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  • Naming: objectAction or actionObject?

    - by DocSalvage
    The question, Stored procedure Naming conventions?, and Joel's excellent Making Wrong Code Look Wrong article come closest to addressing my question, but I'm looking for a more general set of criteria to use in deciding how to name modules containing code (classes, objects, methods, functions, widgets, or whatever). English (my only human language) is structured as action-object (i.e closeFile, openFile, saveFile) and since almost all computer languages are based on English, this is the most common convention. However, in trying to keep related code close together and still be able to find things, I've found object-action (i.e. fileClose, fileOpen, fileSave) to be very attractive. Quite a number of non-English human languages follow this structure as well. I doubt that one form is universally superior, but when should each be used in the pursuit of helping to make sure bad code looks bad?

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  • Is there a simple, safe way to trigger a GPU lockup on a susceptible computer?

    - by Abe
    Answers to my previous question, Ubuntu 12.04 froze, requiring powercycle. What should I look / grep for in the logs?, have led me to suspect that my computer is experiencing an intermittent GPU lockup. It has been happening about once a week, usually when I am using Chrome. Today it happened when I was creating a diagram on lucidchart I have a Dell Optiplex 755 with an ATI Radeon HD 2400 XT and dual monitors running in Xinerama mode. I am using 12.04 with the proprietary ATI driver installed. When the computer locks-up, I can still ssh in. And I would like to follow the instructions on reporting this provided at https://wiki.ubuntu.com/X/Troubleshooting/Freeze Is there a (safe) way to cause a GPU lockup so that I can go ahead and file a bug, rather than waiting until it happens again?

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  • Annoying flickering of vertices and edges (possible z-fighting)

    - by Belgin
    I'm trying to make a software z-buffer implementation, however, after I generate the z-buffer and proceed with the vertex culling, I get pretty severe discrepancies between the vertex depth and the depth of the buffer at their projected coordinates on the screen (i.e. zbuffer[v.xp][v.yp] != v.z, where xp and yp are the projected x and y coordinates of the vertex v), sometimes by a small fraction of a unit and sometimes by 2 or 3 units. Here's what I think is happening: Each triangle's data structure holds the plane's (that is defined by the triangle) coefficients (a, b, c, d) computed from its three vertices from their normal: void computeNormal(Vertex *v1, Vertex *v2, Vertex *v3, double *a, double *b, double *c) { double a1 = v1 -> x - v2 -> x; double a2 = v1 -> y - v2 -> y; double a3 = v1 -> z - v2 -> z; double b1 = v3 -> x - v2 -> x; double b2 = v3 -> y - v2 -> y; double b3 = v3 -> z - v2 -> z; *a = a2*b3 - a3*b2; *b = -(a1*b3 - a3*b1); *c = a1*b2 - a2*b1; } void computePlane(Poly *p) { double x = p -> verts[0] -> x; double y = p -> verts[0] -> y; double z = p -> verts[0] -> z; computeNormal(p -> verts[0], p -> verts[1], p -> verts[2], &p -> a, &p -> b, &p -> c); p -> d = p -> a * x + p -> b * y + p -> c * z; } The z-buffer just holds the smallest depth at the respective xy coordinate by somewhat casting rays to the polygon (I haven't quite got interpolation right yet so I'm using this slower method until I do) and determining the z coordinate from the reversed perspective projection formulas (which I got from here: double z = -(b*Ez*y + a*Ez*x - d*Ez)/(b*y + a*x + c*Ez - b*Ey - a*Ex); Where x and y are the pixel's coordinates on the screen; a, b, c, and d are the planes coefficients; Ex, Ey, and Ez are the eye's (camera's) coordinates. This last formula does not accurately give the exact vertices' z coordinate at their projected x and y coordinates on the screen, probably because of some floating point inaccuracy (i.e. I've seen it return something like 3.001 when the vertex's z-coordinate was actually 2.998). Here is the portion of code that hides the vertices that shouldn't be visible: for(i = 0; i < shape.nverts; ++i) { double dist = shape.verts[i].z; if(z_buffer[shape.verts[i].yp][shape.verts[i].xp].z < dist) shape.verts[i].visible = 0; else shape.verts[i].visible = 1; } How do I solve this issue? EDIT I've implemented the near and far planes of the frustum, with 24 bit accuracy, and now I have some questions: Is this what I have to do this in order to resolve the flickering? When I compare the z value of the vertex with the z value in the buffer, do I have to convert the z value of the vertex to z' using the formula, or do I convert the value in the buffer back to the original z, and how do I do that? What are some decent values for near and far? Thanks in advance.

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  • Showing Egde Shaped Event Duration in StreamInsight using Debugger

    Whilst writing some courseware I wanted to be able to see the start and end times of Edge shaped events from within the debugger.  A quick recap on Edge events At the start of the event you do not know the end time and most probably cannot work it out or you should be using one of the other shapes. You enqueue an event (Start Edge) with the start time and payload of the event.  The end time of the event is set to infinity When you see the end edge come through, you enqueue another event (End Edge) with the previous start time and payload and restate the event’s end time.  This is the Retract Event All seems simple enough.  The problem is the debugger is a little shy about showing you what you need but you can get it to show you everything by also reading this article Here’s what I mean. Here is what the Event Debugger looks like by default when viewing 2 complete edge events.  Notice how all the end times are set to infinity   The above does not tell you for how long an event was valid.  I then add the “NewEndTime” column to the debugger output and there I can now see the duration of events.  You will see the Retract events (End Edge) have the same start time and payload as their respective start events (Start Edge)   You can follow the exact same logic when looking at Interval shape events.  They look a little different on the output adapter but using this article you can easily see what is happening.

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  • Avast Antivirus Crashes

    - by user67966
    Well I have installed avast anti virus on Ubuntu 12.04. But after updating, it crashes! So I have made some tweaks like below: 1) I pressed press Ctrl+Alt+T and opened Terminal. When it opened, I ran the command below. sudo gedit /etc/init.d/rcS 2) typed my password and hit enter 3) when the text file opens add the line: sysctl -w kernel.shmmax=128000000 4) made sure the line you added is before: exec /etc/init.d/rc S 5) This is how it should look like: Code: #! /bin/sh # rcS # # Call all S??* scripts in /etc/rcS.d/ in numerical/alphabetical order # sysctl -w kernel.shmmax=128000000 exec /etc/init.d/rc S 6) save it 7) Reboot My question is. Did I do anything wrong. I mean as I have made some tweaks,will it lower the security of avast down like viruses do! Please if you are a programmer check this if it contains bug or harmful intentions...Thanks.

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  • How to program something with the expectation that it will work the first time?

    - by Peter Turner
    I had a friend in college who programmed something that worked the first time, that was pretty amazing. But as for me, I just fire up the debugger as soon as I finally get whatever I'm working on to compile - saves me time (kidding of course, I sometimes hold out a little bit of hope or use a lot of premeditated debug strings). What's the best way to approach the Dijkstrain ideal for our programs? -or- Is this just some sort of pie-in-the-sky old fools quest for greatness applicable only to finite tasks that no one should hope for in our professional lives because programming is just too complex?

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  • how to start fixing bugs in open source softwares

    - by suryak
    I a student and have good knowledge in C programming and like to contribute any open source project which is developed in C. I searched sourceforge and selected 7-Zip because its widely used one and developed using C. I thought to start first by fixing bugs (which was suggested by many people in their websites) and gone through few bugs but couldn't understand how to respond to them and how to start fixing them.. I didn't understand anything. Could you please explain how to approach this.. I have even gone through some files in the source code which I downloaded but didn't understood anything. Please help me!

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  • when i marked all check boxes in settings,update fails.

    - by user67966
    "W:Failed to fetch cdrom://Ubuntu 12.04 LTS Precise Pangolin - Release i386 (20120423)/dists/precise/main/binary-i386/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs , W:Failed to fetch cdrom://Ubuntu 12.04 LTS Precise Pangolin - Release i386 (20120423)/dists/precise/restricted/binary-i386/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs , E:Some index files failed to download. They have been ignored, or old ones used instead." the above information is a crash info.It happens when i manually update ubuntu.I have marked all check-boxes in settings which was by default not marked. What is the main reason for this problem?

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  • how to debug upstart scripts?

    - by poolie
    For some reason I'm getting an error during apport upgrades, the cause of which is % sudo service apport start start: Job failed to start Under sysvinit, I could debug this kind of problem by running eg sudo sh -x /etc/init.d/whatever start but that doesn't seem to map over to upstart. What should I try next? update: it turns out there is a workaround that will let the install proceed. But I'm still interested in the general question of how you would trace the script.

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  • Is possible to write too many asserts?

    - by Lex Fridman
    I am a big fan of writing assert checks in C++ code as a way to catch cases during development that cannot possibly happen but do happen because of logic bugs in my program. This is a good practice in general. However, I've noticed that some functions I write (which are part of a complex class) have 5+ asserts which feels like it could potentially be a bad programming practice, in terms of readability and maintainability. I think it's still great, as each one requires me to think about pre- and post-conditions of functions and they really do help catch bugs. However, I just wanted to put this out there to ask if there is a better paradigms for catching logic errors in cases when a large number of checks is necessary.

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  • Open Source: Is Testing/Bug Reporting A Major Contribution?

    - by dsimcha
    When evaluating contributions to open source projects, does testing the code on various real-world inputs, reducing a large number of complicated bugs to small test cases and filing good bug reports count as a significant contribution? I've done this for several open-source projects (specifically D compilers) where I wanted to help out but the codebase was too complicated to learn my way around in the amount of spare time I have. I'm interested in both the perspective of the main developers (those that write the code and fix the bugs) and from the perspective of employers (in case I want to put it on my resume at some point).

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  • Best tool to understand source

    - by cache
    I have a source code for a project. I am working on porting it to another device as the current source code is for a linux environment. I am having some error on the newly ported code. So i was thinking it would be best to once again understand the whole source code and this will help me localise the errors. Now the problem is that i tried using 'gdb' for linux to debug the code but it does not help. So is there any tool that I can use to trace the program line by line ? By doing so i can understand the program flow. Please Help !

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  • bug fixing appproach

    - by Shirish11
    I have been working on a project comprising of databases. I recently received a bug report for the remote execution of some queries. Usually you try to find out the actual cause for the bug to occur and then fix it. But sometimes what I do when I'm fed up of doing some research (and can't find suitable information on the internet) is just change the logic, which takes me much less time compared to the other option. Is this approach of mine correct or should I try to fix the original bug involving more R&D?

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  • Debugger for file I/O development?

    - by datenwolf
    Okay, the question title may be a bit cryptic. But it aptly describes what I'm looking for: I think every experienced coder went through this numerous times: You get a binary file format specification, you implement the reader for it, and… nothing works like expected. So you run your code in the debugger, go execute through the code line by line, every header field is read in seemingly correct, but when it comes to the bulk data, offset and indices no longer match up. What would really help in this situation was a binary file viewer, that shows you the progress of your file pointer, as you step through the code, and ideally would also highlight all memory maps. Then you could see the context of the current I/O operations, most notably those darn "off-by-one" mistakes, which are even more annoying when reading a file. Implementing such a debugger should not be too hard. traces on the process' file descriptors/handles and triggers on the I/O functions, to update the display. Only: I don't know of such a kind of debugger to exist. Do I just lack knowledge about the existance of such a tool, or is there really no such thing?

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  • OpenGL Application displays only 1 frame

    - by Avi
    EDIT: I have verified that the problem is not the VBO class or the vertex array class, but rather something else. I have a problem where my vertex buffer class works the first time its called, but displays nothing any other time its called. I don't know why this is, and it's also the same in my vertex array class. I'm calling the functions in this order to set up the buffers: enable client states bind buffers set buffer / array data unbind buffers disable client states Then in the draw function, that's called every frame: enable client states bind buffers set pointers unbind buffers bind index buffer draw elements unbind index buffer disable client states Is there something wrong with the order in which I'm calling the functions, or is it a more specific code error? EDIT: here's some of the code Code for setting pointers: //element is the vertex attribute being drawn (e.g. normals, colors, etc.) static void makeElementPointer(VertexBufferElements::VBOElement element, Shader *shade, void *elementLocation) { //elementLocation is BUFFER_OFFSET(n) if a buffer is bound switch (element) { .... glVertexPointer(3, GL_FLOAT, 0, elementLocation); //changes based on element .... //but I'm only dealing with } //vertices for now } And that's basically all the code that isn't just a straight OpenGL function call.

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  • C++ program...overshoots? [migrated]

    - by Zdrok
    I'm decent at C++, but I may have missed some nuance that applies here. Or maybe I completely missed a giant concept, I have no idea. My program was instantly crashing ("blah.exe is not responding") about 1/5 times it was run (other times it ran completely fine) and I tracked the problem down to a constructor for a world class that was called once in the beginning of the main function. Here is the code (in the constructor) that causes the problem: int ii; for(ii=0;ii<=255;ii++) { cout<<"ent "<<ii<<endl; entity_list[ii]=NULL; } for(ii=0;ii<=255;ii++) { cout<<"sec "<<ii<<endl; sector_list[ii]=NULL; } entity_list[0] = new Entity(0,0); entity_list[0]->_world = this; Specifically the second for loop. The cout references are new for the sake of telling where it is having trouble. It would print the entire "ent 1" to "ent 255" and then "sec 1" to "sec 255" and then crash right after, as if it was going for a 257th run through of the second for loop. I set the second for loop to go until "ii<=254" which stopped all crashes. Does C++ code tend to "overshoot" for loops or something? What is causing it to crash at this specific loop seemingly at random? By the way, entity_list and sector_list point to classes called Entity and Sector, respectively, but they are not constructing anything so I didn't think it would be relevant. I also have a forward declaration for the Entity class in a header for this, but since none were being constructed I didn't think it was relevant either. EDIT: It was due to the new Entity line, I assumed wrongly that the fact that altering the for statement to 254 fixed the crashes meant that it had to be there. I still don't understand why the for loop is related, though.

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  • HowTo Enable jBullet DebugMode

    - by Kenneth Bray
    I would like to render the physics world of jBullet to debug some issues in my game, and I am not finding too much on enabling the debugDraw method of jBullet. Do I need to write my own debugDraw method, or is there an easier way to draw the physics models to the screen? If there is already a built in method I would prefer to use that, otherwise I guess I will start making my own functions to handle this.

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  • Programming Interview : How to debug a program?

    - by Jake
    I was recently asked the following question in an interview : How do you debug a C++ program ? I started by explaining that programs may have syntax and semantic errors. Compiler reports the syntax errors which can be corrected. For semantic errors, various debuggers are available. I specifically talked about gdb, which is command line, and Visual Studio IDE's debugger, which has a GUI, and common commands. I also talked about debug and release version of code, how assertions should be used for debug build, how exceptions helps in automatic cleanup & putting the program in valid state, and how logging can be useful (e.g. using std::clog). I want to know if this answer is complete or not. Also, I want to hear how other people will go about answering this question in a structured manner ? Thanks.

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  • Ubuntu 12.04 menu bar, nautilus, terminal, and gtk themes not working after installation of Gimp 2.8

    - by Chris
    I installed gimp2.8 from this ppa: ppa:otto-kesselgulasch/gimp after that, my system began having problems. This is my thought process in trying to fix what's happened and the order in which it happened: I noticed the menu bar at the top changed from an opaque black to perfectly clear and the titles of applications and the hidden buttons reacted slowly. No big deal, restarted to see if it fixed it. It didn't, in fact, when the logon screen came up, the password field was grey and boxy like a default windows 98 theme (that's the best I can describe it) as were all the option buttons for gtk programs. I open terminal to try and reinstall gtk, but the terminal is just a black screen with no ability to input commands. I go to a tty and I reinstalled gtk3 and gtk2 (I have both on my system. I don't think they're in conflict, they hadn't been before hand). I restarted. Nothing doing. Log in, nautilus isn't placing icons on my desktop. I click the launcher. It flashes, but no window opens. Try to open by Alt+f2, nothing. I purge ubuntu-desktop, restart, reinstall ubuntu-desktop. Nothing. I have no clue what to do at this point so I'm asking for any help diagnosing the problem and fixing it.

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  • Why does Ubuntu's webkit inspector look just like Safari?

    - by NoBugs
    In older Ubuntu, the python-webkit inspector looked like Chrome, as you can see in these screenshots: http://stackoverflow.com/questions/13132459 (It had some annoying bugs, too.) I see Midori's inspector also looks just like Safari, and still has some bugs. In the latest 14.04's python-webkit embedded browser, the inspector actually looks just like Safari - and also seems to still have bugs (icons missing, problems selecting). Is there a reason for this drastic change, or is it just a default configuration? Is there a recommended way to get the webkit-inspector fully working?

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  • Is this fix for Avast Antivirus crashing safe to use?

    - by TmRn
    Well I have installed avast anti virus on Ubuntu 12.04. But after updating, it crashes! So I have made some tweaks like below: Press Ctrl+Alt+T to open the Terminal. When it opens, run the command below. sudo gedit /etc/init.d/rcS Type your password and hit Enter. When the text file opens, add the line: sysctl -w kernel.shmmax=128000000 Make sure the line you added is before: exec /etc/init.d/rc S This is what it should look like: #! /bin/sh # rcS # # Call all S??* scripts in /etc/rcS.d/ in numerical/alphabetical order # sysctl -w kernel.shmmax=128000000 exec /etc/init.d/rc S Save the file. Reboot. My question is: Did I do anything wrong? I mean as I have made some tweaks, will it lower the security of Avast down like viruses do? Please if you are a programmer check this if it contains bug or harmful intentions... Thanks.

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  • Can Anything be Done to Make Improv (a 1993 Win 3.1 App) handle larger Files?

    - by user75185
    My very favorite spradsheet is Improv, a 1993 Windows 3.1 application. It still puts Excel to shame for building spreadsheets and writing formulas. The only problem is because Improv was written when 1 Meg of RAM was state of the art, it becomes unstable when working with larger spreadsheets and often crashes and/or corrupts the data file. I am working on a project that greatly exceeds Improv's limits. Although it will ultimately require more robust databasing capability, I could save a lot of critical time if I could delay that headache and continue working in Improv for now. To that end, I moved to the only product I could find that comes close, Quantrix, which is nothing more than Improv updated to handle large spreadsheets and utilize today's technologies. The problems with Quantrix are its speed (significantly slower than Improv) and its $1000 price (which I cannot afford). I have already had 3 15 day extensions after the initial 30 day trial, so my time to use Quantrix as a bridge is at its end. Searches for Improv over the years have gotten me nowhere and, not surprisingly after reading some posts on this site, I got nothing for the money and time invested to find a programmer to write code to "fix" this problem. Improv is freely available as "abandonware" at http://vetusware.com/download/LotusImprov2.1/?id=5797 , and the best background info can be found on Wikipedia and at "Moose's Greatest Software Products of All Time - Lotus Improv" http://moosevalley.fhost.com.au/mooses_review_page_lotus_improv.html It is critically urgent for me to focus on analyzing the data asap. Working in a stable Improv would, without question, be the fastest route. To that end, I am looking for answers to the following questions and anything else that might be helpful: 1) Is it lawful to hire someone to fix Improv for my own use? If so, 2) About how much should it cost? 3) About how long should it take? 4) What skills should I be looking for &/or how should a post be worded? 5) Is there a niche site where it should it be posted? 6) What questions can I ask to quickly screen candidates? Since I am not a programmer, I need questions the answers to which leave no room to confuse me, whether intentional or not. For example, what tools or players should someone with an acceptable competency level have knowledge of?

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  • Switching from Debug into Release Mode with VS2010 as IDE and Intel C++ Compiler 13

    - by Drazick
    I have a code of a Plug In from an SDK. The code is in Debug Mode. I use Intel Compiler which only applies optimizations in Release Mode. Under configuration manager of the project only "Debug" mode is defined. How could I switch to "Release" mode and enable all Intel Compiler's optimizations? If I enable them on debug mode nothing is applied (Empty Report). I couldn't find the trick to do so. Thank You.

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  • strlen returns incorrect value when called in gdb

    - by alesplin
    So I'm noticing some severely incorrect behavior from calls to standard library functions inside GDB. I have the following program to illustrate: #include <stdio.h> #include <stdlib.h> #include <string.h> int main(int argc, char *argv[]) { char *s1 = "test"; char *s2 = calloc(strlen("test")+1,sizeof(char)); snprintf(s2,strlen("test")+1,"test"); printf("string constant: %lu\n", strlen(s1)); printf("allocated string: %lu\n", strlen(s2)); free(s2); return 0; } When run from the command-line, this program outputs just what you'd expect: string constant: 4 allocated string: 4 However, in GDB, I get the following, incorrect output from calls to strlen(): (gdb) p strlen(s1) $1 = -938856896 (gdb) p strlen(s2) $2 = -938856896 I'm pretty sure this is a problem with glibc shipped with Ubuntu (I'm using 10.10), but this is a serious problem for those of us who spend lots of time in GDB. Is anyone else experiencing this kind of error? What's the best way to fix it? Build glibc from source? (I'm already running a version of GDB built from source)

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  • What are you using the debugger for? [closed]

    - by Peter Gfader
    Some scenarios that I can think of: Reading/Understanding code Understanding the flow (what happens when) Stop program and see where it is up to a. Attach debugger b. Exception -- Debug Discover API Run to breakpoint and verify state The question got closed on SO, so I ask here... http://stackoverflow.com/questions/6462461/what-do-you-use-the-debugger-for What are you using the debugger for? Which scenario did you ran into, that you needed the debugger? Could you have done it differently?

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