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  • Given the lat/lon of 2 close points on earth (<10m), How do I calculate the distance in metres?

    - by Rory
    I have the lat/lon of 2 points on the earth. They are really close together, <10m. Let's assume the earth is flat. How do I calculate the distance between them in metres? I know about tools (PostGIS, etc.) that can do this correctly, however I'm just doing a rough and ready type, and I'm OK with low accuracy. At such small sizes a difference of 1% is only 10cm, which is fine for me. I'm doing this in stock python. I'm OK with a standard Euclidean distance thing.

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  • determine if line segment is inside polygon

    - by dato
    suppose we have simple polygon(without holes) with vertices (v0,v1,....vn) my aim is to determine if for given point p(x,y) any line segment connecting this point and any vertices of polygon is inside polygon or even for given two point p(x0,y0) `p(x1,y1)` line segment connecting these two point is inside polygon? i have searched many sites about this ,but i am still confused,generally i think we have to compare coordinates of vertices and by determing coordinates of which point is less or greater to another point's coordinates,we could determine location of any line segment,but i am not sure how correct is this,please help me

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  • Graphics Question: How do I restrict the mouse cursor to within a circle?

    - by Dan
    I'm playing with XNA. When I click the left mouse button, I record the X,Y co-ordinates. Keeping the mouse button held down, moving the mouse draws a line from this origin to the current mouse position. I've offset this into the middle of the window. Now, what I'd like to do is restrict the mouse cursor to within a circle (with a radius of N, centred on the middle of the screen). Restricting the mouse to a rectangular region is easy enough (by adjusting the origin by the difference of the mouse position and the size of the region), but I haven't a clue on how to start doing it for a circular region. Can anyone explain how to do this? Any advice on where to start would be helpful.

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  • Staggered Isometric Map: Calculate map coordinates for point on screen

    - by Chris
    I know there are already a lot of resources about this, but I haven't found one that matches my coordinate system and I'm having massive trouble adjusting any of those solutions to my needs. What I learned is that the best way to do this is to use a transformation matrix. Implementing that is no problem, but I don't know in which way I have to transform the coordinate space. Here's an image that shows my coordinate system: How do I transform a point on screen to this coordinate system?

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  • How to impale and stack targets correctly according to the collider and its coordinate?

    - by David Dimalanta
    I'm making another simple game, a catch game, where a spawning target game object must be captured using a skewer to impale it. Here how: At the start, the falling object (in red) will fall in a vertical direction (in blue) When aimed properly, the target will fall down along the line of the skewer. (in blue) Then, another target is spawned and will fall vertically. (in red) When aimed successfully again in a streak, the second target will fall along the skewer and stacked. Same process over and over when another target is spawned. However, when I test run it on the scene tab in Unity, when impaled several targets, instead of a smooth flow and stacking it ended up overlaying it instead of stacking it up like a pancake. Here's what it look like: As I noticed when reaching the half-way of my progress, I tried to figure out how to deal with collider bodies without sticking each other so that it will actually stack like in the example of the image at no. 3. Here's the script code I added in the target game object: using UnityEngine; using System.Collections; public class ImpaleStateTest : MonoBehaviour { public GameObject target; public GameObject skewer; public bool drag = false; private float stack; private float impaleCount; void Start () { stack = 0; impaleCount = 0; } void Update () { if(drag) { target.transform.position = new Vector3 (DragTest.dir.transform.position.x, DragTest.dir.transform.position.y - 0.35f, 0); target.transform.rotation = DragTest.degrees; target.rigidbody2D.fixedAngle = true; target.rigidbody2D.isKinematic = true; target.rigidbody2D.gravityScale = 0; if(Input.GetMouseButton(0)) { Debug.Log ("Skewer: " + DragTest.dir.transform.position.x); Debug.Log ("Target: " + target.transform.position.x); } } } void OnTriggerEnter2D(Collider2D collider) { impaleCount++; Debug.Log ("Impaled " + impaleCount + " time(s)!"); drag = true; audio.Play (); } } Aside from that, I'm not sure if it's right but, the only way to stick the impaled targets while dragging the skewer left or right is to get the X coordinates from the skewer only. Is there something else to recommend it in order to improve this behavior as realistic as possible? Please help.

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  • How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?

    - by shailenTJ
    I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and mTMXtiledMap.getTileColumns(). I want to add an object at grid location, say (2, 5). My tileMap is of size (10,10). How can I do that? There is no function like mTMXTiledMap.addChild(int x, int y, Entity mEntity). I would appreciate any suggestions!

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  • WPF: How to get the bounds of a control in an automatic layout container, in the container coordinate space

    - by Bart Read
    Googling this the other day, I started to get the impression that this might be annoyingly tricky. You might wonder why this is necessary at all, given that WPF implements layout for you in most cases (except for containers such as Canvas), but trust me, if you're developing custom elements, at some point you're probably going to need it. If you're adding controls to a Canvas you can always use the attached Left, Right, etc., properties to get the bounds. Fortunately it's really no more difficult...(read more)

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  • How do you coordinate with interaction designers during implementation?

    - by Alex Feinman
    Programmers are largely responsible for helping move a product from design to implementation. This process is always full of snags: implementation details rear their ugly head and make parts of the design infeasible user feedback on early prototypes leads to changes in the design new technologies alter the field of what is possible, bringing back designs previously thought impossible priorities shift, schedules change, and requirements wander How do you keep design and implementation in contact during the implementation? What processes do you use? Tools? Artifacts? Guidelines? Communication strategies?

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  • Can't mount home after trying to resize (bad geometry: block count exceeds size of device).

    - by Lynn
    This is on a fresh computer (super computer actually). It got to me with 15T on the home mount and 50G on the root. I tried allocating 7T to root and resizing (since I'm putting a local yum repo on this machine as it has no internet access nor will it ever). I tried following the instructions here: Centos 6.3 disk space allocation but something went wrong and the home won't mount again. Instead I get from dmesg | tail: EXT4-fs (dm-2): bad geometry: block count 4294967295 exceeds size of device (1342177280 blocks) df -h nets this output: Filesystem Size Used Avail Use% Mounted on /dev/mapper/VolGroup-lv_root 7.0T 3.6G 6.6T 1% / tmpfs 190G 216K 190G 1% /dev/shm /dev/sda1 485M 38M 422M 9% /boot I didn't have any files on /dev/mapper/VolGroup-lv_home. Will simply running mke2fs fix it to be mountable? What sort of options should I run it with. I've never resized volumes before or used mke2fs. I don't want to make this mess worse.

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  • Excel - Referring to a certain cell based off of data in another

    - by Ethan Brouwer
    I have a spreadsheet where there is one table with the headings: Coordinate, Lat, Long Another with headings Triangle, Coordinate 1, Coordinate 2, Coordinate 3, Area What this is for, is taking the triangles formed by the specified three coordinates' area based off of Girard's theorem, as they are all spherical triangles. I need to take the specific latitude and longitude values from the first table based on the coordinate numbers underneath the three coordinate headings in the second table. I hope this makes sense. Here are pictures detailing what the two tables look like: Table 1 Table 2 Thanks in advance. And I really do hope this makes sense.

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  • What Javascript graphing package will let me plot points against a user-selected coordinate system?

    - by wes
    My customer has some specific requirements for a graph to show in our web app. We use HighCharts elsewhere in the app for more traditional graphing, but it doesn't seem to work for this situation. Their requirements: Allow the user to select a background image, set the scale and origin of the coordinate system. We'll graph our points against the user-defined coordinates. Points can be color coded Mouse-over boxes show more detail about the points Support for zooming and panning, scaling the background appropriately Less importantly: Support for drawing vectors off the points Some of this seems basic, but looking around at different graph packages, I was unable to find any with an example of this kind of usage. I've entertained the thought of just hacking it together in canvas myself, but I've never worked with canvas before so I don't think it would be cost effective. The basics of plotting points with a scaled coordinate system against an image background wouldn't be too hard, but the mouse-over details, zooming and panning sound much more daunting to me. More info: Right now we use jQuery, HighCharts, and ExtJS for our app. We tried flot in the past but switched to HighCharts after flot didn't meet our needs.

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  • How to change the coordinate origin in Flash's stage with Actionscript?

    - by Petruza
    I think I did this before but can't find the code. Flash as many other graphical frameworks use the top-left corner as the coordinate origin (0,0) because it's how the underlying memory model is by convention. But it would be really simpler for my calculations if the origin was in the center of the stage, because all the game revolves around the center and uses a lot of trigonometry, angles, etc. Is there some built-in method like Stage::setOrigin( uint, uint ); or something like that?

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  • What's a good library to do computational geometry (like CGAL) in a garbage-collected language?

    - by Squash Monster
    I need a library to handle computational geometry in a project, especially boolean operations, but just about every feature is useful. The best library I can find for this is CGAL, but this is the sort of project I would hesitate to make without garbage collection. What language/library pairs can you recommend? So far my best bet is importing CGAL into D. There is also a project for making Python bindings for CGAL, but it's very incomplete.

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  • Identifying Swing component at a particular screen coordinate? (And manually dispatching MouseEvents

    - by DVA
    I'm doing some work making a Java app compatible with alternative input devices. Unfortunately, the device in question has a Java API that's barely into the alpha stages right now, so it's pretty poor. What I need to do is essentially set up a replacement structure for the dispatch of MouseEvents. Does anyone know if there's a way in Swing to take a screen coordinate and find out what Swing component is displayed on top at that screen point?

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  • Crash on replacing map annotations

    - by Alwin
    Solved it, see below code I'm trying to replace annotations on my MapView depending on the distance between user location and annotation. The annotations are getting replaced like they should, but when I touch te mapview my app crashes. This is de code I have so far: NSMutableArray *tempArray = [[NSMutableArray alloc] init]; for (id object in self.mapAnnotations) { if([object isKindOfClass:[ClosedAnnotation class]]) { ClosedAnnotation *ann = (ClosedAnnotation *)object; CLLocation *tempLocation = [[CLLocation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude]; double distance = [self.currentLocation getDistanceFrom: tempLocation] / 1000; [tempLocation release]; if(distance <= 1.0){ [mapView removeAnnotation:object]; OpenAnnotation *openAnnotation = [[OpenAnnotation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude imageSrc:[ann getImageSrcForAnnotation] title:ann.title tekst:[ann getTextForAnnotation] imageSize:[ann getSizeForImage] username:[ann getUserNameForAnnotation] usertext:[ann getUserTextForAnnotation]]; [mapView addAnnotation:openAnnotation]; [tempArray addObject:openAnnotation]; [openAnnotation release]; } else { [tempArray addObject:object]; } } else if([object isKindOfClass:[OpenAnnotation class]]){ OpenAnnotation *ann = (OpenAnnotation *)object; CLLocation *tempLocation = [[[CLLocation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude] autorelease]; double distance = [self.currentLocation getDistanceFrom: tempLocation] / 1000; [tempLocation release]; if(distance > 1.0){ [mapView removeAnnotation:object]; ClosedAnnotation *closedAnnotation = [[ClosedAnnotation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude imageSrc:[ann getImageSrcForAnnotation] title:ann.title tekst:[ann getTextForAnnotation] imageSize:[ann getSizeForImage] username:[ann getUserNameForAnnotation] usertext:[ann getUserTextForAnnotation]]; [mapView addAnnotation:closedAnnotation]; [tempArray addObject:closedAnnotation]; [closedAnnotation release]; } else { [tempArray addObject:object]; } } } [self.mapAnnotations removeAllObjects]; [self.mapAnnotations addObjectsFromArray:tempArray]; [tempArray release]; I solved it by getting rid of the complete "two-class"-structure and handling everything within one annotation class. Works like a charm now.

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  • Hibernate design to speed up querying of large dataset

    - by paddydub
    I currently have the below tables representing a bus network mapped in hibernate, accessed from a Spring MVC based bus route planner I'm trying to make my route planner application perform faster, I load all the above tables into Lists to perform the route planner logic. I would appreciate if anyone has any ideas of how to speed my performace Or any suggestions of another method to approach this problem of handling a large set of data Coordinate Connections Table (INT,INT,INT, DOUBLE)( Containing 50,000 Coordinate Connections) ID, FROMCOORDID, TOCOORDID, DISTANCE 1 1 2 0.383657 2 1 17 0.173201 3 1 63 0.258781 4 1 64 0.013726 5 1 65 0.459829 6 1 95 0.458769 Coordinate Table (INT,DECIMAL, DECIMAL) (Containing 4700 Coordinates) ID , LAT, LNG 0 59.352669 -7.264341 1 59.352669 -7.264341 2 59.350012 -7.260653 3 59.337585 -7.189798 4 59.339221 -7.193582 5 59.341408 -7.205888 Bus Stop Table (INT, INT, INT)(Containing 15000 Stops) StopID RouteID COORDINATEID 1000100001 100 17 1000100002 100 18 1000100003 100 19 1000100004 100 20 1000100005 100 21 1000100006 100 22 1000100007 100 23 This is how long it takes to load all the data from each table: stop.findAll = 148ms, stops.size: 15670 Hibernate: select coordinate0_.COORDINATEID as COORDINA1_2_, coordinate0_.LAT as LAT2_, coordinate0_.LNG as LNG2_ from COORDINATES coordinate0_ coord.findAll = 51ms , coordinates.size: 4704 Hibernate: select coordconne0_.COORDCONNECTIONID as COORDCON1_3_, coordconne0_.DISTANCE as DISTANCE3_, coordconne0_.FROMCOORDID as FROMCOOR3_3_, coordconne0_.TOCOORDID as TOCOORDID3_ from COORDCONNECTIONS coordconne0_ coordinateConnectionDao.findAll = 238ms ; coordConnectioninates.size:48132 Hibernate Annotations @Entity @Table(name = "STOPS") public class Stop implements Serializable { @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column(name = "STOPID") private int stopID; @Column(name = "ROUTEID", nullable = false) private int routeID; @ManyToOne(fetch = FetchType.LAZY) @JoinColumn(name = "COORDINATEID", nullable = false) private Coordinate coordinate; } @Table(name = "COORDINATES") public class Coordinate { @Id @GeneratedValue @Column(name = "COORDINATEID") private int CoordinateID; @Column(name = "LAT") private double latitude; @Column(name = "LNG") private double longitude; } @Entity @Table(name = "COORDCONNECTIONS") public class CoordConnection { @Id @GeneratedValue @Column(name = "COORDCONNECTIONID") private int CoordinateID; @ManyToOne(fetch = FetchType.LAZY) @JoinColumn(name = "FROMCOORDID", nullable = false) private Coordinate fromCoordID; @ManyToOne(fetch = FetchType.LAZY) @JoinColumn(name = "TOCOORDID", nullable = false) private Coordinate toCoordID; @Column(name = "DISTANCE", nullable = false) private double distance; }

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  • org.hibernate.MappingException: No Dialect mapping for JDBC type: 2002

    - by Moli
    Hi at all, I'm having a issue trying to get working a JPA nativeQuery. I'm having a org.hibernate.MappingException: No Dialect mapping for JDBC type: 2002 when a try to do a nativeQuery and get a geometry field type. I use oracle and org.hibernatespatial.oracle.OracleSpatial10gDialect. The geom fields is mapped as: @Column(name="geometry") @Type(type = "org.hibernatespatial.GeometryUserType") private Geometry geometry; List<Object> listFeatures= new LinkedList<Object>(); Query query= entityManager.createNativeQuery( "SELECT "+ slots +" , geometry FROM edtem_features feature, edtem_dades dada WHERE" + " feature."+ tematic.getIdGeomField() +" = dada."+ tematic.getIdDataField()+ " AND dada.capesid= "+ tematic.getCapa().getId() + " AND feature.geometriesid= "+ tematic.getGeometria().getId()); listFeatures.addAll( query.getResultList()); Anybody knows a solution? or how to force the type of the geometry to get wroking this... MANY Thanks in advance. Moli

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  • WPF 3D - Need help writing conversion methods between 2D and 3D (Point3DToPoint and PointAndZToPoint

    - by DanM
    I'm new to WPF 3D, so I may just be missing something obvious, but how do I convert from 3D to 2D and (for a given z location) from 2D to 3D? Specifically, I need two conversion methods: Point3DToPoint - If I have an (x, y, z) coordinate in the 3D world, how do I determine the (x, y) coordinate on the projected 2D surface. Method signature: public Point Point3DToPoint(Point3D point3D) PointAndZToPoint3D - If I have an (x, y) coordinate on the projected 2D surface and a z location in the 3D world, how do I determine the intersecting (x, y, z) coordinate in the 3D world? Method signature: public Point3D PointAndZToPoint3D(Point point, double z) I'd like the 2D coordinate to be the location measured from the upper-left corner of Viewport3D and the 3D coordinate to be the location relative to the origin (0, 0, 0) of the 3D world. Note 1: I found this related question, but it only addresses conversion from 3D to 2D (not the reverse), and I'm not sure if the answers are up-to-date. Note 2: I'm currently using .NET 3.5, but if there are improvements in .NET 4.0 that would help me, please let me know.

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  • Macro doesn't work in the function.

    - by avp
    I have problems with following code: http://lisper.ru/apps/format/96 The problem is in "normalize" function, which does not work. It fails on the fifth line: (zero-p a indexes i) (defun normalize (a &optional indexes i) "Returns normalized A." (pragma (format t "Data=~A ~A ~A" a indexes i) (if (zero-p a indexes i) a ;; cannot normalize empty vector (let* ((mmm (format t "Zero?=~a" (zero-p a indexes i))) (L (sqrt (+ (do-op-on * a :x a :x indexes i indexes i) (do-op-on * a :y a :y indexes i indexes i) (do-op-on * a :z a :z indexes i indexes i)))) (mmm (format t "L=~a" L)) (L (/ 1D0 L)) (mmm (format t "L=~a" L))) ; L=1/length(A) (make-V3 (* (ref-of a :x indexes i) l) (* (ref-of a :y indexes i) l) (* (ref-of a :z indexes i) l)))))) in function "normalize" I call the macro "zero-p", which in turn calls macro "ref-of", which is the last in the chain. (defmacro zero-p (v &optional indexes index) "Checks if the vector is 'almost' zero length." `(and (< (ref-of ,v :x ,indexes ,index) *min+*) (< (ref-of ,v :y ,indexes ,index) *min+*) (< (ref-of ,v :z ,indexes ,index) *min+*) (> (ref-of ,v :x ,indexes ,index) *min-*) (> (ref-of ,v :y ,indexes ,index) *min-*) (> (ref-of ,v :z ,indexes ,index) *min-*))) Here is ref-of: (defmacro ref-of (values coordinate &optional indexes index) "Please see DATA STRUCTURE for details." (if indexes (cond ((eq coordinate :x) `(aref ,values (aref ,indexes ,index))) ((eq coordinate :y) `(aref ,values (+ 1 (aref ,indexes ,index)))) ((eq coordinate :z) `(aref ,values (+ 2 (aref ,indexes ,index)))) (T (error "The symbol ~S is not :X, :Y or :Z." coordinate))) (cond ((eq coordinate :x) `(aref ,values 0)) ((eq coordinate :y) `(aref ,values 1)) ((eq coordinate :z) `(aref ,values 2)) (T (error "The symbol ~S is not :X, :Y or :Z." coordinate))))) Also, in "normalize" I call the macro "do-op-on", which calls "ref-of" as well. (defmacro do-op-on (op name1 coord1 name2 coord2 &optional is1 i1 is2 i2) "Example: (do-op-on * A :x B :y i n) == A[i[n]].x*B.y" `(,op (ref-of ,name1 ,coord1 ,is1 ,i1) (ref-of ,name2 ,coord2 ,is2 ,i2))) As a result, instead of having this: (aref some-array 0) I have (aref NIL NIL) which is created in "ref-of". I suppose that I lose the symbol A from the call (normalize A). I just feel that the symbol does not survive the macroexpanson. The thing is, macroexpansoin works in REPL for each macro independently. Can anyone explain where is the mistake?

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  • How to Use XSLT to Replace Coordinate Separator With List of Tuples?

    - by kuloch
    I have a space-separated list of coordinate tuples. Each tuple consists of a space-separated list of 2-dimensional coordinates. E.g. "1.1 2.8 1.2 2.9" represents a line from POINT(1.1 2.8) to POINT(1.2 2.9). I need this to instead be "1.1,2.8 1.2,2.9". How would I use XSLT to perform the replacement of space-to-comma between pairs of numbers? I have the "string(gml:LinearRing/gml:posList)". This is being used on a Java Web Service that spits out GML 3.1.1 features with geometries. The service supports optional KML output, by using XSLT to transform the GML document into a KML document (at least, the chunks deemed "important"). I am locked into XSLT 1.0, so regex from XSLT 2.0 is not an option. I am aware that GML uses lat/lon while KML uses lon/lat. That's being handled before XSLT, though it would be nice to have that also done with XSLT.

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