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  • Copy files in Linux, avoid the copy if files do exist in destination

    - by user10826
    Hi, I need to copy a /home/user folder from one hardisk to another one. It has 100000 files and around 10G size. I use cp -r /origin /destination sometines I get some errors due to broken links, permissions and so on. So I fix the error, and need to start again the copy. I wonder how could I tell the command "cp", once it tries to copy again, not to copy files again if they exist in the destination folder. Thanks

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  • Binary files printing and desired precision

    - by yCalleecharan
    Hi, I'm printing a variable say z1 which is a 1-D array containing floating point numbers to a text file so that I can import into Matlab or GNUPlot for plotting. I've heard that binary files (.dat) are smaller than .txt files. The definition that I currently use for printing to a .txt file is: void create_out_file(const char *file_name, const long double *z1, size_t z_size){ FILE *out; size_t i; if((out = _fsopen(file_name, "w+", _SH_DENYWR)) == NULL){ fprintf(stderr, "***> Open error on output file %s", file_name); exit(-1); } for(i = 0; i < z_size; i++) fprintf(out, "%.16Le\n", z1[i]); fclose(out); } I have three questions: Are binary files really more compact than text files?; If yes, I would like to know how to modify the above code so that I can print the values of the array z1 to a binary file. I've read that fprintf has to be replaced with fwrite. My output file say dodo.dat should contain the values of array z1 with one floating number per line. I have %.16Le up in my code but I think that %.15Le is right as I have 15 precision digits with long double. I have put a dot (.) in the width position as I believe that this allows expansion to an arbitrary field to hold the desired number. Am I right? As an example with %.16Le, I can have an output like 1.0047914240730432e-002 which gives me 16 precision digits and the width of the field has the right width to display the number correctly. Is placing a dot (.) in the width position instead of a width value a good practice? Thanks a lot...

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  • How can I quickly parse large (>10GB) files?

    - by Andrew
    Hi - I have to process text files 10-20GB in size of the format: field1 field2 field3 field4 field5 I would like to parse the data from each line of field2 into one of several files; the file this gets pushed into is determined line-by-line by the value in field4. There are 25 different possible values in field2 and hence 25 different files the data can get parsed into. I have tried using Perl (slow) and awk (faster but still slow) - does anyone have any suggestions or pointers toward alternative approaches? FYI here is the awk code I was trying to use; note I had to revert to going through the large file 25 times because I wasn't able to keep 25 files open at once in awk: chromosomes=(1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25) for chr in ${chromosomes[@]} do awk < my_in_file_here -v pat="$chr" '{if ($4 == pat) for (i = $2; i <= $2+52; i++) print i}' >> my_out_file_"$chr".query done

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  • Batch deletion of smaller files from group of files via unix command line

    - by artlung
    I have a large number (more than 400) of directories full of photos. What I want to do is to keep the larger sizes of these photos. Each directory has 31 to 66 files in it. Each directory has thumbnails, and larger versions, plus a file called example.jpg I dispatched the example.jpg file easily with: rm */example.jpg I initially thought that it would be easy to delete the thumbnails, but the problem is they are not consistently named. The typical pattern was photo1.jpg and photo1s.jpg. I did rm */photo*s.jpg but it ended up some of the files named photoXs.jpg were actually larger and not smaller. Argh. So what I want to do is scan each directory for filesize and delete (or move) the thumbnails. I initially thought I'd just ls -R every file and extract the size of each file and save those under a threshold. The problem? In one directory the large will be 1.1 MB and the thumb is 200k. In another the large is 200k and the small 30k. Even worse, the files really are mostly named photo1.jpg - so simply putting them all in the same folder, sorting by size, and deleting in groups would not work without renaming already, and if it's possible I'd prefer to keep them in their folders. I was almost resolved to just doing this all manually, but then thought I'd ask here. How would you do this task?

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  • How do I use Group Policy on a domain to delete Temporary Internet Files?

    - by Muhammad Ali
    I have a domain controller running on Windows 2008 Server R2 and users login to application servers on which Windows 2003 Server SP2 is installed. I have applied a Group Policy to clean temporary internet files on exit i.e to delete all temporary internet files when users close the browser. But the group policy doesn't seem to work as user profile size keeps on increasing and the major space is occupied by temporary internet files therefore increasing the disk usage. How can i enforce automatic deletion of temporary internet files?

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  • My VB crushes for a pre-header non recognized

    - by Newben
    I have a great problem to deal : no access anymore to Ubuntu through my VirtualBox. I always have the same message Session failed to Open Could not open the medium '/Users/me/VirtualBox VMs/Ubuntu/Ubuntu.vdi'. VDI: error reading pre-header in '/Users/me/VirtualBox VMs/Ubuntu/Ubuntu.vdi' (VERR_DEV_IO_ERROR). VD: error VERR_VD_VDI_INVALID_HEADER opening image file '/Users/me/VirtualBox VMs/Ubuntu/Ubuntu.vdi' (VERR_VD_VDI_INVALID_HEADER). Code d'erreur : NS_ERROR_FAILURE (0x80004005) Composant : Medium Interface : IMedium {53f9cc0c-e0fd-40a5-a404-a7a5272082cd} I tried to follow this post explaining how to mount manually the vdi file. But I can't open my 6go sized file nor with HexFiend, nor with 0exED... And if I did, how do I find the pre-header ?

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  • Installing missing package that provides Xm/Xm.h

    - by Nicholas Kinar
    I'm compiling a software package that requires a header file. The header file is missing from my Ubuntu 11.10 (64-bit) installation. During the compilation using make, gcc and gfortran, I receive the following error message. XMstr.c:7:19: fatal error: Xm/Xm.h: No such file or directory Googling for an answer leads me to believe that a MESA library needs to be installed on my system, but I can't find an exact match for the package name. What might be the name of the package that I need to install? Does the package have the same name on more recent Ubuntu distros?

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  • Ancillary Objects: Separate Debug ELF Files For Solaris

    - by Ali Bahrami
    We introduced a new object ELF object type in Solaris 11 Update 1 called the Ancillary Object. This posting describes them, using material originally written during their development, the PSARC arc case, and the Solaris Linker and Libraries Manual. ELF objects contain allocable sections, which are mapped into memory at runtime, and non-allocable sections, which are present in the file for use by debuggers and observability tools, but which are not mapped or used at runtime. Typically, all of these sections exist within a single object file. Ancillary objects allow them to instead go into a separate file. There are different reasons given for wanting such a feature. One can debate whether the added complexity is worth the benefit, and in most cases it is not. However, one important case stands out — customers with very large 32-bit objects who are not ready or able to make the transition to 64-bits. We have customers who build extremely large 32-bit objects. Historically, the debug sections in these objects have used the stabs format, which is limited, but relatively compact. In recent years, the industry has transitioned to the powerful but verbose DWARF standard. In some cases, the size of these debug sections is large enough to push the total object file size past the fundamental 4GB limit for 32-bit ELF object files. The best, and ultimately only, solution to overly large objects is to transition to 64-bits. However, consider environments where: Hundreds of users may be executing the code on large shared systems. (32-bits use less memory and bus bandwidth, and on sparc runs just as fast as 64-bit code otherwise). Complex finely tuned code, where the original authors may no longer be available. Critical production code, that was expensive to qualify and bring online, and which is otherwise serving its intended purpose without issue. Users in these risk adverse and/or high scale categories have good reasons to push 32-bits objects to the limit before moving on. Ancillary objects offer these users a longer runway. Design The design of ancillary objects is intended to be simple, both to help human understanding when examining elfdump output, and to lower the bar for debuggers such as dbx to support them. The primary and ancillary objects have the same set of section headers, with the same names, in the same order (i.e. each section has the same index in both files). A single added section of type SHT_SUNW_ANCILLARY is added to both objects, containing information that allows a debugger to identify and validate both files relative to each other. Given one of these files, the ancillary section allows you to identify the other. Allocable sections go in the primary object, and non-allocable ones go into the ancillary object. A small set of non-allocable objects, notably the symbol table, are copied into both objects. As noted above, most sections are only written to one of the two objects, but both objects have the same section header array. The section header in the file that does not contain the section data is tagged with the SHF_SUNW_ABSENT section header flag to indicate its placeholder status. Compiler writers and others who produce objects can set the SUNW_SHF_PRIMARY section header flag to mark non-allocable sections that should go to the primary object rather than the ancillary. If you don't request an ancillary object, the Solaris ELF format is unchanged. Users who don't use ancillary objects do not pay for the feature. This is important, because they exist to serve a small subset of our users, and must not complicate the common case. If you do request an ancillary object, the runtime behavior of the primary object will be the same as that of a normal object. There is no added runtime cost. The primary and ancillary object together represent a logical single object. This is facilitated by the use of a single set of section headers. One can easily imagine a tool that can merge a primary and ancillary object into a single file, or the reverse. (Note that although this is an interesting intellectual exercise, we don't actually supply such a tool because there's little practical benefit above and beyond using ld to create the files). Among the benefits of this approach are: There is no need for per-file symbol tables to reflect the contents of each file. The same symbol table that would be produced for a standard object can be used. The section contents are identical in either case — there is no need to alter data to accommodate multiple files. It is very easy for a debugger to adapt to these new files, and the processing involved can be encapsulated in input/output routines. Most of the existing debugger implementation applies without modification. The limit of a 4GB 32-bit output object is now raised to 4GB of code, and 4GB of debug data. There is also the future possibility (not currently supported) to support multiple ancillary objects, each of which could contain up to 4GB of additional debug data. It must be noted however that the 32-bit DWARF debug format is itself inherently 32-bit limited, as it uses 32-bit offsets between debug sections, so the ability to employ multiple ancillary object files may not turn out to be useful. Using Ancillary Objects (From the Solaris Linker and Libraries Guide) By default, objects contain both allocable and non-allocable sections. Allocable sections are the sections that contain executable code and the data needed by that code at runtime. Non-allocable sections contain supplemental information that is not required to execute an object at runtime. These sections support the operation of debuggers and other observability tools. The non-allocable sections in an object are not loaded into memory at runtime by the operating system, and so, they have no impact on memory use or other aspects of runtime performance no matter their size. For convenience, both allocable and non-allocable sections are normally maintained in the same file. However, there are situations in which it can be useful to separate these sections. To reduce the size of objects in order to improve the speed at which they can be copied across wide area networks. To support fine grained debugging of highly optimized code requires considerable debug data. In modern systems, the debugging data can easily be larger than the code it describes. The size of a 32-bit object is limited to 4 Gbytes. In very large 32-bit objects, the debug data can cause this limit to be exceeded and prevent the creation of the object. To limit the exposure of internal implementation details. Traditionally, objects have been stripped of non-allocable sections in order to address these issues. Stripping is effective, but destroys data that might be needed later. The Solaris link-editor can instead write non-allocable sections to an ancillary object. This feature is enabled with the -z ancillary command line option. $ ld ... -z ancillary[=outfile] ...By default, the ancillary file is given the same name as the primary output object, with a .anc file extension. However, a different name can be provided by providing an outfile value to the -z ancillary option. When -z ancillary is specified, the link-editor performs the following actions. All allocable sections are written to the primary object. In addition, all non-allocable sections containing one or more input sections that have the SHF_SUNW_PRIMARY section header flag set are written to the primary object. All remaining non-allocable sections are written to the ancillary object. The following non-allocable sections are written to both the primary object and ancillary object. .shstrtab The section name string table. .symtab The full non-dynamic symbol table. .symtab_shndx The symbol table extended index section associated with .symtab. .strtab The non-dynamic string table associated with .symtab. .SUNW_ancillary Contains the information required to identify the primary and ancillary objects, and to identify the object being examined. The primary object and all ancillary objects contain the same array of sections headers. Each section has the same section index in every file. Although the primary and ancillary objects all define the same section headers, the data for most sections will be written to a single file as described above. If the data for a section is not present in a given file, the SHF_SUNW_ABSENT section header flag is set, and the sh_size field is 0. This organization makes it possible to acquire a full list of section headers, a complete symbol table, and a complete list of the primary and ancillary objects from either of the primary or ancillary objects. The following example illustrates the underlying implementation of ancillary objects. An ancillary object is created by adding the -z ancillary command line option to an otherwise normal compilation. The file utility shows that the result is an executable named a.out, and an associated ancillary object named a.out.anc. $ cat hello.c #include <stdio.h> int main(int argc, char **argv) { (void) printf("hello, world\n"); return (0); } $ cc -g -zancillary hello.c $ file a.out a.out.anc a.out: ELF 32-bit LSB executable 80386 Version 1 [FPU], dynamically linked, not stripped, ancillary object a.out.anc a.out.anc: ELF 32-bit LSB ancillary 80386 Version 1, primary object a.out $ ./a.out hello worldThe resulting primary object is an ordinary executable that can be executed in the usual manner. It is no different at runtime than an executable built without the use of ancillary objects, and then stripped of non-allocable content using the strip or mcs commands. As previously described, the primary object and ancillary objects contain the same section headers. To see how this works, it is helpful to use the elfdump utility to display these section headers and compare them. The following table shows the section header information for a selection of headers from the previous link-edit example. Index Section Name Type Primary Flags Ancillary Flags Primary Size Ancillary Size 13 .text PROGBITS ALLOC EXECINSTR ALLOC EXECINSTR SUNW_ABSENT 0x131 0 20 .data PROGBITS WRITE ALLOC WRITE ALLOC SUNW_ABSENT 0x4c 0 21 .symtab SYMTAB 0 0 0x450 0x450 22 .strtab STRTAB STRINGS STRINGS 0x1ad 0x1ad 24 .debug_info PROGBITS SUNW_ABSENT 0 0 0x1a7 28 .shstrtab STRTAB STRINGS STRINGS 0x118 0x118 29 .SUNW_ancillary SUNW_ancillary 0 0 0x30 0x30 The data for most sections is only present in one of the two files, and absent from the other file. The SHF_SUNW_ABSENT section header flag is set when the data is absent. The data for allocable sections needed at runtime are found in the primary object. The data for non-allocable sections used for debugging but not needed at runtime are placed in the ancillary file. A small set of non-allocable sections are fully present in both files. These are the .SUNW_ancillary section used to relate the primary and ancillary objects together, the section name string table .shstrtab, as well as the symbol table.symtab, and its associated string table .strtab. It is possible to strip the symbol table from the primary object. A debugger that encounters an object without a symbol table can use the .SUNW_ancillary section to locate the ancillary object, and access the symbol contained within. The primary object, and all associated ancillary objects, contain a .SUNW_ancillary section that allows all the objects to be identified and related together. $ elfdump -T SUNW_ancillary a.out a.out.anc a.out: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0x8724 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 a.out.anc: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0xfbe2 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 The ancillary sections for both objects contain the same number of elements, and are identical except for the first element. Each object, starting with the primary object, is introduced with a MEMBER element that gives the file name, followed by a CHECKSUM that identifies the object. In this example, the primary object is a.out, and has a checksum of 0x8724. The ancillary object is a.out.anc, and has a checksum of 0xfbe2. The first element in a .SUNW_ancillary section, preceding the MEMBER element for the primary object, is always a CHECKSUM element, containing the checksum for the file being examined. The presence of a .SUNW_ancillary section in an object indicates that the object has associated ancillary objects. The names of the primary and all associated ancillary objects can be obtained from the ancillary section from any one of the files. It is possible to determine which file is being examined from the larger set of files by comparing the first checksum value to the checksum of each member that follows. Debugger Access and Use of Ancillary Objects Debuggers and other observability tools must merge the information found in the primary and ancillary object files in order to build a complete view of the object. This is equivalent to processing the information from a single file. This merging is simplified by the primary object and ancillary objects containing the same section headers, and a single symbol table. The following steps can be used by a debugger to assemble the information contained in these files. Starting with the primary object, or any of the ancillary objects, locate the .SUNW_ancillary section. The presence of this section identifies the object as part of an ancillary group, contains information that can be used to obtain a complete list of the files and determine which of those files is the one currently being examined. Create a section header array in memory, using the section header array from the object being examined as an initial template. Open and read each file identified by the .SUNW_ancillary section in turn. For each file, fill in the in-memory section header array with the information for each section that does not have the SHF_SUNW_ABSENT flag set. The result will be a complete in-memory copy of the section headers with pointers to the data for all sections. Once this information has been acquired, the debugger can proceed as it would in the single file case, to access and control the running program. Note - The ELF definition of ancillary objects provides for a single primary object, and an arbitrary number of ancillary objects. At this time, the Oracle Solaris link-editor only produces a single ancillary object containing all non-allocable sections. This may change in the future. Debuggers and other observability tools should be written to handle the general case of multiple ancillary objects. ELF Implementation Details (From the Solaris Linker and Libraries Guide) To implement ancillary objects, it was necessary to extend the ELF format to add a new object type (ET_SUNW_ANCILLARY), a new section type (SHT_SUNW_ANCILLARY), and 2 new section header flags (SHF_SUNW_ABSENT, SHF_SUNW_PRIMARY). In this section, I will detail these changes, in the form of diffs to the Solaris Linker and Libraries manual. Part IV ELF Application Binary Interface Chapter 13: Object File Format Object File Format Edit Note: This existing section at the beginning of the chapter describes the ELF header. There's a table of object file types, which now includes the new ET_SUNW_ANCILLARY type. e_type Identifies the object file type, as listed in the following table. NameValueMeaning ET_NONE0No file type ET_REL1Relocatable file ET_EXEC2Executable file ET_DYN3Shared object file ET_CORE4Core file ET_LOSUNW0xfefeStart operating system specific range ET_SUNW_ANCILLARY0xfefeAncillary object file ET_HISUNW0xfefdEnd operating system specific range ET_LOPROC0xff00Start processor-specific range ET_HIPROC0xffffEnd processor-specific range Sections Edit Note: This overview section defines the section header structure, and provides a high level description of known sections. It was updated to define the new SHF_SUNW_ABSENT and SHF_SUNW_PRIMARY flags and the new SHT_SUNW_ANCILLARY section. ... sh_type Categorizes the section's contents and semantics. Section types and their descriptions are listed in Table 13-5. sh_flags Sections support 1-bit flags that describe miscellaneous attributes. Flag definitions are listed in Table 13-8. ... Table 13-5 ELF Section Types, sh_type NameValue . . . SHT_LOSUNW0x6fffffee SHT_SUNW_ancillary0x6fffffee . . . ... SHT_LOSUNW - SHT_HISUNW Values in this inclusive range are reserved for Oracle Solaris OS semantics. SHT_SUNW_ANCILLARY Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section. ... Table 13-8 ELF Section Attribute Flags NameValue . . . SHF_MASKOS0x0ff00000 SHF_SUNW_NODISCARD0x00100000 SHF_SUNW_ABSENT0x00200000 SHF_SUNW_PRIMARY0x00400000 SHF_MASKPROC0xf0000000 . . . ... SHF_SUNW_ABSENT Indicates that the data for this section is not present in this file. When ancillary objects are created, the primary object and any ancillary objects, will all have the same section header array, to facilitate merging them to form a complete view of the object, and to allow them to use the same symbol tables. Each file contains a subset of the section data. The data for allocable sections is written to the primary object while the data for non-allocable sections is written to an ancillary file. The SHF_SUNW_ABSENT flag is used to indicate that the data for the section is not present in the object being examined. When the SHF_SUNW_ABSENT flag is set, the sh_size field of the section header must be 0. An application encountering an SHF_SUNW_ABSENT section can choose to ignore the section, or to search for the section data within one of the related ancillary files. SHF_SUNW_PRIMARY The default behavior when ancillary objects are created is to write all allocable sections to the primary object and all non-allocable sections to the ancillary objects. The SHF_SUNW_PRIMARY flag overrides this behavior. Any output section containing one more input section with the SHF_SUNW_PRIMARY flag set is written to the primary object without regard for its allocable status. ... Two members in the section header, sh_link, and sh_info, hold special information, depending on section type. Table 13-9 ELF sh_link and sh_info Interpretation sh_typesh_linksh_info . . . SHT_SUNW_ANCILLARY The section header index of the associated string table. 0 . . . Special Sections Edit Note: This section describes the sections used in Solaris ELF objects, using the types defined in the previous description of section types. It was updated to define the new .SUNW_ancillary (SHT_SUNW_ANCILLARY) section. Various sections hold program and control information. Sections in the following table are used by the system and have the indicated types and attributes. Table 13-10 ELF Special Sections NameTypeAttribute . . . .SUNW_ancillarySHT_SUNW_ancillaryNone . . . ... .SUNW_ancillary Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section for details. ... Ancillary Section Edit Note: This new section provides the format reference describing the layout of a .SUNW_ancillary section and the meaning of the various tags. Note that these sections use the same tag/value concept used for dynamic and capabilities sections, and will be familiar to anyone used to working with ELF. In addition to the primary output object, the Solaris link-editor can produce one or more ancillary objects. Ancillary objects contain non-allocable sections that would normally be written to the primary object. When ancillary objects are produced, the primary object and all of the associated ancillary objects contain a SHT_SUNW_ancillary section, containing information that identifies these related objects. Given any one object from such a group, the ancillary section provides the information needed to identify and interpret the others. This section contains an array of the following structures. See sys/elf.h. typedef struct { Elf32_Word a_tag; union { Elf32_Word a_val; Elf32_Addr a_ptr; } a_un; } Elf32_Ancillary; typedef struct { Elf64_Xword a_tag; union { Elf64_Xword a_val; Elf64_Addr a_ptr; } a_un; } Elf64_Ancillary; For each object with this type, a_tag controls the interpretation of a_un. a_val These objects represent integer values with various interpretations. a_ptr These objects represent file offsets or addresses. The following ancillary tags exist. Table 13-NEW1 ELF Ancillary Array Tags NameValuea_un ANC_SUNW_NULL0Ignored ANC_SUNW_CHECKSUM1a_val ANC_SUNW_MEMBER2a_ptr ANC_SUNW_NULL Marks the end of the ancillary section. ANC_SUNW_CHECKSUM Provides the checksum for a file in the c_val element. When ANC_SUNW_CHECKSUM precedes the first instance of ANC_SUNW_MEMBER, it provides the checksum for the object from which the ancillary section is being read. When it follows an ANC_SUNW_MEMBER tag, it provides the checksum for that member. ANC_SUNW_MEMBER Specifies an object name. The a_ptr element contains the string table offset of a null-terminated string, that provides the file name. An ancillary section must always contain an ANC_SUNW_CHECKSUM before the first instance of ANC_SUNW_MEMBER, identifying the current object. Following that, there should be an ANC_SUNW_MEMBER for each object that makes up the complete set of objects. Each ANC_SUNW_MEMBER should be followed by an ANC_SUNW_CHECKSUM for that object. A typical ancillary section will therefore be structured as: TagMeaning ANC_SUNW_CHECKSUMChecksum of this object ANC_SUNW_MEMBERName of object #1 ANC_SUNW_CHECKSUMChecksum for object #1 . . . ANC_SUNW_MEMBERName of object N ANC_SUNW_CHECKSUMChecksum for object N ANC_SUNW_NULL An object can therefore identify itself by comparing the initial ANC_SUNW_CHECKSUM to each of the ones that follow, until it finds a match. Related Other Work The GNU developers have also encountered the need/desire to support separate debug information files, and use the solution detailed at http://sourceware.org/gdb/onlinedocs/gdb/Separate-Debug-Files.html. At the current time, the separate debug file is constructed by building the standard object first, and then copying the debug data out of it in a separate post processing step, Hence, it is limited to a total of 4GB of code and debug data, just as a single object file would be. They are aware of this, and I have seen online comments indicating that they may add direct support for generating these separate files to their link-editor. It is worth noting that the GNU objcopy utility is available on Solaris, and that the Studio dbx debugger is able to use these GNU style separate debug files even on Solaris. Although this is interesting in terms giving Linux users a familiar environment on Solaris, the 4GB limit means it is not an answer to the problem of very large 32-bit objects. We have also encountered issues with objcopy not understanding Solaris-specific ELF sections, when using this approach. The GNU community also has a current effort to adapt their DWARF debug sections in order to move them to separate files before passing the relocatable objects to the linker. The details of Project Fission can be found at http://gcc.gnu.org/wiki/DebugFission. The goal of this project appears to be to reduce the amount of data seen by the link-editor. The primary effort revolves around moving DWARF data to separate .dwo files so that the link-editor never encounters them. The details of modifying the DWARF data to be usable in this form are involved — please see the above URL for details.

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  • using a "temporary files" folder in python

    - by zubin71
    I recently wrote a script which queries PyPI and downloads a package; however, the package gets downloaded to a user defined folder. I`d like to modify the script in such a way that my downloaded files go into a temporary folder, if the folder is not specified. The temporary-files folder in *nix machines is "/tmp" ; would there be any Python method I could use to find out the temporary-files folder in a particular machine? If not, could someone suggest an alternative to this problem?

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  • What is the fastest way to create a checksum for large files in C#

    - by crono
    Hi, I have to sync large files across some machines. The files can be up to 6GB in size. The sync will be done manually every few weeks. I cant take the filename into consideration because they can change anytime. My plan is to create checksums on the destination PC and on the source PC and than copy all files with a checksum, which are not already in the destination, to the destination. My first attempt was something like this: using System.IO; using System.Security.Cryptography; private static string GetChecksum(string file) { using (FileStream stream = File.OpenRead(file)) { SHA256Managed sha = new SHA256Managed(); byte[] checksum = sha.ComputeHash(stream); return BitConverter.ToString(checksum).Replace("-", String.Empty); } } The Problem was the runtime: - with SHA256 with a 1,6 GB File - 20 minutes - with MD5 with a 1,6 GB File - 6.15 minutes Is there a better - faster - way to get the checksum (maybe with a better hash function)?

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  • GNU make copy files to distro directory

    - by TheRoadrunner
    I keep my source html (and images etc.) in separate directories for source control. Part of making the distro is to have make copy files to output folder and set the attributes. Today my makefile shows (extract): %.html: /usr/bin/install -c -p -m 644 $< $@ www: $(HTMLDST)/firmware.html $(HTMLDST)/firmware_status.html $(HTMLDST)/index.html $(HTMLDST)/firmware.html: $(HTMLSRC)/firmware.html $(HTMLDST)/firmware_status.html: $(HTMLSRC)/firmware_status.html $(HTMLDST)/index.html: $(HTMLSRC)/index.html This is shown with only three html files, but in reality, there are lots. I would like to just list the filenames (without paths) and have make do the comparison between source and destination and copy the files that have been updated. Thank you in advance Søren

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  • Trying to cat files - unrecognized wildcard

    - by Barb
    Hello, I am trying to create a file that contains all of the code of an app. I have created a file called catlist.txt so that the files are added in the order I need them. A snippet of my catlist.txt: app/controllers/application_controller.rb app/views/layouts/* app/models/account.rb app/controllers/accounts_controller.rb app/views/accounts/* When I run the command the files that are explicitly listed get added but the wildcard files do not. cat catlist.txt|xargs cat > fullcode I get cat: app/views/layouts/*: No such file or directory cat: app/views/accounts/*: No such file or directory Can someone help me with this. If there is an easier method I am open to all suggestions. Barb

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  • cannot edit any php files using specific functions

    - by user458474
    I cannot update any txt files using php. When I write a simple code like the following: <?php // create file pointer $fp = fopen("C:/Users/jj/bob.txt", 'w') or die('Could not open file, or fike does not exist and failed to create.'); $mytext = '<b>hi. This is my test</b>'; // write text to file fwrite($fp, $mytext) or die('Could not write to file.'); $content = file("C:/Users/jj/bob.txt"); // close file fclose($fp); ?> Both files do exist in the folder. I just cannot see any updates on bob.txt. Is this a permission error in windows? It works fine on my laptop at home. I also cannot change the php files on my website, using filezilla.

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  • VSS - Solution file between multiple users

    - by BhejaFry
    Hi folks, we have a solution with multiple projects that is being developed by a team of developers. Project paths in the solution file checked in initially contains the path that are specific to that developer. Now when another dev gets latest of the solution, some of the projects won't load as the path differs. What's a better way to manage this ? TIA

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  • How to resize a /home partition in Kubuntu?

    - by Devon
    I was distro hopping for awhile in the past few months, so in order to keep all of my files secure, I made a partition of around 50 GB named Files to store all of my files in, and still have them for quick and easy access. However, now that I've found a distribution I'm comfortable with (Kubuntu 11.10), I would like to remove this partition, and have all of my files in my /home folder, in order to more easily deal with these files. I've moved all of my files in the partition to my /home folder (and still have plenty of room to spare), and now I'm trying to delete the partition and use the space for my /home folder. I can delete the partition just fine, however, I can't extend the /home folder into the unallocated space. Here's a screenshot of what I'm talking about. In order to change the size of the /home partition, I need to unmount it. But, I am unable to unmount it! How do I best extend the size of the partition?

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  • caching static files for ruby on rails application using nginx

    - by splintercell
    I have been trying for some time to serve & cache static files for my rails app using nginx. the rails app server runs mongrel_cluster and is deployed on a different host than that of nginx. following many of the available discussions I tried the following server { listen 80; server_name www.myappserver.com; ssl on; root /var/apps/myapp/current/public; location ~ ^/(images|javascripts|stylesheets)/ { root /var/apps/myapp/current; expires 10y; } location / { proxy_pass http://myapp_upstream; } } But nginx fails to find the images and to load the css and js files. Can anyone help me out here? My aim is to configure nginx in such a way that it caches the static files till expiry. Please suggest me some way to achieve this or am I missing any point here?

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  • socket.accept error 24: To many open files

    - by Creotiv
    I have a problem with open files under my Ubuntu 9.10 when running server in Python2.6 And main problem is that, that i don't know why it so.. I have set ulimit -n = 999999 net.core.somaxconn = 999999 fs.file-max = 999999 and lsof gives me about 12000 open files when server is running. And also i'm using epoll. But after some time it's start giving exeption: File "/usr/lib/python2.6/socket.py", line 195, in accept error: [Errno 24] Too many open files And i don't know how it can reach file limit when it isn't reached. Thanks for help)

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  • [C++] Multiple inclusion in multiple files

    - by Amumu
    Hi everyone, I am making a small game. In BattleRecord.h: #ifndef _CHARACTER_H_ #define _CHARACTER_H_ #include "Character.h" #endif class BattleRecord { public: Character Attacker; Character Defender; Status status; int DamageDealt; int GoldEarned; int ExpGained; }; In Character.h: #ifndef _EQUIPMENT_H_ #define _EQUIPMENT_H_ #include "Equipment.h" #endif class BattleRecord; class Character { BattleRecord AttackEnemy(Character &Enemy); } In BattleRecord.h: #ifndef _CHARACTER_H_ #define _CHARACTEr_H_ #include "Character.h" #endif #ifndef _BATLE_RECORD_H_ #define _BATLE_RECORD_H_ #include "BattleRecord.h" #endif class GUI { public: //GUI Methods, and two of these: void ViewStats(Character &Player); void Report(BattleRecord Record) } The problem here is, my Character.h and BattleRecord.h need to include each other, and this definitely will cause multiple redefinition problem. Therefore, I used forward declaration in Character.h by adding: class BattleRecord; The problem is sovled. But then, the GUI.h needs BattleRecord.h again for reporting the battle, so I have to include BattleRecord.h into the GUI.h. I also have to include the Character.h in order to pass into the ViewStat function. I got error and stuck with this up to this piont.

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  • Why am I am unable to open exe files?

    - by Aaron
    It doesn't matter what disk I use, it can not open the program. I keep getting the following error: Archive: /media/xxxxxxxx/INSTALL/_Setupa.exe [/media/xxxxxxxxxx/INSTALL/_Setupa.exe] End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one disk of a multi-part archive. In the latter case the central directory and zipfile comment will be found on the last disk(s) of this archive. zipinfo: cannot find zipfile directory in one of /media/xxxxxx/INSTALL/_Setupa.exe or /media/xxxxxxxxx/INSTALL/_Setupa.exe.zip, and cannot find /media/xxxxxxxxx/INSTALL/_Setupa.exe.ZIP, period. Any ideas?

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  • Is it a good idea to work on header files only, just at the start of the project?

    - by m4design
    To explain my point further, I'm a beginner in programming, and I'm working on a small project. Instead of separating the .cpp file from the header file, I'm implementing the code in the header files, and making one .cpp file for testing. I do this to have less files, hence easier navigation. Then later I'll separate the code as it should be. Will this cause any problems? should I continue doing that? Thanks.

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  • How to create file of files?

    - by TheMachineCharmer
    class Node { FooType Data; // I can save Data to file with extension .foo void Save() { // save Data to .foo file } } Now , class Graph { List<Node> Nodes; void Save() { foreach(Node node in Nodes) { node.Save(); } } } Now when I invoke someGraph.Save(); then it creates Nodes.Count number of files. I would like to appear those files as one file with extension somename.graph and be able to read it again as Nodes. How can I do this? Is there a way to bundle files into a single different file?

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  • Reason for monolithic data files

    - by Ali Lown
    Primarily this seems to be a technique used by games, where they have all the sounds in one file, textures in another etc. With these files commonly reaching the GB size. What is the reason behind doing this over maintaining it all in subdirectories as small files - one per texture which many small games use this, with the monolithic system being favoured by larger companies? Is there some file system overhead with lots of small files? Are they trying to protect their property - although most just seem to be a compressed file with a new extension?

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  • PHP: How do I have a variable hhtp-header value for my GET request?

    - by Cortopasta
    I want the user to submit an answer to a question, then upon submission be redirected back to the page where they asked the question and I can't seem to get this to work: if (!isset($_POST['answer']) && !isset($_POST['verse'])) { echo "Please fill out form."; } elseif (!isset($_POST['answer']) || !isset($_POST['verse'])) { echo "one field left blank"; } else { $user->submitAnswer($question_id); header("Location: welcome.php?question_id=$question_id"); exit; } What am I doing wrong? EDIT: Sorry, wasn't very clear. I'm trying to pass the variable $question_id to the header(location: part so that it will pull up the question they were just on and show the answer they posted

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