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  • Turning Floats into Their Closest (UTF-8 Character) Fraction.

    - by Mark Tomlin
    I want to take any real number, and return the closest number, with the closest fraction as available in the UTF-8 character set, appropriate. 0/4 = 0.00 = # < .125 1/4 = 0.25 = ¼ # > .125 & < .375 2/4 = 0.50 = ½ # > .375 & < .625 3/4 = 0.75 = ¾ # > .625 & < .875 4/4 = 1.00 = # > .875 I made this function to do that task: function displayFraction($realNumber) { if (!is_float($realNumber)) { return $realNumber; } list($number, $decimal) = explode('.', $realNumber); $decimal = '.' . $decimal; switch($decimal) { case $decimal < 0.125: return $number; case $decimal > 0.125 && $decimal < 0.375: return $number . '¼'; # 188 ¼ &#188; case $decimal > 0.375 && $decimal < 0.625: return $number . '½'; # 189 ½ &#189; case $decimal > 0.625 && $decimal < 0.875: return $number . '¾'; # 190 ¾ &#190; case $decimal < 0.875: return ++$number; } } What are the better / diffrent way to do this? echo displayFraction(3.1) . PHP_EOL; # Outputs: 3 echo displayFraction(3.141593) . PHP_EOL; # Outputs: 3¼ echo displayFraction(3.267432) . PHP_EOL; # Outputs: 3¼ echo displayFraction(3.38) . PHP_EOL; # Outputs: 3½ Expand my mind!

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  • fesetround with MSVC x64

    - by mr grumpy
    I'm porting some code to Windows (sigh) and need to use fesetround. MSVC doesn't support C99, so for x86 I copied an implementation from MinGW and hacked it about: //__asm__ volatile ("fnstcw %0;": "=m" (_cw)); __asm { fnstcw _cw } _cw &= ~(FE_TONEAREST | FE_DOWNWARD | FE_UPWARD | FE_TOWARDZERO); _cw |= mode; //__asm__ volatile ("fldcw %0;" : : "m" (_cw)); __asm { fldcw _cw } if (has_sse) { unsigned int _mxcsr; //__asm__ volatile ("stmxcsr %0" : "=m" (_mxcsr)); __asm { stmxcsr _mxcsr } _mxcsr &= ~ 0x6000; _mxcsr |= (mode << __MXCSR_ROUND_FLAG_SHIFT); //__asm__ volatile ("ldmxcsr %0" : : "m" (_mxcsr)); __asm { ldmxcsr _mxcsr } } The commented lines are the originals for gcc; uncommented for msvc. This appears to work. However the x64 cl.exe doesn't support inline asm, so I'm stuck. Is there some code out there I can "borrow" for this? (I've spent hours with Google). Or will I have to go on a 2 week detour to learn some assembly and figure out how to get/use MASM? Any advice is appreciated. Thank you.

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  • Getting value from pointer

    - by Eric
    Hi, I'm having problem getting the value from a pointer. I have the following code in C++: void* Nodo::readArray(VarHash& var, string varName, int posicion, float& d) { //some code before... void* res; float num = bit.getFloatFromArray(arregloTemp); //THIS FUNCTION RETURN A FLOAT AND IT'S OK cout << "NUMBER " << num << endl; d = num; res = &num; return res } int main() { float d = 0.0; void* res = n.readArray(v, "c", 0, d); //THE VALUES OF THE ARRAY ARE: {65.5, 66.5}; float* car3 = (float*)res; cout << "RESULT_READARRAY " << *car3 << endl; cout << "FLOAT REFERENCE: " << d << endl; } The result of running this code is the following: NUMBER 65.5 RESULT_READARRAY -1.2001 //INCORRECT IT SHOULD BE LIKE NUMBER FLOAT REFERENCE: 65.5 //CORRECT NUMBER 66.5 RESULT_READARRAY -1.2001 //INCORRECT IT SHOULD BE LIKE NUMBER FLOAT REFERENCE: 66.5 //CORRECT For some reason, when I get the value of the pointer returned by the function called readArray is incorrect. I'm passing a float variable(d) as a reference in the same function just to verify that the value is ok, and as you can see, THE FLOAT REFERENCE matches the NUMBER. If I declare the variable num(read array) as a static float, the first RESULT_READARRAY will be 65.5, that is correct, however, the next value will be the same instead of 66.5. Let me show you the result of running the code using static float variable: NUMBER 65.5 RESULT_READARRAY 65.5 //PERFECT FLOAT REFERENCE: 65.5 //¨PERFECT NUMBER 65.5 //THIS IS INCORRECT, IT SHOULD BE 66.5 RESULT_READARRAY 65.5 FLOAT REFERENCE: 65.5 Do you know how can I get the correct value returned by the function called readArray()?

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  • C# define string format of double/floats to be US english by default

    - by neil
    Hi, I have got several thousands of lines of a web application source code, initially written on a US development system, to maintain. It makes heavy use of SQL statement strings, which are combined on the fly, e.g. string SQL = "select * from table where double_value = " + Math.Round(double_value, 2); Don't comment on bad programming style, that doesn't help me in this case :) The cruix: My system uses a German locale, which in turn leads to wrong SQL statements, like this: "select * from table where double_value = 15,5" (Note the comma as decimal separator instead of a point). Question: What is the most "elegant" way to change the locale of the web app in this case) to US or UK in order to prevent being forced to change and inspect every single line of code? .net 3.5 is not an option (would give me the chance to overwrite ToString() in an extension class) Kind regards

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  • Floating point precision and physics calculations

    - by Vee
    The gravity Vector2 in my physics world is (0; 0.1). The number 0.1 is known to be problematic, since "it cannot be represented exactly, but is approximately 1.10011001100110011001101 × 2-4". Having this value for the gravity gives me problems with collisions and creates quite nasty bugs. Changing the value to 0.11 solves these problems. Is there a more elegant solution that doesn't require changing the value at all?

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  • PHP is not returning me a number type

    - by Tristan
    Hello, i tryed to follow that great tutorial (STAR rating with css : http://stackoverflow.com/questions/1987524/turn-a-number-into-star-rating-display-using-jquery-and-css) but i've just a big problem : When i do <span class="stars">1.75</span> or $foo='1.75'; echo '<span class="stars">'.$foo.'</span> the stars is correctly shown, but as soon as i do : while($val = mysql_fetch_array($result)) { $average = ($val['services'] + $val['serviceCli'] + $val['interface'] + $val['qualite'] + $val['rapport'] ) / 5 ; <span class="stars">.$average.</span> } the stars stops working i double checked the data type in mysql : they're all TINYINT(2) and i tryed that : $average = intval($average); but it's still not working, Thank you

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  • Given this demo, How do I make HTML content area fit to viewport height?

    - by viatropos
    I just made this demo extracting out what I'm trying to accomplish: Autosize Main Content Area I want the pink/yellow area to act according to these rules: Minimum height is the size of its content (which is variable) IF content size is smaller than viewport size Otherwise minimum height is such that it adjusts to fill the window. Checking out the source to that demo, what am I missing? I feel like this is a pretty easy case that shouldn't require javascript. Any ideas?

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  • Determine precision and scale of particular number in Python

    - by jrdioko
    I have a variable in Python containing a floating point number (e.g. num = 24654.123), and I'd like to determine the number's precision and scale values (in the Oracle sense), so 123.45678 should give me (8,5), 12.76 should give me (4,2), etc. I was first thinking about using the string representation (via str or repr), but those fail for large numbers: >>> num = 1234567890.0987654321 >>> str(num) = 1234567890.1 >>> repr(num) = 1234567890.0987654

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  • floating in list causes trouble in IE6 and IE7

    - by Thom
    I have a toggle list that causes trouble in old IE browsers, tried to fix it for couple of hours but I failed again and again. Please check out the jsfiddle code: http://jsfiddle.net/vny63/ structure is similar to this: <li class="toggle"> <a class="left" title="gallery">gallery</a> (English) <span class="right float_right">3</span> <ul style="display: none;"> <li class="space_left"> lot of stuff here </li> </ul> </li> It is working well in IE8 and Firefox3

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  • Floating point numbers in XML

    - by Jamie
    what is the best way to handle floating point numbers in XML? If I have, for instance: double a = 123.456; and I would like to keep it as <A> 123.456 </A> simply using ... myDoc.createTextNode(a.ToString()); is fine? Or should it be done with some Globalization stuff to make it region-independent?

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  • problem in printing floating point

    - by kudi
    hi I am using IAR c compiler, I am trying to print floating point value like printf("version number: %f\n",1.4); but I am always getting like below in console version number:ERROR help please thanks in advance kudi

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  • Deterministic floating point and .NET

    - by code2code
    How can I guarantee that floating point calculations in a .NET application (say in C#) always produce the same bit-exact result? Especially when using different versions of .NET and running on different platforms (x86 vs x86_64). Inaccuracies of floating point operations do not matter. In Java I'd use strictfp. In C/C++ and other low level languages this problem is essentially solved by accessing the FPU / SSE control registers but that's probably not possible in .NET. Even with control of the FPU control register the JIT of .NET will generate different code on different platforms. Something like HotSpot would be even worse in this case... Why do I need it? I'm thinking about writing a real-time strategy (RTS) game which heavily depends on fast floating point math together with a lock stepped simulation. Essentially I will only transmit user input across the network. This also applies to other games which implement replays by storing the user input. Not an option are: decimals (too slow) fixed point values (too slow and cumbersome when using sqrt, sin, cos, tan, atan...) update state across the network like an FPS: Sending position information for hundreds or a few thousand units is not an option Any ideas?

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  • Time difference in seconds (as a floating point)

    - by pocoa
    >>> from datetime import datetime >>> t1 = datetime.now() >>> t2 = datetime.now() >>> delta = t2 - t1 >>> delta.seconds 7 >>> delta.microseconds 631000 Is there any way to get that as 7.631000 ? I can use time module, but I also need that t1 and t2 variables as DateTime objects. So if there is a way to do it with datettime, that would be great.

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  • Added a Facebook badge, throwing off footer placement

    - by Kevin
    Added the for the facebook badge to the site and now it's thrown my placement for the footer off .. it's working fine in Chrome, but IE, FFox and Opera all experiencing problems... Here is a screenshot: The footer (brown bar) is supposed to be at the bottom... Here is the CSS : /* footer */ #footer{ background:url(../images/bg-footer.png) no-repeat; height:26px; overflow:hidden; padding:35px 0 0 55px; font-size:11px; } #footer p{ margin:0; display:inline; color:#766623; } #footer ul{ margin:0; padding:0; list-style:none; display:inline; } #footer li{ display:inline; background:url(../images/sep-f-nav.gif) no-repeat 100% 55%; padding:0 6px 0 0; position:relative; } * html #footer li{ padding:0 3px 0 3px; } *+html #footer li{ padding:0 3px 0 3px; } #footer a{ color:#30481f; text-decoration:none; } #footer a:hover{ text-decoration:underline; /*Facebook badge Holder*/ .fb-area{ width:287px; padding:0 0; margin:0 0; min-height:100%; }

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  • Why does DateTime to Unix time use a double instead of an integer?

    - by Earlz
    I'm needing to convert a DateTime to a Unix timestamp. So I googled it looking for some example code In just about all the results I see, they use double as the return for such a function, even when explicitly using floor to convert it to an integer. Unix timestamps are always integers. So what problem is there with using either long or int instead of double? static double ConvertToUnixTimestamp(DateTime date) { DateTime origin = new DateTime(1970, 1, 1, 0, 0, 0, 0); TimeSpan diff = date - origin; return Math.Floor(diff.TotalSeconds); }

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  • Alignment for 2nd row data

    - by user1736299
    <table> <tr><td>test</td></tr> <tr> <td> <div style= height:200px;"> <div style="border:1px solid yellow; display: inline-block; width:100px"> <img src="orderedList4.png"> </div> <div align="center" style="border:1px solid green; display: inline-block; width:650px;height:100px;"> <div>center Test Header1</div> <div>center Test Header2</div> </div> <div align="right" style="border:1px solid red;display: inline-block; width:100px">REL 1.0</div> </div> </td> </tr> </table> In the above code, the image size is 75*75 pixels. I want to have all the three cells to have a height of 100 pixels. I want the image to be centered and left aligned. The middle text to centered. Third text to centered and right aligned. I could not make it working.

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  • Put text directly to the left of an <LI>

    - by Horace Loeb
    I have a list of songs, and I want to put the word "New!" to the left of the new songs like this: How can I do this so that all the songs line up? I.e., I want the names of songs that aren't new to line up with the names of songs that are new, not with the start of the word "New" Note that this is trivial if "New!" is an image. I.e., I set the image as the background-image of the <li> and give it some padding-left

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  • Centered DIV w/ width dependant on text, buffered by two divs that should fill the containing DIV

    - by Andrew Thompson
    I have been wracking my brains on this seemingly small issue the whole day. My web dev friends are baffled and I could not find a suitable answer in my search of this site and others (though, I could have missed it somewhere along the way). Here's the problem: 3 DIVS within one fixed-width container DIV The center DIV has text that will be different on other sites The center DIV needs to be centered, and no larger than the text it contains. This is what I'd like to end up with The basic HTMl: <div id="container" > <div id="left" ></div> <div id="center" >Text inside center should resize this block</div> <div id="right" ></div> </div> Below, I removed most of the styles I have tried. This CSS currently centers the DIV (if I set it as an inline block), but I need the other divs to fill the left and right space remaining: #container { width:750px; text-align:center; } #left { background-color:#E85355; } #center { background-color:#CDD7D7; display:inline-block; } #right { background-color:#65A8A6; } I've tried floating, no-wrap, overflow, etc. Thanks a million to whomever can offer some help! JSFiddle Link

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  • What's a good way to add a large number of small floats together?

    - by splicer
    Say you have 100000000 32-bit floating point values in an array, and each of these floats has a value between 0.0 and 1.0. If you tried to sum them all up like this result = 0.0; for (i = 0; i < 100000000; i++) { result += array[i]; } you'd run into problems as result gets much larger than 1.0. So what are some of the ways to more accurately perform the summation?

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