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  • Can my thread help the OS decide when to context switch it out?

    - by WilliamKF
    I am working on a threaded application on Linux in C++ which attempts to be real time, doing an action on a heartbeat, or as close to it as possible. In practice, I find the OS is swapping out my thread and causing delays of up to a tenth of a second while it is switched out, causing the heartbeat to be irregular. Is there a way my thread can hint to the OS that now is a good time to context switch it out? I could make this call right after doing a heartbeat, and thus minimize the delay due to an ill timed context switch.

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  • what happens when you plug in a new USB device?

    - by Will
    I have an embedded device with a USB connection. When the user plugs the device into their PC (Windows, OSX), how does the operating system discover what drivers to install? How do I get my drivers to be selected? Can they reside on some central server (run by the OS vendor)?

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  • Lubuntu upgrade to 13.04 killed sound with ALSA. How to troubleshoot?

    - by Sven
    After upgrading to 13.04 from 12.10 Lubuntu lost audio playback after unplugging usb soundcard (Polycom) and plugging it back in. Volume control was gray and leading to pulseaudio mixer (not installed) so I uninstalled the pulseaudio package. I also removed and reinstalled the alsa-base package. After restart I have the alsamixer back everything seemingly as usual(volume 100%, unmute) but every sound program gets me errors no matter what device I select. aplay -L: null Discard all samples (playback) or generate zero samples (capture) pulse PulseAudio Sound Server default:CARD=NVidia HDA NVidia, ALC662 rev1 Analog Default Audio Device sysdefault:CARD=NVidia HDA NVidia, ALC662 rev1 Analog Default Audio Device front:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Front speakers surround40:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.0 Surround output to Front and Rear speakers surround41:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Digital IEC958 (S/PDIF) Digital Audio Output hdmi:CARD=NVidia,DEV=0 HDA NVidia, HDMI 0 HDMI Audio Output dmix:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample mixing device dmix:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample mixing device dmix:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct sample mixing device dsnoop:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample snooping device dsnoop:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample snooping device dsnoop:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct sample snooping device hw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct hardware device without any conversions hw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct hardware device without any conversions hw:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct hardware device without any conversions plughw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Hardware device with all software conversions plughw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Hardware device with all software conversions plughw:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Hardware device with all software conversions default:CARD=Communicator Default Audio Device sysdefault:CARD=Communicator Default Audio Device front:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Front speakers surround40:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 4.0 Surround output to Front and Rear speakers surround41:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio IEC958 (S/PDIF) Digital Audio Output dmix:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct sample mixing device dsnoop:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct sample snooping device hw:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct hardware device without any conversions plughw:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Hardware device with all software conversions etc/asound.conf: defaults.ctl.card 1 defaults.pcm.card 1 defaults.pcm.device 1 Following gets same result with both devices. aplay -vv -D front:CARD=NVidia,DEV=0 "Release the Pressure.wav": Playing WAVE 'Release the Pressure.wav' : Signed 16 bit Little Endian, Rate 44100 Hz, Mono aplay: set_params:1087: Channels count non available Guayadeque mp3 playback: AL lib: alsa_open_playback: Could not open playback device 'default': No such file or directory 21:32:14: Error: Gstreamer error 'Configured audiosink playbackbin is not working.' Audacious: ALSA error: snd_mixer_attach failed: No such file or directory. ALSA error: snd_pcm_open failed: No such device. So How do I fix my audio? UPDATE: I removed the usb soundcard and got rid of all alsa config. Everything is working as before the install but it sure feels fragile.

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  • How to safely remove a USB device from 2008 Core server?

    - by Qwerty
    I have a Hyper-V Core server 2008 that I administer via command line and remote tools. We have now got a new backup system in place and it involves me connecting an External USB drive (G:) to backup system state files. My question is how should I safely remove the drive for its weekly offsite swap? I've tried using the devcon tool however it just says the 'removal failed with no devices removed' with no other explanation. I have noticed that there isnt a readily available x64 version of devcon and that might be the cause of the problem. (I have read of people downloading a amd64 version but I have not located it myself, if someone knows where it is please let me know). The devcon command worked on my old 2003 x86 server with the command: devcon remove *3200AVJ_EXTERNAL* I have also looked at using fsutil volume dismount g: but it doesn't seem to work as G: is still listed as a connected volume. I have checked that the volume is not in use via remote tools and the net file command. Both show no open files in the G:\ volume. This could be a decent substitute as it might be used to flush any remaining IO to the volume can anyone clarify? Thanks in advance.

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  • Linux software raid fails to include one device for one RAID1 array

    - by user1389890
    One of my four Linux software raid arrays drops one of its two devices when I reboot my system. The other three arrays work fine. I am running RAID1 on kernel version 2.6.32-5-amd64. Every time I reboot, /dev/md2 comes up with only one device. I can manually add the device by saying $ sudo mdadm /dev/md2 --add /dev/sdc1. This works fine, and mdadm confirms that the device has been re-added as follows: mdadm: re-added /dev/sdc1 After adding the device and and allowing the array time to resynch, this is what the output of $ cat /proc/mdstat looks like: Personalities : [raid1] md3 : active raid1 sda4[0] sdb4[1] 244186840 blocks super 1.2 [2/2] [UU] md2 : active raid1 sdc1[0] sdd1[1] 732574464 blocks [2/2] [UU] md1 : active raid1 sda3[0] sdb3[1] 722804416 blocks [2/2] [UU] md0 : active raid1 sda1[0] sdb1[1] 6835520 blocks [2/2] [UU] unused devices: <none> Then after I reboot, this is what the output of $ cat /proc/mdstat looks like: Personalities : [raid1] md3 : active raid1 sda4[0] sdb4[1] 244186840 blocks super 1.2 [2/2] [UU] md2 : active raid1 sdd1[1] 732574464 blocks [2/1] [_U] md1 : active raid1 sda3[0] sdb3[1] 722804416 blocks [2/2] [UU] md0 : active raid1 sda1[0] sdb1[1] 6835520 blocks [2/2] [UU] unused devices: <none> During reboot, here is the output of $ sudo cat /var/log/syslog | grep mdadm : Jun 22 19:00:08 rook mdadm[1709]: RebuildFinished event detected on md device /dev/md2 Jun 22 19:00:08 rook mdadm[1709]: SpareActive event detected on md device /dev/md2, component device /dev/sdc1 Jun 22 19:00:20 rook kernel: [ 7819.446412] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.446415] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.446782] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.446785] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.515844] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.515847] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.606829] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.606832] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855616] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855620] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855950] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855952] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8027.962169] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8027.962171] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8028.054365] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8028.054368] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.588662] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.588664] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.601990] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.601991] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.602693] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.602695] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.605981] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.605983] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.606138] mdadm: sending ioctl 800c0910 to a partition! Jun 22 19:10:23 rook kernel: [ 9.606139] mdadm: sending ioctl 800c0910 to a partition! Jun 22 19:10:48 rook mdadm[1737]: DegradedArray event detected on md device /dev/md2 Here is the mdadm.conf file: ARRAY /dev/md0 metadata=0.90 UUID=92121d42:37f46b82:926983e9:7d8aad9b ARRAY /dev/md1 metadata=0.90 UUID=9c1bafc3:1762d51d:c1ae3c29:66348110 ARRAY /dev/md2 metadata=0.90 UUID=98cea6ca:25b5f305:49e8ec88:e84bc7f0 ARRAY /dev/md3 metadata=1.2 name=rook:3 UUID=ca3fce37:95d49a09:badd0ddc:b63a4792 I also ran $ sudo smartctl -t long /dev/sdc and no hardware issues were detected. As long as I do not reboot, /dev/md2 seems to work fine. Does anyone have any suggestions? Here is the output of $ sudo mdadm -E /dev/sdc1 after re-adding the device and letting it resync: /dev/sdc1: Magic : a92b4efc Version : 0.90.00 UUID : 98cea6ca:25b5f305:49e8ec88:e84bc7f0 (local to host rook) Creation Time : Sun Jul 13 08:05:55 2008 Raid Level : raid1 Used Dev Size : 732574464 (698.64 GiB 750.16 GB) Array Size : 732574464 (698.64 GiB 750.16 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Update Time : Mon Jun 24 07:42:49 2013 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 Checksum : 5fd6cc13 - correct Events : 180998 Number Major Minor RaidDevice State this 0 8 33 0 active sync /dev/sdc1 0 0 8 33 0 active sync /dev/sdc1 1 1 8 49 1 active sync /dev/sdd1 Here is the output of $ sudo mdadm -D /dev/md2 after re-adding the device and letting it resync: /dev/md2: Version : 0.90 Creation Time : Sun Jul 13 08:05:55 2008 Raid Level : raid1 Array Size : 732574464 (698.64 GiB 750.16 GB) Used Dev Size : 732574464 (698.64 GiB 750.16 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Persistence : Superblock is persistent Update Time : Mon Jun 24 07:42:49 2013 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 UUID : 98cea6ca:25b5f305:49e8ec88:e84bc7f0 (local to host rook) Events : 0.180998 Number Major Minor RaidDevice State 0 8 33 0 active sync /dev/sdc1 1 8 49 1 active sync /dev/sdd1

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  • Upon reboot, Linux software raid fails to include one device of a RAID1 array

    - by user1389890
    One of my four Linux software raid arrays drops one of its two devices when I reboot my system. The other three arrays work fine. I am running RAID1 on kernel version 2.6.32-5-amd64 (Debian Squeeze). Every time I reboot, /dev/md2 comes up with only one device. I can manually add the device by saying $ sudo mdadm /dev/md2 --add /dev/sdc1. This works fine, and mdadm confirms that the device has been re-added as follows: mdadm: re-added /dev/sdc1 After adding the device and allowing the array time to resynch, this is what the output of $ cat /proc/mdstat looks like: Personalities : [raid1] md3 : active raid1 sda4[0] sdb4[1] 244186840 blocks super 1.2 [2/2] [UU] md2 : active raid1 sdc1[0] sdd1[1] 732574464 blocks [2/2] [UU] md1 : active raid1 sda3[0] sdb3[1] 722804416 blocks [2/2] [UU] md0 : active raid1 sda1[0] sdb1[1] 6835520 blocks [2/2] [UU] unused devices: <none> Then after I reboot, this is what the output of $ cat /proc/mdstat looks like: Personalities : [raid1] md3 : active raid1 sda4[0] sdb4[1] 244186840 blocks super 1.2 [2/2] [UU] md2 : active raid1 sdd1[1] 732574464 blocks [2/1] [_U] md1 : active raid1 sda3[0] sdb3[1] 722804416 blocks [2/2] [UU] md0 : active raid1 sda1[0] sdb1[1] 6835520 blocks [2/2] [UU] unused devices: <none> During reboot, here is the output of $ sudo cat /var/log/syslog | grep mdadm : Jun 22 19:00:08 rook mdadm[1709]: RebuildFinished event detected on md device /dev/md2 Jun 22 19:00:08 rook mdadm[1709]: SpareActive event detected on md device /dev/md2, component device /dev/sdc1 Jun 22 19:00:20 rook kernel: [ 7819.446412] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.446415] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.446782] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.446785] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.515844] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.515847] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.606829] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.606832] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855616] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855620] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855950] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855952] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8027.962169] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8027.962171] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8028.054365] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8028.054368] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.588662] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.588664] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.601990] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.601991] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.602693] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.602695] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.605981] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.605983] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.606138] mdadm: sending ioctl 800c0910 to a partition! Jun 22 19:10:23 rook kernel: [ 9.606139] mdadm: sending ioctl 800c0910 to a partition! Jun 22 19:10:48 rook mdadm[1737]: DegradedArray event detected on md device /dev/md2 Here is the result of $ cat /etc/mdadm/mdadm.conf: ARRAY /dev/md0 metadata=0.90 UUID=92121d42:37f46b82:926983e9:7d8aad9b ARRAY /dev/md1 metadata=0.90 UUID=9c1bafc3:1762d51d:c1ae3c29:66348110 ARRAY /dev/md2 metadata=0.90 UUID=98cea6ca:25b5f305:49e8ec88:e84bc7f0 ARRAY /dev/md3 metadata=1.2 name=rook:3 UUID=ca3fce37:95d49a09:badd0ddc:b63a4792 Here is the output of $ sudo mdadm -E /dev/sdc1 after re-adding the device and letting it resync: /dev/sdc1: Magic : a92b4efc Version : 0.90.00 UUID : 98cea6ca:25b5f305:49e8ec88:e84bc7f0 (local to host rook) Creation Time : Sun Jul 13 08:05:55 2008 Raid Level : raid1 Used Dev Size : 732574464 (698.64 GiB 750.16 GB) Array Size : 732574464 (698.64 GiB 750.16 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Update Time : Mon Jun 24 07:42:49 2013 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 Checksum : 5fd6cc13 - correct Events : 180998 Number Major Minor RaidDevice State this 0 8 33 0 active sync /dev/sdc1 0 0 8 33 0 active sync /dev/sdc1 1 1 8 49 1 active sync /dev/sdd1 Here is the output of $ sudo mdadm -D /dev/md2 after re-adding the device and letting it resync: /dev/md2: Version : 0.90 Creation Time : Sun Jul 13 08:05:55 2008 Raid Level : raid1 Array Size : 732574464 (698.64 GiB 750.16 GB) Used Dev Size : 732574464 (698.64 GiB 750.16 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Persistence : Superblock is persistent Update Time : Mon Jun 24 07:42:49 2013 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 UUID : 98cea6ca:25b5f305:49e8ec88:e84bc7f0 (local to host rook) Events : 0.180998 Number Major Minor RaidDevice State 0 8 33 0 active sync /dev/sdc1 1 8 49 1 active sync /dev/sdd1 I also ran $ sudo smartctl -t long /dev/sdc and no hardware issues were detected. As long as I do not reboot, /dev/md2 seems to work fine. Does anyone have any suggestions?

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  • How to update the hard disk device drivers for a ghosted hard drive image so it can run on different hardware: Ultra ATA > SATA

    - by rism
    I've ghosted a Winxp machine from one laptop with Ultra ATA drive, and would like to set it up on another laptop as a multiboot option on another hard driver with a SATA drive. I can install the partition fine but if i make it active and try to boot it it blue screens. The blue screen is so fast i cant even read it, other than to make out it's saying "something", im picking probably hard drive as it goes through POST fine. So basically i would like to boot into my Win7 OS, and then somehow manipulate the XP partition to use updated drivers for the new hard drive/laptop so that i can then at least boot into the XP OS on the new machine and update all the other drivers in safe mode or whatever to get it to run. I assume someone is going to tell me to just do a fresh install, but that kinda defeats the purpose of ghosting at this point. There is a significant amount of personalisation, development setup on the XP machine that i would like to just transfer as is. As it stands ive invested minmal time in getting it to run, just a ghost and recovery and then a blue screen boot or two, so its still well worth it to me, time wise to try this way. Thanks.

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  • Video from vhs via USB capture device on Linux

    - by Juanlu001
    I want to transfer video from a VHS tape to my computer with Arch Linux, using a USB capture device that comes with Roxio Easy VHS to DVD, which I recently bought. I tried to plug in the device, and it was properly recognized. From /var/log/messages.log, em28xx #0: Identified as Pinnacle Dazzle DVC 90/100/101/107 / Kaiser Baas Video to DVD maker / Kworld DVD Maker 2 (card=9) saa7115 3-0025: saa7113 found (1f7113d0e100000) @ 0x4a (em28xx #0) em28xx #0: Config register raw data: 0x50 em28xx #0: AC97 vendor ID = 0xffffffff em28xx #0: AC97 features = 0x6a90 em28xx #0: Empia 202 AC97 audio processor detected em28xx #0: v4l2 driver version 0.1.2 em28xx #0: V4L2 video device registered as video1 em28xx #0: V4L2 VBI device registered as vbi0 Is there any software that enables me to capture video coming from this device? I don't mind if it is console or GUI based.

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  • usb device in dual mode on gentoo linux

    - by Idlecool
    i am having a flip flop usb modem which has two modes 1 usb mass storage mode: root@devbox:/media/F872F0FD72F0C184/Users/idlecool/Downloads# lsusb Bus 006 Device 003: ID 19d2:fff5 ONDA Communication S.p.A. 2 usbserial mode: root@devbox:/media/F872F0FD72F0C184/Users/idlecool/Downloads# lsusb Bus 006 Device 003: ID 19d2:fffe ONDA Communication S.p.A. by default whenever i plug the modem to the usb port.. the linux machine recognize it as a usb mass storage device.. how can i make it load as usbserial device i have been using a package usb_modeswitch in the past on ubuntu 10.04 but i cannt install the same package on gentoo live cd.. even udev is not installed on live cd.. how to change the product-id of the usb device on gentoo live disc without udev.

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  • Linux USB/Serial port won't create a tty device in /dev

    - by Dave
    I am connecting a USB to serial driver port to my system and I get about halfway to where I need to go. When it is plugged in dmesg indicates: <6>usb 2-1: new full speed USB device using sl811-hcd and address 4 <6>usb 2-1: configuration #1 chosen from 1 choice and lsusb Bus 2 Device 4: ID 067b:2303 Prolific Technology, Inc. PL2303 Serial Port Bus 2 Device 1: ID 0000:0000 Bus 1 Device 1: ID 0000:0000 I get a series of usbdev2.4 (usbdev2.4, usbdev2.4_ep00, etc) devices in dev but no ttyUSB0 or anything that I can open with minicom. How do I get the system to create the /dev device? Thanks Dave

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  • SCCM for mobile device management returns 404 on /devicemgmt/server.resource

    - by Dan
    We have a new Windows Server 2008 R2 machine onto which we have installed SCCM SP2 followed by the R2 package. We have enabled a mobile device management point and enabled distribution points to support mobile devices as per http://technet.microsoft.com/en-us/library/bb680634.aspx We have also installed the Mobile Device Management Client on to a Windows Mobile 6.1 device. The client on the device fails to connect to the server. Our investigation so far has led us to the URL /devicemgmt/server.resource. However, looking in IIS on the server shows no such URL (in fact nothing apart from the aspnet_client directory) and visiting the URL with a browser returns 404. WebDav is enabled on the Default Web Site in IIS. BITS is installed on the server. Can anyone confirm whether enabling mobile device management will add visible directories to IIS and if so why it might be failing in our case?

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  • Configure PL2303-based USB-to-RS232 adapter to stay awake when no active device is present

    - by casualuser
    I am resurrecting some X10 devices with the aid of a USB-to-RS232 adapter. The problem is, that the adapter only works with the Firecracker device when there is another serial device on the line (the Firecracker is a pass-through device that monitors the RTS and DTR lines to do its magic). Is the PL2303 going to sleep without a real device on the line? Is there an option or command to keep it awake? Is there a cable configuration that would make it work without a real serial device present?

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  • ext4 loopback device, Buffer I/O Error on reboot

    - by cvb
    I am trying to mount a loopback device on my ext4 formatted ssd drive. I get these errors when I reboot on Linux kernel 2.6.38.8 Buffer I/O error on device loop1, logical block 0 Here is what I do: dd if=/dev/zero of=/mnt/s/lodev bs=4096 count=250000 mkfs.ext4 /mnt/s/lodev mount -n -o loop,rw /mnt/s/lodev /mnt/test The loopback mount is successful, but on reboot I get errors as mentioned above. Even mouting with 'sync','data=writeback' does not help. I tried to losetup a device, but see the same behavior. I also reformatted the base device and created the loopback device and mounted as above, I still see these errors. I do not see them when I format them as vfat. Appreciate any suggestions on this problem.

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  • KDE Device Notifier and mounted volumes ownership and permissions

    - by nunomaltez
    Hi, When I plug an USB pen to my PC and mount the device using KDE's Device Notifier, the mounted device is owned by my user, who has write permissions. However, when I connect a USB harddisk and mount a partition in the same way, the mounted device is owned by root, and since the owner is the only one with write permissions I can't write to the disk. How do I configure the device notifier's actions to mount the HD with my user as owner, just like it mounts the USB pen? I'm using Fedora 9.

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  • Hosting the Razor Engine for Templating in Non-Web Applications

    - by Rick Strahl
    Microsoft’s new Razor HTML Rendering Engine that is currently shipping with ASP.NET MVC previews can be used outside of ASP.NET. Razor is an alternative view engine that can be used instead of the ASP.NET Page engine that currently works with ASP.NET WebForms and MVC. It provides a simpler and more readable markup syntax and is much more light weight in terms of functionality than the full blown WebForms Page engine, focusing only on features that are more along the lines of a pure view engine (or classic ASP!) with focus on expression and code rendering rather than a complex control/object model. Like the Page engine though, the parser understands .NET code syntax which can be embedded into templates, and behind the scenes the engine compiles markup and script code into an executing piece of .NET code in an assembly. Although it ships as part of the ASP.NET MVC and WebMatrix the Razor Engine itself is not directly dependent on ASP.NET or IIS or HTTP in any way. And although there are some markup and rendering features that are optimized for HTML based output generation, Razor is essentially a free standing template engine. And what’s really nice is that unlike the ASP.NET Runtime, Razor is fairly easy to host inside of your own non-Web applications to provide templating functionality. Templating in non-Web Applications? Yes please! So why might you host a template engine in your non-Web application? Template rendering is useful in many places and I have a number of applications that make heavy use of it. One of my applications – West Wind Html Help Builder - exclusively uses template based rendering to merge user supplied help text content into customizable and executable HTML markup templates that provide HTML output for CHM style HTML Help. This is an older product and it’s not actually using .NET at the moment – and this is one reason I’m looking at Razor for script hosting at the moment. For a few .NET applications though I’ve actually used the ASP.NET Runtime hosting to provide templating and mail merge style functionality and while that works reasonably well it’s a very heavy handed approach. It’s very resource intensive and has potential issues with versioning in various different versions of .NET. The generic implementation I created in the article above requires a lot of fix up to mimic an HTTP request in a non-HTTP environment and there are a lot of little things that have to happen to ensure that the ASP.NET runtime works properly most of it having nothing to do with the templating aspect but just satisfying ASP.NET’s requirements. The Razor Engine on the other hand is fairly light weight and completely decoupled from the ASP.NET runtime and the HTTP processing. Rather it’s a pure template engine whose sole purpose is to render text templates. Hosting this engine in your own applications can be accomplished with a reasonable amount of code (actually just a few lines with the tools I’m about to describe) and without having to fake HTTP requests. It’s also much lighter on resource usage and you can easily attach custom properties to your base template implementation to easily pass context from the parent application into templates all of which was rather complicated with ASP.NET runtime hosting. Installing the Razor Template Engine You can get Razor as part of the MVC 3 (RC and later) or Web Matrix. Both are available as downloadable components from the Web Platform Installer Version 3.0 (!important – V2 doesn’t show these components). If you already have that version of the WPI installed just fire it up. You can get the latest version of the Web Platform Installer from here: http://www.microsoft.com/web/gallery/install.aspx Once the platform Installer 3.0 is installed install either MVC 3 or ASP.NET Web Pages. Once installed you’ll find a System.Web.Razor assembly in C:\Program Files\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\Assemblies\System.Web.Razor.dll which you can add as a reference to your project. Creating a Wrapper The basic Razor Hosting API is pretty simple and you can host Razor with a (large-ish) handful of lines of code. I’ll show the basics of it later in this article. However, if you want to customize the rendering and handle assembly and namespace includes for the markup as well as deal with text and file inputs as well as forcing Razor to run in a separate AppDomain so you can unload the code-generated assemblies and deal with assembly caching for re-used templates little more work is required to create something that is more easily reusable. For this reason I created a Razor Hosting wrapper project that combines a bunch of this functionality into an easy to use hosting class, a hosting factory that can load the engine in a separate AppDomain and a couple of hosting containers that provided folder based and string based caching for templates for an easily embeddable and reusable engine with easy to use syntax. If you just want the code and play with the samples and source go grab the latest code from the Subversion Repository at: http://www.west-wind.com:8080/svn/articles/trunk/RazorHosting/ or a snapshot from: http://www.west-wind.com/files/tools/RazorHosting.zip Getting Started Before I get into how hosting with Razor works, let’s take a look at how you can get up and running quickly with the wrapper classes provided. It only takes a few lines of code. The easiest way to use these Razor Hosting Wrappers is to use one of the two HostContainers provided. One is for hosting Razor scripts in a directory and rendering them as relative paths from these script files on disk. The other HostContainer serves razor scripts from string templates… Let’s start with a very simple template that displays some simple expressions, some code blocks and demonstrates rendering some data from contextual data that you pass to the template in the form of a ‘context’. Here’s a simple Razor template: @using System.Reflection Hello @Context.FirstName! Your entry was entered on: @Context.Entered @{ // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); } AppDomain Id: @AppDomain.CurrentDomain.FriendlyName Assembly: @Assembly.GetExecutingAssembly().FullName Code based output: @{ // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } Response.Write(output); } Pretty easy to see what’s going on here. The only unusual thing in this code is the Context object which is an arbitrary object I’m passing from the host to the template by way of the template base class. I’m also displaying the current AppDomain and the executing Assembly name so you can see how compiling and running a template actually loads up new assemblies. Also note that as part of my context I’m passing a reference to the current Windows Form down to the template and changing the title from within the script. It’s a silly example, but it demonstrates two-way communication between host and template and back which can be very powerful. The easiest way to quickly render this template is to use the RazorEngine<TTemplateBase> class. The generic parameter specifies a template base class type that is used by Razor internally to generate the class it generates from a template. The default implementation provided in my RazorHosting wrapper is RazorTemplateBase. Here’s a simple one that renders from a string and outputs a string: var engine = new RazorEngine<RazorTemplateBase>(); // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; string output = engine.RenderTemplate(this.txtSource.Text new string[] { "System.Windows.Forms.dll" }, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; Simple enough. This code renders a template from a string input and returns a result back as a string. It  creates a custom context and passes that to the template which can then access the Context’s properties. Note that anything passed as ‘context’ must be serializable (or MarshalByRefObject) – otherwise you get an exception when passing the reference over AppDomain boundaries (discussed later). Passing a context is optional, but is a key feature in being able to share data between the host application and the template. Note that we use the Context object to access FirstName, Entered and even the host Windows Form object which is used in the template to change the Window caption from within the script! In the code above all the work happens in the RenderTemplate method which provide a variety of overloads to read and write to and from strings, files and TextReaders/Writers. Here’s another example that renders from a file input using a TextReader: using (reader = new StreamReader("templates\\simple.csHtml", true)) { result = host.RenderTemplate(reader, new string[] { "System.Windows.Forms.dll" }, this.CustomContext); } RenderTemplate() is fairly high level and it handles loading of the runtime, compiling into an assembly and rendering of the template. If you want more control you can use the lower level methods to control each step of the way which is important for the HostContainers I’ll discuss later. Basically for those scenarios you want to separate out loading of the engine, compiling into an assembly and then rendering the template from the assembly. Why? So we can keep assemblies cached. In the code above a new assembly is created for each template rendered which is inefficient and uses up resources. Depending on the size of your templates and how often you fire them you can chew through memory very quickly. This slighter lower level approach is only a couple of extra steps: // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; var engine = new RazorEngine<RazorTemplateBase>(); string assId = null; using (StringReader reader = new StringReader(this.txtSource.Text)) { assId = engine.ParseAndCompileTemplate(new string[] { "System.Windows.Forms.dll" }, reader); } string output = engine.RenderTemplateFromAssembly(assId, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; The difference here is that you can capture the assembly – or rather an Id to it – and potentially hold on to it to render again later assuming the template hasn’t changed. The HostContainers take advantage of this feature to cache the assemblies based on certain criteria like a filename and file time step or a string hash that if not change indicate that an assembly can be reused. Note that ParseAndCompileTemplate returns an assembly Id rather than the assembly itself. This is done so that that the assembly always stays in the host’s AppDomain and is not passed across AppDomain boundaries which would cause load failures. We’ll talk more about this in a minute but for now just realize that assemblies references are stored in a list and are accessible by this ID to allow locating and re-executing of the assembly based on that id. Reuse of the assembly avoids recompilation overhead and creation of yet another assembly that loads into the current AppDomain. You can play around with several different versions of the above code in the main sample form:   Using Hosting Containers for more Control and Caching The above examples simply render templates into assemblies each and every time they are executed. While this works and is even reasonably fast, it’s not terribly efficient. If you render templates more than once it would be nice if you could cache the generated assemblies for example to avoid re-compiling and creating of a new assembly each time. Additionally it would be nice to load template assemblies into a separate AppDomain optionally to be able to be able to unload assembli es and also to protect your host application from scripting attacks with malicious template code. Hosting containers provide also provide a wrapper around the RazorEngine<T> instance, a factory (which allows creation in separate AppDomains) and an easy way to start and stop the container ‘runtime’. The Razor Hosting samples provide two hosting containers: RazorFolderHostContainer and StringHostContainer. The folder host provides a simple runtime environment for a folder structure similar in the way that the ASP.NET runtime handles a virtual directory as it’s ‘application' root. Templates are loaded from disk in relative paths and the resulting assemblies are cached unless the template on disk is changed. The string host also caches templates based on string hashes – if the same string is passed a second time a cached version of the assembly is used. Here’s how HostContainers work. I’ll use the FolderHostContainer because it’s likely the most common way you’d use templates – from disk based templates that can be easily edited and maintained on disk. The first step is to create an instance of it and keep it around somewhere (in the example it’s attached as a property to the Form): RazorFolderHostContainer Host = new RazorFolderHostContainer(); public RazorFolderHostForm() { InitializeComponent(); // The base path for templates - templates are rendered with relative paths // based on this path. Host.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Add any assemblies you want reference in your templates Host.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container Host.Start(); } Next anytime you want to render a template you can use simple code like this: private void RenderTemplate(string fileName) { // Pass the template path via the Context var relativePath = Utilities.GetRelativePath(fileName, Host.TemplatePath); if (!Host.RenderTemplate(relativePath, this.Context, Host.RenderingOutputFile)) { MessageBox.Show("Error: " + Host.ErrorMessage); return; } this.webBrowser1.Navigate("file://" + Host.RenderingOutputFile); } You can also render the output to a string instead of to a file: string result = Host.RenderTemplateToString(relativePath,context); Finally if you want to release the engine and shut down the hosting AppDomain you can simply do: Host.Stop(); Stopping the AppDomain and restarting it (ie. calling Stop(); followed by Start()) is also a nice way to release all resources in the AppDomain. The FolderBased domain also supports partial Rendering based on root path based relative paths with the same caching characteristics as the main templates. From within a template you can call out to a partial like this: @RenderPartial(@"partials\PartialRendering.cshtml", Context) where partials\PartialRendering.cshtml is a relative to the template root folder. The folder host example lets you load up templates from disk and display the result in a Web Browser control which demonstrates using Razor HTML output from templates that contain HTML syntax which happens to me my target scenario for Html Help Builder.   The Razor Engine Wrapper Project The project I created to wrap Razor hosting has a fair bit of code and a number of classes associated with it. Most of the components are internally used and as you can see using the final RazorEngine<T> and HostContainer classes is pretty easy. The classes are extensible and I suspect developers will want to build more customized host containers for their applications. Host containers are the key to wrapping up all functionality – Engine, BaseTemplate, AppDomain Hosting, Caching etc in a logical piece that is ready to be plugged into an application. When looking at the code there are a couple of core features provided: Core Razor Engine Hosting This is the core Razor hosting which provides the basics of loading a template, compiling it into an assembly and executing it. This is fairly straightforward, but without a host container that can cache assemblies based on some criteria templates are recompiled and re-created each time which is inefficient (although pretty fast). The base engine wrapper implementation also supports hosting the Razor runtime in a separate AppDomain for security and the ability to unload it on demand. Host Containers The engine hosting itself doesn’t provide any sort of ‘runtime’ service like picking up files from disk, caching assemblies and so forth. So my implementation provides two HostContainers: RazorFolderHostContainer and RazorStringHostContainer. The FolderHost works off a base directory and loads templates based on relative paths (sort of like the ASP.NET runtime does off a virtual). The HostContainers also deal with caching of template assemblies – for the folder host the file date is tracked and checked for updates and unless the template is changed a cached assembly is reused. The StringHostContainer similiarily checks string hashes to figure out whether a particular string template was previously compiled and executed. The HostContainers also act as a simple startup environment and a single reference to easily store and reuse in an application. TemplateBase Classes The template base classes are the base classes that from which the Razor engine generates .NET code. A template is parsed into a class with an Execute() method and the class is based on this template type you can specify. RazorEngine<TBaseTemplate> can receive this type and the HostContainers default to specific templates in their base implementations. Template classes are customizable to allow you to create templates that provide application specific features and interaction from the template to your host application. How does the RazorEngine wrapper work? You can browse the source code in the links above or in the repository or download the source, but I’ll highlight some key features here. Here’s part of the RazorEngine implementation that can be used to host the runtime and that demonstrates the key code required to host the Razor runtime. The RazorEngine class is implemented as a generic class to reflect the Template base class type: public class RazorEngine<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase The generic type is used to internally provide easier access to the template type and assignments on it as part of the template processing. The class also inherits MarshalByRefObject to allow execution over AppDomain boundaries – something that all the classes discussed here need to do since there is much interaction between the host and the template. The first two key methods deal with creating a template assembly: /// <summary> /// Creates an instance of the RazorHost with various options applied. /// Applies basic namespace imports and the name of the class to generate /// </summary> /// <param name="generatedNamespace"></param> /// <param name="generatedClass"></param> /// <returns></returns> protected RazorTemplateEngine CreateHost(string generatedNamespace, string generatedClass) { Type baseClassType = typeof(TBaseTemplateType); RazorEngineHost host = new RazorEngineHost(new CSharpRazorCodeLanguage()); host.DefaultBaseClass = baseClassType.FullName; host.DefaultClassName = generatedClass; host.DefaultNamespace = generatedNamespace; host.NamespaceImports.Add("System"); host.NamespaceImports.Add("System.Text"); host.NamespaceImports.Add("System.Collections.Generic"); host.NamespaceImports.Add("System.Linq"); host.NamespaceImports.Add("System.IO"); return new RazorTemplateEngine(host); } /// <summary> /// Parses and compiles a markup template into an assembly and returns /// an assembly name. The name is an ID that can be passed to /// ExecuteTemplateByAssembly which picks up a cached instance of the /// loaded assembly. /// /// </summary> /// <param name="namespaceOfGeneratedClass">The namespace of the class to generate from the template</param> /// <param name="generatedClassName">The name of the class to generate from the template</param> /// <param name="ReferencedAssemblies">Any referenced assemblies by dll name only. Assemblies must be in execution path of host or in GAC.</param> /// <param name="templateSourceReader">Textreader that loads the template</param> /// <remarks> /// The actual assembly isn't returned here to allow for cross-AppDomain /// operation. If the assembly was returned it would fail for cross-AppDomain /// calls. /// </remarks> /// <returns>An assembly Id. The Assembly is cached in memory and can be used with RenderFromAssembly.</returns> public string ParseAndCompileTemplate( string namespaceOfGeneratedClass, string generatedClassName, string[] ReferencedAssemblies, TextReader templateSourceReader) { RazorTemplateEngine engine = CreateHost(namespaceOfGeneratedClass, generatedClassName); // Generate the template class as CodeDom GeneratorResults razorResults = engine.GenerateCode(templateSourceReader); // Create code from the codeDom and compile CSharpCodeProvider codeProvider = new CSharpCodeProvider(); CodeGeneratorOptions options = new CodeGeneratorOptions(); // Capture Code Generated as a string for error info // and debugging LastGeneratedCode = null; using (StringWriter writer = new StringWriter()) { codeProvider.GenerateCodeFromCompileUnit(razorResults.GeneratedCode, writer, options); LastGeneratedCode = writer.ToString(); } CompilerParameters compilerParameters = new CompilerParameters(ReferencedAssemblies); // Standard Assembly References compilerParameters.ReferencedAssemblies.Add("System.dll"); compilerParameters.ReferencedAssemblies.Add("System.Core.dll"); compilerParameters.ReferencedAssemblies.Add("Microsoft.CSharp.dll"); // dynamic support! // Also add the current assembly so RazorTemplateBase is available compilerParameters.ReferencedAssemblies.Add(Assembly.GetExecutingAssembly().CodeBase.Substring(8)); compilerParameters.GenerateInMemory = Configuration.CompileToMemory; if (!Configuration.CompileToMemory) compilerParameters.OutputAssembly = Path.Combine(Configuration.TempAssemblyPath, "_" + Guid.NewGuid().ToString("n") + ".dll"); CompilerResults compilerResults = codeProvider.CompileAssemblyFromDom(compilerParameters, razorResults.GeneratedCode); if (compilerResults.Errors.Count > 0) { var compileErrors = new StringBuilder(); foreach (System.CodeDom.Compiler.CompilerError compileError in compilerResults.Errors) compileErrors.Append(String.Format(Resources.LineX0TColX1TErrorX2RN, compileError.Line, compileError.Column, compileError.ErrorText)); this.SetError(compileErrors.ToString() + "\r\n" + LastGeneratedCode); return null; } AssemblyCache.Add(compilerResults.CompiledAssembly.FullName, compilerResults.CompiledAssembly); return compilerResults.CompiledAssembly.FullName; } Think of the internal CreateHost() method as setting up the assembly generated from each template. Each template compiles into a separate assembly. It sets up namespaces, and assembly references, the base class used and the name and namespace for the generated class. ParseAndCompileTemplate() then calls the CreateHost() method to receive the template engine generator which effectively generates a CodeDom from the template – the template is turned into .NET code. The code generated from our earlier example looks something like this: //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace RazorTest { using System; using System.Text; using System.Collections.Generic; using System.Linq; using System.IO; using System.Reflection; public class RazorTemplate : RazorHosting.RazorTemplateBase { #line hidden public RazorTemplate() { } public override void Execute() { WriteLiteral("Hello "); Write(Context.FirstName); WriteLiteral("! Your entry was entered on: "); Write(Context.Entered); WriteLiteral("\r\n\r\n"); // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); WriteLiteral("\r\nAppDomain Id:\r\n "); Write(AppDomain.CurrentDomain.FriendlyName); WriteLiteral("\r\n \r\nAssembly:\r\n "); Write(Assembly.GetExecutingAssembly().FullName); WriteLiteral("\r\n\r\nCode based output: \r\n"); // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } } } } Basically the template’s body is turned into code in an Execute method that is called. Internally the template’s Write method is fired to actually generate the output. Note that the class inherits from RazorTemplateBase which is the generic parameter I used to specify the base class when creating an instance in my RazorEngine host: var engine = new RazorEngine<RazorTemplateBase>(); This template class must be provided and it must implement an Execute() and Write() method. Beyond that you can create any class you chose and attach your own properties. My RazorTemplateBase class implementation is very simple: public class RazorTemplateBase : MarshalByRefObject, IDisposable { /// <summary> /// You can pass in a generic context object /// to use in your template code /// </summary> public dynamic Context { get; set; } /// <summary> /// Class that generates output. Currently ultra simple /// with only Response.Write() implementation. /// </summary> public RazorResponse Response { get; set; } public object HostContainer {get; set; } public object Engine { get; set; } public RazorTemplateBase() { Response = new RazorResponse(); } public virtual void Write(object value) { Response.Write(value); } public virtual void WriteLiteral(object value) { Response.Write(value); } /// <summary> /// Razor Parser implements this method /// </summary> public virtual void Execute() {} public virtual void Dispose() { if (Response != null) { Response.Dispose(); Response = null; } } } Razor fills in the Execute method when it generates its subclass and uses the Write() method to output content. As you can see I use a RazorResponse() class here to generate output. This isn’t necessary really, as you could use a StringBuilder or StringWriter() directly, but I prefer using Response object so I can extend the Response behavior as needed. The RazorResponse class is also very simple and merely acts as a wrapper around a TextWriter: public class RazorResponse : IDisposable { /// <summary> /// Internal text writer - default to StringWriter() /// </summary> public TextWriter Writer = new StringWriter(); public virtual void Write(object value) { Writer.Write(value); } public virtual void WriteLine(object value) { Write(value); Write("\r\n"); } public virtual void WriteFormat(string format, params object[] args) { Write(string.Format(format, args)); } public override string ToString() { return Writer.ToString(); } public virtual void Dispose() { Writer.Close(); } public virtual void SetTextWriter(TextWriter writer) { // Close original writer if (Writer != null) Writer.Close(); Writer = writer; } } The Rendering Methods of RazorEngine At this point I’ve talked about the assembly generation logic and the template implementation itself. What’s left is that once you’ve generated the assembly is to execute it. The code to do this is handled in the various RenderXXX methods of the RazorEngine class. Let’s look at the lowest level one of these which is RenderTemplateFromAssembly() and a couple of internal support methods that handle instantiating and invoking of the generated template method: public string RenderTemplateFromAssembly( string assemblyId, string generatedNamespace, string generatedClass, object context, TextWriter outputWriter) { this.SetError(); Assembly generatedAssembly = AssemblyCache[assemblyId]; if (generatedAssembly == null) { this.SetError(Resources.PreviouslyCompiledAssemblyNotFound); return null; } string className = generatedNamespace + "." + generatedClass; Type type; try { type = generatedAssembly.GetType(className); } catch (Exception ex) { this.SetError(Resources.UnableToCreateType + className + ": " + ex.Message); return null; } // Start with empty non-error response (if we use a writer) string result = string.Empty; using(TBaseTemplateType instance = InstantiateTemplateClass(type)) { if (instance == null) return null; if (outputWriter != null) instance.Response.SetTextWriter(outputWriter); if (!InvokeTemplateInstance(instance, context)) return null; // Capture string output if implemented and return // otherwise null is returned if (outputWriter == null) result = instance.Response.ToString(); } return result; } protected virtual TBaseTemplateType InstantiateTemplateClass(Type type) { TBaseTemplateType instance = Activator.CreateInstance(type) as TBaseTemplateType; if (instance == null) { SetError(Resources.CouldnTActivateTypeInstance + type.FullName); return null; } instance.Engine = this; // If a HostContainer was set pass that to the template too instance.HostContainer = this.HostContainer; return instance; } /// <summary> /// Internally executes an instance of the template, /// captures errors on execution and returns true or false /// </summary> /// <param name="instance">An instance of the generated template</param> /// <returns>true or false - check ErrorMessage for errors</returns> protected virtual bool InvokeTemplateInstance(TBaseTemplateType instance, object context) { try { instance.Context = context; instance.Execute(); } catch (Exception ex) { this.SetError(Resources.TemplateExecutionError + ex.Message); return false; } finally { // Must make sure Response is closed instance.Response.Dispose(); } return true; } The RenderTemplateFromAssembly method basically requires the namespace and class to instantate and creates an instance of the class using InstantiateTemplateClass(). It then invokes the method with InvokeTemplateInstance(). These two methods are broken out because they are re-used by various other rendering methods and also to allow subclassing and providing additional configuration tasks to set properties and pass values to templates at execution time. In the default mode instantiation sets the Engine and HostContainer (discussed later) so the template can call back into the template engine, and the context is set when the template method is invoked. The various RenderXXX methods use similar code although they create the assemblies first. If you’re after potentially cashing assemblies the method is the one to call and that’s exactly what the two HostContainer classes do. More on that in a minute, but before we get into HostContainers let’s talk about AppDomain hosting and the like. Running Templates in their own AppDomain With the RazorEngine class above, when a template is parsed into an assembly and executed the assembly is created (in memory or on disk – you can configure that) and cached in the current AppDomain. In .NET once an assembly has been loaded it can never be unloaded so if you’re loading lots of templates and at some time you want to release them there’s no way to do so. If however you load the assemblies in a separate AppDomain that new AppDomain can be unloaded and the assemblies loaded in it with it. In order to host the templates in a separate AppDomain the easiest thing to do is to run the entire RazorEngine in a separate AppDomain. Then all interaction occurs in the other AppDomain and no further changes have to be made. To facilitate this there is a RazorEngineFactory which has methods that can instantiate the RazorHost in a separate AppDomain as well as in the local AppDomain. The host creates the remote instance and then hangs on to it to keep it alive as well as providing methods to shut down the AppDomain and reload the engine. Sounds complicated but cross-AppDomain invocation is actually fairly easy to implement. Here’s some of the relevant code from the RazorEngineFactory class. Like the RazorEngine this class is generic and requires a template base type in the generic class name: public class RazorEngineFactory<TBaseTemplateType> where TBaseTemplateType : RazorTemplateBase Here are the key methods of interest: /// <summary> /// Creates an instance of the RazorHost in a new AppDomain. This /// version creates a static singleton that that is cached and you /// can call UnloadRazorHostInAppDomain to unload it. /// </summary> /// <returns></returns> public static RazorEngine<TBaseTemplateType> CreateRazorHostInAppDomain() { if (Current == null) Current = new RazorEngineFactory<TBaseTemplateType>(); return Current.GetRazorHostInAppDomain(); } public static void UnloadRazorHostInAppDomain() { if (Current != null) Current.UnloadHost(); Current = null; } /// <summary> /// Instance method that creates a RazorHost in a new AppDomain. /// This method requires that you keep the Factory around in /// order to keep the AppDomain alive and be able to unload it. /// </summary> /// <returns></returns> public RazorEngine<TBaseTemplateType> GetRazorHostInAppDomain() { LocalAppDomain = CreateAppDomain(null); if (LocalAppDomain == null) return null; /// Create the instance inside of the new AppDomain /// Note: remote domain uses local EXE's AppBasePath!!! RazorEngine<TBaseTemplateType> host = null; try { Assembly ass = Assembly.GetExecutingAssembly(); string AssemblyPath = ass.Location; host = (RazorEngine<TBaseTemplateType>) LocalAppDomain.CreateInstanceFrom(AssemblyPath, typeof(RazorEngine<TBaseTemplateType>).FullName).Unwrap(); } catch (Exception ex) { ErrorMessage = ex.Message; return null; } return host; } /// <summary> /// Internally creates a new AppDomain in which Razor templates can /// be run. /// </summary> /// <param name="appDomainName"></param> /// <returns></returns> private AppDomain CreateAppDomain(string appDomainName) { if (appDomainName == null) appDomainName = "RazorHost_" + Guid.NewGuid().ToString("n"); AppDomainSetup setup = new AppDomainSetup(); // *** Point at current directory setup.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; AppDomain localDomain = AppDomain.CreateDomain(appDomainName, null, setup); return localDomain; } /// <summary> /// Allow unloading of the created AppDomain to release resources /// All internal resources in the AppDomain are released including /// in memory compiled Razor assemblies. /// </summary> public void UnloadHost() { if (this.LocalAppDomain != null) { AppDomain.Unload(this.LocalAppDomain); this.LocalAppDomain = null; } } The static CreateRazorHostInAppDomain() is the key method that startup code usually calls. It uses a Current singleton instance to an instance of itself that is created cross AppDomain and is kept alive because it’s static. GetRazorHostInAppDomain actually creates a cross-AppDomain instance which first creates a new AppDomain and then loads the RazorEngine into it. The remote Proxy instance is returned as a result to the method and can be used the same as a local instance. The code to run with a remote AppDomain is simple: private RazorEngine<RazorTemplateBase> CreateHost() { if (this.Host != null) return this.Host; // Use Static Methods - no error message if host doesn't load this.Host = RazorEngineFactory<RazorTemplateBase>.CreateRazorHostInAppDomain(); if (this.Host == null) { MessageBox.Show("Unable to load Razor Template Host", "Razor Hosting", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } return this.Host; } This code relies on a local reference of the Host which is kept around for the duration of the app (in this case a form reference). To use this you’d simply do: this.Host = CreateHost(); if (host == null) return; string result = host.RenderTemplate( this.txtSource.Text, new string[] { "System.Windows.Forms.dll", "Westwind.Utilities.dll" }, this.CustomContext); if (result == null) { MessageBox.Show(host.ErrorMessage, "Template Execution Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return; } this.txtResult.Text = result; Now all templates run in a remote AppDomain and can be unloaded with simple code like this: RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Host = null; One Step further – Providing a caching ‘Runtime’ Once we can load templates in a remote AppDomain we can add some additional functionality like assembly caching based on application specific features. One of my typical scenarios is to render templates out of a scripts folder. So all templates live in a folder and they change infrequently. So a Folder based host that can compile these templates once and then only recompile them if something changes would be ideal. Enter host containers which are basically wrappers around the RazorEngine<t> and RazorEngineFactory<t>. They provide additional logic for things like file caching based on changes on disk or string hashes for string based template inputs. The folder host also provides for partial rendering logic through a custom template base implementation. There’s a base implementation in RazorBaseHostContainer, which provides the basics for hosting a RazorEngine, which includes the ability to start and stop the engine, cache assemblies and add references: public abstract class RazorBaseHostContainer<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase, new() { public RazorBaseHostContainer() { UseAppDomain = true; GeneratedNamespace = "__RazorHost"; } /// <summary> /// Determines whether the Container hosts Razor /// in a separate AppDomain. Seperate AppDomain /// hosting allows unloading and releasing of /// resources. /// </summary> public bool UseAppDomain { get; set; } /// <summary> /// Base folder location where the AppDomain /// is hosted. By default uses the same folder /// as the host application. /// /// Determines where binary dependencies are /// found for assembly references. /// </summary> public string BaseBinaryFolder { get; set; } /// <summary> /// List of referenced assemblies as string values. /// Must be in GAC or in the current folder of the host app/ /// base BinaryFolder /// </summary> public List<string> ReferencedAssemblies = new List<string>(); /// <summary> /// Name of the generated namespace for template classes /// </summary> public string GeneratedNamespace {get; set; } /// <summary> /// Any error messages /// </summary> public string ErrorMessage { get; set; } /// <summary> /// Cached instance of the Host. Required to keep the /// reference to the host alive for multiple uses. /// </summary> public RazorEngine<TBaseTemplateType> Engine; /// <summary> /// Cached instance of the Host Factory - so we can unload /// the host and its associated AppDomain. /// </summary> protected RazorEngineFactory<TBaseTemplateType> EngineFactory; /// <summary> /// Keep track of each compiled assembly /// and when it was compiled. /// /// Use a hash of the string to identify string /// changes. /// </summary> protected Dictionary<int, CompiledAssemblyItem> LoadedAssemblies = new Dictionary<int, CompiledAssemblyItem>(); /// <summary> /// Call to start the Host running. Follow by a calls to RenderTemplate to /// render individual templates. Call Stop when done. /// </summary> /// <returns>true or false - check ErrorMessage on false </returns> public virtual bool Start() { if (Engine == null) { if (UseAppDomain) Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHostInAppDomain(); else Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHost(); Engine.Configuration.CompileToMemory = true; Engine.HostContainer = this; if (Engine == null) { this.ErrorMessage = EngineFactory.ErrorMessage; return false; } } return true; } /// <summary> /// Stops the Host and releases the host AppDomain and cached /// assemblies. /// </summary> /// <returns>true or false</returns> public bool Stop() { this.LoadedAssemblies.Clear(); RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Engine = null; return true; } … } This base class provides most of the mechanics to host the runtime, but no application specific implementation for rendering. There are rendering functions but they just call the engine directly and provide no caching – there’s no context to decide how to cache and reuse templates. The key methods are Start and Stop and their main purpose is to start a new AppDomain (optionally) and shut it down when requested. The RazorFolderHostContainer – Folder Based Runtime Hosting Let’s look at the more application specific RazorFolderHostContainer implementation which is defined like this: public class RazorFolderHostContainer : RazorBaseHostContainer<RazorTemplateFolderHost> Note that a customized RazorTemplateFolderHost class template is used for this implementation that supports partial rendering in form of a RenderPartial() method that’s available to templates. The folder host’s features are: Render templates based on a Template Base Path (a ‘virtual’ if you will) Cache compiled assemblies based on the relative path and file time stamp File changes on templates cause templates to be recompiled into new assemblies Support for partial rendering using base folder relative pathing As shown in the startup examples earlier host containers require some startup code with a HostContainer tied to a persistent property (like a Form property): // The base path for templates - templates are rendered with relative paths // based on this path. HostContainer.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Default output rendering disk location HostContainer.RenderingOutputFile = Path.Combine(HostContainer.TemplatePath, "__Preview.htm"); // Add any assemblies you want reference in your templates HostContainer.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container HostContainer.Start(); Once that’s done, you can render templates with the host container: // Pass the template path for full filename seleted with OpenFile Dialog // relativepath is: subdir\file.cshtml or file.cshtml or ..\file.cshtml var relativePath = Utilities.GetRelativePath(fileName, HostContainer.TemplatePath); if (!HostContainer.RenderTemplate(relativePath, Context, HostContainer.RenderingOutputFile)) { MessageBox.Show("Error: " + HostContainer.ErrorMessage); return; } webBrowser1.Navigate("file://" + HostContainer.RenderingOutputFile); The most critical task of the RazorFolderHostContainer implementation is to retrieve a template from disk, compile and cache it and then deal with deciding whether subsequent requests need to re-compile the template or simply use a cached version. Internally the GetAssemblyFromFileAndCache() handles this task: /// <summary> /// Internally checks if a cached assembly exists and if it does uses it /// else creates and compiles one. Returns an assembly Id to be /// used with the LoadedAssembly list. /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> protected virtual CompiledAssemblyItem GetAssemblyFromFileAndCache(string relativePath) { string fileName = Path.Combine(TemplatePath, relativePath).ToLower(); int fileNameHash = fileName.GetHashCode(); if (!File.Exists(fileName)) { this.SetError(Resources.TemplateFileDoesnTExist + fileName); return null; } CompiledAssemblyItem item = null; this.LoadedAssemblies.TryGetValue(fileNameHash, out item); string assemblyId = null; // Check for cached instance if (item != null) { var fileTime = File.GetLastWriteTimeUtc(fileName); if (fileTime <= item.CompileTimeUtc) assemblyId = item.AssemblyId; } else item = new CompiledAssemblyItem(); // No cached instance - create assembly and cache if (assemblyId == null) { string safeClassName = GetSafeClassName(fileName); StreamReader reader = null; try { reader = new StreamReader(fileName, true); } catch (Exception ex) { this.SetError(Resources.ErrorReadingTemplateFile + fileName); return null; } assemblyId = Engine.ParseAndCompileTemplate(this.ReferencedAssemblies.ToArray(), reader); // need to ensure reader is closed if (reader != null) reader.Close(); if (assemblyId == null) { this.SetError(Engine.ErrorMessage); return null; } item.AssemblyId = assemblyId; item.CompileTimeUtc = DateTime.UtcNow; item.FileName = fileName; item.SafeClassName = safeClassName; this.LoadedAssemblies[fileNameHash] = item; } return item; } This code uses a LoadedAssembly dictionary which is comprised of a structure that holds a reference to a compiled assembly, a full filename and file timestamp and an assembly id. LoadedAssemblies (defined on the base class shown earlier) is essentially a cache for compiled assemblies and they are identified by a hash id. In the case of files the hash is a GetHashCode() from the full filename of the template. The template is checked for in the cache and if not found the file stamp is checked. If that’s newer than the cache’s compilation date the template is recompiled otherwise the version in the cache is used. All the core work defers to a RazorEngine<T> instance to ParseAndCompileTemplate(). The three rendering specific methods then are rather simple implementations with just a few lines of code dealing with parameter and return value parsing: /// <summary> /// Renders a template to a TextWriter. Useful to write output into a stream or /// the Response object. Used for partial rendering. /// </summary> /// <param name="relativePath">Relative path to the file in the folder structure</param> /// <param name="context">Optional context object or null</param> /// <param name="writer">The textwriter to write output into</param> /// <returns></returns> public bool RenderTemplate(string relativePath, object context, TextWriter writer) { // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; CompiledAssemblyItem item = GetAssemblyFromFileAndCache(relativePath); if (item == null) { writer.Close(); return false; } try { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error string result = Engine.RenderTemplateFromAssembly(item.AssemblyId, context, writer); if (result == null) { this.SetError(Engine.ErrorMessage); return false; } } catch (Exception ex) { this.SetError(ex.Message); return false; } finally { writer.Close(); } return true; } /// <summary> /// Render a template from a source file on disk to a specified outputfile. /// </summary> /// <param name="relativePath">Relative path off the template root folder. Format: path/filename.cshtml</param> /// <param name="context">Any object that will be available in the template as a dynamic of this.Context</param> /// <param name="outputFile">Optional - output file where output is written to. If not specified the /// RenderingOutputFile property is used instead /// </param> /// <returns>true if rendering succeeds, false on failure - check ErrorMessage</returns> public bool RenderTemplate(string relativePath, object context, string outputFile) { if (outputFile == null) outputFile = RenderingOutputFile; try { using (StreamWriter writer = new StreamWriter(outputFile, false, Engine.Configuration.OutputEncoding, Engine.Configuration.StreamBufferSize)) { return RenderTemplate(relativePath, context, writer); } } catch (Exception ex) { this.SetError(ex.Message); return false; } return true; } /// <summary> /// Renders a template to string. Useful for RenderTemplate /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> public string RenderTemplateToString(string relativePath, object context) { string result = string.Empty; try { using (StringWriter writer = new StringWriter()) { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error if (!RenderTemplate(relativePath, context, writer)) { this.SetError(Engine.ErrorMessage); return null; } result = writer.ToString(); } } catch (Exception ex) { this.SetError(ex.Message); return null; } return result; } The idea is that you can create custom host container implementations that do exactly what you want fairly easily. Take a look at both the RazorFolderHostContainer and RazorStringHostContainer classes for the basic concepts you can use to create custom implementations. Notice also that you can set the engine’s PerRequestConfigurationData() from the host container: // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; which when set to a non-null value is passed to the Template’s InitializeTemplate() method. This method receives an object parameter which you can cast as needed: public override void InitializeTemplate(object configurationData) { // Pick up configuration data and stuff into Request object RazorFolderHostTemplateConfiguration config = configurationData as RazorFolderHostTemplateConfiguration; this.Request.TemplatePath = config.TemplatePath; this.Request.TemplateRelativePath = config.TemplateRelativePath; } With this data you can then configure any custom properties or objects on your main template class. It’s an easy way to pass data from the HostContainer all the way down into the template. The type you use is of type object so you have to cast it yourself, and it must be serializable since it will likely run in a separate AppDomain. This might seem like an ugly way to pass data around – normally I’d use an event delegate to call back from the engine to the host, but since this is running over AppDomain boundaries events get really tricky and passing a template instance back up into the host over AppDomain boundaries doesn’t work due to serialization issues. So it’s easier to pass the data from the host down into the template using this rather clumsy approach of set and forward. It’s ugly, but it’s something that can be hidden in the host container implementation as I’ve done here. It’s also not something you have to do in every implementation so this is kind of an edge case, but I know I’ll need to pass a bunch of data in some of my applications and this will be the easiest way to do so. Summing Up Hosting the Razor runtime is something I got jazzed up about quite a bit because I have an immediate need for this type of templating/merging/scripting capability in an application I’m working on. I’ve also been using templating in many apps and it’s always been a pain to deal with. The Razor engine makes this whole experience a lot cleaner and more light weight and with these wrappers I can now plug .NET based templating into my code literally with a few lines of code. That’s something to cheer about… I hope some of you will find this useful as well… Resources The examples and code require that you download the Razor runtimes. Projects are for Visual Studio 2010 running on .NET 4.0 Platform Installer 3.0 (install WebMatrix or MVC 3 for Razor Runtimes) Latest Code in Subversion Repository Download Snapshot of the Code Documentation (CHM Help File) © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  .NET  

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  • Ralink RT3060 wireless device configuration on ubuntu 12.04

    - by Stephan
    concerning How do I get a Ralink RT3060 wireless card working? I'm running Ubuntu 12.04 with a 'LWPX07 Edimax EW-7711In 150M 1T1R WL PCI Card' which has a rt3060 chip. Out of the box the card is recognized as rt2800sta. I tried solution one, that didn't work. Still the card connects to the wireless network, but it seems to slow to load any pages. Then I tried solution 2, but then the network-manager doesn't see any wireless device. $ iwconfig lo no wireless extensions. ra0 Ralink STA Link Quality:0 Signal level:0 Noise level:0 Rx invalid nwid:0 invalid crypt:0 invalid misc:0 eth0 no wireless extensions. $ lsmod Module Size Used by rt3562sta 882296 0 $ lspci -v 05:02.0 Network controller: Ralink corp. RT3060 Wireless 802.11n 1T/1R Subsystem: Edimax Computer Co. Device 7711 Flags: bus master, slow devsel, latency 64, IRQ 23 Memory at ff9f0000 (32-bit, non-prefetchable) [size=64K] Capabilities: <access denied> Kernel driver in use: rt2860 Kernel modules: rt3562sta, rt2800pci Am I missing a configuration step? How do I tell the network card which driver to use? Thanks in advance Stephan I found the problem. As described in stevens blog http://steveswinsburg.wordpress.com/2011/03/12/how-to-install-a-d-link-dwa-525-wireless-network-card-in-ubuntu-10-04/ sudo su make && make install "You need to use ‘sudo su’ and not just ‘sudo’ so it creates the directories properly." That is the problem with the solution describe above.

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  • How can I hard reset a USB device?

    - by Cory
    I have a USB device (a modem) that is really finicky. Sometimes it works fine, but other times it refuses to connect. The only solution I have found to fix it once it gets into a bad state is to physically unplug the device and plug it back in. However, I don't always have physical access to the machine it is plugged in on, so I'm looking for a way to do this through the command line. This post suggests running: sudo modprobe -w -r usb_storage; sudo modprobe usb_storage However I get an "unknown option -w" output. This slightly modified command: sudo modprobe -r usb_storage Fails with the message FATAL: Module usb_storage is in use. If I try to kill -9 the processes marked [usb-storage] before running they refuse to die (I think because they are deeply tied to the kernel). Anyone know of a way to do this? NOTE: I cross-posted this on superuser.com as I didn't know which was more appropriate. I will delete and/or link whichever one is answered first.

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  • Clipping polygons in XNA with stencil (not using spritebatch)

    - by Blau
    The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area. // Class Region public void Render(GraphicsDevice Device, Camera Camera) { int StencilLevel = 0; Device.Clear( ClearOptions.Stencil, Vector4.Zero, 0, StencilLevel ); Render( Device, Camera, StencilLevel ); } private void Render(GraphicsDevice Device, Camera Camera, int StencilLevel) { Device.SamplerStates[0] = this.SamplerState; Device.Textures[0] = this.Texture; Device.RasterizerState = RasterizerState.CullNone; Device.BlendState = BlendState.AlphaBlend; Device.DepthStencilState = DepthStencilState.Default; Effect.Prepare(this, Camera ); Device.DepthStencilState = GlobalContext.GraphicsStates.IncMask; Device.ReferenceStencil = StencilLevel; foreach ( EffectPass pass in Effect.Techniques[Technique].Passes ) { pass.Apply( ); Device.DrawUserIndexedPrimitives<VertexPositionColorTexture>( PrimitiveType.TriangleList, VertexData, 0, VertexData.Length, IndexData, 0, PrimitiveCount ); } foreach ( Region child in ChildrenRegions ) { child.Render( Device, Camera, StencilLevel + 1 ); } Effect.Prepare( this, Camera ); // This does not works Device.BlendState = GlobalContext.GraphicsStates.NoWriteColor; Device.DepthStencilState = GlobalContext.GraphicsStates.DecMask; Device.ReferenceStencil = StencilLevel; // This should be +1, but in that case the last drrawed is blue and overlap all foreach ( EffectPass pass in Effect.Techniques[Technique].Passes ) { pass.Apply( ); Device.DrawUserIndexedPrimitives<VertexPositionColorTexture>( PrimitiveType.TriangleList, VertexData, 0, VertexData.Length, IndexData, 0, PrimitiveCount ); } } public static class GraphicsStates { public static BlendState NoWriteColor = new BlendState( ) { ColorSourceBlend = Blend.One, AlphaSourceBlend = Blend.One, ColorDestinationBlend = Blend.InverseSourceAlpha, AlphaDestinationBlend = Blend.InverseSourceAlpha, ColorWriteChannels1 = ColorWriteChannels.None }; public static DepthStencilState IncMask = new DepthStencilState( ) { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.IncrementSaturation, }; public static DepthStencilState DecMask = new DepthStencilState( ) { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.DecrementSaturation, }; } How can achieve this? EDIT: I've just relized that the NoWriteColors.ColorWriteChannels1 should be NoWriteColors.ColorWriteChannels. :) Now it's clipping right. Any other approach?

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  • Displaying device contacts with an indication that the contact is registered to the app

    - by Prasanna Aarthi
    We are developing a mobile app that needs to pick up device contacts, display them and indicate if the contact has already registered with this app. We have our DB in the server and the app fetches data using web services. What will be the best approach to implement the above scenario taking performance into consideration. Option 1: Every time user opens the app,fetch the contacts and send the list of email addresses to the server, check with the registered email ids and return the list of registered users in the contact list. In this approach whenever user opens the particular page, he needs to wait for few seconds to load data, but the contacts will be the latest from the device. Option 2: First time when the user opens the app, fetch contacts ,send the entire list of contacts and save it in the DB, retrieve list of registered users in the contacts then save this to local DB. From now on, data will be fetched from local DB and displayed. When a new user registers in the app, again check with records in central DB and send list of new users who are in your contacts that have registered to your app. This list will be added to local DB. and the process continues. In this case the new contacts added by user will not be updated in the app but retrieval and display of records would be quick. What would be the correct approach? In case there is a better way of doing this, please let me know.

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  • Microsoft IntelliMouse episodic pauses

    - by Rob Hills
    I have a Microsoft IntelliMouse connected via USB to a computer (directly, NOT via hub) currently running Ubuntu 11.10, but this problem also existed before we upgraded from 10.10. Every now and then (apparently randomly) the computer "pauses" for anything up to a few seconds. This usually occurs after a mouse movement and during the pause, the computer is completely unresponsive to mouse or keyboard. lsusb shows: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 0409:0058 NEC Corp. HighSpeed Hub Bus 001 Device 004: ID 05e3:0605 Genesys Logic, Inc. USB 2.0 Hub [ednet] Bus 003 Device 013: ID 045e:001e Microsoft Corp. IntelliMouse Explorer Bus 001 Device 005: ID 04a9:1097 Canon, Inc. PIXMA iP5000 Bus 001 Device 006: ID 0a5c:200a Broadcom Corp. Bluetooth dongle Bus 001 Device 007: ID 0911:1c57 Philips Speech Processing Bus 001 Device 008: ID 04a9:2219 Canon, Inc. CanoScan 9950F so the mouse appears to be correctly identified. Syslog episodically shows the following sequence: Jan 15 11:48:32 kayes-computer kernel: [10588.512036] usb 3-1: USB disconnect, device number 10 Jan 15 11:48:33 kayes-computer kernel: [10589.248026] usb 3-1: new low speed USB device number 11 using uhci_hcd Jan 15 11:48:33 kayes-computer mtp-probe: checking bus 3, device 11: "/sys/devices/pci0000:00/0000:00:1d.1/usb3/3-1" Jan 15 11:48:33 kayes-computer kernel: [10589.448596] input: Microsoft Microsoft IntelliMouse® Explorer as /devices/pci0000:00/0000:00:1d.1/usb3/3-1/3-1:1.0/input/input11 Jan 15 11:48:33 kayes-computer kernel: [10589.448706] generic-usb 0003:045E:001E.000B: input,hidraw0: USB HID v1.00 Mouse [Microsoft Microsoft IntelliMouse® Explorer] on usb-0000:00:1d.1-1/input0 Jan 15 11:48:33 kayes-computer mtp-probe: bus: 3, device: 11 was not an MTP device though I can't confirm if these are directly associated with the "pauses". Any thoughts on what might be causing this or what else I can do to diagnose the problem?

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  • ubuntu 10.04: boot error for custom compiled kernel - gave up wating for root device

    - by atharva
    Hi, I have installed lucid on my Lenevo Laptop (Y 410 series , x86 platoform) and it is working fine. Now I have compiled kernel 2.6.37 from the downloaded from the kernel tree. I followed usual procedure of compileing kernel (make menuconfig,make. make modules etc). Then I created the initrd image using mkinitramfs and updated my grub using upadate grub command. Update-grub detects the initrd image of the compiled kernel. However when I boot from this kernel it gives me following error: Gave up waiting for root device. Common problems: -Boot args (cat /proc/cmdline) -Check rootdelay= (did the system wait long enough?) -Check root= (did the system wait for the right device?) -Missing modules (cat /proc/modules; ls /dev) ALERT! root=UUID=/... does not exist and then it falls onto initramfs prompt. I have tried following solutions discussed in different ubuntu forums: 1. disable uuid and point root=/dev/sda8 (sda8 is where my kernele image resides (both default kernel and compiled one) from /etc/default/grub 2. compile kernel using CONFIG_DEVTMPFS=y suggested here Still I am unable to boot from the compile kernel. Could someone please suggest me the solution ?

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  • Unable to create suitable graphics device?

    - by kraze
    I've been following the Eye of the Dragon tutorial, which is basicly a guide to making a 2D RPG game, obviously. I recently finished the tutorial about making pop up screens in the menu and changed the screen to load as a full screen. Whenever I try and load the game it just goes black and my mouse sits there. I cannot change out of it other then with CtrlAltDel. Once i do that it says No suitable graphics card found, unable to create graphics device. I read somewhere about XNA not allowing more then one screen when any one of them is full screen. but it wasnt very informative. Anyone have any ideas whats going on and/or how to fix this? Just incase if this helps this is the code for the graphics device: public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 900; graphics.PreferredBackBufferHeight = 768; graphics.IsFullScreen = true; this.Window.Title = "Eyes of the Dragon"; Content.RootDirectory = "Content"; }

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  • Ubuntu 10.04: boot error for custom compiled kernel - gave up waiting for root device

    - by atharva
    I have installed lucid on my Lenevo Laptop (Y 410 series , x86 platform) and it is working fine. Now I have compiled kernel 2.6.37 downloaded from the kernel tree. I followed usual procedure of compiling kernel (make menuconfig, make, make modules etc). Then I created the initrd image using mkinitramfs and updated my grub using update-grub command. update-grub detects the initrd image of the compiled kernel. However when I boot from this kernel it gives me following error: Gave up waiting for root device. Common problems: -Boot args (cat /proc/cmdline) -Check rootdelay= (did the system wait long enough?) -Check root= (did the system wait for the right device?) -Missing modules (cat /proc/modules; ls /dev) ALERT! root=UUID=/... does not exist and then it falls onto initramfs prompt. I have tried following solutions discussed in different Ubuntu forums: disable uuid and point root=/dev/sda8 (sda8 is where my kernel image resides (both default kernel and compiled one) from /etc/default/grub compile kernel using CONFIG_DEVTMPFS=y suggested here Still I am unable to boot from the compile kernel. Could someone please suggest me the solution?

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