rate = 48000.00 --------------------------------------- device #8 Name = spdif Host API = ALSA Max inputs = 0, Max outputs = 2 Def. low input latency = -1.000 Def. low output latency = 0.011 Def. high input latency = -1.000 Def. high output latency = 0.043 Def. sample rate = 48000.00 --------------------------------------- device #9 Name = pulse Host API = ALSA Max inputs = 32, Max outputs = 32 Def. low input latency = 0.012 Def. low output latency = 0.012 Def. high input latency = 0.046 Def. high output latency = 0.046 Def. sample rate = 44100.00 --------------------------------------- device #10 Name = dmix Host API = ALSA Max inputs = 0, Max outputs = 2 Def. low input latency = -1.000 Def. low output latency = 0.043 Def. high input latency = -1.000 Def. high output latency = 0.043 Def. sample rate = 48000.00 --------------------------------------- device #11 [ Default Input, Default Output ] Name = default Host API = ALSA Max inputs = 32, Max outputs = 32 Def. low input latency = 0.012 Def. low output latency = 0.012 Def. high input latency = 0.046 Def. high output latency = 0.046 Def. sample rate = 44100.00 ---------------------------------------------- SampleRate:0 Channels:0 Video driver: x11 A window manager is available VIDIOC_S_EXT_CTRLS for multiple controls failed (error -1) using VIDIOC_S_CTRL for user class controls control(0x0098091a) "White Balance Temperature" failed to set (error -1) VIDIOC_S_EXT_CTRLS for multiple controls failed (error -1) using VIDIOC_S_EXT_CTRLS on single controls for class: 0x009a0000 control(0x009a0902) "Exposure (Absolute)" failed to set (error -1) VIDIOC_S_EXT_CTRLS for multiple controls failed (error -1) using VIDIOC_S_CTRL for user class controls control(0x0098091a) "White Balance Temperature" failed to set (error -1) VIDIOC_S_EXT_CTRLS for multiple controls failed (error -1) using VIDIOC_S_EXT_CTRLS on single controls for class: 0x009a0000 control(0x009a0902) "Exposure (Absolute)" failed to set (error -1) Cap Video toggled: 1 (/home/sijar/Videos/Webcam) 25371756K bytes free on a total of 39908968K (used: 36 %) treshold=51200K using audio codec: 0x0055 Audio frame size is 1152 samples for selected codec IO thread started...OK [libx264 @ 0x8cbd8b0]using cpu capabilities: MMX2 SSE2 Cache64 [libx264 @ 0x8cbd8b0]profile Baseline, level 3.0 [libx264 @ 0x8cbd8b0]non-strictly-monotonic PTS shift sound by -9 ms shift sound by -9 ms shift sound by -9 ms AUDIO: droping audio data AUDIO: droping audio data AUDIO: droping audio data AUDIO: droping audio data AUDIO: droping audio data ... repeats a couple of times ... AUDIO: droping audio data (/home/sijar/Videos/Webcam) 25371748K bytes free on a total of 39908968K (used: 36 %) treshold=51200K AUDIO: droping audio data AUDIO: droping audio data ... repeats a couple of times ... Cap Video toggled: 0 Shuting Down IO Thread AUDIO: droping audio data stop= 4426644744000 start=4416533023000 VIDEO: 146 frames in 10111.000000 ms = 14.439719 fps Stoping audio stream Closing audio stream... close avi Last message repeated 145 times [libx264 @ 0x8cbd8b0]frame I:2 Avg QP:14.10 size: 24492 [libx264 @ 0x8cbd8b0]frame P:103 Avg QP:16.06 size: 20715 [libx264 @ 0x8cbd8b0]mb I I16..4: 48.4% 0.0% 51.6% [libx264 @ 0x8cbd8b0]mb P I16..4: 57.5% 0.0% 0.0% P16..4: 40.2% 0.0% 0.0% 0.0% 0.0% skip: 2.3% [libx264 @ 0x8cbd8b0]final ratefactor: 62.05 [libx264 @ 0x8cbd8b0]coded y,uvDC,uvAC intra: 79.7% 92.2% 68.4% inter: 62.4% 87.5% 48.0% [libx264 @ 0x8cbd8b0]i16 v,h,dc,p: 23% 17% 41% 19% [libx264 @ 0x8cbd8b0]i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 30% 24% 26% 2% 5% 3% 3% 3% 4% [libx264 @ 0x8cbd8b0]i8c dc,h,v,p: 53% 20% 23% 4% [libx264 @ 0x8cbd8b0]ref P L0: 63.0% 37.0% [libx264 @ 0x8cbd8b0]kb/s:-0.00 total frames encoded: 0 total audio frames encoded: 0 IO thread finished...OK IO Thread finished enabling controls Cap Video toggled: 1 (/home/sijar/Videos/Webcam) 25379744K bytes free on a total of 39908968K (used: 36 %) treshold=51200K using audio codec: 0x0055 Audio frame size is 1152 samples for selected codec IO thread started...OK [libx264 @ 0x8cfba20]using cpu capabilities: MMX2 SSE2 Cache64 [libx264 @ 0x8cfba20]profile Baseline, level 3.0 [libx264 @ 0x8cfba20]non-strictly-monotonic PTS shift sound by -236 ms shift sound by -236 ms shift sound by -236 ms (/home/sijar/Videos/Webcam) 25377044K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25373408K bytes free on a total of 39908968K (used: 36 %) treshold=51200K AUDIO: droping audio data AUDIO: droping audio data AUDIO: droping audio data AUDIO: droping audio data AUDIO: droping audio data AUDIO: droping audio data ... repeats a couple of times ... (/home/sijar/Videos/Webcam) 25370696K bytes free on a total of 39908968K (used: 36 %) treshold=51200K AUDIO: droping audio data AUDIO: droping audio data AUDIO: droping audio data ... repeats a couple of times ... (/home/sijar/Videos/Webcam) 25367680K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25364052K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25360312K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25356628K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25352908K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25349316K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25345552K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25341828K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25338092K bytes free on a total of 39908968K (used: 36 %) treshold=51200K (/home/sijar/Videos/Webcam) 25334412K bytes free on a total of 39908968K (used: 36 %) treshold=51200K Cap Video toggled: 0 Shuting Down IO Thread stop= 4708817235000 start=4578624714000 VIDEO: 1604 frames in 130192.000000 ms = 12.320265 fps Stoping audio stream Closing audio stream... close avi Last message repeated 1603 times [libx264 @ 0x8cfba20]frame I:16 Avg QP:14.78 size: 42627 [libx264 @ 0x8cfba20]frame P:1547 Avg QP:16.44 size: 28599 [libx264 @ 0x8cfba20]mb I I16..4: 21.6% 0.0% 78.4% [libx264 @ 0x8cfba20]mb P I16..4: 28.1% 0.0% 0.0% P16..4: 70.5% 0.0% 0.0% 0.0% 0.0% skip: 1.4% [libx264 @ 0x8cfba20]final ratefactor: 88.17 [libx264 @ 0x8cfba20]coded y,uvDC,uvAC intra: 74.4% 95.8% 83.2% inter: 75.2% 94.6% 69.2% [libx264 @ 0x8cfba20]i16 v,h,dc,p: 27% 17% 40% 16% [libx264 @ 0x8cfba20]i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 25% 25% 21% 3% 6% 4% 5% 4% 7% [libx264 @ 0x8cfba20]i8c dc,h,v,p: 61% 18% 18% 4% [libx264 @ 0x8cfba20]ref P L0: 64.0% 36.0% [libx264 @ 0x8cfba20]kb/s:-0.00 total frames encoded: 0 total audio frames encoded: 0 IO thread finished...OK IO Thread finished enabling controls Shuting Down Thread Thread terminated... cleaning Thread allocations: 100% SDL Quit Video Thread finished write /home/sijar/.guvcviewrc OK free audio mutex closed v4l2 strutures free controls free controls - vidState cleaned allocations - 100% Closing portaudio ...OK Closing GTK... OK

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  • Windows DNS Server 2008 R2 fallaciously returns SERVFAIL

    - by Easter Sunshine
    I have a Windows 2008 R2 domain controller which is also a DNS server. When resolving certain TLDs, it returns a SERVFAIL: $ dig bogus. ; <<>> DiG 9.8.1 <<>> bogus. ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: SERVFAIL, id: 31919 ;; flags: qr rd ra; QUERY: 1, ANSWER: 0, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;bogus. IN A I get the same result for a real TLD like com. when querying the DC as shown above. Compare to a BIND server that is working as expected: $ dig bogus. @128.59.59.70 ; <<>> DiG 9.8.1 <<>> bogus. @128.59.59.70 ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NXDOMAIN, id: 30141 ;; flags: qr rd ra; QUERY: 1, ANSWER: 0, AUTHORITY: 1, ADDITIONAL: 0 ;; QUESTION SECTION: ;bogus. IN A ;; AUTHORITY SECTION: . 10800 IN SOA a.root-servers.net. nstld.verisign-grs.com. 2012012501 1800 900 604800 86400 ;; Query time: 18 msec ;; SERVER: 128.59.59.70#53(128.59.59.70) ;; WHEN: Wed Jan 25 14:09:14 2012 ;; MSG SIZE rcvd: 98 Similarly, when I query my Windows DNS server with dig . any, I get a SERVFAIL but the BIND servers return the root zone as expected. This sounds similar to the issue described in http://support.microsoft.com/kb/968372 except I am using two forwarders (128.59.59.70 from above as well as 128.59.62.10) and falling back to root hints so the preconditions to expose the issue are not the same. Nevertheless, I also applied the MaxCacheTTL registry fix as described and restarted DNS and the whole server as well but the problem persists. The problem occurs on all domain controllers in this domain and has occurred since half a year ago, even though the servers are getting automatic Windows updates. EDIT Here is a debug log. The client is 160.39.114.110, which is my workstation. 1/25/2012 2:16:01 PM 0E08 PACKET 000000001EA6BFD0 UDP Rcv 160.39.114.110 2e94 Q [0001 D NOERROR] A (5)bogus(0) UDP question info at 000000001EA6BFD0 Socket = 508 Remote addr 160.39.114.110, port 49710 Time Query=1077016, Queued=0, Expire=0 Buf length = 0x0fa0 (4000) Msg length = 0x0017 (23) Message: XID 0x2e94 Flags 0x0100 QR 0 (QUESTION) OPCODE 0 (QUERY) AA 0 TC 0 RD 1 RA 0 Z 0 CD 0 AD 0 RCODE 0 (NOERROR) QCOUNT 1 ACOUNT 0 NSCOUNT 0 ARCOUNT 0 QUESTION SECTION: Offset = 0x000c, RR count = 0 Name "(5)bogus(0)" QTYPE A (1) QCLASS 1 ANSWER SECTION: empty AUTHORITY SECTION: empty ADDITIONAL SECTION: empty 1/25/2012 2:16:01 PM 0E08 PACKET 000000001EA6BFD0 UDP Snd 160.39.114.110 2e94 R Q [8281 DR SERVFAIL] A (5)bogus(0) UDP response info at 000000001EA6BFD0 Socket = 508 Remote addr 160.39.114.110, port 49710 Time Query=1077016, Queued=0, Expire=0 Buf length = 0x0fa0 (4000) Msg length = 0x0017 (23) Message: XID 0x2e94 Flags 0x8182 QR 1 (RESPONSE) OPCODE 0 (QUERY) AA 0 TC 0 RD 1 RA 1 Z 0 CD 0 AD 0 RCODE 2 (SERVFAIL) QCOUNT 1 ACOUNT 0 NSCOUNT 0 ARCOUNT 0 QUESTION SECTION: Offset = 0x000c, RR count = 0 Name "(5)bogus(0)" QTYPE A (1) QCLASS 1 ANSWER SECTION: empty AUTHORITY SECTION: empty ADDITIONAL SECTION: empty Every option in the debug log box was checked except "filter by IP". By contrast, when I query, say, accounts.google.com, I can see the DNS server go out to its forwarder (128.59.59.70, for example). In this case, I didn't see any packets going out from my DNS server even though bogus. was not in the cache (the debug log was already running and this is the first time I queried this server for bogus. or any TLD). It just returned SERVFAIL without consulting any other DNS server, as in the Microsoft KB article linked above.

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