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  • Sql Querying, group relationships

    - by Jordan
    Hi, Suppose I have two tables: Group ( id integer primary key, someData1 text, someData2 text ) GroupMember ( id integer primary key, group_id foreign key to Group.id, someData text ) I'm aware that my SQL syntax is not correct :) Hopefully is clear enough. My problem is this: I want to load a group record and all the GroupMember records associated with that group. As I see it, there are two options. A single query: SELECT Group.id, Group.someData1, Group.someData2 GroupMember.id, GroupMember.someData FROM Group INNER JOIN GroupMember ... WHERE Group.id = 4; Two queries: SELECT id, someData2, someData2 FROM Group WHERE id = 4; SELECT id, someData FROM GroupMember WHERE group_id = 4; The first solution has the advantage of only being one database round trip, but has the disadvantage of returning redundant data (All group data is duplicated for every group member) The second solution returns no duplicate data but involves two round trips to the database. What is preferable here? I suppose there's some threshold such that if the group sizes become sufficiently large, the cost of returning all the redundant data is going to be greater than the overhead involved with an additional database call. What other things should I be thinking about here? Thanks, Jordan

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  • Adding trend lines/boxplots (by group) in ggplot2

    - by Tal Galili
    Hi all, I have 40 subjects, of two groups, over 15 weeks, with some measured variable (Y). I wish to have a plot where: x = time, y = T, lines are by subjects and colours by groups. I found it can be done like this: TIME <- paste("week",5:20) ID <- 1:40 GROUP <- sample(c("a","b"),length(ID), replace = T) group.id <- data.frame(GROUP, ID) a <- expand.grid(TIME, ID) colnames(a) <-c("TIME", "ID") group.id.time <- merge(a, group.id) Y <- rnorm(dim(group.id.time)[1], mean = ifelse(group.id.time$GROUP =="a",1,3) ) DATA <- cbind(group.id.time, Y) qplot(data = DATA, x=TIME, y=Y, group=ID, geom = c("line"),colour = GROUP) But now I wish to add to the plot something to show the difference between the two groups (for example, a trend line for each group, with some CI shadelines) - how can it be done? I remember once seeing the ggplot2 can (easily) do this with geom_smooth, but I am missing something about how to make it work. Also, I wondered at maybe having the lines be like a boxplot for each group (with a line for the different quantiles and fences and so on). But I imagine answering the first question would help me resolve the second. Thanks.

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  • Mapping printers using Group Policy Preferences; works on Windows XP, not on Windows 7 x64

    - by Graeme Donaldson
    I'm trying to use Group Policy Preferences to manage user connections to shared printers. The print server is Windows Server 2003 R2 Std edition. Several printers are installed, and I've added x64 editions of all the drivers to the print server as well. I've created a new GPO containing the printer preference settings. Printer mappings are targeted based on AD security group membership. I log on to a Windows XP PC with the Group Policy CSEs installed and the printer maps perfectly. I log on to a Windows 7 x64 PC and it doesn't map. If I manually connect to the shared printer, I get a prompt which asks me to confirm if I trust the server before installing the driver, and then it works perfectly. I have domain admin rights and my UAC settings have not been changed from the default, i.e. UAC is enabled and the default level is selected. Is the printer mapping failing because it's unable to prompt me to install the driver, or is there something else afoot?

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  • Interpolating between two networked states?

    - by Vaughan Hilts
    I have many entities on the client side that are simulated (their velocities are added to their positions on a per frame basis) and I let them dead reckon themselves. They send updates about where they were last seen and their velocity changes. This works great and other players see this work find. However, after a while these players begin to desync after some time. This is because of latency. I'd like to know how I can interpolate between states so they appear to be in the correct position. I know where the player was LAST seen and their current velocity but interpolating to the last seen state causes the player to actually move -backwards-. I could not use velocity at all for other clients and simply 'lerp' them towards the appropriate direction but I feel this would cause jaggy movement. What are the alternatives?

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  • Is it safe to set FPS rate to a constant?

    - by Ozan
    I learned from game class that in update function, every movements must be time dependent for the sake of linearity in movement. We made a simple game. Every move like going left, right or jump is written time dependent. But, in some other computers, our game is worked very differently. For example, our character jumps higher than it should be. I guess this is because each computer has different FPS rate according to its specification. My question is that what should we do to make this game work in same way in every computer? Setting FPS rate to a constant is a solution?

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  • What is a normalized Vector?

    - by draiden
    Can someone explain the following code? I need to learn what each part means so I can turn it into enemy movement in a space shoot-em-up Vec2d playerPos; Vec2d direction; // always normalized float velocity; I get the above is naming two 2d Vector objects, and creating a variable called velocity. I'm not sure what the normalized comment is about, though. update() { direction = normalize(playerPos - enemyPos); playerPos = playerPos + direction * velocity; }

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  • basic sql group by with percentage

    - by David in Dakota
    I have an issue and NO it is not homework, it's just a programmer who has been away from SQL for a long time having to solve a problem. I have the following table: create table students( studentid int identity(1,1), [name] varchar(200), [group] varchar(10), grade numeric(9,2) ) go The group is something arbitrary, assume it's the following "Group A", "Group B"... and so on. The grade is on a scale of 0 - 100. If there are 5 students in each group with grades randomly assigned, what is the best approach to getting the top 3 students (the top 80%) based on their grade? To be more concrete if I had the following: Ronald, Group A, 84.5 George H, Group A, 82.3 Bill, Group A, 92.0 George W, Group A, 45.5 Barack, Group A, 85.0 I'd get back Ronald, Bill, and Barack. I'd also need to do this over other groups.

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  • Cocos2d - smooth sprite movement in tile map RPG

    - by Lendo92
    I've been working on a 2-D Gameboy style RPG for a while now, and the game logic is mostly all done so I'm starting to try to make things look good. One thing I've noticed is that the walking movement / screen movement is a little bit choppy. Technically, it should work fine, but either it seems to be having some quirks, either due to taking up a lot of processing power or just timing inconsistencies between moving the screen and moving the sprite. To move the sprite, once I know where I want to move it, I call: tempPos.y += 3*theHKMap.tileSize.width/5; id actionMove = [CCMoveTo actionWithDuration:0.1 position:tempPos]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(orientOneMove)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; [self setCenterOfScreen:position]; Then, in orientOneMove, I call: [self.guy setTexture:[[CCTextureCache sharedTextureCache] addImage:@"guysprite07.png"]]; //the walking picture-I change texture back at the end of the movement id actionMove = [CCMoveTo actionWithDuration:0.15 position:self.tempLocation2]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(toggleTouchEnabled)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; The code for the concurrently running setCenterOfScreen:position method is: id actionMove = [CCMoveTo actionWithDuration:0.25 position:difference]; [self runAction: [CCSequence actions:actionMove, nil, nil]]; So the setCenterOfScreen moves the camera in one clean move while the guy moving is chopped into two actions to animate it (which I believe might be inefficient.) It's hard to tell what is making the movement not perfectly clean from looking at it, but essentially the guy isn't always perfectly in the center of the screen -- during movement, he's often times a pixel or two off for an instant. Any ideas/ solutions?

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  • In SQL, what does Group By mean without Count(*), or Sum(), Max(), avg(), ..., and what are some use

    - by Jian Lin
    In SQL, if we use Group By without Count(*) or Sum(), etc, then the result is as follows: mysql> select * from sentGifts; +--------+------------+--------+------+---------------------+--------+ | sentID | whenSent | fromID | toID | trytryWhen | giftID | +--------+------------+--------+------+---------------------+--------+ | 1 | 2010-04-24 | 123 | 456 | 2010-04-24 01:52:20 | 100 | | 2 | 2010-04-24 | 123 | 4568 | 2010-04-24 01:56:04 | 100 | | 3 | 2010-04-24 | 123 | NULL | NULL | 1 | | 4 | 2010-04-24 | NULL | 111 | 2010-04-24 03:10:42 | 2 | | 5 | 2010-03-03 | 11 | 22 | 2010-03-03 00:00:00 | 6 | | 6 | 2010-04-24 | 11 | 222 | 2010-04-24 03:54:49 | 6 | | 7 | 2010-04-24 | 1 | 2 | 2010-04-24 03:58:45 | 6 | +--------+------------+--------+------+---------------------+--------+ 7 rows in set (0.00 sec) mysql> select *, count(*) from sentGifts group by whenSent; +--------+------------+--------+------+---------------------+--------+----------+ | sentID | whenSent | fromID | toID | trytryWhen | giftID | count(*) | +--------+------------+--------+------+---------------------+--------+----------+ | 5 | 2010-03-03 | 11 | 22 | 2010-03-03 00:00:00 | 6 | 1 | | 1 | 2010-04-24 | 123 | 456 | 2010-04-24 01:52:20 | 100 | 6 | +--------+------------+--------+------+---------------------+--------+----------+ 2 rows in set (0.00 sec) mysql> select * from sentGifts group by whenSent; +--------+------------+--------+------+---------------------+--------+ | sentID | whenSent | fromID | toID | trytryWhen | giftID | +--------+------------+--------+------+---------------------+--------+ | 5 | 2010-03-03 | 11 | 22 | 2010-03-03 00:00:00 | 6 | | 1 | 2010-04-24 | 123 | 456 | 2010-04-24 01:52:20 | 100 | +--------+------------+--------+------+---------------------+--------+ 2 rows in set (0.00 sec) Only 1 row is returned per "group". What does it mean when there is no "Count(*)", etc when using "Group By", and what are it uses? thanks.

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  • Ext3 fs: Block bitmap for group 1 not in group (block 0). is fs dead?

    - by ip
    Hi, My company has a server with one big partition with Mysql database and php files. Now this partition seems to be corrupted, as reported from kernel messages when I tried to mount it manually: [329862.817837] EXT3-fs error (device loop1): ext3_check_descriptors: Block bitmap for group 1 not in group (block 0)! [329862.817846] EXT3-fs: group descriptors corrupted! I've tried to recovery it running tools from a PLD livecd. These are the tools I have tested: - e2retrieve - testdisk - photorec - dd_rescue/dd_rhelp - ddrescue - fsck.ext2 - e2salvage without any success. dumpe2fs 1.41.3 (12-Oct-2008) Filesystem volume name: /dev/sda3 Last mounted on: <not available> Filesystem UUID: dd51610b-6de0-4392-a6f3-67160dbc0343 Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal filetype sparse_super Default mount options: (none) Filesystem state: not clean with errors Errors behavior: Continue Filesystem OS type: Linux Inode count: 9502720 Block count: 18987570 Reserved block count: 949378 Free blocks: 11555345 Free inodes: 11858398 First block: 0 Block size: 4096 Fragment size: 4096 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 16384 Inode blocks per group: 512 Last mount time: Wed Mar 24 09:31:03 2010 Last write time: Mon Apr 12 11:46:32 2010 Mount count: 10 Maximum mount count: 30 Last checked: Thu Jan 1 01:00:00 1970 Check interval: 0 (<none>) Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 128 Journal inode: 8 Journal backup: inode blocks dumpe2fs: A block group is missing an inode table while reading journal inode There's any other tools I have to test before considering these disk definitely unrecoverable? Many thanks, ip

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  • Silverlight User Group of Switzerland (SLUGS)

    - by Laurent Bugnion
    Last Thursday, the Silverlight Firestarter event took place in Redmond, and was streamed live to a large audience worldwide (around 20’000 people). Approximately 30 if them were in Wallisellen near Zurich, in Microsoft Switzerland’s offices. This was not only a great occasion to learn more about the future of Silverlight and to see great demos, but also it was the very first meeting of the Silverlight User Group of Switzerland (SLUGS). Having 30 people for a first meeting was a great success, especially if we consider that it was REALLY cold that night, that it had snowed 20 cm the night before! We all had a good time, and 3 lucky winners went back home with a prize: One LG Optimus 7 Windows Phone and two copies of Silverlight 4 Unleashed. Congratulations to the winners! After the keynote (which went in a whirlwind, shortest 90 minutes ever!), we all had pizza and beverages generously sponsored by the Swiss DPE team, of which not less than 5 guys came to the event! Thanks to Stefano, Ronnie, Sascha, Big Mike and Ken for attending! We decided to have meetings every month. Stay tuned for announcements on when and where the events will take place. We are also in the process of creating various groups online where the attendees can find more information. For instance, I created a group on Flickr where the pictures taken at events will be published. The group is public, and the pictures of the first event are already online! We also have the already known page at http://www.slugs.ch/, check it out. A national group Even though the first event was in Zurich, and that 3 of the founding members live nearby, we would like to try and be a national group. That means having events sometimes in other parts of Switzerland, collaborating with other local user groups, etc. Stay tuned for more Join! We want you, we need you If you are doing Silverlight, for a living or as a hobby, if you are interested in user experience, XAML, Expression Blend and many more topics, you should consider joining! This is a great occasion to exchange experiences, to learn from Silverlight experts, to hear sessions about various topics related to Silverlight, etc. If you want to talk about a topic that is of interest to you, If you want to propose a topic of discussion Or if you just want to hang out then go to http://www.slugs.ch and register! Cheers, Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • User Group Meeting Summary - April 2010

    - by Michael Stephenson
    Thanks to everyone who could make it to what turned out to be an excellent SBUG event.  First some thanks to:  Speakers: Anthony Ross and Elton Stoneman Host: The various people at Hitachi who helped to organise and arrange the venue.   Session 1 - Getting up and running with Windows Mobile and the Windows Azure Service Bus In this session Anthony discussed some considerations for using Windows Mobile and the Windows Azure Service Bus from a real-world project which Hitachi have been working on with EasyJet.  Anthony also walked through a simplified demo of the concepts which applied on the project.   In addition to the slides and demo it was also very interesting to discuss with the guys involved on this project to hear about their real experiences developing with the Azure Service Bus and some of the limitations they have had to work around in Windows Mobiles ability to interact with the service bus.   On the back of this session we will look to do some further activities around this topic and the guys offered to share their wish list of features for both Windows Mobile and Windows Azure which we will look to share for user group discussion.   Another interesting point was the cost aspects of using the ISB which were very low.   Session 2 - The Enterprise Cache In the second session Elton used a few slides which are based around one of his customer scenario's where they are looking into the concept of an Enterprise Cache within the organisation.  Elton discusses this concept and also a codeplex project he is putting together which allows you to take advantage of a cache with various providers such as Memcached, AppFabric Caching and Ncache.   Following the presentation it was interesting to hear peoples thoughts on various aspects such as the enterprise cache versus an out of process application cache.  Also there was interesting discussion around how people would like to search the cache in the future.   We will again look to put together some follow-up activity on this   Meeting Summary Following the meeting all slide decks are saved in the skydrive location where we keep content from all meetings: http://cid-40015ea59a1307c8.skydrive.live.com/browse.aspx/.Public/SBUG/SBUG%20Meetings/2010%20April   Remember that the details of all previous events are on the following page. http://uksoabpm.org/Events.aspx   Competition We had three copies of the Windows Identity Foundation Patterns and Practices book that were raffles on the night, it would be great to hear any feedback on the book from those who won it.   Recording The user group meeting was recorded and we will look to make this available online sometime soon.   UG Business The following things were discussed as general UG topics:   We will change the name of the user group to the UK Connected Systems User Group to we are more inline with other user groups who cover similar topics and we believe this will help us to attract more members.  The content or focus of the user group is not expected to change.   The next meeting is 26th May and can be registered at the following link: http://sbugmay2010.eventbrite.com/

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  • Share Point ACL on OSX Lion Server - Posix group always takes over ACLs

    - by Ben
    Trying to configure a share point on a Lion Server machine. The directory is created by the local server admin (serveradmin) and has rwxr-x--- given to it. The serveradmin user belongs to the local staff group so serveradmin readwrite staff group read Others none We have an OD group for all the employees (Workers) . Using the Server tool we've given Full Control to the share point: Workers Full Control serveradmin readwrite staff group read Others none We would assume that Workers could then do what they want on the share but that doesn't seem to be the case. It appears the POSIX permissions take over the ACL permissions for Worker. If I change the staff permission to readwrite then the Workers can create a file or folder in the share point. I would think the ACL should take over but it doesn't, posix always win, rendering ACL useless. Furthermore if I leave the readwrite permission for staff and take Write permission away for the Workers group then the posix group still wins. Essentially the Workers ACL does absolutely nothing. There are reports of similar problems in this Apple forum thread: https://discussions.apple.com/thread/3722901 The directory nesting fix suggested there doesn't work for us. Has anyone had similar issues and know how to fix this? Edit: in Workgroup Manager the employees user are set to primary group staff and given the additional OD group Workers. Changing their primary group doesn't help, it only shifts the problem onto Others taking over rights (logically) Edit 2: Ok, this is interesting, adding OD Users to the share's ACL works totally fine

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  • User receives group membership error to terminal server even though has rights

    - by BlueToast
    http://www.hlrse.net/Qwerty/TSLoginMembership.png To log on to this remote computer, you must be granted the Allow log on through Terminal Services right. By default, members of the Remote Desktop Users group have this right. If you are not a member of the Remote Desktop Users group or another group that has this right, or if the Remote Desktop User group does not have this right, you must be granted this right manually. Only as of today a particular user began receiving this message for a second terminal server they use; otherwise, they have never had any problems authenticating into this server. We have no restrictions on simultaneous and multiple logins. On each terminal server, we have a group and security group like "_Users" locally in the Builtin\Remote Desktop Users group. For this particular user, on this particular terminal server we have locally given him Administrator, Remote Desktop Users, and Users membership; in AD we have given him DOMAIN\Administrator, Builtin\Remote Desktop Users, DOMAIN\_Users. It still gives us that error message. We gave him membership to another terminal server (random) by simply making him member of another DOMAIN\_Users group -- successfully able to login to that random terminal server. So, from scratch we created an AD account 'dummy' (username) with only Domain Users membership. Tried to login to this particular server, no success. So I added 'dummy' to DOMAIN\_Users group, and then was successfully able to login. Other users from this user's department are able to login to this particular server just fine as well. We checked the Security logs on this particular server, and while it is logging everything, the only thing it appears to not log are these failed login attempts from this particular user who receives this error message. We have tried rebooting the server, and the user is still receiving that error message.

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  • Vim style cursor movement for Notepad++

    - by funseiki
    I was just wondering if there was a way to get "vim" style cursor movement (i.e. 'hkjl' movement). After spending much time with vim, I have gotten used to not having to life my hands off the keyboard to move around a text document (going to the arrow keys is also too disruptive :p). Moving back to vim is always an option, but if there was a way to get this feature on notepad++. I have already spent some time in setting up macros and plugins to get my notepad++ environment working the way I want it to. Any help on this matter would be much appreciated.

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  • Samba does not reload user group members

    - by xato
    I am running a simple samba server setup where users connect to a share which contains folders for specific user groups. The folders are chmod 2770, so only users which are in the correct group can read/write in them. The problem is that if I change group memberships (i.e. remove user from group / add user to group; changes are in sync between clients and server!) samba does not automatically reload the group memberships for the user, so they can still write to groups that they are no longer a member of etc. I either have to reconnect to the share or to restart samba to apply the changes. Is there any way to prevent group caching and/or enable group membership reload in samba? My smb.conf: https://gist.github.com/anonymous/ca7c10a3b3e2168d7a03

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  • Linux program unable to access files in group

    - by user1064665
    I'm having trouble configuring things on linux so that a program can access certain files. Let's call it pgm A. It has uid uA and gid gA. In addition, uid uA is listed in /etc/group as a member of group gX. The problem is that pgm A cannot access files for which the uid is root and the gid is gX, but only when pgm A is called from another program, pgm B, which also runs as user uA. If I su as user uA and run pgm A from bash, it has no problem accessing files in group gX. But if another program, pgm B, which also runs as user uA, forks and execs pgm A, pgm A cannot access the files. I've verified that pgm A is indeed running as user uA, group gA, when launched from pgm B. So, if uA is a member of group gX, why can't the program access files which are readable by group gX? It's as if the operating system is ignoring the fact that user uA is also in group gX.

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  • Taking user out of MACHINENAME\Users group does not disallow them from authenticating with IIS site

    - by jayrdub
    I have a site that has anonymous access disabled and uses only IIS basic authentication. The site's home directory only has the MACHINENAME\Users group with permissions. I have one user that I don't want to be able to log-in to this site, so I thought all I would need to do is take that user out of the Users group, but doing so still allows him to authenticate. I know it is the Users group that is allowing authentication because if I remove that group's permissions on the directory, he is not allowed to log in. Is there something special about the Users group that makes it so you are actually always a part of it? Is the only solution to revoke the Users group's permissions on the site's home directory and grant a new group access that contains only the allowed users?

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  • How can I find the names of AD Group policies that a user/pc is using?

    - by Russ
    I am having trouble locating some settings in group policy so I can make changes due to the convoluted nature of our policies. What I would like to be able to do is go to a specific PC and see what group policies are being applied, so I can focus on those policies. My goal would be to clean up the GP's a bit, while allowing me to "walk the tree" to see what people have implemented and what is worthless. Thanks. EDIT: In this specific case, I am looking to find which GP maped drives are configured in. (User Configuration -- Preferences -- Windows Settings -- Drive Maps)

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  • West Palm Beach .Net User Group Meeting - April 27th 2010 - Ted Neward - MVP & INETA Speaker

    - by Sam Abraham
    Ted Neward, MVP & INETA Speaker spoke to us at the West Palm Beach .Net User Group meeting at CompTec about Microsoft OSLO and DSLs on Tuesday April 27th 2010. Ted kept the audience well engaged throughout his presentation and shared his experience with DSLs in a humorous and fun setting. At the conclusion of the talk, we had our free raffle and concluded the evening with networking while enjoying the pizza and soda brought to us by Sherlock Technology (www.sherstaff.com) This meeting was also Vishal Shukla's last appearance at the West Palm Beach .Net User Group as he will be leaving for India in mid-May. Vishal has worked hard side-by-side with the Fladotnet leadership to run the West Palm Beach Group and will sure be missed by all of us. On behalf of the group, I would like to wish Vishal best of luck on his future endeavors and we are all looking forward to seeing him again soon. Thank you Ted for making such a long trip from Redmond to FL to share with us your expertise and knowledge of DSLs and thank you INETA for making this happen with your support of user groups. You can get in touch with Ted through his website (www.tedneward.com)

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  • Collision detection with multiple polygons simultaneously

    - by Craig Innes
    I've written a collision system which detects/resolves collisions between a rectangular player and a convex polygon world using the Separating Axis Theorem. This scheme works fine when the player is colliding with a single polygon, but when I try to create a level made up of combinations of these shapes, the player gets "stuck" between shapes when trying to move from one polygon to the other. The reason for this seems to be that collisions are detected after the player has been pushed through the shape by its movement or gravity. When the system resolves the collision, it resolves them in an order that doesn't make sense (for example, when the player is moving from one flat rectangle to another, gravity pushes them below the ground, but the collision with the left hand side of the second block is resolved before the collision with the top of the block, meaning the player is pushed back left before being pushed back up). Other similar posts have resolved this problem by having a strict rule on which axes to resolve first. For example, always resolve the collision on the y axis, then if the object is still colliding with things, resolve on the x axis. This solution only works in the case of a completely axis oriented box world, and doesn't solve the problem if the player is stuck moving along a series of angled shapes or sliding down a wall. Does any one have any ideas of how I could alter my collision system to prevent these situations from happening?

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  • WPB .Net User Group 11/29 Meeting - Kinect SDK with Joe Healy - New Meeting Location

    - by Sam Abraham
    We are excited to share great news and updates regarding the West Palm Beach .Net User Group. Our upcoming meeting will feature Joe Healy from Microsoft as speaker for the November 29th, 2011 6:30 PM meeting.   He will be covering the Kinect SDK and answering all our questions regarding the latest Windows Phone 7 Release. We will be also raffling many valuable items as part of our usual free raffle and hope each of our members leaves with a freebie.   We are also honored to share that we will be hosting our special meeting at a new location:   PC Professor 6080 Okeechobee Blvd.,  #200 West Palm Beach, FL 33417 Phone: 561-684-3333.   This is right by the Florida Turnpike entrance on Okeechobee Blvd.   PC Professor will be also providing our free pizza/soda and some additional surprise items for this meeting to mark the debut of our meetings at their location!   We would like to use this opportunity to thank our current host, CompTec, for its generous support and for hosting us for the past 2 years and look forward to their continued support and sponsorship.   A lot of work and effort is put into hosting a meeting that we hope translates into added value and benefit for our membership. We always welcome your feedback and participation as we strive to continuously improve the group.   Special thanks to our group member, Zack Weiner, for helping us find this new location.   For more details and to register please visit: http://www.fladotnet.com/Reg.aspx?EventID=536   Hope to see you all there.   --Sam Abraham & Venkat Subramanian Site Directors – West Palm Beach .Net User Group

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  • How to I get a rotated sprite to move left or right?

    - by rphello101
    Using Java/Slick 2D, I'm using the mouse to rotate a sprite on the screen and the directional keys (in this case, WASD) to move the spite. Forwards and backwards is easy, just position += cos(ang)*speed or position -= cos(ang)*speed. But how do I get the sprite to move left or right? I'm thinking it has something to do with adding 90 degrees to the angle or something. Any ideas? Rotation code: int mX = Mouse.getX(); int mY = HEIGHT - Mouse.getY(); int pX = sprite.x+sprite.image.getWidth()/2; int pY = sprite.y+sprite.image.getHeight()/2; double mAng; if(mX!=pX){ mAng = Math.toDegrees(Math.atan2(mY - pY, mX - pX)); if(mAng==0 && mX<=pX) mAng=180; } else{ if(mY>pY) mAng=90; else mAng=270; } sprite.angle = mAng; sprite.image.setRotation((float) mAng); And the movement code (delta is change in time): Input input = gc.getInput(); Vector2f direction = new Vector2f(); Vector2f velocity = new Vector2f(); direction.x = (float) Math.cos(Math.toRadians(sprite.angle)); direction.y = (float) Math.sin(Math.toRadians(sprite.angle)); if(direction.length()>0) direction = direction.normalise(); //On a separate note, what does this line of code do? velocity.x = (float) (direction.x * sprite.moveSpeed); velocity.y = (float) (direction.y * sprite.moveSpeed); if(input.isKeyDown(sprite.up)){ sprite.x += velocity.x*delta; sprite.y += velocity.y*delta; }if (input.isKeyDown(sprite.down)){ sprite.x -= velocity.x*delta; sprite.y -= velocity.y*delta; }if (input.isKeyDown(sprite.left)){ //??? }if (input.isKeyDown(sprite.right)){ //??? }

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  • How to move an UIView along a curved CGPath according to user dragging the view

    - by Felipe Cypriano
    I'm trying to build a interface that the user can move his finger around the screen an a list of images moves along a path. The idea is that the images center nevers leaves de path. Most of the things I found was about how to animate using CGPath and not about actually using the path as the track to a user movement. I need to objects to be tracked on the path even if the user isn't moving his fingers over the path. For example (image bellow), if the object is at the beginning of the path and the user touches anywhere on the screen and moves his fingers from left to right I need that the object moves from left to right but following the path, that is, going up as it goes to the right towards the path's end. This is the path I've draw, imagine that I'll have a view (any image) that the user can touch and drag it along the path, there's no need to move the finger exactly over the path. If the user move from left to right the image should move from left to right but going up if need following the path. This is how I'm creating the path: CGPoint endPointUp = CGPointMake(315, 124); CGPoint endPointDown = CGPointMake(0, 403); CGPoint controlPoint1 = CGPointMake(133, 187); CGPoint controlPoint2 = CGPointMake(174, 318); CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, endPointUp.x, endPointUp.y); CGPathAddCurveToPoint(path, NULL, controlPoint1.x, controlPoint1.y, controlPoint2.x, controlPoint2.y, endPointDown.x, endPointDown.y); Any idead how can I achieve this?

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  • Effective way to check if an Entity/Player enters a region/trigger

    - by Chris
    I was wondering how multiplayer games detect if you enter a special region. Let's assume there is a huge map that is so big that simply checking it would become a huge performance issue. I've seen bukkit (a modding API for Minecraft servers) firing an Event on every single move. I don't think that larger games do the same because even if you have only a few coordinates you are interested in, you have to loop through a few trigger zone to see if the player is inside your region - for every player. This seems like an extremely CPU-intense operation to me even though I've never developed something like that. Is there a special algorithm that is used by larger games to accomplish this? The only thing I could imagine is to split up the world into multiple parts and to register the event not on the movement itself but on all the parts that are covered by your area and only check for areas that are registered in the current part. And another thing I would like to know: How could you detect when someone must have entered a trigger but you never saw him directly in it since his client only sent you an move packet shortly before entering and after leaving the trigger area. Drawing a line and calculate all colliding parts seems rather CPU intensive if you have to perform it every time.

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